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Perfect Dark

DK Mode:
Successfully complete the Chicago: Stealth level under the Agent, Special Agent, or Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Note: When this cheat is enabled in solo mode, the guards' weapons will be twice as big.
Information in this section was contributed by msswim7.

Small Jo:
Successfully complete the G5 Building: Reconnaissance level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Small characters:
Successfully complete the Area 51: Infiltration level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Team heads only:
Successfully complete the Air Base: Espionage level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Big head mode:
Successfully complete the Chicago Stealth level under the Agent difficulty setting.
Information in this section was contributed by David Couch.

Play as Elvis:
Successfully complete the Area 51: Rescue level with a time less than 7:59 under the Perfect Agent difficulty setting.
Information in this section was contributed by RedDog221.

Slow motion single player:
Successfully complete the dataDyne Research: Investigation level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Invincibility:
Successfully complete the Area 51; Escape level with a time less than 3:50 under the Agent difficulty setting.
Information in this section was contributed by RedDog221.

Cloaking/Invisibility:
Successfully complete the G5 Building: Reconnaissance level with a time less than 1:40 under the Agent difficulty setting or load a Perfect Dark Game Boy Color version file. Enable the "Unlimited ammunition" code as well to have the cloak last indefinitely.
Information in this section was contributed by RedDog221.

Deploy the camspy just outside where it has to go, but leave it there. Place the door decoder where it goes, then immediately switch to the Camspy and fly it in the room. Watch the entire cinema. By the time it is done, the safe door will be completely open, and the wait time will not be added to your mission time.
Information in this section was contributed by Farfecknouggen.

When you begin, you will be in a room with two cloaked guards. Finish them quickly and take the last guard's keycard. Go through the door and kill the guard that should be waiting for you outside. Go into the next garage bay and the lights will go out when you reach the glass dividers. The four guards in there need to be eliminated, and you will need the last guard's keycard. Eliminate the next four guards quickly so they cannot hit the alarm. Go to where you need to launch the Camspy for Objective 1. Go down as far as you can and get into the overhead duct work. Just before you jump down and surprise the guards that are waiting, launch the Camspy but do not send it in yet. Jump down and kill the guards before they hit the alarm and go to where the safe is located. When you put the door decoder on the machine, immediately switch to the Camspy and send it in. You will hear a voice saying "Intruder alert, all security to the vault" while the intermission sequence starts. Watch the entire sequence and when it is over the vault will be unlocked and open. Grab Dr. Caroll and leave the room, blasting through the guards. You will then hear Daniel Carrington tell you to stand back to blast open the door. Go through to end the level.
Information in this section was contributed by Justin Derosier.

Marquis of Queensbury rules:
Successfully complete the dataDyne Central: Defection level with a time less than 1:30 under the Special Agent difficulty setting.
Information in this section was contributed by RedDog221.

Jo shield:
Successfully complete the Deep Sea: Nullify Threat level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Super shield:
Successfully complete the Carrington Institute: Defense level with a time less than 1:45 under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Enemy shields:
Successfully complete the Carrington Institute: Defense level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Enemy rockets:
Successfully complete the Pelagic LL: Exploration level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Perfect Darkness difficulty setting:
Successfully complete the Crash Site: Confrontation level under the Agent, Special Agent, and Perfect Agent difficulty settings. Alternately, successfully complete all solo missions in under the Perfect Agent difficult setting.
Information in this section was contributed by RedDog221 and David Couch.

Bonus missions:
Successfully complete the indicated task to unlock the corresponding bonus mission.

Maian SOS: Successfully complete all solo missions under the Special Agent or Perfect Agent difficulty settings.
Mr. Blonde's Revenge: Successfully complete all solo missions under the Agent, Special Agent, or Perfect Agent difficulty settings.
War!: Successfully complete all solo missions under the Perfect Agent difficulty setting.

Rocket launcher (Jo in solo mode):
Successfully complete the dataDyne Central: Extraction level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Sniper rifle (Jo in solo mode):
Successfully complete the Carrington Villa: Hostage One level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Superdragon (Jo in solo mode):
Successfully complete the Area 51: Escape level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Laptop gun (Jo in solo mode):
Successfully complete the Air Force One: Anti-Terrorism level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Phoenix (Jo in solo mode):
Successfully complete the Attack Ship: Covert Assault level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Go to the level Pelagic ll level. As soon as you start, Elvis should be there. Turn around, shoot him, and kill him. Pick up his Phoenix. You will fail the mission, but the Phoenix will now be unlocked.
Information in this section was contributed by ACIDKLOWN.

Psychosis gun (Jo in solo mode):
Successfully complete the Chicago: Stealth level with a time less than 2:00 under the Perfect Agent difficulty setting.
Information in this section was contributed by RedDog221.

As soon as you start, punch out the guard and the CIA agent. Run through the door to the FBI agent and punch him out. Run to the alleyway on the right. Punch out the guard and the two CIA agents. Pause game play and take out your gun. Kill the FBI agent through the door. Push the dumpster on the wall to reveal the explosive canisters. Shoot the canisters and blow them up. When the dumpster is blown up, take the white briefcase. Shoot the guards. Run through the door. Run through the door on your immediate left. Throw a Tracer Bug on the Limo. Go to the storm drain. Get the Remote Mine. Run back to the room with the fire escape. Go to the fire escape and kill the two guards. Throw a Remote Mine on the door. Run to the bottom of the fire escape. Make sure there are no guards nearby, then take out your Bomb Spy. Move your Bomb Spy to the car port. Blow up the guards with the Bomb Spy. Run to the carport to complete the mission.
Information in this section was contributed by Xtremelp.

Trent's Magnum (Jo in solo mode):
Successfully complete the Crash Site: Confrontation level with a time less than 2:50 under the Agent difficulty setting.
Information in this section was contributed by RedDog221.

To do this easily, strafe/run forwards towards the distress beacon. As you approach, shoot the left then the right trooper in the back with your Falcon 2. Pick up the K7 off the right trooper and turn on the beacon. About turn and pick up the other K7. Run straight ahead and turn right at the corner. Keep running as you shoot the three men coming towards you. At the junction, turn right and run down the ice slope. Pause, select the K7, and turn on your President scanner. Run into the dark and take the right hand turn. Run straight towards the light in the distance. The clone should be in the clearing. Keep running as you waste him and the blondes. Follow the tunnel and head for the far wall. Go into the small hole in the wall and follow the tunnel. As you emerge, there will be two robots in front of you and two more around the corner on the right. Waste them and shoot Trent in the back to make him run. Run past the President and up the path. Turn right at the first hole in the wall and get through the tunnel. On the other side, run slightly to the right and under the big arch, then turn slightly left again and straight to Elvis. The President should follow shortly in time to unlock the cheat.
Information in this section was contributed by Emil S..

Farsight (Jo in solo mode):
Successfully complete the Deep Sea: Nullify Threat with a time less than 7:27 under the Perfect Agent difficulty setting.
Information in this section was contributed by RedDog221.

Classic weapons (Jo in solo mode):
Win all golds on the firing range to unlock the PP9I, CC13, KLO1313, KF7 Special, ZZT, DMC, and RC-P45.
Information in this section was contributed by RedDog221.

Classic sight:
Successfully complete the dataDyne Central: Defection level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

Unlimited Laptop gun ammunition:
Successfully complete the Air Force One: Anti Terrorism level with a time less than 3:55 under the Perfect Agent difficulty setting.
Information in this section was contributed by RedDog221.

Hurricane Fists:
Successfully complete the dataDyne Central: Extraction level with a time less than 2:03 under the Agent difficulty setting or load a Perfect Dark Game Boy Color version file.
Information in this section was contributed by RedDog221.

Unlimited ammunition:
Successfully complete the Pelagic LL Exploration level with a time less than 7:07 under the Special Agent difficulty setting.
Information in this section was contributed by RedDog221.

Unlimited ammunition no reloads:
Successfully complete the Air Base Espionage level with a time less than 3:11 under the Special Agent difficulty setting.
Information in this section was contributed by RedDog221.

X-Ray scanner:
Successfully complete the Area 51 Rescue level under the Agent, Special Agent, and Perfect Agent difficulty settings.
Information in this section was contributed by RedDog221.

R-Tracker:
Successfully complete the Skedar Ruins: Battle Shrine level under the Agent, Special Agent, and Perfect Agent difficulty settings or load a Perfect Dark Game Boy Color version file.
Information in this section was contributed by RedDog221.

All guns in Solo mode:
Successfully complete the Skedar Ruins: Battle Shrine level with a time less than 5:31 under the Perfect Agent difficulty setting or load a Perfect Dark Game Boy Color version file.
Information in this section was contributed by RedDog221.

Alien (Buddies):
Successfully complete the Attack Ship: Covert Assault level with a time less than 5:17 under the Special Agent difficulty setting.
Information in this section was contributed by RedDog221.

Hit And Run (Buddies):
Successfully complete the Carrington Villa Hostage One level with a time less than 2:30 under the Special Agent difficulty setting.
Information in this section was contributed by RedDog221.

Hot Shot (Buddies):
Successfully complete the Area 51 Infiltration level with a time less than 5:00 under the Special Agent difficulty setting.
Information in this section was contributed by RedDog221.

Pugilist (Buddies):
Successfully complete the DataDyne Research-Investigation mission with a time less than 6:30 under the Perfect Dark difficulty setting.
Information in this section was contributed by Knicks33.

Velvet Dark always available (Buddies):
Successfully complete the Datayne Research Investigation level under the Perfect Agent difficulty setting with a time less than 6:30.
Information in this section was contributed by RedDog221 and Michael Galloway.

Mr. Blonde's Revenge mission:
Successfully complete all solo missions under the Agent, Special Agent, or Perfect Agent difficulty settings.
Information in this section was contributed by Mark Couch.

Maian SOS mission:
Successfully complete all solo missions under the Special Agent or Perfect Agent difficulty settings.
Information in this section was contributed by David Couch.

War! Mission:
Successfully complete all solo missions under the Perfect Agent difficulty setting.
Information in this section was contributed by David Couch.

Perfect Darkness difficulty setting:
Successfully complete all solo missions under the Perfect Agent difficulty setting.

Website passwords:
To get into the "Agents only" area at the game's website at www.carringtoninstitute.com, enter "solaris" as a username and "pal32ver21z" as a password. In the "Restricted" area of the game's website at www.datadyne.com, enter "JamesTann07" as a username and "8CR31D29" as a password.
Information in this section was contributed by Xtremelp.

