NFL Blitz
Hidden players:
Select the "Enter Name For Record Keeping"
option and enter one of the following player names and PIN numbers.
The phrase "Lights out, baby" will be spoken to confirm
correct code entry.
| Name |
PIN | Player
|
| BETH | 7761 |
|
| BILLZ | 0526 |
|
| BRAIN | 1111 |
Brain |
| BRIAN | 0818 |
|
| CARLTN | 1111
| Headless Guy |
| DANIEL | 0604
| Dan Thompson |
| DBN | 6969 |
|
| ED | 3246 |
|
| FORDEN | 1111
| Dan Forden |
| GATSON | 1111
| |
| GENE | 0310 |
|
| GENTIL | 1111
| Jim Gentile |
| GRINCH | 2220
| |
| GUIDO | 6765 |
|
| JAPPLE | 6660
| Jeff Johnson |
| JASON | 3141 |
Jason Skiles |
| JENIFR | 3333
| Jennifer Hedrick |
| JIMK | 5651 |
|
| JOHN | 5158 |
|
| JOSH | 4288 |
|
| LT | 7777 |
|
| LUIS | 3333 |
Luis Mangubat |
| MARKA | 1112 |
|
| MIKE | 3333 |
Mike Lynch |
| MITCH | 4393 |
|
| MONTY | 1836 |
|
| NICO | 4440 |
|
| PAULA | 0425 |
|
| PAULO | 0517 |
|
| RAIDEN | 3691
| Raiden from Mortal Kombat |
| ROG | 8148 |
|
| ROOT | 6000 |
John Root |
| RYAN | 1029 |
|
| SAL | 0201 |
Sal Divita |
| SHINOK | 8337
| Shinnok from Mortal Kombat |
| SHUN | 0530 |
|
| SKULL | 1111 |
Skull |
| THUG | 1111 |
|
| TODD | 1122 |
|
| TURMEL | 0322
| Mark Turmell |
| VAN | 1234 |
|
| ZZ | 1221 |
|
Information in this section was contributed by Joe Endy,
Bigg Russ, and AUKA300.
Cheat mode:
Press Turbo (default is Z), Jump
(default is B), and Pass (default is A) to
change the icons below the helmets on the versus screen. The numbers
in the following list indicate the number of times each button
is pressed. After the icons have been changed, press the D-pad
or Analog-stick in the indicated direction to enable the
code. The name of the code and a sound will confirm correct code
entry. Example, to enter 1-2-3 Left, press Turbo, Jump(2),
Pass(3), Left.
| Effect |
Code |
| Allow stepping OB | 2-1-1 Left
|
| Fast turbo running | 0-3-2 Left
|
| Headless team | 1-2-3 Right
|
| Hide receiver name | 1-0-2 Right
|
| Hyper blitz1 | 5-5-5 Up
|
| Infinite turbo | 5-1-4 Up
|
| Invisible | 4-3-3 Up
|
| Invisible receiver highlight | 3-3-3 Left
|
| Night game | 2-2-2 Right
|
| Late hits | 0-1-0 Up
|
| Big head | 2-0-0 Right
|
| Fast passes | 2-5-0 Left
|
| Fog on | 0-3-0 Down |
| Huge head | 0-4-0 Up
|
| Big football | 0-5-0 Right
|
| Blood mode | 2-5-0 Up
|
| No CPU assistance1 | 0-1-2 Down
|
| No first downs | 2-1-0 Up
|
| No head | 3-2-1 Left
|
| No interceptions | 3-4-4 Up
|
| No play selection1 | 1-1-5 Left
|
| No punting | 1-5-1 Up
|
| No random fumbles | 4-2-3 Down
|
| Power-up blockers | 3-1-2 Left
|
| Power-up defense | 4-2-1 Up
|
| Power-up offense | 3-1-2 Up
|
| Power-up speed1 | 4-0-4 Left
|
| Power-up teammates | 2-3-3 Up
|
| Show field goal % | 0-0-1 Down
|
| Show more field1 | 0-2-1 Right
|
| Thick fog on | 0-4-1 Down
|
| Super blitzing | 0-4-5 Up
|
| Tournament mode2 | 1-1-1 Down
|
| Super field goals | 1-2-3 Left
|
| Team big players | 1-4-1 Right
|
| Team big heads | 2-0-3 Right
|
| Weather: clear | 2-1-2 Left
|
| Team tiny players | 3-1-0 Right
|
| Smart CPU opponent3 | 3-1-4 Down
|
| Super passing1 | 4-2-3 Right
|
| Turn off stadium | 5-0-0 Left
|
| Weather: snow | 5-2-5 Down
|
| Weather: rain | 5-5-5 Right
|
1. Two player agreement required.
2. Only in two-player game.
3. Only in one-player game.
Some information in this section was contributed
by Bigg Russ, The Code Master,
and Matt Cathey.
