Jet Force Gemini
Debug mode:
Press C-Left, C-Right, C-Up, C-Down,
R, L(2), R, C-Up, R, C-Down,
R, L, C-Right at the title screen (where
Juno and the others run). The debug mode confirmation will appear
in the bottom right corner of the screen. Repeat the code to disable
its effect.
Information in this section was contributed by Rene Ellul.
Rainbow Blood mode:
Collect 100 ant heads to unlock the "Rainbow Blood"
option on the cheat menu.
Jet Force Kids mode:
Collect 200 ant heads to unlock the "Jet Force
Kids" option on the cheat menu. Enable this option to unlock
the kid version of the game's characters.
Ants Into Pants mode:
Collect 300 ant heads to unlock the "Ants Into
Pants" option on the cheat menu. Enable this option to get
stick figures with large pants as enemies.
King of the Hill multi-player level:
Make contact with the hidden Totem Pole in Cerulean
Holding Room.
Information in this section was contributed by Robert DeBodt.
Tunnels multi-player level:
Make contact with the hidden Totem Pole as Vela in
Rith Essa Waterfalls.
Information in this section was contributed by Robert DeBodt.
Rith Essa Mine multi-player level:
Collect powered jetpacks. Then, make contact with the
hidden Totem Pole in Walkway Station.
Information in this section was contributed by Robert DeBodt.
Space Station multi-player level:
Make contact with the hidden Totem Pole in Space Station
Basement.
Information in this section was contributed by Robert DeBodt.
Goldwood Target Range multi-player level:
Obtain a gold rank on the Goldwood Floyd level.
Information in this section was contributed by Robert DeBodt.
Rith Essa Target Range multi-player level:
Obtain a gold rank on the Eschebone Floyd level.
Information in this section was contributed by Robert DeBodt.
Jeff And Barry Arcade Racing multi-player
level:
Obtain a first place score on Jeff And Barry Arcade
Racing at Ichor Arcade.
Information in this section was contributed by Robert DeBodt.
Jeff And Barry Arcade Racing II multi-player
level:
Obtain a first place score on Jeff And Barry Arcade
Racing II at Ichor Arcade.
Information in this section was contributed by Robert DeBodt.
Greenwood Village Race Track multi-player
level:
Obtain a first place score on both Jeff And Barry Arcade
Racing machines at Ichor Arcade.
Information in this section was contributed by Robert DeBodt.
Abandoned Space Station level:
Successfully complete the Goldwood: Lodge level.
Gem Quarry level:
Successfully complete the Goldwood: Rim level.
Walkway level:
Successfully complete the S.S. Anubis: Depository level.
Water Ruins level:
Find hidden the launch pad in the Sekhmet Battlecruiser
level.
Mizar 3D Racer multi-player level:
Obtain a first place finish in the races at Mizar's
Palace.
Information in this section was contributed by Robert DeBodt.
Play as Yellow Ant in deathmatch:
Make contact with the hidden Totem Pole as Vela in
Goldwood.
Information in this section was contributed by Robert DeBodt.
Play as Blue Ant in deathmatch:
Make contact with the hidden Totem Pole in SS Anubis
(Generator Room 2F).
Information in this section was contributed by Robert DeBodt.
Play as Red Ant in deathmatch:
Make contact with the hidden Totem Pole as Juno in
Ichor (Military Base).
Information in this section was contributed by Robert DeBodt.
Play as Green Ant in deathmatch:
Make contact with the hidden Totem Pole in Spawn Ship
(Cargo Sewer).
Information in this section was contributed by Robert DeBodt.
Play as Male Tribal in deathmatch:
Play as Lupus and collect the Magenta Key in Eschebone
(Thorax. left intestine). Then, make contact with the hidden Totem
Pole as Lupus in Sekhmet (Channel Area).
Information in this section was contributed by Robert DeBodt.
Play as Female Tribal in deathmatch:
Collect the Mine Key. Then, make contact with the hidden
Totem Pole as Vela in Rith Essa (Mine).
