The Legend Of Zelda: Majora's Mask
cheats: Locations And Actions
Note: Button presses are described in Nintendo 64 version format.
Use the equivalent button on the Gamecube when playing that version.
Carnival performer's room: Mushroom:
Use the Mask of Scents in the Carnival Performers'
room. Look at the boxes on one of the beds to find a mushroom
growing in them.
Information in this section was contributed by Chastenbrat1.
Honey And Darling's Game Shop: Hitting
Honey and Darling:
If you hit Honey and Darling while playing the game
on the first day, they say "Ow, that hurt."
Information in this section was contributed by Alexander Y.
Honey And Darling's Game Shop: Mini-games:
In the Honey And Darling's game shop there are three
games for each day. The first day's game is Bombchu Gallery. The
second day's game is Bomb Basket. The final day's game is Target
Shooting.
Information in this section was contributed by Legend951.
Honey And Darling's Game Shop: Triforce
disco ball:
On any day, go to Honey And Darling's shop. Look up,
and their disco ball will have a lot of Triforces on it.
Information in this section was contributed by Joe Matera.
Ikana Canyon: Entering:
Win the Garo mask and Epona back. Go to the canyon
gate by jumping them on your horse. Talk to the freak on the hill
with the Garo mask. She will give you a spot to use the Hookshot.
Immediately take off the mask in the canyon or you will pay, or
where it when tattle says "You may not see it, but there
is a thirst for blood all around you". A Garo will appear
and fight. Use the Ice Arrows on the Octrock. Use the ice to get
to the platform. Use the Hookshot to get the rest of the way up.
Information in this section was contributed by Riff200.
Ikana Canyon: Enter without Ice Arrows:
It is difficult, but if you go very close to the edge
with the Octorocks and Hookshot the first tree, you can get to
the first ledge without Ice Arrows.
Information in this section was contributed by Legion Strife.
Stand on the very edge of the river in Ikana Canyon. Move toward
the closest tree, which is across the river. Stand as close to
the tree as you can and use your Hookshot. If you were close enough,
the Hookshot should attach to the tree and pull yourself up. When
you get to the top, slash the Stone Owl to warp there any time
desired.
Information in this section was contributed by Ryan.
Ikana Castle: Paper airplane:
When you first appear outside of the Ancient Castle
of Ikana, walk all the way around to the end of the right side.
Towards the back you will find a lone pot with a fairy in it.
As you turn around you will notice a large pillar in front of
you, as well as two more behind it. The pillar closest to the
pot has a mysterious paper airplane on top of it. Once you enter
Ikana Castle and are able to scale along the top of the castle,
walk over to this same pillar and jump on top of it. The paper
airplane is just sitting there and serves no apparent purpose
in the game.
Information in this section was contributed by Jeremy Prusak.
Ikana Valley: Shortcut:
When reaching Ikana Valley, (you must have the Hookshot),
you will notice a small tree extending from a ledge on the cliff
across from you. Normally, that tree can be used to Hookshot to
by using Ice Arrows on the Oktoroks. However, if you get really
close you can reach the top of the cliff without the Ice Arrows.
This making it possible to get the Mirror Shield before learning
the New Wave Bossa Nova.
Information in this section was contributed by Scott Young.
Milk Bar: Enter without Romani's Mask:
On the third day, the Milk Bar is unlocked, allowing
you to get the Postman's Hat easier.
Information in this section was contributed by CHAPSMM.
Moon: Invisible wall:
On the moon, turn into Goron Link and roll past the
tree. You will hit an invisible wall, and the items in the background
will resemble Clock Town.
Information in this section was contributed by Patamon362.
Observatory: Code:
The code for the observatory to get the Moon Tears
varies from game to game. It is determined by the order you find
the five bomber kids. Each of them have a number on their back.
The code is their numbers in the order that you found them.
Information in this section was contributed by hlivesay
and Ben-Jamin.
To find out what the code is, you must first pop the balloon with
a bubble, arrow, or Zora Link's boomerang (preferably the bubble).
