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Super Smash Brothers

Alternate costumes:

Press C-Left, C-Right, C-Up, or C-Down at the character selection screen.
Information in this section was contributed by Lazzo.
Highlight Mario and press C-Right and Mario will wear Wario's costume.
Information in this section was contributed by Kyle and BRIAN J DICKSON.
Highlight Luigi and press C-Right and Luigi will wear his costume from the original Super Mario Bros.
Information in this section was contributed by Kyle.
Highlight Mario and press C-Left and Mario will be wearing his costume from the original Mario Bros.
Information in this section was contributed by Kyle.
Highlight Mario and press C-Right and Mario will resemble Wario.
Information in this section was contributed by Dennis Nguyen.
Highlight Link and press C-Left and Link will wear his original blue tunic from the first Zelda game.
Information in this section was contributed by Justin Flynn.
Highlight Jigglypuff or Pikachu and press C-Left, C-Right, C-Up, or C-Down to add a hat.
Information in this section was contributed by Sikosidd.
Highlight Captain Falcon and press C-Right to play as his enemy, Blood Falcon.
Information in this section was contributed by Sikosidd.
In free for all mode, you can change the colors of a character at the selection screen by pressing C-Left, C-Right, or C-Down.
Information in this section was contributed by NinjaManJake.

Fight as Captain Falcon:
Complete the game in under twenty minutes under any difficulty setting. Then, defeat Captain Falcon.
Information in this section was contributed by Crashnbur6.

Note: For the Japanese version, successfully complete the game as any character under any difficulty level and number of lives. Then, defeat Captain Falcon.
Information in this section was contributed by D Generate Three Sixteen and XKwezMe.

To unlock Captain Falcon easily, set the time to "Unlimited". You can then take as long as needed.
Information in this section was contributed by shredder958.

Fight as Jigglypuff (Purin):
Complete the game using any character under any difficulty level and number of lives. Then, defeat Purin.
Information in this section was contributed by D Generate Three Sixteen,and hugopete.

Fight as Ness from Earthbound (Mother 2):
Successfully complete the game under the normal difficulty level and three lives without continuing. Then, defeat Ness when he appears.
Information in this section was contributed by BAtrk the Squirrel, D Generate Three Sixteen, Lazzo, CallahanLVNJ, Sniper, and others.

Fight as Luigi:
Successfully complete the Bonus 1 "Break The Target" with the eight original characters and one bonus characters. This can be done during Bonus 1 practice. Then, defeat Luigi. If you lose the match, complete Bonus 1 again with any character for a rematch.
Information in this section was contributed by BAtrk the Squirrel and D Generate Three Sixteen.

To unlock Luigi easily, do "Break The Target" with Mario and break all of them without dying. You will then have a challenger and Luigi will appear. Defeat him, and you will be able to use him at any time.
Information in this section was contributed by Jordan Tracy.

Classic Mushroom Kingdom stage:
Successfully complete the game with all eight original characters under the normal difficulty setting and three lives. Continues may be used. The Classic Mushroom Kingdom stage will be available under versus mode.
Information in this section was contributed by Dale P.

To easily unlock the Classic Mushroom Kingdom stage, first earn Luigi, then select him and Mario. Make them fight in every level, except random.
Information in this section was contributed by stormiweather99.

To easily unlock the Classic Mushroom Kingdom stage and Item Switch option is to battle a lot in versus mode (preferably Kirby). Note: You can play in two-player mode to achieve this. Once you have enough character points (found under data), you will unlock them.
Information in this section was contributed by Kyle Pfeffer.

Character preview:
Hold Z and press the Analog-stick at the character biography screen.
Information in this section was contributed by Dennis Nguyen.

Alternate congratulations screen:
Begin game play in one player mode using any character, difficulty setting, and number of lives. If you reach a total score of 1,000,000 points or more, an "Incredible" message will appear on the congratulations screen.
Information in this section was contributed by Mew6187.

Music test:
Successfully complete Bonus Games 1 and 2 with all characters, including the secret ones. This can be done during Bonus 1 and 2 practice. A music test option will appear on the data screen.
Information in this section was contributed by BAtrk the Squirrel and Lazzo.

Borrow a life:
Begin a team game under versus mode. Press Start if you lose a life to take a life from your partner, if he or she has more than one remaining. Alternatively, press A+ B + Z + Start.
Information in this section was contributed by Lazzo and Billy Zambrano.

Item switch:
Play the game in versus mode at least fifty times to unlock the item switch option.

Note: For the Japanese version, use any character to record one hundred kills to unlock an item switch menu. This menu allows various weapons to be toggled and control the frequency in which they appear.
Information in this section was contributed by Desmond Choy.

To get the "Item switch" option easier, use the following trick with two controllers. Go to multi-player mode and set it on damage 200% and stock 1. Have player one choose Kirby, and any character for player two. Press R to have Kirby grab the player two, then press R. Player two should die. Repeat this until you get the "Item switch" option.
Information in this section was contributed by KBooga007.

Quick healing:
Go to the Silph Co. stage as any character. When Chansey pops out of the building, run into it as fast as you can. If done correctly, you will get 5 hit points taken away.
Information in this section was contributed by tom greenday.

Extra points for each level:
The following trick may be used to get an extra 100 points in each level. Defeat your opponent in one player mode. Press L to taunt just before he dies. If your character is in a taunt when the camera zooms in for the scores, 100 points will be awarded for the fighter's stance.
Information in this section was contributed by AxMan1066.

Losing points:
You will lose points after losing all lives and continues.
Information in this section was contributed by Robert Natale.

Control credits screen:
Press one of the following buttons during the credits. Press Analog-stick to change the angle and move the target. Press Start + A to scroll faster, or to return to normal speed. Select a name with the target and press A to view details about their work in the game. Press B to pause or resume the scrolling.
Information in this section was contributed by Wertman83.

Self-destruct:
Hold Z or R (block) until your character explodes.
Information in this section was contributed by KAULANA7.

Sudden Death:
Play a time limit battle. Make sure both of the characters have the same amount of lives when the timer runs out.
Information in this section was contributed by Michael Paulines.

Hint: Easy win:
To win almost any battle easily, just make any character go into the air, then jump up and press Up + L to do a powerful kick. This should make your opponent fly up. Repeat until your opponent flies into the horizon.
Information in this section was contributed by Threefiddy350.

Choose any character. Knock your enemy down and run to them. Get next to them and press A. This should knock most of your opponents off the platform.
Information in this section was contributed by CHEECHNCHONG10.

Hint: Alternate hits:
If you are hanging, press A, B, R or Z for a normal hit. However, if you have 100 or more damage points your hits will be different. Yoshi and Kirby will do something funny.
Information in this section was contributed by wcvannoo.

Hint: Box and barrel attack:
Press Forward + A while holding a box or barrel. The item will move faster and farther, and can also be used as a quick attack.
Information in this section was contributed by Dende9387.

Hint: Throwing items:
Often when throwing an item (R +D-pad) at an enemy that has at least 60 to 80 damage, it will cause them to go flying and do more damage than normal. Dashing and then throwing the item will be more effective. This is a good way to effectively hurt a person with a fan.
Information in this section was contributed by Threefiddy350.

Hint: Spin attack:
Choose any character in any mode. Use C-Up 1CE or 2CE. Aim your character towards your opponent. While you are in the air directly above your opponent, press Down + B. You should do a spin right into your opponent.
Information in this section was contributed by Pokeval.

Hint: Spike attack:
Many characters have a spiking move that guarantees a KO 100% of the time if done correctly. You need to be by the edge of a level and there has to be a player trying to get back on. Many of the players have a "spike" move that sends opponents straight down and gets them a KO. For most players the spike move is Down + A, but some players such as Donkey Kong have another one by pressing Forward + A. Timing is important here. When you see the player trying to get back, jump out as they near the stage. Donkey Kong's Forward + A move works much easier than the other Down + A moves. Get above them but before they make it over the stage, and do the spike move. If done correctly, the opponent will go straight down and have almost no chance to get back. Make sure you can make it back to a safe location.
Information in this section was contributed by Jacob.

Hint: Weakened moves:
If you use a special move constantly (for example, Captain Falcon's Falcon Punch), it will do progressively less damage each time you use it. You will have to use a different attack for a while or wait a bit. Test this out in the training mode. If Kirby steals an ability, not only does this apply to his natural moves but also the ability that he took from his foe.
Information in this section was contributed by Jon Ly.

Hint: Extra boost:
When you use the powerful Up + B attack most characters will do an attack that will give them another extra boost. This is most effective after a jump and a double jump. Here is what happens.
Information in this section was contributed by Threefiddy350.

Ness: Press Up + B to make him do PK Thunder. However, if you make it turn and hit him, he will get a very powerful boost in any direction. You will not get hurt.
Fox: Press Up + B and he will do a charge for Fire Fox. He can do it in any direction by pressing the Analog-stick when he charges.
Samus: Press Up + B to do a mid-air roll that does damage similar to Mario's Super Jump.
Pikachu: Press Up+B to do Agility. If you press Left or Right immediately after that, you will move twice.
Jigglypuff: Pressing Up + B does not do anything. However, if you jump, punch, float, punch, and continue in that pattern you can go very far distances (but not much in height).
Kirby: Press Up + B to make Kirby do his Final Cutter, making it go slightly higher for a split second. Do this only if you know that a quick, short boost will get you to where you want to go.
Mario: Press Up + B to have Mario do his Super Jump, giving him about as much boost as a regular jump would.
Luigi: Same as Mario.
Yoshi: None.
Captain Falcon: Press Up + B to have him do a spin in mid-air that can easily be controlled.
Donkey Kong: Press Up + B to have him do a helicopter attack that will boost him. This will not boost him if he is on the ground.
Link: Press Up + B and he will do a sword spin attack that boosts him. This will not boost him if he is touching the ground.

Hint: Quick stats:
Unlock Item Switch mode and only enable the Homerun Bat. Set the character difficulty to "1" on all four of the enemies (or just make them Human players). Also, use either Stock>99 or Time>99. Then, hit them with the bat using the Smash attack (A + Analog-stick Left or Analog-stick Right). Note: This works best in an open area with no walls or bumpers.
Information in this section was contributed by MelloProto.

Hint: Pokemon message:
Start a match in the Silph Co. stage. Allow your character to get hit by the Pokeball billboard. Quickly pause game play and move the screen so you can read the pole that holds up the billboard. The message "gotta catch 'em all" written sideways can be seen.
Information in this section was contributed by MiniJbird.

Hint: Captain Falcon: Falcon Punch:
To actually see the Falcon Punch, pause game play while he punches. You will be able to see that his punch is in the shape of a falcon.
Information in this section was contributed by Seth Tilley and Lane Frisbie.

Hint: Captain Falcon: Extra damage:
Select training mode and put four red shells behind an opponent. Do the Falcon Punch move and it will do 999% damage.
Information in this section was contributed by mayjoe.com.

Hint: Captain Falcon: Hit opponent as they escape:
When your opponent keeps rolling around and you cannot hit them, press B to do the Falcon Punch. While charging up, hold Back, so when they try to escape by going in back of you, you will hit them. Note: This works well against the CPU.
Information in this section was contributed by supergoku1990.

