Paper Mario
Hint: Unlimited items from trees:
Once you have received a hammer, use it to hit trees.
The tree where you begin gives you an endless supply of acorns
that revive your FP by 3. However, you must go somewhere else
and then go back to receive another acorn. You can also get coins,
Star Pieces, and a weird doll as well.
Information in this section was contributed by LEGOBLOCKHEAD
and LEGOCHESS.
Hint: Colored toads:
The colored toads will run off if you talk to them.
Information in this section was contributed by Missentgo.
To get past the dark colored toads go to Merlin, and instead of
talking to him across his table, go next to him. He says "What?
The colored toads won't let you by?! I'll have a talk with them.".
Go up to them and they will leave.
Information in this section was contributed by Roger DiPaolo.
Hint: Answers to the Bowser questions:
The answers are as follows: "3", "Red",
"Red", "24".
Information in this section was contributed by Missentgo.
Hint: Never-ending hallway pattern:
The pattern to the "Never-ending hallway"
is up, down, up, down, down, up.
Information in this section was contributed by Missentgo.
Hint: Leveling up:
The best way to level up is to find a Bill Blaster.
Kill the Bombshell Bills it shoots out. Do this as much as needed.
You should not get hurt if you jump on then get a first strike.
Information in this section was contributed by PokePack.
When you reach Flower Fields, find an Amayzee Dayzee (the sparkly
one located after you pass the yellow flower gate). Equip every
badge available that increases your attack, making sure you have
the Mega Rush badge and the Power Bounce badge, which lets you
jump on an enemy until you miss a mark. Jump into the thorns nearby
until you have 1 HP remaining, then hit the daisy with your hammer
to start the battle. Use the Power Bounce until the daisy faints,
which should only be a few bounces because you will do about 8
damage the first time, 7 the next, etc. If you fail to kill it
on the first turn, it will most likely run. If not, it will do
20 damage. After you win, you will get 30 to 40 star points, depending
on your level. To fight the daisy again, leave the flower fields
and return. You may want to take a life shroom to heal.
Information in this section was contributed by Jucadkimar
and AbateAL.
You do not need the "power-up" Badges to defeat an Amayzee
Dayzee. Equip yourself with the Dizzy Attack Badge. Then, run
into the Dayzee. You now have two entire turns to defeat it. Use
Parakary's Shell Shot and a Power Smash each turn.
Information in this section was contributed by sheeter.
To gain levels faster, go to Flower Fields. Go to the area where
you need Parakarry to cross over the pit of spikes. Note: You
should have Lakilester by now. At the end of this area, you will
see two Flower enemies. If they are both white, exit and enter
the area until one of them turns gold. If there is already a gold
flower enemy there, then prepare to fight. It has 20 HP, attack
power 20, and defense power 1. Note: There are three things you
must know. You must be extremely skilled with the Action command;
you must equip the "Power Bounce" badge; and you should
use the spell that the witch casts on you in Dry Dry Outpost.
First, use Bombette to initiate a first strike (she does the most
damage). Then, use Mario's Power Bounce attack. If you got a spell
cast on you, there is a chance that your attack power will go
up. If the gold flower enemy is still alive, then use Bombette's
"Bomb" attack. If it is still alive, then you should
hope that it attacks you. If it does not attack, it will run away.
Beware; it does 20 damage and may put you to sleep. If it dies
after using Bombette's Bomb attack, you will get a large number
of star points. The number of star points depends on your current
level. For example, if you are at level 20, you will get 40 star
points. If your level is 21, you will get 39 star points, etc.
It also depends on if you got the spell cast on you. There is
a chance it will double your star points. Also, if it runs away,
exit and enter the area until it returns. If you kill it, exit
Flower Fields and repeat the entire procedure.
Information in this section was contributed by Trashman2035.
Hint: Ultra Leveling party members:
Once you visit Raphael the Raven, you can "Ultra-Level"
your party members. The best one to "Ultra-Level" is
Parakarry, because he learns "Air Raid," which uses
6 (or 8) FP, and deals about 6 damage to each enemy (if you get
to 100% on the "Press Left repeatedly" meter).
Information in this section was contributed by Codemaster.
Hint: Chet Rippo:
Do not trust Chet Rippo -- he will raise one stat and
drop the other two. It is a complete waste of 39 coins.
Information in this section was contributed by CJASlugger2000.
Note: Chet Rippo does cheat you with the first two, but not the
last one. If you chose BP, you will basically gain a level. You
can also regain the health and FP you lost later. It may be worth
doing it at least once.
Information in this section was contributed by GokuKJ1013.
Hint: Reduce damage:
To reduce the damage an enemy gives to Mario, do the
action command while the enemy is attacking. For example, if a
Goomba jumps on Mario, press A immediately before it lands.
Mario will crouch down with his hat over his head, reducing the
damage. If done correctly, the word "Nice" will appear.
Information in this section was contributed by MikeRoChip31.
Hint: More coins:
To get more coins from fighting, wear the Pay-Off Badge.
When you are in a battle and get hurt a lot, you will get more
coins.
Information in this section was contributed by AiRdRaGoN91288.
Go to any area with a fire bar (a rotating bar of fire). The volcano
is the best area for this trick. Jump over it when passes, and
it will spin faster. Soon, it will disappear and leave coins behind.
Information in this section was contributed by pup2dog.
Hop on the Toad Town train to dry Dry Outpost. If you start to
climb Mt. Rugged, you will find the mole, Wacka. Hit him on the
head to get Wacka's Bump. Grab this and continue to go off the
screen. Return and repeat to get more. It will sell for 64 or
50 coins. Note: You may want to use the Spin Attack Badge as it
helps with the moles. Note: This only works for a short time and
will eventually kill Wacka.
Information in this section was contributed by Zach Larson.
Get a rare item (for example, Wacka's Bump, Jammin Jelly or Ultra
Shroom) and go to Tayce T. and let her cook it. You will get more
than the usual amount of coins for it.
Information in this section was contributed by Davina.
Get an Ultra Shroom and a Jammin Jelly. Give them to Tacye T.
and she will give you a Jelly Ultra. Sell it at Boo's Mansion
to get 200 coins.
Information in this section was contributed by Bingomzan.
Get rid of all of your items, then buy ten Dusty Hammers at Dry
Dry Outpost. Sell them at Boo's Mansion. The Dusty Hammers will
cost 20 coins, will be sold for 40 coins.
Information in this section was contributed by pressjr.