More multi-player levels and weapons:
Successfully complete the challenges in single player mode to unlock new multi-player levels and weapons.
Information in this section was contributed by The J and R.Vogel.

Shigeru Miyamoto:
Start up a multi-player game and select a character body. Then, press Up to select a head. When choosing a head you will see a Asian-looking male head who is really Shigeru Miyamoto, the creator of Mario and Link.
Information in this section was contributed by Tunde Adelabu.

Alternate title screen:
Successfully complete the game under any difficulty setting to change the title screen.
Information in this section was contributed by Chris DeLeon.

Alternate introduction sequence:
Successfully complete the game under the "Agent" difficulty setting to change the introduction sequence.

Alternate menu background:
At the "Perfect" menu where you can select the solo missions, Carrington Institute, etc., select the "Combat Simulator" then immediately press B. You will have the same background as the Combat Simulator in the Carrington Institute "Perfect" menu. When you exit the menu it returns to normal.
Information in this section was contributed by James B.

Hiding your screen:
Use the following trick to hide your screen to prevent ambushes in multi-player mode. Hold R and press C-Down(2) to duck all the way down. When you are low to the ground, hold R + C-Down to hide your screen. Try to duck even lower when you are as low as you can get. Turn off radar to add to the fun.
Information in this section was contributed by Chris DeLeon.

Hint: Air Base Espionage: Twin DY357s:
Take care of both NSA lackeys (one at the escalator and the other at the freight elevator) and the last one at the station before subverting security, you will get two magnums.
Information in this section was contributed by BUCKEYETA.

Hint: Air Base Espionage: Help from guard:
Go to the security terminal with your phoenix set on explosive shells. Get in a position so that you can turn off the security console, but do not turn it off. Take out your phoenix, shut down the security, and kill the black guard before he kills the Falcon 2 guard. Note: The guard has an aggressive personality and will run after guards from far away.
Information in this section was contributed by saxmachine.

Hint: Air Force One Anti-Terrorism: Double Cyclones:
Two guards at the base of the staircase have keycards. Get them and open the doors on both sides of the room for the Cyclones.
Information in this section was contributed by BUCKEYETA.

Hint: Air Force One: Air Base: Better start:
Instead of going through the lasers and trying to get to the ladder, go around the lasers until you reach a location with enemies that shoot at you. There will be a elevator here. Take the elevator up, then turn right and go up the stairs until you reach a shuttle. This will start you outside the double doors, before the stairs.
Information in this section was contributed by Brad Woodard.

For an even easier way to get into Air Force One, use the following steps. Enter the elevator near the safe contains the evidence. You will go down all the way, but if you immediately close the doors at the bottom, you will go to the floor above -- which will take you directly to the entrance to Air Force One. However, if you have anyone following you, they may keep pushing the elevator button. If they push it once, you should push it once, either as you are going down or when you are at the bottom. Or, just try to kill all the guards following you.
Information in this section was contributed by Michael Galloway.

Hint: Air Force One: Air Base: Quick completion:
Once you have gone into the first elevator (that moves diagonally), go down the corridor. There should be a computer with words scrolling down it. If you blow this up, the lasers in the big square hall should malfunction and flash on and off, allowing you pass through. Kill the guards first, as they will shoot at you and push you into the flashing lasers.
Information in this section was contributed by Kbilli5.

Hint: Area 51: Escape: Easy invincibility:
When the conversation about who will be left behind to open the hanger doors begins, immediately go to one of the consoles that open one of the hanger doors. Doing this will prevent Joanna from volunteering for the job. Keep pressing B until the console message says "Outer hanger door open". Quickly run to the other console and press B again. The level will then be completed -- you will not need to get on the hoverbike and escape, and a lot of time will be saved. The key to doing this in time is to quickly initiate the conversation with Jonathan and Elvis.
Information in this section was contributed by Matt Wilmers and David Couch.

Hint: Area 51 Escape: Twin Falcon 2s:
Go back in the operating room. Next to the fumigated surgeons are the guns. Make it quick though, or you will end up like them.
Information in this section was contributed by BUCKEYETA.

Hint: Area 51 Escape: Double Falcon 2 scoped:
For this to work, you will have to give a little bit of your health. After the intermission sequence featuring the scientist turning on the gas, they die. However, what it did not show was that one of the scientist dropped two Falcon 2 scoped pistols. To get to them, you must go through the doors, get the guns, then get out.
Information in this section was contributed by Ben Goodwin.

Hint: Area 51 Escape: Remote mines:
If you manage to put Elvis in the hiding place in less than 36 seconds, you will see an ammo box with the three mines.
Information in this section was contributed by BUCKEYETA.

Hint: Area 51 Infiltration: Rocket Launcher:
Behind a fence near the tunnel to the place you place your comms rider will be a Rocket Launcher. Throw a grenade to blow up the mines near it. You can also use the small crawlspace.
Information in this section was contributed by BUCKEYETA.

Hint: Area 51: Rescue: Double silenced Falcon 2s:
In the Area 51: Rescue level, go up the first ramp and turn right. Go to the stack of crates in the corner. Behind it, instead of where a crate should be, will be a blue object. Shoot it and get the Falcon 2.
Information in this section was contributed by MLC.

Leave the crate, then shoot the three guards, One will come at you (in front of you), one will come around the corner, and the other one will be at the same place as the first. Next, get out of the hallway and turn right in between the stack of large creates. Go to the end then turn right. You will see an area where a crate is out of the stack. There is a drum barrel in that spot. Shoot it and duck inside to get your other Falcon. Watch out for other guards.
Information in this section was contributed by Wldfire460.

Hint: Area 51: Rescue: Wall:
There is another way to get through the wall in the Area 51: Rescue mission without using the bomb crate. Throw your Dragon onto the ground with the proximity self-destruct on. Back away and use you pistol to blow up the gun, causing the way to break open. There will be another, more powerful, gun once you get inside.
Information in this section was contributed by Sambam.

Hint: Area 51: Rescue: Phoenix:
Go up the first elevator and turn right. Go to the locked door and wait awhile. A man will open it. Follow him to the elevator. Go up the elevator and keep going through the doors until you get to a large, brown room. Look around to find a bench with the phoenix.
Information in this section was contributed by Shwimp.

Hint: Area 51: Rescue: Save time:
Instead of going through the trouble of taking the crate to the X, get a Dragon, throw it near the X, and shoot it. You will not be injured if you are far away, and it saves time. Do not shoot the crate at the beginning, or you will fail the mission.
Information in this section was contributed by Ryan Jenning.

Hint: Area: 51: Rescue: Destroying the hole:
There are three ways to blow up the hole in Area 51. One way is bringing up the crate -- it is a lot of trouble and if someone shoots it while you are holding it, you will get hurt. Another way is to throw your Dragon by the crack and shooting it. The best way is to get the Phoenix. Go up the first elevator and turn to the right. Follow the lab technician to the elevator and kill him when he ducks. Go through the elevator and the three doors. Once you get to the large room, pick up the Phoenix on the edge.
Information in this section was contributed by Xtremelp.

Others have talked about how to make the hole without using the crate, but it is false -- that you cannot complete your mission objective if you blow up the crate. You can use the crate to take out the three men around the corner where you begin -- plus you will get to see "Objective Incomplete" in green when you do blow up the hole.
Information in this section was contributed by Michael Galloway.

Hint: Attack Ship: Covert Assault: Slayer:
Use the Fly-by-Wire rocket to obtain this. When you get up in the elevator with Elvis coming up as well, keep going straight so you can find it and crank it up.
Information in this section was contributed by BUCKEYETA.

Hint: Carrington Institute: Defense: Have Jonathan as backup:
Some players may have noticed that doing some things in some parts of Perfect Dark affect what happens in later levels. This fact will help you get some help from Jonathan in the Carrington Institute mission. To get some help from Jonathan in that mission, begin by going back to the Area 51: Escape level. At the very end of the level, Jonathan will run to open the hangar doors. Before he reaches the metal ramp, run and stand on the ramp before he gets to it. If this is done correctly, Joanna will tell Jonathan to escape with the alien. After you have opened the doors via the control panels, you will have to escape Area 51 from a second exit. If you can complete the stage this way, Jonathan will repay you by standing by Dr. Carrington's office in the Special Agent difficulty setting and shoot enemies, as you use the laser to open the safe.
Information in this section was contributed by BUCKEYETA.

Hint: Carrington Institute Defense: Destroy sensitive information quicker:
If you get the Devastator (save all hostages on top floor), you can just blow up the information.
Information in this section was contributed by lma3and1.

Hint: Carrington Villa: Devastator Grenade launcher:
Destroy all the crates in the beginning on the level. Then, when you get to the Villa, take out the Sniper on the wall above you. Next, move on to the helipad. There are three crates, one has a shield. Pick it up, then shoot each crate. The grenade launcher will appear from the one that explodes. Note: You only will have six rounds for the weapon.
Information in this section was contributed by Bladetaildibbun.

Hint: Carrington Villa: Falcon 2:
Disarm a guard and he will usually pull out a Falcon 2. Shoot the guards in the leg after they have been disarmed, and they will either surrender or will run off, leaving a small blood trail behind. Knock the guards out and they will still move on the floor when you punch them. When they have been shot, then they will just lay still.
Information in this section was contributed by jonathan kenneth.

Hint: Carrington Villa: Extra ammunition:
In the tunnel caves that you have to move through after saving the negotiator, there are stacked gray boxes. Blow them up to get ammo boxes for the CMP150.

Hint: Carrington Villa: Explore level:
Once the agent with the keycard has opened the door to the room that Carrington is in, the mission is over. However, if you want to see what is inside, play the level in a cooperative multi-player match. Have the agent with the keycard open the door, but block its path so that it does not open all of the way. The door opens toward you -- slowly back up with the door only enough to keep it open for the other agent to get in. Only one agent at a time may explore.
Information in this section was contributed by GPS1987.

Hint: Carrington Villa Hostage One: Devastator:
At the helipad (with a sniper guarding it), you should find some more cargo. Shoot the left one for the Devastator.
Information in this section was contributed by BUCKEYETA.

Hint: Carrington Villa Hostage One: Double CMP150s:
If you eliminate the sniper guarding the helipad in under 38 seconds, he will drop twin CMP150s. This is almost impossible to achieve under the "Perfect Agent" difficulty setting.
Information in this section was contributed by BUCKEYETA.

