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GoldenEye 007 Level cheats, Glitches…

General hints

Sidestepping bullets:
Press C-Left or C-Right after your opponent fires to sidestep the bullets.
Information in this section was contributed by Grouper44.

More damage in multi-player mode:
When shooting, run in to your opponents to cause more damage.
Information in this section was contributed by Junkfdboy.

Armed scientists:
Shoot a scientist in the foot twice with a silenced PP-7 or Klobb in any level that they appear under any difficulty level. He will fire back with Dostovel and may even throw a grenade. Note: This also works if the scientist is shot in the hand. For best effect, enable the "Golden PP-7" code to have more ammunition. Kill the scientist to get his gun.
Information in this section was contributed by Jim Donohue, M. Sullivan, BMX242, Anakin1wal, Andrew Brown, Mark Couch, TwisterBallaT, Alex D, and others.

Double knives usage:
Go on any level with throwing knives (or enable the "All Guns" code). Get the knives, then hold Z until the knife goes out of view. Then, aim on something. Release Z and the knife remaining counter will show two missing. If you have double knives, four will be missing. If you have double knives they are thrown at the same time so that two knives will hit the target. This works best with the "Unlimited Ammunition" code enabled.
Information in this section was contributed by Cody.

Shooting enemies that are lined up:
Use the Cougar Magnum to kill all enemies that are in a line. This is very useful for clearing doorways.
Information in this section was contributed by Chris Nance.

Improve your aim:
Try to shoot the hats off enemies. This is a good way to help with your aim. It is easier if the "Invisibility" code is enabled, so that enemies cannot see you.
Information in this section was contributed by Ryan Lynch.

Floating Bond:
Enable the "Tiny Bond" code, and start any level with a stairway. Move to the top of the stairway and press L + C-Down to duck. Then, walk off the stairway to begin floating.
Information in this section was contributed by David Stauffer.

Invisible mines:
Begin game play in multi-player mode. Place a mine on ammunition, then take the ammunition. Although the mine will still be at that location, it will not appear on your opponent's screen.

Floating mines:
Enter the Stack in multi-player mode with remote mines as the weapon. Go to the glass. Place remote mines on the glass, but do not detonate them. Shoot and shatter the glass with the PP, but do not hit the mines. The mines should be stuck in midair.
Information in this section was contributed by Beekhala.

Quick remote mine detonation:
Instead of having to switch to the detonator, just press A + B to blow up the remote mine. Note: This is not an effective tip if you want to place mines all over the level.
Information in this section was contributed by BillyBoB12324865, Junkfdboy, THO mas, and simpkinsfamily.

Disappearing remote mines:
Enable the "Infinite ammo" code and go to the Facility level on the Agent difficulty setting. Look straight down and throw remote mines continuously at any location except the vents. After approximately thirty mines, the stack will disappear into thin air.
Information in this section was contributed by Jerrad Neff.

Remote free exploding mines:
Enable the "Infinite ammo", "All guns", and "Invincibility" cheats on any level. Press Start during game play and select remote mines. While throwing the mines hold A + B to detonate. Keep doing this for a few minutes. After that, keep throwing mines but release the buttons. The mines will start to explode by themselves.
Information in this section was contributed by BigJpimpin70869.

Falling rockets:
Note: This trick must be done in a level that has an open area. Enable the "All guns" and "Unlimited ammo" codes, or go to a level with rocket launchers. Take your rocket launcher and aim it up in the sky as far as possible. Fire multiple rockets and wait a few moments. After a short time, the rockets will come back down. Note: Back up, unless you are invincible.
Information in this section was contributed by bailie.

Juggling knives:
Enable the "2x Knives" code, then press C-Down until Bond is facing the sky. Start throwing the knives, and it will appear as though Bond is juggling them.
Information in this section was contributed by James 85943.

Dancing characters:
Begin a multi-player match. Have both players face each other within sight. Have one player stare at the other player while the other player looks straight at the ground. (It will appear as if the other player is staring at his or her toes.) Then, have the character that is staring at the ground rapidly tap the "strafe left" and "strafe right" buttons. That character's arm will start to swing up and down as if he or she is dancing the Hustle. Have Jaws do this for a particularly funny effect.
Information in this section was contributed by Elliot Bowers.

Bowing characters:
Begin a multi-player match. Hold R + C-down and press the Analog-stick Up and Down.

Train for multi-player matches:
Use this trick to prepare yourself for multi-player matches when no one else is around. First, earn 007 mode by beating all stages on the 00 Agent difficulty level. Now, set the enemies to these settings: Health=48%, Damage=49%, Accuracy=40%, Reaction=35%. Then, turn off your auto-aim and set the control style to use the Analog-stick for aiming. Not only do these settings simulate human players, but they also greatly improve your skill. Remember, the multi-player matches are action-based, and stealth will not help.
Information in this section was contributed by Elliot Bowers.

Protecting Natalya:
The easiest way to protect Natalya in the control room is to take out all the tables, except the one that she needs. This will give you a clean line of fire on the guards.
Information in this section was contributed by Paul Bosack.

Using Natalya as a shield:
If you are playing a level that features Natalya, always use her as a human shield. She cannot be shot by guards, any only may be shot by Bond. This trick is especially useful during the Bunker and Jungle levels.
Information in this section was contributed by Alex Wilkes.

Easy guard kills:
To kill guards faster and avoid being shot, go behind a a guard when they begin to shoot. The firing will pause leaving the guards in a position where the will not move, exposing their backs for easy kills. This works best against the Soviet assault weapons.
Information in this section was contributed by Derek Poshtar.

Use two different guns simultaneously:
Obtain any paired set of guns. Then, hold A and press Z(2). Release A, then press A again. Press Z two or three times to fire while changing weapons. If timed correctly, the weapon being fired will be paired with another weapon creating a mixed set.
Information in this section was contributed by Magnus Karlsson.

Another way to accomplish this is to enable the "All weapons" code. Obtain two weapons, with one in each hand. Press A(3) and when the weapon in the left hand appears on the screen, hold Z. When it starts shooting, press A. The next weapon will appear in the other hand while you still have the first weapon.
Information in this section was contributed by Josh Brodlieb.

Easy 00 Agent mode:
Enable the "Bulletproof Bond" GameShark code. Since it does not appear on the cheat menu, the game can be completed easily for 00 Agent mode.
Information in this section was contributed by KDogg1310.

Side-stepping:
Side step to dodge bullets, but try to aim while side-stepping.
Information in this section was contributed by Gameshark255.

Quick flag-tag win:
First, select a level that has no sliding doors, such as the ones found in Stack or The Temple. This trick will only work in stages that have swinging doors. First, get the flag, then run in a room with only one way to go in or out. Enter the room, close the door behind you, and stand in front of it. The other player can not open the door. Make sure the door shuts away from you (i.e. opens towards you). For example, select the Archives stage, get the flag and go to the ground floor. Once there, look around and find the little room with only one door. Open the door, enter the room, close the door, and stand in front of it. Your flag will stick out of the door but the other player can not do anything to you. Make sure that you do not pick weapons that can shoot throught doors or things that expolde.
Information in this section was contributed by AgentDC007.

Look through walls:
Walk up to a wall at a certain angle in first person view to see past it.
Information in this section was contributed by Robert Essen.

Ostrich Bond - Slappers Only trick:
This trick will prevent your character from being harmed if Slappers Only is being played. Kneel down and press C-Up to look at the floor. Keep that button held while using the Analog-stick to move and play as usual. Your character will be very low and difficult to slap. Your opponent will have to kneel in order to hit your character.
Information in this section was contributed by Scott.

Alternate detonator:
Press A + B to detonate remote mines. This also allows the mines to explode while in the air.
Information in this section was contributed by CAYMNDIVER.

Destroying cameras easily:
Cameras can be destroyed with a single shot from any gun if they are hit directly in the lens.
Information in this section was contributed by Joe Pagano.

Shoot during ending sequence:
Set the game controls to "Domino" and complete a level. Then, press Z on controller two to fire whatever Bond is holding during the current scene. Natalya may also be shot at the end of some levels.
Information in this section was contributed by The Code Master.

Invisible flag:
Begin a game of "Flag Tag" in multi-player mode. Find the flag, but do not pick it up. Instead, scroll through your weapons until your character is unarmed. Hold Fire and pick up the flag. The flag will now be invisible, and your character can kill the other players in the game. Note: Releasing Fire or scrolling the weapons will end this trick.
Information in this section was contributed by Cj.

Invincible enemies:
Activate the codes for "DK Mode", "Slow Animation", "Enemy Rockets", and any other useful cheats. Enemies can not be killed even if shot in the head with the rocket launcher.
Information in this section was contributed by CAYMNDIVER.

