Star Wars: Rogue Squadron
Fly a Naboo Starfighter:
Enter HALIFAX? as a password. Ignore the incorrect
entry sound. Then, enter !YNGWIE! as a second password.
Ignore the second incorrect entry sound. A Naboo Starfighter from
Star Wars: Episode 1 - The Phantom Menace will be available in
any mission that does not require a Snowspeeder. It appears to
the left of the X-Wing at the ship selection screen. The Naboo
Starfighter is armed with rapid-fire twin laser cannons, homing
missiles, and other upgradable weaponry.
Information in this section was contributed by Pikachu_14_2000,
Crashnbur6, DarthSeth7,
Caleb Cline and Jarett Thomas,
Derrick Munro, STEALTH9,
Matt Sealy, GSmell64,
and others.
Remove Naboo Starfighter:
After the Naboo Starfighter code is activated, it will
always appear in the hangar. To make it disappear, enter HALIFAX?
as a password. Then, enter a second password using an invalid
combination of characters. The Naboo Starfighter should no longer
be in the hangar.
Information in this section was contributed by Dragonpika.
Fly the Millennium Falcon:
Enter FARMBOY as a password. A sound will confirm
correct code entry.
Information in this section was contributed by Dragonpika,
Mitchel, and Tom Atkinson.
Fly a TIE Interceptor:
Enable the "Fly the Millennium Falcon" code.
Then, enter TIEDUP as a password. A sound will confirm
correct code entry. Go to the craft selection screen, highlight
the Millennium Falcon for approximately three seconds, then press
Analog-stick Up. The screen will move behind the Millennium
Falcon and allow the TIE Interceptor to be selected.
Information in this section was contributed by Matt Bergman
and Tom Atkinson.
Fly a car:
Enter KOELSCH as a password. A 1969 Buick Electra
225 convertible will replace the V-Wing at the ship selection
screen. You will still have the V-Wing's weapons. Note: Do not
pause game play when using this car -- the game will freeze or
you may lose saved data.
Information in this section was contributed by Dragonpika,
Matt Rieckman, and Tom Atkinson.
Unlimited lives:
Enter IGIVEUP as a password. A sound will confirm
correct code entry.
Information in this section was contributed by ERA2001,
Mitchel, and Tom Atkinson.
Level select:
Enter GAMEFLO! as a password. A sound will confirm
correct code entry. All the normal levels will be unlocked.
Information in this section was contributed by ERA2001
and Tom Atkinson.
Tatooine race bonus level:
Enter WOMPRAT! as a password. A sound will confirm
correct code entry. Alternately, earn a Bronze medal or better
in all missions to fly a T-16 Skyhopper through Beggar's Canyon
on Tatooine.
Information in this section was contributed by Dragonpika
and Tom Atkinson.
Death Star Trench bonus level:
Enter WOISTHAN as a password. A sound will confirm
correct code entry. Alternately, earn a Silver medal in all missions
to fly in a trench on the surface of the Death Star.
Information in this section was contributed by Dragonpika
and Tom Atkinson.
Battle of Hoth bonus level:
Enter DEADDACK as a password. A sound will confirm
correct code entry. Alternately, earn a Gold medal in all missions
to fly a Snowspeeder in the Battle Of Hoth. Note: This code also
unlocks all other levels.
Information in this section was contributed by Dragonpika
, Easynick13, and Tom Atkinson.
All power-ups:
Enter TOUGHGUY as a password. A sound will confirm
correct code entry.
Information in this section was contributed by ERA2001,
Mitchel, and Tom Atkinson.
View credits:
Enter CREDITS as a password. A sound will confirm
correct code entry.
Information in this section was contributed by Vickie
and Tom Atkinson.
Advanced radar display:
Enter RADAR as a password. A sound will confirm
correct code entry. Differences in altitude will be indicated
by various brightness levels.
Information in this section was contributed by ERA2001,
Mitchel, Walter Ruggieri,
and Tom Atkinson.
Control AT-ST:
Enter CHICKEN as a password. A sound will confirm
correct code entry. Use the Analog-stick to move, hold
Z to aim, and press B to fire during the AT-ST level.
To move faster, hold A and use the Analog-stick.
Information in this section was contributed by ERA2001,
Mitchel, Tom Atkinson,
and mexicott.
Weaker shields:
Enter ACE as a password. A sound will confirm
correct code entry.
Information in this section was contributed by Dragonpika,
Mitchel, and Tom Atkinson.
View intermission sequences:
Enter DIRECTOR as a password. A sound will confirm
correct code entry. Then, select the "Showroom" option
and choose "At The Movies" to view the intermission
sequences. Note: It does not show the bonus level sequences, and
Luke only uses the default craft for each level.
Information in this section was contributed by ERA2001,
Matt Rieckman, and Tom Atkinson.
Music test:
Enter MAESTRO as a password. A sound will confirm
correct code entry. Then, select the "Showroom" option,
and choose "Concert Hall" to listen to the game music.
Press Z during the music test to change the ship in the
foreground.
Information in this section was contributed by Dragonpika,
Majora376, and Tom Atkinson.
Programmers on title screen:
Enter one of the following passwords. A sound will
confirm correct code entry. Allow demonstration mode to start
after returning to the main menu, then press A. Luke's
face will change to that of the corresponding member of the development
team.
Information in this section was contributed by BBFF
and Tom Atkinson.
BERGLOWE: H. Schmidt
CHIPPIE: C. Huelsbeck
FLYDODGE: D. Jagalski
HARDROCK: T. Engel
ICHHELD: R. Henke
PSYLOCK: M. Wagner
RUDIBUBI: R. Stember
SIRHISS: J. Petersam
THBPILOT: B. Hoppe
TIECK: F. Sauer
TOBIASS: T. Richter
WUTZI: J. Eggebrecht
View entire development team:
Enter BLAMEUS as a password. A sound will confirm
correct code entry.