Hint: Carrington Villa Hostage One: Sniper Rifle:
Look in the bathroom when playing under the "Perfect Agent" difficulty setting, where a shield would be under the "Agent" difficulty setting. You should find a sniper rifle at that location.
Information in this section was contributed by BUCKEYETA.

Hint: Chicago Stealth: Bombspy:
Go to where the dumpster and the explosive barrels are located. Move the dumpster next to the barrels. Blow it up and get the Bombspy.
Information in this section was contributed by Mark Couch.

You can use the Bombspy to create an alternate diversion other than reprogramming the taxi. Fly it over to the end of the level where the guards are located. When they are all around it, detonate the bombspy and you will complete the objective. Note: This will not work out perfectly every time.
Information in this section was contributed by Mark Couch.

The Bombspy in Chicago is essential to reaching your target time on Perfect level. Once you get used to using it, you will prefer not to reprogram the taxi. The game does not allow you to complete the final objective until all of the guards around the freight elevator are dead. If you miss one (or two) with your Bombspy, find him, kill him, and you will be in the clear. The important thing to destroy is the control box in front of the freight elevator. When a guard touches that, you will fail the mission.
Information in this section was contributed by Michael Galloway.

Enter the room with the oil drums and the dumpster. Knock out the two CIA agents if you must, but you have to push the dumpster as close as possible to the drums. Shoot the cans until they explode to get a briefcase with the Bombspy. There are more hints...

You have to open the steps leading up to the entrance on Special Agent. If you go down an alley in the area where the steps are located, there is a skip. Place your Remote Mine on it, then blow it up. There is a Bombspy inside.
Information in this section was contributed by Sam Condon.

Hint: Chicago Stealth: Another Falcon 2:
Enter the Pond Punk Club, which is the room next to the limo. When you enter, be careful of the man that is down the ramp -- pick him off quietly to prevent alarming the other guards in the room below. Now, stand outside the door and equip your Falcon 2 scope. Open the door and fire your guns to alarm the guards in the locked room. When the door opens, you will notice that you are in a strip club. Run to your left to the bar and get your Falcon 2.
Information in this section was contributed by CallumBlaze, BUCKEYETA, and Rocky8504.

Hint: Chicago: Strip club:
Go by the limo and you will see a pair of doors. Go through them and down the ramps. Disarm the guard and he will open up the locked doors leading to a room with a pole on a table and a bar.
Information in this section was contributed by Jason.

Hint: Chicago Stealth: Always access Pond Punk:
Enable any or all the cheat codes. Get to the area where you destroy the box to get the Bombspy. Destroy the box with any explosive and walk over the white suitcase that appears. Then, open the door by the limousine to go down the ramp to get into the Pond Punk. Kill the guards by any method. Use the Farsight to see through the locked door that lets you enter the Pond Punk. Fire a shot besides the man standing inside. He will open the door to try and kill you -- kill him. Then, go to your left and enter the restroom. Walk to the last stall all the way at the end of the restroom. Equip the Bombspy. Fly it into that stall, then press Start to unequip the Bombspy. Walk all the way back and leave the Pond Punk by yourself. Once the doors close you will see that you cannot get back inside by pressing B. Press Start again, equip the Bombspy, and fly it to the door. Press B to open it. Then, fly the Bombspy back to where it was and unequip it. You can now walk yourself back inside the Pond Punk.
Information in this section was contributed by Delor315.

Hint: Complex: Hidden area:
There is a slightly hidden area in the multi-player level "Complex" that is very easy to reach. Just look for a small area in the wall that has metal grates on three sides. You can climb up one of the sides. Then, run on the roof over to an item in the opposite corner (Item #5).
Information in this section was contributed by Chris DeLeon.

Hint: Complex: Ramp trick:
Think of the main room in Complex that has two big ramps and a sniper window looking in. If you ever feel cornered, just run under a ramp, as though you were trying to climb up the ramp from the back. It looks like you are going to have to duck down to fit, but at the last second you will magically pop up on top of the ramp, which will disorient your opponent enough to let you turn around and run off up the ramp.
Information in this section was contributed by Chris DeLeon.

Hint: Counter-Op levels:
Have one human player take control of Joanna and another human player take control of a guard. Have the player as the guard kill the other guards for Joanna to easily pass the level The other guards will not shoot back - they will just run away if they are not killed.
Information in this section was contributed by William S.

Hint: Crash Site Confrontation: Proximity Mine:
Go to Elvis before completing any objectives. He will hand over a mine to you.
Information in this section was contributed by BUCKEYETA.

Hint: Crash Site Confrontation: DY357-LX:
This is difficult to do. If you can disarm Trent before he shoots you, shoots the president, or runs away, you will use his own custom built DY357-LX.
Information in this section was contributed by BUCKEYETA.

Hint: Crash Site Confrontation: Trent's Golden Magnum:
Play the level under the Agent difficulty setting. Note: In the Air Force One level, make the jet bike go into the hole it goes to be dropped off at the next level, which should speed you up. Start the level and find the jetbike quickly. Get on the jetbike and go to where you sound the distress beacon, killing the two guards on the way. Take their Avengers and sound the distress beacon. Then, take a path to where you snipe the Presidential Clone. When you get there, there will be many guards in your way. Snipe the clone and get of your bike. After that, find a big path that should lead you to where Trent and the President are located. Blow up the sentries and quickly disarm Trent before he shoots the President. The gun you took is Trent's Golden Magnum. It will help you kill the many guards that will be on your trail. Then, take the path out of the cavern to Elvis' ship, killing guards on the way if they shoot at you.
Information in this section was contributed by Jason Berenguer.

Hint: dataDyne missions: Target practice:
While in any of the dataDyne missions, either from the roof or from a broken window (windows can be shot out), aim for the passing vehicles and blow them up.
Information in this section was contributed by The J.

Hint: dataDyne missions: Force guards to surrender:
Find a guard then take any and all ammunition, guns, or any other weapon you can find around you and him, so that he cannot roll around and pick them up. Become unarmed and enter disarm mode. Press Z to take his gun. He will stand there with his hands in the air and say similar to , "I don't like this anymore", or "I give up, don't hurt me". Note: You cannot take them as hostages. Basically what this does is makes them worthless. Even if other guards are around, they will not fight anymore.
Information in this section was contributed by Lonnie Cross.

Hint: dataDyne missions: Flying guards:
Enable the "Invisibility" cheat and sneak up behind a guard sitting at a desk. Plant a Remote Mine on the base of his chair. Walk away from the guard and detonate the mine. The guard will be launched many feet into the air, and possibly through the roof.

Hint: dataDyne: Defection: Defeat Cassandra
To defeat Cassandra and the woman in the red, knock both of then out by switching your unarmed attack from punch to disarm. Then, exit the level. This can be done under any difficulty setting.
Information in this section was contributed by Andrew Benkert.

Hint: dataDyne Defection: Laptop Gun:
Begin the level under the "Perfect Agent" difficulty setting. When the person that logs in the computer with the files comes out, let him "escape" for awhile. He will eventually lead you to a room with the gun. Its secondary function will be useful at the first floor.
Information in this section was contributed by BUCKEYETA.

Hint: dataDyne: Defection: Secret entrance to Cassandra's office:
Start the level and go to where the cheese is located. Go down there and shoot a rocket (or grenade) at the opposite wall from the ladder. A hole will appear, leading to Cassandra's office.
Information in this section was contributed by Mark Jacobs.

Hint: dataDyne: Defection: Shoot flying ships:
When in the hallway of the office area, walk up to one of the windows. Shatter the window and you will see flying ships outside at a distance. Take out any gun, and aim carefully. If you manage to hit a ship, you can take it down with a single shot and make it explode in mid-air.
Information in this section was contributed by Jesse.B.

Hint: dataDyne Extraction: DY357:
The best way to get this hidden gun is with cloaking. Take out the first five troops (do not worry about the ones at the stairs) with head shots. Do not miss, or they will know that you are there. If you pull it off, the fifth one behind the couch will have the magnum.
Information in this section was contributed by BUCKEYETA.

Hint: dataDyne Extraction: Dragon:
You will need Cassandra's keycard to get this gun. Get in her office and pick up the grenade. Throw it (or any other explosives, if you have any) in one of the right corners in the room. One of the walls there will have a hole in it. Look inside to find the gun. The wall that will blow up is the one with a man carved in it.
Information in this section was contributed by BUCKEYETA.

Hint: dataDyne: Infiltration: Exploding cars:
When you are on top of the building, first kill the guards that are on the lower level of the roof. Once that is done, lean over the edge and shoot at the cars. One or two bullets will make the car explode. Note: Enable the "Unlimited ammo" or other of gun cheats to avoid wasting ammunition.
Information in this section was contributed by Zach Vrchota.

Hint: dataDyne Investigation: Twin CMP150s:
The best way to get your hands on these is to use a cloaking device, since you need to be stealthy. Shoot the first guard without being seen. Let the yellow robot take you in and shoot the glass to drop down. Blast the next two guards, and do not give them a chance to notice you. If you do it all undetected, a computer down there will open the white weapon compartment.
Information in this section was contributed by BUCKEYETA.

Hint: dataDyne Investigation: Proximity mines:
Do a quick lap around the lab with the isotope, to pick up some mines. Unless you have cheats enabled, be prepared to take damage.
Information in this section was contributed by BUCKEYETA.

In the area with the radioactive isotope, send the Camspy around the back of the circular hallway to see an ammo box. If you go in as Joanna around the hallway quickly, your screen will only be blurry. You will get one proximity mine, which you can use outside the door of the room that you have to download the password to get to Dr. Carrol.
Information in this section was contributed by Dbzzep213.

Hint: dataDyne Investigation: Shield Tech item:
On the second level of the solo missions, there is a secret item called a "Shield Tech Item". To get it, go to the room with the troopers (before the hall with the sentry turrets). Look around the room. There will be a smaller restricted door. Go inside and continue until you reach the end. You will se a wall like the one Dr. Caroll was in. Walk through it when it opens, and the item will be on the table. The shield will help you get past the turrets in that hallway if you have low life.
Information in this section was contributed by msswim7.

Hint: Deep Sea Nullify Threat: Proximity mines:
One of the cloaked guards behind the first four doors will drop the mines if you can kill him before Elvis does. However, under the "Perfect Agent" setting, you will get them no matter who hits him.
Information in this section was contributed by BUCKEYETA.