Then, talk to the small kid who was trying to pop it. Tell him
you want to try his test, and if you can locate and catch all
five kids before the next morning you will receive the code. To
catch a kid, run up to him. When he starts to run away, stand
still. After running a short distance, he will stop running. When
he stops, shoot him with a Deku Bubble Attack. The kid should
be caught. Note: The kid carrying the Cucco must be shot once
before he starts running, then again after he stops.
Information in this section was contributed by Zachary Parker.
Observatory: Hidden holes:
When you look through the telescope at the observatory,
look around and to see at least two men in green waving their
arms. Go to their locations to find hidden holes.
Information in this section was contributed by Sharuk83.
When you look in the telescope aim near the Stone Tower. On one
of the pillars is a dancing man like one of the men in Legend
Of Zelda: Ocarina Of Time, when you release them from the
Skulltala spell. There is another one near Southern Swamp in the
grass next to the tree stump.
Information in this section was contributed by Diabug101.
Observatory: Dolphin reference:
Go through the underground tunnel to the observatory.
Once you get to the room at the foot of the stairs, destroy all
the clay pots. Look on the ground near the pots and you will see
pieces of paper. One of the pieces has a dolphin on it, which
refers to Nintendo's code name for the Nintendo 64.
Information in this section was contributed by Beavis8995.
Observatory: Dancing Skull Kid:
While looking through the telescope on the first day,
zoom in on top of the Clock Tower. You will see the Skull Kid.
He will do a little taunt, then jump into the sky. On the final
day, go back to the Observatory and look at the top of the Clock
Tower again. He will be there again, and will do a different dance
this time.
Information in this section was contributed by Rmaster801.
Oceanside Spider House: Skulltulas:
If you can still hear the Skulltulas, then there still
are some in that room. Roll into pots with holes on the top to
knock out the Skulltula in it. You may have to roll more than
once. In the room where you have to shoot the colored skulls on
the wall, there will be three Skulltulas on the chandelier. Use
a "Goron pound" on the table to knock them down.
Information in this section was contributed by GameMaster.
Pinnacle Rock: Entrance:
If you have retrieved the four eggs at Gerudo Fortress,
you may now go to Pinnacle Rock. Go to the spear shaped rocks
-- they mark the entrance to Pinnacle Rock. As Zora Link, dive
down to the bottom of the lake. Go to the first directional sign,
then use Z targeting to line yourself up with it. Bypass the second
sign to find a another sign behind it. Follow that sign, then
when you reach the sign beyond do not follow it. Instead, turn
to the right to find a sign in the distance. Follow that sign
to anther sign. Follow that sign to the entrance.
Information in this section was contributed by dubray.
Pinnacle Rock: Get through easier:
Take a picture of a Gerudo and take it to the fisherman.
He will give you a seahorse in return. Release the seahorse in
Pinnacle Rock. Getting through is easier than dodging Gerudos
wearing the Stone Mask. He shows you the way, and as long as you
are following him, you can go off course and still get there.
Information in this section was contributed by Dirk Witt.
Pirate's Boat: Boarding:
You can get onto a pirate's boat in the Pirate's Fortress
by wearing the Stone Mask and swimming to a boat. This helps to
get your pictograph, to get the sea horse, to get the Zora Eggs
you need.
Information in this section was contributed by Alexander Y.
At the Pirates Fortress where there are four boats with guards
in them going around in a constant circle,. Wear the Zora Mask,
dive into the water, and start to ''Zora Swim''. As you are swimming,
press Analog-stick Down and leap out of the water when
you are close to a boat . If done correctly, you will be on the
boat. Note: Do not aim your jump to the front of the boat, or
the guard will see you.
Information in this section was contributed by weatherman.
If you have got good timing, you can actually jump on the back
of their boats from the ledge. As soon as you get up there, turn
left and hug the wall. Then, jump just before a Gerudo boat gets
there. This is difficult, but possible.
Information in this section was contributed by Clint Emsley.
Post Office: Slow time:
Go into the post office after the mail man is done
delivering the mail. Enter and he will be sitting down. If you
talk to him, he will have you try to count to ten without a clock.