Buy as many Volt Shrooms as you can afford. Bring them all to
Tayce T. to turn them into Hot Shrooms. Bring the Hot Shrooms
to the store and sell them. Continue this for more money.
Information in this section was contributed by Joe
and Map42892.
Hint: Defeating enemies or Bosses easily:
This trick allows to you to defeat Bosses easily with
the Power Bounce attack and get well over the occasional 20 or
30 Power Bounces. First, buy and equip the Dodge Master Badge
from Rowf's Badge Shop in Toad Town. It will eventually appear
there, if it is not already present. Then equip the Power Bounce
Badge. Fight an enemy (or boss such as Bowser). You may be able
to get up to 80 Bounces. Be sure to have at least one Power Plus
Badge equipped and have Watt in your party -- she can do 5 damage
with Electro Dash and can also use Turbo Charge to make Mario
stronger.
Information in this section was contributed by ZellDincht4698.
To defeat Bosses easily, you must have Goombario up to at least
Super rank. Fight any tough enemy or Boss, have Mario attack or
do some other task, and have Goombario use his Charge ability.
Use Goombario's charge ability five to eight times in a row, then
do a Headbonk or Multi-bonk to do big damage. Most Bosses will
go down quickly.
Information in this section was contributed by annie518.
To defeat Lava Piranha, Huff n Puff, and Crystal King easily,
get Goombario to Ultra Rank. Then go to one of those Bosses. Keep
charging Goombario, and eventually his attack power will get up
to fifteen. Use Multibonk as much as possible and they will be
defeated easily. Note: When you are fighting Lava Piranha when
you do Multibonk, make sure there is no fire on its head. As soon
as it has fire on its head, switch to Sushie.
Information in this section was contributed by tyler.
Hint: Defeating Amzee Dazees:
Get about three paralyzing items (Stop Watch, Dizzy
Daze, Sleep Sheep, etc.) and ultra rank Kooper. First strike the
Amazee Dazee with a tornado jump. Switch with Kooper then use
Shell Toss. Next, use one of your paralyzing items. This will
keep the Amazee Dayzee from running away. Then, hit it with your
strongest attack until it is defeated.
Information in this section was contributed by Christian Guzman.
Hint: Defeating Anti-Guy:
Have a Lemon Candy when you talk to the Anti-Guy in
the Shy Guy's toybox. He loves Lemon Candy and will trade the
treasure he is guarding for the candy.
Information in this section was contributed by Dan Christensen.
Get a Lemon (from the Oasis in the desert) and a Cake Mix. Take
it to Tayce T.'s to get a Lemon Candy. Give it to Anti-Guy. He
will give you the Power Plus Badge without a fight.
You must have at least 15 FP for this battle. Have Kooper Super-rank
and to the Dizzy Shell attack. If it works, attack him. If he
is about to attack you, switch to Bow and use the Outta Sight
power.
Information in this section was contributed by jordan.gallery.
Hint: Defeating Bowser:
When facing Bowser (both the first and second times),
make sure you have Bombettie in your party. Also have a Plus Power
and a Plus Defense badge. When you enter the battle, use Bombettie's
Bomb (it is only 3 FP and it does good damage). You should do
6 damage in the first battle and 5 during the second. Have Mario
heal himself and use moves that do not use FP. In the second battle,
the Stars help you at the start. When you enter, make sure you
have around 40 HP. Your FP can be down -- do not use any items
to heal your FP. Make sure you save Star Power, use the Elder
Power when Bowser uses his claw attack (it will poison you), and
keep your health up. Bowser's health during the first battle is
only 50, and is 99 during the second.
Information in this section was contributed by Wapplax.
Get to about level 23, have the Deep Focus , +5 FP, +5 HP, and
the Power Jump Badge. Put on the Plus Defense and Plus Power Badge.
Your Hp should be around 40, FP 40, and BP 30. When you fight
him at Bowser Castle, have Watt or Boo at Ultra level. Keep beating
him and when he uses the Star Rod, Mario must use the Star Beam.
The Master is harder than Bowser. When you finish, heal and save
the game.Go all the way up. Keep going straight and go on the
platform. When you fight Bowser again, he has a power-up using
Magic Koopa Machine. Use the same tactics. Later on he will use
the Star Rod, and when you use the Star Beam it will not work.
Then, you will fight Magic Koopa with Twink the Little Star. Every
time you reach Peach's turn, use Focus and keep using it -- you
cannot lose this battle. After defeating Koopa, a speech will
start. You will get the Star Beam upgraded to a Peach Beam. Face
Bowser again, and use the Peach Beam to defeat him. Note: He will
recover 30 HP with the Star Rod.
Information in this section was contributed by RYHNO46.
If you are at a low level when you battle Bowser, use the following
steps. Make Sure you have 2 Deluxe Feasts. To get them, cook Wanka
Bumps with Strange Leaves). Also have 3 Life Shrooms and 5 Repel
Gels. Use at least these badges: Mega Jump, Power Bounce, HP Plus,
FP Plus, Power Rush, Lucky Day, Deep Focus, and Flower Saver.
Use the partner named Watt, as he can penetrate defense. During
the battle, start Mario's turn by using the Repel Gel, and then
use Watt's Turbo Charge. Keep using Mega Jump. or if you can,
keep pressing A at the correct time, every time use Power
Bounce. Bowser has an attack power of 12, Defense of 1, and HP
of 99 so this fight can last a long time. Use Repel Gels whenever
you can. When Bowser uses his Star Rod use the Peach Beam.
Information in this section was contributed by Pikablu925.
You need to hit Bowser 11 times, and you got to hit him with 9
damage.
Information in this section was contributed by Jimmy Ly.
Although it is nearly impossible, with this hint you can beat
Bowser in one turn. All you need are three badges and extremely
good timing. Use the badges Power Bounce, Spike Shield, and Fire
Shield.
Information in this section was contributed by Tim Owens.
Use the following trick to only lose 7 HP when the Bowser uses
his flame breath. Use the Fire Shield and any defensive Shied
on Mario. When you fight Bowser and he uses his fire, block it
and Mario will only get 7 points of damage.
Information in this section was contributed by benjamin snow.
Use the following trick to defeat the second Bowser. Before the
Star Spirits help you, you must have Bombette. Make sure you are
wearing the D-down Jump Badge. First, have Mario use the D-down
Jump. Next, use Bombette's Bomb (the Bomb, Power Bomb and Mega
Bomb all do the same amount of damage). Use those two attacks
again. Bowser will power himself up with his Star Rod. Before
you use your Star Beam, switch to Watt. Then, use the Star Beam.