Hint: Deep Sea Nullify: X-ray intermission:
Get to the point in co-op mode where you see Dr. Carrol. Have player one stay behind while aiming the Far Sight. The player one screen will be in X-ray aiming mode. Have player two go into the room and while the intermission scene is playing. The cut scene will then be in X-ray mode.
Information in this section was contributed by Janet Brown.

Hint: G5 Building: Reconnaissance: Crossbow:
Inside of G5 building, use the punch to defeat the cloaked guards to get a crossbow. You can get some arrows back if you return to the place that you kill the guard.
Information in this section was contributed by TAVARES.

Hint: G5 Building Reconnaissance: N-Bombs:
You can get this under the "Special Agent" and "Perfect Agent" difficulty settings only. If you placed your mine on the highest blocked up door on the last level, then head up there very quickly and get the bombs right next to the exit.
Information in this section was contributed by BUCKEYETA.

Hint: Maian SOS: Easier mission:
When you wake up, walk toward the door about two steps to make the first scientist pull a gun, then steal it. Play through the rest of the mission until you pass the next three doors. Make sure you have some Psychosis ammunition. Turn right, kill the two guards with Dragons and the guard with 1000% life. Two DY-LXs will appear to take you out. Under the Agent difficulty setting his accuracy is about 30-45% -- take your time to shoot him in his chest. This does not phase him as much as a limb or head shot. Under the Special Agent difficulty setting be more aware because he has 1200% life and 50-60% accuracy -- dodge and shoot. Under the Perfect Agent difficulty setting, he has 1500% life and 90-100% accuracy -- sneak, peek and shoot.
Information in this section was contributed by CallumBlaze.

For an easy path through Maian SOS, instead of killing the man with the two DY357-LXs, shoot him in the chest with the Psychosis gun so he will not limp, He will run, with you killing anyone who gets close enough to him before they have a chance to shoot you.
Information in this section was contributed by saberzero1.

Hint: Mr. Blonde's Revenge: Extra CMP150 ammunition:
On the first floor where all the guards have CMP150S, find a guard that has two CMP150S and shoot her in the hand. She will drop her gun from that hand. Collect the gun she dropped and wait. Once she recovers and gets ready to shoot again, she will have two CMP150s again. Repeat this to get more ammunition for that weapon.
Information in this section was contributed by KTcool.

Hint: Mr. Blonde's Revenge: Difficulty access:
Finish the game (preferably on the Agent difficulty setting) to unlock the extra mission, Mr. Blonde's Revenge. Finish it on the Agent, Special Agent, and Perfect Agent difficulty setting. It is not as difficult as other missions. Normally to play the next difficulty setting on a level, you would have to play through the game's missions in order. However, if Mr. Blonde's Revenge is completed on all difficulty settings, you can access the next difficulty setting of a mission without having to play through the rest of the game. Strategy for this level follows. Keep in mind that you start off with a Mauler, a Bomb Spy, a Skedar Bomb (for Special and Perfect Agent) and a Cloaking Device with 30 seconds. When escorting Cassandra, make sure to always be near her and pointing your gun at her so that she cooperates faster. This is especially important on the Perfect Agent difficulty setting.
Information in this section was contributed by Lex Meek.

Agent: Start by strafe running to the left until you reach the corner. Turn on the cloak and quickly access the elevator on your left if you are facing the edge. Next to that elevator in the corner is a shield. Take it while waiting for the elevator and turn off the cloak while you are in there. Wait until you hear or see it come down. Turn the cloak back on and board. Once inside, take off the cloak and equip the Mauler. Do not get off at the first stop. Once you make the first stop, close the elevator to go one floor up. Kill the guard in front of you and run into Cassandra's office before the other guards come for you. Select unarmed and use disarm. Cassandra will try to shoot you with a Falcon 2, but she is a terrible shot; just strafe out of the way and disarm her. Mr. Blonde will threaten her; point your gun at her so that she cooperates. She will keep talking and running for the helipad. Keep your gun pointed at her and run from the guards on the way to the stairs. Once all the way up the stairs, there will be two dataDyne male guards with DY357 Magnums and N-Bombs on the catwalk upstairs. Keep relatively close to both of them, but not too close. Take them out with the Falcon 2 before they get a chance to throw their N-Bomb. Keep going upward to the helipad and make sure you are near Cassandra and you will board the Skedar ship and finish the mission.
Information in this section was contributed by Lex Meek.

Special Agent: You have an extra objective, which is to take out the elevator to the labs. Turn on the Cloak and quickly strafe run left through the door, right to the corner, and straight through the fake wall to the elevator. Pause and equip the Skedar Bomb and press Z in the elevator to place it. Quickly run upstairs and take the same elevator as before and do the same thing except there will not be a shield. Do the same thing as under the Agent difficulty from here onward. The only difference is that it is easier for Cassandra to be immobilized by the guards with N-Bombs -- keep them from throwing those.
Information in this section was contributed by Lex Meek.

Perfect Agent: You have a time limit on this difficulty setting, displayed at the middle-bottom of the screen. Do the same thing as the Special Agent difficulty setting until you reach the stairs. The usual one is locked -- take the other one. If you completed objective one and got to the correct elevator fast enough, it should be open. The best thing to do would be to do just that. Equip the Mauler and shoot the side window to the left if you are facing the entrance four times. If you were fast enough as to take off the stealth at the correct time, you should have about 14 or 15 seconds remaining. When the elevator comes to a stop, wait about four seconds and turn on the stealth. Wait until the elevator on the side stops. Quickly kill the guard over there and objective two will be complete. Get off of the elevator on the first stop and you will hear gunshots. Ignore them and stay away from the elevators' side so that you do not get shot. Go to the door on the left past the two elevators that lead to stairs. If you used the cloak correctly, you should have about seven seconds remaining. Go through the door and turn on the stealth. Ignore the dataDyne guard here and go up one floor to the next door. Go through the door and ignore the bodyguards here as well. They should run past you and into the stairwell. With your last second(s) of cloak, shut the door on them once they are all inside. Run straight and hide behind a wall. Use the Bombspy to activate the elevator. You can now do one of two things. You can open up the stairwell with the Bomb Spy and make it explode when there are two or more guards there, or wait for the elevator to come and kill the bodyguards and guards in there. Usually there will be dual Falcon 2s in there from the security chief. If they are in there, make sure to equip them. Make sure to be wary of the dataDyne guards as they will often throw N-Bombs at you. Finish objective one as usual, except by being more cautious and elusive. When you make it to the room just before going outside with the two guards, do not be as cautious and just shoot.
Information in this section was contributed by Lex Meek.

Hint: Pelagic LL Exploration: Double Falcon 2s:
One of the guards in the gangplank-like area will give up his double silenced Falcon 2s if you are unusually stealthy. You will get them if you can stop him before he or any of his shipmates set off the alarm.
Information in this section was contributed by BUCKEYETA.

Hint: Pelagic LL Exploration: Kill Elvis without failing:
When you have completed all objectives besides number 3 (to find Elvis), go near the room where Elvis is located. Stand so that you do not pass through the doorway. Take out the CMP150 on secondary fire and target Elvis. Go through the doorway, wait about 4 or 5 seconds, then fire. If you done correctly, you will complete objective 3 and Elvis will be dead. When you throw the box to Elvis in the intermission scene, he will not be there.
Information in this section was contributed by silverface3.

Hint: Skedar Ruins: Battle Shrine: Quickly Defeat the Skedar Army:
In the last stage of the standard missions in Perfect Dark are a series of quick and fierce Skedar equipped with mauler pistols. There is a way to quickly and easily defeat them before they can become a deadly challenge. To do this trick, save two Devastator rounds until that point. Also, be sure to pick up the two Slayer Rockets that two Skedar guards tried to kill you with earlier. Combined, this is four rounds of explosive weaponry. When you first arrive in the Skedar suspended animation room, set the Devastator on "grenade launch" and blast two pairs of the Skedar suspended animation tanks. Next, use the two Slayer rounds to eliminate another pair of Skedar suspended animation tanks. The resulting explosions should have killed all of the Skedar before they can react to your presence. If not, just open the suspended animation tanks and shoot them -- before the aliens awaken. Note: This will help you along in earning the "All weapons" cheat on the "Perfect Agent" difficulty setting on that level.
Information in this section was contributed by Michael Galloway.

Go all the way through the room where the army attacks you, open the door, and go through it to enter the small room. Close the door, stand away from it, and wait for about a minute. The Skedar do not seem to understand the concept of opening doors, so they will not enter that little room. After waiting for about a minute or more, pull out your Devastator and fire a grenade at the door on wall hugger mode. The grenade will drop, explode, and destroy the army without you ever seeing it. It is much easier than taking the army on, and it saves a lot of health for the Boss.
Information in this section was contributed by Mark Lohrum.

Note: You must have the twin Phoenixes to do this trick. Just before you go into the room with the Skedar Army, step into the doorway just enough that you can see the end row of tanks, but so you do not force them out. Shoot an explosive shell at each one of the visible tanks until you hear a roar. Then, bring up your Callisto NTG on High impact Shells mode and walk up to the tanks one by one. Shoot the Skedar through the green doors. For some reason while they are in their tanks one head shot will kill them. If they open, they are at full health. When that is finished, pull out your double Phoenixes on explosive shells and walk into the Boss room. Watch the Boss closely. If he lifts his staff above his head, watch the corners near him -- either a big or a small Skedar will appear and come after you. If the boss disappears, move around without stopping. If you stop, the Boss will uncloak next to you and hit you with his staff. Also watch for him to go to the left or right on his platform and hold still. Quickly shoot him with the Phoenix with an explosive round because he is trying to shoot a Slayer rocket at you. It will explode if you shoot the Phoenix at him just as he launches it. It will deplete his shield and he will go to sit on his throne beneath the shrine. He will recharge his shield, but this takes the shield off the shrine itself. Shoot the bottom row of spikes on the shrine and one will break. Then, the Boss will get up and run around again. The next time he sits down again, shoot the spike across from the first one you destroyed. Then, the next times he sits down, destroy the next row of spikes and finally the main spike that points straight up. It will fly up into the air and run itself into the Skedar leader's head.
Information in this section was contributed by Da15ne.

Hint: Skedar Ruins: Battle Shrine: Double Phoenixes:
After you complete objective one there should be two "fake" pillars remaining. Use a wall hugger from your devastator and blow them up. At the place where drop into ravine or canyon you should pick up a single phoenix, but it will instead be a double phoenix. Save it to use inside the shrine.
Information in this section was contributed by Austin9899.