Hint: Captain Falcon: Skeleton:
Select Captain Falcon and Fox. Go to the ship and have Captain Falcon get close to Fox. Use Fox's blue shield. When Captain Falcon is flashing, press Start. If done correctly, he will appear as a skeleton.
Information in this section was contributed by Dennis Doepker.

Hint: Captain Falcon: Best combo:
Press A repeatedly to punch, punch, knee, then rapidly punch your opponent. If he or she gets out of range, press Down + B to the Falcon Kick. In total, it can do from 20% to 50% damage.
Information in this section was contributed by 4IFalcon.

Hint: Captain Falcon: Defeating Master Hand:
Jump in the air when the Master Hand is not attacking and use the Falcon Punch move. Repeat the process until he is defeated. Note: The Master Hand's attacks are very strong; they can reach up to 300% damage. The shield is a very important move at this stage.
Information in this section was contributed by Brandon Martinez.

Hint: Captain Falcon: Extra damage with red shells:
Select the Classic Mushroom Kingdom stage in training mode as Captain Falcon with Jigglypuff as your opponent. Het your opponent under the lowest platform on the right side of the stage. Go on that platform and pause game play with three red shells just right of where your opponent is. Put out the last one a bit to the left of the other three. Get to the left of your opponent, almost "inside" him, and perform Captain Falcon's Uppercut Punch (Analog-stick Up, A). This will send Jigglypuff into the shells while at the same time you will hit the shells with the Uppercut Punch, causing them to move. There will be many of the sounds when a shell hits an opponent, and Jigglypuff's and your damage will go up rapidly to over 200%.
Information in this section was contributed by ptariell.

Hint: Captain Falcon: Flip:
Press C-Up(2).
Information in this section was contributed by EricSonForce124x.

Hint: Captain Falcon: NBA jump:
Go to one player practice mode. Use Captain Falcon and set the speed on 1/4. On close-up, do one jump forward then use the Up + B attack. If someone is in the way it will not work. If done correctly, it will appear like Captain Falcon is going for a slam dunk.
Information in this section was contributed by sswarior.

Hint: Captain Falcon: Green team costumes:
Use the following trick to get a yellowish-green costume with a yellow helmet and yellow boots. Select team battle and put Caption Falcon on the green team. Note: This is the only way to get this costume. For other players such as Donkey Kong or Samus, you have no green costume; putting them on the green team will give them a green costume.
Information in this section was contributed by Bowsersbud1.

Hint: Captain Falcon: Electrode on top of platform:
When in the Saffron City stage, wait for an Electrode to appear. Use Falcon Punch, and the Electrode will appear on top of the platform.
Information in this section was contributed by James Kruk.

Hint: Donkey Kong: Pokemon punch:
When playing as Donkey Kong, choose the Pokemon Silph Co. stage, then press B button to make him wind up for a punch. When the door opens, while the Pokemon is still inside, approach the door, but do not get close enough to force it out. Press B again to throw the punch and the Pokemon will go flying.
Information in this section was contributed by Dennis Nguyen.

This can also be done with the hammer weapon. Approach the door when it opens, but do not let the Pokemon out. Simply walk into the door and the Pokemon should go flying. Note: This trick only works on some Pokemon.

Hint: Donkey Kong: Easy win
The following trick works best in vs mode, with two or more stocks. Select Donkey Kong as a character and any level except for Samus' stage. Defeat your opponent once, then get close to the edge when he or she comes after your character. Grab him and press A to place him on your back. Then, jump off the level before he can get loose. Repeat this until you win as you can remain one life ahead of your opponent.
Information in this section was contributed by Texasboy87 and MEADJAGAS.

Begin game play in single player mode as Donkey Kong. When fighting with Metal Mario, press B + Down to slap the ground. Use this technique until he is heavily damaged. In a minute, you should have damaged him up to 999%. You can also blow him up in the sky.
Information in this section was contributed by Sho Murooka.

Hint: Donkey Kong: Combos:
Press Down + B to hit your opponent. Then jump after him and press Up + B to hit him again.
Information in this section was contributed by cdaymall.

Hint: Donkey Kong: Head Spin:
Get close to an opponent and press A + Down to do a head spin
Information in this section was contributed by WATTO1FRIEND.

Hint: Donkey Kong: Get in the barrel:
You can get in the barrel on Donkey Kong's stage by simply jumping towards it. Press A to get out. Note: The barrel sometimes moves around -- be careful when you aim.
Information in this section was contributed by Paulo Talion .

Hint: Donkey Kong: Move or jump with a barrel:
The only way to move or jump with a barrel is with Donkey Kong. When you see a barrel, pick it up and you can move or jump around with it.
Information in this section was contributed by Dennis Nguyen.

Hint: Donkey Kong: Quick KO:
Play as Donkey Kong. As soon as you see the player you want to defeat, walk up to them and press R. Walk off the edge while still carrying your opponent, and let go when you know he or she will not make it back. You will get a point for knocking off your opponent, and lose a point for falling. Your opponent will just lose a point. Although you will not gain anything, your friend will lose something, thus giving you the advantage. Note: This works best when playing one-on-one.
Information in this section was contributed by Dennis Nguyen.

Select Donkey Kong in versus mode and character as the CPU opponent. Go to the Mushroom Kingdom or Castle stage. At the Mushroom Kingdom stage, knock your opponent left until you are under the large brick that has a green tube on the top of it. Press B + Down to do the Ground Pound. Since there is a brick in the way to stop your opponent from flying up, he will bounce back and lay there. Repeatedly press B + Down to get his/her percentage to 999%. At the Castle stage, throw your opponent to the left until he/she is under the small green tower. Keep pressing B + Down to get their percentage to 999%. Note: This can be done easily when in training mode and having the CPU just stand there.
Information in this section was contributed by BluThunder and Codyforcier.

Hint: Get to large platform on Donkey Kong's stage:
There is a barrel with a white arrow on it. You can use it to shoot yourself up because the floor on the Donkey Kong stage is sort of like a platform. Think of it as a huge platform. You cannot sink under it, but can fly, jump (if possible), or use an Up + B attack to get to the top of it.
Information in this section was contributed by AJ Ellis.

Hint: Fox: More powerful lasers:
Select Fox and a character that uses a projectile as a weapon. Have Fox use his Deflect move (Down + B) and have the other character shoot Fox. He will deflect and the shot will do about twice as much damage. If a match is played with two Foxes and on a level plane such as that found on Hyrule Castle or The Great Fox stages, both can use the deflect trick. The laser will deflect back and forth, and eventually grow so powerful that it will destroy one of the Fox's deflection shield. If a green turtle shell deflects back and forth, pick up the same shell after it destroys one of the deflection shields. Throw it at an opponent to see a big explosion. The targeted character will fly into the wall in a split second. You can use it as much needed until it disappears.
Information in this section was contributed by Dennis Nguyen.

Hint: Fox: Powerful bumpers:
Begin a match on the Mushroom Kingdom stage with Fox and a lot of bumpers. Bring them right next to the tube on the left. Have Fox throw a bumper upwards and turn on his reflector. When it comes down, it will continuously attack his reflector, break it, and bounce up. When it comes down, you will see a large explosion about five to seven times, with each hit doing over 100%. This works best in practice mode. It will not work if more than one bumper is used.
Information in this section was contributed by Theemikeyman.

Hint: Fox: Green shell charge-up:
Fox's reflector shield gives double damage to anything that can be reflected back, but when the green shell gets reflected and then does not vaporize, the power stays doubled.
Information in this section was contributed by Dennis Nguyen.

Hint: Fox: Superman pose:
Play as Fox, jump, and do the corkscrew move. Pause game play during the move. If done correctly, Fox will have a pose similar to Superman when he is flying.
Information in this section was contributed by winderweed.

Hint: Fox: Spin Flip:
Play as Fox and hold onto a ledge. Press Z and rapidly pause and resume the game. Fox will do a back flip and a twist in one motion if timed correctly.
Information in this section was contributed by winderweed.

Hint: Fox: Unlimited Reflect move:
Press Down + B to do the Reflect move and hold it.
Information in this section was contributed by Dennis Nguyen.

Hint: Fox: Surprise attack:
Note: This trick works best when when playing with three or four players. Go to Congo Jungle. When no one is watching, fall off the edge. Use your double jump to get under the stage, then press Up + B and move the Analog-stick in the direction of any opponent on the bottom floor of the stage. If done correctly, Fox will fly up through the stage and hit your opponent without them knowing.
Information in this section was contributed by Dennis Nguyen.

Hint: Fox: Defeating Master Hand:
Use the Reflector to deflect the shots that Master Hand fires at you. Note: Do not use this tactic for his poking attack.
Information in this section was contributed by electromech.

Hint: Fox: Lethal kill:
When playing as Fox in versus mode with a setting of 200% damage, approach any opponent. If stuck next to him, press B + Down. Fox will use Reflect. In the instance, the opponent touches the Reflector and is blown away. If lucky he will be kicked out of the stage. Note: Reflect attack is only valid within about half a second. For example, if Reflect is used when an opponent runs, if the opponent reaches Fox within a second he will be blown away. However, this will not happen if an opponent touches you if you are using reflect.
Information in this section was contributed by Sho Murooka.

Hint: Fox: Avoid falling off:
Do not use the Firefox sideways if you are near an edge. You might fall off and have no way to get back up.
Information in this section was contributed by electromech.

Hint: Fox: Separated head:
When performing Fox's Backwards Throw on another Fox, it appears that the thrown Fox's head is not on his shoulders.
Information in this section was contributed by Jason Goodman.

Hint: Fox: Absorb projectiles without using a shield:
Note: Perfect timing is required for this trick. When a character throws a Bomb-Omb at you, use your reflector. It will bounce it back at the person. However, if you timed it correctly, it will explode but you will not take any damage. The same thing happens if you try to reflect Samus' Charge Shot. You can use the Reflector to reflect it, but if timed correctly the blast will disappear when you use the Reflector and it will be absorbed.
Information in this section was contributed by Bowsersbud1.

Hint: Terrain KO in Fox's stage:
This trick can be done by almost everyone. Go down by the thruster and if your opponent has at least 40% damage, hit them against the left wall. When they fly back at you, hit them up. This must be done quickly; they might be able to get back on if they fly past you. You can also use this against Fox. If you hit him against the wall he will be temporarily be immobilized.
Information in this section was contributed by Dragoonwarriorsp.

Hint: Jigglypuff: Combos:
When playing as Jigglypuff, press Up + B to put your opponent to sleep. Then, get very close to your opponent, and press Down + B to put yourself to sleep. Your opponent will go flying, and Jigglypuff will remain asleep.
Information in this section was contributed by Dennis Nguyen and Terri Foster.

Use Jigglypuff and weaken the target opponent to at least 50%. Then, walk up next to your opponent and use the B + Down attack. This should make Jigglypuff fall asleep and send your opponent flying. Keep in mind that you have to be directly behind you enemy, as if you are trying to run pass him. This should sound like you just did a power attack with the homerun bat.
Information in this section was contributed by swain.