This will not hurt your health because Peach heals you, but not
Bowser. Next, use Watt's Turbo Charge and Mario's D-down Jump
and make sure it counts. You will do 10 damage. After Bowser attacks
you, use Watt's Electric Dash, which will do 5 damage if done
correctly. Keep using this combination. When Bowser gets down
in the 20s, he will heal himself by 30. Do not give up. Keep trying
and you will defeat him and complete the game.
Information in this section was contributed by Joseph Summers.
To defeat the second Bowser, make sure you have lots of FP (Flower
Power) and are wearing the Mega Jump badge found in Shiver Mountain.
Also, have Watt during the battle. Use Mario's Mega Jump on Bowser
the entire time. Do not use any Star Power until your HP (Heart
Power) is at 10 or less, in which case you would use Smooch. Also
use Watt's Electro Dash the entire time.
Information in this section was contributed by SKB_700.
To defeat Bowser easily, wear all the Power and Defense Badges
you have. Also, put on the Damage Dodge badges, All Or Nothing,
and the Dodge Master and Power Bounce badges. Make sure you also
have the most powerful Jump Charge badge available. After the
first battle with Bowser on top of Magikoopa's machine, Peach
will come to your aid and give the stars a boost. After that,
another battle will ensue. Charge up as much as possible, canceling
out Bowser's Star Rod when necessary. After about four charges
(you may be able to get more, but watch out for Bowser's Shockwave
attack as it cancels all modifiers), use the Power Bounce attack
and jump on him as often as possible. If you are skilled with
timed attacks, you should be able to defeat him after your attack.
If not, it will drop him down to about 20 HP. You should be able
to finish him off from there.
Information in this section was contributed by Jake.
Have one Life Shroom, Jammin Jelly(s), and the Quick Change Badge,
Note: This will not drop his defense. Have D-Down Pound Badge,
Power Bounce Badge, 55/55 HP, 30/30 FP and Lakilester as your
partner. Power jump with Mario. Note: If you lose the power to
jump, use D-Down Pound instead., If you have 9 HP or less, use
Lakilester's Cloud 9. Change to Bombetty and use Bomb. Repeat
this until Bowser uses the Star Rod. Star Beam will not work.
Then fighting as Peach and Twink, you will defeat Kammy Koopa.
Mario will then get Peach Beam, full HP, FP, and SP. As Mario,
use Peach Beam then use Star Storm on the next turn. As Lakilester,
use Cloud 9 on the turn you use Peach Beam. When you run out of
SP, use Power Jump then with Bombetty use Bomb. When Cloud 9 wears
off, use it again. Repeat this until you have 0 FP then use Jammin
Jelly. Note: Save the Life Shroom for Mario when he dies. If you
get 2 SP after it drains, use Star Storm. Repeat this and you
should win. Note: This works for the last fight. Also, press A
every time he attacks.
Information in this section was contributed by Trevor.
Hint: Defeating Crystal King:
You need Fire Flower(s), Watt, the Power Plus Badge,
and a Stone Cap. Use Mario's Jump. Use Watt to attack the Crystal
King. When he clones himself, use the Fire Flower. It will burn
him. When your HP is low, use the Stone Cap. Then, use Watt to
zap away.
Information in this section was contributed by Anthony Matthews.
The Crystal King cannot be hurt with ice, so do not use things
like the Snowman Doll on him. Fill up with a lot of coins. You
will need at least ten Fire Flowers and Kooper will need to know
Fire Shell. Get an extra Fire Flower and an Egg from Mt. Rugged,
take them both to Tayce T. and you will get an Egg Bomb.
Information in this section was contributed by Kyle Boynton.
Use Watt and his electrical attack to paralyze Crystal King. Then,
do Mega Smash to do a lot of damage. Next, use Watt to attack
for 5 or 4 or 3 (whatever upgrade he is at). When he becomes neutral,
paralyze him again and keep using Mega Smash and similar attacks.
Information in this section was contributed by ZacMaster007.
Hint: Defeating General Guy:
Get four or five Wacka Bumps and six or seven Thunder
Rages. When you battle the Xtreme Shy Guys (Stilt and Stack),
do not use anything on them. When you face General Guy, break
the light bulb so that he cannot damage you badly. Then, use the
thunder Rages on him. If you are injured badly, use the Wacka
Bumps. Use your hammer and Watt to break his machine and win.
Information in this section was contributed by YamiMarik675.
On your first turn, use Star Storm. This will destroy the Light
Bulb and damage General Guy. Then, use smack with Bowser. Use
Power Bounce with Mario and if necessary use Outta Sight with
Bowser.
Information in this section was contributed by DaKooLPimP14.
Hint: Defeating Huff n' Puff:
First, use the "Chill Out" power from Muskular,
the Start Spirit. This will turn the Ruff Puff's power to 0; when
they drain Mario's HP, it will be ineffective. Use Lakilester's
Spiny Storm to clear out the Ruff Puff's (but one or two will
form). Hit Huff n' Puff with your strongest attacks and repeat
the Chill Out and Spiny Storm.
Information in this section was contributed by Elizabeth Bitz.
This trick requires the S. Smash Charge. Use Goombario's charge
until he is quite powerful, then use his Multibonk. Also Supercharge
your jump and attack Huff n' Puff with it. To Keep Huff n' Puff
from doing much damage, use Chill Out. You should be able to defeat
him easily in just three or four attacks.
Information in this section was contributed by MetricHound75.
Hint: Defeating Kent C. Koopa:
Use star power "Lulabye", then use Goombario's
charge about seven times. Then, Headbonk or Multibonk. While he
is asleep, use the D-Down Pound attack. Repeat this if he wakes
up.
Information in this section was contributed by Raoul.
Knock Kent C Koopa on his bottom. When you attack him, he will
have two areas of attack, the main body and the tail. Attack him
on the tail for more damage. If you attack in the body, the damage
will go down by about three. The tail will allow you to defeat
him more easily. Also, if you want to protect you and your partner
from his rolling move, use Muskular's Chill Out technique. His
damage will go down, allowing you to do more attacks for a short
period. If this wears off, you would had accumulated enough Star
Energy to continue casting Chill Out.
Information in this section was contributed by MetricHound75.
Have Watt as your partner when you begin a fight against him.
Use the Lullaby Star Power to put Kent C. Koopa to sleep. Then,
have Watt attack him. On Mario's turns have him use Focus. When
Kent C. Koopa wakes up again have Mario use Lullaby again. If
done correctly you should take no damage.
