StarCraft 64
Buy anything:
Press Z + R to display a menu with ground
and air units, regular and advanced buildings, and upgrades and
research.
Information in this section was contributed by Vince Tam
and Sodon, Captain of the Glory's Blaze.
Special Cheat:
Play through the game until you get to the third episode
(Protoss). Successfully complete the last round on that episode
to unlock the Special Cheat (Invincibility).
Information in this section was contributed by Dan
Habeeb.
Infinite Mana:
Play through the game until you get to the sixth episode
(Zerg/The Last Episode). Successfully complete the last round
on that episode to unlock the "Inf. Mana" cheat.
Information in this section was contributed by Dan
Habeeb.
Mega Build:
You can get the Mega Build cheat disc in the first
level of the Zerg mission (X-1: Vile Disruption) in Brood War.
After you save the first two hives, go down into a corner, by
following the path to the right, and you will see a data disc.
Touch it to unlock the Mega Build cheat, which allows you to build
faster.
Information in this section was contributed by Saba Mojo-jojo.
Fog Of War Off:
Play through the game until getting to the Protoss
mission (Brood War) X-03: Legacy of the Xel 'naga. Go to the small
island after Corsairs fly by at the beginning of the mission.
Touch the white flag to unlock the cheat.
Give Me Cash/Gas:
Play through the game until getting to the Terran mission
(Brood War) X-07: Patriot's Blood. Locate the second Terran computer
beacon in the room with four civilians. Use the bottom door to
exit. Move to the right until the fire bats are encounter. Go
through that area and locate the Ursadon being held in a cell.
Use a marine open the cell door and approach the Ursadon. Move
all your units into the cell when it asks to be hugged and press
B. This cheat will give you 1000 minerals and gas.
Open Tech Tree:
Play through the game until getting to the Original
Episode 3 (Protoss) level 6: Into The Darkness. When the mission
begins, go down the hall until you get to the stairs. Do not go
down the stairs -- instead turn to your left and proceed down
the hall. The adviser will tell you to turn back. Go back a short
distance, then go back toward the dead end to get the cheat.
Information in this section was contributed by Dan
Habeeb.
All upgrades:
Play through the game until getting to Episode 1 (Terran)
level 4: The Jacobs Installation. You will start in a room with
a door. Go through it and up through the hallway. There is a missile
shooter in the wall at the end, a door that goes up, and a hallway
that goes left and right. Go through the right side hallway (with
the missile shooter). Just take Jim Raynor and do not attack the
orange civilian (move Raynor with the "Move" button
instead of B so he does not shoot him.) Talk to him and
he will tell you not to kill him and that he will give you the
cheat. Continue through and he will disappear and he will give
you the All Upgrades cheat. Note: You have a short period of time
to reach the orange civilian, so be quick.
Information in this section was contributed by Dan
Habeeb and Jonathan Ross.
To enable the screen to center down on the orange civilian, you
have to get a unit to his side of the hallway in a limited amount
of time.
Information in this section was contributed by bob.
Once you unlock All Upgrades, select one of your units. Its stats
will be at level 1. To make it a level 3, go to "Cheats"
and turn on the All Upgrades code, then turn it off. Go back to
one of your units and its stats will be at level 2. Do this one
more time to get it to level 3.
Information in this section was contributed by ZackerWacker.
All Research:
Play through the game until getting to Zurg level 06:
The Amerigo. Reach the part where the Marines shoot the Zerglings
in the pen. You will also see a cage full of animals. Get Kerrigen
to the bottom left of the pen to get the cheat.
Information in this section was contributed by Thomas Bowen
and Chris Tobey.
Control other groups:
Play as the Protoss against at least one Terran group
and at least one Zerg group. Use your Dark Archon with the Possess
ability and possess a Drone and a SCV. After doing this you can
use the drone to build Zerg structures and the SCV to build Terran
structures.
Information in this section was contributed by Hadi Boyer.
If you are the Protoss in allied melee, research Possess for your
Dark Archons. Go to your ally's base and Possess one of their
builders (Drone or SCV). Start a building, and it will be that
army's building.
Information in this section was contributed by PLAQUEBGONE.