Press Up + A, then as your opponent is descending press Up + A to hit him again. Stay under him and repeat until he is defeated.
Information in this section was contributed by cdaymall.

Jump in the air, then press Down + A to spin attack your opponent. When they hit the ground, press Down + B move to send them spiraling into the air.
Information in this section was contributed by trevormccormick and spiker4500.

Press Down + A to do an aerial attack. When your opponent hits the ground, quickly press Up + A. This should send your opponent in to the sky (if at 50%). Another way is to do a Down + A aerial attack, then when your opponent hits the ground, quickly press Down + B if you are touching your opponent.
Information in this section was contributed by Blastoise789.

Hint: Jigglypuff: Instant kill:
Go to training mode and select Jigglypuff as your character, and a small character as your CPU opponent. Both characters must be enough close to make the Sleep attack (Down + B) work. Set four Bob-Oms and do the attack. Instead both characters flying away, Jigglypuff will remain there with 0% damage. This may also work in versus mode
Information in this section was contributed by Oliver Miguel Navarro.

Hint: Jigglypuff: Reliable attack:
When battling, find a baseball bat. Use Sing to stop your opponent and hit them with the bat. This is easier if you use a Star. It is almost impossible to dodge this move.
Information in this section was contributed by Noe Gonzalez.

Hint: Jigglypuff: Suicidal:
Note: This trick requires a lot of patience. Start a vs. mode game with 99 stock with you vs. the a CPU-controlled Jigglypuff. Fight in the Mushroom Kingdom secret stage. Use a lot of weapons during the match. When Jigglypuff's life is down to near 20, she will begin to kill herself by walking straight off the stage. She will do this about five to ten times -- it is interesting to watch because after she walks off a few times she will begin to break her own shield by holding it in very long. Let her to do so and she will damage and stun herself, allowing you to take advantage.
Information in this section was contributed by Flyerkid32.

Jigglypuff: Instant death:
With Jigglypuff, have your shield broken any in way. You will automatically die.
Information in this section was contributed by James Kruk.

Jigglypuff: Sleeping target:
In Jugglypuff's Break The Target stage, move to a nearby target and press Up + B. Jigglypuff will do her sing attack. If you look closely at the target, the center circle will now be smaller, as if it were closed/sleeping.
Information in this section was contributed by James Kruk.

As pointless as her sleep may be, it is one of the deadliest of attacks. A good way to do it is to sing, making your enemies sleep. Then, go directly on top your enemy and then sleep. A ping noise will sound, and your enemy will be hurt. If the opponent is more than 100%, your opponent will fly into space and die.
Information in this section was contributed by Cory Sly.

Hint: Jigglypuff: Defeating her:
Use the following trick to kill for Jigglypuff easily. When Jigglypuff blocks, use a super hit on her and it be a K.O.
Information in this section was contributed by MediEval247.

Hint: Jigglypuff: Defeating Master Hand:
When the Hand stops, jump, then press Down + A and keep this.
Information in this section was contributed by RKB22NOW.

Hint: Jigglypuff: Go long distances:
Use a jump then a punch (Up, B) repeatedly to travel far.
Information in this section was contributed by codeking3.

Hint: Jigglypuff with large arm:
Press Start to pause game play just when you punch. If timed correctly, Jigglypuff's right arm will appear several times its normal size.
Information in this section was contributed by Gunstock60.

Hint: Jigglypuff is upside down:
Select Jigglypuff as your character and any other character as your enemy. This works best in two player mode. Use your backwards toss on your opponent and immediately press Start to pause game play. It will appear that Jigglypuff is upside down.
Information in this section was contributed by legomaster101.

Hint: Jigglypuff doing a ballerina dance:
Select versus mode and choose Jigglypuff as your character with any other players. When you begin the match, toss an opponent then pause game play. If done correctly, it will appear as though Jigglypuff is doing a ballerina dance.
Information in this section was contributed by billy.

Hint: Jigglypuff: Hear opponent snore:
Do the sleep attack, then pause game play to hear your opponent snore.
Information in this section was contributed by WizKid0827.

Hint: Jigglypuff: Sleep during victory:
Play as Jigglypuff in versus mode with any amount of time or stock. Just before you win the match, go to sleep. If done correctly, she will be sleeping instead of celebrating during the match results.
Information in this section was contributed by Brian Allen.

Hint: Jigglypuff: Sleep reversal:
Usually when Jigglypuff puts herself to sleep and you touch her, you will fall asleep as well. However, if someone attacks her immediately after she falls asleep the move will backfire. For example, if Luigi uses Super Jump Punch on Jigglypuff while she is sleeping, he will get blown away.
Information in this section was contributed by supergoku1990.

Hint: Kirby: Invincibility move:
When fighting as Kirby in the Sliph Co. stage, press B + Analog-stick Down when a Pokemon comes out of the building. Kirby will become a block and the fire, ram, and leaves will not harm him.
Information in this section was contributed by solo89.

Hint: Kirby: Lose a power:
If you want to intentionally lose a power gained after eating another character as Kirby, press L to execute his taunt.
Information in this section was contributed by CoCoNTMan3.

Hint: Kirby: Steal powers from another Kirby:
If you are fighting as Kirby against another Kirby, you can steal their powers, but only when they are wearing a "hat". For example, if you swallowed an enemy Kirby with a Pikachu hat, you will get the Pikachu power.
Information in this section was contributed by AJ Ellis.

Hint: Kirby: Drill combo:
Jump in the air, then hold Down + A to do Kirby's Drill move. While drilling the opponent into the ground, hold Up. When you hit the ground, press A to send your opponent into the air. Note: This combo does 20% to 32% damage.
Information in this section was contributed by supergoku1990.

Hint: Kirby: Spit Shot:
Play as Kirby and press B to swallow an enemy. Press A and Kirby will spit the enemy as a star.
Information in this section was contributed by Paulo Talion.

On single player or multi-player mode, use Kirby as your character. Suck the enemy in then, then press R to spit him out. It will do as much damage as a normal throw. This move is very effective if you spit the enemy out at his team member (if he or she has one).

Hint: Kirby: Kirbykazie:
Note: This move takes away 1 stock. Make sure your enemy is near the edge of the stage and that you have no copy abilities. When you get near the enemy, jump over him so that you are falling. Then, fly up and suck in your enemy. Both of you will plummet to your deaths. This does not work on Master Hand's or Samus' stages.
Information in this section was contributed by David Girard.

Hint: Kirby: Destroyer:
Knock your enemy off the edge of the stage. Stand at the edge. When they jump near you, use Final Cutter (Up + B). They should go up with you. As you go down, they will rocket to their deaths. This does not work on Master Hand's or Samus' stages.
Information in this section was contributed by David Girard.

Hint: Kirby: Jump longer:
If you get hit badly, press Forward + A to jump longer.
Information in this section was contributed by KirbyKing.

Hint: Kirby: Combos:
Press Up + A, then as your opponent is descending press Up + A to hit him again. Stay under him and repeat until he is defeated.
Information in this section was contributed by cdaymall.

Get very close to your enemy then repeatedly press A.
Information in this section was contributed by Paulo Talion.

Have Kirby hold an opponent when another opponent is slightly above you and a little behind you. If done correctly, the first opponent will hit the second opponent. Not only will they both get damage but they should fly in different directions. Sometimes the second opponent will fly in a curve and go below the stage.
Information in this section was contributed by Kyle Pfeffer.

Hint: Kirby: Triple sword attack:
When your opponent is directly in front of you, use Kirby's Final Cutter (Up + B). You will hit your opponent once as you go up, twice as you come back down, and a third time with the Sword Wave.
Information in this section was contributed by 4I Falcon.

Hint: Kirby: Easy win:
When in the Pokemon stage with Kirby, stand on the tower closest to the right near the left edge. Keep jumping up in the air so you are up often. When someone gets near, use Kirby's Final Cutter. If done correctly, this should slash your enemy into the bottom of the screen, knocking them out no matter how much damage they had.
Information in this section was contributed by eric silver.

Hint: Kirby: Extra damage
Select training mode and put four red shells behind an opponent. Do the Final Cutter move and it will do 900% or more damage. Do the Stone Attack move and it should do 500% or more damage.
Information in this section was contributed by mayjoe.com.

Hint: Kirby: Defeating Fox:
Select multi-player mode and play as Kirby against a CPU Fox. Choose Kirbyland as the stage. Go to the edge, duck. and wait. After awhile the CPU will use Fire Fox. He will skim over you and fall to his death. Note: He must be level 9.
Information in this section was contributed by gerudo_girl.

Hint: Kirby: Large arm:
Press Start to pause game play just when you punch. If timed correctly, Kirby's right arm will appear several times its normal size.
Information in this section was contributed by Gunstock60.

Hint: Kirby: In a crate:
Select Kirby and go to any stage (Saffron City recommended). If a crate drops, go to it and try to get as close to it as possible. Press Start, and if done correctly, it will appear as if Kirby is in the crate (you will not be able to see Kirby).
Information in this section was contributed by Greywolf1542.

Hint: Kirby: Gain ability:
While playing as Kirby in single player mode, suck in another Kirby from the Kirby team. That Kirby will lose its ability, and you will gain it.
Information in this section was contributed by electromech.

Hint: Kirby: Kirby's Final Cutter's spike maneuver:
When coming back down, the Cutter move may spike an enemy off the edge.
Information in this section was contributed by 4IFalcon.

Hint: Kirby: Hammer:
This is another way to defeat an enemy with a hammer: Use Kirby's Stone attack. However, if you miss, you may be hit with the hammer.
Information in this section was contributed by 4IFalcon.

Hint: Kirby: Dancing:
Press Analog-Stick Left and Right successively. Kirby will appear to dance back and forth.
Information in this section was contributed by 4IFalcon.

Hint: Kirby: Funny eyes:
If Kirby is electrocuted, pause the game quickly. Kirby's eyes will look funny.
Information in this section was contributed by 4IFalcon.

Hint: Kirby: Saying Falcon Punch:
Enter training mode and play as Kirby against Capt. Falcon. Absorb Falcon's power, and go to a close-up view. Have Kirby do a Falcon Punch. You will actually be able to see Kirby saying "Falcon Punch!"
Information in this section was contributed by 4IFalcon.

Hint: Kirby: Huge explosion:
Start a match with Kirby and Samus. Select Bombomb under weapons until there are no more. Suck in Samus, then charge up your beam and shoot it at the bombs.
Information in this section was contributed by Ryan.

Go to training mode,and select Bombomb under weapons. Get as many as you can. After that, use Kirby's "Stone Attack" on them, close to an opponent. They should go flying.
Information in this section was contributed by Ryan.

Hint: Kirby: Moves:
The various moves that Kirby does come from the game Kirby Superstar on the SNES. Here is a list of the moves from the game, and the respective abilities that they are from:

Vulcan Punch (A repeatedly): Fighter
Spin Kick (A + Tap): Fighter
Final Cutter (Up + B): Cutter
Stone (Down + B): Stone
Inhale (B): Copy
Air Drop (Grab and Forwards): Ninja
German Suplex (Grab and Back): Suplex
Information in this section was contributed by 4IFalcon.