Strange aim:
Activate the code for "Invincibility" and begin game play in multi-player mode. Stand in front of another player and shoot him/her in the face. It will appear you are aiming for the stomach, but hitting in the face.
Information in this section was contributed by CAYMNDIVER.

Temporarily disable opponent's auto-aim:
Disarm yourself during a multi-player game by selecting Down until no weapons are held. Your opponent's auto-aim will not function, making it very difficult for your character to be shot. This trick is especially useful when you want to make a quick getaway to grab more power-ups and don't want to face a better-equipped player.
Information in this section was contributed by Elliot Bowers.

Give enemies a rocket ride:
Enable the "All Guns" and "Infinite Ammo" codes. Begin game play on any level. Find an opponent, but do not shoot him. Throw at least twenty remote mines by his feet then, back up a safe distance, and detonate the mines to send him flying into the ceiling.
Information in this section was contributed by Darrin Clem.

All enemies with no rockets:
Enable the ''All Enemies With Rockets'' and ''Unlimited ammo'' codes. You must have a rocket launcher and mines for this trick. Throw mines until you cannot throw any more. Then, fire your rocket launcher. If it does not fire a rocket, you have disarmed your enemies.
Information in this section was contributed by StarKid12889.

Killing guards and others:
Select a level that has people other than Bond in the ending. Complete all the objectives, but before you get to the end, change the control style to "Domino". Complete the level and while the ending sequence appears, fire on controller two. Bond will shoot the other people.
Information in this section was contributed by Chris Obrien.

Bloody multi-players:
Enable the "Invincibility" code in multi-player mode, find your opponent and shoot your opponent at every angle. The character will basically be all red.
Information in this section was contributed by Bri4art.

Hiding in multi-player mode:
Begin game play in multi-player mode and select the Archives as a level and Oddjob as a character. Blow up a box somewhere and then hold R and press C-Down to duck in the box. You will be able to see your opponent but they will not be able to see you.
Information in this section was contributed by Anthony.

Tricky bombs in multi-player mode:
Set weapons to proximity mines and start putting them on the ceilings and under stairs. Your opponent will not see the mine and will set it off. Another good strategy is to place the mines on both sides of doors. Your opponent will think that he blew up all the mines in the area, and when he goes through the door they will explode.
Information in this section was contributed by Ajbdog1.


Antenna Cradle level hints

Easy Trevelyan kill:
The best way to kill Trevelyan on the Antenna Cradle level is to blow him up. Get the armor, then run up the ramp. Kill the first onslaught of men (the 3 or 4 on the top of the ramp). One of them should have a grenade; if this does not occur, start again. After taking the grenade, run down and power down the dish as usual. Exit through the back door and Trevelyan should be down the ramp. Instead of shooting him, switch to the grenade and aim it straight down so that it bounces down the ramp. When the grenade hits the bottom it will explode and kill Trevelyan completely, with no lines, chasing, or other nonsense. Just run to the helicopter to be picked up to complete the mission.
Information in this section was contributed by Jagr68

This following trick works under any difficulty setting. In the Antenna Cradle level, go to the bunker with the computer terminal. Go all of the way to the left of the door and turn around. You should now have your back to the wall, with the staircase directly in front of you and the door directly to your left. Shoot all of the men that walk down the stairs and out of the door. After about ten seconds you will hear an explosion, Trevelyan will start his "For England…" speech, and objective two will be complete. What happened was Trevelyan had dropped the grenade and forgot to run, thus killing himself. Now go in, destroy the terminal and leave.
Information in this section was contributed by Steve Leclaire.

Start the Antenna Cradle level and shoot Trevelyan in the back as soon as the first door is opened. Trevelan will be at the end of the ramp right after that room. Go over on one of the sides to where you can just barely see him. Sniper him with the X2 ZMGs. After that, go to the area where there are three ramps going up and one staircase going down. Find the ramp that Trevelyan is at, but do not go up. Go over to one of the sides a sniper him again with the X2 ZMGs. He will say "Finish the job, if you can". Return to the ramp right after that room. Again, go down one of the ramps until you see a staircase going down. Go down the staircase into the room and go down the ladder. Immediately turn around and shoot Trevelyan until the "Objective B Complete" message appears. Then, do not go off the edge. Instead, wait until the helicopter appears to complete the level.
Information in this section was contributed by Darrin Clem.

Quick completion:
To finish with a good time and unlock the Gold PP7, while you are moving around the cradle, move sideways so that you can use the Analog-joystick and C-buttons to speed up. Also, when you see Trevelyan, aim for his head. You will have a better chance of finishing him off.
Information in this section was contributed by Zeljko Bicanic.

Hovering Trevylan:
Enable the "Fast animation" and "Invincibility" codes and start the Antenna Cradle level. Blow up the computer and go after Trevylan. When you get to the part where Trevylan is looking at you from above, and you are between three ramps, shoot him with a weak weapon (such as the PP7), but do not kill him. If done correctly, he will run fast and hover while running down the ramp. Note: If this does not happen, either keep shooting him with the PP7 or restart.
Information in this section was contributed by Jose Rodriguez.

Target practice:
Enable the "Turbo" code. Select the Antenna Cradle level. When the game begins, run forward at full speed and shoot Trevelyan. Keep up with him and keep shooting him. He will never die, allowing you to get target practice against a moving opponent. The "Invincibility" code also may help, but is not required. It will help keep your ammunition from running out.
Information in this section was contributed by Joey Perkovich.

Floating enemies:
Activate the "All Guns" and any other helpful cheat on the Antenna Cradle level. From the starting location, move right as far as possible, to the corner of the walkway. Zoom in full with the Sniper Rifle(s), press C-Up when aiming, and look up the long path. The path disappears, but the men do not. When they are shot, their guns also float. Slowly zoom out while aiming, to see more glitches: Night falls for a brief second; Almost zoomed out fully, the path reappears, but cuts the men in half making it appear as though they are running on their waist or knees.
Information in this section was contributed by CAYMNDIVER.

Antenna Cradle fun:
Activate the codes for "All Guns", "Infinite Ammo", "Tiny Bond", and optionally, "Invincibility" at the Antenna Cradle level. Get on the platform, squat, and crawl up the ladder until directly under the top. Then, back away from the ladder slightly and work your way around to the opposite side of the pole. Look down with some rocket/grenade launchers and wait for people to appear. Fire when they arrive and watch the fun. To freeze the game, blow up the computer console but do not kill Trevelyan. Squat down and try to float off at the very end platform to freeze the game.
Information in this section was contributed by CAYMNDIVER.

When starting the level, go back to the dead end. Enemies may follow you. If not, lead them after you. When you have as many as you want, run backwards away from them and throw grenades after you. The guards will continue running from the grenades, only to be blown sky high.
Information in this section was contributed by RowenHashiba.

Antenna Cradle hints:
Information in this section was contributed by KVegitaSS2.

Shoot over the railing, as your opponents can not.
Save your ZGM ammo.
Immediately after starting, obtain the armor behind the pillar.
After destroying the control console, obtain the armor in the opposite room.
Trevelyan has no hat and grayish hair.
Trevelyan has one gunshot flame.
Collect ammunition from every man you kill.

Walk in the sky:
Enable the "Walk through doors" GameShark code and play on the Antenna Cradle level in multi-player mode. Go to the place where you fight Trevelyan for the last time. Fall off the edge and you will be walking in the sky under the cradle. Note: You cannot get back up until someone kills you.
Information in this section was contributed by USCMitch99.

Helicopter fun:
Enable the "Slow motion" code and play the Antenna Cradle level. The helicopter will leave without you. Enable the "Fast mode" code on the same level and you will pass the helicopter and Natalya will just stay there.
Information in this section was contributed by david and Dale.

Launch enemy in the air:
Enable the "All Guns" or the "2 xRocket Launchers" code along with the "Invisibility" code. Begin game play in the Antenna Cradle level and stand at the top of any ramp. Wait for someone to start running up (not walking). Allow them to get close to you, then shoot them in the feet with a rocket launcher. If done correctly, he will fly 50 feet in the air and sometimes flap his arms or do a backflip.
Information in this section was contributed by Bricross.

All guns and guards screams silent:
Enable the "All Guns" and "Infinite ammo" cheats. The "Invincibility" cheat can also be optionally enabled. Start the level and go behind the tower where you start. Look straight ahead into the sky, take out your throwing knives, and continuously throw them forward. After a few seconds have passed, you should not have hear the normal throwing sound. Take out any gun and shoot it and you will not be able to hear it. Kill somebody and you will not be able to hear them scream. Note: This only lasts a few seconds.
Information in this section was contributed by Sweetcookies4.

