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PilotWings 64

Unlimited fuel (Japanese version):
Pause the game and press Up, Down, Left, Right.

Birdman star locations:
Finding a Birdman star will allow access to the Birdman suit. The screen will turn white after the star is obtained. Note that the Rocket Belt is required to reach all of these locations except for Holiday Island.

  • Holiday Island: Under the natural arch on the beach
  • Cresent Island: In the hidden cove on the beach located between the airport and little village.
  • Little States Island: Center of Central Park in New York.
  • Ever-Frost Island: Deep inside the cave that feeds the smaller waterfall. Go to the end of the cave and change the viewpoint to look downward.

Refueling locations:
There are two gas stations on Little States Island. Follow the road to the northwest from Cape Canaveral in Florida to find a gas station on the left with a sign displaying the Paradigm logo.. Get near to the ground and approach it until the sound heard during take off from a hopping pad is heard. The other gas station is in the small town near the nuclear power plant in the Midwest. Fly into that town with the Rocket Belt or Gyrocopter to get under the little gas station roof.

Hint: New York to San Francisco warp:
Enter the green office building near the start in New York. A Nintendo 64 logo will be inside the building. Fly through the building and exit in San Francisco. The trip may be reversed if desired.

Hint: Miami to Seattle warp:
Fly inside the space shuttle hanger in Florida, fly towards the ceiling, then turn around and fly back out to emerge in Seattle. The trip may be reversed if desired.

Hint: Wario on Mt. Rushmore:
Hit Mario's nose on Mt. Rushmore with Gyrocopter missiles or a cannonball shot. His face will transform into Wario's face or the cannon.
Information in this section was contributed by WATTO1FRIEND.

Hint: Driving the Gyrocopter:
The Gyrocopter can be driven on the ground by landing anywhere after getting enough forward momentum in the air.. After landing, keep moving forward. Note that the Gyrocopter will become airborne again if its speed exceeds 40.

Hint: Rocket Belt, Pilot Class shortcut:
There is a shortcut in the cave on Crescent Island. There is a left turn that leads down a straight section after the first stalactite in the cave. The cave narrows midway through the straight section,. Just after the narrow section is a torch on the wall. Turn right at the torch to reach a branch in the cave. Avoid touching the wall in the very narrow sections.

Hint: Night time on Rocket Belt, Beginner Class:
Enter the cave in front of the chapel on top of the hill. There should be water coming out of cave and a sewer grate deep inside. Fly to the sewer grate and the game will slow as a strange noise is heard. The cave will turn darker. Exit the cave to fly outside at night.

Hint: Nintendo 64 logo on flag:
Use the Birdman on the snowy mountain stage and fly to the top of the highest mountain or a mountain near that. You may notice a tiny flag flapping in the wind near the top. Fly closer to see that the flag has a Nintendo 64 logo, which looks makes a nice snapshot for your photo album.
Information in this section was contributed by BSEPHIROTH.

Hint: Gyrocopter super speed:
You can fly faster than the normal 250 km/h top speed of the gyrocopter, closer to 350 or 400 km/h. Go to the Little States mission with Meca Hawk (any stage will work but this provides you with plenty of open space). Choose any desired pilot. Begin accelerating down the runway. As you take off, pull up and to the right and begin flying as tight of a level circle (around 200m altitude) as you can, keeping the Analog-stick pressed all the way over to the Right (or Left) with [Accelerate] held. Try to get to 250 km/h as fast as possible to use the least amount of fuel. If you continue turning a tight level circle with the [Accelerate] held, you will notice your speed will begin to surpass the 250 km/h mark. The longer you continue turning, the faster you will go. If timed correctly, you can fly in formation with the twin engine planes that you see flying around, or even try to shoot them down. [Screenshot 1] [Screenshot 2]
Information in this section was contributed by Devon Cartwright.

Hint: Cannonball settings:
Use the following settings to reach a landing target on the first shot. Note that small adjustments must be made to get a 25 points rating on each shot. Recalibrate the cannon after every attempt. Trial and error must be used to land optimally for the shots that require less than full power

Cannon number Vertical Horizontal Power
Round One
Cannon 11-2 degrees W 50 degrees NFull
Cannon 212 degreesS 70 degrees W Full
Cannon 318 degreesW 30 degrees N Full
Cannon 44 degreesS 87 degrees W Full
 
Round Two
Cannon 110 degreesS 65 degrees W Full
Cannon 25 degreesS 12 degrees W A little less than ½
Cannon 329 degreesW 28 degrees N Full
Cannon 418 degreesE 49 degrees S ¾
 
Round Three
Cannon 113 degreesE 23 degrees S Full
Cannon 27 degreesS 85 degrees W ¼
Cannon 352 degreesS 41 degrees W Full
Cannon 445 degreesE 54 degrees S A little less than full


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