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Perfect Dark cheats: Game glitches

Click here for more help   Get more help and discuss this game in the Perfect Dark forum.

Disappearing Laptop Gun:
Go to the firing range. Position yourself so you can block the door from closing. Select the Laptop Gun on the Silver or Gold setting and begin. Make it where you can throw out the gun so it lands on the wall. Wait until time runs out and it will disappear.
Information in this section was contributed by Gary Cartmill.

Disappearing GoldenEye 007 guns:
When you start in the room and you are on the computer, get off of that screen then leave the room. Turn a left and go in the elevator. Go down and the take a left. Enter the room to the left and there will be doors to the right. Enter them. This is followed by a hallway filled with guns from GoldenEye 007. Go in the Shooting Range and use the magnum. Aim at the guns and shoot them. They will fall off at times will disappear.
Information in this section was contributed by Pat B.

Disappearing guns:
Go to the firing range and select the Farsight Bronze Medal. Aim towards a case and shoot. When done, the guns will not be there.
Information in this section was contributed by Jim Furmanchin.

Disappearing Carrington Institute:
Pick up the hovercrate from the hangar in the Carrington Institute. Bring the crate up to the room next to the device training room. Place the hovercrate in the room's doorway, so that it prevents the door from closing. Exit the room and enter the device training room. Approach the computer with the man sitting nearby, press B and select the Camspy. Once your mission with the Camspy has begun, pick up your Camspy from the table. As you approach the table, a secret passage should open. Launch your Camspy through the opening. Once it is launched and you are in control of it, move forward then left. Maneuver the Camspy into the vent near the floor. Once your Camspy is in the vent, send it forward until it reaches the second left turn. Once you have turned left, follow the vent all the way until you reach a red exit. Make the Camspy approach the red exit. Once the Camspy has reached the exit, press B (as if opening a door with a human). The door will open. Maneuver the Camspy out of the vents, and you should be in the room next to the device training room. This is the room where you blocked the door with the hovercrate. Maneuver your Camspy to the wall nearest to the device training room (with the big opening at the top) until it hits the wall and can go no further. Press A to control Joanna. Hold A to bring up your weapon menu. Select Camspy and you should be controlling your Camspy once again. Turn the Camspy around and it will appear as if part of the Carington Institute has disappeared. To make the Institute reappear, back away from what is left of it.

Disappearing Velvet:
Start the War mission in cooperative mode with as many Simulants as possible. Go up to the bridge that you activate on the last mission (this can also be done there, but this makes it faster). Have your Simulants stand on it, and push them off. They will fall straight down and disappear, as well as die. However, as you can see, there is still a bottom to that ravine.
Information in this section was contributed by TRX 14.

Rocket launcher secondary mode:
There is a glitch with the rocket launcher's secondary fire mode. Stand still as it is coming at you, then strafe to the side as it gets close. It will begin to orbit you. Shoot it out of the air and step backwards to avoid the blast. Using an automatic weapon is recommended.
Information in this section was contributed by boris69.

No Slayer:
Start the War!!! level with the "All Weapons" cheat. Walk directly up to the second Skedar King and kill him. A message stating that you have received a Slayer will appear. However, you will not actually get it.
Information in this section was contributed by Jeffrey Fehr.

ECM mine:
On level 1, throw an ECM mine on an enemy and shoot it off. They will think it is theirs, and either surrender or try to shoot you with it. However, it just bleeps and does nothing.
Information in this section was contributed by James Reed.

Floating spinning knives and arrows:
Enable the "All Weapons" and "Unlimited Ammunition" cheats. Enter the Air Base mission under the Agent difficulty setting. Enter the base and get rid of the guards and the woman. Then, look straight up. There should be a window facing the sky. Shoot arrows and throw some knives at it. Then, switch to your sniper rifle and shoot each of them off. When they fall, some of them will not touch the ground. Instead, they will float and spin indefinitely. To get rid of them, just do not look at them or pick them up.
Information in this section was contributed by TRX 14.