Hint: Kirby: Wheel ability appearance:
When Kirby absorbs Ness' power, he looks like he does with the Wheel ability in Kirby Superstar.
Information in this section was contributed by 4IFalcon.

Hint: Kirby: Easy win on Yoshi stage:
Play a versus mode game as Kirby with another human player. Get the other player to follow you to the cloud on the far right side. Stay in the air until the other player gets over there, then eat him. Wait for the cloud to disappear then spit him out and fly to the other cloud next to the stage. This can also work with Yoshi if you turn him into an egg and jump as far as you can to the left.
Information in this section was contributed by Tyler Baumbarger.

Hint: Kirby: Defeating Master Hand:
Turn into a stone every time the Master Hand attacks and it will not damage you. Note: This may not work with the Hand's "Drill" move.
Information in this section was contributed by SilverAndGold90.

Hint: Link: Combos:
Press Up + A to hit your opponent. Then, jump up after him and press Up + B to hit him again.
Information in this section was contributed by cdaymall.

Hint: Link: Flip:
Press C-Up + Analog-stick Right.
Information in this section was contributed by EricSonForce124x.

Hint: Link: 400% or more damage:
Select Link as a character in training mode. When you are on the bottom floor (that you start out on) press Start and choose four red shells. Throw Link's bomb (press Down, B) at them and then let them hit you. You should show 400% or more damage, but the effect is random.
Information in this section was contributed by NiteOwl546.

Select training mode and put four red shells behind an opponent. Do the Tornado move and it will do 500% or more damage.
Information in this section was contributed by mayjoe.com.

Hint: Link: Pogo bounce:
In any stage, have Link jump up once or twice, do his A + Down move, and land on any character. He will bounce around. Note: He will only bounce once.
Information in this section was contributed by Cartman443749165.

Hint: Link: Easy kill against Link:
Go to training mode, and choose Link as your character and your opponent. Select the Hyrule Castle stage and get the enemy Link near the edge by the small green castle. Hit this Link with a motion sensor bomb and he will fall off. If he gets back on, he will hit the motion sensor bomb and go flying off.

Hint: Link: Bomb sticks to opponent:
Throw a bomb in front of your opponent, then press R to grab the bomb and your opponent. Throw the person, and the bomb will stick to your opponent.
Information in this section was contributed by mikey.

Hint: Special bonuses:
For a special bonus, defeat Link using a tornado at Hyrule Castle.
Information in this section was contributed by electromech.

When in the stage with the multiple Kirbies and Yoshies, kill them in the order in which they appear. You will then a get a bonus of 25,000 points. For the Kirbies it will be "Kirby Ranks" and Yoshies will be "Yoshi Rainbow".
Information in this section was contributed by MelloProto.

Hint: Trap Link:
Select any character and choose Link as a CPU opponent. This trick works best if Link is on a team with someone. Choose the Sector Z stadium. At the start of the level, run to the far right side of the ship, past the big fin. Lure Link down there with you. Once he hits the ground, jump back up and stay on the upper part of the ship. Link will be stuck down there as long as he does not die and you or any teammate you have does not get close enough for him to try the spin attack. You can now fight Link's team member one-on-one.
Information in this section was contributed by Ryan Davis.

Hint: Luigi: Taunt attack:
Luigi is unique because, he is the only character whose taunt hurts. It may not hurt much, but when he kicks his foot on the ground, if there is an opponent in the way, they will get kicked for various reasons.
Information in this section was contributed by Wes Dasen.

Hint: Luigi: Super attack:
Although Luigi's super jump attack only does 1% damage normally, the following trick will increase that amount. Get very close to an opponent and perform the move. If done correctly, a loud noise and fire will appear, doing about 20% damage. If your opponent is at about 65% damage it may even kill them.
Information in this section was contributed by dillonjt.

When the fight starts, run towards your opponent and press A. This will result in about 7 damage. Use any attacks to get your opponent to about 50 damage. Then, use the Up + A smash attack. This will knock them in the air. Follow them, but move slightly below them. Use the Up + A flip kick to knock them higher several times. As they are coming down, use your tornado spin and use the hovering technique. When they land, use the Down + A smash attack. Once they are back on their feet, finish them off with the Up + B attack.
Information in this section was contributed by Shredder958.

Hint: Luigi: Suicidal red shell coin explosion:
Go to training mode as Luigi. Select Hyrule Castle and put your opponent on the top ledge with four red shells to his right. Go to the middle ledge and press B + Up to attack your opponent and the shells. You will freeze, and both of you will get 700+ damage and fly in opposite directions.
Information in this section was contributed by Animencyclopedia.

Hint: Luigi: 999% coin buster:
This is Luigi's equivalent to Mario's 999% spin with four green shells. Go to training mode as Luigi. Select a small opponent, such as Pikachu. Go to Hyrule Castle. Position your opponent on top ledge of the three ledges in the middle of the castle. Position him in the middle on the top. To the right of him, place four green shells. Make sure they are right next to him. Go down to the middle ledge. Position yourself on the left side of the ledge. Use Luigi's B + Up move. If you hit the green shells correctly, Luigi and the opponent will freeze. The opponent's damage will go up very fast to 999%. While doing that, coins should be launching upwards in two lines -- one of the lines pulsing, the other being constant. Soon after reaching 999%, the green shells will disappear, and the opponent will fall as if you used the attack normally.
Information in this section was contributed by Animencyclopedia.

Hint: Luigi: Defeating Master Hand:
Jump up in the air and use the spin attack (Analog-stick Down + A). When Luigi finishes this attack (while still in the air), use the Up + B Smash attack. Do this several times and you will defeat Master Hand.
Information in this section was contributed by MelloProto.

Hint: Luigi: Giant hand:
Press Up + B and pause game play. If done correctly, Luigi's right hand will appear to be giant.
Information in this section was contributed by ernie burton.

Hint: Luigi and Mario: Float back:
When you start a match and get knocked off use the following trick for a small chance to get back on the stage. Use Mario's Tornado or Luigi's Cyclone move. If you press B fast enough, you will float slightly and can then use Super Jump Punch (the coin attack) and make it back up.
Information in this section was contributed by William Blair.

When you get knocked far off stage, do your double jump, then the Tornado attack and rapidly press B. You will get an extra boost. Use the Up + B move to get back on the stage.
Information in this section was contributed by lewis.

Hint: Mario: Ninja:
While a player is on the floor have Mario get next to him or her. Jump backwards and quickly pause game play. If done correctly, Mario will look like a Ninja that beat up the person on the floor.
Information in this section was contributed by Dennis Nguyen.

Hint: Mario: On fire while melting:
Start on the first stage with Mario and Link in two player mode. Have Link throw a bomb at you. Walk in to it and quickly pause game play. If done correctly, it will appear as if Mario's legs melted into the ground while his head is on fire. Additionally, if you pause the game just when he does a backflip to get upright after he is upside down, it will appear as if a baby Mario is standing on his head.
Information in this section was contributed by jerry.

Hint: Mario: Ultimate move:
This move can give your opponent 999% damage and 99 hits if done correctly. In training mode, select Mario and any opponent, however Donkey Kong is easier to hit. Go to any stage and get close to your opponent. Put four green shells right between Mario and your opponent. Then, press B + Down to execute the move. If done correctly, Mario and the victim will freeze, while the victim keeps getting hit until the shells wear off.
Information in this section was contributed by nestor ebueng.

Enter training mode as Mario. This must be done on a flat surface. Stand next to your opponent. Press Start and find green shells under weapons. Activate as many as the game allows. Without moving, use the B + Down attack (Mario Tornado). The game will freeze for a minute. After the pause, your opponent should have a 999% damage count.
Information in this section was contributed by swain.

Hint: Mario: Cannonball:
Have Mario do a double back flip and pause game play. If done at the right moment, it will appear as if Mario is doing a cannon ball.
Information in this section was contributed by codeking3.

Hint: Mario: Powerful tornado:
Go to training mode and select Mario as your character and anyone else for the CPU. Play at any stage. Then, stand next to your opponent and select four green shells to appear. Use Mario's tornado and you will hit your opponent more than 99 times and do a damage of above 999%. You will stop hitting the CPU player when the shells disappear.
Information in this section was contributed by K!nG oF g@mE$.

Hint: Mario: Big damage:
Go into training mode and stand next to your opponent with their back facing toward you. Get as close as possible. Next, spawn four red shells. Wait for all the shells to stop bouncing. Then, do a Mario Tornado (Down + B) and you will do 882% damage with a 90-hit combo. Note: You will be inflicted with 880% damage.
Information in this section was contributed by Kibblre.

Hint: Mario: Quadruple Jump:
This trick requires a controller with an auto-fire feature. Set the auto-fire to B. Begin with two jumps, then press Down + B. You should go up. Then, finish it with Up + B.
Information in this section was contributed by Norbdab.

Hint: Mario: Flip:
Press C-Up(2).
Information in this section was contributed by EricSonForce124x.

Hint: Mario: More damage with punch:
Press Up + B to do Mario's Super Jump Punch. Before he raises off the ground, press Back and he will do 4% damage with one punch.
Information in this section was contributed by supergoku1990.

Hint: Ness: Deflection:
Ness can deflect with his bat (Left or Right + A). He can deflect Samus' ultimate shot, Mario and Luigi's fire ball, even a Ray Gun shot (difficult to accomplish, but not impossible). It may be helpful good to start with easy shots such as Mario's fireball to practice before trying to deflect Fox's shot. It may not be possible to deflect Link's boomerang. The homerun bat will not deflect.
Information in this section was contributed by Dennis Nguyen.

Hint: Ness: Ultimate move:
Select Ness and chose any opponent on any stage. Stand next to your opponent (during stand mode) and make four red shells appear. Move back so you are not touching the shells and do the PK Thunder attack (Up + B). Then, hit yourself in the back with the thunder. Yyou will be sent into the shells and your opponent. If done correctly, you will do 999% damage and your opponent will be sent off the level.
Information in this section was contributed by Kibblre.

Hint: Ness: Unlimited Regain move:
Press Down + B to do the Regain move and hold it.
Information in this section was contributed by Dennis Nguyen.

Hint: Ness: Bat:
Press Analog-stick Left or Analog-stick Right + A.
Information in this section was contributed by Brimonster2000.

Hint: Ness: Yo-Yo:
Press Analog-stick Up or Analog-stick Down + A.
Information in this section was contributed by Brimonster2000.

Hint: Ness: PK Thunder at self:
With Ness, fire the PK Thunder at yourself. If you hit another character, it will send them flying.
Information in this section was contributed by Sephrothbizzaro.

Hint: Ness: Using and controlling PK Thunder boost:
Use PK Thunder and make it hit you from behind (opposite the direction you want to go). You will go flying in that direction. Note: This must be done quickly.

Information in this section was contributed by Threefiddy350.

Hint: Ness: Disco dance:
Begin game play as Ness, toss someone, then press Start. Ness will look like he is doing a disco dance.
Information in this section was contributed by Smashbrosness.

