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Star Wars: Episode 1 - Battle For Naboo

Click here for more help   Get more help and discuss this game in the Star Wars forum.

All regular levels:
Enter TOOWEAK? as a code at the options menu. A sound will confirm correct code entry.
Information in this section was contributed by Dave.

Advanced shields:
Enter DROIDEKA as a code at the options menu. A sound will confirm correct code entry. Alternately, in level 1 when your friend's seedster has stopped, there should be an ATT shooting at him. Destroy the ATT and the power up is behind it.
Information in this section was contributed by Luis, Dravencorw, BOMBULL, BanthaThug, jlabdavis1403, and Ron Morris.

Advanced blasters:
Enter ADEGAN as a code at the options menu. Alternately, this can be unlocked in the "Liberation Of Camp 4" level. At the last shield generator, face towards the down-slope and there will be another up slope leading towards the upgrade.
Information in this section was contributed by Justin Lenssen and BOMBULL.

Rapid fire blasters:
Enter OVERLOAD as a code at the options menu. A sound will confirm correct code entry. Alternately, this can be unlocked near the end of "Sancuatary" level. There is a small valley to the right of the main valley. Inside is a volcano and a strange "fairy" object. The upgrade is behind it.
Information in this section was contributed by gjgg23230, BOMBULL, and Matt Rieckman.

Advanced bombs:
Enter BOOM!? as a code at the options menu. A sound will confirm correct code entry. Alternately, this can be unlocked in the "Glacial Grave" level, on the opposite branch of the river that leads to the gunboat hanger.
Information in this section was contributed by Dave and BOMBULL.

Advanced missiles:
Enter ?NUNAPWR as a code at the options menu. A sound will confirm correct code entry. Alternately, this can be unlocked at the beginning of the "The Smugglers Alliance" level. Help the civilians, even though the captain tells you not to. A speeder will come out of a homestead. Protect it and it will lead you to a farm with the upgrade.
Information in this section was contributed by Dave and BOMBULL.

Homing cluster missiles:
Enter &OVRKILL as a code at the options menu. A sound will confirm correct code entry.

Homing torpedoes and missiles:
Enter CANTMISS as a code at the options menu. A sound will confirm correct code entry. Alternately, this can be unlocked in the "Borvo the Hutt" level. Go northwest of the first battle to find a village among the trees and the upgrade.
Information in this section was contributed by Dave and BOMBULL.

Double secondary weapons:
Enter LCK&LOAD as a code at the options menu. A sound will confirm correct code entry.

Unlimited lives:
Enter PATHETIC as a code at the options menu. A sound will confirm correct code entry. Note: The game still counts how many times you died.
Information in this section was contributed by gjgg23230, BOMBULL, and Matt Rieckman.

One hit kills:
Enter EWERDEAD as a code at the options menu. A sound will confirm correct code entry. Note: This affects both the player and enemies. Note: Do not play a level were you have to protect something when this code is activated. Only use the code on levels 6, 7, 11, 15, as well as bonus levels 1, 2, and 3.
Information in this section was contributed by gjgg23230, BOMBULL, Ron Morris, and Matt Rieckman.

Bonus level 1:
Enter BYENABOO as a code at the options menu. A sound will confirm correct code entry.

Bonus level 2:
Enter LEC&FIVE as a code at the options menu. A sound will confirm correct code entry.

Bonus level 3:
Enter BADTEMPR as a code at the options menu. A sound will confirm correct code entry.

Expert mode:
Enter NASTYMDE as a code at the options menu. A sound will confirm correct code entry.

All ships:
Enter WAKAWAH! as a code at the options menu. A sound will confirm correct code entry. Note: This does not give you the bonus craft. This code has the same effect as you would get if you completed level 15 (Battle For Naboo).
Information in this section was contributed by Matt Rieckman.

Swamp Speeder:
Enter RHUBARB! as a code at the options menu. A sound will confirm correct code entry. Alternately, get platinum medals for all missions. The Swamp Speeder is a fast Republican ship and looks like a flash speeder in boat version. It moves very fast and it can shoot two lasers simultaneously at an extremely fast rate. Its secondary weapon is a heavy laser, just like the Gian Speeder. The Swamp Speeder is available on Naboo Bayou, The Andrever River, and Sanctuary levels.
Information in this section was contributed by Naboo_92289 and Matt Rieckman.

AAT:
Enter &&A!AT as a code at the options menu. A sound will confirm correct code entry. The AAT is the Trade Federation battle droid tank. The AAT is fairly slow and shoots two lasers simultaneously a medium-slow rate. Its secondary weapon are projectile bombs.
Information in this section was contributed by Naboo_92289.