Infinite explosion:
Start a game in the combat simulator with all the Simulants in your team. Have all the weapons set to proximity mines. Choose the scenario as Capture The Case, and the level as Felicity. Start a game and play until the bathroom is your base. Set all your Simulants to "Save Case", then wait until they are all gathered around it. Next, place two or three mines in the little room between the bathroom and the stairs (where they are respawned when they are killed). Do this quickly or the mines will detect the others and explode. Then, place a mine on one of your Simulants and wait until it explodes. Make sure that you are far away. This will kill them all, and when they are respawned in the little room, the mines will explode and there will be an infinite explosion created there. This can kill as many as 2,000 of them in about twenty minutes. This is an easy way to gain points. However, make sure you do not die due to any of the explosions, as you will also be involved in it, and the game will not give you a chance to get out unless reset or power off the Nintendo 64 or wait until the game ends. Note: Sometimes it will die off if you go to a place far away from it.
Information in this section was contributed by TRX 14.

Invisible guns in target practice:
Get a gun that shoots through walls. Aim at the guns on the wall and shoot them. When you leave target practice the guns on the wall will be gone.
Information in this section was contributed by GFROGGYS.

Invincible assassin:
Enable the "Laptop Gun" code. At the end of the Maian SOS level, before you activate the signal, throw down the Laptop Gun. In the animation a man will come up behind Elvis getting shot by the Laptop Gun, but not getting hurt at all. This may also work on different levels.
Information in this section was contributed by Xtremelp.

Invisible Dr.Carrol:
Go to the Datadyne Extraction level. To do this you need to have the Dragon gun from Cassandra's office. To get it, kill everyone in the floor with no lights without being seen. A guard on the first floor the elevator takes you to drops the key to her office. Go in her office and get the grenade from her desk. Throw the grenade at the right corner of her office. Go in the hole it creates and get the Dragon gun. Complete all your objectives except "Rendezvous At Helipad". Go up to the helipad, but not on it. Throw the Dragon in secondary function in the far right corner of the helipad. Slowly and carefully sidestep onto the helipad and start the ending sequence without the gun blowing up. The gun explodes in the sequence, killing Dr. Carrol. However you do not fail anything and all the same mechanical noises still happen. Joanna still puts out her hand for Dr. Carrol to fold up on it, but he is not there.
Information in this section was contributed by Zack397.

Invisible Joanna:
Play the Carrington Institute: Defense level and complete all the objectives. When Carrington tells you to get to the last dropship, pull out your RCP and set it on secondary mode. Go up the stairs and go in the door. You will see the gun firing, but not Joanna.
Information in this section was contributed by Bqcanon.

Floating items:
Find the location in the Grid level where there is glass in the main room up top. Go upstairs and on to the glass. Place a sentry gun on the glass. Then, shoot the glass all around it. The sentry will float in mid-air, making it easy to get people on both bottom and top.
Information in this section was contributed by hokieg66.

This can also be done with other items, such as a Dragon.
Information in this section was contributed by David Couch.

Use the following trick to see floating ammo boxes and guns in solo mode. Enable the "Unlimited ammo" code, and optionally the "No reloads" and "Invincibility" codes. Locate the ammo boxes on the desks in the upper part of the Mr. Blonde's Revenge level. Since you have unlimited ammunition enabled, you will not be able to pick them up. Push the desk away from the woman, who cannot see you because your cloak is also unlimited. She will still be typing and the ammo box will be floating in mid air. You can do this to almost every table -- some will stay on the table when you push it. There is a Falcon 2 on the desk in one of the rooms. When you move it, the gun will float. If you shoot the gun in mid-air, it will separate into two guns.
Information in this section was contributed by Tom.

Shoot the ammo box until it pops up in mid air, then grab it by running into it. When the box reappears it will be floating where you picked up the first box.
Information in this section was contributed by Michael Fraioli.

Enable the "All guns in solo" and "Unlimited ammo no reloads" codes. Play the Carrington Institute: Defense level and go to the elevator. Throw combat knifes at the glass. The knifes will be float while spinning.
Information in this section was contributed by KingScyther.

This glitch occurs in the Defection level near where the elevator's sides have bullet-proof glass. Throw a combat knife or shoot a crossbow arrow at one of the sides. They will continuously spin or be suspended for a long period of time.
Information in this section was contributed by stucamille.