If you are wearing the Bunny Hood. the clock stays there the entire
time and it moves slower, giving you time to hit the mark of ten
seconds.
Information in this section was contributed by THEDMAN5000.
Romani Ranch: Real constellations:
Go outside of Romani Ranch and look up at the stars.
You will see a red star. Near the red star/planet is the constellation,
Orion's Belt.
Information in this section was contributed by Randy Taylor.
Look up in the sky at night and locate the dark blue star. if
you look near that star, you will find the Dipper. You can see
the constellations better if your in an open area like Romani
Ranch, but you can see them in just about any other place in the
game if it is at night and you can see the sky.
Information in this section was contributed by Randy Taylor.
Romani Ranch: Snipe the aliens:
Behind MaMa's House at Romani Ranch is a ladder. Climb
up the ladder and snipe the Aliens that appear at 2:30 a.m. on
the first night.
Information in this section was contributed by Patrick Shannon
and SpectrumFire.
Romani Ranch: Fastest dog:
Use this trick to get the fastest dog at the race track
without the Mask Of Truth. Wear the Deku Mask and run around the
field where the dogs are located. Take it off and look to see
which dog is the closest. Take that one.
Information in this section was contributed by Leo Jones.
Romani Ranch: Free milk:
At night on any day, go to the barn. Play Epona's Song
to get free milk. Note: it will not be Chateou Romani.
Information in this section was
contributed by zapdosfreak.
Hint: Southern Swamp: Legend Of Zelda:
Ocarina Of Time reference:
Go to the part where you have to save one of the
witch sisters. You will find that they are Twinrova, the Boss
of the Spirit Temple in Legend Of Zelda: Ocarina Of Time.
It is interesting that you have to save them now so that you can
kill them seven years later.
Information in this section was contributed by Neil Sen.
Shooting Gallery: Zelda pictures:
Go inside the Shooting Gallery in East Clock Town.
Once inside, look to your left to see two scenes from The Legend
Of Zelda on the Game Boy. The first is a picture of the Kohilant
Island and the second picture is that of the Wind Fish.
Information in this section was contributed by WMDurham.
Stock Pot Inn: Ring bell:
Go to the bell that hangs over the Stock Pot Inn. To
get there, either enter the inn and go through the door on your
immediate left, or turn into Deku Link and climb into the flower
needed to catch the Great Fairy fragment at night, then fly over.
Once at the bell, put on the Goron mask and begin attacking the
bell with the Triple Punch Combo (repeatedly press B).
A single strike will cause the bell to chime. However, when attacking
with the combo the bell with hit Goron Link in the face, knocking
him back in a rather comical fashion. No life energy is lost.
Information in this section was contributed by ianpotto.
In the Laundry Pool, charge up near the bell and release. The
bell should ring at least six or more times. If you have already
gotten the gift from the Woodfall Temple Fairy of Strength, the
bell will ring longer.
Information in this section was contributed by Brandon Baskerville.
Stock Pot Inn: Enter after 8:30:
Go to East Clock Town as Deku Scrub Link. Near the
entrance to Stock Pot Inn is a flower. Get on the flower as Deku
Link and fly to the left, onto the room with the bell. Enter that
door near the bell to get in Stock Pot Inn after hours.
Information in this section was contributed by steve wallace.
Stock Pot Inn: Helping the hand:
Make a stop at the Stock Pot Inn at midnight any day.
When the hand reaches out of the toilet, give him a letter or
a Title Deed.
Information in this section was contributed by VinceMacIsBack.
Stock Pot Inn: Grandmother's chair:
Go to the grandmother's room and look at her chair.
It has battle chariot wheels and a picture of a tiger on the back
of the seat.
Information in this section was contributed by tkdillon.
Stock Pot Inn: Moving cow's head:
Roll at the bookshelf at the sign in desk and you can
see the cow's head move.
Information in this section was contributed by Patamon362.
Stone Tower Temple: Flip upside down:
Get all the blocks moved and make sure you have Light
Arrows and magic. Hit the red gem with Light Arrows.