Hint: Skedar Ruins: Battle Shrine: Jump across chasm:
The first chasm that you reach can be jumped across. Run over the left corner of the ladder on your side.
Information in this section was contributed by Michael Galloway.

Hint: Skedar Ruins: R-Tracker:
Kill the first few guards when you enter where the invisible bridge was located. Watch out for the Skedars with Slayers. When you get to the Boss, do not go in. Instead, stay there and he will not do anything.
Information in this section was contributed by Kyle1644.

Hint: Temple: Slayer Rocket:
The temple level in multi-player mode is the only level where you can fire a Slayer Rocket anywhere. In the main room, there are holes in the tops of the walls and a hole in the floor that can be used to get around any door that may be closed. If you set the weapons to include the Laptop Gun you can become invincible by using the Sentry and waiting on the respawn point of the Slayer. Note: The Slayer is impressive and can shoot down other rockets, patriot missile-style However, it can also be shot down itself by automatic weapon fire.
Information in this section was contributed by Makiavelli.

Hint: The Duel: Easy mission:
Play the mission under the Special Agent or Perfect Agent difficulty setting with the laptop gun (or after enabling the "All guns in solo" cheat). Start the level against the dataDyne guard. If you do not have the "Invincible", "Supershield", or "Jo shield" cheats enabled, run behind the wall. Equip your laptop gun, set it as a sentry turret, and throw it in the middle of the holograph room. The dataDyne guard will die, then Johnathon will be mauled by it as he plays with his magnum, and Trent Easton will do the same.
Information in this section was contributed by Furpel86.

Collect all the weapons in the solo missions and achieve a Bronze rating or higher for each weapon at Firing Range.
Information in this section was contributed by David Couch.

To complete the Duel mission in under 1:00, use the following trick. Enable the "All weapons" and "Invincible" codes. Start a duel and when it begins, take out your Remote Mines. After that, go near your opponent but not too close or he will run at you. Start throwing all the Remote Mines that you have. If you run out of Remote Mines, use Proximity Mines, and use a few with the Remote Mines already attached to him. When the mines start detonating, they should kill all three of your opponents with the message "Well done! you were too quick for him." You can also use anything that explodes, as well as a laptop gun as a sentry.
Information in this section was contributed by blake.

When you have earned the duel mode, you face Jonathan in the "Special Agent:" and "Perfect Agent" difficulty settings. Defeat him easily by finishing a easy level, such as dataDyne Central in co-op mode with friendly-fire disabled. Go to the duel and Jonathan cannot shoot you. However, he can kick so keep yourself at a distance. You cannot shoot him either, unless you use the aimer. This works more than once, so you do not have to complete another mission every time you face him.
Information in this section was contributed by Sienar.

To complete the mission under the Perfect Agent difficulty setting, use a laptop gun and set it up it the middle of the room. Note: This will not unlock the gold star on the mission board.
Information in this section was contributed by SpikeSPM.

Hint: Defeating Baby Skedar:
To defeat Baby Skedar, run directly up to them. They will not attack you because they usually jump at you from a distance. They may just try to back off slightly before attacking, so you can just hit them with a weapon. This trick also works on the Skedar that use Slayers on the last level.
Information in this section was contributed by Uhave2believe2.

Hint: Defeating the Skedar Leader:
From the start, use your High-Impact Calisto conservatively throughout the entire level to save all pistol ammo for the Double Phoenix. The Phoenix will appear at the large gap after destroying all five pillars. When you reach the Boss, persistently fire explosive rounds at him. When he fires a rocket, it will explode in his face. Also, he will not have time to summon more Skedar. Knock out all the shards and kill them.
Information in this section was contributed by Evencause7 and Josh Redwood.

Use the following trick to defeat the Skedar Leader without the Phoenixes. Attach the target amplifiers to all of the pillars, but instead of blowing up the other ones, just play through the rest of the level. When you reach to the suspended animation Skedar army, defeat them and pick up all of their Maulers. Then, go to the Skedar Leader and select the Mauler. Switch it to charge-up shot. When he bends down to recharge his shield, shoot the prongs on the big symbol behind him, starting with the bottom ones. It should take about one blast to destroy each prong. Once the last big prong is destroyed, it will fall down and skewer him. This makes it easier to unlock the R-Tracker and All Guns cheats.
Information in this section was contributed by Tristan.

Hint: Killing Skedar:
To kill Skedar in one or two shots, shoot the small snake-like thing hanging out the back of their head.
Information in this section was contributed by Callum Blaze.

Hint: Multi-player mode:
Information in this section was contributed by TheHardKoreOne, Bob Jones, and Daryl Tucker.

Keep moving -- standing still makes you an easy target for automatic weapons
When playing against sims (Meat, Easy, or Normal varieties), shoot weapons and ammo boxes out of their normal respawn locations then collect them. The weapon or ammo will respawn where you picked it up. Simulants will think that it has been picked up and pass it by without looking.
When with your back to a corner and low health, arm a grenade or N-Bomb by holding Z. Run at your opponent -- there is a chance you can also kill him.
When using cloaking devices, go for easy kills by using combat knives. Slashing with the knives will allow you to stay cloaked but give you a chance to get in some damage.
The larger your character, the faster you go. Mr. Blonde is the fastest and the aliens are the slowest. The best character to use is a Maian soldier with Biotecnition head.
If you are holding double guns you will take double damage.
When playing "one hit kills" in multi-player mode set your handicap all the way down (10) to get more experience points and gain levels faster.

Hint: Human bomb in multi-player mode:
During a multi-player game with Remote Mines, preferably against many simulants, have your teammate come over to you. Place some mines on his/her body. If it is a simulant, have him/her attack the enemy, and if it is a human have them attract a large group of enemies. To avoid a kill penalty when your teammate dies, have your teammate fight as many enemies as possible at once then as soon as he dies, detonate. You will not be penalized for a negative kill -- getting killed is better than "suiciding" or team-killing and you can take out many enemies at once.
Information in this section was contributed by Nikovich.

Hint: Headshots in multi-player mode:
In Area 52, go to the room with the metal door and metal windows. Stand in the middle and look towards the door. You should see a line in the bricks to the right and left of the door (use the higher one). Aim equal to that height at the door. Next, aim in the door opening but slightly to the right, so when someone (mainly sims) opens the door, you can shoot them in the head. Note: Sometimes they enter towards the left.
Information in this section was contributed by DBZSD.

In the Facility level, one of the rooms down the hallway has a large pillar to the right when you enter. You can climb up the pillar and set camp, especially if radar is off. You will have a perfect headshot to players who do not know about it.
Information in this section was contributed by Eagle2000.

Hint: Knife kills in multi-player mode:
Since you really cannot get a headshot with the primary mode of the combat knife, hit them in the back instead. Doing this results in a lot more damage, and will usually kill a 100% health opponent.
Information in this section was contributed by Marty Tillman.

Hint: Easy kills in multi-player mode:
Use the following trick to upgrade your character easily. Set up a Capture The Case game with eight meat sims on your team. Set all weapons to remote mines and have the case in the bathroom on the Facility. Have all the sims to guard the case. Place one mine in between the sims, one mine on the ammunition case, one on the other ammunition case, and two on each door (one on each side of the door). Leave the doors open and run down the hall. Blow up the mine and it should keep doing that until you quit. Note: Set the time and scores to no limit.
Information in this section was contributed by Jetter07J.

Set one weapon slot to the combat knives. Kill someone with the poison knives. While they are falling to the ground, keep filling them up with the poison knives. When they revive, they will keep taking damage until they are dead.
Information in this section was contributed by msswim7.

Hint: Three Golden Magnums in multi-player mode:
Play with a friend in cooperative mode. Go to the Maian SOS level and kill the man with the two Golden Magnums. Have one player get one Gold Magnum and the one player get the other one. One person should have one Gold Magnum and the other should have two. Note: This is more fun with the "Unlimited ammunition" cheat enabled.
Information in this section was contributed by Jarrard Combo.

Hint: Get all 4 stars in multi-player mode quickly:
Select your custom character in multi-player mode. Make sure there are only two human players. Select tranquilizer weapons as all the weapons. Start the game and have player two hide in a corner, facing the corner. Have player one get a tranquilizer and find player two. Player one should shoot the whole "clip" into player two's neck. Player two will die. End game and player one should have the 4 stars: Accuracy, Killmaster, Survivor and Headshot.
Information in this section was contributed by server.

Go to advanced setup and turn on one hit kills and enable another human player. Set all the weapons to Farsights and set the limits of the game to one kill. Then, just run and pick up a gun, hold B to switch the settings to target locator, and hold R to aim for the head. With one shot, the game is over and you will earn all four medals.
Information in this section was contributed by Zedd.

Hint: Raising multi-player characters rank quickly:
Set all the weapons to Callisto, four Simulants to perfect, and the stage to the Facility (in advanced setup). Then, keep restarting your game until you start in the airducts or somewhere nearby. Make sure no simulants are near you. Get the Callisto next to the urinal in the bathroom and place yourself against the door. Set the gun to high impact shells. When someone tries to open the door they will not be able to because you should be against it. You will be able to shoot them repeatedly through the doors without giving them a chance, because the game will not let them restart in the airducts. Keep doing this until your rank is as high as it will go (level 1).
Information in this section was contributed by StnCldAkra.

An easier way to level up in multi-player mode is do all the same things as explained above, but use the Farsight XR-20. It has x-ray vision which makes it easier to get kills and medals.
Information in this section was contributed by hokieg66.

This trick requires two human players, and eight of the best Simulants available. Exploding weapons, Callisto, or FarSight work best. Have player two order all Simultants to stand close by. This works best in locations with doors. Have player two and Simulants gather outside your door. Player two should walk up to you and the Simulants will follow. Open the door for exploding weapons and shoot through the door if using Callisto or FarSight.
Information in this section was contributed by JDawg.

Hint: Mystery ammo box in multi-player mode:
When in the Warehouse in multi-player mode, fall through the hole that has item 5 next to it. When you look up past the hole (where another item 5 is present), there will be a question mark grating with an ammo box on top. You can also use the sniper rifle to zoom in on it, or the Farsight to x-ray through. There does not seem to have an entrance to it and you cannot shoot through it to knock down the box.
Information in this section was contributed by Cassis90.