Floating knives in Attack Ship: Covert Assault:
Select a solo, co-operative or counter-operative mission on the level. Go to the navigation room on the second level of the ship. The holograms on top of the navigation console are treated as solid objects by the game. Take your combat knife and throw it at one of the holographic lines and it will embed itself in it and float along with the hologram. Activate the "Unlimited ammo" cheat before you begin the level to make things more interesting. Try shooting out the knives to sharpen your aim.
Information in this section was contributed by Crow.

Spinning knife:
Play the Carrington Institute: Defense level under any difficulty setting and go upstairs. Enable the "All guns" cheat. Go to any of the elevators and notice the glass on each side of the landing. Take a knife on poison knife or a crossbow and shoot the glass. Note: This work better with the "Unlimited ammo" cheat. When you throw this knife, it should be spinning for quite awhile.
Information in this section was contributed by Sam Matthews and Scott Gilbert.

Upside down combat knives:
To get the slashing knife upside down, hold B to turn it to "poison throwing knife". Then, hold Z until they are above your head. Do not release the button yet. While they are above you, hold B to turn it back to "knife slash" and throw the knives. They will be upside down in your hands. Note: To return the knives to normal, flip them to "poison throwing knife" position and back again.
Information in this section was contributed by Bancheejmf.

Changed knife action:
In multi-player mode, have double combat knives and set them to throw. Hold Z while changing weapon modes. Release Z, and if done correctly, it should look like you have the knives on throw, but when you press Z, they will slash.
Information in this section was contributed by Kyle Stuart.

Pipes level:
On the elevator, have one player in the corner next to the two walls. Then, have the other player on the ledge where the fourth weapon slot would be. When the elevator goes down, have the player on the ledge fall on top of the other player. When you do this, both of you will keep going slowly up in the air past where the elevator would normally take you. When this happens you really cannot move. When you get very high in the air, everything will glitch. To get out of this, just kill one of the floating people. It is best to have Joanna on the bottom and Elvis on top.
Information in this section was contributed by Trip, Viper, and Soccr10154.

The Duel level: Non-stop walking:
Play the level under the Special Agent or higher difficulty setting. Kill the Datadyne guard and bring up your aiming sight before it says Special Agent. Leave it up until your back is to Jonathan, then you will not walk forward. If you start to reload before your back is to Jonathan and you start walking before you finish reloading, you will not stop walking.
Information in this section was contributed by Whyme78706.

No feet:
Stand in a corner and look straight down. Joanna Dark does not have legs.
Information in this section was contributed by Xtremelp.

Stretchy face:
In any solo mission, knock somebody out with your fists. Then, use an explosive device on them. If their body was darkened, look at their face after the smoke has cleared. It should look distorted.
Information in this section was contributed by Dave Keightly.

Jumping on man's head:
On the first level when you are on top of the roof, jump off to the side. If timed correctly, you should jump on the man's head without him knowing you are there.
Information in this section was contributed by Xtremelp.

Living dead:
When you knock someone out, they will fall down. Shoot them in the head while they are down. Sometimes they will jump up and then fall down again. Note: This works best on the Skedar, when shooting them in the eye.
Information in this section was contributed by MOOman1475.

Hypnotized enemy:
Knock an enemy unconscious, and then shoot them somewhere without killing them quickly before they hit the ground. They should stand perfectly still in a hypnotized manner until you shoot them, breaking the curse and killing them. This glitch works easily using the quick pistol whip with the Falcon pistol.
Information in this section was contributed by Derrick Bowers.

Strange scientist:
Enable the "Psychosis gun" or "All guns" cheats. Enter the Pelagic 2 mission under the Perfect Agent difficulty setting. Go up to one of the doors of the rooms where the scientists with the research items are located. Do not open it. Look through the window and wait for them to get into your line of fire. Then, shoot them with your Psychosis gun. After that, they will start doing strange things, such as bending down as if they were going to pick something up and more. If you enter, they will run away from you as usual.
Information in this section was contributed by TRX 14.

Flying temple:
In the Temple level in multi player mode, go to the larger open area in the lower area (not one with hole in ceiling). Go on the ramp that goes up onto the walkway above, where you can still see down into the room. Move back and forth against the wall and you will "fall out" of the temple and watch it fly away as you die.
Information in this section was contributed by White Dragoon.