Information in this section was contributed by Robert DeBodt.
Play as Zombie Termite in deathmatch:
Make contact with the hidden Totem Pole as Lupus in
Tawfret (Treehut).
Information in this section was contributed by Robert DeBodt.
Play as Beetle Termite in deathmatch:
Make contact with the hidden Totem Pole as Vela in
Tawfret (Tomb).
Information in this section was contributed by Robert DeBodt.
Play as Metallic Termite in deathmatch:
Make contact with the hidden Totem Pole as Lupus in
Sekhmet, (hover across the Spiral Walkway).
Information in this section was contributed by Robert DeBodt.
Play as Purple Termite in deathmatch:
Make contact with the hidden Totem Pole as Juno in
Mizar's Palace.
Information in this section was contributed by Robert DeBodt.
Use Vela to jump across the lava (have full life because you will
get hurt). Then, blow up the stag, enter the small doored room,
and hit the totem pole.
Information in this section was contributed by Dan Buretta.
Play as Cyborg Ant in deathmatch:
Obtain an expert rank as Floyd on all Floyd levels.
Information in this section was contributed by Robert DeBodt.
Alternate title screen:
Accomplish the following tasks during the game to unlock
sequences on the title screen.
Information in this section was contributed by art123.
Rescue Vela (Juno and Vela run on their ship)
Put Floyd back together (Juno and Vela run and Floyd flying on
their ship)
Have Lupus (All characters run on their ship)
Defeat Mizar once (All characters wearing upgraded armor run in
Mizars Palace)
Defeat Mizar for the final time (Juno, Vela, and Lupus wearing
regular armor walking down a runway on Earth)
Hint: Quick character change:
Press C-Left or C-Right at the map screen
to quickly change the character icons.
Hint: Hear Lupus howl:
Press C-Down when playing as Lupus.
Hint: Super jump:
Hold C-Up to perform a super jump.
Information in this section was contributed by Kadabra693.
Hint: Fix the camera:
Players may notice that the default camera setting
of Jet Force Gemini in one-player mode cuts off their vision left
and right. For a much better camera view in one-player mode, go
to the "Options" menu, turn on "Widescreen"
(even if you are using a standard television or monitor), and
press C-Up to raise the screen up several inches. Not only
does this zoom back the camera, this also puts the game in a fish-lens
and wide-angle view -- almost doubling your peripheral vision.
This way, it will be much harder for the enemies to run out of
camera range.
Information in this section was contributed by Elliot Bowers.
Hint: Using the camera effectively:
One way to fight better in Jet Force Gemini is to know
how to better maneuver the camera. To do a 180 degree camera spin,
press Down then press R, in that order. To get the
camera to follow you as you circle left, hold Down/Left
on the Analog-stick while holding C-Right. Similarly,
hold Down/Right on the Analog-stick while holding
C-Left to spin the camera to the right. Spinning the camera
also allows you to do a quick search of your environment for enemies.
Information in this section was contributed by Elliot Bowers.
Hint: Avoid getting hit by flying objects:
When reaching a section with small flying objects,
run behind a tree and repeatedly run sideways to avoid getting
hit.
Information in this section was contributed by Kadabra693.
Hint: Abilities:
Juno can walk on fire (lava), Vela can swim, and Lupus
can hover.
Information in this section was contributed by Kadabra693.
Hint: Hover with jetpack:
Press C-Down to hover with the jetpack. Note:
This consumes less fuel then actively flying.
Hint: Better control in water:
When swimming with any character, hold R for
better control.
Information in this section was contributed by Naij511.
Hint: Easy ant heads:
Select the player with the most ant heads in the inventory.
Then, use the map to go to Goldwood. Go through the "Outset"
sublevel and use your pistol and manual targeting to shoot as
many of the blue soldier drones as possible. Shoot the soldier
drones directly in the head. In one or two shots, you should be
able to pick up the drone's head, which has popped off. Do this
on every drone in the jungle area, then go into the cave and collect
drone heads. Then, in the cave, drop into the waterfall hole and
go through the door. You will exit and enter an area with a bridge.