Hint: Ness: Cheap move:
There are three positions to start this move. You can be "in" your opponents, (or very close to them), below them, and jump up, or jump onto them. Use the your Down + A attack to kick down. This will send them into the air. Jump and kick them down again to shoot them to the ground. Then, press Down, and when you are about to hit them, kick them down again, and repeat the process. When their damage gets to about 30, you will need to start varying, and perhaps double-jumping. This is a very hard trick to do, and requires practice. Done properly, you may be able to bring an opponent to about 100% damage before they escape.
Information in this section was contributed by SiYkO.

Knock an opponent off the arena and when they try to come back, jump once towards them, then press Down + A. If your opponent's percent is high enough, you should hit him/her for an instant kill.
Information in this section was contributed by marcus proctor.

Hint: Ness: Spike Attack:
Play as Ness in any mode. If your opponent is hanging on an edge, use PK Thunder (Up + B) and hit your opponent. This will cause your opponent to lose grip and fall.
Information in this section was contributed by Yo-Yo MEGA.

Hint: Ness: Easy kill:
Play as Ness in any mode. Use the R attack to throw your opponent, then use PK Thunder (Up + B) and hit your opponent. He or she will be disabled and fall.
Information in this section was contributed by Yo-Yo MEGA.

Hint: Ness: Regain energy:
Start a game as Ness. If someone tires to shoot you, press Down + B. When the bullet hits, Ness will regain some energy.
Information in this section was contributed by Mcfar4630.

Hint: Ness: Flips you off:
Choose versus mode and select Ness as one of the fighters. Complete the R move, and immediately after you release, press Start. If timed correctly, it will appear that Ness is giving you the finger.
Information in this section was contributed by Jon.

Hint: Ness: Crying:
Play as Ness, and allow any enemy to hit you then press Start. If timed correctly, it will appear that he is crying.
Information in this section was contributed by Brett Price.

Hint: Ness: Skeleton:
Start a two player vs. game with Pikachu vs. Ness. During the game, have Pikachu use its electric attack (where a bolt hops across the platform) and hit Ness. Pause game play immediately when it hits Ness. If done correctly, Ness will appear as a skeleton.
Information in this section was contributed by dkkicks and EvilKittieClown.

Hint: Ness: Long jumps:
When hit badly as Ness, use your jump, followed by PK Thunder. Make it hit you on the side that is away from the ground. Ness will go flying to the ground.
Information in this section was contributed by avirijevic.

Hint: Ness: No string on yo-yo:
Start a game as Ness on any stage. Press Down + B, then press Start. You will see that Ness has no string on his yo-yo.
Information in this section was contributed by Redhottboy135.

Hint: Ness: Hidden character on yo-yo:
Play as Ness and do a Yo-yo attack. When the yo-yo is right next to Ness, pause game play. If done correctly, the image on the yo-yo can be seen as the final Boss on Earthbound, Giygas.
Information in this section was contributed by JDeSarno86.

Hint: Ness: Do a split:
Choose multi-player mode with any number of players. Have player one be Ness. Go to to any stage. When you start with Ness, jump in the air, then press B., Press Start when Ness almost hits the ground.
Information in this section was contributed by Redhottboy135.

Hint: Ness: Quick transportation:
Use the PK Thunder move in a circle and hit yourself in the back on the ground. You will go flying, and if you hit an opponent, it will do 30% damage to them.
Information in this section was contributed by Shredder958.

Hint: Ness: Fake death:
Use PK Thunder and hit yourself from above. Pause game play and it will look like someone killed Ness.
Information in this section was contributed by Shredder958.

Hint: Ness: Return fireball:
Play as Ness and when Mario shots his fire ball at you, use Ness' Bat (Forward + A) to hit it back. Note: It does not work at close range.
Information in this section was contributed by Vietaznguy988.

Hint: Defeating Ness:
Choose the Pokemon stage. Get Ness to fall down the hole between the two buildings. If Ness uses P.K. Thunder to get back up, the buildings will absorb the bolt of lightning, him to keep falling.
Information in this section was contributed by FlameMagician88.

Hint: Pikachu: Jump higher:
After having only one platform left with Pikachu, use his quick attack jump to get higher. Then before it is done, quickly press Analog-stick Left to get below the last platform.
Information in this section was contributed by Peter Natale.

Hint: Pikachu: Fifth jump:
When you have been hurt and are pushed off screen, move in the direction of the jump. When you are ready, press Jump, wait, then jump. Then do his spinning attack a couple of times until you get close to the edge of the stage. Next do his third jump, and hold the Analog-stick diagonally in the direction of the jump. If done correctly, Pikachu will do two third jumps instead of one. Note: This may be very hard to accomplish at first but can be very useful when done correctly.
Information in this section was contributed by Divingsoul666.

Hint: Pikachu: Easy battle at Yoshi's stage:
Keep using Thunder constantly.
Information in this section was contributed by WATTO1FRIEND.

Hint: Pikachu: Appear flat:
Use PK agility (fifth jump), and pause game play while Pikachu is in the air. If timed correctly, Pikachu will appear flat.
Information in this section was contributed by WyleEcom.

Hint: Defeating Pikachu:
An easy way to defeat Pikachu in one player mode is to just keep jumping around the right-hand side. Eventually Pikachu will use Quick Attack and jump off the edge.
Information in this section was contributed by codeking3.

On the Silph Co. stage in 1 player mode, when you fight Pikachu you can damage him very easily. Get Pikachu on the left side of the screen then jump onto the helicopter landing pad. Duck down and Pikachu will start walking into the wall where the Pokemon appear. Note: Sometimes Pikachu will notice what you are doing and will jump over it and start attacking you again.
Information in this section was contributed by Frances Peppard.

Start a single player game and work your way over as soon as the battle begins. Jump over to the far right platform. Pikachu will take one jump and go down between the two buildings. Then, Pikachu will do a double quick attack. Jump (B + Up) Pikachu. He gets stunned after that last jump, and will fall to his death. Just before he dies do a stance. When it shows the bonus points, you will get 103,000 points. Note: this only works under the hard difficulty setting. If Pikachu moves off the platform that he is originally on, this will not work.
Information in this section was contributed by RNeigh77.

Hint: Samus: No suit:
Select versus mode and choose Samus as your only opponent. This trick is easier if Samus is set as a human controlled player, so she stands still. Next, go to any place (preferably the ship) and fire the PK Thunder at yourself, so Ness slides into Samus. Pause game play right as Ness hits her. If done correctly, Samus will no longer be wearing her suit.
Information in this section was contributed by Brian Cooper and Jeff Bradley.

Select versus mode with two players and choose Samus as the second character. Start fighting and wait for the blaster to appear. Grab it and shoot Samus. Have player two pause shortly after hitting Samus. If timed correctly, Samus will appear without her suit. Note: This can be done to any other character to see their skeletons.
Information in this section was contributed by -Snake-, EB, and Eric Young.

Unlock Ness, then select the versus mode. Choose Samus as your only opponent (human). While playing as Ness during the match, attack yourself with a PK Thunder when standing next to Samus. This will cause Ness to slide into Samus. Pause game play during the impact using Samus' controller. If done correctly, Samus will appear without her suit.
Information in this section was contributed by Kmaets and Adam Mesenger.

Any attack/weapon that electrocutes Samus, such as Pikachu's Electric Bolt, will remove her suit.
Information in this section was contributed by Dennis Nguyen, ZeldaFreak0103, and Logan Serota.

Hint: Samus: Super Smash Attack:
Press Down + A, when playing as Samus to send your opponent straight down.
Information in this section was contributed by Dennis Nguyen.

Hint: Samus: Charge Ball and Grab:
When on level ground and facing any opponent except for Fox or Ness, fire a Charge Ball at the opponent. Immediately press R to throw them if they block. Either way, you will win.
Information in this section was contributed by Dennis Nguyen.

Hint: Samus: Combo trick:
Use the Super Smash Attack while they are on the ground at a low percent, then press Up + A to do a flame-thrower attack, or just use a screw attack. If you use the flame-thrower, you can jump and add a backwards kick or any other mid-air attack.
Information in this section was contributed by Dennis Nguyen.

Hint: Samus: Keep charging shot:
If you charging up a big shot and your opponent approaches, press Analog-stick Left or Analog-stick Right to roll away. Turn back to normal after you get away, so you can finish charging the shot.
Information in this section was contributed by electromech.

Hint: Samus: Ultimate attack:
Go to training mode, select Samus and any other character for the CPU (Pikachu recommended). Then, go to any stage where you can be below your opponent (for example, Hyrule Castle). Once you are the CPU character, put four green shells very close to him, then go below and use Samus' Screw Attack (B + Up). If done correctly, both characters will freeze and your opponent will gain damage very quickly until the shells disappear.
Information in this section was contributed by Oliver Miguel Navarro.

Hint: Samus: Easy win:
Select Samus and go to a wide open-spaced level such as Link's castle. When someone goes flying and are trying to get back, fly out to them with only one jump so you can get back. When you fly out to them, use her down kick and they should go straight down and die. Keep repeating this to get a lot of points. Note: You can use this move even when your opponent is not flying through the air. Just down kick them, and before they hit the ground, jump so that when they land you will not get hit by them. Keep repeating this after they get up.
Information in this section was contributed by V.Amstrong.

Hint: Samus: Bonus practice level 2:
When going to the platform protected by two bumpers, do not keep getting hit to get through. Charge up your blaster. Stop half way. Go down, and press Left. You will roll under the bumpers.
Information in this section was contributed by Tnyhawk696.

The last platform seems impossible to reach. However, if you press Analog-stick Up, C-Up and then turn around, shoot a energy ball, then do a midair flip (B + Up), you can reach the platform.
Information in this section was contributed by s.lammata.

Hint: Samus: Flip:
Press C-Right(2). Note: This may not always work.
Information in this section was contributed by EricSonForce124x.

Hint: Yoshi: Combos:
Press Up + B to hit your opponent. When he lands from the fall, press A to run into him.
Information in this section was contributed by cdaymall.

Yoshi's Million Kicks (Jump + Down + A) is weak, but there is a way to make it the most powerful attack in the game. When your opponent jumps at you, jump with him, but just a little higher. Then, press A to execute the Million Kicks. If you hold A, the attack can do up to 56% damage.
Information in this section was contributed by ANTMahem.

Begin game play in versus mode as Yoshi in Sector Z. Move all the way to the left tip and face to the right. When your opponent approaches, press B to put him in an egg. Since the egg always goes behind Yoshi, the player will fall down in an egg and it will be useless to try to escape. Note: This can also be done with some other levels.

Hint: Yoshi: Extra damage:
Select training mode and put four red shells behind an opponent. Do the Million Kicks move and it will do 400% or more damage.
Information in this section was contributed by mayjoe.com.

Hint: Yoshi: Defeating Master Hand:
When Master Hand is done with a attack and approaches you, jump and press Down + A. Yoshi will do a speed kick which will take out about 30 %. Repeat this and he will eventually be defeated.
Information in this section was contributed by HarrPalm.

Select single player mode. Choose Yoshi for your battle character. When you get to Master Hand jump just above him and press A + Down. This will take about a quarter of his life away.
Information in this section was contributed by Mixtrainie35.