Slow animation ending sequence:
Enable the "Slow Animation" code, then complete the Antenna Cradle level. The ending sequence will be different, and Bond will be left without the helicopter.
Information in this section was contributed by Coolcat912.

Fast animation ending sequence:
Enable the "Fast Animation" code, then complete the Antenna Cradle level. The ending sequence will be different, and Bond will leave without the aid of the helicopter.
Information in this section was contributed by Coolcat912.

Die while invincible:
Enable the "Invincibility" code, then go to the Antenna Cradle level. At the very end, jump of the edge without killing Trevelyan to see Bond die.

Alternate Trevelyan death:
Enable the "All guns" code, then destroy the control console and start chasing Trevelyan. Pull out two hunting knives and hack at him when you can, but do not kill him. Let him run to the platform where you jump onto the helicopter and allow him to stop and start to shoot you. Then, kill him with the knives. Note: When he is running it is best to have the "Invincibility" enabled to avoid getitng killed by other men. When you hit him, he will say "For England, James?" and Bond will reply "For me, Alec". During this time Trevelyan will fall off of the platform and disappear. Stand there until it fades out, as if you completed the level. However, before it shows a replay of Bond jumping onto the helicopter, it will show a replay of Trevelyan falling off of the platform. In the replay, Trevelyan will not disappear.
Information in this section was contributed by Aaron Durdle.

Trevelyan appears after death glitch:
Enable the "Invisibility" code. Kill Trevelyan and go back up the ladder. You find Trevelyan alive and well. Kill him again. Go somewhere else that you chased him to and he will reappear again.
Information in this section was contributed by Roberto Guerrero-Soto.

Tower double:
Go all the way up the ramp until you get to a wall. Take a left and go straight. You will see the same tower that you started at.
Information in this section was contributed by wood1921.

Unfinished business:
Note: 007 mode helps make this much faster (enemy heath at 0%) Enable the "Invincibility", "Invisibility", "All guns", "Infinite ammo", and any other codes you desire to make it interesting. When you start the mission, if you have 007 mode, make the enemy health at 0% when you are at the cradle. Chase Trevelyan into the first room but do not shoot him (if you have 007 mode) or he will just run to the platform. Instead, just hurt him until he goes there. Note: You still have to destroy the control console. When he is going to the platform he says "From the Cradle to the grave... Your grave" to Bond. When he is there, go down there with him. Throw eleven remote mines at the pole on the platform. Then, go up the ladder and stay in the room. Blow up the mines. Take out the dual rocket launchers, walk close to the ladder, but not close enough to end the mission. This may require some practice. Aim you guns all the way down and walk off the edge to the platform. While you are falling, press the trigger so that two rockets shoot out. Note: Do not fall and miss the platform. If done correctly, you will hear Trevelyan die again before the ending starts.
Information in this section was contributed by TMSlothsRule.


Archives level hints

Dying Natalya:
Go to the Archives level and rescue Natalya. Then, shoot her as you go out of the window. If done correctly, the game will show Bond walking with Natalya dying in the background. This may take a few attempts.
Information in this section was contributed by David S..

Shoot through door:
Enable the "All guns" code and play the level in single player mode. After the level starts, kill the two guards then stand in front of the door so it cannot be opened. Take out your laser gun and hold down the trigger. Since the weapon goes through the walls, you can kill any person that walks in front of the door.
Information in this section was contributed by mr. hello.

Fake window:
Go to any of the escape windows and shoot them. The shadow will still show the window how it was before.
Information in this section was contributed by SmellybellySmell.


Aztec Complex level hints

Easy Jaws kill:
Go to the Aztec Complex level and move to where you get behind Jaws on the stairs. Aim the AR33 assault rifle at his head and repeatedly fire.
Information in this section was contributed by Darrin Clem.

Completing level on all Agents:
To finish the Aztec level, fall down the gap in the floor after the first door. Find your way through the maze to encounter Jaws. He will have a smart card. Kill him to get the smart card. Eliminate all the drone guns and enemies in the shuttle area. Make sure the shuttle bay is closed. To close it or open it, go up the ladder in the shuttle area and press B at the computer. To use the smart card, go back to the room with all the video screens (near the start of the level) and go to the door with the computer inside. Open the door. Obtain the DAT (Launch Protocol Data). Press "Start". Use the guidance data at the floppy disk drives next to the computer. Objective A is now complete. To complete Objective B, simply return to the shuttle area and locate the mainframe computer (in the room with the glass windows). Press "Start" and use the DAT to activate the shuttle launch. Make sure the shuttle bay is open, and when the shuttle launches you will complete the level. It is recommended that you complete it in "00 Agent" so you do not have to do it three times.
Information in this section was contributed by Adam Adnyana.

Use in multi-player mode:
In multi-player mode, it is recommended that you use the Aztec Complex level. Many invisible wall hiding spaces are available. One very popular one is near the blue air vent. To the left of the air vent at the entrance at the side where the Golden gun is located (In Golden Gun mode), is a invisible door that lets you to look out without your opponent seeing you. If you use this location with a Cougar Magnum or other high performance weapon, your opponent will not know what hit them.
Information in this section was contributed by Adam Adnyana.

Shoot in air:
After killing Jaws, go to the ladder near the space ship. Go up the ladder. Enemies will appear. Run off the ladder and shoot. This is best done with the machine gun in turbo mode.

Getting trapped in a mainframe:
Enable the "Tiny Bond" code. Go to the Aztec Complex level. Go to the mainframe that can move up or down. Activate the console to lower it. Stand on the mainframe and look at the computer. Activate it and duck until the mainframe stops rising to get trapped. To get out, reverse the previous steps.
Information in this section was contributed by Jeffrey Fehr.

Fly:
Enable the "Tiny Bond" code. Kill Jaws and proceed to the room with the rocket. Then, go up the ladder to the computer that shut and opens the exhaust bay doors. Once on the top, crouch down and walk off of the ladder.
Information in this section was contributed by JC.

Jaws:
Get to the part where you see Jaws (man in white shirt carrying two guns). Start shooting him. He will not die if you shoot him a few times like normal enemies. He will take about 30 or 40 shots to die. Note: He is very deadly because he has two AR33s that you receive in the Jungle level.
Information in this section was contributed by INiKoRoXzI.


Bunker 1 level hints

NULL weapon:
Use the floating weapons trick in the Bunker 1 level. Then, shoot a rocket. Look in the inventory for a blank space, then resume the game. The ammunition looks like Rocket Launcher ammunition. This weapon can not be fired.
Information in this section was contributed by Joe Allen.

Walk on the ceiling:
Begin game play in the Bunker level with the "Fast mode" code enabled.
Information in this section was contributed by CHK42085.

No glass:
Enable the "All Guns" and "Infinite Ammo" codes. At the Bunker level, do the "Floating Weapons" trick, copy the Goldeneye key and throw it back. When done correctly, the key should be floating in mid-air. Shoot an excessive number of bullets at the key. Shatter marks will appear around the key even though it is not surrounded by any glass.
Information in this section was contributed by CAYMNDIVER.

Bottomless pit:
First, earn the Bunker level for multi-player mode. Start a multi-player game at the bunker with grenade launchers, mines (any type), or any other type of explosive weapon. Take the explosive weapon outside the bunker. Move in the opposite direction from the bunker's entrance. You should come to an invisible black wall. Look down and toss any type of explosive. The explosive never hits bottom.
Information in this section was contributed by Elliot Bowers.

Six throwing knives:
Enable the "Magnum" and "Enemy Rocket Launchers" codes. Begin game play at the Bunker level, take out the magnum and shoot the guard before the metal box on the wall. Then take out the watch magnet and get the cell key. When you walk out of the cell, you should get six throwing knives.
Information in this section was contributed by KMMSPORTS.

After you kill the guard and get the key, turn right and look at the pit. Use your watch magnet over in the right corner to get a box of throwing knifes.
Information in this section was contributed by Joker997.

Dancing Natalya:
Kill the guard and get the key. Then go to Natalya and get right up to her. She will appear to do a dance.
Information in this section was contributed by Alex Masters.

Flying Bond:
Enable the "Tiny Bond" code. Before the final door, duck, turn around and slowly walk forward.
Information in this section was contributed by Jeffrey Fehr.

Floating weapons:
Start a game in single or multi-player mode. Acquire remote mines (cheat, or multi player option). Go to the room with the large television screens and the GoldenEye key. In front of the television are eight video screens, four on each side. Shoot a remote mine onto each one, then detonate all of them simultaneously. If done correctly, when you shoot a mine, it will not be thrown out but instead will float where you are standing. This also works for throwing knives, rockets, grenades, and the tank gun.(with the all weapons cheat). The effect ends after the level has been completed.
Information in this section was contributed by Jeice728, OoAwSsK8r902oO, Knifemandan, Chris, and friday_juice.