Exit the water and cross the bridge. Your area stats should be
displayed and you will enter a new area. Inside this area, turn
around and go back the way you came. All of the drones will return
to their original spots. You should get about 23 heads each time
this process is done. Repeat this several times to get all of
the ant head cheats with ease.
Information in this section was contributed by Tornado198883990.
Hint: Easy tokens:
In Tawfret, go in the building where the person who
lost his pants was located. Collect the tokens, go out, and re-enter.
You should be able to get as many tokens as desired.
Information in this section was contributed by Sarah Lewis.
Hint: Collect out of reach Gemini Crystals:
To retrieve Gemini crystals that are in view, but out
of reach, use any of the long range weapons to shoot them. They
will bounce down to floor level.
Information in this section was contributed by Daryn Verkennis.
Hint: Flame thrower ammunition:
Look for Tribals that carry lanterns. Shoot these Tribals
once to make them drop their lanterns (be careful not to kill
them). Then, pick them up to use the fire as flame thrower ammunition.
Information in this section was contributed by Robert DeBodt.
Hint: More lives in multi-player mode:
Select a character at the selection screen in multi-player
mode and repeat with another controller. If you want more players,
unplug a controller, move it to another port, and repeat.
Information in this section was contributed by Potter3500.
Hint: Easy Mizar tokens, health, and ammo:
Return to Goldwood after finding the Tri-Rocket Launcher
on Tawfret. There are two huts that have been left intact in the
first Goldwood mission. Use the Tri-Rocket Launcher to blow up
the doors to the huts. Inside one hut are twelve Mizar Tokens.
You can exit and re-enter the hut as often as needed to collect
additional tokens. The other hut contains a Diamond Geezer, who
will refill all of your ammunition and health for some Mizar Tokens.
Information in this section was contributed by Jmdbcool.
Hint: Easy head collecting:
To collect heads easily press R to aim and use
shurikens on the smaller ants. It will go straight for the neck
and cut off the head. This is useful if you do not like blowing
them up and chasing the heads. Also, the shurikens can be retrieved
and you can target multiple ants and it will go after them all
unless it hits a box, wall, or other obstacle.
Information in this section was contributed by Jester.
Hint: Winning Mizar Races:
When the race begins, the racer beside you is almost
guaranteed to win unless you immediately use a boost. In order
to win, must get ahead of him at the start of the race by using
a boost.
Hint: Unlimited Mizar tokens:
Locate an area that contains Mizar tokens but no opponents,
such as the beginning of the Spawnship or the rib cage in Eschebone.
Take Mizar the tokens, then leave and return. The Mizar tokens
will re-appear and may be collected again.
Hint: Defeating Mizar:
To defeat Mizar (form one), shoot his eye when he is
attacking you with his green breath, then shoot his stomach.
Information in this section was contributed by Robert DeBodt.
Hint: Defeating Lupus' Bosses:
First, shoot their arms off starting with their lasers,
then their tails, then their heads.
Information in this section was contributed by Robert DeBodt.
Hint: Defeating Juno's Boss:
Shoot its top antennas, then his fangs, then the face.
Information in this section was contributed by Robert DeBodt.
Hint: Alternate sniper:
When you are out of sniper ammo you can just use Floyd's
gun to snipe the ants. This works well in the room in Eshebone
where you have to snipe the ants, as well at Ichor: Perimeter.
Information in this section was contributed by cdaymall.
Hint: One hit Cyborg drone kills:
Hit Cyborg drones with the flamethrower and they will
die almost instantly. This is especially useful in the Goldwood:
Lodge area.
Information in this section was contributed by cdaymall.
Hint: Weapons of choice:
The following weapons are recommended for the indicated
target.
Information in this section was contributed by Gemini25000.