Information in this section was contributed by lil_stephen_22.
Training Center: Hidden pots:
In Clock Town, go into the Sword Training Center. Use
the Zora Mask to become Zora Link. Then, go up to the instructor.
Shoot the fins through the instructor towards the scroll-like
paper on the wall. You should hear pots breaking. Shoot again.
This time, five rupees should come back to you. There are two
or three pots -- keep shooting until you cannot hear anymore of
them smashing.
Information in this section was contributed by RPimentel.
Training Center: Hidden room:
On the night of the final day, once the timer starts
for when the moon falls, go to the Training Center in Clock Town.
The door is not locked anymore. Once inside, go to the very back
of the building and cut the sign with the Japanese writing. Inside
is a room with pots in it, and the training man hiding in the
corner.
Information in this section was contributed by Rmaster801.
Woods: Path:
The path through the woods differs each day. For example,
on the first day it is left , right, right, straight, left, left.
On the second day, it is right, left, straight, left, left, right.
Information in this section was contributed by RadisH
and Drum418.
Zora Hall: Screaming dive:
Go to the big pool in front of the rehearsal stage
in Zora Hall. Dive in, swim to the top left-hand corner, and hold
Analog-stick Down. Mikau (Zora Link) should jump straight
up. If done correctly, you should hear Link yell as if he had
just jumped off a very high ledge, and he should go straight down
and land straight on his head. This will cost one heart maximum.
Information in this section was contributed by edjo.
Moon's face on blocks:
The blocks in the room after all the Hide And Seek
dungeons on the moon have the moon's face on them.
Information in this section was contributed by Patamon362.
Skip Moon Tear step:
Go to the Bomber's hide-out and enter the code to get
in. Once inside, go to the Observatory and look through the telescope
at the Skull Kid sitting aloft the Clock Tower. He looks at the
moon and the Moon Tear falls from the sky. You get the Moon Tear
to trade to the Deku in Clock Town for a Property Deed saying
you can use his launcher. If you want to skip this, on the final
day go to the left of where you start off when just beginning
a new game. Run up the incline, and you will see another small
inclined ledge you can run up. Then, jump onto the platform and
run up the stairs.
Information in this section was contributed by Dan.
Nintendo 64 controller in Clock Town:
This is best done as Mikau (Zora Mask). Go into the
Clock Tower in Clock Town (where the Mask-Man is located), and
go down the ramps. You will see a creek with a water-wheel. Put
on the Zora Mask and jump in. Press B to dive so you can
walk. Walk under water upstream. After you make your way past
the waterwheel, you will start to see something white in the water.
Walk to where you have a good view to see that it is shaped like
a blurred Nintendo 64 controller. If you look closely, you will
see the C-Buttons and the D-pad. Note: This will not take any
time off your three days, because time does not pass in the Clock
Tower. Also, the "ghost controller" is non-interactive.
Information in this section was contributed by Yoto Kogato.
Winning lottery numbers in West Clock Town:
The winning lottery numbers are as follows. The tickets
cost 10 rupees, and the winning ticket gives you 50 rupees.
Information in this section was contributed by Scott Thomas.
First Day: 207
Second Day: 299
Final Day:751
In The Legend Of Zelda: Collector's Edition, the winning
lottery numbers in the Lottery Shop in West Clock Town are:
Information in this section was contributed by Scott Thomas.
First Day: 136
Second Day: 237
Final Day: 737
Enter Bomber's clubhouse without code:
Use the following trick to get in the Bomber's clubhouse
without the code or being an adult. Move a fair distance from
the member guarding the passage and turn 180 degrees. Hold Z
and do a back flip over the guard.
Information in this section was contributed by Terry1486.
Stunning Bombers:
If you play hide and seek with the Bombers, you can
stun them with arrows and catch them easily.
Information in this section was contributed by esnieh.
Empty bottle locations:
There are a total of six bottles in the game.
Information in this section was contributed by Sct904.