Enable the "Invisible", "Invincible", "All guns" and "All ammunition" codes. Place a remote mine at the foot of all the guards. Go to a location where you will not be able to see the explosions. Select the tank weapon, and whenever it is fired a tank shell will appear, floating in the air.
Information in this section was contributed by Easynick13.


Bunker 2 level hints

Floating weapons:
Locate the control room in the Bunker 2 level with the big screen. Place a remote mine on each of the eight televisions that are attached to the ceiling and destroy them. Throw mines, grenades, knives or fire the rocket launcher in the room and the weapons will float. If this trick is done during a single player game, the enemies will die with their weapons in their hands.
Information in this section was contributed by Jim Donohue, Samuel Roberts, Elliot Bowers, Tom, DublinAngel2004, KingNothing927, Alkaholic76, and others.

Silenced PP7s:
There is a set of two silenced PP7s on the second Bunker level. There is a guard with a safe key in the room with the two double doors. Go to the room with the safe to find the two guns and a GoldenEye operating manual.
Information in this section was contributed by Evan Romine.

Throwing knives:
Once you get Bind out of the cell, stand on the gating to the right of the cell. Look down and you will see a shiny object. Shoot it and six throwing knives will appear from the wall.
Information in this section was contributed by Gothboy_1.

Explosion follows Bond:
Enable the "Invincibility" code and begin game play. When Natalia tells you the GoldenEye satellite is targeting Servenia, wait for the explosion a good distance from the computers, but still in the big room. Notice the computers are still in one piece. Walk toward them and watch how the explosions seem to hit around you. Walk around the base and let the explosions destroy objects. The light bulbs will not break . You have to shoot them to break them but other objects will blow up easily.
Information in this section was contributed by Cory A.

Kill Natalya:
Enable the "All Guns" and "Infinite Ammo" codes. Break out of the prison cell and complete all the objectives. Then, go back, get Natalya, and hurry to the end of the level. Open the door that leads outside. Take out your proximity mines and throw one outside in front of you and run out. It will show Bond and Natalya runing out. When Natalya runs by the mine, it explodes and kills her.
Information in this section was contributed by Chris Obrien.

Go through roof:
Enable the "Tiny Bond" code. When you get to the door where you exit the level, crouch down and run down the hallway. You should be able to stay on the roof until you exit the hallway.
Information in this section was contributed by Missbartle.


Caverns level hints

Hidden weapons and ammunition:
Locate the control room with the master console in the Caverns level. Defeat all the enemies, then go all the way to the right to find two boxes. Shoot the box on the right, and another box will fall out. Keep destroying the boxes until two computers fall out. Each contains an AR30.
Information in this section was contributed by Brian Golden.

Go to the room in the Caverns level where the lockers block the entrance to the secret passage. This room has seven wooden crates inside. Place a timed mine on the middle crate and back up far enough to avoid the explosion. Each of the crates will contain at least 2 ZMGs.
Information in this section was contributed by Cory.

Locate the control room with the master console in the Caverns level. Defeat all the enemies, then go all the way to the left to find several ammo boxes. Destroy them and one should contain another box. Keep destroying them until a computer remains. Shoot the computer, and a RCP-90 should fall out.
Information in this section was contributed by annecs.

In the Caverns level, go to the room that has the radio to contact Jack Wade. Blow up all of the boxes. There will be one box that contains another box. Blow up that box and another smaller will appear. In that box, two computers will pop out. Blow up the two computers and two US AR33 Assault Rifles will appear.
Information in this section was contributed by David S.

Floating knife:
Enable the "All Weapons" code. Go to the Caverns level, throw a knife in the water, and shoot it. The knife will rise from 1cm to 20cm. This may take several attempts.
Information in this section was contributed by Jeffrey Fehr.

Unusual knife grab:
Enable the "2X Throwing Knife" code. Go to the Caverns level, throw a knife in the water, and shoot its handle. The knife should be recovered. Note: This may take several attempts.
Information in this section was contributed by Jeffrey Fehr.

Multi-player: Death by water:
Go to multi-player mode and set the weapon to Proximity Mines (preferable) or Remote Mines. Go the area were you can go upstairs or downstairs. Go downstairs. Put the mines into the water under the "boardwalk". When someone walks past, set them off or they will go off automatically. This works better on License to Kill.
Information in this section was contributed by Lochlan Morrissey.


Control Center level hints

Dancing enemies:
Activate the "Invincibility", "All Guns", and "Infinite Ammo" cheats at the Control Center level (Level 16, mission 7 part 2). Complete all of the objectives. Go to the elevator in which Trevelyan is located. Stand directly in front of that elevator, turn around, and zoom to the maximum through the Sniper Rifles. Look at the door just to the left of the other elevator, where you must finish. The nice jerks that do not shoot but try to walk to you and hop a little.
Information in this section was contributed by CAYMNDIVER.

Soldier tactics:
When Natalya is disabling the GoldenEye satellite, look at the soldiers that come down the stairs to attack. Those with black hats will fire at you immediately, while those without hats will run to a certain position, pause, then fire at Natalya. Use this to your advantage, as it is harder to hit the hatless ones while they are moving.
Information in this section was contributed by Ruth Coleman.

Funny Natalya kill:
You will start the level in the elevator with Natalya. Enable the "All guns" code. You can keep shooting her for about five or six times before she dies. Natalya will do some funny things when you shoot her. Note: Try not to shoot her in the head or she will die faster.
Information in this section was contributed by Ryan Lynch.

Natalya warning:
By using Natalya as a shield on Control center, you may accidentally shoot her if you are careless. Also, guards may blow Natalya's table up, killing her and possibly killing you as well.
Information in this section was contributed by Stackhouse2007.


Dam level hints

Hidden weapons and ammunition:
There are crates located near the "bunker" on the Dam level that also contain guns. Go to the switch, turn around, and shoot at the boxes directly in front of Bond.
Information in this section was contributed by Kyle Rogoff.

Helpless guard:
A laser is needed for this trick. Begin game play on the Dam level under the "Secret Agent" difficulty setting. Go to the first tower, and go to the railing in the front. Shoot the Moonraker laser in the septic tank and immediately duck. Then, wait until hear a door being opened. Go to the ladder and look down. An unarmed solider will come up. You can do whatever you want to him, even right in front of his face, without any problems.
Information in this section was contributed by Jazz.

Another guard tower:
Begin game play on the Dam level (Level 1). Go to the middle (second) tower on the dam. Use your sniper rifle at maximum magnification to look the opposite way that you will bungee jump to find another tower across the water. This tower was going to be used in the game but was only left in for viewing.
Information in this section was contributed by Kyle Kasbohm.

For an even closer look of the tower, go to the edge of the dock below the second guard tower of the dam. Then, use your sniper rifle at maximum magnification.
Information in this section was contributed by Francois Comeau.

When the game was in development, the programmers had intended to put a boat (like the one used when you first start the Frigate level) at the docks so you could go over to that area. Inside the room is body armor and a lot of ammo. They later removed the boat, left the building. Note: When the game is played in paintball mode, you can try to hit the building or break out the windows without the aid of the sniper rifle.
Information in this section was contributed by cghouse.

Mirage:
Begin game play on the Dam level (Level 1). Get the sniper rifle and go to the bungee platform, but do not jump. Use the rifle and scope up all the way. Instead of the empty sky, water will appear. Scope it out and empty sky will appear again.
Information in this section was contributed by DynoMite23.

Floating lock:
Enabled the "Enemy Rockets" cheat and begin game play in the Dam level. Get to where you have to shoot the lock. The lock will be broken, but when you open the gate it will be floating in the air.

When you reach the fence that you have to blow the lock off, use any type of explosive. When you open the fence you will see the remains of the lock in the air. You can then shoot or blow up the rest of the lock.
Information in this section was contributed by Moneyboy110.

Truck stuck in door:
When you reach the big doors where the truck comes in and out, keep pressing B to open and close them. If done correctly, the truck will get caught in the door.
Information in this section was contributed by daniel.toodie.

Facility preview:
When in the Dam level, complete all objectives. Before you go to jump off the platform, use your sniper rifle and zoom all the way out . Point the sniper rifle down and walk off of the ledge. As you are going down, it will show a little bit of the Facility.
Information in this section was contributed by David S..

Get run over by a truck:
Enable the "Tiny Bond" cheat. Go to the Dam level. Duck in front of the truck while it is moving and you will get run over. If you stand up while it runs you over, it will stop and allow you to move inside the truck.
Information in this section was contributed by Jeffrey Fehr.