Hint: Yoshi: Defeating Giant Donkey Kong:
Enter one-player mode and play as Yoshi under any desired settings. When you reach Giant Donkey Kong's stage, get very close to the edge, but be careful not to fall off. Face the center of the arena (tail towards the cliff) and wait for Giant Donkey Kong to approach you. Quickly press B and Yoshi will eat him. The beast will turn into an egg and plummet helplessly to the bottom.
Information in this section was contributed by Fallenangel4578.

Hint: Yoshi: Old age:
Play versus mode as Yoshi and start a fight with a human controlled player. Press B to use Yoshi's "Eat" attack. Pause the game at the right moment to see Yoshi with a beard, and his eyes rolled back into his head.
Information in this section was contributed by CoolKidNFL.

Hint: Yoshi: Big head:
Press R to swallow an opponent, then spit him out in the opposite direction. Pause game play just before you spit him out and Yoshi should have a big head.
Information in this section was contributed by GOTCODES.

Hint: Yoshi: Egg of a cliff:
When playing as Yoshi, go to the edge of a cliff. Press B when a human-controlled player approaches to put him in an egg and send him off the cliff.
Information in this section was contributed by trevormccormick.

Hint: Yoshi: Egg attack:
Use the B attack and your opponent will be turned into an egg. While an egg, they will still take normal damage. Note: This works best if you use smash attacks while they are an egg.
Information in this section was contributed by electromech.

Hint: Yoshi: Push opponent off end:
Play as Yoshi in any mode. Use your B attack at the very edge of a level, and your opponent will turn into a egg. Walk very slowly and you will push they egg off the ledge. This must be done immediately, or your opponent will get out of the egg.
Information in this section was contributed by Yo-Yo MEGA.

Hint: Yoshi: Egg roll:
Use Yoshi's shield and you can move left or right to do an egg roll.
Information in this section was contributed by WizKid0827.

Hint: Easy win in Yoshi's stage:
Set the game on versus mode with you against a CPU player. Jump on the floating clouds and use the raygun item. The CPU players cannot go on the floating clouds. Just keep shooting them to win.
Information in this section was contributed by codeking3 and JOSHUA GROVEs.

Hint: Rope walking in Yoshi's stage:
Press Start and press Analog-stick Down to make a character appear as if he/she is walking a rope when on top.
Information in this section was contributed by ValdezBASEBALL.

Hint: Jump to death in Yoshi's stage:
Select versus mode and choose stock mode. Pick Yoshi or Jigglypuff with their difficulty levels down to 1. On Yoshi's stage, jump onto one of the clouds. Keep jumping until they use up all their lives. They will stupidly jump up and down until they fall into the pit. Sometimes they will land back on the platform, but they will jump right back up again.
Information in this section was contributed by GameMegaman.

Hint: Defeating Master Hand:
Use anyone with a quick long range attack to hit Master Hand while it pauses between each attack, and jump over his attacks. Fox works the best.
Information in this section was contributed by Threefiddy350.

Hint: Defeating the teams:
An easy way to defeat the teams (Yoshi's, Kirby's, Fighting Polygon) is to simply grab and throw them.
Information in this section was contributed by Sephrothbizzaro.

Use Ness's PK Thunder to defeat the Yoshi or the Polygon Team easily. It will send them flying.
Information in this section was contributed by Dustadley.

The easiest way to defeat any of the teams (Yoshi, Kirby, or Fighting Polygon) with Mario is to use his Tornado attack. This will also work with Luigi.
Information in this section was contributed by Peter Natale.

This strategy works well against Yoshi's, Kirby's, or Fighting Polygon teams. Select one player mode and choose Fox any difficulty and any amount of lives. Aim Fox at your opponent, it is best to wait until you get all two or three in one place, and press C-Up + B. This should make your opponents die by a star ending, or make them fly into the back ground. Sometimes this puts them in front of you.
Information in this section was contributed by Pokeval.

Hint: Hover higher as Luigi or Mario:
Repeatedly press B during Luigi or Mario's Down + B attack to hover slightly higher.
Information in this section was contributed by Donbjelde.

Hint: Mario, Luigi, and Kirby's fourth jump:
While doing the spin attack (Down + B) with Mario or Luigi, rapidly press B to hover. You can use this move as a fourth jump. However, this move is only good for getting farther not higher. Luigi goes higher than Mario with that hovering spin tactic. Use this tactic before the third jump (Up + B). Kirby has a kind of fourth jump. Suck up Jigglypuff's power so you can use its puff attack. Using the puff attack makes you hover in the air for a second. This can be used to your advantage. Like the spin tactic for Mario and Luigi, this move is good for getting farther not higher.
Information in this section was contributed by Dude-O-Lob-A-Man.

Hint: Mario and Luigi Tornado:
If you are teaming with Mario and Luigi, let Mario first do the Mario tornado on an opponent. Then do the Luigi tornado with Luigi. When both tornado's are finished, Luigi will knock the enemy farther because his punches in his tornado hurts more than Mario's punches.
Information in this section was contributed by Dennis Nguyen.

Hint: Easy damage:
Use Caption Falcon, Pickachu, Kirby, or Fox in versus or training mode. Pin your opponent against a wall or any object going up. You can pin them to it and use the A attack. If you an keep punch or kick going it, will result in lots of damage.
Information in this section was contributed by Yo-Yo MEGA,

Hint: 999% damage:
Use the following move to get 999% damage. First, go into training. Select any character against any opponent and begin the match. A first, they will just stand there. Enter the pause menu and look at the items option. Select Fire Flower as many times as possible as it expires. Then, use the Fire Flowers on your opponent. Make sure they do not back away or guard it. Using one will give them about 95% to 100% damage. Then, when you run out, use the other one. Do this repeatedly, using all of them up. When they have that damage, you can just punch or kick them and watch them fly away. Or, you can go to the menu, and select "Evade" on the CP option. Then, try to knock them away if you have a projectile, which makes good for target practice.
Information in this section was contributed by MIMOZA RREDHI.

Go to Training mode and select Donkey Kong as your character. Choose any opponent. Stand behind your opponent and put four red shells behind him. Then, charge your punch and hit him. You should get 900% to 999% damage.
Information in this section was contributed by citrussonic23.

Hint: Put opponents in middle:
In a team versus battle, switch all players to CPU except for your fighter (for example, player one). Now change your team to, for example, red. Make CPU 4 the same color as you, and when you start the battle, your opponents will be in-between you and your teammate.
Information in this section was contributed by Yo-Yo MEGA.

Hint: Easy knockouts in multi-player mode:
The following moves require 200% Damage (set in the multi-player options). Useful items include: Hammer, Pokeball, Beam Sword, and anything you can throw that will result in heavy damage. Here are variations of characters to use and how to get easy knockouts:
Information in this section was contributed by ThunderBlaze.

Captain Falcon: Use either Falcon Punch (B) or a forward throw. The forward throw is preferable.
Donkey Kong: His B punch is useful, as well as throwing your opponent backwards. If you are lucky, also use the Hand Slap (Down + B).
Ness: Not altogether effective, but on small arenas (such as Donkey Kong's Jungle), use his PK Thunder (Up + B). You have to hit yourself so that you run into another opponent.
Luigi: His Tornado (Down + B) is highly effective, as is his Super Jump Punch (Up +B) when done correctly, doing 19-25 damage.
Mario: For some weak opponents (especially Jigglypuff), one good Super Jump Punch (Up + B) does the trick. But, if you are very high in the air, even tough characters can be careened into the background. Also use his Cyclone (Down + B) if you are lucky.
Jigglypuff: Her forward and backward throw can work wonders.
Kirby: Since he can imitate other characters, he has an advantage. By himself, the Stone (Down + B) and forward and backward throw are good. If done right, also use his Final Cutter (Up + B).
Fox: His Reflector is effective.
Pikachu: If you can get close enough, his Thunder (Down + B) is devastating; or just keep doing it when the opponent is in the air above you.

On multi-player mode, enter team battle and have Pikachu and Donkey Kong on the same team as human players. Use Donkey Kong's throw move, but instead of throwing your opponent hold onto him/her. Then, get Pikachu to use Thunder (Down + B). This will cause quite a lot of damage to the opponent without them being able to do anything. Do this repeatedly for an easy win.
Information in this section was contributed by la_bugg.

Hint: Ultimate K.O:
Start a multi-player game with Fox and Pikachu. Corner an opponent between those players and do a back flip kick simutaneously. If done correctly, your opponent should fly into the background.
Information in this section was contributed by killabyte2001.

Hint: Background kill:
Play as any character. Jump above your opponent and press Down + A to put them in the air. Then, press Up + A when your opponent comes down. Keep pressing Up + A until he or she goes into the background/foreground.
Information in this section was contributed by Yo-Yo MEGA.

Hint: Pinball effect:
In training mode, go to a big level, such as Hyrule Castle or Sector Z. Select four green shells far apart from each other. Pick up the one farthest from your opponent, and throw it. If done correctly, the shells will hit each other and the one farthest from you will hit your opponent at high speed.
Information in this section was contributed by Hagrid123.

Hint: Silph Co. stage secrets:
Begin game play as Captain Falcon on the Silph Co. stage. When Chansey, Charmander or others pop out the door, use the Falcon Punch to knock them spiraling away.
Information in this section was contributed by Jimbro84.

Running towards Chansey when it comes out of the elevator will result in your strength to go down by 5%.
Information in this section was contributed by USCMitch99.

Hint: Mew in Pokeballs:
Unlock at least one secret characters to have Mew appear randomly in the Pokeballs.
Information in this section was contributed by Lazzo.

To have Mew appear more frequently, unlock at least one of the secret characters, play versus mode, and use the item switch. Switch to only Pokeballs and play in the Sector Z stage. Note: Mew or Clefairy doing Mew's attack does not cause any damage.

Hint: Flying Chancy:
Play on the Sliph Co, stage and get a hammer . When the door opens and Chancy appears, hit to send it flying out the door.
Information in this section was contributed by gmswong.

Hint: Pokemon in the Pokeballs:
The Pokemon in the Pokeballs have the following powers.
Information in this section was contributed by Lazzo.

Beedrill
Flies off to get the rest of its hive to attack the opponent.
Blastoise
Blasts opponent with water spray.
Chansey
Pops out and give you an item. In a second appearance, it just throws Chansey eggs.
Charizard
Starts to breath fire in each direction.
Clefable
Arrives and mimics one of the other available Pokemon's attacks.
Goldeen
Flops around trying to hurt opponent.
Hitmonlee
Comes out and flies at the opponent doing a kick attack.
Koffing
Arrives and starts blasting foul smoke in the air.
Meowth
Pops out and showers out coins that hurt opponent.
Mew
The special secret 151st Pokemon makes his appearance... and flies away.
Onix
Shows up, flies up top, and then boulders drop from the ceiling.
Snorlax
Pops out, flies up, and then comes down huge, hurting your opponent.
Starmie
Finds opponent and blasts them with rays.
Charmander
Just blows fire in one direction (only in Silph Co. stage).
Venusaur
Razor Leaf attack; leaves from this Pokemon fly at opponents (only in Silph Co. stage).
Porygon
Rams you or the opponent (only in Silph Co. stage).