In the Southern Swamp, go to the Tourist information hut and check
he ticket booth -- Koume is missing. Go to the Magic Hag's Potion
shop and speak to Kotake, find Koume in the Woods of Mystery,
then return to Kotake to get a red bottle of potion. Take the
potion to Koume in the Woods. You now have bottle number 1.
Clear Snow Head, then go to the Goron Racetrack near the rope
bridges. Win first place to get a bottle of gold dust. Also, if
you upgrade your sword at the blacksmith in Mountain Village from
Kokiri to Razor, you can take it to him and have him upgrade your
sword into the Gilded Sword. You will now have bottle number 2.
Race against the Beaver Brothers in the Great Bay Coast. Use the
hookshot on the palm trees to get to the entrance at the top of
the waterfall. You will now have bottle number 3.
Win the alien abduction game at 2:30 a.m. on the first night.
Enter Milk Road using a powder keg. You will have bottle number
4.
On the third night, wear the Captain's Hat in Ikana Graveyard
and open a tomb. The gravedigger is inside. Lead him to all the
sand pits to dig a hole. Walk extremely slow or he will wander
off. Defeat the Poe for a bottle. You will now have bottle number
5.
During the Kafei event, if you give the express mail to Lady Aroma
in the Milk Bar, she will give you a bottle of Chateau Romani.
Growing plants without Spring Water:
When you plant a Magic Bean play the Song of Storms
and the plant will grow.
Information in this section was contributed by Zachary Parker.
Faster Dampe:
Dampe the gravekeeper exits his house at about 7:00
a.m. He always seems like he is going in slow motion. To speed
him up a little bit, wear the Captains Hat and talk to him. You
will not be able to keep up with him even if you are wearing the
Bunny Hood.
Information in this section was contributed by IndyIM99.
Scare Dampe:
When you fight Big Poe under one of the graves in the
graveyard, you will scare Dampe away. Exit at the other end of
the room of where you came in to enter Dampe's house. He is hiding
under his bed, and you can talk to him. He is noticeably scared.
Information in this section was contributed by IndyIM99.
Revive dead Gibdo:
Kill a Gibdo while wearing the Gibdo mask so they cannot
paralyze you. When it is dead, play the Song Of Healing two or
three times on the Gibdo and then it will stand up again. Note:
This is helpful if you accidentally kill one Gibdo that is in
the well for the mirror shield.
Information in this section was contributed by BikeRyder90.
Burning Gibdos' wraps:
When you encounter any Gibdo, Tatl will classify it
as a Gibdo. Throw a Fire Arrow at any Gibdo and after awhile,
its wraps will fall out and it will become a reDead. When you
Z-target it, Tatl will classify it as a ReDead. In the well, even
after it becomes a ReDead, it will talk to you as a Gibdo.
Information in this section was contributed by Shadow Knight.
Rainbow Redead:
Shoot a Redead with a Light Arrow and it will explode
in rainbow colors.
Create a Redead:
Shoot a Fire Arrow at a Gibado (the mummy things).
It will become a Redead.
Information in this section was contributed by Bionicle9933.
Dancing Redead:
Make sure you have the Gidbo's Mask. Go to Ikana Castle,
Temple, or Ikana Canyon. When around a Redead, it will be slouched
down and make a groaning noise. However, when wearing the Gidbo
Mask around one, it will be dancing. You can touch one, and it
will not hurt you because it is too busy dancing.
Information in this section was contributed by NRedfo.
Unlimited magic:
If you already have the Romani's Mask, go to the Milk
Bar on any day between 10:00 p.m. and 5:00 a.m. Buy the Chateau
Milk (200 rupees) and use up your magic until it is empty. Drink
the Chateau Milk. Your magic bar will turn blue and you will have
unlimited magic until you go back to the first day with the Song
Of Time.
Information in this section was contributed by BREAD_MAN69.
The only time you can get the Chateau Milk is at 6 p.m. on day
1 or 2 at the Milk Bar in East Clock Town. This Milk will make
your Magic Power unlimited for a three day period. If you have
a large number of rupees saved in the bank and the Giant's Wallet,
you should buy this on the day 1.
Information in this section was contributed by sct904.
