Perfect Dark
DK Mode:
Successfully complete the Chicago: Stealth level under
the Agent, Special Agent, or Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.
Note: When this cheat is enabled in solo mode, the guards' weapons
will be twice as big.
Information in this section was contributed by msswim7.
Small Jo:
Successfully complete the G5 Building: Reconnaissance
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Small characters:
Successfully complete the Area 51: Infiltration level
under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.
Team heads only:
Successfully complete the Air Base: Espionage level
under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.
Big head mode:
Successfully complete the Chicago Stealth level under
the Agent difficulty setting.
Information in this section was contributed by David Couch.
Play as Elvis:
Successfully complete the Area 51: Rescue level with
a time less than 7:59 under the Perfect Agent difficulty setting.
Information in this section was contributed by RedDog221.
Slow motion single player:
Successfully complete the dataDyne Research: Investigation
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Invincibility:
Successfully complete the Area 51; Escape level with
a time less than 3:50 under the Agent difficulty setting.
Information in this section was contributed by RedDog221.
Cloaking/Invisibility:
Successfully complete the G5 Building: Reconnaissance
level with a time less than 1:40 under the Agent difficulty setting
or load a Perfect Dark Game Boy Color version file. Enable
the "Unlimited ammunition" code as well to have the
cloak last indefinitely.
Information in this section was contributed by RedDog221.
Deploy the camspy just outside where it has to go, but leave it
there. Place the door decoder where it goes, then immediately
switch to the Camspy and fly it in the room. Watch the entire
cinema. By the time it is done, the safe door will be completely
open, and the wait time will not be added to your mission time.
Information in this section was contributed by Farfecknouggen.
When you begin, you will be in a room with two cloaked guards.
Finish them quickly and take the last guard's keycard. Go through
the door and kill the guard that should be waiting for you outside.
Go into the next garage bay and the lights will go out when you
reach the glass dividers. The four guards in there need to be
eliminated, and you will need the last guard's keycard. Eliminate
the next four guards quickly so they cannot hit the alarm. Go
to where you need to launch the Camspy for Objective 1. Go down
as far as you can and get into the overhead duct work. Just before
you jump down and surprise the guards that are waiting, launch
the Camspy but do not send it in yet. Jump down and kill the guards
before they hit the alarm and go to where the safe is located.
When you put the door decoder on the machine, immediately switch
to the Camspy and send it in. You will hear a voice saying "Intruder
alert, all security to the vault" while the intermission
sequence starts. Watch the entire sequence and when it is over
the vault will be unlocked and open. Grab Dr. Caroll and leave
the room, blasting through the guards. You will then hear Daniel
Carrington tell you to stand back to blast open the door. Go through
to end the level.
Information in this section was contributed by Justin Derosier.
Marquis of Queensbury rules:
Successfully complete the dataDyne Central: Defection
level with a time less than 1:30 under the Special Agent difficulty
setting.
Information in this section was contributed by RedDog221.
Jo shield:
Successfully complete the Deep Sea: Nullify Threat
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Super shield:
Successfully complete the Carrington Institute: Defense
level with a time less than 1:45 under the Agent, Special Agent,
and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.
Enemy shields:
Successfully complete the Carrington Institute: Defense
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Enemy rockets:
Successfully complete the Pelagic LL: Exploration level
under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.
Perfect Darkness difficulty setting:
Successfully complete the Crash Site: Confrontation
level under the Agent, Special Agent, and Perfect Agent difficulty
settings. Alternately, successfully complete all solo missions
in under the Perfect Agent difficult setting.
Information in this section was contributed by RedDog221
and David Couch.
Bonus missions:
Successfully complete the indicated task to unlock
the corresponding bonus mission.
Maian SOS: Successfully complete all solo missions under the Special
Agent or Perfect Agent difficulty settings.
Mr. Blonde's Revenge: Successfully complete all solo missions
under the Agent, Special Agent, or Perfect Agent difficulty settings.
War!: Successfully complete all solo missions under the Perfect
Agent difficulty setting.
Rocket launcher (Jo in solo mode):
Successfully complete the dataDyne Central: Extraction
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Sniper rifle (Jo in solo mode):
Successfully complete the Carrington Villa: Hostage
One level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Superdragon (Jo in solo mode):
Successfully complete the Area 51: Escape level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.
Laptop gun (Jo in solo mode):
Successfully complete the Air Force One: Anti-Terrorism
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Phoenix (Jo in solo mode):
Successfully complete the Attack Ship: Covert Assault
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Go to the level Pelagic ll level. As soon as you start, Elvis
should be there. Turn around, shoot him, and kill him. Pick up
his Phoenix. You will fail the mission, but the Phoenix will now
be unlocked.
Information in this section was contributed by ACIDKLOWN.
Psychosis gun (Jo in solo mode):
Successfully complete the Chicago: Stealth level with
a time less than 2:00 under the Perfect Agent difficulty setting.
Information in this section was contributed by RedDog221.
As soon as you start, punch out the guard and the CIA agent. Run
through the door to the FBI agent and punch him out. Run to the
alleyway on the right. Punch out the guard and the two CIA agents.
Pause game play and take out your gun. Kill the FBI agent through
the door. Push the dumpster on the wall to reveal the explosive
canisters. Shoot the canisters and blow them up. When the dumpster
is blown up, take the white briefcase. Shoot the guards. Run through
the door. Run through the door on your immediate left. Throw a
Tracer Bug on the Limo. Go to the storm drain. Get the Remote
Mine. Run back to the room with the fire escape. Go to the fire
escape and kill the two guards. Throw a Remote Mine on the door.
Run to the bottom of the fire escape. Make sure there are no guards
nearby, then take out your Bomb Spy. Move your Bomb Spy to the
car port. Blow up the guards with the Bomb Spy. Run to the carport
to complete the mission.
Information in this section was contributed by Xtremelp.
Trent's Magnum (Jo in solo mode):
Successfully complete the Crash Site: Confrontation
level with a time less than 2:50 under the Agent difficulty setting.
Information in this section was contributed by RedDog221.
To do this easily, strafe/run forwards towards the distress beacon.
As you approach, shoot the left then the right trooper in the
back with your Falcon 2. Pick up the K7 off the right trooper
and turn on the beacon. About turn and pick up the other K7. Run
straight ahead and turn right at the corner. Keep running as you
shoot the three men coming towards you. At the junction, turn
right and run down the ice slope. Pause, select the K7, and turn
on your President scanner. Run into the dark and take the right
hand turn. Run straight towards the light in the distance. The
clone should be in the clearing. Keep running as you waste him
and the blondes. Follow the tunnel and head for the far wall.
Go into the small hole in the wall and follow the tunnel. As you
emerge, there will be two robots in front of you and two more
around the corner on the right. Waste them and shoot Trent in
the back to make him run. Run past the President and up the path.
Turn right at the first hole in the wall and get through the tunnel.
On the other side, run slightly to the right and under the big
arch, then turn slightly left again and straight to Elvis. The
President should follow shortly in time to unlock the cheat.
Information in this section was contributed by Emil S..
Farsight (Jo in solo mode):
Successfully complete the Deep Sea: Nullify Threat
with a time less than 7:27 under the Perfect Agent difficulty
setting.
Information in this section was contributed by RedDog221.
Classic weapons (Jo in solo mode):
Win all golds on the firing range to unlock the PP9I,
CC13, KLO1313, KF7 Special, ZZT, DMC, and RC-P45.
Information in this section was contributed by RedDog221.
Classic sight:
Successfully complete the dataDyne Central: Defection
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Information in this section was contributed by RedDog221.
Unlimited Laptop gun ammunition:
Successfully complete the Air Force One: Anti Terrorism
level with a time less than 3:55 under the Perfect Agent difficulty
setting.
Information in this section was contributed by RedDog221.
Hurricane Fists:
Successfully complete the dataDyne Central: Extraction
level with a time less than 2:03 under the Agent difficulty setting
or load a Perfect Dark Game Boy Color version file.
Information in this section was contributed by RedDog221.
Unlimited ammunition:
Successfully complete the Pelagic LL Exploration level
with a time less than 7:07 under the Special Agent difficulty
setting.
Information in this section was contributed by RedDog221.
Unlimited ammunition no reloads:
Successfully complete the Air Base Espionage level
with a time less than 3:11 under the Special Agent difficulty
setting.
Information in this section was contributed by RedDog221.
X-Ray scanner:
Successfully complete the Area 51 Rescue level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.
R-Tracker:
Successfully complete the Skedar Ruins: Battle Shrine
level under the Agent, Special Agent, and Perfect Agent difficulty
settings or load a Perfect Dark Game Boy Color version
file.
Information in this section was contributed by RedDog221.
All guns in Solo mode:
Successfully complete the Skedar Ruins: Battle Shrine
level with a time less than 5:31 under the Perfect Agent difficulty
setting or load a Perfect Dark Game Boy Color version file.
Information in this section was contributed by RedDog221.
Alien (Buddies):
Successfully complete the Attack Ship: Covert Assault
level with a time less than 5:17 under the Special Agent difficulty
setting.
Information in this section was contributed by RedDog221.