Sith Infiltrator:
Enter SIENAR&! as a code at the options menu. A sound will confirm correct code entry. Alternately, you can play as the Sith Infiltrator once you access the third secret level, "The Dark Side". You can use the Sith Infiltrator in levels where you can use the Naboo Starfighter.
Information in this section was contributed by BOMBULL.

To get Homing Missiles for the Sith Infiltrator, enter CANTMISS as a code after it is unlocked. Play a level and ignore when the game states that you only have Advanced Missiles. Note: If you used the SIENAR&! code to get the Sith Infiltrator, you will have to repeat this after you restart your system.
Information in this section was contributed by Matt Rieckman.

Pink spaceship:
Enter RUAGIRL? as a code at the options menu. A sound will confirm correct code entry.

Car:
Enter EOCOAROS as a code at the options menu. A sound will confirm correct code entry. The Gian Speeder will be replaced by a 1969 Buick convertible.
Information in this section was contributed by Matt Rieckman.

View development team:
Enter LOVEHUTT as a code at the options menu. A sound will confirm correct code entry.
Information in this section was contributed by BOMBULL.

Developer commentary:
Enter TALKTOME as a code at the options menu. A sound will confirm correct code entry. Developer commentary, lasting about three minutes, can be heard in each level.
Information in this section was contributed by BOMBULL and Ron Morris.

View credits:
Enter MEMEME! as a code at the options menu. A sound will confirm correct code entry.
Information in this section was contributed by Justin Lenssen.

Unlock showroom art:
Enter KOOLSTUF as a code at the options menu. A sound will confirm correct code entry. Note: The music is not unlocked with this code.
Information in this section was contributed by BOMBULL and Ron Morris.

Concert hall:
Enter WAKEUP as a code at the options menu. A sound will confirm correct code entry.
Information in this section was contributed by BOMBULL.

Crazy camera:
Enter DRJEKYLL as a code at the options menu. A sound will confirm correct code entry. Note: This may cause the game to freeze.
Information in this section was contributed by Matt Rieckman and Justin Lenssen.

Droid driver:
Enable the EOCOAROS code, then play a level with the Gian Speeder. A Battle Droid will actually be piloting your speeder.
Information in this section was contributed by Matt Rieckman.

Homing Missiles for Flash Speeder:
Enable the WAKAWAH!, RHUBARB!, &&A!AT, SIENAR&!, all upgrade codes, LCK&LOAD, and EOCOAROS codes. Your Flash Speeder should now have seeker missiles. Note: The missiles may not always hit their target, and you will have to repeat this trick. It is important to follow that order and you need to enter all upgrade codes for it work.
Information in this section was contributed by Matt Rieckman.

Cluster Seeker missiles:
In the second secret stage, turn right immediately after starting to find a brown striped building. Enter the hole in front of it and turn left immediately before the path turns to the right. You will see it to your left.
Information in this section was contributed by Charles Reyes.

Federation Secrets secret level:
Successfully complete the standard levels with all bronze medals.

Coruscant Encounter secret level:
Successfully complete the standard levels with all silver medals.

Dark Side secret level:
Successfully complete the standard levels with all gold medals.

Hint: Queen's Gambit:
Get the homing cluster torpedoes. When you are in the hanger, take the Naboo Starfighter. Fly to the convoy and fire two cluster torpedoes. Start shooting at the convoy with lasers, then torpedoes. Continue to alternate. When reach the canyon, shoot at the pillars with your lasers to slow them down. If you still have some torpedoes, shoot them all at the convoy and finish the others with lasers.
Information in this section was contributed by Greg Andres.

Hint: Platinum medals:
It is also possible to earn a platinum medal by completing a level, including the secret levels, very successfully.
Information in this section was contributed by Justin Lenssen.

The requirements to earn a Platinum medal in each level is as follows.
Information in this section was contributed by Matt Rieckman.

Level
Time
Kills
Accuracy
Saves
Bonus
Lives
1
1:38
49
84%
7
1
3
2
4:01
34
64%
65
0
3
3
2:43
21
59&
7
0
3
4
5:24
43
58%
2
1
3
5
3:38
38
56%
15
0
3
6
4:50
49
84%
4
0
3
7
6:03
77
89%
4
1
3
8
5:18
54
83%
0
0
3
9
6:12
49
62%
6
0
3
10
4:35
26
63%
0
0
3
11
3:39
42
74%
4
1
3
12
4:44
77
75%
19
1
3
13
4:06
55
56%
11
0
3
14
3:41
96
67%
5
0
3
15
3:51
41
78%
3
0
3
Bonus 1
5:27
68
50%
5
0
3
Bonus 2
0:23
1
68%
30
1
3
Bonus 3
7:15
40
25%
13
0
3


Hint: Coruscant Encounter: Secrets:
You can destroy the Republic Cruiser and it will appear somewhere else in the level. There is a bonus just left of where you started, through the tunnel, and on a platform just ahead of you. Darth Maul releases "Dark Eyed" Probe Droids to slow you down. You can destroy Coruscant taxis, statues, light posts, people, "Dark Eyed" Probe Droids, and the Republic Cruiser twice -- you do not really destroy the Darth Maul).
Information in this section was contributed by Matt Rieckman.