Swimming dog:
Get the dog in South Clock Town to follow you into
the small pool of water by the Deku Flower when you are a Deku
Scrub. He will swim like a dog.
Information in this section was contributed by Alexander Y
and Rob Johnson.
Jumping dog:
In South Clock Town, put on the Bremen Mask, and get
the dog to follow you up the ramp that is near the door that leads
to East Clock Town. Go up the ramp that leads to the clock doors.
Walk off the edge. You will hang on, but the dog will jump off.
He will not get hurt.
Information in this section was contributed by Clint Emsley.
Dog reactions:
While dogs usually act indifferently to Link, they
react strongly to each of his other forms. For example, go to
the Puppy Racing Ranch (from the Romani Ranch). Become Goron Link
and watch as a whole pack will growl, back away, then flee whimpering.
As Zora Link, you can call the entire group of dogs by simply
walking within their general vicinity. And in the classic chicken
fashion from the previous game, approach them as Deku Link and
watch as the pack attacks. This costs no life energy.
Information in this section was contributed by ianpotto
and Rob Johnson.
Scarecrows:
The scarecrow and his song is one of the most difficult
puzzles to solve. You will have to use his services, as in the
first game, although this time it is not for Skulltulas. If you
cannot remember the song, you can talk to him and reset in on
a different day.
Information in this section was contributed by HIEN.
Jump farther:
Use the following trick when on a lillypad or a place
where you need to hop to another place as Deku Link. Before you
start hopping on the water, do the spinning attack so you can
go at a faster speed. The extra speed will allow you to reach
a bit farther then before.
Information in this section was contributed by Shadow Knight
and XpertLegend.
Use the following trick when playing as Link or Zora Link. To
jump farther, roll on the ground just before you jump.
Information in this section was contributed by BCrules36.
Faster jumps along water:
While you are Deku Link, spin immediately before you
want to go in the water.
Information in this section was contributed by JoeKewl207.
Walk and travel faster:
Link can use the Bunny Hood to walk faster and jump
further, however as a Goron you can roll about twice as fast as
that. As a Goron you can also power-up in your spin and become
invincible. Note: Magic power is used when invincible.
Information in this section was contributed by Goalie7763.
Slow down time:
Play the Song Of Time backwards. This will slow time
down considerably. Play the song again to resume time to its normal
pace.
Information in this section was contributed by Adam Nichols.
Easy mapping:
Find Tingle the mapmaker whenever you are in a new
section of the other world. Watch for his red ballon, then shoot
him down with an arrow, Deku Nut, etc. Pay his some rupees and
he will fill in a section of the world map for your.
Information in this section was contributed by HIEN.
Finding puzzles through the Fairy:
Watch your Fairy. She will turn green whenever you
are near a puzzle. If you get stuck, walk around a room and see
where she goes.
Information in this section was contributed by HIEN.
Fairies in Zora Bay:
Note: You must have five or six bottles to do this
trick. Go to the Zora Bay. Go to the Owl statue and break the
jars open beside it. Go into the Zora hall, then go back out to
the Owl statue. Break the jars again. Use your bottles to catch
the pink fairies. Repeat this as many times as desired.
Information in this section was contributed by Casey Newkam.
Getting hard to reach Fairies:
You can get hard to reach Fairies by putting on the
Fairy Mask in any dungeon. The Fairy will come right next to you.
Information in this section was contributed by jennifer morgan.
Fly longer as Deku Link:
When you burrow into a Deku Flower, face the opposite
way of your target, then keep flying backwards towards it.
Information in this section was contributed by Lee Fritter.
Goron splat:
Get the Goron's Mask, then do a Goron roll. During
the roll quickly release A then hold R. If done
correctly you will be flat on the ground.
Information in this section was contributed by J Williams.
Goron races:
Complete the second temple, then go to the new area
that is open in Goron Village. You will find a large Goron there.