Enemies cannot fire:
Enable the "Infinite Ammunition" and "Enemy Rockets" cheats. Throw bugs all around until there are no more to be tossed. Then, go in front of an enemy. He will not fire.
Information in this section was contributed by Christian Sciolla.

Cannot shoot Tank or Rocket Launcher:
Enable the "All Guns" on and "Infinite Ammo" codes. Play the level under any Agent difficulty setting and go to install the Covert Modem. Then, shoot it off. After that, start putting on more Covert Modems until you cannot throw any more. Then, try shooting either the Tank or Rocket Launcher. Neither of them will work. Note: You can also use your throwing knives or mines and it will work. However, none of your explosives or throwing knives will work. This trick also works on Frigate level. Note: To shoot faster, tap Z rapidly. Note: This does not work that well with the Cougar Magnum.
Information in this section was contributed by BEstGAmeR.

Donkey Kong heads:
Go to the end of the level. Go to the bungee platform and take out your Sniper Rifle. Look to your left and down. Zoom in, and if done correctly, you will see two Donkey Kong heads.
Information in this section was contributed by supermetroid360.

Solid water glitch:
Go to the docks on the first floor. Go to the middle dock throw a remote mine into the water. Note: Enable the "Unlimited ammunition" and "All guns" codes. It will sound like it is hitting the solid floor or wall and stay on the surface of the water.
Information in this section was contributed by shadow of society bcw10.


Egyptian Temple level hints

Easy Baron Samedi kill:
Go to the Egyptian Temple level, get the golden gun, then shoot the Baron at all three places.
Information in this section was contributed by Darrin Clem.

Kill Baron Samedi permanently:
Kill Baron Samedi two times with the golden gun, then find him a third time. Shoot him and change the controller type to "Domino". As the game is ending, continuously press the Z on controller two very quickly. Keep hitting the button during the ending sequence and you will be able to shoot Baron Samedi in the head with the golden gun. Note: This trick works better when a turbo controller is plugged into port two.
Information in this section was contributed by Fats Derby and Bri4art.

Extra ammunition in multi-player mode:
In the multi-player mode in the Egyptian Temple level, shoot boxes of the Soviet or Deutsche ammunition to get the ammo of the weapon that was selected at the beginning of the game (rockets, mines, sniper rifles, etc.). If this is done with ZMG or Klobb ammo boxes, double the ammunition will be available.
Information in this section was contributed by Sstcobra.

Get the Golden Gun:
Go straight to the tomb in which the Golden Gun is hidden. Open the door. Step onto the first square and step three squares to the left. Go two squares up, then go three right. Then, go two squares up, one left, one up, one left, two up, and one right. You should be in front of the gun, uninjured. By walking those steps in that order, you will dismantle the indestructible auto-machine guns. The sliding glass will move down, and you are now in business. Circle around to get the gun and the ammo, then exit out of the side door.
Information in this section was contributed by Igusti Adnyana.

Destroying the Egyptian level trap guns:
The automatic trap guns on the Egyptian level are not indestructible; they can be blown up with explosive weapons.
Information in this section was contributed by Elliot Bowers.

Egyptian level in multi-player mode:
Successfully complete the Egyptian level under the Agent, Secret Agent, or 00 Agent difficulty settings to unlock that level in multi-player mode.
Information in this section was contributed by Fats Derby.

Play "football'' in Temple on multi-player:
First, pick your teams (Girls vs. Boys, Civilians vs. Commandos etc.). Then set the options to "Slappers Only", "Normal Mode", and "Temple". In the Temple go to very bottom room, with the main weapon. Get both teams at each end of the room. Then, decide who will be on offense and defense. The two on defense will go after the one you chose to have the ''ball''. The other player should help his/her teammate get to the other side of the room. You can slap or bump them and say that they are down there at that location. Then, give them one more attempt to score. You can do it timed or not. This also works with three players.
Information in this section was contributed by Bret.

See through stairs:
Start at the level under any difficulty setting with the "Tiny Bond" and "Turbo mode" cheats enabled. Head for the location where you would have killed Baron for the third time (but without killing him). Go down the stairs to the left where you entered and head down the long stairwell. You should enter a room with a blue floor. While crouching, run along side the wall of either staircase. If done correctly you should be able to see outside.
Information in this section was contributed by Canyneagle.

Unreachable Golden Gun:
Enable the "Turbo" and "Golden Gun" codes. Go to the Golden Gun room in the Egyptian level, then follow the right path. When you are in front of the opened glass case, approach to the table and try to get the golden gun and the ammo. You will find that you cannot get neither the gun or the ammo.
Information in this section was contributed by US Gaul 7.

Multiplying ammunition boxes:
In multi-player mode, shoot certain ammunition boxes and another one will pop out of it, giving you even more ammuniton. When the boxes respawn, the duplicate will still reappear.
Information in this section was contributed by Dark Child.


Facility level hints

Unlocking the "Invincibility" cheat:
Enter the Faculty under the proper difficulty setting. Quickly run/crawl through the vent system and drop into the stall. Open the door and run down the stairs. Take a left to the door with the man holding the B card. Run back to the metal sliding door and kill the guards. Activate the console and run to the door it opened. Open the door to the hallway and run past the guards to the door. Quickly move into the room with the two consoles. Kill the guards and activate the left console. Run to the door it opened. Run up the stairs and enter the scientist room with Dr. Dook. When he starts talking, leave for the door that requires the decoder. You will get the decoder automatically after you talk to Dr. Dook. Open the security door and run down the stairs to the bottling room. Place the remote mines on the top of the containers in the back row and detonate them after Trevelain has gotten out of the way. Now ,run to the door to exit. This is very hard, as you have to ignore the guards that are shooting you many times. It will be easier if you can kill the guards while still moving forward. If Dr. Dook is not in the scientist room you check, you have one more chance to find him or the mission must be restarted.
Information in this section was contributed by Cory A.

Entering the Facility level vent:
Enable the "Turbo mode" cheat. Get a gun and leave the door open. Hold Analog-stick Up. When you pass the open door while still holding that direction on the controller, hold C-Right. If you do not enter the vent immediately, keep trying.
Information in this section was contributed by kaKarcher, Gameshark255, and Blackhawks316.

Get on the toilet, then press R to look up. Move the Analog-stick Left while pressing C-Left. Wait until you have done a complete circle then press the Analog-stick Forward to get in the vent.
Information in this section was contributed by Junkfdboy and Ryan Lynch.

Returning into the vents:
Begin game play in the Facility level in multi-player mode. Enable turbo mode and face the door. Press C-Left immediately after jumping on the toilet to pop back up into the vents. Note: Another way to accomplish this without turbo mode is to hold L + C-Right + Analog-stick Left + Z.
Information in this section was contributed by Shotterone and Donald Sansom.

Stand under the vent on the toilet. Hold Analog-stick Left + C-Left + R until you see into the vent, then just move forward into it.
Information in this section was contributed by Mrfood17 and DesertSpud.

Flush out vent hiding spot:
If you are playing with three or more people in the Facility level, use the following trick to flush out someone that chooses to hide in the vent. Set the game to grenades and get a partner. When the coward is in the vents thinking that he is safe, let your partner pick the vent with the hole in it while you pick the one with the lid on it. Let your partner throw a grenade up in the shaft while you throw one in the stall with the lid on it. Get away when it explodes and your opponent will start taking damage and will eventually die.
Information in this section was contributed by Ultramouse.

Man in vents:
When entering the level, aim down so you see the man in the stall. Shoot off his hat, then shoot in front of him so that he looks around. Go back to where you started and look up. Then, look down and return to the place you shot the man's hat off. He should appear in the vents.
Information in this section was contributed by Shmezmasta231.

Easy way to blow up bottles in the Facility:
Go to the bottling room in the Facility. Plant a remote mine on the front of each one in the back. Plant the remote mine high on each bottle and before you exit, wait until the "Objective D Complete" message appears.
Information in this section was contributed by Darrin Clem.

Prevent alarm from going off:
You can prevent the alarm from going off in the bottling room by doing the following. Talk to Trevelyan, and when he says "For England, James", step outside of the bottling room. You will have completed the objective. But do not confront him again or the alarm will sound.
Information in this section was contributed by Thomas Stolaski.

Levitate in multi-player mode:
Enter any settings for multi-player mode, and start the game in the Facility level. Have one player enter the ventilation shaft in the bathroom and wait. Have another player go to the stall where the entrance to the vent is and look at the toilet. Finally, have the player inside the shaft go to the edge of the shaft's entrance and move back and forth without falling. From the view of the player in the stall, the player in the vent will be levitating over the toilet.
Information in this section was contributed by AgentJSC.