Hint: Defeating Koopa Bros.:
Get rid of all the enemies and get to the part where
the Bullet Bills shoot out of the cannons. After you defeat the
cannons, buy about five or six POW Blocks in Toad Town. You will
also need some Mushrooms. Try your best to upgrade at least one
partner (not Goombario) to super-rank. Use the Bomb about four
or five times (your FP must be high) to defeat the Bowser Costume.
Then, start using the POW Blocks, attacking with yourself and
your upgraded partner. They will be defeated eventually, in about
seven or eight turns.
Information in this section was contributed by YamiMarik675.
Make sure you have two POWs and two Fire Flowers. After you destroy
the Bowser costume, use the POW while they are on top of each
other. They will be struggling to stay that way. Use Bombette
to get them on their backs. Use the Fire Flower. When they get
back to their feet, use the POW. Use the second Fire Flower in
case they are not defeated.
Information in this section was contributed by Rene Campos.
Hint: Defeating: Lava Piranha:
Get the Ice Power Badge, then buy seven or eight Snoman
Dolls. Get some Wacka Bumps or make The Deluxe Feast.,Ultra Rank
Sushi. Use the Squirt on Lava Piranha and the Snoman Dolls. If
you get a chance to attack, use your jump
Information in this section was contributed by YamiMarik675.
For Lava Piranha's first form, start the battle with Chill Out
to reduce the Lava Buds' attack to 1, and the Lava Piranha's attack
to 3. Go for the Lava Buds first, then strike the Lava Pirahana.
To weaken the Lava Buds, use Star Storm. Keep hitting it with
your strongest attacks, but save FP for the next form.
Information in this section was contributed by Elizabeth Bitz.
For Lava Piranha's second form, make sure you have Sushie upgraded
to Ultra-Rank and have a few Syrups for regaining lost FP. When
the Lava Pirahana is on fire, immediately use Sushie's Tidal Wave.
This will cause a heavy amount of damage and will render it powerless
for two turns. Do not use attacks that cost a lot of FP, as you
will need it for Tidal Wave. Refill with the Syrups if necessary.
Information in this section was contributed by Elizabeth Bitz.
Hint: Defeating The Master:
This trick should work for all of The Master's stages.
You will need at least four or five Stone Caps in your inventory,
and Goombario at Ultra Rank. Have Mario use a Stone Cap to turn
him to stone. Mario cannot be damaged in this form. Use Goombario's
"Charge" attack to power him up. When Mario returns
to normal, use another Stone Cap to turn him into stone form again.
Keep powering-up Goombario until his power has risen by at least
+20. Then, use Goombario's "Multibonk" attack on The
Master. If you time the Action Commands just correctly, you should
do a total of over 100 damage.
Information in this section was contributed by PoisonSushi.
Hint: Defeating Tubba Blubba:
Get two or three Thunder Bolts. When you get the Magic
Key and get chased out of the Palace. go to the Heart Box near
the Boo Mansion. Come out to the Wind Mill. Do not attempt to
attack the Hyper Goombas. When you fight the Heart, use your power
bounce repeatedly. When he turns a different color, use Bow's
Outta Sight so it will not hit you. When you defeat it, get out
of the wind mill. You will find Tubba Blubba. Attack with the
thunder bolts you bought to win.
Information in this section was contributed by YamiMarik675.
Buy one Life Shroom and five Mysteries from Boo's Mansion. This
will cost 55 coins. Tubba Blubba's heart has 50 HP. On your first
turn, use Power Jump. Try to use the Action command. Then, use
Bowser's Slap Attack to do up to 4 damage. If TubbaBlubba's heart
charges up, either use a Mystery or Power Jump on the heart and
with Bowser use Out Of Sight. No damage will be dealt to you.
Then, use Refresh to heal 5 HP and 5 FP. Tubba Blubba's heart
will probably attack with a normal move, and you will only lose
about six HP. Keep using Mysteries until you run out, then keep
using Power Jump. Refresh when needed. You might not need your
Life Shroom; sell it at Koopa Village for 30 coins or save it
for later use. Whenever the heart charges up, use Out Of Sight.
Once you defeat Tubba Blubba's heart, you have to beat Tubba Blubba.
He only has 10 HP. Keep using Power Jump or Jump And Slap with
Bowser. It does four damage done correctly.
Information in this section was contributed by monica.
Hint: Defeating TutanKoopa:
Buy about six or seven Thunder Rages and get two or
three Whaka Bumps (at Mt. Rugged). When you face him, use all
the Thunder Rages on him. Do not worry about killing Chain Chomp.
Then, use an Upgraded Parter and pound on him if all the Rages
run out. You will eventually defeat him.
Information in this section was contributed by YamiMarik675.
When you are trying to get the second Star Spirit, you must defeat
TutanKoopa. First, TutanKoopa is going to bring in Chomp. Do not
worry about Chomp if you have 20 HP or more. Use Mario's strongest
attacks to defeat her. When she uses her attack where the ghostly
Chomp makes rocks fall on Mario's head, it is very important to
use the "Action" command to dodge it. It will paralyze
TutanKoopa for a small amount of time. It may also help if you
use Goombario's "Tattle" action to see Tutankoopa's
HP. By doing this, you should be able to defeat Tutankoopa in
about nine turns. However, always remember to keep your HP up.
Information in this section was contributed by Lorena Misculin.
Hint: Blue Station: Power Plus Badge:
Defeat the Anti-Shyguy (the Shy Guy dressed in a gray
suit) in the Blue Station. The Power Plus Badge is inside the
toybox.
Information in this section was contributed by andres aloi.
Hint: Boo's Mansion: Original Mario:
Jump in the vase in Boo's Mansion. When you jump out,
you will be the original NES version of Mario. You cannot leave
the room with this trick on.
Information in this section was contributed by Bear654.
Hint: Boo's Mansion: Fun with Goombario:
As the original Mario, jump on the box and push Goombario
off and run. He should teleport behind you.
Information in this section was contributed by Trevor.
Hint: Bowser's Castle: Triple Anti-Guy
brawl:
In order to do this trick, you must be in Bowser's
Castle where you do the quiz, but you cannot have already done
it previously. For those of you that want a challenge, battle
a 150 HP opponent by going to the second giant Bowser head and
getting three questions wrong. The Bowser door will say "Here
is your horrible reward, a triple Anti-Guy assault!". Make
sure to have three or more Ultra-shrooms.
Information in this section was contributed by SpeedyBoalt.