Hint: Disruption Of Comm 4: Platinum medal:
To increase the number of destroyed enemies, do not destroy the shield projectors as you were ordered. Instead, begin firing your blasters repeatedly at the Comm Satellite. Each shot that hits it counts for a destroyed enemy. To make sure you get enough, you should continue to do so for a minute or two. When you think you have gotten enough (150-300), bring down the satellite's shields by flying towards the large tan-colored moon. You should reach a mine field surrounding what would have been your last projector to destroy. Just fly within range of a mine so that it shoots at you. Either by glitch or secret, this disables the satellite's shields. Then, just return to the satellite and hit it with your torpedoes -- you should have all of them left. If you do not get the platinum medal, the game will not show you how good your stats need to be, so you have to just try it a few times. You will not have to worry about friendly saves, your shot percentage should be easy, and you are never really in danger until the shields go down.
Information in this section was contributed by Jared Shoptaw.

The following are estimated requirements for the Platinum Medal in Disruption of Comm 4. The values in parentheses are estimates of what is required.
Information in this section was contributed by QuAkE897.

Time: 3:52 (less than 4:00)
Enemies destroyed: 136 (more than 120)
Accuracy: 93% (more than 90%)
Saves: 4
Bonus: No
Lives: 3

Hint: Battle For Naboo: Platinum medal:
Enable the "One hit kills" code. When start the level, fly up for a short distance, then point towards the Control Ship. Fly over the first wave of fighters. If done correctly, they will shoot at you, but miss. As soon as you pass them, a flight of more fighters will fly on your right. Aim at them and fire a Cluster Missile. It should take them all out. Then, turn left until you see another small flight. Shoot another Cluster Missile to take them out. Carefully destroy all the other ships, without getting shot down. When you begin to attack the ship, take out the two generators you are facing. Then, fly around the left circumference of the ship, taking out the turrets. When you get to the rear, pull up and fly over the ship, taking out the three turrets you are facing. Then, face the direction of the engine ports, pull up, and fly out a while. Turn around and, from a distance, destroy the three other turrets -- they will be on your left when looking at the control ship from behind. Fly back to the circumference, taking out all the turrets as you go. When you get to the end, turn back around and fly under the ship so you do not get hit. Turn around again and destroy the last tractor beam generator. Fly back under the ship, and shoot the shield generator from below. Getting the following or better will result in a Platinum Medal.
Information in this section was contributed by BAILEY4BOY2.

Time: Under 4:00
Enemies Destroyed: 72
Accuracy: 72%

Hint: Liberation Of Camp 4: Advanced Laser upgrade:
Near the end of the level, where you take out the final Shield Generator and the Turret, immediately make a U-turn to your left once you reach the plateau. You will find a small inclined trail beside the side of the hill. Follow the trail, turn right, and you will find the Advanced Laser upgrade at the end.
Information in this section was contributed by Jazz Band T-Bone.

Hint: Panaka's Diversion: Reenter the city:
At the end of the level where the final tanks are located are steps that go up and out of the city. You must have the Gian Speeder to do this trick. Take some time to wiggle up the steps. You will succeed and your speeder will be out on the grass fields. You can reenter the city anywhere after you are in the fields.
Information in this section was contributed by Kerry Newman.

Hint: The Queens Gambit: Platinum medal:
Enable the "Double secondary weapon" code. When you start the level, stay at the main farm. Carefully take out the Droids. When you start telling Captain Panaka about the convoy, head directly for those turrets, then take out the tanks. Select the N-1 Starfighter. Go to the bases and fire two clusters at it . With the others, fire one cluster and take out the "gas tanks" with your blasters. Go back to the convoy, taking out any Droid Starfighters on your way. When you reach it, take out the tankes with your clusters. Finish off the MTTs with the rest of your clusters. The following are requirements for the Platinum Medal in The Queens Gambit Level:
Information in this section was contributed by Matt Rieckman.