Safe shooting location in multi-player mode:
Begin a game in multi-player mode in The Facility. Go to the bathroom and use the "Get In The Vents" trick. Face towards the other side of the bathroom while in the vents and use the right side step so that your character will fall on the wall that separates the stalls. From here you can see into the bathroom if position yourself just right. You can shoot into the room and take out your friends, but they will not be able to hit you because your body is really sitting behind the door of that stall. However, they can easily kill you if they open the door.
Information in this section was contributed by Ben Martin.

Juggling Bond:
Enable the "Invincibility" and "Infinite ammo" codes. Begin game play at the Facility level and get to the end. It does not matter if the mission fails, as long as Bond does not get locked in the big room by blowing up the gas tanks. Go to where Trevelyan is met and blow up the gas tanks. Then, stand on the small object that leads to the exit, besides the door. Do not leave. Press C-Down to look up and switch to remote mines. Hold Z and it will appear that Bond is juggling the remote mines.
Information in this section was contributed by CoolKidNFL.

Floating Bond:
Enable the "Tiny Bond" cheat and start the Facility level. When you are in the vents, get out and exit the bathroom. As you exit the bathroom, there is a staircase in front of you. Hold R, press C-Down then release R. You should now be squatting down when you are tiny Bond. Start to walk towards the rail and you should walk on it. When you get to where the rail ends, press C-down until you are pointing face down. You can press C-Right or C-Left to turn in circles in the air.
Information in this section was contributed by Joseph Cox26.

Strange Trevelyan kill:
Enable the "All Guns" and "Infinite Ammo" codes. While in the tank room at the Facility level, go to the big room up top with the chain-link fencing. From there, any explosive device will kill Trevelyan, if you hit him, yet the game will not acknowledge the failed mission and the alarm will not sound at his death as it does normally.
Information in this section was contributed by CAYMNDIVER.

Ghost kills Trevelyan:
Enable the "All Guns", "Infinite Ammo", and "007 mode" codes When you are in the bottling room after you talk to Trevelyan, he will set off an alarm then turn around and go straight ahead. You will see some stairs. Go up the stairs, open the door at the top, kill the two men behind the door, then look to your left. You will see a something that resembles a ramp. Go up it and take out your sniper rifle. Set it to your maximum visibility and look out the big window. When you see Orumov counting down, wait till he gets to three and then shoot him. After Orumov is dead, Trevelyan will still die. However, it will appear as if a ghost killed Trevelyan.
Information in this section was contributed by Sweetcookies4.

Keep Trevelyan alive:
Enable the "Invincibility" and "All Guns" codes. Talk to Trevelyan in the facility level, and have the alarm go off. When Ouromov appears and starts the countdown, use the Golden Gun and shoot him in the head. The guards will start shooting at you, but Trevelyan will still be kneeling, waiting to die.
Information in this section was contributed by loonydude0007.

Fight side by side with Trevelyan:
Enabling the "Golden Gun" or using 007 mode is helpful for this trick to work. Play the Facility level. Proceed as normal to the last room of the level (with the gas tanks). Approach Trevelyan and begin the conversation. While he talks, walk back up to the front door and wait for the alarm to sound. Shoot the first enemy to open the door (General Ouromov). This allows Alec to remain alive, and he will keep shooting and killing soldiers who storm into the room.
Information in this section was contributed by roscoe peco.

Easy Ouromov kill:
You can kill Ouromov in the Facility level by blocking off the stairs that he uses come down with your body. Shoot him about fifty times and he will die.
Information in this section was contributed by Suzkid3.

You can kill Ourumov in the Facility level. Enable the "Slow motion" and "All guns" codes. Use any of the most powerful weapons and kill him before he has a chance to kill Trevelan. Trevelan will keep on shooting all of the soldiers until you exit the level.
Information in this section was contributed by David S..

Get Ouromov's gun:
Enable the "Golden PP-7" code and begin game play in the Facility level. Run to 006 and kill him. Wait for the general to run in, then shoot him with the golden PP-7 to get his gun.
Information in this section was contributed by Anakin1wal.

Easy kills:
Enable the "Slow animation," "All guns," "Invincibility," and "Infinite ammo" cheats. Get to the end of the level and wait until the alarm goes off. When it does, run up the stairs and go through the door. Immediately open the glass door and shoot out the window. The RC-P90 x2, AR-33 x2, KF7 x2, or Military Laser x2 are recommended. If you chose the AR-33s or the KF7s, go into aim mode and focus on the hallway. If you chose the RC-P90s or the lasers, wait until the soldiers get around the corner, then welcome them with some bullets.
Information in this section was contributed by PannLouisIII.

No general:
The general in the Facility level may not show up if you first place the game in fast animation mode. Go to the end of the level right before you get to door to enter the room full of the bottles that you must blow up. Enter the room, talk to Trevelan, and quickly run up the stairs. When the alarm goes off, Trevelan will run from where you are, to his shooting locatoni. Then, the soldiers will come after you -- but the general will not follow him. This is a way to prevent Trevelan from being killed.
Information in this section was contributed by POSHTAR DEREK.

Baron Samedi's missing underwear:
Choose the Facility level in multi-player with one person as Baron Samedi. Get Baron Samedi in the vent and have another player looking up in the vent. Make Baron Samedi come down and you can see that he has no underwear -- only some thread.
Information in this section was contributed by Vladimir Kocvara.

Floating wall:
Begin game play in the Facility level. If you are in the vents and can shoot a place can not get to it, fire a few mines (detonate them individually) to hear glass shattering. The next a mine is fired a wall will become engulfed in flames. After, the wall will float.
Information in this section was contributed by Lunatic341.

Bottomless pit:
Enable the "All Guns" and "Infinite Ammo" codes at the Facility level. At the end room with the big tanks of gas, go to the room via the steps on the opposite side. Kill the men at that location and then break out both grenade launchers. Bounce a grenade round off the ceiling and into the area on the other side of the wall to the right. It will never explode.
Information in this section was contributed by CAYMNDIVER.

Flying enemies:
When you start in the Facility level (after the Dam), before you fall into the stall you can shoot a man. Go there and throw a remote mine at the man you can hit before you go into your stall. Then, back up a little and explode the mine. If done correctly, you will see the man hit the ceiling.
Information in this section was contributed by Mega Man x4 lover.

Get out of the toilets and go straight out. Do not go down the stairs. Instead, go left onto the ledge. Throw a remote mine onto the floor in front of the ledge. When a person walks over it, set it off and watch him fly.
Information in this section was contributed by John Smith.

Guards enter vent:
Begin the level with the "All guns" code enabled, or a code for a loud gun such as the Magnum. Take out the loud gun, then shoot down the vent hole above the toilet many times. Walk to the bar wall which prevents you getting over the other side of the vent. Wait a few seconds, then go back to the vent hole. There should be some guards in your way in the vent. You can only see there legs. Repeat the process until you encounter the maximum of eight or nine guards.
Information in this section was contributed by James Bowcott.

Open all doors:
Destroy the first remotely locked door opener and kill all the enemies. Enter the bathroom and go to the right stall, closest to the door. Wait until a scientist appears, then kill him. You will get a Clearance A Keycard to to open all doors.
Information in this section was contributed by Steven Visby.

Manslaughter:
In the Chemical War Facility, at the bottling room, when you first come in you will see some stairs. In order to do the manslaughter glitch you must first talk to 006. When Trevlan says"Fate", an alarm will sound. The moment it does, go up the stairs. Then, look back and make sure the guards are following you. Next, go inside and as "smart" as the guards are, they will not follow you in the door. Then, go up the second pair of stairs in the room and you will be on a balcony. Look to your left, and the "smart" guards will all be stuck on a platform. Throw, shoot, or detonate an explosive device to kill a ridiculous amount of men. Note: This works better if you do not shoot the gas tanks, so you can see and do not die.
Information in this section was contributed by TOMPAINTS4U.

Moving bullet holes:
At the base of the stairs to the bathroom is a reddish sliding door. Shoot the left or center of the door, then open i.t You will see the bullets sliding through the wall. Note: This only works on this door.
Information in this section was contributed by Nubi.


Frigate level hints

Hostage not counted as killed:
On the Frigate level, walk off your boat and go to the bow (front) of the frigate. Once near the cannon, look through the windows of the bridge and shoot the hostage. The sniper rifle and "Big head" code will make this easier. The hostage will not be listed as being killed. Go up to the bridge and no one will be there. Also, if you blow up the bomb, it will not destroy the computers. If you return a short time later a few men will be out from where you shot from on the deck.
Information in this section was contributed by KingNothing927.