Hint: Bowser's Castle: Easy Starpoints:
Battle a lot of Gold Bombs to get about 10 Starpoints
per battle.
Information in this section was contributed by RKB22NOW.
Hint: Crystal Palace: Badge warning:
Do not use the two badges you get in crystal palace
(P-Down D-Up and P-Up D-Down) together -- they will cancel each
other out.
Information in this section was contributed by Zing207.
Hint: Desert Oasis: Finding its location:
To find the Desert Oasis go south two times from the
place next to Dry Dry Outpost. There is a lemon and lime tree,
as well as a Super Block, there.
Information in this section was contributed by Chop14.
Hint: Dry Dry Desert: Rare items:
When you enter the Dry Dry Desert, go up one square
and defeat all the enemies there. Then, go to a lone block that
looks as if it has been hit. Hit the block one time to get a Mushroom,
ten times for a Super Shroom, and on hundred times for an Ultra
Shroom.
Information in this section was contributed by Bingomzan.
Hint: Dry Dry Outpost: Red Jar:
To get a Red Jar, go to Dry Dry Outpost and buy a Dusty
Hammer, then a Dried Pasta, a Dusty Hammer, and a Dried Shroom.
Little Mouser will give you a Red Jar. The Koopa in Koopa town
who wants you to do favors for him wants this item.
Information in this section was contributed by wspakk.
Hint: Dry Dry Outpost: Runaway Pay Badge:
Go out of the town. Find the traveling mouse by the
tree. Go up to the next square. Look for the trees in a triangle.
Jump in the middle to get the badge.
Information in this section was contributed by Rene Campos.
Hint Dry Dry Outpost: Quick Change Badge:
After Merlock tells you to, find thebig red palm tree
and run around it until a cloaked mushroom talks to you. From
what he says, go to Merlock's house and enter. Spin jump (or tornado
jump) three times. A Quick Change Badge will appear. It will allow
you to change party members without wasting a turn. Note: Merlock
tells you this in the fourth chapter. If you finish the fourth
chapter before he says this, you can still do the trick.
Information in this section was contributed by Michael Gresko
and andres aloi.
Hint: Dry Dry Outpost: Hidden area:
Find some boxes between two houses. If you go behind
the boxes, you will find a fortune teller. Talk to her to go to
secret area.
Information in this section was contributed by RKB22NOW.
Hint: Dry Dry Outpost: See Whacka:
Ride the train to the Dry Dry Outpost. Go past the
save point. Once you reach the next location, go down, then left.
You should see Whacka. Whack him and he will give you something
called "Whacka`s Bump", which raises your hearts. You
can also sell it for 64 coins or you can turn it into a delicious
meal.
Information in this section was contributed by RKB22NOW.
Hint: Dry Dry Ruins: Finding its location:
After you give the mysterious sheik a few items, he
will tell you what it will take for him to reveal some very valuable
information. Go to the Desert Oasis and bring him a lemon. Sheiks
advice tells you to go to the shop in Dry Dry Outpost. Purchase
a Dried Shroom, and then a Dusty Hammer. Little Mouser (seller)
will take it as a sign that you know Moustafa "The Descendent
Of The Ruins Builders". This will lead him to revealing Moustafa's
whereabouts. The game that you play by giving the lemon to Sheik
and buying unpopular items at Little Mouser's will leave Sheik's
house unguarded. Enter the house and walk to the right. You will
exit through the side of the building, giving you access to a
pile of crates. Climb up on the roof, then move to the left and
make your way to the second floor of Moustafa's place. Sheik's
biggest secret is that he is Moustafa in disguise. When the Mouse
Of Mystery reveals his true identity to you in his second floor
home, he will also entrust you with the real information about
Dry Dry Ruins and an item that will allow you to find the ruins
in Dry Dry Desert -- the powerful Pulse Stone. Take the stone,
then stock up on goods, spell's, and curses from Merlee in Dry
Dry Outpost. Begin your journey to the ruins. The Pulse Stone
can zero in on the location of the ruins. Go four times west (counting
the part of the desert that you are on), four spaces north (counting
the part of the desert you are on), and move over two spaces (counting
the part of the desert you are on).The closer you are to the ruins,
the faster the stone will pulse. When you reach a rock that has
a distinct pulse stone-shaped hole,. place the stone in it. The
ground will shake and Dry Dry Ruins will rise from the sand.
Information in this section was contributed by Christopheris.
Hint: Flower Fields: Flower Saver Badge:
Throw a blue berry into the well.
Information in this section was contributed by andres aloi.
Hint: Flower Fields: Happy Flower Badge:
Go to Flower Fields. In one of the paths are three
pinkish trees. Hit them in this order to get a free Happy Flower
Badge: middle, right, left.
Information in this section was contributed by HoLyDeViL Gal.
Hint: Flower Fields: Easy coins:
Equip both the Money Money and Pay Off badges. Fight
one of the bees and wait until you have low hearts. Then, fight
and kill them. They should leave lots of coins.
Information in this section was contributed by pacman.
Hint: Forever Forest: Getting to Boo's
Mansion:
Take two paths left or right (it does not matter which
way). Go one path left. Go one path left. Go one path right. Go
one path left. Go two paths right. You should see a sign which
reads "If you have business with Boo's Mansion head this
way" or something similar.
Information in this section was contributed by cooldude.
Hint: Koopa Brother's Fortress: Finding
it:
After getting past the Dark Colored Toads, go east
to Koopa Village. Walk to the central part of the village. Go
to the Blue Turtle Shell house and open the door. A Koopa will
appear, and he will be delighted to meet you. He will ask you
for a favor. You must get his turtle shell back from the Fuzzies.
Go into Kooper's house and follow the Fuzzie out the back door.
You will soon be face to face with the Fuzzie. He will make you
play a game of hide and seek. Since you are the seeker, you have
to learn where the Fuzzie went by seeing where it lands. There
will be three rounds, and the Fuzzie's agility increases each
round. After you win he will hand over the shell. Then, walk slightly
to the left and Kooper will run up, saying that he finally had
to take a stand and get his shell back. After you give it to him,
he asks if he can join you on your journey. Answering "Yes"
is recommended. Now that Koopers is in your party, he has some
useful techniques. One of the most important for this part of
your journey is to press C-Down to have Kooper curl up
and slide under you. You will automatically kick it, shooting
it out and it returns to you. This is very useful for item or
switches that you cannot reach. Return to the place between Toad
Town and Koopa Village. At that the sign that previously read
"Sorry Mario, no passing", is now a block with a question
mark. Jump up and hit it. A blue switch will appear on the other
part of the stream. Use the Kooper kick technique to hit the switch.