Time: 4:06
Enemies destroyed: 55
Accuracy: 56%
Saves: 11
Bonus: No
Lives: 3

Hint: Sanctuary: Platinum medal:
Double your secondary weapon and make sure you have Cluster Seeker Missiles. Quickly head for the hanger, and select the N-1 Starfighter. Take out all the tanks except for one. Go to the tunnel, and wait for four tanks to appear. Destroy them with your missiles. Destroy the tunnel. Head for town, taking out the tank and all the Droid Starfighters on your way. Destroy the tanks in town and the fallen tower. When you hear "We need to reach the ruins!", go over the hanger, destroy the tank, and go down the valley (taking out swarms of fighters with your missiles). When reach the tanks, destroy them. Go back to the speeders and protect them until they reach the ruins. Do not go after the bonus -- it is not needed for the medal. If one of the rescued prisoner's crafts are destroyed, try again. Note: The key to this mission is timing and accuracy. The following are the requirements for this level:
Information in this section was contributed by Matt Rieckman.

Time: 6:12
Enemies destroyed: 54
Accuracy: 83%
Saves: 6
Bonus: 0
Lives: 3

Hint: Sanctuary: Secret entrance:
There is a secret entrance to the main valley that you fly down. The entrance is a depression in the ridge behind the town. It comes out directly in front of where you have to take out the line of about six AATs.
Information in this section was contributed by Jrussel.

Hint: The Search For Captain Kael: Easier platinum medal:
The mining facility has a temple-like building in the middle that you can pass underneath through an arch. The arch has a strange, blue energy field inside it. When you pass through, it charges up your shields. This will be confirmed when you initially exit the field because Sykes makes a remark about the field strengthening his shields. This makes it easier to get a platinum medal on this mission because you can just sit underneath it and charge up while you shoot what is within line of sight, or just charge quickly after taking out the all of the turrets at the facility before moving on.
Information in this section was contributed by Tim0theus.

Hint: Trade Federation Secrets: Secret hanger:
When you start the level, turn left to the small island. Behind it is a secret hanger. You can choose any flying ship from there.
Information in this section was contributed by Matt Rieckman.

Hint: Second bonus level: All flight craft:
Get all gold medals and the platinum medal on The Dark Side level. Enable the "One hit kills" code. All flight craft except for the Naboo Bomber should now be available. Note: This is permanent, so you can restart your system to play without the "One hit kills" code active. This allows you to have the Sith Infiltrator meet the Sith Infiltrator.
Information in this section was contributed by Matt Rieckman.

Hint: Second bonus level: Platinum Medal:
Use the "Second bonus level: All flight craft" trick and enable the "One hit kills", and "Homing torpedoes and missiles" codes. Select the Sith Infiltrator. When you start the level, turn left and go after the bonus. Next, go out the other end. Turn right and ready your missile. Quickly go straight, and fire a Maul. Note: The key to this level is speed -- go fast. If you do not get the platinum medal, hyst try again. The following are requirements for the Platinum Medal in the second secret level of the game:
Information in this section was contributed by Matt Rieckman.

Time: 0:23
Enemies destroyed: 1
Accuracy: 68%
Saves: 30
Bonus: No
Lives: 3

Hint: Third secret level: Platinum Medal:
The following are estimated requirements for the Platinum Medal in the third secret level in the game. The values in parentheses are estimates of what is required.
Information in this section was contributed by TheDamnedOne.

Time: 7:15 (under 7:30)
Enemies: 40 (over 39)
Accuracy: 25% (25%)
Friendly Saves: 13 (over 12)
No bonus on this level
Lives: 3

First, double your secondary weapon, and enable the "Homing torpedoes and missiles" code. Then, take out the first wave of Gian Speeders. When you face the second wave, destroy three of the four speeders. Next, go to the swamp and destroy the RSF (Police) Cruisers there with your missiles. Go back to the battle a destroy the remaining Gian Speeders. Fire four missiles at enemies, then choose one N-1 not to destroy immediately. Destroy all RSF Cruisers and Gungan Transports, then destroy that remaining N-1. Then, take on the two squadrons of N-1s. Ignore the four Gungan, they waste time and are not needed to win the Platinum Medal.
Information in this section was contributed by Matt Rieckman.

Hint: Outlaws characters:
In the cliff-like level, turn right around at the start and hit turbo to enter a portal. You will find a room with all he characters from the PC game Outlaws from LucasArts.
Information in this section was contributed by Shane Sprenger.

Glitch: Panaka's special laser:
Play Panaka's Diversion, and when the door is blown up by the commandos, go towards the bridge as told. However, instead of stopping under the bridge, go out where the droids are located. When Panaka will say "We've been spotted", go back under the bridge and face Panaka. You should see a green laser shooting from his legs. If you do not look behind, you should see sparks where the laser is shooting. Note: This does not effect the game or make it eaiser. You also may see other people doing this.
Information in this section was contributed by Troy Kuhn.

Glitch: Strange levels:
Enable the "Level select" code when you unlocked the second secret level. You will be able to play a third secret level and other glitched levels. Note: The game may freeze when they are played with the text "Use space bar" or "Esc" appearing.
Information in this section was contributed by Troy Kuhn.


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