Strange sounds:
Enable the "All Weapons" or the "2X Throwing Knives" codes. Begin game play in the Frigate level. Enter the water and throw the knives into the water about four times. Try to shoot with a gun to hear a strange sound. This effect is only temporary.
Information in this section was contributed by Coolcat912.

Rocket through hostage:
Begin game play in the Frigate level with the "Enemy Rockets" and "Bond Invisible (optional) codes enabled. Walk up to any hostage and the rocket launcher will appear as if it has been shoved through the person.
Information in this section was contributed by Paul Ryder.

Underwater explosions:
On the Frigate level, throw a mine or any other explosive device off the ship. If timed correctly, you will see it explode deep below, as if there was no water there. The game treats the water the same as air, and is only programmed to appear like water.
Information in this section was contributed by Krisis112.

Float in midair:
Enable the "Small Bond" cheat, duck down as low as you can, then walk over stairs. You should be floating in midair.
Information in this section was contributed by john balch.


Jungle level hints

Easy Xenia kill:
Continuously fire the AR33 armed with a full magazine as she runs towards you. Alternatively, position Bond adjacent to the bridge and shoot her. She can not hit Bond at this location.
Information in this section was contributed by Linda G. Lopez and MilkGrnbrg.

In the Jungle level on the two harder difficulty settings, the best and fastest way to kill Xenia is to set three remote mines on the front of the bridge. (The front being the closest part of the bridge as you come upon it.) Run about half way across the bridge, until you hear the music. Then turn around and run off the bridge and to the right. When you are far enough away from the mines, turn around the face the bridge. (You should facing the bridge at a 90 degree angle). Natalya will run across the bridge. Xenia will cross paths with her on the bridge. When Xenia gets to the end of the bridge she will stop and look around. This is when the mines should be detonated. Since the explosion will not kill her, scroll back to the AR33 and hit her will approximately ten shots to finish her. If done correctly, she will not have a chance to fire back.
Information in this section was contributed by jagr68.

Begin game play on the "Cuban Jungle" level and go to the bridge. Plant a remote mine on each pole, make a square on the ground with the other four then, wait until Xenia says "Don't worry Mr. Bond, the pleasure will be all mine", then go back to the tree on your left. Let Natalya shoot her a few times, then rapidly shoot her with the AR33 Assault Rifle until she is dead. Note: Keep using your RCP-90 for the rest of the level.
Information in this section was contributed by Darrin Clem.

As soon as you hear the music, run back to the beginning of the level. As soon as you see the plane, go under the left wing. Move forward until you hit the "wall", sidestep right, then move back. Natalya will finish Xenia off without her seeing you.
Information in this section was contributed by Jeffrey Fehr.

Easy mixed weapons:
Enable the "Slow Motion", "Bond Invisible", and "Infinite Ammo" cheats. Then, enable the "Jungle Level" cheat. Make way through the level until you get to Xenia. Use your remote mines to destroy Xenia and the Drone-Gun nearby. Make sure that Natalya is out of the way. It may take some time to complete it. When the "Objective A completed" message appears, you are done. Find her weapons and take them. You will then have an RCP-90 and a Grenade Launcher.
Information in this section was contributed by Kjtheredbandit.


Runway level hints

Floating enemies and objects:
Enable the "All Weapons" code (or use a GameShark code) and get the sniper rifle. Begin game play in the Runway level. Use the sniper rifle's scope to look out on the runway. Press C-Up to zoom all the way out, then look up and down to see the men and some objects (such as barrels) hovering.
Information in this section was contributed by SamMoran1, Jeffrey Fehr, blayneys, and john balch.

This trick allows you to make a Gatling Gun and a couple of Explosive Barrels float (if you shoot the barrels, an explosion will appear underneath). Walk up to the square opening at the beginning of the runway and look through the zoomed-in sight of a sniper rifle.
Information in this section was contributed by Chris Welsh.

Note: If you shoot at a floating man, a bullet will hit below him, but he will get hurt. Enable the "Invisibility" code to look at him longer.
Information in this section was contributed by John Smith.

Enable the "All Guns", "Invisibility", "Invincibility", and "Infinite ammo" codes. Go to Runway level, get out your sniper rifle, and zoom in as far as you can (press Aim, then hold C-Up until it stops zooming). Then, stop aiming and walk until you see a man standing by the fuel barrels. Aim at him and move the crosshairs up and down slowly. He will float in mid-air, and so will the barrels. However the building he is leaning against will stay. If you kill him and keep your crosshairs on him two watch him die, he die, fall down, and still stay floating.
Information in this section was contributed by Philip E Davis.

Strange graphics:
Enable the "All guns" code. Run to the middle of the runway and use the sniper rifle. Look through on the scope to see strange graphics.
Information in this section was contributed by Joe McBlow.

Falling mines:
Complete all the objectives on the Runway level except "Escape in plane". Place a few timed mines on your plane, then enter and take off. You will see the mines fall out and explode when you are in the air.
Information in this section was contributed by BMX242.

Find the tank:
Begin game play on the Runway level (Level 3). Go outside, then move all the way to the left. The tank is located around that corner.
Information in this section was contributed by JBond38120.

Ride the tank:
Bond can drive the T-54 tank by climbing aboard and pressing B on the tower. Use the Analog-stick to steer, and switch to tank rounds to shoot targets.
Information in this section was contributed by NiN689.

Tank cruise control:
Get into a tank and start driving. While driving, switch to the tank cannon. Reach the desired speed, then hold down the aim button (R by default), and release the Analog-stick. The tank will now drive in a straight line by itself.
Information in this section was contributed by Steve Leclaire.

Air strike:
Get outside, like in the Runway level. Get two rocket launchers in your hand. Look all the way up and start to shoot. You should shoot about 10 or more. After awhile you should see your missiles come down from the sky like an air strike.
Information in this section was contributed by a person.

Have plane explode after takeoff:
At the start of the level, go around corner and get the timed mines. Get the plane key, then kill all of the enemies and drone guns (easier with tank). Approach the plane and quickly throw as many timed mines on the plane as possible (there is about a 8-9 second delay on each mine). Get in the plane and when you take off the mines will explode, but you will still win the mission.
Information in this section was contributed by Thiemann.

Walk through the plane:
Enable the "Tiny Bond" code in the Runway level. Blow up the plane just to where all the colors on it are faded, and you can walk through it to enter.
Information in this section was contributed by David S.

Knives in walls:
Enable the "All guns" and "Unlimited ammunition" codes. Go to the Runway level and select the throwing knives. Throw them at one of the concrete walls (this may require many knives). If done correctly, there should be knives in the wall.
Information in this section was contributed by Trumpettkd.


Silo level hints

Plastique and rocket explosion:
Enable the "Invincible Bond" code. At the beginning of the Silo level, put a plastique bomb on the rocket, then shoot it. The bomb will explode, causing the soldiers to die as you walk in the room. Note: You must keep walking for it to kill all the guards. This will kill everyone and everything except for Orumov. Although you will fail your mission, it is interesting to watch.
Information in this section was contributed by Mark Fox.

Hint: Flamethrower:
Enable the "Invincible Bond" code. At the very beginning of the level, take out your plastiques and throw one of them at the wall. Then, take out your PP7 and shoot the plastique you just placed. Unending explosions of flames will occur in front of you. Walk towards enemies and watch them explode. Note: You will fail the mission because the scientists will die.
Information in this section was contributed by Nick Visser.

Kill Orumov:
Enable the "Invisibility" and "Invincibility" codes and begin the mission. Place a plastique on the first missile and shoot it. Everything in Bond's way will explode. When you get to Orumov he will not know that you are there. Simply shoot him in the head until he dies.
Information in this section was contributed by abbolton.


Statue Park level hints

Easy Statue Park kills:
Just before completing the Statue Park level, throw a grenade after opening the park gates. While the enemies are walking your character out they will step over the grenade and die.
Information in this section was contributed by AxMan1066.

Trevelyan appearance:
Go to the Lenin statue were you meet Janus. Walk once around the statue and Trevelyan will appear instantly.
Information in this section was contributed by PorscheSFC.


Train level hints

Extra time on Train level:
An additional twenty seconds can be added to your time on this level under the 00 Agent difficulty setting by killing Xenia. Run in the room and position yourself in a diagonal line with General Ourimorv and Xenia. Shoot Ourimorv and keep firing as he dies to quickly kill Xenia.
Information in this section was contributed by Kyle Bichardson.

Easy Ouromov kill:
Start the Train level, and move to where you have to protect Natalya, but do not go in the room. Draw a pistol, stand a little ways back, aim at Ouromov's head and shoot.
Information in this section was contributed by Darrin Clem.

Easy Slow Animation cheat:
Begin game play on the Train level under the Secret Agent difficulty setting. Go directly to the control room. Go over to the far left-hand side. Shoot out the turret gun and complete the rest of the level.
Information in this section was contributed by Darrin Clem.