Talk to him as a Goron until you have to take a test to use powder
kegs. Take the test and run as fast as your fat Goron legs can
take you. When you get to the hill, throw the powder keg up and
roll up. Repeat until you reach a large rock. Drop the powder
keg there and run. Go in and enter the race by talking to the
baby Goron. You have the best chance of winning the race by staying
as far right as possible until the last part. When the countdown
is almost over, press Roll. Only hit green jars when you
need the power, and the double magic bar would be a good idea.
Never go up ramps as they will slow you down. The first time you
win, you get Gold Dust in a new bottle. Every time after that
it is just Gold Dust. You can use the Gold Dust to make the Gilded
Sword.
Information in this section was contributed by Matt Rieckman.
Use the same owl save more than once:
First, get to a point where you can save at an owl
statue. Once you have saved the game, make sure another empty
file is available on the menu. Copy the saved file to the empty
file. Both of the files should be the same. Start one of the files
and play. Now, if you quit the file you are playing without saving,
then you will not have to start over at the last time you went
back to the first day because you have a backup file which you
can duplicate on the other file as many times as needed.
Information in this section was contributed by NeoBizzaro.
Use the magic Zora Shield out of water:
While in any open area, press Z to look straight
ahead. While holding Z, defend with R and press
B at the same time to use the Magic Zora Shield out of
water. Note: This trick still consumes magic.
Information in this section was contributed by behm3.
Take a picture of yourself:
When the camera is looking at Link's face, use the
pictograph box and snap quickly. Note: This trick will work in
locations such as the boat cruise. It may be possible to use it
elsewhere.
Information in this section was contributed by cm128.
Boat ride for a picture:
If you have no money for the boat ride, take a picture
of the mountain. Bive it to the man behind the desk and ask for
a free ride.
Information in this section was contributed by Nikki5Landrum.
Protecting the milk:
Wear the Circus Leader's Mask while protecting Cremia's
Milk Shipment -- the Garo Brother's will not attack.
Information in this section was contributed by VinceMacIsBack.
Slow down mechanical belt:
When doing the "Kafei's Event," you will
have to go through a series of puzzles at the end to get the Couple's
Mask. Since slowing down time slows time by one third, the moving
belt still does not slow down enough. If you reach a room where
you see a yellow switch, step on it. It will slow down the belt.
If you stepped on the red switches, the belt will speed up, causing
you to lose the Sun's Mask to go to the next step in the Kafei's
Event.
Information in this section was contributed by sct904.
Easier Treasure Chest game:
Once you pay the girl to play, quickly switch to the
Deku Scrub, since he moves the fastest. When you get the treasure,
you still get the treasure you paid for in whatever form you were
originally in.
Information in this section was contributed by SSVegeta5400.
Cheaper Treasure Chest game:
If you go to the Treasure Chest Shop with the Deku
Mask on, it will cost only 10 rupees instead of 20 to play.
Information in this section was contributed by didier ouellet.
If you play the Treasure Chest game as Mikau (Zora Link), the
girl will be attracted to you and offer you a low rate of only
5 rupees.
Information in this section was contributed by Aaron Wood.
Continued music:
Put on either the Bremen mask or the Kamaro Mask, press
B to start the march/dance, then pause game play. The music
that plays while using the mask continues after you pause.
Information in this section was contributed by YourEgoShatters.
Ballad of the Wind Fish song from The
Legend of Zelda: Link's Awakening:
The song that your four personas play in the Milk
Bar is the "Ballad of the Wind Fish" song from The
Legend of Zelda: Link's Awakening.
Information in this section was contributed by Kyle Haight.
Dungeon music from Zelda 1:
Go to the Zora City as a Zora. Enter Japa's room
and listen to the song he is playing.
Information in this section was contributed by SSVegeta5400.
End game music from Zelda 1:
Go to the Zora Hall and go into Enan's room. The
song he is practicing on the piano is the ending music from the
original Legend Of Zelda from the NES.
Information in this section was contributed by claudio.
Cave music from Zelda: A Link To The Past:
Go to Zora Cape and enter the drum player's room as
a Zora, where you read Mikau's diary. He will be playing the cave
theme from Zelda: A Link To The Past.