Fall out of the Air Base level:
Make sure you have the disguise on. Go behind the desk where the woman says "Okay, you know the way from here". Go behind the desk in front of the woman and crouch down to the smallest position Jo can get into. Then, activate the Drugspy. As soon as it goes on, it will fall through the ground. All you will be able see is the two mountains and the sun as it drops.
Information in this section was contributed by Spag67.

Glitch: Sim falls through ground in Skedar level:
First, make sure you have unlocked the laser, and have shield (optional) and the Meatsim level simulants. When you start the level, go to the room where it looks like there is a lot of snow on the ground (with a cave) Go in the cave and look for a little dent or convex-like shape sticking out of the right wall. When you see a simulant, use the secondary fire for the laser and shoot the sim into the wall. With a few attempts, he should fall through.
Information in this section was contributed by Uhave2believe2.

Explore Area 51 Infiltration:
Play the Area 51 Infiltration level with the "Invincible", "All guns", "Unlimited ammunition", "Cloaking device" and "Perfect Dark" cheats enabled. Set the enemy health to 100% and start the level. Play through normally until you have to place the comms rider on the antenna array. Place the comms rider on the antenna, then cloak. Take out the Psychosis gun, and when the guards exit the door, tag them all. You now have your own team of Simulants to finish the level with. Complete the level as usual. Enter the hangar and let your new team gun down their former friends. When you get to the man who lays down on the floor, your team will shoot him, and he will open the locked door behind him. This will allow access to part of the next level. In the stores, you will find Jonathan and that man he shoots in the intermission between to the very end of the level. This hangar's doors will get opened by the guards blocking the way. You will see the night sky. Do not get curious and walk through it unless you want to die.
Information in this section was contributed by rodneyjenkins.

Jonathan stuck with weapons in Area 51 level:
Enable the "All weapons" and "Cloaking" cheats. Go to the first Area 51 level and go down the lift into the first hanger. Across the hanger is a door which is locked and a guard standing next to it. Approach the guard while cloaked and go behind him. Fire one shot over his shoulder but do not actually hit him. After awhile he will stand around and open the locked door. Go inside to find Jonathan on the lower floor, He will be invincible for the time being and will not recognize you. Fire as many arrows and knives into him as possible. Take your Farsight and use the target locator to find a guard. Shoot at the guard but do not hit him. He will run after you and open another door. Run out the door and complete the regular mission. At the end, Jonathan will still have all the arrows and knives in him during the ending sequence.
Information in this section was contributed by Mullet Man.

Get inside pipe in Ravine level:
On the Ravine multi-player level, there is a yellow pipe. Stand on the pipe and face either towards the elevator or the vertical pipe. Face the elevator. Press C-Left until you are just barely off the edge, then quickly press C-Right. If done correctly, you will not die. However, you will not be able to see the pipe -- you will be inside it and others can only see your feet. If you crouch, you will be invisible unless your opponent has an X-Ray Scan or Farsight. You can still die, but only with explosives or the Farsight. Note: This may take some time to master.
Information in this section was contributed by Jake Schaner.

Be referred to as a woman:
In the Mr. Blonde's Revenge level, if you go up in front an enemy, he or she may say "get her" when you are a man.
Information in this section was contributed by drago666.

Kill Elvis on lift:
On Skedar Assault Ship, when Elvis says "You take this lift, I'll take the other one", get in the lift. Once at the top, jump down into Elvis' lift. It will say mission failed and Elvis will be dead.
Information in this section was contributed by Daniel Lee.

Crate transportation in Area 51: Rescue:
In Area 51: Rescue, you will start with a crate. Kill all of the men in the big room, first and second level. After that, bring the crate with you and go up the elevator. Once you get off of the elevator, you will see the railing with a sharp point on it. It is immediately found when you get off of the elevator, to the left slightly; you should be able to see it without moving the screen. Bring the crate with you (press B to hold it), and move so that you are on one side of the railing, and the box is on the other. You must still have control of the crate. Keep the railing is between you and the crate. Once in that position, hold C-Left and press Left. If done correctly, your crate should disappear. The crate is actually now on the first level (sometimes you must search carefully to find it).
Information in this section was contributed by bob bob.


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