Blue, Red or Yellow Drone: Pistol or Machine gun
Shielded: Machine gun
Infantry Weevil or other large drones: Tri-Rocket or Homing missile
Barricade: Tri-Rocket or Shrinkin
Mizar: Tri Rockets, Homing missiles, Machine gun
Bosses: Any weapon (Slug: Machine gun, Tri-Rocket and Homing missiles)
Last Resource: Shrinkin, Plasma shotgun, Flamethrower or Shocker
Never use: Fish Food
The following weapons should be used as indicated:
Information in this section was contributed by Robert DeBodt.
Pistol: Try to use this if you have no other weapon. They are
only effective if you go to the options screen and disable "Expert
Control". If you run out of ammunition, little lasers will
appear (unlimited ammunition).
Machine gun: One of the best weapons. Use it against the air robot
enemies and try not to use too much ammunition on the ants. Try
shooting one ant at a time. It is useful for killing the Red,
Yellow, and other big general Drones.
Plasma shotgun: If you are desperate, use this weapon. It is barely
powerful and reaches the enemy slowly. It can blow up the drones
when fully charged.
Tri-rockets: This is a great when used on the Drones (and the
big ones).
Homing missiles: Good weapons, but are not very good at tracking.
Lock on the enemy in targeting mode and fire.
Shrunkiens: Good weapons that you retrieve. If they get stuck
in a tree or something else, shoot them and they will fly back
down to you. Do not use them on Bosses. Kill Drones with them.
In targeting mode, lock on the enemy and fire.
Timed mines: After five seconds they will become super mines.
Go directly up to one and it will blow up in your face.
Remote mines: Really very good to use. They can become camouflaged
in some places and therefore difficult to use.
Fish food: At the second door of Goldwood, there is a secret area
to the right where you get this. It is the worst "weapon"
by far. It does nothing except feed the fish.
Flares: You can light a flare, and if you switch the weapon, drop
it. Or, you can tap A(2) and throw it to the ceiling. You
do not stay long in one area in the game; try not to use these
unless it is very dark.
Grenades: Use your own discretion for firing these. Throw them
behind fully armored Drones and watch them blow up. Also, throw
them at big Drones that just stand there.
Cluster bombs: Try not to use these. However at certain places
you may have to use them. Do not use them with Blue Drones; Green
are better.
Sniper rifle: There is a very few places you can snipe, but you
can be a sniper shooter. Press A and B to zoom in
and out. Find the Green Drones and shoot them down.
Hint: Weapon locations (as Juno):
Information in this section was contributed
by Robert DeBodt.
Machine Gun: Destroy the Infantry weevil behind the Red key door
in Goldwood.
Plasma Shotgun: At the Start of the S.S. Anubis, turn right and
walk to the wall and turn right. Climb the boxes and open the
chest. Hold Z to power it up.
Tri Rocket Launchers: King Jeff will give them to you after you
talk to him in Tawfret graveyard.
Sniper Rifle: Go into the little house by Gimlets place and destroy
the drone and rescue the Tribal. Then, open the chest.
Flares: Find them in the shed after blowing up the door.
Cluster Bombs: Blow up the glass in the conveyor belt room in
S.S. Anubis and follow the path until you see the box that holds
the cluster bombs.
Shurikens: Destroy the big crate in the end of the Drone-filled
tunnels in Goldwood where all the Tribals and Drones are located.
Then, pick up the Yellow Key and return to the field with King
Jeff's hut. Go past it and cross the water. Enter the large door.
Destroy the Stag and pick up the Shurikens.
Shocker: In Skemmet: Battle cruiser, go to the part where there
is a path to a red key door and a large amount of lava. Jump in
the lava and walk to the door, which is in one of the silo things.
Then, just follow the path and you should find a chest with the
Shocker inside.
Information in this section was contributed by Robert DeBodt.
Hint: Weapon locations (as Vela):
Information in this section was contributed
by Robert DeBodt.
Pistol: You will start with this weapon.