Note: If you shoot the part with the gray on the "?", it will smoke.
Information in this section was contributed by NAMEtom anderson

Hint: More ammo in multi-player mode:
Use the following trick to get a slight advantage when in the multi-player mode with your friends. Certain guns use the same ammo, such as pistols. Some of those guns have a larger clip than others, such as the Mauler. Switch to that gun and collect all of the ammo you can possibly get (it helps to get doubles). When done, switch to another gun with a smaller clip, such as any of the Falcon 2's, the Phoenix, or the Magsec 4. You will have more ammo than you usually would. This also works with Cyclones, Laptop Guns, CMP150s, Callisto NTGs, and RCP 120s, as well as Devastators and the grenade mode of the Superdragon.
Information in this section was contributed by IndyIM99.

Hint: Finding the hill in King Of The Hill mode:
When playing King Of The Hill mode, follow the simulants to the hill
Information in this section was contributed by I1smart1one.

Hint: Completing all challenges easily:
Have player one select "Combat Simulator" and choose "Advanced Setup". Have player two press Start. Have player one select "Load Settings" on the advanced setup menu, but do not select any setup yet -- just remain at the "Load Game Settings" menu. Have player two select the challenge to be completed in the advanced setup menu. Then, have player two press Start until the green "...and waiting" screen appears. Have player one select the desired game settings in the "Load Game Settings" menu. Note: You must have a custom or pre-made setup -- you cannot alter it after it is loaded. Player one can drop out or join the game -- it does not matter, however, staying in will give you two stars instead of just one. This trick can also be used to get the three or four player challenges.
Information in this section was contributed by Ricardo Torres and Marq.

Go to the Combat Simulator with two controllers. Have player one create a simple scenario, such as one kill in one minute against a meatsim. Save that scenario and go to "Load Settings". Highlight the new scenario but do not press any buttons. Have player two (who should have the advanced menu on screen) press Right until the list of challenges is displayed. Do not leave the advanced setup menus. Remain there and go through the four menus (Setup, Character, Other Options, Challenges) to find the challenge to complete. Have that player select it and press A until the "...Waiting" screen appears. Then, have player one press A on the created scenario, followed by Start. The created scenario will begin. Win the scenario and you will have the challenge that was selected beforehand completed.
Information in this section was contributed by XvAussievX.

Go to advanced setup. Have one player load a custom saved game while another player picks a certain challenge. Once the player picks the challenge and clicks "OK" the other player should pick a saved game. Both players should press Start. When you play, you will be playing the saved game, but it will count as a star for challenges.
Information in this section was contributed by Xtremelp.

Go to the challenge screen in multi-player mode. Create a game with a meat sim in Area 52 and one kill. Save the game. Press Start on controller two. Have player one go to the challenge screen and press A. The game will ask you to accept the challenge, Do not stay at that screen. Have player two load the saved challenge then load it and accept the challenge. The challenge will start with the saved game, and it will count as completing the challenge.
Information in this section was contributed by Cyclone Monkey.

Hint: Over 10,000 kills:
Select the Capture The Case level with you against eight Meatsims. Set the weapons to be all some kind of mine. Keep starting the game until the sim's base is at the restroom. Stand outside and place a few mines. At some point after you have done this two or three times, things will automatically explode from nothing. In an hour you can get as many as 10,000 kills or more. Note: The explosions may die down or stop if this happens just place a few more mines there.
Information in this section was contributed by BMXBob827.

Hint: Fast running:
Turn left until your cursor is approximately 30 degrees to the left of where you want to run to. Then, simply hold Analog-stick Forward (Up) and hold C-Right. You will run diagonally, but once you get used to it, you will be able to get to places faster. This is useful for running from friends in multi-player mode and also for meeting target times in single player mode. This can also be reversed. Simply swap the left and right directions.
Information in this section was contributed by Chris DeLeon.

Hint: Circle attacks:
This is a simple move, but priceless to master. Hold Analog-stick Left then hold C-Right. You will circle an invisible point in the center. Practice doing this around a crate, trying to keep your gun cursor/sights on top of it. Also, try doing this with holding Analog-stick Right and C-Left to circle in the other direction. This makes will make you harder to hit, but will keep the enemy in your sights at the same time. If your sight starts to drift from your target, just adjust your angle on the Analog-stick.
Information in this section was contributed by Chris DeLeon.

Hint: 1000% handicap advantages:
In advanced setup, set the handicap up to 1000%. You will not die as much, and can get better medals.
Information in this section was contributed by David Couch.

Hint: Getting more ammunition:
When you see a guard in any level, switch to unarmed and then to disarm. Run up to the guard and steal his gun. Sometimes they will just stand there with their hands up. If you let them stand there long enough and if you walk around, they sometimes will pull out a Falcon 2 and try to shoot you. This allows you to possibly get twice the amount of ammunition, for example some for a CMP150 and some for your Falcon 2.
Information in this section was contributed by FStadt and WiPeOuT2424.

Hint: Getting weapons easier:
Find a person with the gun that you want. Kill the person with the gun and abort. The gun will stay in the game's inventory. For example, if you kill Elvis when he is using the Phoenix, he will drop it. Pick it up and you will be able to use the gun.
Information in this section was contributed by Hilbily55.

Hint: Silent reload:
If you want to reload without anybody hearing, press Start, highlight the ammunition you need, and press "Equip".
Information in this section was contributed by Zac.

Hint: Quicker reloads:
Just switch to the weapon before the current weapon, then quickly switch back. Practice doing this to get it faster each time. This will save time and health. It will not be as fast as GoldenEye 007, but it is better than the regular method. Note: This does not work with the shotgun or crossbow, is not recommended with the Laptop Gun.
Information in this section was contributed by Mark Couch.

One of the main drawbacks to the shotgun and crossbow weapons is how they take too long to reload, leaving you vulnerable to attack while your character goes through the reload animations. However, there is a quick and convenient way to shorten the reload time. While your character is reloading the shotgun or crossbow, press the fire button (default is Z). Your character will immediately stop reloading and put the weapon at the ready position. When there are no opponents or enemies around, you can press the reload button and finish the reload later - when it is safer. This very helpful in the multi-player "combat simulator" mode, as even the CPU takes too much time reloading such weapons.
Information in this section was contributed by Da15ne.

Hint: Quick shot:
Hold Z, then hold A during game play. You will not be shooting, and when you press A (especially with a pistol), it will fire a few shoots. With a pistol it seems to be easier to shoot faster.
Information in this section was contributed by Darkjoe00.

Hint: Quick shot with the secondary on your weapon:
The following trick allows a quick shot with the secondary on your weapon (or primary if you are in secondary mode). Hold B and press Z. It is almost exactly like rotating through weapons backwards with A and Z, but you substitute B for A. This works well with the shotgun to get a quick double blast at point blank range, or to quickly throw your dragon as a proximity mine.
Information in this section was contributed by Mark.

Hint: Quick weapon mode switch:
To switch your weapon mode more quickly, hold A button until the quick weapon switch menu appears, then hold Z button and another quick menu will appear. The new menu will only show the weapon's different modes.
Information in this section was contributed by Duke Nukem.

Hint: Faster Farsight target locator:
Instead of taking the time to hold B while using the Farsight to locate a target, you can just scope in and hold C-Left or C-Right. This is better, since it does not move as much as the target locator.
Information in this section was contributed by CallumBlaze and Sib969.

Hint: Faster Reaper shots:
To shoot the Reaper faster without the delay of the spin, in normal fire mode press B + Z to activate the grinder effect immediately, then release the B quickly and keep Z held. You will see the function go back to shoot while the grinder still spins. To shoot, release Z and immediately press it again. The grinder speed will be taken to the shooting speed, like pre-rotating your barrel.
Information in this section was contributed by KaelDragon.

Hint: Retrieve Sentry Gun:
Anytime time you throw a Laptop Gun as a Sentry Gun, you can get it back by putting all guns away and pressing B while facing it. You will also get all the ammunition back was not spent shooting at enemies.
Information in this section was contributed by Da15ne.

Hint: Slower Slayer Fly-By-Wire Rocket:
When you have the Slayer, change it to the secondary mode. When you fire the rocket hold R to make it go slower for easier turns and maneuvering. Release the button to send it speeding towards your opponent/enemy.
Information in this section was contributed by TripleHSHJ.

Hint: Slayer controls:
Press Z to detonate the rocket. You can also slow it down by pressing B.
Information in this section was contributed by Mark Couch.

Hint: Easy kills with the Slayer:
When you have your opponent in your sights and you cannot turn the fly-by-wire missile around in time, press Z again to self-destruct it.
Information in this section was contributed by OdysseyCrazy.

Hint: Counter Slayers:
Use the following trick when you have an opponent in multi-player mode who is using Slayer missiles to hunt you down, making it impossible for you to get close to him or her. Get an explosive weapon (preferably the SuperDragon in grenade mode). Just as you see the missile flying towards you, trigger the explosive. Make sure it is not too close or you will get caught in the blast. If aimed correctly, the flames should catch the missile and it will explode.
Information in this section was contributed by Sean.

Hint: Unlimited Mauler rounds:
This trick requires double Mauler (one in each hand). Immediately when you have it out, shoot and put it away at the same time. The game will put them away and when you pull them out again, you will not need to charge them and will have unlimited ammo.
Information in this section was contributed by Alan Abbinanti.

Hint: X-Ray Camspy:
You can use the X-Ray vision while in your camspy. Activate X-Ray vision, then go into your Camspy. Note: The Camspy must be in your weapon selection inventory.
Information in this section was contributed by bastis.

Hint: Detonate Remote mines easy:
Press A + B to detonate a remote mine without changing the remote mines function.
Information in this section was contributed by Xtremelp and Makiavelli.

Hint: Shoot through platforms:
If there are platforms with holes in them you can shoot enemies through the platform undetected.
Information in this section was contributed by cherokeelane.

Hint: Rocket flares:
Enable the "Unlimited ammunition no reloads" and "Invincibility" cheats. Get a rocket launcher, fire a round on the ground, hold C-Down (until looking then press C-Up + hold Z). While holding Z, you can kill people in your way. Note: You can still look at where you are going by holding C-Up + Z.
Information in this section was contributed by Simon Tuong.

Hint: Disarm option:
Leaving disarm on indefinitely is not always a good idea, as disarming an opponent with a weapon does no damage. If you are low on health or need to take an opponent out quickly, punch them instead.
Information in this section was contributed by Marty Tillman.

Hint: Easy knockouts:
This trick allows you to easily incapacitate enemies. Sneak up on an enemy undetected, and instead of shooting them and wasting ammunition, pistol-whip or punch them for an easy "kill".
Information in this section was contributed by Marty Tillman.