Hit And Run (Buddies):
Successfully complete the Carrington Villa Hostage
One level with a time less than 2:30 under the Special Agent difficulty
setting.
Information in this section was contributed by RedDog221.
Hot Shot (Buddies):
Successfully complete the Area 51 Infiltration level
with a time less than 5:00 under the Special Agent difficulty
setting.
Information in this section was contributed by RedDog221.
Pugilist (Buddies):
Successfully complete the DataDyne Research-Investigation
mission with a time less than 6:30 under the Perfect Dark difficulty
setting.
Information in this section was contributed by Knicks33.
Velvet Dark always available (Buddies):
Successfully complete the Datayne Research Investigation
level under the Perfect Agent difficulty setting with a time less
than 6:30.
Information in this section was contributed by RedDog221
and Michael Galloway.
Mr. Blonde's Revenge mission:
Successfully complete all solo missions under the Agent,
Special Agent, or Perfect Agent difficulty settings.
Information in this section was contributed by Mark Couch.
Maian SOS mission:
Successfully complete all solo missions under the Special
Agent or Perfect Agent difficulty settings.
Information in this section was contributed by David Couch.
War! Mission:
Successfully complete all solo missions under the Perfect
Agent difficulty setting.
Information in this section was contributed by David Couch.
Perfect Darkness difficulty setting:
Successfully complete all solo missions under the Perfect
Agent difficulty setting.
Website passwords:
To get into the "Agents only" area at the
game's website at www.carringtoninstitute.com,
enter "solaris" as a username and "pal32ver21z"
as a password. In the "Restricted" area of the game's
website at www.datadyne.com,
enter "JamesTann07" as a username and "8CR31D29"
as a password.
Information in this section was contributed by Xtremelp.
More multi-player levels and weapons:
Successfully complete the challenges in single player
mode to unlock new multi-player levels and weapons.
Information in this section was contributed by The J
and R.Vogel.
Shigeru Miyamoto:
Start up a multi-player game and select a character
body. Then, press Up to select a head. When choosing a
head you will see a Asian-looking male head who is really Shigeru
Miyamoto, the creator of Mario and Link.
Information in this section was contributed by Tunde Adelabu.
Alternate title screen:
Successfully complete the game under any difficulty
setting to change the title screen.
Information in this section was contributed by Chris DeLeon.
Alternate introduction sequence:
Successfully complete the game under the "Agent"
difficulty setting to change the introduction sequence.
Alternate menu background:
At the "Perfect" menu where you can select
the solo missions, Carrington Institute, etc., select the "Combat
Simulator" then immediately press B. You will have
the same background as the Combat Simulator in the Carrington
Institute "Perfect" menu. When you exit the menu it
returns to normal.
Information in this section was contributed by James B.
Hiding your screen:
Use the following trick to hide your screen to prevent
ambushes in multi-player mode. Hold R and press C-Down(2)
to duck all the way down. When you are low to the ground, hold
R + C-Down to hide your screen. Try to duck even
lower when you are as low as you can get. Turn off radar to add
to the fun.
Information in this section was contributed by Chris DeLeon.
Hint: Air Base Espionage: Twin DY357s:
Take care of both NSA lackeys (one at the escalator
and the other at the freight elevator) and the last one at the
station before subverting security, you will get two magnums.
Information in this section was contributed by BUCKEYETA.
Hint: Air Base Espionage: Help from guard:
Go to the security terminal with your phoenix set on
explosive shells. Get in a position so that you can turn off the
security console, but do not turn it off. Take out your phoenix,
shut down the security, and kill the black guard before he kills
the Falcon 2 guard. Note: The guard has an aggressive personality
and will run after guards from far away.
Information in this section was contributed by saxmachine.
Hint: Air Force One Anti-Terrorism: Double
Cyclones:
Two guards at the base of the staircase have keycards.
Get them and open the doors on both sides of the room for the
Cyclones.
Information in this section was contributed by BUCKEYETA.
Hint: Air Force One: Air Base: Better start:
Instead of going through the lasers and trying to get
to the ladder, go around the lasers until you reach a location
with enemies that shoot at you. There will be a elevator here.
Take the elevator up, then turn right and go up the stairs until
you reach a shuttle. This will start you outside the double doors,
before the stairs.
Information in this section was contributed by Brad Woodard.
For an even easier way to get into Air Force One, use the following
steps. Enter the elevator near the safe contains the evidence.
You will go down all the way, but if you immediately close the
doors at the bottom, you will go to the floor above -- which will
take you directly to the entrance to Air Force One. However, if
you have anyone following you, they may keep pushing the elevator
button. If they push it once, you should push it once, either
as you are going down or when you are at the bottom. Or, just
try to kill all the guards following you.
Information in this section was contributed by Michael Galloway.
Hint: Air Force One: Air Base: Quick completion:
Once you have gone into the first elevator (that moves
diagonally), go down the corridor. There should be a computer
with words scrolling down it. If you blow this up, the lasers
in the big square hall should malfunction and flash on and off,
allowing you pass through. Kill the guards first, as they will
shoot at you and push you into the flashing lasers.
Information in this section was contributed by Kbilli5.
Hint: Area 51: Escape: Easy invincibility:
When the conversation about who will be left behind
to open the hanger doors begins, immediately go to one of the
consoles that open one of the hanger doors. Doing this will prevent
Joanna from volunteering for the job. Keep pressing B until
the console message says "Outer hanger door open". Quickly
run to the other console and press B again. The level will
then be completed -- you will not need to get on the hoverbike
and escape, and a lot of time will be saved. The key to doing
this in time is to quickly initiate the conversation with Jonathan
and Elvis.
Information in this section was contributed by Matt Wilmers
and David Couch.
Hint: Area 51 Escape: Twin Falcon 2s:
Go back in the operating room. Next to the fumigated
surgeons are the guns. Make it quick though, or you will end up
like them.
Information in this section was contributed by BUCKEYETA.
Hint: Area 51 Escape: Double Falcon 2 scoped:
For this to work, you will have to give a little bit
of your health. After the intermission sequence featuring the
scientist turning on the gas, they die. However, what it did not
show was that one of the scientist dropped two Falcon 2 scoped
pistols. To get to them, you must go through the doors, get the
guns, then get out.
Information in this section was contributed by Ben Goodwin.
Hint: Area 51 Escape: Remote mines:
If you manage to put Elvis in the hiding place in less
than 36 seconds, you will see an ammo box with the three mines.
Information in this section was contributed by BUCKEYETA.
Hint: Area 51 Infiltration: Rocket Launcher:
Behind a fence near the tunnel to the place you place
your comms rider will be a Rocket Launcher. Throw a grenade to
blow up the mines near it. You can also use the small crawlspace.
Information in this section was contributed by BUCKEYETA.
Hint: Area 51: Rescue: Double silenced
Falcon 2s:
In the Area 51: Rescue level, go up the first ramp
and turn right. Go to the stack of crates in the corner. Behind
it, instead of where a crate should be, will be a blue object.
Shoot it and get the Falcon 2.
Information in this section was contributed by MLC.
Leave the crate, then shoot the three guards, One will come at
you (in front of you), one will come around the corner, and the
other one will be at the same place as the first. Next, get out
of the hallway and turn right in between the stack of large creates.
Go to the end then turn right. You will see an area where a crate
is out of the stack. There is a drum barrel in that spot. Shoot
it and duck inside to get your other Falcon. Watch out for other
guards.
Information in this section was contributed by Wldfire460.
Hint: Area 51: Rescue: Wall:
There is another way to get through the wall in the
Area 51: Rescue mission without using the bomb crate. Throw your
Dragon onto the ground with the proximity self-destruct on. Back
away and use you pistol to blow up the gun, causing the way to
break open. There will be another, more powerful, gun once you
get inside.
Information in this section was contributed by Sambam.
Hint: Area 51: Rescue: Phoenix:
Go up the first elevator and turn right. Go to the
locked door and wait awhile. A man will open it. Follow him to
the elevator. Go up the elevator and keep going through the doors
until you get to a large, brown room. Look around to find a bench
with the phoenix.
Information in this section was contributed by Shwimp.
Hint: Area 51: Rescue: Save time:
Instead of going through the trouble of taking the
crate to the X, get a Dragon, throw it near the X, and shoot it.
You will not be injured if you are far away, and it saves time.
Do not shoot the crate at the beginning, or you will fail the
mission.
Information in this section was contributed by Ryan Jenning.
Hint: Area: 51: Rescue: Destroying the
hole:
There are three ways to blow up the hole in Area 51.
One way is bringing up the crate -- it is a lot of trouble and
if someone shoots it while you are holding it, you will get hurt.
Another way is to throw your Dragon by the crack and shooting
it. The best way is to get the Phoenix. Go up the first elevator
and turn to the right. Follow the lab technician to the elevator
and kill him when he ducks. Go through the elevator and the three
doors. Once you get to the large room, pick up the Phoenix on
the edge.
Information in this section was contributed by Xtremelp.
Others have talked about how to make the hole without using the
crate, but it is false -- that you cannot complete your mission
objective if you blow up the crate. You can use the crate to take
out the three men around the corner where you begin -- plus you
will get to see "Objective Incomplete" in green when
you do blow up the hole.