Grenades: In the first room you start at in Sekhmet.
Machine Gun: In the first room with two locks that must be opened
by destroying all Drones, destroy the first wave of Drones and
a door will open. Do not enter it yet. Pick off all the snipers
and the new wave of Soldier Drones. The second door will open,
allowing you to get the machine gun. This weapon will allow you
to open the target lock in the next Drone room, which will contain
the Plasma shotgun. Fishface will give you the Red Key, and you
will be able to proceed to the docking bay.
Homing Missile Launcher: Go to Cerulean and enter the room with
all the stalagmites, a Yellow Key door, and the Lifeforce door.
As soon as you enter, stay on the left wall and keep going until
you find a cave entrance. Go inside and you should see a weapon
chest, Gemini Capacity Increaser, four Mizar Tokens, and a full
machine gun ammunition box.
Hint: Shuriken:
The Shuriken is probably one of the best weapons. On
the shielded drones, it will go through the shield. This works
on both the small shields and the full body shields that they
have.
Information in this section was contributed by RokNRolSuicide.
Hint: Mine key:
You will need this key to get into the Rith Essa mines.
Once you have got the Specialist Magazine from Eschebone, visit
Fernando and trade it against the key. Note: You must use Vela.
Information in this section was contributed by Robert DeBodt.
Hint: Refill ammunition:
Switch to the shotgun, pistol or machine gun if running
low on ammunition and run over the bodies of dead enemies to collect
more bullets for that weapon. To refill the flame thrower, shoot
Tribals once to force them to drop their lanterns without killing
them. Collect the lanterns to use as flame thrower ammunition.
If you are out of machine gun ammunition, use the pistol to kill
an enemy. Switch to the machine gun, then collect the enemy's
gun. The ammunition will now fill your machine gun.
Hint: Parts for Floyd:
Floyd's parts are in the very area that you meet him.
One part is to the left of the cathedral/church, on the platform.
After collecting that part, keep going, jump on the church, go
to the left, go up the stairs, move to the fireplace, and jump
in to reach a sewer. Take a right hand turn to enter a room. Choose
the middle path to end up in a room with sparkling helicopter
blades. Leave the sewer and locate a large building) like the
church) with a metal door. Use Tri Rockets on it, enter the sewer
again, and walk down the path to find another leg part.
Information in this section was contributed by John Brady.
The following is where all the Floyd pieces can be found in the
Tawfret courtyard type place.
Information in this section was contributed by Robert DeBodt.
On top of the walkway near Gimlets house.
Inside the chimney and down the path on top of Gimlets house.
Blow up the door near the back of Gimlets house and walk inside.
Proceed to the area where Floyd is and talk to him. He will follow
you around and be available for use in two player co-op mode.
Hint: Upgrades:
To upgrade, defeat Mizar for the first time. During
the intermission sequence they will go into a chamber and appear
upgraded. Vela will have a jet pack and Lupus will be in a tank.
Information in this section was contributed by Titanus007.
Hint: Special item locations:
Information in this section was contributed
by cdaymall.
Gold bars (Cerulean)
Directly behind the landing pad.
Turn right after the first life force door near the water.
On top of the sewage pipe
Give them to the Mole for the Tri-rockets.
Specialist magazine (Eshebone)
Dive into the water in the Eshebone: Thorax area. Swim right
at the first fork. Give it to the mole in Rith Essa for the Mine
Key.
Gimlet's pants (Tawfret: Bridge)
Found in the in the middle of the lake. Give them to Gimlet
for the Crowbar.
Hint: Nitrogen tank and Water Ruin:
To get to Water Ruin, defeat Mizar 1 with Lupus. The
characters' armor will be upgraded. Then, go to Sekmet with any
character. Go to the third room and get on a Jetpack pad. The
Jetpack meter will fill up about 50%. Fly to the high catwalk.
Walk through all the rooms until you find the Launchpad. Take
off in the ship and it will land at Water Ruin. Then dive as Vela
into the cave under the largest island. The nitrogen tank and
some weapon upgrades will be on the table.