Hint: Earn cheats easier:
Turn on fast movement to make earning cheats easier.
Information in this section was contributed by Willmets.

Hint: Easy medals in combat simulator:
To earn medals for your record in the combat simulator (accuracy, head shot, kill master, and survivor) log in your record for player one. Leave player two as it is already set. Shoot player two in the head each time until you have about ten kills. Quit and you should have all four medals.
Information in this section was contributed by Mark Couch.

Load your character and start a second character. Then, set the options for a level you know well and is rather small. Set the game for one kill wins with an accurate weapon, such as the Falcon. When you start the game, get the Falcon, find the second character, and shoot them in the head. This is much faster than killing the other player many times. You get all four medals every time if you only use the one bullet to kill the second character.
Information in this section was contributed by Renegade.

Enter the combat simulator, and select "Advanced Setup". Make a character just for you to kill. Put all the limits to full (endless battle), your handicap 10%, and the character you made to 1000%. Make all the weapons Farsights. Play in any level, but do not change the default settings except for those previously specified. Start the game with you and the recently created character. Go to the nearest Farsight, put it on the secondary function, and shoot the recently created character only once, then quit. Make sure that you hit him on the first shot or you will not get all the medals. This can be done faster if you point the Farsight at him by using your radar, and then aiming after it is pointing at him. This will earn all four medals in about ten seconds. Keep repeating this to increase your rank. Additionally, if you do this for a while it will increase your accuracy up to 99.5%-100%.
Information in this section was contributed by Jeremy Zimmerman.

Set four simulants to dark sims. Press A on them and you will be prompted to change the type. Change the type to fist sim or judge sim. These sims do not attack with weapons. The judge sim disarms you only and does not attack. Using these sims, you can gain ranks much faster.
Information in this section was contributed by Calryan.

Go to advanced setup in the combat simulator. Choose a two player game, set all weapons to Farsight, and the arena to Felicity. Put a perfect sim on player two's team. Do not put yourself on player two's team. Start the game over until you are in the small room at the end of the hall. Quickly take player two's controller, then hold A and press Z(2). Move the cursor to "Protect". When the sim gets to player two's screen, hold A and press Z(2), then put it on hold. Now with player 1, get a Farsight and shoot the perfect sim in the head repeatedly. It may appear as if is going to enter the room and kill you, but it will not.
Information in this section was contributed by thirdbaseman17.

Hint: More simulants:
To get more Simulant buddies in co-operative mode, complete it on different difficulty settings. If co-op is completed under the Agent difficulty setting, then two simulants will accompany you. If it is completed under the Secret Agent setting, three will accompany you. And if it is completed under the Perfect Agent setting, four will be able to accompany you.
Information in this section was contributed by Sib969.

Hint: Defeating simulants:
Simulants do not know how to detonate controlled mines. Switch all your weapons to them and set a group of dark simulants.

Hint: Command simulants:
Use the following trick when you have simulants on your team. . Make sure no enemy simulants are near. Then, hold A and press Z to display your gun functions. Press Z to display a simulant's name and weapon at the top of the screen. Below are commands such as "Protect", "Defend", "Normal", etc. Use the Analog-stick to choose a command and release Z. Complete the process by pressing Z once again.
Information in this section was contributed by Meilman.

Hint: Suicidal simulants:
In the combat simulator, choose any scenario and choose the G5 building as the arena. Once the game has begun, go where the blackness is over the ramps and fall. As you are falling, program your simulants to hold in place. This means that all simulants will be standing in your place, but they will not be standing because they are committing suicide. Once you have died then respawn, go where you died. Notice that your simulants are killing themselves. After about ten or fifteen minutes, press Start. Go to your scores and deaths. Choose another simulant and look at the top bar and notice the suicide count.
Information in this section was contributed by AngeGarga.

Hint: Laptop gun tricks:
To get an Easy gold at the target range with the Laptop Gun, hold B and fire it at the wall behind you. It will turn to a sentry and stick. Just duck down, and get out of the way. It will get you 100% accuracy, and a gold every time.

If an enemy has a sentry gun active (Laptop Gun in its second mode), and you cannot seem to destroy it, just use an XR-20 Farsight with the Target Locator off. Stand in a nearby room, find it with R and C-Up and C-Down, then take it out with one shot.
Information in this section was contributed by Chris DeLeon.

Once the gun has been deployed as a sentry, you can pick it up and use it again by getting close, centering it on your screen, and pressing B. This is useful for changing its position or reloading it with ammunition (a good idea, as it wastes quite a bit). While in the combat simulator, you cannot pick up a sentry that someone else has laid. You can also use this in single player mode to kill people that are just around the corner -- then get your gun and leftover ammo back for later fights.
Information in this section was contributed by Chris DeLeon and DEWERDE.

Enable the "Laptop gun" and "Unlimited ammo no reloads" cheats. During any level, throw the laptop gun at a heavy crowd of enemies and allow it to flatten them. Then, put the gun away and walk up to the sentry gun. Face it and press B. If done correctly, you will pick up the laptop gun. You can do this as many times as needed easily complete a level.
Information in this section was contributed by Da15ne.

Hint: Exploding elevator:
Enable the "All weapons" code. To make the elevator explode in the first three levels, place a couple of timed mines on the doors just before you get in. If timed correctly, you can make them explode immediately after Joanna pushes the elevator button to make it look like a bomb. You can also do this on other levels.
Information in this section was contributed by Luke Dagley.

Hint: See weapons from GoldenEye 007:
Go to the hallway where the target practice is in the Carrington Institute (select Carrington Institute on the select mode screen). You can see weapons from GoldenEye 007 (Klob, KF7 Solviet, RCP-90, AR 33 Assault Rifle, etc.)
Information in this section was contributed by Bjchu584189734.

Hint: X-Ray mode ending:
Collect the X-Ray Scanner during game play, then activate it just before the end of the level. The ending sequence will play in X-Ray mode.
Information in this section was contributed by Mark Couch.

Hint: Night Vision ending:
Turn on your night vision goggles immediately before you complete a level.
Information in this section was contributed by David Couch.

Hint: Cloaked ending:
Earn the cloak and infinite ammunition cheat to be able to complete a level while cloaked.
Information in this section was contributed by Michael Galloway.

Hint: Unlimited cloak on the RCP-120:
Get a RCP-120 and set it to the cloak function. Hold Z and your ammo should go down. However, when it reaches 0 while Z is held, you will not reload until you release the button.
Information in this section was contributed by Spag67.

Hint: Visible cloaked opponents:
When any opponent has activated their cloaking device, you can still be able to see them as a blur. Note: You cannot see them from far away, only at close range.
Information in this section was contributed by Simon Tuong.

This trick works on single player and multi-player mode. Select the CHP150 and any other desired weapons, then start the game. Hold B during game play until it switches to the target locator. Hold Aim until it locks onto the player. When the player cloaks, you will still have the target locator on him -- you will see the little box around the character, but you will not see him.
Information in this section was contributed by William.

Hint: Stop Combat Boost slow motion:
When you use the Combat Boost on any level (Single, Counter, Co-op, etc.) and it gets annoying, go to the secondary form of it that says "Revert" and press Z. The annoying slow motion will stop.
Information in this section was contributed by FastFurious128.

Hint: Shoot at other people at firing range:
Go to the firing range in the Carrington Institute. After you enter the actual firing range part, turn around and make sure the door is open. Keep moving forward until you block the door from closing. If done correctly, you will still be able to choose a weapon and use it. You can shoot at the people in the other room, but cannot hit or kill them. You can also use explosives and blow up the lights - the room will be black until the game is restarted.
Information in this section was contributed by FStadt and michael.

In the Institute, go down to the hanger, get the hover-crate, and bring it up to the firing range. You can place it anywhere in the doorway, as long as you can get by. It is recommended that it be placed right where the door goes into the wall. Once the crate is in place, go into the range and choose any gun or weapon. The simulation will start, but the door will not be able to close. Walk up to the open doorway and start shooting. If you use explosives the crate may blow up, so save those for last.
Information in this section was contributed by Tom Garant.

Use the Farsight x20 in the firing range to shoot the guns in the cases and the attendants. Note: You cannot kill the attendants,
Information in this section was contributed by FYAMATT13.

Go to the firing range in Carrington Institute. Go to the door leading to the range. Position yourself so that you are halfway in and halfway out. Press Start. If you are positioned correctly, you should be able to choose a weapon but block the door from closing. You can shoot the man standing there or the man at the computer. Also select the crossbow or the combat knife (second function) - you can throw them at the man standing in front of the door and they will stick in him.
Information in this section was contributed by Calvin2367 and Rocky.

Go the hovercrate from the hangar and use it to prop open the glass door to the firing range. Select remote mines as your weapon in the firing range. Throw a remote mine onto Foster and make sure it sticks. Walk around the crate and exit the glass door. Do not abort. Go back into the firing range and choose a weapon. The remote mine should still be on Foster. Shoot it and blow him up.
Information in this section was contributed by Bogger6x6.

Hint: Human pincushion at firing range:
The training man at the firing range at the Carrington Institute can be used as a human pincushion. Use poison dipped throwing knifes to throw out of the room. Just move to the position to shoot out of the range, use throwing knifes on him, and he will be a pincushion. You can also throw mines or shoot the crossbow at him.
Information in this section was contributed by ANTViper2000 and Kornfan.

Unlock the Farsight and Combat Knives in the Shooting Range. Then, go in the hangar and grab the floating box by pressing B next to it. Drag it to the Shooting Range and walk in the targeting range with the box, backward in the glass door after you open it. Drop the box in the doorway so it cannot close. Select the combat knives stick some knives in the man's forehead in front of you. Throw about 20 knives in the box. Abort the training and then quickly run to your boss' office. Put the box next to him. Run back to the Shooting Range and take out the Farsight. Look up to your upper left. You will see your boss and the box that is next to him. Shoot the box. It should take one hit. Abort the training and go to the device training room. Select the cloaking device. Run through the back room maze to your boss' office. Make sure you cloak before you pass the camera so you can get to his office. Pick up the knives and quickly throw them at him. After you hear him say "Your training is now complete" you will be put back in the device training room. Go back to the Boss' office to see what you did to him.
Information in this section was contributed by Jon Antonucci and Medievia IV.