Bonus missions:
Successfully complete level nine in the Zerg Brood
War Episode with at least five minutes remaining to unlock the
bonus "Dark Origin" (Omega) mission for episode 6. Note:
No cheat codes can be used in any mission, including the last
mission.
Information in this section was contributed by diosdado pacleb.
Successfully complete all 58 missions to unlock the cooperative
multi-player "Resurrection IV" mission.
Faster map movement:
Hold Z while moving around the main map.
Hidden sounds:
Repeatedly select a person until he says a phrase that
is not normally heard during normal game play.
Hint: Easy cheats:
You can earn the Special Cheat and Infinite Mana by
using cheats previously earned to complete the required levels.
Information in this section was contributed by Creslin Cerryl.
Hint: Finish levels with cheats:
Go to any level that you are having problems with and
enable as many cheats as desired before winning the campaign.
Save the game then exit. Turn off the Nintendo 64 and turn it
back on. When you load your campaign, you will have no cheats
used when finishing the campaign.
Information in this section was contributed by Brett Robinson.
Hint: Cheat notification:
If you cheat during any level, the victory screen will
not say "Victory", but instead will say "Cheated!".
You will not be able to proceed to the next level. Cheating was
made for skirmishes and missions that you have already completed.
Information in this section was contributed by roguechild885.
Hint: Completing Terran Mission 1:
On Terran Mission 1 (Brood War), build an Armory and
upgrade your weapons. After you finish upgrading, build about
15 Siege Tanks and send them around the outside of the bad Terran
base. You should be able to kill their Command Center without
problem.
Information in this section was contributed by Wdogg.
Hint: Completing Terran Mission 3:
Build about five SCVs to mine for you. Use some to
repair Bunkers and Vultures. Then, build about four bunkers at
each entrance, but focus on the left entrance. Then, send a squad
of 12-15 marines to attack the Zerg in the north. Remember, the
more you attack the enemy base, the less they will have at the
end.
Information in this section was contributed by Mark Couch.
Hint: Completing Terran Mission 6:
In the mission where you have to save the Norad 2,
build an Armory and upgrade your vehicles to the maximum. Send
five or six Wraiths directly above your base on the edge. Kill
the Mutiliskes and proceed down trough the small pathway to your
right. You should exit to a open area. Proceed south until you
are about even with the Norad 2. Quickly destroy the sunken colony
and send back your Wraiths the same way. Then, bring two Dropships
the same way with an escort of the Wraiths from before, and bring
them to the Norad 2.
Information in this section was contributed by wdogg.
Hint: Completing Terran Mission 7:
When you begin, bring all your units to your middle
base. Then, get twelve of any of your units together, as long
as they include SCV with the Psi Emitter. Have your Science Vessel
use Defense Matrix on the SCV. Then, make a mad dash for the enemy
base, which is straight to the right. Ignore any enemy fire and
just go to the base. When you get there, just send your SCV containing
the Psi emitter onto the beacon. This should not take more than
one minute to complete.
Bring Kerrigan and the SCV with the disrupter into your base.
Ignore everything else. Save your SCV and your Science Vessel
each in their own group, for easy access. Have the SCV get deep
into your base, then tell it to move to the beacon. Have your
Science Vessel get near the outside of your base and use Defense
Matrix at the last minute before the Marine on the plateau attacks
it. The D Matrix will keep the SCV alive until it gets there.
Information in this section was contributed by Dustin Steede.
Hint: Completing Zerg Episode 2, Mission
8:
The Protoss base to the right is filled with Reavers
making it very difficult to rush, and the multitude of Cannons/Observers
prevents Kerrigan from attacking. Use the following trick to minimize
their forces easily. Above your bottom-right Hatchery is another
base location that is guarded by a Cannon and two Scouts. Bring
about five Hydralisks there to take over the base, then build
a Hatchery there. You will notice that just above and below your
new base is another mineral field which is owned by the Protoss.
Build many Creep Colonies lining this mineral field. After you
have at least six, turn them all into Sunken Colonies. Whenever
they try to mine for minerals, they will be destroyed by your
sunken colonies. After awhile, bring in a couple groups of Hydralisks,
which should be able to roam through with relative ease.
Information in this section was contributed by Brad Conklin.