Hidden weapons and ammunition:
Locate the two boxes stacked on top of each other immediately before the first door on the left in the Train level. Destroy them to collect a RC-P90 when playing under the Agent difficulty level. A DD44 will appear if playing under the Secret Agent difficulty level.
Information in this section was contributed by Magnus Karlsson.

When you first enter the train, take out the guards. Before opening the door to the next section of the train, to your left you will see two or three boxes stacked on top of each other. Destroy them and walk on where they exploded. When done, the message "Picked up RC-P90" will appear.
Information in this section was contributed by Jordan Tracy.

Survive the train explosion:
To survive the train explosion you have to have full or near full health as you will take extreme damage. Just before the timer runs out, go to the center of the room and wait until the first blast appears. When it does, quickly move to a corner. Wait a few seconds until the first explosion is safe to enter. When it is, run into it and wait until the explosion behind you is safe to enter. Continue this until the explosions stop hitting. Timing is extremely important as after the first explosion you will be low on health. Also, Natalia will never be able to survive the explosion and you will have failed the mission.
Information in this section was contributed by Cory A.

Laser watch glitch:
The laser watch is used to cut the things on the escape hatch but cannot destroy other objects. However, it can also be used to kill enemies that enter the room while you are cutting, but will not usually harm soldiers not in that car or friendly people.
Information in this section was contributed by Cory A.

Shooting at corpses:
When you are about to go onto the train there are two men standing inside. Do not shoot them immediately. Enable the "All guns" code and set a timed mine in the train. Then, go in after a few seconds. While he is in the train the bomb will explode, killing the two terrorists. Bond will still shoot at one of the dead people, then he will fall on the ground and point his gun at the ceiling. He will get back up and the doors will close. It will appear that the intermission is over, but then the doors will open again. He will fix his tie and the doors will close again.
Information in this section was contributed by BRIAN HOFFMAN.

Shoot Xenia:
Enable the "Bond invisible" code. At the end, before you enter the room with Xenia, Alec, Omurov, Natalya, take out the sniper rifle and shoot Xenia in the head. She will say "Wait Alec, I'm hit".
Information in this section was contributed by FrOsTyRiDeRgurl.

Get to the end where Natalya is being held hostage. Shoot Omurov then quickly try to shoot Xenia. If done correctly, a message will appear on top with Xenia saying "Wait Alec, I'm hit!"
Information in this section was contributed by INiKoRoXzI.

Enter room where Xena and Trevelyan were in:
Enable the "All weapons" cheat. When you reach the front of the train (the room with Natalia, Ourumov, Xena and Trevelyan), stand in front of the door. Equip a weapon that can shoot through the door. The RC-P90 works the best. Shoot through door for a few seconds, and you should be able to kill Xenia and Trevelyan. When you enter the room, the shutters will not close, and you can go into the room that Xena and Trevelyan were in. This may require a few attempts.
Information in this section was contributed by NVHSTRAK55.

Alec Trevlyan can see you when invisible:
Enabel the "Invisibile" cheat. When you reach the hall with the last break unit, kill the two men and get the key. Wait until you hear a door close, then walk over to it. Open it and walk in. Alec will see you, close everything, and escape.
Information in this section was contributed by INiKoRoXzI.


Surface level hints

Bunker level preview:
Go to the first Surface level and enable the "Walk through walls" GameShark code. Go to the helicopter pad and walk through the door to see the hallway from the Bunker level. The enemies will not follow.
Information in this section was contributed by Joshua Roe.


Train depot level hints

Depot backbend:
Throw exactly three proximity mines from the arms cache at the end of the Depot level, where Bond opens up the doors of the train. When the level is completed, the mines will explode and you will kill the guards. Then, Bond will do a backbend and start firing at the ceiling. Note: This trick only if you do not kill the guards in the train before completing the level.
Information in this section was contributed by Sstcobra.

Golden Gun glitch:
Get on the train without killing the soldiers. In the ending FMV sequence, Bond will shoot the gun about six times without reloading. The Golden Gun can normally fire only one bullet before reloading.
Information in this section was contributed by Alex D.

Sound loop:
Begin game play in the Depot level with the "Slow Animation" code enabled. Go to the end and do not kill that guards when you open the train door - simply run inside. Bond will start firing at the roof and the sound will not stop until A is pressed.

Easy train entry:
Get the rocket launcher. It is on the second door after the opening that is not the fence one. Use it whenever you want but have one rocket remaining. When you get to Alec's train, shoot your last rocket at the vertical yellow line on the train. The door opens and the men in there will be dead.
Information in this section was contributed by Jonesfamilyus.

Strange intermission:
Play the Depot level under the "Agent" difficulty setting with the following cheats enabled: "Invincible", "All guns", "Unlimited ammo", and "Slow animation". Go to Trevelyan's train. Open the train's doors and throw a proximity mine against the rear wall, then immediately enter the train without waiting for it to go off. Do not kill the soldiers inside. When the game enters the intermission featuring Bond shooting the soldiers, the mine will explode. Bond is holding what appears to be the PP7, even though you were using mines. Bond will kill one soldier, and then take an odd pose on one knee with his gun pointing straight up. The doors of the train will close on him, and may or may not push him aside to close completely.
Information in this section was contributed by Rev. Shawn Kalord.

Flying Bond:
Start the level under any difficulty setting with the "Turbo mode" and "Tiny Bond" cheats enabled. Go to the warehouse where you retrieve the helicopter blueprints. Just as you exit the door to the right of the safe, crouch down. While looking down and attempting to walk down the stairs, stop after you have reached half way. You should be able to fly above the stairs.
Information in this section was contributed by Canyneagle.

Trigger happy Bond:
Select the "Slow Animation" cheat. Any other cheats can also be used. Enter the train without killing the two guards. Also, make sure you have a fully automatic weapon in hand. Bond will shoot and kill the first guard. Then, aim his gun into the air and fire endlessly. The train doors will close but he will continue to shoot until you press A. Tall automatic weapons, such as the AR33, will actually stick out of the roof while this happens.
Information in this section was contributed by Brice Davis.


Game glitches

Extra ammo:
Get two guns that take the same kind of bullets, such as a DD44 and the Klobb. Get as much ammo as you can with the Klobb, then switch to the DD44. You will have more ammo than you are supposed to carry.
Information in this section was contributed by Mejchar.

Glide on stairs:
Begin game play in either Bunker level with the "Tiny Bond" code enabled. Once you have completed all the objectives and are on the last staircase, go to the top and crouch. Once crouched, try to go down the stairs. If done correctly Bond should start to glide and end up on the top of the stairs, almost on the next level. Once there, you can look down and see the stairs but you cannot shoot. Standing up will cause you to fall.
Information in this section was contributed by Airhed275 and pickford.

Floating mines:
In multi-player mode, get the set of guns that contain the proximity mines. Go to the main room and throw one mine on each TV that is connected to the ceiling. After that, all the mines you throw from now on will be floating.
Information in this section was contributed by David S..

Unlimited mines:
In multi-player mode, get remote mines and go to them. Get another player to shoot the remote mine, which to them appears to be in your hand. It will blow up, but if you are invincible, you will have the same amount of mines. To do it again, just switch to another weapon and then back to the remote mines.
Information in this section was contributed by wood1921.

Disable grab:
Look down when you run over something. You will not be able to pick it up. This is useful in Flag Tag.
Information in this section was contributed by Jeffrey Fehr.

Destroy entire silo:
Enable the "Invincibility" and "Infinite ammo" codes. Throw a large number of plastiques and have the silo explode with you in it. You will not die, while everything that can be destroyed will blow up. The level will not stop exploding until you quit or go through the elevator doors.
Information in this section was contributed by Chris Welsh.

Invincible Trevylan:
Enable the "All Guns" and "Turbo Mode" codes. Cycle through your guns until you get to one of the Golden Guns and keep that active. Catch up to Trevylan and blow up the computer before he activates the Antenna Control Console. After that Trevylan will be moving very slow. If you shoot him with another gun it will not kill him. The only way to kill him is by using one of the Golden Guns.
Information in this section was contributed by Anthony.

See inside camera:
Go to either of the Surface levels. Go to the two cabins, just past the cabins in the fence. You will see a cabin with a camera close to the ground. Go behind the camera, move very slowly to it, and you will be able to see inside of the camera.
Information in this section was contributed by David S..

Missing feet:
If you are in an elevator or a ladder and you look down, your feet will not be there.
Information in this section was contributed by David S..

Bullet holes in enemy's head:
Play under the 007 difficulty setting and change the enemy health meter to 1000%. After shootin