People from Zelda: Ocarina Of Time:
The following people in the game also appear in
Zelda: Ocarina Of Time with different names.
Information in this section was contributed by Alexander Y,
Drewsdstny, and Russell Spokes.
Anju: Cucco Lady
Romani: Malon
Cremia: Adult Malon
Gorman Bros.: Ingo
Milk Bar Owner: Talon
Old lady in Stock Pot Inn: Potion Lady
Komea: Boss of Spirit Temple
Kotake: Boss of Spirit Temple
Pirates: Gerudos
Trading Post man: Fishing man (young Link)
Curiosity shop man: Fishing man (adult Link)
Guru-Guru: Windmill man:
Happy Mask man: Owner of the Happy Mask shop
Postman: Running man with Bunny Hood
Zora-like freak from The Bomb Shop: Sitting out in front of the
tree in Kakariko Villiage at night (young Link)
Clairvoyant Ghost In Ikana Canyon fighting room: Sell Big Poes
for bottles in Hyrule Town Market (adult Link)
Big Goron: Powder Keg Instructor
LuLu: Adult Zora Princess
Clock Town Builders: Kakariko Builders (young Link)
Cursed Skultula in Great Bay Skultula House: Mother Skultula in
Kakariko Villiage
Fastest runner:
Goron is the fastest runner when doing the rolling
move. Epona and the Bunny Hood mask are about the same. The slowest
runners are Zora Link, Link, or the Bremen Mask's March. Use Goron
Link when doing something like the Kafei's Event for going to
places quickly.
Information in this section was contributed by sct904.
Kill Sakon the thief:
At midnight on the first day, the old lady will get
robbed by the thief. When he is running with the bomb bags, shoot
him with an arrow. The bombs in the bomb bags should go off, killing
Sakon.
Information in this section was contributed by EEPEEPEEP.
Enter Sakon's hide out:
There is a crack on the right on the rock near Sakon's
hide out. Keep rolling in front of it with the Bunny Hood or Goron
Mask to eventually get in.
Information in this section was contributed by Nazgul.
Fall in river outside laundry pool:
Become Fierce Deity Link (enter hide out change by
Kafi), then go to Clock Town. Do not talk to anyone or go in any
doors or the game will freeze. Enter the laundry pool. On the
downward slope, turn left and you can jump up on the wall. Try
to walk on it without falling, then jump into the river outside
the walls. Note: If you land in the darker blue areas, you will
not be able to move.
Information in this section was contributed by Expression16.
Alternate Clock Town destruction sequence:
This trick requires that you to complete the Woodfall
Temple so that you learn the Oath To Order. You must not have
completed all of the temples, or this will not work. After completing
Woodfall and learning Oath To Order, go to the Clock Tower where
Skull Kid is located. Play the Oath To Order and the intermission
sequence for the Four Giants will begin like normal. Since you
did not rescue them all, whatever number of them you rescued will
appear during it. For example, complete Woodfall and Snowhead
and only two giants will appear. They will go up to the moon and
hold it, but they are not strong enough. After it is done, Tatl
will say "The Moon's not stopping! It's hopeless!" Wait
one minute then the destruction will begin. The Moon will come
down and the giants will fall because of the great force. Then
Clock Town will be destroyed like normal.
Information in this section was contributed by Musashi1848.
Bomber and old lady:
When you are waiting for the robber to try to steal
the bomb bags from the old lady, do not shoot an arrow at the
robber. If you do, he will blow up along with the old lady's belongings.
Information in this section was contributed by Eric Smith.
Great Bay song:
Press C-Down, C-Left, C-Right,
C-Up, Analog-stick Right (wavy sound), C-Left,
C-Down, C-Right, Analog-stick Right, C-Left,
C-Down, C-Right, C-Up, C-Left, C-Down,
C-Right, Analog-stick Right(3). The last two notes
should go deeper as the note goes.
Information in this section was contributed by Raptor831.
Nintendo 64 version cheat codes, hints, FAQs
Gamecube version cheat codes, hints, FAQs
Copyright © 2000-2007
Al Amaloo. All rights reserved.
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