Information in this section was contributed by ERA2001
and Tom Atkinson.
Interestingly, the picture that is displayed features many males
(not all are human), but only one female that is hidden somewhere
on the screen.
Information in this section was contributed by Garny G the Cheat Master.
Ship select:
Earn a Gold medal in the Battle of Hoth level to select
most ships in any mission.
Information in this section was contributed by Dragonpika.
Hint: Explore Tatooine:
Destroy all of the probe droids that are shooting the
homes on Tatooine. Do not destroy the free flying probe droids.
Explore the planet without failing the mission.
Information in this section was contributed by Dragonpika.
Hint: V-Wing boost:
The engine boosters of the V-Wing can be used to your
advantage. Note the speed and distance that one boost gives. When
traveling far, use them when near the destination.
Information in this section was contributed by Traxor14.
Hint: Y-Wing third weapon:
To use the Y-Wing's Ion Cannon, press C-Right.
You will see blue lasers appearing from above the cockpit.
Information in this section was contributed by Keith Davis.
Hint: Impressive crash:
Begin game play on the Assault On Kale 2 level with
the X-Wing. Get total damage without dying. Go to where Wedge
gets ambushed. Use the canyon short cut. Press C-Right
+ A. If done correctly, your ship will fly almost out of
the atmosphere, or perhaps past it before exploding in air.
Information in this section was contributed by The Twister.
Hint: Assault On Kale 2: Shortcut:
Use the V-Wing, X-Wing, or Naboo fighter and make sure
you have full health. Go to a canyon wall (not a corner or edge),
use the brake, and align the ship straight with the canyon. Use
the turbo on the X and V-Wing, and also use the thrusters. You
should see a shadow on the top of the canyon. That is the short
cut.
Information in this section was contributed by The Twister.
Hint: Assault On Kale 2: Uber fighters:
At each of the target points (with the exception of
the barracks), there will be one to three TIE Interceptors with
a very advanced AI script. The script itself includes sneaking
behind you, evading your ability to go behind it, relentless attacks,
and more. To identify these fighters, simply look at the TIEs
in the area. The first one to split off from the group and head
towards you in a fury of lasers is the "Uber" fighter.
Use the following tactics to take out these fighters.
Take out the fighter as it approaches before it gets behind you.
If it passes and gets behind you, your chances of killing it are
decreased dramatically.
If you are operating the Y-Wing or Millennium Falcon, try to bump
into it. While damaging your shield, it will destroy the fighter.
With any of these two ships, getting the fighter behind you means
certain death.
Leave the area and try again. The fighter will only attack as
long you are inside the general area.
If you using a Naboo StarFighter, lock onto it with a missile
and fire.
Fly down low and around the buildings. There is a chance you can
get the fighter to run into an installation.
Note that when one fighter is destroyed, another will enter the
area from the mountainside. Get be ready to fight another after
it has been destroyed. The fighter will stop appearing after three
have been destroyed. Do not use the TIE Interceptor. Even though
it is fast and appears that it could counter the fighter, its
lack of armor makes it a target for the "Uber" fighter.
The Naboo Star Fighter is your best choice. There is also another
"Uber" fighter in the Cloud City mission once you actually
reach Cloud City. It will appear from the sky. However, there
is only one to worry about there.
Information in this section was contributed by Mike Kroll.
Hint: Death Star Trench: Faster level:
Use the Naboo Fighter when playing the Death Star Trench
level. It has more missiles and flies faster, which is very helpful
in that area,
Information in this section was contributed by Bjdct12.
Hint: Escape From Fest: Gold medal:
Go straight when you start the level. Destroy the four
gun turrets. Follow your radar, then trip the AT-AT. Turn to the
shield generator. When heading for the second AT-AT, shoot the
two other turrets, then trip the AT-AT. Next, go to where the
first turret was located to find and trip the third AT-AT. Follow
your radar until you see the AT-PTs, then turn left and destroy
the three tanks. Next, destroy all of the other tanks on your
radar. Then, four waves of TIE Bombers will try to drop bombs
on the AT-PTs. Shoot them down before they get the chance. Then,
head for the Shield Generator and destroy it. Next, turn left
and go straight until you see two turrets and a bunker. Destroy
all three of them and get the bonus. The AT-PTs should have reached
the landing zone by now. Destroy the two missile turrets and research
building.
Information in this section was contributed by Matt Rieckman.
Hint: Launch seeking weapons faster:
Quickly press C-Left(2) to launch any seeking
weapons (except seeker cluster missiles and bombs) without the
seeker turning on. The missiles will not home, but will fire faster.
Information in this section was contributed by Steve Cinnamon.
Hint: Shoot two missiles simultaneously
with the Y-Wing:
Hold B and rapidly press the C-Right
to shoot two missiles at the same time.
Information in this section was contributed by bern.
Hint: Best ship:
The Buick car is not very good, although it sounds
cool. The fastest ship is the Naboo Starfighter.
Information in this section was contributed by samuelsears.
Glitch: Fly through walls:
Walls on levels such as Assault On Kile II can be flown
through. Fly as high as possible, then aim your ship straight
on, towards the wall. Keep pulling up it hits the wall - your
ship will take damage, but will pass through the wall.
Glitch: Split shuttle:
Play the Assault on Kyle II mission and drop a bomb on the Lambda
class shuttle that is flying over the Spaceport. When the bomb
hits it, the shuttle will split into two shuttles and fly in different
directions.
Strategy guides
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Copyright © 1998-2002
Al Amaloo. All rights reserved.
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