Hint: Farsight at firing range:
Use the Farsight at the firing range and aim through the walls. You can blow up chairs and computers in other rooms of the Carrington Institute. You can also shoot the classic 007 weapons in the hallway outside the firing range.

Hint: Sparking light at firing range:
Use the hovercrate in the hangar to keep the weapons training room door. Throw some sort of grenade (such as the Dragon's secondary fire/bomb mode) out into the first room. Leave the weapons area. In the room that goes to the weapons training room (with the scientists), one of the lights should be disabled and sparking wildly.
Information in this section was contributed by LPhoenixWind.

Hint: Easy firing range golds:
Select the Laptop Gun and put it on bronze. Hold B, turn around, and pull the trigger. Immediately press Start, before Joanna can throw the gun, and abort. Then quickly press Start again and select any other weapon from the menu. Set it on Gold (or whatever), and as soon as the target range starts, the sentry gun will get thrown out and stuck to the wall. This trick can get you most of the golds.
Information in this section was contributed by Chris DeLeon.

Select the Laptop Gun. Change the form of the gun and stick it on the wall behind you. Press Start and abort before it hits the wall. Press Start again before it hits the wall and select the gun you want to complete. Your laptop gun should shoot the targets without you wasting a bullet. Note: This does not work with the certain guns where you have to get all bullseyes.
Information in this section was contributed by Xtremelp.

Hint: Explore the Carrington Institute:
Go to the firing range in Carrington Institute. Go to the door leading to the range. Position yourself so that you are halfway in and halfway out. Press Start. If you are positioned correctly, you should be able to choose a weapon but block the door from closing. Select the Slayer and use its second function (fly-by-wire rocket). You can shoot the rocket and fly it out the door and almost anywhere in the Carrington Institute. You can fly it all the way down to the maze of hallways, but no further because the doors are closed. Another fun thing to do is to see how long it takes you to fly it to any given place. Then try to beat that time. You can also do flips and flip the rocket upside down.
Information in this section was contributed by Calvin2367.

Take the floating box from the hangar and bring it to the device training door. Leave it between the door so it will not shut, then go do the Camspy training. You can go out of the door and go anywhere in the Carrington Institute.
Information in this section was contributed by Radius2173.

Hint: Death sentence:
Throw a mine (preferably a proximity or time mine as they automatically go off) on an opponent. The mine will stick on them, and in a few seconds, blow them up for an easy kill.
Information in this section was contributed by Joe McBlow.

Hint: Team motivation:
Enter game play and hold A to display the quick menu. Press Z(2) and you can control who attacks, and who stays with you. There is, although, a few choices that may seem strange.
Information in this section was contributed by Sacbutt, A Whigger, Andrew, Needledick, and Jugdish.

Normal: Simulant will killing everything that moves on their random path.
Hold: Simulant will attack nearby enemies while holding their ground.
Defend: Simulant will chase down any nearby enemies.
Attack: Simulant stalks the person you tell it to attack.
Follow: Simulant follows you, but chases after nearby enemies.
Protect: Simulant stays close to you and attacks nearby enemies.

Hint: Daniel Carrington comments:
When in the Institute, do not go into the target range, and kneel all the way down. Start moving around in front of Daniel Carrington and he will say things such as "Stop it Joanna, that worries me!".
Information in this section was contributed by Nin10do Lord.

In the Carrington Villa level on solo mode, shoot out all the bottles on the shelves in the wine cellar at the end of the level. Once they are all destroyed, you will hear Carrington say, "Act your age, Joanna."
Information in this section was contributed by Mark, HinduCarwasher, Ansehl Hofer, David M, Tim Wilson, and others.

Hint: Hear female guard voices:
Start any level under the cooperative missions with Velvet Dark as your partner under CPU control. Every once and a while she will shoot at guards and say female guard quotes, just like Cassandra's bodyguards.
Information in this section was contributed by Duke Nukem.

Hint: Kill Elvis, Mario-style:
Go to the Skeder spaceship and find Elvis. When he wants you to go to the elevator, go there. You should arrive on the top floor first. Look where Elvis is then jump on him and he should die.
Information in this section was contributed by Frank Keyes.

Hint: Perfect Elvis setup:
Unlock the following cheats: Play as Elvis, Phoenix, and Farsight. Enable these codes and it will seem as if you are actually playing as Elvis in the missions. For a Maian invasion, complete co-op story mode under the Special Agent difficulty setting. This will allow you to have three Simulants in Agent mode and two Simulants in Special Agent mode. Unlock the Alien cheat. You can now have Elvis and two to three Maians with RCP-120s invading any level you wish to play in.
Information in this section was contributed by Keith Hutson.

Hint: Cripple enemy:
Shoot an opponent once, anywhere except in the heart.
Information in this section was contributed by Andrew Benkert.

Hint: Ride the hover bike:
Walk up next to a hover bike in the Area 51 missions and tap B(2). Joanna will immediately jump on it.
Information in this section was contributed by Vegita889.

Hint: Fun with mines:
Enable the "Cloaking Device", the "All Guns In Solo", and "Unlimited Ammunition" cheats. Choose any level, but the first level works best. When the level begins wear your cloaking device and set Remote Mines as weapons. Place the mines on people's feet, stomachs, or heads, then detonate them. Also try placing a mine on a person's stomach, then punch them and detonate.
Information in this section was contributed by SonikDark.

Hint: Mutate heads:
If you have an explosive weapon or a gun such as the Phoenix in secondary mode, either shoot or throw the explosive at the enemy's head. If it is a remote mine, detonate it. When the smoke clears, the guard's head should appear to be mutated. This may not work the first time. This trick will not work with the Dragon Proximity mine.
Information in this section was contributed by christian de huggarde.

Hint: Higher head shot count:
Enable the "Slow Motion" cheat in the Combat Simulator. Set the arena to any desired location. Set all weapons to any pistol, preferably Falcon 2s and enable one hit kills. Load your player and one Meat Sim. The Meat Sim should have Mr. Blonde's body and an Alien head. When you find the Simulant, shoot it once in the body to kill it then shoot the rest of the magazine into its head while its falling slowly to the ground. This will give you more head shots but will not give you any head shot awards.
Information in this section was contributed by Delor315.

When fighting an enemy, punch him until he is unconscious. Although he is on the ground, this does not count as a kill because he is not dead yet. Take out one of your guns, aim it down at his head, and fire. This will now count as a head shot kill on the scoreboard that you get at the end of the level, which is the highest killing score you can get.
Information in this section was contributed by WiPeOuT2424.

Hint: Get locked in closet:
Select co-operative mode then go to the Air Force One Antiterrorism level. Have both players go to the room with the ramp that leads to the President's floor. There will be two guards standing there (one might not be there yet -- he will walk in, so wait there for him). Knock them out and they will drop two key cards for the closet doors on the side of the room. Have each player open their closets. (Closets contain the level's secret weapon -- Double Cyclones). Then, run across to the other player's closet and enter before it closes. Since you have switched closets you will not have that key card and will be locked in.
Information in this section was contributed by Will and Casey.

Hint: Put enemy through table:
Note: You need an explosive weapon for this trick. To put an enemy guard through a table, disarm him and make sure he puts his hands up or stands still. If a table is available, move it either in front or behind him, depending on where the table is located. When the table is in place, get your explosive weapon and either fire it or detonate it near his feet. This will cause him to fly into the table. The explosion will break the table and the enemy will land on it simutaneously, making it appear as if he went through. Note: The guard may sometimes fly over the table or the table may break before he hits it.
Information in this section was contributed by christian de huggarde.

Hint: Make Air Force One crash:
On the solo missions, select "Air Force One". Complete objective one, which is to locate the President. When the UFO attaches to Air Force One, kill the President, then detach the UFO. Afterwards, you should hear some talking and the plane going down.
Information in this section was contributed by Greg Padgett.

Hint: dataDyne symbol:
The dataDyne symbol appears to be missing a piece. Look at the symbol for the Carrington Institute -- it is the missing piece. Each of the four pieces of the dataDyne Symbol corresponds to a person -- . Mr. Blonde, Cassandra De Vries, Trent Easton, and finally Daniel Carrington.
Information in this section was contributed by Bryan Campbell.

Hint: Guard buddies:
When starting a mission, enable the "All weapons" code. Take out the Psychosis gun and shoot two guards . After they have been shot, they will start shooting the enemies for you and will protect you. In cooperative mode, shoot the men with the Psychosis Gun before Velvet does to get three buddies.
Information in this section was contributed by AngeGarga.

Glitch: Jo talks to herself:
Before completing the Crash Site mission, have the President die just before you reach Elvis' crashed saucer. The objective to rescue the President will register as complete, but during the cinematic, Jo will be talking to herself with no responses.
Information in this section was contributed by Joe Matera.


Cheats: Hidden cheese locations
Cheats: Glitches

Strategy: by SuperFox
Strategy: by TripleRaid
Strategy: Mini-guide by Jonathan Wong
Strategy: Combat simulator: by ThunderBlaze
Strategy: Mission 1: by Drew Conley
Strategy: Schemes and strategies: by Tempyst
Strategy: Quick Agent level: by Bryan
Strategy: All Guns cheat: by TimisKing
Strategy: Cloaking Device cheat: by BIackDth
Strategy: Hit And Run Buddy cheat: by BlackDth
Strategy: Hotshot Buddy cheat: by BIackDth
Strategy: Hurricane Fists cheat: by BIackDth
Strategy: Hurricane Fists cheat: by Zealing
Strategy: Invincibility cheat: by BIackDth
Strategy: Invincibility cheat: by Farfecknouggen
Strategy: Invincibility cheat: by Vincent Kalen
Strategy: Marquis Of Queensbury Rules cheat: by BIackDth
Strategy: Marquis Of Queensbury Rules cheat by BUCKEYETA
Strategy: Marquis Of Queensbury Rules cheat by Zealing
Strategy: Psychosis Gun cheat: by BIackDth
Strategy: Super Shield cheat: by BIackDth
Strategy: Trent's Magnum cheat: by Roger Conturie
Strategy: Unlimmited Ammo cheat: by BIackDth
Strategy: Unlimited Ammo, No Reloads cheat: by EvenCause7
Strategy: Unlimited Ammo, Laptop Sentry Turret cheat: by BIackDth
Strategy: Walk through walls: by dragonslayer
Strategy guides from GameFAQs
Published strategy guides: Perfect Dark: Prima's Official Strategy Guide
Published strategy guides: Perfect Dark: Official Strategy Guide
GameShark codes
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