Constant fights: Highlight the "Fighting" selection at the
options screen. Then, hold L and press C-Right,
C-Left(2), C-Right, C-Down, C-Up(2),
C-Down, C-Left, C-Right(2), C-Left,
C-Right, C-Left. A line of numbers will appear to
confirm correct code entry. A fight will break out at regular
intervals during the current period.
Multi-player practice mode: Hold A on controllers two, three, and/or four
at the title screen. While those buttons are held, use controller
one to highlight "Practice" and press A.
Quick start: Hold B and press Start at the main menu.
The game will start at the face-off screen with Modano (Team USA)
under your control.
Select opponent: When playing against the CPU, highlight the desired
opponent on the team selection screen and press C-Right(3).
The sound of a click will confirm correct code entry. Note: This
code may not be enabled in Olympic mode.
Forfeit game: Press Start to pause game play. Then hold L
and press C-Left(9) at the options screen. Digit seven
of the "Specials" number will turn to 1 to confirm correct
code entry. When game play is resumed, your team will be losing
1-0 and the clock will be set to 0:00. Note: This code may have
to be entered twice to function correctly.
On-fire goal: Begin game play in arcade mode. Approach your opponent's
goal at an angle with a full turbo meter. Press Shoot +
Pass + Turbo to see a fire truck appear.
Push goalie: Begin game play in arcade mode. Approach your opponent's
goal directly with a full turbo meter. Press Shoot + Pass
+ Turbo to push the goalie into the net and score one point.
Invisible players: Pause the game during the opening face off and select
the replay option. Press L or R to cause a player
to flash. Press Z while the player is flashing to make
him invisible. The entire team can be modified in this manner.
Change player appearance: Press C-Down + R, C-Left + R
or C-Up + R at the options screen. Modify the first
six bits of a 16-bit register to change the game be pressing:
C-Down + R (head size, alters bits 1 and 2) C-Left + R (body size, alters bits 3 and 4) C-Up + R (announcer's voice, alters bits 5 and 6)
Register
Effect
100000
Stocky Players.
010000
Stocky Players, Big Heads.
110000
Stocky Players, Small Heads.
001000
Small Players, Small Announcer.
000100
Large Players, Large Announcer.
000010
Crunched Players, Small Announcer.
000001
Elongated Players, Large Announcer.
110110
Large Players, Small Heads, Large Announcer
010010
Crunched Players, Large Heads, Small Announcer
010101
Large Players, Large Heads, Large Announcer
010001
Elongated Players, Large Heads, Large Announcer
Hint: Fight finishing moves: During a fight, when your opponent is low on health,
hold A + B while rotating the Analog-stick.
Your player will either knock the other man into the ground and
use him as a punching bag, or he may spin and do an uppercut.
Information in this section was contributed by Pinball406.
Hint: Power shot: Press C-Down + A. Note: This only works
if dot is red or white.