Hint: Lurker defense:
Play as the Zerg and go to a level with one entrance
to your base. Build a Hydrasilk Den, then create a lot of Hydrasilks.
Upgrade them to Lurkers. Then have them burrow at the entrance
to your base. Note: Wraiths and Comsat can see Lurkers.
Information in this section was contributed by R.Van Egdom.
Hint: Interfering with CPU mineral production:
Note: This trick works best when playing as the Protoss
and SCVs and Drones are used. Build a Pylon with Cannons near
an enemy base, but not in it or near its mineral production. Get
a Probe and attack their base, unless it is a suicide mission.
Immediately after that, run to your cannons and watch the enemy
workers die. If you do this rapidly enough, eventually they will
quit making workers and just sit there.
Information in this section was contributed by Ut2k00.
Hint: Multi-player Terran strategy:
Have eight SCVs mining and three gathering gas. Build
two Supply Depots and a Barracks, then build at least 20 Marines
with more Depots. Have an SCV build an Engineering Bay. Build
a Factory and an Academy. Now add on the Machine Shop and for
the Base add a Comsat Station. Work on a Starport and keep making
men at your Barracks and Factory. Upgrade your Tanks to siege
mode and build an Armory. Build a Control Tower and Wraiths. Have
them learn cloaking and build Dropships. You should be building
Missile Turrets and Bunkers full of Marines. Build a huge force
of assorted ground and air units. Attack with full force after
using your Comsat Station to find the enemy.
Information in this section was contributed by DDiMarzo.
Find the entrance(s) to your base and build two Bunkers side by
side. Fill them both with two Fire Bats and two Marines. Then,
build one Bunker behind and in-between the two other Bunkers and
fill it with Marines. Build two to three Missile Turrets behind
the Bunkers, then put four to six Siege Tanks in siege mode behind
your Bunkers and Missile Turrets. When in battle, use an SCV to
repair damage.
Information in this section was contributed by ZacMaster007.
Hint: Multi-player Zerg strategy:
Build the same number of workers as with Terran strategy
and start a Spawning Pool. Build 6 Zerglings and start to attack
with full force. Build a Hydralisk Den and keep attacking. If
you have not won yet, upgrade to a Hive and get Mutalisks and
a Spire. Build a Queensnest and upgrade to a Hive. Move in with
Zerglings, Hydralisks, Ultralisks, and Guardians.
Information in this section was contributed by DDiMarzo.
Hint: Protoss defense:
When you start, build a Gateway and a Forge so that
you can build Photon Cannons. Then, build a Cybernetics Core so
that you can build the Citadel Of Adun, and in turn Temple Of
Archives, and in turn Dark Templars. However, before that, put
a Pylon in front of your entrance(s) to your base. Put as many
as possible as far as you can build them. Then, build more behind
them. Next, build Dark Templars in front of the Photon Cannons.
You can also put Zealots in front, but Dark Templars and Archons
are recommended. When upgrading, always upgrade Plasma Shields
first to the maximum, as you can upgrade building's Plasma Shields
but not attack and defense.
Information in this section was contributed by ZacMaster007.
Hint: Zerg defense:
First, get the minerals and Vespean Gas you need to
build a Hydralisk. Then, upgrade Lurker and Burrow. Also build
an Evolution Chamber to build Creep Colonies and turn them into
Spore Colonies. Next, put as many Hydralisks as desired at the
entrance(s) to your base. Then, build a few Sunken Colonies behind
them, and behind them build Spore Colonies. When in battle, replace
destroyed buildings and have a few back up Lurkers to replace
dead ones.
Information in this section was contributed by ZacMaster007.
Hint: Easy multi-player victory:
Once you start the mission send one of your Probes,
SCVs, or Drones to one of the CPU's bases and attack it. Keep
attacking until all of their Probes, SCVs, or Drones attack you.
When all of them approach, run away and they should continue to
follow you. They will not be able to collect any minerals. Watch
them so that they are not destroyed, but continue to make an attack
force. Then, attack them and they will not be able to defend themselves.
Information in this section was contributed by Cait Sith.
Strategy: by Josh Mullins
Strategy guides
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Copyright © 2000-2004
Al Amaloo. All rights reserved.
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