Information in this section was contributed by Michael Galloway.
Hint: Attack Ship: Covert Assault: Slayer:
Use the Fly-by-Wire rocket to obtain this. When you
get up in the elevator with Elvis coming up as well, keep going
straight so you can find it and crank it up.
Information in this section was contributed by BUCKEYETA.
Hint: Carrington Institute: Defense: Have
Jonathan as backup:
Some players may have noticed that doing some things
in some parts of Perfect Dark affect what happens in later levels.
This fact will help you get some help from Jonathan in the Carrington
Institute mission. To get some help from Jonathan in that mission,
begin by going back to the Area 51: Escape level. At the very
end of the level, Jonathan will run to open the hangar doors.
Before he reaches the metal ramp, run and stand on the ramp before
he gets to it. If this is done correctly, Joanna will tell Jonathan
to escape with the alien. After you have opened the doors via
the control panels, you will have to escape Area 51 from a second
exit. If you can complete the stage this way, Jonathan will repay
you by standing by Dr. Carrington's office in the Special Agent
difficulty setting and shoot enemies, as you use the laser to
open the safe.
Information in this section was contributed by BUCKEYETA.
Hint: Carrington Institute Defense: Destroy
sensitive information quicker:
If you get the Devastator (save all hostages on top
floor), you can just blow up the information.
Information in this section was contributed by lma3and1.
Hint: Carrington Villa: Devastator Grenade
launcher:
Destroy all the crates in the beginning on the level.
Then, when you get to the Villa, take out the Sniper on the wall
above you. Next, move on to the helipad. There are three crates,
one has a shield. Pick it up, then shoot each crate. The grenade
launcher will appear from the one that explodes. Note: You only
will have six rounds for the weapon.
Information in this section was contributed by Bladetaildibbun.
Hint: Carrington Villa: Falcon 2:
Disarm a guard and he will usually pull out a Falcon
2. Shoot the guards in the leg after they have been disarmed,
and they will either surrender or will run off, leaving a small
blood trail behind. Knock the guards out and they will still move
on the floor when you punch them. When they have been shot, then
they will just lay still.
Information in this section was contributed by jonathan kenneth.
Hint: Carrington Villa: Extra ammunition:
In the tunnel caves that you have to move through after
saving the negotiator, there are stacked gray boxes. Blow them
up to get ammo boxes for the CMP150.
Hint: Carrington Villa: Explore level:
Once the agent with the keycard has opened the door
to the room that Carrington is in, the mission is over. However,
if you want to see what is inside, play the level in a cooperative
multi-player match. Have the agent with the keycard open the door,
but block its path so that it does not open all of the way. The
door opens toward you -- slowly back up with the door only enough
to keep it open for the other agent to get in. Only one agent
at a time may explore.
Information in this section was contributed by GPS1987.
Hint: Carrington Villa Hostage One: Devastator:
At the helipad (with a sniper guarding it), you should
find some more cargo. Shoot the left one for the Devastator.
Information in this section was contributed by BUCKEYETA.
Hint: Carrington Villa Hostage One: Double
CMP150s:
If you eliminate the sniper guarding the helipad in
under 38 seconds, he will drop twin CMP150s. This is almost impossible
to achieve under the "Perfect Agent" difficulty setting.
Information in this section was contributed by BUCKEYETA.
Hint: Carrington Villa Hostage One: Sniper
Rifle:
Look in the bathroom when playing under the "Perfect
Agent" difficulty setting, where a shield would be under
the "Agent" difficulty setting. You should find a sniper
rifle at that location.
Information in this section was contributed by BUCKEYETA.
Hint: Chicago Stealth: Bombspy:
Go to where the dumpster and the explosive barrels
are located. Move the dumpster next to the barrels. Blow it up
and get the Bombspy.
Information in this section was contributed by Mark Couch.
You can use the Bombspy to create an alternate diversion other
than reprogramming the taxi. Fly it over to the end of the level
where the guards are located. When they are all around it, detonate
the bombspy and you will complete the objective. Note: This will
not work out perfectly every time.
Information in this section was contributed by Mark Couch.
The Bombspy in Chicago is essential to reaching your target time
on Perfect level. Once you get used to using it, you will prefer
not to reprogram the taxi. The game does not allow you to complete
the final objective until all of the guards around the freight
elevator are dead. If you miss one (or two) with your Bombspy,
find him, kill him, and you will be in the clear. The important
thing to destroy is the control box in front of the freight elevator.
When a guard touches that, you will fail the mission.
Information in this section was contributed by Michael Galloway.
Enter the room with the oil drums and the dumpster. Knock out
the two CIA agents if you must, but you have to push the dumpster
as close as possible to the drums. Shoot the cans until they explode
to get a briefcase with the Bombspy. There are more hints...
You have to open the steps leading up to the entrance on Special
Agent. If you go down an alley in the area where the steps are
located, there is a skip. Place your Remote Mine on it, then blow
it up. There is a Bombspy inside.
Information in this section was contributed by Sam Condon.
Hint: Chicago Stealth: Another Falcon 2:
Enter the Pond Punk Club, which is the room next to
the limo. When you enter, be careful of the man that is down the
ramp -- pick him off quietly to prevent alarming the other guards
in the room below. Now, stand outside the door and equip your
Falcon 2 scope. Open the door and fire your guns to alarm the
guards in the locked room. When the door opens, you will notice
that you are in a strip club. Run to your left to the bar and
get your Falcon 2.
Information in this section was contributed by CallumBlaze,
BUCKEYETA, and Rocky8504.
Hint: Chicago: Strip club:
Go by the limo and you will see a pair of doors. Go
through them and down the ramps. Disarm the guard and he will
open up the locked doors leading to a room with a pole on a table
and a bar.
Information in this section was contributed by Jason.
Hint: Chicago Stealth: Always access Pond
Punk:
Enable any or all the cheat codes. Get to the area
where you destroy the box to get the Bombspy. Destroy the box
with any explosive and walk over the white suitcase that appears.
Then, open the door by the limousine to go down the ramp to get
into the Pond Punk. Kill the guards by any method. Use the Farsight
to see through the locked door that lets you enter the Pond Punk.
Fire a shot besides the man standing inside. He will open the
door to try and kill you -- kill him. Then, go to your left and
enter the restroom. Walk to the last stall all the way at the
end of the restroom. Equip the Bombspy. Fly it into that stall,
then press Start to unequip the Bombspy. Walk all the way
back and leave the Pond Punk by yourself. Once the doors close
you will see that you cannot get back inside by pressing B.
Press Start again, equip the Bombspy, and fly it to the
door. Press B to open it. Then, fly the Bombspy back to
where it was and unequip it. You can now walk yourself back inside
the Pond Punk.
Information in this section was contributed by Delor315.
Hint: Complex: Hidden area:
There is a slightly hidden area in the multi-player
level "Complex" that is very easy to reach. Just look
for a small area in the wall that has metal grates on three sides.
You can climb up one of the sides. Then, run on the roof over
to an item in the opposite corner (Item #5).
Information in this section was contributed by Chris DeLeon.
Hint: Complex: Ramp trick:
Think of the main room in Complex that has two big
ramps and a sniper window looking in. If you ever feel cornered,
just run under a ramp, as though you were trying to climb up the
ramp from the back. It looks like you are going to have to duck
down to fit, but at the last second you will magically pop up
on top of the ramp, which will disorient your opponent enough
to let you turn around and run off up the ramp.
Information in this section was contributed by Chris DeLeon.
Hint: Counter-Op levels:
Have one human player take control of Joanna and another
human player take control of a guard. Have the player as the guard
kill the other guards for Joanna to easily pass the level The
other guards will not shoot back - they will just run away if
they are not killed.
Information in this section was contributed by William S.
Hint: Crash Site Confrontation: Proximity
Mine:
Go to Elvis before completing any objectives. He will
hand over a mine to you.
Information in this section was contributed by BUCKEYETA.
Hint: Crash Site Confrontation: DY357-LX:
This is difficult to do. If you can disarm Trent before
he shoots you, shoots the president, or runs away, you will use
his own custom built DY357-LX.
Information in this section was contributed by BUCKEYETA.
Hint: Crash Site Confrontation: Trent's
Golden Magnum:
Play the level under the Agent difficulty setting.
Note: In the Air Force One level, make the jet bike go into the
hole it goes to be dropped off at the next level, which should
speed you up. Start the level and find the jetbike quickly. Get
on the jetbike and go to where you sound the distress beacon,
killing the two guards on the way. Take their Avengers and sound
the distress beacon. Then, take a path to where you snipe the
Presidential Clone. When you get there, there will be many guards
in your way. Snipe the clone and get of your bike. After that,
find a big path that should lead you to where Trent and the President
are located. Blow up the sentries and quickly disarm Trent before
he shoots the President. The gun you took is Trent's Golden Magnum.
It will help you kill the many guards that will be on your trail.
Then, take the path out of the cavern to Elvis' ship, killing
guards on the way if they shoot at you.
Information in this section was contributed by Jason Berenguer.