Go east to reach Koopa Brother's Fortress.
Information in this section was contributed by Roger DiPaolo.
Hint: Koopa Brother's Fortress: FP Plus
Badge:
Bomb a wall that is to the left of Koopa Brother's
Fortress, then go inside the tube. After that, go right to find
it.
Information in this section was contributed by andres aloi.
Hint: Koopa Brother's Fortress: Hit points:
Go to the fork between the Koopa Brothers Fortress
and Koopa Village. Take the route to the Koopa Brothers Fortress
and find the three blue moles. Run around the mole just behind
the sign. Strange music will play, just as in Super Mario Brothers
3 when you get the star, and little hearts will shoot out.
This only works with the first mole. Behind the third mole (farthest
from the sign) is Honey Syrup, which restores 5 HP.
Information in this section was contributed by Laboratoryboy.
Hint: Koopa Town: Original Mario music
and hints:
Go to Koopa Town. Enter the third house in the first
area (with a tanning Koopa inside). Listen to his radio for "Golden
Oldies" to hear music from the original Mario game and "Information"
for hints for this game.
Information in this section was contributed by Aaron Castle.
Hint: Koopa Town: Three Star Pieces:
You can get three Star Pieces for helping the oldest
Koppa In Koppa Town. Keep helping the old Koppa four or five times
in a row and he will give you a Star Piece. Repeat this until
he stops asking for favors.
Information in this section was contributed by AiRdRaGoN91288.
Hint: Lava Lava Island: Finding treasure:
Use your partner Watt's power near the plants that
ring like bells. There is almost always hidden treasure near them.
Information in this section was contributed by Zing207.
Hint: Lava Lava Island: Easy coins:
Go inside the volcano. When you see the chain of flames
that goes around in circles, get very close and start to jump
over it as it turns.
Information in this section was contributed by Patrick Wensel.
Hint: Lil' Oinks Farm: Items:
To the south of Toad Town, near the train station,
lies the Lil' Oinks Farm, Where you can get items ranging from
the stupid Dried Shroom, to the Amazing Ultra Shroom. Hit the
rectangular block underneath the giant pig, pay ten coins, and
hit the egg with a hammer and a Lil' Oink is born! If you want
full descriptions of each kind, talk to the toad next to the pen
each time a new Lil' Oink enters. When eleven Lil' Oinks are in
the pen, the first leaves, dropping an item. You can grab these
items, but think carefully before going into the pen and grabbing
it. When you enter the pen, all the Lil' Oinks run away. This
is the only way to get lots of Jamin' Jellies and Ultra Shrooms.
Although there are more ways, but this provides an endless supply
if you can pay such high prices for it. The following is a list
of the Lil' Oinks, and what item they leave behind.
Information in this section was contributed by Jpdrew1.
Black: Dried Shroom
Flower: Maple Syrup
Gold: Ultra Shroom
Pink: Fire Flower
Question Mark: Repel Gel
Shroom: Life Shroom
Silver: Jammin' Jelly
Tiger: Thunder Rage
White: Super Shroom
Hint: Mario's House: Luigi's secret diary:
Once you have the Super Boots and/or the Ultra Boots,
go into Mario and Luigi's bedroom in Mario's house. You will see
a square of boards facing the wrong direction. Do a special jump
(press A while in the air) to go into the basement. Look
at the book on the table to find Luigi's diary.
Information in this section was contributed by Codemaster.
Hint: Mario's House: Fun with Goombario:
Go into the basement and jump out. Make sure Goombario
stays. Jump around the kitchen and Gombario will follow your steps.
Go into the basement. Goombario will stand outside of it. Go out
and he will go in.
Information in this section was contributed by Trevor.
Hint: Mt. Rugged: Whacka's Bump:
Go in to Mt. Rugged. About two screens after you find
Parakarry, the path will split slightly. Go down and then left.
You will find a dead end and a strange little blue "mole"
named Whacka. He should tell you that it is a nice day or something
similar. Hit him with the hammer and he will say "Ouch don't
hit me" and go underground. A Whacka's Bump will pop out.
Whacka's Bump restores 25 HP and 25 FP. Go to the next screen,
then repeat the process. You should be able to get about seven
or eight of them. After this, he will never return.
Information in this section was contributed by BusRolledOnMe
and Matbencat.
Hint: Pleasant Path: Unlimited hearts:
Find the split on Pleasant Path where one direction
leads to the Koopa Bros. Fortress and the other leads to Koopa
Village. Keep running around the striped pole next to the sign
to get hearts.
Hint: Shiver City: Attack FX E Badge:
Go to where the mayor lives. Enter the first house
and go up to the top. When you are on the board, go to the window.
A "!" will appear. Press A and the window will
open. Get Parrikary and fly to the next house. Go through the
first window and go down the stairs. Open the chest to find the
Attack FX E Badge.
Information in this section was contributed by doreen white.
Hint: Shiver City: Toad without parka and
earmuffs:
Go to the Toad House. When you go inside, take a nap.
When you wake up, get the Iced Potato, and then press Start.
Then, press Start again. The Toad will no longer be wearing
the parka or the earmuffs. This trick also works at the Toad House
in Starborn Valley.
Information in this section was contributed by The GameWizard.
Hint: Shiver City: Mushrooms:
After defeating the Crystal King and you go back to
Shiver City, stay at the mushroom house. When you wake up, there
will be a lot of mushrooms, and an Ultra Mushroom.
Hint: Toad Town: Free predictions or hints:
To get free predictions from Merlon or hints from Merlovlee,
save in Toad Town before you get the predictions. Get all the
information you want, then turn off the game and resume at your
save point. You will now know the hints without paying a single
coin for them.
Information in this section was contributed by Bear654.
Hint: Toad Town: Cheaper Life Shrooms:
After opening all the pipes in Toad Town's sewer and
giving the cookbook to Tayce T., go to Boo Mansion and buy a Super
Shroom for 13 coins. Then, go to Koopa Village and find a Koopa
Leaf in one of the bushes. Return to Toad Town and have Tayce
T. use those two ingredients. You will get a Life Shroom for only
13 coins instead of 40 or 50.
Information in this section was contributed by Tim Owens.
Hint: Toad Town: Free coins:
Buy a lot of Volt Shrooms at any store and bring them
to Tayce T. at Toad Town. Have her cook one Volt Shroom, then
sell it. You will spend 10 coins to buy it, but when cooked can
be sold for 15 coins. Repeat this process to get a profit of 5
coins each time.