Extra blocker:
Hold Turbo + Jump + Pass while
hiking the ball.
Blocking:
Press A + B to block.
Increase tackling speed:
Quickly and repeatedly press Up + Turbo
+ Pass + Tackle while on defense.
Information in this section was contributed by SJoh161338.
Sound effect:
Hold Up and press A + B + Z
after a play for a bullet sound effect.
Hide plays:
Press Analog-stick Up(2) at the play
selection screen to remove the pointer.
Random team selection:
Press Analog-stick Left + Z at the team
selection screen.
Onside kick:
Score a touchdown, then select free point when the
play screen appears. Then, immediately hold Z + A
+ B + Analog-stick Up. By the way You can do an
onside kick off a 2 point conversion just as when it is done off
a free kick. Press the same buttons when the message "No
Good" or "Good" appears.
Information in this section was contributed by ryne182
and PSelvaggio.
Skip first quarter and third quarter intermissions:
Hold Z + A + B at the end of the
first or third quarters.
Win by losing:
Select season mode and intentionally lose a game by
130 points. Your loss will be counted as a win. Note: This may
not be done in a playoff game.
Quarterback view:
Select a passing play, jump out of bounds, and pass
the ball when out.
Touch back:
Catch the ball in the end zone, then run and jump out
one of the sides. Your player cannot leave the end zone and run
back in and jump out. If he does it is a Safety for the other
team.
Information in this section was contributed by ryne182.
Hint: Helpful tips:
Use the following list of dos and don'ts to help your
game.
Information in this section was contributed by Ben
King.
Do pass to a receiver with no blockers around him for about five
yards to gain major yards.
Don't pass to a receiver that is near the end of the end zone
or near the sidelines; you are likely to go out of bounds and
it will not count.
Do use the spin move when needed.
Don't use the spin move more than two times in a row; you are
likely to fumble the ball when someone tackles you. Use the stiff
arm to decrease the chances of fumbling.
Do run up to a guy to tackle him. Why? Read on...
Don't jump at a guy to tackle him unless you are really close
to him or else he will jump away.
Do use the Sub-Zero play when you are desperate for a firstt down
or attempting to get two points after a touchdown. Run over to
the side where there are not many players using the QB for a 1st
down. For two points, the AI gets tougher so when the ball is
hiked, back up a little then pass to the receiver closest to you
(the one on the far right), then run into the end zone using your
turbo.
Don't use a passing play on a fourth down unless you are a skilled
passer.
Do use the Dog Hook play and pass to the man on the upper left
corner to gain yards (just as long as he's open and away from
the sideline).
Don't pass to anyone else while using the Dog Hook play or else
-- can you say "Interception"?
Do try to knock the receiver out of the way so he does not catch
the ball.
Don't try to jump in front of him because six times out of ten,
you will not catch the ball. Why? It is not that easy to intercept.
Do try to go for the sack before going for the pass interference;
always go for the sack during a field goal.
Don't even think about trying to go for the sack during a punt.
Just go out and catch the ball instead; if the ball goes out of
bounds, that yard line it lands on is where it will played (even
if it is right in front of the end zone), but it will be played
on the 20 yard line if it goes out of bounds in the end zone.
Besides, you will not catch him if you try to sack during a punt.
Hint: Avoid fumbles:
Do not use the spin move when other players are right
next to you.
Information in this section was contributed by Kevin Luptowski.
Hint: Cause more fumbles:
Wait until your opponent's turbo is all the way down,
then hit them at full speed with turbo to increase the changes
for a fumble.
Information in this section was contributed by Strusell Guy.
Hint: Easy passing:
Go to page 2 in the plays to find the "Da Bomb"
play. Use this play to get an easy first down or a last second
touchdown. When using this play, walk backwards when you hike
the ball and press C-Down to have the quarterback jump.
This will help avoid sacks and will him throw farther.
Information in this section was contributed by SOmEgUyNaMeDcRiS.
Use the "Da Bomb" play and throw to your second receiver.
This works with all coverages except for "Man Cover",
in which you either should throw to your first receiver or run
it.
Hint: Easy 90 rating at the end of the
season:
Run the ball most of the time and get good runs. Pass
every once in a while, but try to limit your play selection to
runs.
Information in this section was contributed by John Thompson.
Hint: Always be on offense:
Use the onside kick. When you kick, charge the ball
with turbo. The ball is usually jarred loose and recovered by
the kicking team.
Information in this section was contributed by Strusell Guy.
Strategy guides
from GameFAQs
Saved game files
GameShark codes
Copyright © 1998-2001
Al Amaloo. All rights reserved.
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