Hint: dataDyne missions: Target practice:
While in any of the dataDyne missions, either from
the roof or from a broken window (windows can be shot out), aim
for the passing vehicles and blow them up.
Information in this section was contributed by The J.
Hint: dataDyne missions: Force guards to
surrender:
Find a guard then take any and all ammunition, guns,
or any other weapon you can find around you and him, so that he
cannot roll around and pick them up. Become unarmed and enter
disarm mode. Press Z to take his gun. He will stand there
with his hands in the air and say similar to , "I don't like
this anymore", or "I give up, don't hurt me". Note:
You cannot take them as hostages. Basically what this does is
makes them worthless. Even if other guards are around, they will
not fight anymore.
Information in this section was contributed by Lonnie
Cross.
Hint: dataDyne missions: Flying guards:
Enable the "Invisibility" cheat and sneak
up behind a guard sitting at a desk. Plant a Remote Mine on the
base of his chair. Walk away from the guard and detonate the mine.
The guard will be launched many feet into the air, and possibly
through the roof.
Hint: dataDyne: Defection: Defeat Cassandra
To defeat Cassandra and the woman in the red, knock
both of then out by switching your unarmed attack from punch to
disarm. Then, exit the level. This can be done under any difficulty
setting.
Information in this section was contributed by Andrew Benkert.
Hint: dataDyne Defection: Laptop Gun:
Begin the level under the "Perfect Agent"
difficulty setting. When the person that logs in the computer
with the files comes out, let him "escape" for awhile.
He will eventually lead you to a room with the gun. Its secondary
function will be useful at the first floor.
Information in this section was contributed by BUCKEYETA.
Hint: dataDyne: Defection: Secret entrance
to Cassandra's office:
Start the level and go to where the cheese is located.
Go down there and shoot a rocket (or grenade) at the opposite
wall from the ladder. A hole will appear, leading to Cassandra's
office.
Information in this section was contributed by Mark Jacobs.
Hint: dataDyne: Defection: Shoot flying
ships:
When in the hallway of the office area, walk up to
one of the windows. Shatter the window and you will see flying
ships outside at a distance. Take out any gun, and aim carefully.
If you manage to hit a ship, you can take it down with a single
shot and make it explode in mid-air.
Information in this section was contributed by Jesse.B.
Hint: dataDyne Extraction: DY357:
The best way to get this hidden gun is with cloaking.
Take out the first five troops (do not worry about the ones at
the stairs) with head shots. Do not miss, or they will know that
you are there. If you pull it off, the fifth one behind the couch
will have the magnum.
Information in this section was contributed by BUCKEYETA.
Hint: dataDyne Extraction: Dragon:
You will need Cassandra's keycard to get this gun.
Get in her office and pick up the grenade. Throw it (or any other
explosives, if you have any) in one of the right corners in the
room. One of the walls there will have a hole in it. Look inside
to find the gun. The wall that will blow up is the one with a
man carved in it.
Information in this section was contributed by BUCKEYETA.
Hint: dataDyne: Infiltration: Exploding
cars:
When you are on top of the building, first kill the
guards that are on the lower level of the roof. Once that is done,
lean over the edge and shoot at the cars. One or two bullets will
make the car explode. Note: Enable the "Unlimited ammo"
or other of gun cheats to avoid wasting ammunition.
Information in this section was contributed by Zach Vrchota.
Hint: dataDyne Investigation: Twin CMP150s:
The best way to get your hands on these is to use a
cloaking device, since you need to be stealthy. Shoot the first
guard without being seen. Let the yellow robot take you in and
shoot the glass to drop down. Blast the next two guards, and do
not give them a chance to notice you. If you do it all undetected,
a computer down there will open the white weapon compartment.
Information in this section was contributed by BUCKEYETA.
Hint: dataDyne Investigation: Proximity
mines:
Do a quick lap around the lab with the isotope, to
pick up some mines. Unless you have cheats enabled, be prepared
to take damage.
Information in this section was contributed by BUCKEYETA.
In the area with the radioactive isotope, send the Camspy around
the back of the circular hallway to see an ammo box. If you go
in as Joanna around the hallway quickly, your screen will only
be blurry. You will get one proximity mine, which you can use
outside the door of the room that you have to download the password
to get to Dr. Carrol.
Information in this section was contributed by Dbzzep213.
Hint: dataDyne Investigation: Shield Tech
item:
On the second level of the solo missions, there is
a secret item called a "Shield Tech Item". To get it,
go to the room with the troopers (before the hall with the sentry
turrets). Look around the room. There will be a smaller restricted
door. Go inside and continue until you reach the end. You will
se a wall like the one Dr. Caroll was in. Walk through it when
it opens, and the item will be on the table. The shield will help
you get past the turrets in that hallway if you have low life.
Information in this section was contributed by msswim7.
Hint: Deep Sea Nullify Threat: Proximity
mines:
One of the cloaked guards behind the first four doors
will drop the mines if you can kill him before Elvis does. However,
under the "Perfect Agent" setting, you will get them
no matter who hits him.
Information in this section was contributed by BUCKEYETA.
Hint: Deep Sea Nullify: X-ray intermission:
Get to the point in co-op mode where you see Dr. Carrol.
Have player one stay behind while aiming the Far Sight. The player
one screen will be in X-ray aiming mode. Have player two go into
the room and while the intermission scene is playing. The cut
scene will then be in X-ray mode.
Information in this section was contributed by Janet Brown.
Hint: G5 Building: Reconnaissance: Crossbow:
Inside of G5 building, use the punch to defeat the
cloaked guards to get a crossbow. You can get some arrows back
if you return to the place that you kill the guard.
Information in this section was contributed by TAVARES.
Hint: G5 Building Reconnaissance: N-Bombs:
You can get this under the "Special Agent"
and "Perfect Agent" difficulty settings only. If you
placed your mine on the highest blocked up door on the last level,
then head up there very quickly and get the bombs right next to
the exit.
Information in this section was contributed by BUCKEYETA.
Hint: Maian SOS: Easier mission:
When you wake up, walk toward the door about two steps
to make the first scientist pull a gun, then steal it. Play through
the rest of the mission until you pass the next three doors. Make
sure you have some Psychosis ammunition. Turn right, kill the
two guards with Dragons and the guard with 1000% life. Two DY-LXs
will appear to take you out. Under the Agent difficulty setting
his accuracy is about 30-45% -- take your time to shoot him in
his chest. This does not phase him as much as a limb or head shot.
Under the Special Agent difficulty setting be more aware because
he has 1200% life and 50-60% accuracy -- dodge and shoot. Under
the Perfect Agent difficulty setting, he has 1500% life and 90-100%
accuracy -- sneak, peek and shoot.
Information in this section was contributed by CallumBlaze.
For an easy path through Maian SOS, instead of killing the man
with the two DY357-LXs, shoot him in the chest with the Psychosis
gun so he will not limp, He will run, with you killing anyone
who gets close enough to him before they have a chance to shoot
you.
Information in this section was contributed by saberzero1.
Hint: Mr. Blonde's Revenge: Extra CMP150
ammunition:
On the first floor where all the guards have CMP150S,
find a guard that has two CMP150S and shoot her in the hand. She
will drop her gun from that hand. Collect the gun she dropped
and wait. Once she recovers and gets ready to shoot again, she
will have two CMP150s again. Repeat this to get more ammunition
for that weapon.
Information in this section was contributed by KTcool.
Hint: Mr. Blonde's Revenge: Difficulty
access:
Finish the game (preferably on the Agent difficulty
setting) to unlock the extra mission, Mr. Blonde's Revenge. Finish
it on the Agent, Special Agent, and Perfect Agent difficulty setting.
It is not as difficult as other missions. Normally to play the
next difficulty setting on a level, you would have to play through
the game's missions in order. However, if Mr. Blonde's Revenge
is completed on all difficulty settings, you can access the next
difficulty setting of a mission without having to play through
the rest of the game. Strategy for this level follows. Keep in
mind that you start off with a Mauler, a Bomb Spy, a Skedar Bomb
(for Special and Perfect Agent) and a Cloaking Device with 30
seconds. When escorting Cassandra, make sure to always be near
her and pointing your gun at her so that she cooperates faster.
This is especially important on the Perfect Agent difficulty setting.
Information in this section was contributed by Lex Meek.
Agent: Start by strafe running to the left until you reach the
corner. Turn on the cloak and quickly access the elevator on your
left if you are facing the edge. Next to that elevator in the
corner is a shield. Take it while waiting for the elevator and
turn off the cloak while you are in there. Wait until you hear
or see it come down. Turn the cloak back on and board. Once inside,
take off the cloak and equip the Mauler. Do not get off at the
first stop. Once you make the first stop, close the elevator to
go one floor up. Kill the guard in front of you and run into Cassandra's
office before the other guards come for you. Select unarmed and
use disarm. Cassandra will try to shoot you with a Falcon 2, but
she is a terrible shot; just strafe out of the way and disarm
her. Mr. Blonde will threaten her; point your gun at her so that
she cooperates. She will keep talking and running for the helipad.
Keep your gun pointed at her and run from the guards on the way
to the stairs. Once all the way up the stairs, there will be two
dataDyne male guards with DY357 Magnums and N-Bombs on the catwalk
upstairs. Keep relatively close to both of them, but not too close.
