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Iggy's Reckin' Balls

Cheat mode:
Press R + Z at the main menu. Then, enter one of the following codes.

All tracks
Enter THEUNIVERSE.
All characters
Enter HAPPYHEADS.
Lizzie and no other characters
Enter ENTAROADUN.
Double rollerball time
Enter 2TIMES.
Ice platforms
Enter ICEPRINCESS.
Gooey platforms
Enter GOOEYGOOGOO.
Icy and gooey platforms
Enter GOOEYICEPRINCESS.
Level select
Enter JUMPAROUND. Then, pause game play to access the level selection option.
Mix and match mode
Enter SWOPSHOP.
Random bombs
Enter OHMY. Running into other balls or obstacles may cause bombs to appear randomly.
Bomb power-ups
Enter NOGOODIE.
Bombs only
Enter BOMBERBALL.
Full turbos
Enter GOBABY.
Fat reckin' balls
Enter TOOMUCHPIE.
More bounce
Enter TOOMUCHFUN.
Small balls
Enter MICROBALLS.
Information in this section was contributed by Joe Endy.
All balls are blue
Enter SIOOTSHOT.
Non-stop rollerball
Enter NONSTOP.
Enable Turok 2 graphic effect engine
Enter 2ROKTOO.
Black and white graphics
Enter ROLFHARRIS.
Pen and ink graphics
Enter PENCIL.
Sudden Death mode:
Enter 1HITWONDERS.
No weapons
Enter IMALLOUT.

Full boost:
Tap Jump while on a boost platform.

Extra characters:
Press B, A, L(2), Z at the title screen.

Swing faster:
Hold L + R + A + B to have the balls swing faster.
Information in this section was contributed by Brian Lanser.

Voice test:
Highlight a character, press Analog-stick Left or Analog-stick Right, then wait approximately one minute to hear what that character says when hit.

Practice mode:
Note: This is not training mode. Press R + Z at the title screen. Enable the "Level select" code and enter battle mode. Jump to the level you want to practice. Go through the level to the finish ring. The finish ring loses its warping power when accessed in battle mode. If you want to practice the level again, choose "Restart Level" at the start menu. Note: You may have to practice as a bomb if you were beat up before reaching the finish line.
Information in this section was contributed by Fakey McFake.

Quick level completion:
At the title screen, select "Options" and set the difficulty to "Easy". Enable the "Level select" code. When the level starts, go to the Final Tower of the level. Finish it in first place. The game will note that you completed all of the towers in first place and give you a "World Completed!" and unlock the next level.
Information in this section was contributed by Fakey McFake.

Hint: See King Jr.'s eyes:
Enable the "All characters" and "Mix and match mode" codes. Select King Jr. as your main character and go into any mode. If lucky, King Jr.'s sunglasses will be gone and you can see his eyes.
Information in this section was contributed by Fakey McFake.

Hint: Bomb physics:
Enable the "Fat reckin' balls" code. Bomb physics will be enabled with fat balls. Note: Bomb Physics is high jumping, but no grappling.
Information in this section was contributed by Fakey McFake.

Hint: Battle mode finish line strip:
Use the "Bomb Physics" trick. Enter battle mode and select the level named "The Deep". Go to the red quarter of the battlefield. Jump and keep jumping and you will see, and can land on, a little finish line strip.
Information in this section was contributed by Fakey McFake.

Hint: Flying rocket roller ball:
When you are directly in front of an automatic roll section, drop swing over it, and in mid-air quickly press Turbo repeatedly. You should be flying over the roll section at lightning speed and should not be able to see your ball because of all the flashes the turbos are making. When you find out that you cannot do this anymore, it is because you are no long flying over a roll section and it is now regular ground. Note: Enabling the "Full turbos" code may help. This cannot be done on all roll sections. They must meet the following requirements. They do not change elevation any higher than the starting point at any part. They do not contain a loop at any point. A perfect example of this is the last roll section in the deep, tower 3: "ski jump". The dragonfly drops you directly in front of it.
Information in this section was contributed by GameMaven5.


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