Information in this section was contributed by CallahanLVNJ.
Hint: Eschebone: Tribals:
Note: Use Lupus or Juno for best results. For the "Approach"
area, through the first door, look to the left. The first Tribal
will be there. After killing the two red ants, look to the left
of the far door (not the one you came in through). In there you
will find Tribal number two. Enter through the door and kill the
flying robots, then jump across the platform to find the next
two Tribals (one on the left and one on the right). Entering into
the next room before entering the mouth, jump onto the platform
that has the weapon box on it and look behind you. There you will
find the final two Tribals for the "Approach" area of
Eschebone.
Information in this section was contributed by Steamin90.
Hint: Gem Quarry: Tribals:
As soon as you start the level, the first two Tribals
will be directly in front of you. After turning the first corner,
you will see the final three (one directly in front of you and
the other two in the far left corner).
Information in this section was contributed by Steamin90.
Hint: Walkway: Tribals:
Note: You must use Juno for results. Make your way
up the walkway and move around the building to the left. Fill
up on jetpack fuel and fly to the first level of the ceiling to
find the first Tribal. Move around the column with the totem on
top to find the second Tribal. Then, go back to the fuel pad and
look down. Jump onto the platform and get the third Tribal. Note:
Make sure you have some jetpack fuel. Fly around to the other
side to find the fourth Tribal. Then, carefully make your way
through the trap door and through the tunnels, decimating all
Ants in your path. About halfway through the tunnels, you will
find the last two Tribals.
Information in this section was contributed by Steamin90.
Hint: Perimeter C: Kill machine guns:
In Perimeter C where there are a lot of barricade drones,
look up and to the left. Use a flare to reveal a small vent you
can reach with the nearby jetpack pad to reveal two Tribals and
a secret passage behind about five machine guns. You can now destroy
them without them noticing and killing you.
Information in this section was contributed by SUN5120.
Hint: Kill the fish:
Locate a pond with fish in it. Take a grenade, mine,
or other thrown explosive and use it on the fish. They will think
its fish food and go after it. It will blow up in their face and
they will float to the top of the water, lifeless.
Information in this section was contributed by PooprScoopr101.
Hint: Fish food:
Go to Goldwood. you will find an area near the big
rock by the walls. One has a passageway. You will see a machine
that has fish food in it. You can feed it to the fish.
Information in this section was contributed by neopets freak.
Glitch: Get your head stuck:
On the Rith Essa Mine multi-player level, go to the
bottom of the elevator and stand in one of the corners near the
door. If done correctly, when the lift comes down your head should
get stuck in it.
Information in this section was contributed by oogles.
Glitch: Breath underwater when dead:
Get killed when you are in the water. When you sink
to the bottom, bubbles will come up about every five seconds as
if you are breathing.
Information in this section was contributed by oogles.
Strategy guides
from GameFAQs
Published strategy guides: Jet Force Gemini: Official Strategy Guide
Published strategy guides: Jet Force Gemini
GameShark codes
One complaint about using the GameShark with the game is the repeated
crashes. Here is how to use the ammo codes for Jet Force Gemini.
First, use another cartridge to boot the GameShark. Then enter
any "Max Ammo" GameShark code (such as 811E621A 03E7
for maximum machine gun ammo) and turn the code on. Switch the
Gameshark keycode setting to the Zelda 64 keycode, then turn on
the GameShark with Jet Force Gemini connected. With the code activated,
boot Jet Force Gemini. Then, select Juno and quickly save the
game. If the game crashed, simply try again to start it with the
GameShark. If you can successfully save a game with the "Max
Ammo" GameShark code on, the maxed-out ammo weapon will be
saved to whatever file you used. From then on, you will not need
the Gameshark for that particular weapon's max ammo code.
Information in this section was contributed by Elliot Bowers.
Copyright © 1999-2006
Al Amaloo. All rights reserved.
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