Take them out with the Falcon 2 before they get a chance to throw
their N-Bomb. Keep going upward to the helipad and make sure you
are near Cassandra and you will board the Skedar ship and finish
the mission.
Information in this section was contributed by Lex Meek.
Special Agent: You have an extra objective, which is to take out
the elevator to the labs. Turn on the Cloak and quickly strafe
run left through the door, right to the corner, and straight through
the fake wall to the elevator. Pause and equip the Skedar Bomb
and press Z in the elevator to place it. Quickly run upstairs
and take the same elevator as before and do the same thing except
there will not be a shield. Do the same thing as under the Agent
difficulty from here onward. The only difference is that it is
easier for Cassandra to be immobilized by the guards with N-Bombs
-- keep them from throwing those.
Information in this section was contributed by Lex Meek.
Perfect Agent: You have a time limit on this difficulty setting,
displayed at the middle-bottom of the screen. Do the same thing
as the Special Agent difficulty setting until you reach the stairs.
The usual one is locked -- take the other one. If you completed
objective one and got to the correct elevator fast enough, it
should be open. The best thing to do would be to do just that.
Equip the Mauler and shoot the side window to the left if you
are facing the entrance four times. If you were fast enough as
to take off the stealth at the correct time, you should have about
14 or 15 seconds remaining. When the elevator comes to a stop,
wait about four seconds and turn on the stealth. Wait until the
elevator on the side stops. Quickly kill the guard over there
and objective two will be complete. Get off of the elevator on
the first stop and you will hear gunshots. Ignore them and stay
away from the elevators' side so that you do not get shot. Go
to the door on the left past the two elevators that lead to stairs.
If you used the cloak correctly, you should have about seven seconds
remaining. Go through the door and turn on the stealth. Ignore
the dataDyne guard here and go up one floor to the next door.
Go through the door and ignore the bodyguards here as well. They
should run past you and into the stairwell. With your last second(s)
of cloak, shut the door on them once they are all inside. Run
straight and hide behind a wall. Use the Bombspy to activate the
elevator. You can now do one of two things. You can open up the
stairwell with the Bomb Spy and make it explode when there are
two or more guards there, or wait for the elevator to come and
kill the bodyguards and guards in there. Usually there will be
dual Falcon 2s in there from the security chief. If they are in
there, make sure to equip them. Make sure to be wary of the dataDyne
guards as they will often throw N-Bombs at you. Finish objective
one as usual, except by being more cautious and elusive. When
you make it to the room just before going outside with the two
guards, do not be as cautious and just shoot.
Information in this section was contributed by Lex Meek.
Hint: Pelagic LL Exploration: Double Falcon
2s:
One of the guards in the gangplank-like area will give
up his double silenced Falcon 2s if you are unusually stealthy.
You will get them if you can stop him before he or any of his
shipmates set off the alarm.
Information in this section was contributed by BUCKEYETA.
Hint: Pelagic LL Exploration: Kill Elvis
without failing:
When you have completed all objectives besides number
3 (to find Elvis), go near the room where Elvis is located. Stand
so that you do not pass through the doorway. Take out the CMP150
on secondary fire and target Elvis. Go through the doorway, wait
about 4 or 5 seconds, then fire. If you done correctly, you will
complete objective 3 and Elvis will be dead. When you throw the
box to Elvis in the intermission scene, he will not be there.
Information in this section was contributed by silverface3.
Hint: Skedar Ruins: Battle Shrine: Quickly
Defeat the Skedar Army:
In the last stage of the standard missions in Perfect
Dark are a series of quick and fierce Skedar equipped with mauler
pistols. There is a way to quickly and easily defeat them before
they can become a deadly challenge. To do this trick, save two
Devastator rounds until that point. Also, be sure to pick up the
two Slayer Rockets that two Skedar guards tried to kill you with
earlier. Combined, this is four rounds of explosive weaponry.
When you first arrive in the Skedar suspended animation room,
set the Devastator on "grenade launch" and blast two
pairs of the Skedar suspended animation tanks. Next, use the two
Slayer rounds to eliminate another pair of Skedar suspended animation
tanks. The resulting explosions should have killed all of the
Skedar before they can react to your presence. If not, just open
the suspended animation tanks and shoot them -- before the aliens
awaken. Note: This will help you along in earning the "All
weapons" cheat on the "Perfect Agent" difficulty
setting on that level.
Information in this section was contributed by Michael Galloway.
Go all the way through the room where the army attacks you, open
the door, and go through it to enter the small room. Close the
door, stand away from it, and wait for about a minute. The Skedar
do not seem to understand the concept of opening doors, so they
will not enter that little room. After waiting for about a minute
or more, pull out your Devastator and fire a grenade at the door
on wall hugger mode. The grenade will drop, explode, and destroy
the army without you ever seeing it. It is much easier than taking
the army on, and it saves a lot of health for the Boss.
Information in this section was contributed by Mark Lohrum.
Note: You must have the twin Phoenixes to do this trick. Just
before you go into the room with the Skedar Army, step into the
doorway just enough that you can see the end row of tanks, but
so you do not force them out. Shoot an explosive shell at each
one of the visible tanks until you hear a roar. Then, bring up
your Callisto NTG on High impact Shells mode and walk up to the
tanks one by one. Shoot the Skedar through the green doors. For
some reason while they are in their tanks one head shot will kill
them. If they open, they are at full health. When that is finished,
pull out your double Phoenixes on explosive shells and walk into
the Boss room. Watch the Boss closely. If he lifts his staff above
his head, watch the corners near him -- either a big or a small
Skedar will appear and come after you. If the boss disappears,
move around without stopping. If you stop, the Boss will uncloak
next to you and hit you with his staff. Also watch for him to
go to the left or right on his platform and hold still. Quickly
shoot him with the Phoenix with an explosive round because he
is trying to shoot a Slayer rocket at you. It will explode if
you shoot the Phoenix at him just as he launches it. It will deplete
his shield and he will go to sit on his throne beneath the shrine.
He will recharge his shield, but this takes the shield off the
shrine itself. Shoot the bottom row of spikes on the shrine and
one will break. Then, the Boss will get up and run around again.
The next time he sits down again, shoot the spike across from
the first one you destroyed. Then, the next times he sits down,
destroy the next row of spikes and finally the main spike that
points straight up. It will fly up into the air and run itself
into the Skedar leader's head.
Information in this section was contributed by Da15ne.
Hint: Skedar Ruins: Battle Shrine: Double
Phoenixes:
After you complete objective one there should be two
"fake" pillars remaining. Use a wall hugger from your
devastator and blow them up. At the place where drop into ravine
or canyon you should pick up a single phoenix, but it will instead
be a double phoenix. Save it to use inside the shrine.
Information in this section was contributed by Austin9899.
Hint: Skedar Ruins: Battle Shrine: Jump
across chasm:
The first chasm that you reach can be jumped across.
Run over the left corner of the ladder on your side.
Information in this section was contributed by Michael Galloway.
Hint: Skedar Ruins: R-Tracker:
Kill the first few guards when you enter where the
invisible bridge was located. Watch out for the Skedars with Slayers.
When you get to the Boss, do not go in. Instead, stay there and
he will not do anything.
Information in this section was contributed by Kyle1644.
Hint: Temple: Slayer Rocket:
The temple level in multi-player mode is the only level
where you can fire a Slayer Rocket anywhere. In the main room,
there are holes in the tops of the walls and a hole in the floor
that can be used to get around any door that may be closed. If
you set the weapons to include the Laptop Gun you can become invincible
by using the Sentry and waiting on the respawn point of the Slayer.
Note: The Slayer is impressive and can shoot down other rockets,
patriot missile-style However, it can also be shot down itself
by automatic weapon fire.
Information in this section was contributed by Makiavelli.
Hint: The Duel: Easy mission:
Play the mission under the Special Agent or Perfect
Agent difficulty setting with the laptop gun (or after enabling
the "All guns in solo" cheat). Start the level against
the dataDyne guard. If you do not have the "Invincible",
"Supershield", or "Jo shield" cheats enabled,
run behind the wall. Equip your laptop gun, set it as a sentry
turret, and throw it in the middle of the holograph room. The
dataDyne guard will die, then Johnathon will be mauled by it as
he plays with his magnum, and Trent Easton will do the same.
Information in this section was contributed by Furpel86.
Collect all the weapons in the solo missions and achieve a Bronze
rating or higher for each weapon at Firing Range.
Information in this section was contributed by David Couch.
To complete the Duel mission in under 1:00, use the following
trick. Enable the "All weapons" and "Invincible"
codes. Start a duel and when it begins, take out your Remote Mines.
After that, go near your opponent but not too close or he will
run at you. Start throwing all the Remote Mines that you have.
If you run out of Remote Mines, use Proximity Mines, and use a
few with the Remote Mines already attached to him. When the mines
start detonating, they should kill all three of your opponents
with the message "Well done! you were too quick for him."
You can also use anything that explodes, as well as a laptop gun
as a sentry.
Information in this section was contributed by blake.