Information in this section was contributed by WarSkier.
Hint: Toad Town: Mini-games:
In Toad Town, after you defeat the Koopa Bros., go
south two screens. When you enter this area, immediately go left
to find a lone tree. Hit it with the Hammer, and a pipe will fall
out. If you have a Silver or Gold Credit and 10 coins you can
go down to play games.
Information in this section was contributed by Aaron Castle.
Hint: Toad Town: Blue tubes for fast travel:
Once you get the Super Boots and/or The Ultra Boots,
go into the Tube labeled "Private" in south Toad Town.
Once there, defeat the Bloopers and switches will appear. Hit
them and blue tubes will appear to various places in the game.
Information in this section was contributed by Codemaster.
Hint: Toad Town: Defeat Shyguys and enter
the toy box:
Go to the house in Toad Town with nothing in it except
bed sheets and crates. Go to the wall and a "!" will
appear above your head. Press A and the wall will open.
Bounce on the spring and you will go to Shyguys' Hideout. You
can give back the stolen items by fighting the Shyguys with items
above their heads. You will get the item if you win. You need
all the items to complete toy box and the invasion of Shyguys
in Toad Town.
Information in this section was contributed by KM10291.
Hint: Toad Town: Free games:
Save the game in Toad Town. Go to the playroom through
the pipe at the south end of town, enter the pipe, and pay the
10 coins. Play until you are satisfied. Then, reset the game and
resume the saved game. You will still have the coins.
Information in this section was contributed by cct42menu.
Hint: Toad Town: Hammer Throw Badge:
Hit the tree at the west entrance to Toad Town. Jump
on the trampoline and go right there to find a treasure that has
the badge
Information in this section was contributed by andres aloi.
Hint: Toad Town: Avoid losing FP and BP:
Do not go to the man that is standing next to the shop
in the lower half of Toad Town. If you do he decreases FP and
BP if you upgrade your HP.
Information in this section was contributed by Daney Broyles.
Hint: Toad Town: Li'l Oinks:
if you go through Toad Town, you will encounter a barn.
Hit the button and the machine will spit out an egg. Break the
egg with your hammer. A Li'l pig will appear and jump in the cage.
Do this ten more times and the first pig will run away. When this
happens, it leaves behind an item. Make a gold or silver pig run
away, and the gold will leave behind a Ultra Shroom, while the
silver will leave behind a Jammin' Jelly.
Information in this section was contributed by Racer12JJH.
Hint: Tubba Blubba's Castle: Sneak past
guards:
The Slow Go Badge is very helpful in Tubba Blubba's
Castle. When you have it on, you can get past the sleeping guards
without waking them up and battling.
Information in this section was contributed by Bear654.
Hint: Tubba Blubba's Castle: Mega Rush
Badge:
Move the clock, then scale the room until you get to
a secret door. This leads to a dark room that contains the Mega
Rush Badge.
Information in this section was contributed by andres aloi.
Hint: Tubba Blubba's Castle: Secret room:
There is a small grandfather clock in the room where
there is a Clubba sleeping in front of a locked door . Push it
from the right and it will reveal a secret door. Go in to enter
a very untidy room.
Hint: Volcano: Defeating Lava Piranha:
At the start of the fight, equip the Ice Badge to do
more damage. Press A repeatedly to do even more damage.
Information in this section was contributed by Matthew Laker.
Hint: Yoshi Island: Defeating the Boss:
Use Sushie for your partner. Use Tidal Wave to paralyze
them when they have flames on their head.
Information in this section was contributed by AiRdRaGoN91288.
Hint: Recipes for Tace T.:
Information in this section was contributed
by Tonya1583, ZacMaster007,
and kpowell.
Apple Pie: Cake Mix + Apple
Big Cookie: Cake Mix + Blueberry
Bland Meal: Fire Flower + Mushroom
Cake (15 FP): Cake Mix
Dizzy Dial (Battle Effect): Strange Leaf
Electric Pop: Electric Mushroom + Cake Mix
Fire Posp: Cake Mix + Fire Flower
Fire Soup: Fire Flower
Fried Shroom (6 HP, 2 FP): Mushroom + Super Shroom
Honey Candy (20 FP): Honey Syrup + Cake Mix
Honey Ultra (50 HP, 5 FP):Ultra Shroom + Honey syrup
Hot Mushroom: Pink Mushroom + Dried Shroom
Hot Shroom (15 HP, 5 FP): Electro Shroom + Mushroom + Super Shroom
Jelly Shroom (5 HP, 50 FP): Mushroom + Jammin Jelly
Jelly Super (10 HP, 50 FP):Super Shroom/Electro Shroom + Jammin
Jelly
Jelly Ultra (50 HP, 50 FP):Ultra Shroom + Jammin Jelly
Kooky Cookie (15 FP; battle effect):Koopa Leaf/Maple Syrup + Cake
Mix
Koopa Salad: Pasta + Koopa Leaf
Koopa Tea (7 FP): Koopa Leaf
Lemon Candy (5 HP, 15 FP): Lemon + Cake Mix
Life Shroom (10 HP; battle effect): Super Shroom + Strange Leaf
Lime Candy (20 FP): Lime + Cake Mix
Maple Super (10 HP, 10 FP):Super Shroom/Electro Shroom + Maple
syrup
Maple Ultra (50 HP, 10 FP):Ultra Shroom + Maple Syrup
Nutty Cake (10 FP): Goomnut + Cake Mix
Rotten Egg Bomb: Egg + Fire Flower
Shroom Cake (10 HP,10 FP): Mushroom/Super Shroom + Cake Mix
Strange Cake (Battle effect):Strange Leaf + Cake Mix
Super Soda (5 FP; battle effect): Honey Syrup, Maple Syrup
Note: if you give Tayce T. "Mystery?", she will make
a random item, which is sometimes good and sometimes mistakes.
Information in this section was contributed by kpowell.
Hint: Recipe trouble:
If you are having trouble making things, experiment.
Most people learn the ingredients and are afraid they cannot get
them, such as Strange Leaf, or an item later in the game. Also,
Egg, a vital item in Egg Missile, can be found near the train
station on Mount Rugged. Jammin' Jelly can be found from Silver
Piggies.
Hint: Recommended partners for Star Spirit
battles:
Information in this section was contributed
by Tim Owens.