Hint: Ultimate Pokemon battle:
Unlocked the "Item Switch" option. Go to it and set "Appearance" to "Very High" and turn everything off except "Poke ball". Start a battle with two to four players. Select any of the characters and infinite time. Select a level and start game play.
Information in this section was contributed by Dustadley.

Hint: Tubes in Mushroom Kingdom:
Jump on a tube in the Mushroom Kingdom stage and press Analog-stick Down. Note: You might land in the tube in the hole in the middle.
Information in this section was contributed by Sephrothbizzaro.

Hint: Knock away biting plants in Mushroom Kingdom:
To knock away the biting plants, use a Smash Attack or a hammer. Do not stay close, as they will not appear unless all players are reasonably far away.
Information in this section was contributed by Basilisk.

Hint: Safe location in Yoshi's Island:
This trick only works in versus mode. Pick any two characters, the smaller, the better. On the right and left are be clouds with the "Talk Boxes" from Yoshi's Story. You can jump on these clouds for a limited amount of time. Note: The smaller the character is, the longer you can stay on the clouds. On the left, there will be two clouds.
Information in this section was contributed by Pickin27.

Hint: Easy win:
Throw your opponent off in one player, free-for-all, team mode, or two player mode. Attack your opponent after the second jump that they make.
Information in this section was contributed by John Knight.

Hint: Fan weapon:
When you equip the Fan in a match, do a Smash Hit with it on your opponent. If they use their shield, it will break, leaving them defenseless. This is more effective when facing Jigglypuff.
Information in this section was contributed by K. Jones.

Hint: Homerun bat:
For an easy kill, get the Homerun bat, quickly do a smash attack, and press A to send your opponent flying of the screen.
Information in this section was contributed by Thomas Brobst.

You can hit a homerun by presing B + Analog-stick Forward. The bat will charge up for a second (your character should flash yellow) before sending your opponent flying off the screen. Note: This does not work on Metal Mario in single player mode.
Information in this section was contributed by AzBoyz2000 and annie518.

Hint: Big ray gun:
Go to the item switch screen and set it it so that only ray guns will appear. Select two characters. Have one character get a ray gun. When you see a box, have the character with the gun stand close and shoot it. While the character with the gun shoots the box, have the other character attack the character with the gun. Have the player controlling the character with the gun pause the game. If done correctly, the ray gun should be big.
Information in this section was contributed by Dennis Nguyen.

Hint: Defeating someone who has the hammer:
Throw a projectile, bomb, or mine which will either slow the person with the hammer down, or blow them off a cliff or the screen.
Information in this section was contributed by Strusell Guy.

An easy way to not be bothered by a player that has the hammer is to use Kirby against them. Immediately after they grab the hammer, suck the person in to normally take their power. This will sometimes allow the hammer to run out without anyone getting slammed.
Information in this section was contributed by Gengar Trainer.

When the hammer is behind your opponent, if you are quick enough you can grab the person and throw them off the edge.
Information in this section was contributed by codeking3.

After you die, you will be on a cloud. Get off and quickly grab whoever has the hammer. You will be invincible for a short amount of time when flashing after getting off the cloud. Samus' Charge Blaster will do the job if aimed correctly.
Information in this section was contributed by Vester.

Hint: Restore shield:
When your shield is shrinking, move around with it and it will grow back to normal size. The more you move around, the more your shield will grow.
Information in this section was contributed by Mcfar4630.

Hint: Temporary invincibility:
When you are in the cloud platform after losing a life, come down and you will have a brief moment of invincibility. This is a good time to use your smash attack.
Information in this section was contributed by Warmadogzat.

Hint: Keeping your opponent off the platforms:
Use the following moves when playing as the indicated character to knock your opponent off the platforms.

Mario and Luigi
Press B to throw a fireball when they try to come back.
Ness
Press B for the PK Fire if they come near your character in the air. Your opponent will be pulled down and paralyzed once it hits.
Yoshi
If you are near the end of the platform, wait for your opponent to approach. Then, press B to turn them into an egg. If you are close enough to the edge, the egg will make them fall and they will not be able to get back up.
Donkey Kong
After knocking an opponent off, press B to charge up the punch. Use the punch when they are close enough while in the air.
Kirby
Press Up + B near the edge when your opponent approaches.
Link
Press B to throw the boomerang after knocking them off the platform and they try to get close again.
Fox
Press B to keep firing the blaster.
Samus
Press B to charge up the gun, then shoot it when a knocked off opponent returns.
Pikachu
Jump and press B to shoot a little ball of electricity. If it hits a returning opponent, they will be paralyzed.
Captain Falcon:
Press B to use the Falcon Punch when your opponent tries to return.
Jigglypuff
Press B to use the lunging punch when a returning opponent is close enough.

Hint: Getting back in the game:
Repeatedly tap Z while knocked through the air until your character reaches the ground. This will allow your character to quickly begin fighting again.
Information in this section was contributed by Dennis Nguyen.

Hint: Use secret jumps to recover from bad hits:
The following trick works if you are using a character that has a third jump. If you are hit badly and fly off the screen, execute the first jump and wait approximately two seconds. Then, do the second part of the double jump. Do a move (such as Pikachu's Side Spinning Attack), then do the third jump. This requires good timing, and works most of the time.
Information in this section was contributed by PoKeBrood1.

Hint: Toggle free for all and team modes:
You can toggle free for all and team type play in versus mode. Move the hand pointer to the top left corner and press A on team battle or free for all.
Information in this section was contributed by Lazzo.

Hint: Change CPU color in free for all or training modes:
After selecting a character, go to the character the CPU player is playing, which is marked with a gray chip with "CP". Move the hand pointer over the character and press one of the C buttons.
Information in this section was contributed by Lazzo.

Hint: Regain energy in Silph Co. stage:
Touch Chansey when it appears to regain a small amount of energy.
Information in this section was contributed by Echan90452.

Hint: Raining Bomb-Oms:
In any versus mission with a time limit, have two players have the same amount of lives. You will enter a Sudden Death, with 300% damage each. After ten to twenty seconds, if both players are still alive, it will literally start to rain active Bomb-Oms, causing large explosions in all locations.
Information in this section was contributed by James Kruk.

Hint: Home Run Derby:
Note: You must have item switch bonus unlocked. Go to item switch menu and set the appearance level to "Very High". Turn everything off except "Home Run Bat". Select Kirby or Jigglypuff for your character and Jiggypuff or Kirby for the CPU. Make four different teams. Make sure the game is set for free-for-all and infinite time. Select any stage. The game will begin with four characters that look alike and a lot of Home Run Bats.
Information in this section was contributed by PetaPan2.

Hint: Kamikaze challenge:
Get a total of four human players and have everyone either get DK teams or not. Use the carry on back move (throw then A) and jump off the edge as much as possible. The player with the lowest score is the Kamakazi champ.
Information in this section was contributed by squall_leonheart69.

Hint: Star Wars challenge:
Select two characters in versus mode. Set the time to be unlimited and only choose beam swords as weapons. Set the characters to have three lives each. Then, you may attack your opponent even if they drop their beam sword.
Information in this section was contributed by Bingham.

Hint: Funny sounds sequence:
Unlock the music test option. Set the music to "6" and sound to "3", then enter the following pattern.
Information in this section was contributed by dave10588.

Music "6"
Voice "105"
Voice "104"
Voice "103" multiple times
Voice "106"
Sound "3"

Hint: Bonus Practice #1, Break The Targets:
When playing as Yoshi, to get the target on the far right, use the Mega Headbutt (Left or Right + A) next to the side of the target hill.
Information in this section was contributed by Ike83301.

When breaking the target in the upper left of the screen, stand under it and press Analog-stick Down + B to take out a bomb. Then press C-Up(2) and when you are at the peak of your jump, press Analog-stick Up + A. If done correctly, the bomb should hit the target.
Information in this section was contributed by Darcy Lynn.

To break the targets as Link, you have to get up to the hovering platform over all the way to the left. Throw a boomerang, and before it returns, press C-Up(2), Analog-stick Up, to get below the target. If done correctly, the boomerang will hit the last target.
Information in this section was contributed by Peter Natale.

In the break the targets mode, many players think it is very hard to hit the very high target on the top-left of the screen. You can break it easily by using the following steps: Press Down + B to bring out a bomb. Double jump directly under the target and press Up + R to throw the bomb high in the air and destroy the target.
Information in this section was contributed by Alex.

Hint: Bonus Practice #2, Board The Platforms:
Use the following strategy when playing as Jigglypuff/Purin on the last platform. Since Jigglypuff does not have an extra jump (Up + B), run and jump from the edge then press B. Repeat this until reaching the platform. Pace your jumps so he can go farther. Practice this on the "walk on water platform".
Information in this section was contributed by Ike83301.

Hint: Easy Pacifist score:
The easiest ways to get the Pacifist score (60,000 points) are as follows. Note: You must not hit anyone to receive the bonus (through items, bombs, or anything else).
Information in this section was contributed by Threefiddy350.

Fox's level: Lure Fox to the front edge of the ship. Wait until a ship shoots him off the ship. You will also receive an ARWING clear worth 25,000 points.
Samus' level: Wait until Samus kills herself in the acid.
Donkey Kong's level: Have your allies kill Donkey Kong.
Mario's level: Have your ally kill Mario and Luigi.
Any fighting team level: Have the enemies kill each other off and wait until one clumsily falls of the ledge or gets picked off by a Bob-omb.
Pikachu's level: Go to the helicopter pad and wait until Pikachu uses Agility and falls off.

Hint: Getting character points:
To get these points (found under the "Data" option) go to time-battle. This can be done in multi-player mode. Set the time at will. The more you "KO", the more points you will get. To find out exactly how many points will be obtained, take your KOs and subtract the "TKO" from it. For example, subtract 2 (TKO) from 50 KO results in 48 character points awarded. Note: It is done differently in stock battle.
Information in this section was contributed by Kyle Pfeffer.

Hint: Getting bonus points:
Complete the following tasks to get the indicated number of points.
Information in this section was contributed by CoCoNTMan3, Wertman83, Ross Nolen, Crashnbur6, RVD423, John Smith, IVEASAUR, Sadgoat9, Fayesc, Immanence, Jerrad, Jason Wert, Brad Boyer, Enguarde99, Zerox10531, Warlock450, Josh Jennings, AskPete, Brad Burnett, Goltm, Mario7213, and Hagrid123 others.