When you have earned the duel mode, you face Jonathan in the "Special
Agent:" and "Perfect Agent" difficulty settings.
Defeat him easily by finishing a easy level, such as dataDyne
Central in co-op mode with friendly-fire disabled. Go to the duel
and Jonathan cannot shoot you. However, he can kick so keep yourself
at a distance. You cannot shoot him either, unless you use the
aimer. This works more than once, so you do not have to complete
another mission every time you face him.
Information in this section was contributed by Sienar.
To complete the mission under the Perfect Agent difficulty setting,
use a laptop gun and set it up it the middle of the room. Note:
This will not unlock the gold star on the mission board.
Information in this section was contributed by SpikeSPM.
Hint: Defeating the Skedar Leader:
From the start, use your High-Impact Calisto conservatively
throughout the entire level to save all pistol ammo for the Double
Phoenix. The Phoenix will appear at the large gap after destroying
all five pillars. When you reach the Boss, persistently fire explosive
rounds at him. When he fires a rocket, it will explode in his
face. Also, he will not have time to summon more Skedar. Knock
out all the shards and kill them.
Information in this section was contributed by Evencause7
and Josh Redwood.
Use the following trick to defeat the Skedar Leader without the
Phoenixes. Attach the target amplifiers to all of the pillars,
but instead of blowing up the other ones, just play through the
rest of the level. When you reach to the suspended animation Skedar
army, defeat them and pick up all of their Maulers. Then, go to
the Skedar Leader and select the Mauler. Switch it to charge-up
shot. When he bends down to recharge his shield, shoot the prongs
on the big symbol behind him, starting with the bottom ones. It
should take about one blast to destroy each prong. Once the last
big prong is destroyed, it will fall down and skewer him. This
makes it easier to unlock the R-Tracker and All Guns cheats.
Information in this section was contributed by Tristan.
Hint: Killing Skedar:
To kill Skedar in one or two shots, shoot the small
snake-like thing hanging out the back of their head.
Information in this section was contributed by Callum Blaze.
Hint: Multi-player mode:
Information in this section was contributed
by TheHardKoreOne,
Bob Jones, and Daryl Tucker.
Keep moving -- standing still makes you an easy target for automatic
weapons
When playing against sims (Meat, Easy, or Normal varieties), shoot
weapons and ammo boxes out of their normal respawn locations then
collect them. The weapon or ammo will respawn where you picked
it up. Simulants will think that it has been picked up and pass
it by without looking.
When with your back to a corner and low health, arm a grenade
or N-Bomb by holding Z. Run at your opponent -- there is
a chance you can also kill him.
When using cloaking devices, go for easy kills by using combat
knives. Slashing with the knives will allow you to stay cloaked
but give you a chance to get in some damage.
The larger your character, the faster you go. Mr. Blonde is the
fastest and the aliens are the slowest. The best character to
use is a Maian soldier with Biotecnition head.
If you are holding double guns you will take double damage.
When playing "one hit kills" in multi-player mode set
your handicap all the way down (10) to get more experience points
and gain levels faster.
Hint: Human bomb in multi-player mode:
During a multi-player game with Remote Mines, preferably
against many simulants, have your teammate come over to you. Place
some mines on his/her body. If it is a simulant, have him/her
attack the enemy, and if it is a human have them attract a large
group of enemies. To avoid a kill penalty when your teammate dies,
have your teammate fight as many enemies as possible at once then
as soon as he dies, detonate. You will not be penalized for a
negative kill -- getting killed is better than "suiciding"
or team-killing and you can take out many enemies at once.
Information in this section was contributed by Nikovich.
Hint: Headshots in multi-player mode:
In Area 52, go to the room with the metal door and
metal windows. Stand in the middle and look towards the door.
You should see a line in the bricks to the right and left of the
door (use the higher one). Aim equal to that height at the door.
Next, aim in the door opening but slightly to the right, so when
someone (mainly sims) opens the door, you can shoot them in the
head. Note: Sometimes they enter towards the left.
Information in this section was contributed by DBZSD.
In the Facility level, one of the rooms down the hallway has a
large pillar to the right when you enter. You can climb up the
pillar and set camp, especially if radar is off. You will have
a perfect headshot to players who do not know about it.
Information in this section was contributed by Eagle2000.
Hint: Knife kills in multi-player mode:
Since you really cannot get a headshot with the primary
mode of the combat knife, hit them in the back instead. Doing
this results in a lot more damage, and will usually kill a 100%
health opponent.
Information in this section was contributed by Marty Tillman.
Hint: Easy kills in multi-player mode:
Use the following trick to upgrade your character easily.
Set up a Capture The Case game with eight meat sims on your team.
Set all weapons to remote mines and have the case in the bathroom
on the Facility. Have all the sims to guard the case. Place one
mine in between the sims, one mine on the ammunition case, one
on the other ammunition case, and two on each door (one on each
side of the door). Leave the doors open and run down the hall.
Blow up the mine and it should keep doing that until you quit.
Note: Set the time and scores to no limit.
Information in this section was contributed by Jetter07J.
Set one weapon slot to the combat knives. Kill someone with the
poison knives. While they are falling to the ground, keep filling
them up with the poison knives. When they revive, they will keep
taking damage until they are dead.
Information in this section was contributed by msswim7.
Hint: Three Golden Magnums in multi-player
mode:
Play with a friend in cooperative mode. Go to the Maian
SOS level and kill the man with the two Golden Magnums. Have one
player get one Gold Magnum and the one player get the other one.
One person should have one Gold Magnum and the other should have
two. Note: This is more fun with the "Unlimited ammunition"
cheat enabled.
Information in this section was contributed by Jarrard Combo.
Hint: Get all 4 stars in multi-player mode
quickly:
Select your custom character in multi-player mode.
Make sure there are only two human players. Select tranquilizer
weapons as all the weapons. Start the game and have player two
hide in a corner, facing the corner. Have player one get a tranquilizer
and find player two. Player one should shoot the whole "clip"
into player two's neck. Player two will die. End game and player
one should have the 4 stars: Accuracy, Killmaster, Survivor and
Headshot.
Information in this section was contributed by server.
Go to advanced setup and turn on one hit kills and enable another
human player. Set all the weapons to Farsights and set the limits
of the game to one kill. Then, just run and pick up a gun, hold
B to switch the settings to target locator, and hold R
to aim for the head. With one shot, the game is over and you will
earn all four medals.
Information in this section was contributed by Zedd.
Hint: Raising multi-player characters rank
quickly:
Set all the weapons to Callisto, four Simulants to
perfect, and the stage to the Facility (in advanced setup). Then,
keep restarting your game until you start in the airducts or somewhere
nearby. Make sure no simulants are near you. Get the Callisto
next to the urinal in the bathroom and place yourself against
the door. Set the gun to high impact shells. When someone tries
to open the door they will not be able to because you should be
against it. You will be able to shoot them repeatedly through
the doors without giving them a chance, because the game will
not let them restart in the airducts. Keep doing this until your
rank is as high as it will go (level 1).
Information in this section was contributed by StnCldAkra.
An easier way to level up in multi-player mode is do all the same
things as explained above, but use the Farsight XR-20. It has
x-ray vision which makes it easier to get kills and medals.
Information in this section was contributed by hokieg66.
This trick requires two human players, and eight of the best Simulants
available. Exploding weapons, Callisto, or FarSight work best.
Have player two order all Simultants to stand close by. This works
best in locations with doors. Have player two and Simulants gather
outside your door. Player two should walk up to you and the Simulants
will follow. Open the door for exploding weapons and shoot through
the door if using Callisto or FarSight.
Information in this section was contributed by JDawg.
Hint: Mystery ammo box in multi-player
mode:
When in the Warehouse in multi-player mode, fall through
the hole that has item 5 next to it. When you look up past the
hole (where another item 5 is present), there will be a question
mark grating with an ammo box on top. You can also use the sniper
rifle to zoom in on it, or the Farsight to x-ray through. There
does not seem to have an entrance to it and you cannot shoot through
it to knock down the box.
Information in this section was contributed by Cassis90.
Note: If you shoot the part with the gray on the "?",
it will smoke.
Information in this section was contributed by NAMEtom anderson
Hint: More ammo in multi-player mode:
Use the following trick to get a slight advantage when
in the multi-player mode with your friends. Certain guns use the
same ammo, such as pistols. Some of those guns have a larger clip
than others, such as the Mauler. Switch to that gun and collect
all of the ammo you can possibly get (it helps to get doubles).
When done, switch to another gun with a smaller clip, such as
any of the Falcon 2's, the Phoenix, or the Magsec 4. You will
have more ammo than you usually would. This also works with Cyclones,
Laptop Guns, CMP150s, Callisto NTGs, and RCP 120s, as well as
Devastators and the grenade mode of the Superdragon.
Information in this section was contributed by IndyIM99.
Hint: Finding the hill in King Of The Hill
mode:
When playing King Of The Hill mode, follow the simulants
to the hill
Information in this section was contributed by I1smart1one.
Hint: Completing all challenges easily:
Have player one select "Combat Simulator"
and choose "Advanced Setup". Have player two press Start.