Koopa Bros.: Bombette
Tutankoopa: Parakarry
Tubba Blubba: Bow
General Guy: Watt
Lava Piranha: Sushie
Huff 'n' Puff: Sushie
Crystal King: Kooper
Hint: Star Piece by delivering mail:
Complete the game after getting all the letters you
found for Paratrooper. Mail all the letters to get a Star Piece.
Information in this section was contributed by AiRdRaGoN91288.
Hint: Expose hidden Star Pieces:
You can expose the Star Pieces that are under the hidden
panels on the ground by Ground Pounding near them. However, it
is easier to do this once you have the Ultra Hammer. Run around
and hit the ground in various places. If you are getting close,
you will see the panel bounce into the air, and when you hit the
spot, you will get the Star Piece.
Information in this section was contributed by Jscschmitz.
Hint: Deluxe Feasts without Whacka's Bump
and Strange Leaf:
Note: You must be in Chapter 8 for this trick. Give
the Recipe Book to Tayce T. in Chapter 4 (Shy Guy's Toy Box).
Make your way to Chapter 8 in the Ice City and get a Iced Potato,
located in the Toad House. Use the warp pipes in the sewers to
get to Dry Dry Desert. Get a Dried Shroom in the shop. Get a Life
Shroom by any desired method (such as at Bowser's Mansion). Go
to Tayce T.'s home in Southern Toad Town. Have her combine the
Life Shroom and the Dried Shroom to get a Shroom Steak. Have her
cook the Iced Potato only, and get a Potato Salad. Have her combine
the Shroom Steak and the Potato Salad to make a Deluxe Feast.
Information in this section was contributed by J-Dog.
Hint: Use bomb ability without using FP:
First, have Bombeete out and get close to a enemy.
Then, use her bomb ability. You will start a battle, but your
FP is still the same.
Information in this section was contributed by Picapiedrauno.
Hint: Enter Princess Peach's room:
Talk to the guard guarding Peach's room five times
and he will let you in. If you talk to him again, he will say
"I envy you Mario".
Information in this section was contributed by WizKid0827.
Hint: Happy Heart Badge:
You can use the Happy Heart Badge to regain 1 life
every turn. The more Happy Hearts are active, the more life you
receive. Note: This also works with Happy Flower Badge. One Happy
Heart is located on the tree where you find the big raven.
Hint: I Spy Badge:
Return the calculator Shy Guy's stole to Rowf the Badge
Shop owner.
Information in this section was contributed by andres aloi.
Hint: Lucky Day:
To get Lucky Day, you will get three letters in Chapter
2. One, to Goompapa, will result not in a Star piece, but another
letter. This is a chain letter. Keep finding them. The following
are some places for the difficult ones: Fishmael is the person
at the dock. Miss T is the orange Toad near the Dojo. Dane T.
is the little red Toad near the train station. Frost T. is the
green-blue Toad at Starborn Valley. Go back to Gommpapa when you
deliver Frost T's to get Lucky Day, which is an upgraded version
of Pretty Lucky.
Hint: Star Badge:
Collect all other badges.
Information in this section was contributed by ThomasIsGohun.
Hint: Silver and gold credits:
In order to receive a silver credit, do all the favors
that Koopa Koot asks. If you continue to do more favors for him,
you will eventually receive the gold credit. Credits are to be
used in Toad Town to play games.
Information in this section was contributed by Izzy.
Hint: Easy Coins:
Get a Mushroom from Dry Dry Outpost for three Coins,
and two Koopa Leaves from Koopa Village for free. Then, cook a
Koopa Leaf and Mushroom to make a Voltshroom. Next, cook a Voltshroom
and A Koopa Leaf to make a Lifeshroom. You can sell the Lifeshroom
for 50 Coins.
Information in this section was contributed by jas.
Hint: Hidden door:
Collect all four magical seeds and plant them in the
flower garden. A door will appear.
Information in this section was contributed by NJO1991.
Hint: NES Super Mario Brothers
music:
When the starting screen of a chapter appears,
wait for a few seconds after the song. The game will then play
the song from Super Mario Brothers on the NES.
Information in this section was contributed by MMMOST55
and Zachary Parker.\
Glitch: Reappearing partner:
In Toadtown Tunnels after Chapter 3, try to jump over
the hole that was originally marked with an X board. You will
make it sometimes, and if you do, your partner will not. After
about two seconds, your partner will reappear directly behind
you. Note: This does not work with Parakarry or LakiLester.
Information in this section was contributed by Lawrence Depaoli.
Glitch: Partner trapped behind door:
Go to the door at the inn at Star Haven. Once in awhile,
when your partner closes the door, he will close it on himself.
After about two seconds he will go through the wall.
Information in this section was contributed by Lawrence Depaoli.
Glitch: Partner in the ground:
At Star Haven, go all the way up the stairs until you
reach a house (not the one you sleep in, but the one with a star
that only talks). Do not open the door. Instead, run down the
stairs and open the door to the inn as fast as possible. If done
correctly, your partner will not step up and will instead walk
through the floor. Note: This does not work with partners that
"float". Note: You must be wearing the Speedy Spin Badge
for this to work.
Information in this section was contributed by Lawrence Depaoli.
Glitch: Slow Sushie:
Switch your partner to Sushie. Press C-Down
anywhere except on a brown platform (where you use her ability).
She will still move, but very slowly.
Information in this section was contributed by Jim.
Glitch: Watt:
Go to a Super Block and highlight Watt. The description
will read "He will learn
". Pause game play and
go to "Party Members". It will read "She can produce
ample electricity". Thus Watt is described as both male and
female.
Information in this section was contributed by IceMandeluxe.
Glitch: Get carried as guard:
Once Princess Peach gets the changing parasol, use
it to sneak out of the room and go up to the room where Mario
fought Bowser. There should be a guard there. Use the parasol
again to change back to Peach, then just before he turns around,
use the parasol again and the "You got caught" should
happen anyway (if timed correctly). The guards will then carry
you as a guard standing up back into your room. You should be
able to leave the room as if nothing happened.
Information in this section was contributed by Matt Leonen.
Strategy: by HMKing
Strategy: by Jordan Kay
Strategy: Bosses: by Mountaindewking001
Strategy: Badges pieces: by Vivi Orunitia
Strategy: Star pieces: by Vivi Orunitia
Strategy guides
from GameFAQs
Published strategy guides: Paper Mario Official Strategy Guide
Published strategy guides: Paper Mario: Prima's Official Strategy Guide
GameShark codes
Copyright © 2001-2007
Al Amaloo. All rights reserved.
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