Bonus PointsTask
Acid Clear+1,500Allow acid to finish off Samus
All Variation+15,000 Finish round using all of your character's moves
Arwing Clear+3,000Mini Arwing on Sector Z defeats opponent
Booby Trap+12,000Kill your opponent with a mine
Bros. Calamity+12,000 Defeat Luigi before attacking Mario
Bumper Clear+10,000 Enemy defeated with bumper item1
Butterfly+10,000Knock opponent out of the ring while they try to climb back on the stage
Cheap Shot-99Use the same move for 35 percent damage
Comet Mystic+7,000Clear a level when your character becomes a star
DK Defender+1,000 All allies alive after defeating Giant DK
DK Perfect+50,000Defeat Giant DK without allies getting hit once
Fighter's Stance+100 Taunt opponent right before he/she loses
Full Power+5,000Finish battle with 0% damage
Game Clear+70,000 x 1-5 (per difficulty) Finish game on certain difficulty level2
Good FriendUnknownAlly is alive at the end of the match
Hawk+18,000Use only aerial moves
Heartthrob+8,000Collect three or more heart containers in one level
Heavy Damage+10,000 Finish round after inflicting more than 200% damage
Item Pitcher+10,000 Kill opponent by throwing an item
Item Strike+20,000Defeat opponent using only items in the team games, excluding Mario Brothers; send all 8,18, or 30 opponents into the sky
Jackpot+3,330Have 33%, 55%, 99% etc. shield (double of same number)
Judo Warrior+4,000Defeat opponent by throwing only them
Kirby Ranks+12,000Defeat Kirbys in the order of their strength
Last Second+8,000Defeat opponent in the last second
Lucky 3+9,990Finish round with 3:33 on timer
Mew Match+15,000Mew appears out of a Pokéball during match3
Mystic+7,000Die immediately after your opponent dies, but before "Game Set" appears.
No Damage+15,000Take no damage though out battle (cannot use Maxim Tomato or Heart)
No Damage Clear+300,000 Have "No Damage" bonus on after each battle
No Item+1,000Finish the match without using an item
No Miss+5,000Do not lose a life on a level
No Miss Clear+70,000 Have "No Miss" bonus on after each battle
One Move+40,000 Only attack your opponent once
Pacifist Award+60,000 Enemy died without your character hitting them4
Perfect+30,000Break all targets or board all platforms
Pokemon Finish+11,000 Pokemon attack kills opponent
Shield Breaker+8,000 Break your opponent's shield during the battle
Shooter+12,000Defeat opponent using projectile weapons (ray gun, star rod)
Single Move+8,000Use only one type of move on the opponent
Smash Mania+3500Only use smash attacks (Left + A, Right + A, Up + A, Down + A)
Smash-Less+4000Do not use smash attacks (Left + A, Right + A, Up + A, Down + A)
Special Move+5,000Use only B button moves to defeat opponents; only works on team levels (Kirby, Polygon, and Yoshi)
Speed Demon+80,000Beat the game in under 8 minutes
Speed King+40,000Beat the game in under 12-15 minutes
Speedster+10,000Defeat any opponent in 30 seconds or less
Star Finish+2,000Hit all foes skyward to turn them into stars
Trickster+11,000Send all 8 (Kirby Team), 18 (Yoshi Team), or 30 (Fighting Polygon Team) into the sky
True Friend+25,000Fight as Mario and Luigi and do not let your partner get hit.
Vegetarian+5,000Eat 3 or more Maxim Tomatoes in one level
Yoshi Rainbow+50,000 Defeat Yoshis in the order they appear

1. The bumper must be on the ground.
2. Very Easy earns 70,000 points, Easy earns 140,000 points, Normal earns 210,000 points, Hard earns 280,000 points, and Very Hard earns 350,000 points.
3. Does not work if Clefairy imitates.
4. Try playing as Pikachu while on the helicopter pad or allowing the acid on Planet Zebes kill your opponent.


Glitch: Freeze the game:
Start a multi-player game on a large stage, such as Hyrule or Sector Z with two Foxes and one Ness. Have Ness shoot a PK Thunder horizontally into a Fox. Have that Fox bounce it off to the other Fox. Note: Ness has to be out of the way. The other Fox should bounce it back. If done correctly the game will freeze.
Information in this section was contributed by Dennis Nguyen.

Glitch: Falling Beam Swords:
Go to training mode and choose Kirby. Go to Hyrule Castle. There is a tiny green castle in the stage. Stand below it. Press Start to display the menu, then go through the items until you see the Beam Sword item. Get as many as possible on the fighting screen (by pressing A). Then, press Start to exit the menu. Go to the edge of where you are standing. You will see Beam Swords spinning and falling down the side of the wall.
Information in this section was contributed by mbhandari.

Glitch: Changing boomerang color:
Select Link and use the boomerang. When it is in his hand, the boomerang is yellow with a red thing on the corner. When he throws it, it is blue.
Information in this section was contributed by Johnathan.

Glitch: Walk through fighters:
You can use any character to walk through another character. For example, play as Kirby on the Sector Z stage and stand on top of the big incline. Make sure another fighter is on the incline. Use the stone move to slide right through the other fighter.
Information in this section was contributed by PetaPan2.

Glitch: Floating character:
Begin a match on the Sector Z stage (Star Fox's level) and get on the lower level. Go left and run as far as possible into the wall. Pause game play when against the wall. Hold Down/Left and you should see your character floating in the air. This is also a good trick to try while using a B attack or a taunt (especially with Link).
Information in this section was contributed by Mewtwo and Kirby.

Choose any character in versus mode and go to the Dreamland stage (Kirby's level). Stand on the ground (not any platform). Pause game play and press Analog-stick Down. If done correctly, your character will be standing in midair.
Information in this section was contributed by BYerasi.

Glitch: Polygon form character:
Use the following trick to have original characters show their polygon form. You be facing Fox, Pikachu, or Ness. Use Ness's PK Thunder, Picachu's Thunder, or Fox's Reflector Move. Then, pause game play at the correct moment time to appear as a polygon. Note: This may require multiple attempts.
Information in this section was contributed by Brandon Martinez.

Glitch: Link's flashing sword:
Go to the character selection screen and choose Link. When you hear his sword clang, get rid of him with the N/A COM or 1-up button. You will see his sword flash when it is not there.
Information in this section was contributed by stn6.

Glitch: Bigger fan:
Use the Fan and hit your opponent with it. Pause game play as soon as you hit. The fan will look larger than normal. With luck, you can continue using the bigger fan.
Information in this section was contributed by Miracleguy8294.

Glitch: Invisible box:
Destroy a crate or barrel at the same time that your teammate picks it up. The contents of the container will pop out and your teammate will be holding an invisible box. The invisible box will contain the same object that just popped out of the other box.
Information in this section was contributed by eric.

Glitch: Invisible Bomb and Bomb Shield:
Select any character and make sure you have Bomb-Ombs included in your fight. When a box appears (or bottle, not the Bomb-Omb itself), one of you must die (or obtain invincibility with a Star). The other opponent should wait until the Bomb-omb is present. The person who is invincible (a character is invincible for seconds after you die) must stand on the Bomb-Omb and the uninvincible opponent must kick it. While the Bomb is exploding, the invincible character must pick it up. The Bomb is now invisible. Also, the place where the bomb exploded will now be a Bomb-Omb shield, which can block any explosive item (Boxes, Barrels, and Bomb-Ombs). The invisible bomb will deliver 1.3 to 2 times normal damage and is usually an automatic death. Once thrown, the Bomb-Omb shield is also destroyed. 3 times damage is obtained if your opponent is in the shield.
Information in this section was contributed by Dark Hyperion.

Glitch: Invisible wall:
Start a new match and choose Link and any other character. Only put the motion sensor bomb on and go to the Saffron City stage. Wait for a bomb to appear, then have Link grab it and go to the platform on the right of the stage. Throw the bomb on the wall, then use Link's Smash Attack to hit the mine. Do not get too close or you will fly. If done correctly, you should fly back, hit an invisible wall, and fly in the opposite direction.
Information in this section was contributed by link72086.

Glitch: Disappearing motion bomb sensor:
Place a motion bomb sensor on the elevator on the Saffron City stage. When it opens, the device will disappear but it will still be functional when an enemy comes near the elevator. When a Pokemon appears, it will cause more damage.
Information in this section was contributed by Paul Gondek.

Glitch: Flames of hell:
Get the Bomb-Omb glitch. The shield must be under a spot where a barrel appears often. Set your character under this spot. If done correctly, when a barrel appears it will emit eternal fire, and the character will be stuck. The player will instantly achieve 999% and is completely helpless. When any item thrown at this fireball (especially Bomb-Ombs), the eternal fire and your opponent will disappear, giving you a KO.
Information in this section was contributed by Dark Hyperion.

Glitch: Teleporting Electrode:
Play as Captain Falcon in the Saffron City stage. When the Electrode pops up, hit it with a Falcon Punch before it explodes. It will appear on the platform above itself.
Information in this section was contributed by William Bether.

Glitch: Trapped under shell:
Play as Fox on the Saffron City stage. Find a red shell and pick it up. Then, go on top of the building where the Pokemon appear from. Throw the red shell on the same building. Quickly activate your Reflector Shield (Down + B) and hold it. Eventually the shield will break and you will fly up, then fall down onto the shell. You will now be trapped under the shell and your damage meter will increase, sometimes to 999%. Note: This may not happen on your first attempt.
Information in this section was contributed by Dallas Terry.

Glitch: Yoshi unable to hit high:
After Yoshi does his Up + B jump (where he twirls his feet to ascend), he will not be able to be hit high when Luigi uses his Up + B attack. This also coincides with the bumpers.
Information in this section was contributed by MelloProto.

Glitch: Instant full damage:
Go into training mode as Mario at his stage. Get five green shells next to him and the opponent, then do the Up + B or Down + B move. The game will glitch and sends the opponent to 999% damage. You must be standing next to the opponent when you activate the shells.
Information in this section was contributed by Kennay22.

Glitch: Pause looping:
This trick requires two or more controllers. Start in VS mode and chose your characters. Press Start to advance to the stage selection screen. Get ready to unplug a controller, select the stage with Start and hold it. During the pause before the stage loads, quickly remove the controller plug while holding Start. If timed correctly, you should end up with infinite pausing and resuming. The effect is if you are using the training 1/4 speed in an actual fight. If you reinsert the controller at any point, the pausing will stop. By doing this, you can fight with three players with a slower battle. Note: The noise can be annoying.
Information in this section was contributed by airikitascave.

Glitch: Faster training:
Go into training with any character against any opponent. Press Start and switch the speed to one quarter. Then, resume game play. Press Start again and choose "Reset". It will read "1" as the speed but it goes faster than normal.
Information in this section was contributed by Alex Comeau.

Glitch: Misspelling:
Enter the Silph Co. stage, and get a close up of the sign that says "Gotta Catch 'Em All". You will notice that "catch" is spelled with a "K" instead of a "C" after the "T".
Information in this section was contributed by mapo.wa.

After completing the game, when the voice actors area appears in the end credits, Charles Martinet's name is spelled as "Martinee" instead of "Martinet".
Information in this section was contributed by Chris Heap.

Custom menu (Japanese version):
Battle 100 times with Yoshi vs. Kirby for multi-player options.
Information in this section was contributed by Dennis Nguyen.


Strategy: by *~PyroFox~*
Strategy guides from GameFAQs
Published strategy guides: Super Smash Brothers Deluxe: Prima's Official Strategy Guide
Published strategy guides: Super Smash Brothers Deluxe: Official Strategy Guide
GameShark codes
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