Have player one select "Load Settings" on the advanced
setup menu, but do not select any setup yet -- just remain at
the "Load Game Settings" menu. Have player two select
the challenge to be completed in the advanced setup menu. Then,
have player two press Start until the green "...and
waiting" screen appears. Have player one select the desired
game settings in the "Load Game Settings" menu. Note:
You must have a custom or pre-made setup -- you cannot alter it
after it is loaded. Player one can drop out or join the game --
it does not matter, however, staying in will give you two stars
instead of just one. This trick can also be used to get the three
or four player challenges.
Information in this section was contributed by Ricardo Torres
and Marq.
Go to the Combat Simulator with two controllers. Have player one
create a simple scenario, such as one kill in one minute against
a meatsim. Save that scenario and go to "Load Settings".
Highlight the new scenario but do not press any buttons. Have
player two (who should have the advanced menu on screen) press
Right until the list of challenges is displayed. Do not
leave the advanced setup menus. Remain there and go through the
four menus (Setup, Character, Other Options, Challenges) to find
the challenge to complete. Have that player select it and press
A until the "...Waiting" screen appears. Then,
have player one press A on the created scenario, followed
by Start. The created scenario will begin. Win the scenario
and you will have the challenge that was selected beforehand completed.
Information in this section was contributed by XvAussievX.
Go to advanced setup. Have one player load a custom saved game
while another player picks a certain challenge. Once the player
picks the challenge and clicks "OK" the other player
should pick a saved game. Both players should press Start.
When you play, you will be playing the saved game, but it will
count as a star for challenges.
Information in this section was contributed by Xtremelp.
Go to the challenge screen in multi-player mode. Create a game
with a meat sim in Area 52 and one kill. Save the game. Press
Start on controller two. Have player one go to the challenge
screen and press A. The game will ask you to accept the
challenge, Do not stay at that screen. Have player two load the
saved challenge then load it and accept the challenge. The challenge
will start with the saved game, and it will count as completing
the challenge.
Information in this section was contributed by Cyclone Monkey.
Hint: Over 10,000 kills:
Select the Capture The Case level with you against
eight Meatsims. Set the weapons to be all some kind of mine. Keep
starting the game until the sim's base is at the restroom. Stand
outside and place a few mines. At some point after you have done
this two or three times, things will automatically explode from
nothing. In an hour you can get as many as 10,000 kills or more.
Note: The explosions may die down or stop if this happens just
place a few more mines there.
Information in this section was contributed by BMXBob827.
Hint: Fast running:
Turn left until your cursor is approximately 30 degrees
to the left of where you want to run to. Then, simply hold Analog-stick
Forward (Up) and hold C-Right. You will run
diagonally, but once you get used to it, you will be able to get
to places faster. This is useful for running from friends in multi-player
mode and also for meeting target times in single player mode.
This can also be reversed. Simply swap the left and right directions.
Information in this section was contributed by Chris DeLeon.
Hint: Circle attacks:
This is a simple move, but priceless to master. Hold
Analog-stick Left then hold C-Right. You will circle
an invisible point in the center. Practice doing this around a
crate, trying to keep your gun cursor/sights on top of it. Also,
try doing this with holding Analog-stick Right and C-Left
to circle in the other direction. This makes will make you harder
to hit, but will keep the enemy in your sights at the same time.
If your sight starts to drift from your target, just adjust your
angle on the Analog-stick.
Information in this section was contributed by Chris DeLeon.
Hint: 1000% handicap advantages:
In advanced setup, set the handicap up to 1000%. You
will not die as much, and can get better medals.
Information in this section was contributed by David Couch.
Hint: Getting more ammunition:
When you see a guard in any level, switch to unarmed
and then to disarm. Run up to the guard and steal his gun. Sometimes
they will just stand there with their hands up. If you let them
stand there long enough and if you walk around, they sometimes
will pull out a Falcon 2 and try to shoot you. This allows you
to possibly get twice the amount of ammunition, for example some
for a CMP150 and some for your Falcon 2.
Information in this section was contributed by FStadt
and WiPeOuT2424.
Hint: Getting weapons easier:
Find a person with the gun that you want. Kill the
person with the gun and abort. The gun will stay in the game's
inventory. For example, if you kill Elvis when he is using the
Phoenix, he will drop it. Pick it up and you will be able to use
the gun.
Information in this section was contributed by Hilbily55.
Hint: Silent reload:
If you want to reload without anybody hearing, press
Start, highlight the ammunition you need, and press "Equip".
Information in this section was contributed by Zac.
Hint: Quicker reloads:
Just switch to the weapon before the current weapon,
then quickly switch back. Practice doing this to get it faster
each time. This will save time and health. It will not be as fast
as GoldenEye 007, but it is better than the regular method.
Note: This does not work with the shotgun or crossbow, is not
recommended with the Laptop Gun.
Information in this section was contributed by Mark Couch.
One of the main drawbacks to the shotgun and crossbow weapons
is how they take too long to reload, leaving you vulnerable to
attack while your character goes through the reload animations.
However, there is a quick and convenient way to shorten the reload
time. While your character is reloading the shotgun or crossbow,
press the fire button (default is Z). Your character will
immediately stop reloading and put the weapon at the ready position.
When there are no opponents or enemies around, you can press the
reload button and finish the reload later - when it is safer.
This very helpful in the multi-player "combat simulator"
mode, as even the CPU takes too much time reloading such weapons.
Information in this section was contributed by Da15ne.
Hint: Quick shot:
Hold Z, then hold A during game play.
You will not be shooting, and when you press A (especially
with a pistol), it will fire a few shoots. With a pistol it seems
to be easier to shoot faster.
Information in this section was contributed by Darkjoe00.
Hint: Quick shot with the secondary on
your weapon:
The following trick allows a quick shot with the secondary
on your weapon (or primary if you are in secondary mode). Hold
B and press Z. It is almost exactly like rotating
through weapons backwards with A and Z, but you
substitute B for A. This works well with the shotgun
to get a quick double blast at point blank range, or to quickly
throw your dragon as a proximity mine.
Information in this section was contributed by Mark.
Hint: Quick weapon mode switch:
To switch your weapon mode more quickly, hold A
button until the quick weapon switch menu appears, then hold Z
button and another quick menu will appear. The new menu will only
show the weapon's different modes.
Information in this section was contributed by Duke Nukem.
Hint: Faster Farsight target locator:
Instead of taking the time to hold B while using
the Farsight to locate a target, you can just scope in and hold
C-Left or C-Right. This is better, since it does
not move as much as the target locator.
Information in this section was contributed by CallumBlaze
and Sib969.
Hint: Faster Reaper shots:
To shoot the Reaper faster without the delay of the
spin, in normal fire mode press B + Z to activate
the grinder effect immediately, then release the B quickly
and keep Z held. You will see the function go back to shoot
while the grinder still spins. To shoot, release Z and
immediately press it again. The grinder speed will be taken to
the shooting speed, like pre-rotating your barrel.
Information in this section was contributed by KaelDragon.
Hint: Retrieve Sentry Gun:
Anytime time you throw a Laptop Gun as a Sentry Gun,
you can get it back by putting all guns away and pressing B
while facing it. You will also get all the ammunition back was
not spent shooting at enemies.
Information in this section was contributed by Da15ne.
Hint: Slower Slayer Fly-By-Wire Rocket:
When you have the Slayer, change it to the secondary
mode. When you fire the rocket hold R to make it go slower
for easier turns and maneuvering. Release the button to send it
speeding towards your opponent/enemy.
Information in this section was contributed by TripleHSHJ.
Hint: Slayer controls:
Press Z to detonate the rocket. You can also
slow it down by pressing B.
Information in this section was contributed by Mark Couch.
Hint: Easy kills with the Slayer:
When you have your opponent in your sights and you
cannot turn the fly-by-wire missile around in time, press Z
again to self-destruct it.
Information in this section was contributed by OdysseyCrazy.
Hint: Counter Slayers:
Use the following trick when you have an opponent in
multi-player mode who is using Slayer missiles to hunt you down,
making it impossible for you to get close to him or her. Get an
explosive weapon (preferably the SuperDragon in grenade mode).
Just as you see the missile flying towards you, trigger the explosive.
Make sure it is not too close or you will get caught in the blast.
If aimed correctly, the flames should catch the missile and it
will explode.
Information in this section was contributed by Sean.
Hint: Unlimited Mauler rounds:
This trick requires double Mauler (one in each hand).
Immediately when you have it out, shoot and put it away at the
same time. The game will put them away and when you pull them
out again, you will not need to charge them and will have unlimited
ammo.
Information in this section was contributed by Alan Abbinanti.
Hint: X-Ray Camspy:
You can use the X-Ray vision while in your camspy.
Activate X-Ray vision, then go into your Camspy. Note: The Camspy
must be in your weapon selection inventory.
Information in this section was contributed by bastis.
Hint: Detonate Remote mines easy:
Press A + B to detonate a remote mine
without changing the remote mines function.
Information in this section was contributed by Xtremelp
and Makiavelli.
Hint: Shoot through platforms:
If there are platforms with holes in them you can shoot
enemies through the platform undetected.
Information in this section was contributed by cherokeelane.
Hint: Rocket flares:
Enable the "Unlimited ammunition no reloads"
and "Invincibility" cheats. Get a rocket launcher, fire
a round on the ground, hold C-Down (until looking then
press C-Up + hold Z). While holding Z, you
can kill people in your way. Note: You can still look at where
you are going by holding C-Up + Z.
Information in this section was contributed by Simon Tuong.
Hint: Disarm option:
Leaving disarm on indefinitely is not always a good
idea, as disarming an opponent with a weapon does no damage. If
you are low on health or need to take an opponent out quickly,
punch them instead.
Information in this section was contributed by Marty Tillman.
Hint: Easy knockouts:
This trick allows you to easily incapacitate enemies.
Sneak up on an enemy undetected, and instead of shooting them
and wasting ammunition, pistol-whip or punch them for an easy
"kill".
Information in this section was contributed by Marty Tillman.
Hint: Earn cheats easier:
Turn on fast movement to make earning cheats easier.
Information in this section was contributed by Willmets.
Hint: Easy medals in combat simulator:
To earn medals for your record in the combat simulator
(accuracy, head shot, kill master, and survivor) log in your record
for player one. Leave player two as it is already set. Shoot player
two in the head each time until you have about ten kills. Quit
and you should have all four medals.
Information in this section was contributed by Mark Couch.
Load your character and start a second character. Then, set the
options for a level you know well and is rather small. Set the
game for one kill wins with an accurate weapon, such as the Falcon.
When you start the game, get the Falcon, find the second character,
and shoot them in the head. This is much faster than killing the
other player many times. You get all four medals every time if
you only use the one bullet to kill the second character.
Information in this section was contributed by Renegade.
Enter the combat simulator, and select "Advanced Setup".
Make a character just for you to kill. Put all the limits to full
(endless battle), your handicap 10%, and the character you made
to 1000%. Make all the weapons Farsights. Play in any level, but
do not change the default settings except for those previously
specified. Start the game with you and the recently created character.
Go to the nearest Farsight, put it on the secondary function,
and shoot the recently created character only once, then quit.
Make sure that you hit him on the first shot or you will not get
all the medals. This can be done faster if you point the Farsight
at him by using your radar, and then aiming after it is pointing
at him. This will earn all four medals in about ten seconds. Keep
repeating this to increase your rank. Additionally, if you do
this for a while it will increase your accuracy up to 99.5%-100%.
Information in this section was contributed by Jeremy Zimmerman.
Set four simulants to dark sims. Press A on them and you
will be prompted to change the type. Change the type to fist sim
or judge sim. These sims do not attack with weapons. The judge
sim disarms you only and does not attack. Using these sims, you
can gain ranks much faster.
Information in this section was contributed by Calryan.
Go to advanced setup in the combat simulator. Choose a two player
game, set all weapons to Farsight, and the arena to Felicity.
Put a perfect sim on player two's team. Do not put yourself on
player two's team. Start the game over until you are in the small
room at the end of the hall. Quickly take player two's controller,
then hold A and press Z(2). Move the cursor to "Protect".
When the sim gets to player two's screen, hold A and press
Z(2), then put it on hold. Now with player 1, get a Farsight
and shoot the perfect sim in the head repeatedly. It may appear
as if is going to enter the room and kill you, but it will not.
Information in this section was contributed by thirdbaseman17.
Hint: More simulants:
To get more Simulant buddies in co-operative mode,
complete it on different difficulty settings. If co-op is completed
under the Agent difficulty setting, then two simulants will accompany
you. If it is completed under the Secret Agent setting, three
will accompany you. And if it is completed under the Perfect Agent
setting, four will be able to accompany you.
Information in this section was contributed by Sib969.
Hint: Defeating simulants:
Simulants do not know how to detonate controlled mines.
Switch all your weapons to them and set a group of dark simulants.
Hint: Command simulants:
Use the following trick when you have simulants on
your team. . Make sure no enemy simulants are near. Then, hold
A and press Z to display your gun functions. Press
Z to display a simulant's name and weapon at the top of
the screen. Below are commands such as "Protect", "Defend",
"Normal", etc. Use the Analog-stick to choose
a command and release Z. Complete the process by pressing
Z once again.
Information in this section was contributed by Meilman.
Hint: Suicidal simulants:
In the combat simulator, choose any scenario and choose
the G5 building as the arena. Once the game has begun, go where
the blackness is over the ramps and fall. As you are falling,
program your simulants to hold in place. This means that all simulants
will be standing in your place, but they will not be standing
because they are committing suicide. Once you have died then respawn,
go where you died. Notice that your simulants are killing themselves.
After about ten or fifteen minutes, press Start. Go to
your scores and deaths. Choose another simulant and look at the
top bar and notice the suicide count.
Information in this section was contributed by AngeGarga.
Hint: Laptop gun tricks:
To get an Easy gold at the target range with the Laptop
Gun, hold B and fire it at the wall behind you. It will
turn to a sentry and stick. Just duck down, and get out of the
way. It will get you 100% accuracy, and a gold every time.
If an enemy has a sentry gun active (Laptop Gun in its second
mode), and you cannot seem to destroy it, just use an XR-20 Farsight
with the Target Locator off. Stand in a nearby room, find it with
R and C-Up and C-Down, then take it out with
one shot.
Information in this section was contributed by Chris DeLeon.
Once the gun has been deployed as a sentry, you can pick it up
and use it again by getting close, centering it on your screen,
and pressing B. This is useful for changing its position
or reloading it with ammunition (a good idea, as it wastes quite
a bit). While in the combat simulator, you cannot pick up a sentry
that someone else has laid. You can also use this in single player
mode to kill people that are just around the corner -- then get
your gun and leftover ammo back for later fights.
Information in this section was contributed by Chris DeLeon
and DEWERDE.
Enable the "Laptop gun" and "Unlimited ammo no
reloads" cheats. During any level, throw the laptop gun at
a heavy crowd of enemies and allow it to flatten them. Then, put
the gun away and walk up to the sentry gun. Face it and press
B. If done correctly, you will pick up the laptop gun.
You can do this as many times as needed easily complete a level.
Information in this section was contributed by Da15ne.
Hint: Exploding elevator:
Enable the "All weapons" code. To make the
elevator explode in the first three levels, place a couple of
timed mines on the doors just before you get in. If timed correctly,
you can make them explode immediately after Joanna pushes the
elevator button to make it look like a bomb. You can also do this
on other levels.
Information in this section was contributed by Luke Dagley.
Hint: See weapons from GoldenEye
007:
Go to the hallway where the target practice is
in the Carrington Institute (select Carrington Institute on the
select mode screen). You can see weapons from GoldenEye 007
(Klob, KF7 Solviet, RCP-90, AR 33 Assault Rifle, etc.)
Information in this section was contributed by Bjchu584189734.
Hint: X-Ray mode ending:
Collect the X-Ray Scanner during game play, then activate
it just before the end of the level. The ending sequence will
play in X-Ray mode.
Information in this section was contributed by Mark Couch.
Hint: Night Vision ending:
Turn on your night vision goggles immediately before
you complete a level.
Information in this section was contributed by David Couch.
Hint: Cloaked ending:
Earn the cloak and infinite ammunition cheat to be
able to complete a level while cloaked.
Information in this section was contributed by Michael Galloway.
Hint: Unlimited cloak on the RCP-120:
Get a RCP-120 and set it to the cloak function. Hold
Z and your ammo should go down. However, when it reaches
0 while Z is held, you will not reload until you release
the button.
Information in this section was contributed by Spag67.
Hint: Visible cloaked opponents:
When any opponent has activated their cloaking device,
you can still be able to see them as a blur. Note: You cannot
see them from far away, only at close range.
Information in this section was contributed by Simon Tuong.
This trick works on single player and multi-player mode. Select
the CHP150 and any other desired weapons, then start the game.
Hold B during game play until it switches to the target
locator. Hold Aim until it locks onto the player. When
the player cloaks, you will still have the target locator on him
-- you will see the little box around the character, but you will
not see him.
Information in this section was contributed by William.
Hint: Stop Combat Boost slow motion:
When you use the Combat Boost on any level (Single,
Counter, Co-op, etc.) and it gets annoying, go to the secondary
form of it that says "Revert" and press Z. The
annoying slow motion will stop.
Information in this section was contributed by FastFurious128.
Hint: Shoot at other people at firing range:
Go to the firing range in the Carrington Institute.
After you enter the actual firing range part, turn around and
make sure the door is open. Keep moving forward until you block
the door from closing. If done correctly, you will still be able
to choose a weapon and use it. You can shoot at the people in
the other room, but cannot hit or kill them. You can also use
explosives and blow up the lights - the room will be black until
the game is restarted.
Information in this section was contributed by FStadt
and michael.
In the Institute, go down to the hanger, get the hover-crate,
and bring it up to the firing range. You can place it anywhere
in the doorway, as long as you can get by. It is recommended that
it be placed right where the door goes into the wall. Once the
crate is in place, go into the range and choose any gun or weapon.
The simulation will start, but the door will not be able to close.
Walk up to the open doorway and start shooting. If you use explosives
the crate may blow up, so save those for last.
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