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Super Mario 64

Ending sequence camera:
After completing the game, use the Analog-stick on controller two to control the camera in the scene featuring Mario, Princess Peach, and her Toad guards. The camera is also controllable on the credits screens. Note: The second controller must be plugged in before the Nintendo 64 is turned on.
Information in this section was contributed by Jerry Caskey and Son Goku.

Alternate ending:
Collect all 120 Stars and defeat the final Bowser in "Bowser In The Sky". The following things will happen. .Bowser will say a different speech after you defeat him. The Penguin in "Cool Cool Mountain" that you race will be extremely fat. The Cannon at Peach's Castle Grounds will open, allowing you to find Yoshi on the roof. When you are on the roof, you will find a Wing Cap so you can fly around the castle.
Information in this section was contributed by Scot Romijn.

Change Mario's appearance:
Wait until Mario's head appears on the opening screen. Press A and use the hand that appears to grab and stretch various parts of his face. Press B to make Mario's head smaller. To keep a previously stretched piece in that position, hold R and select another piece to change.
Information in this section was contributed by GAMER 2000 and Jesse Panesar.

To make Mario look like a baby, grab his cheeks with the hand and put them behind his nose so the mustache does not appear. He will resemble how he appeared in Super Mario World 2: Yoshi's Island on the SNES.
Information in this section was contributed by SKATER8746201653.

Hold R and press B when Mario's head appears on the opening screen. Stretch his cap down, his mustache up behind his nose (which you should stretch up), his ears behind his head, and his mouth up to make him look like a baby.
Information in this section was contributed by banjomaster.

To make Mario look like a hillbilly, pull his mustache up as far as possible, then put his ears behind his head. Next, pull his lip up all the way. Then, pull his nose to the left as far as possible. Finally, pull his hat down all the way.
Information in this section was contributed by billy bob.

To make Mario look like a pirate, Take the left side of his mustache, pull it up as far as possible, then cover his eye. Next, take the other side of his mustache and move it behind his nose, just until his nose is covering all of his mustache except the bottom. Finally, pull his hat down until you cannot see his left eye.
Information in this section was contributed by long john silver.

To make Mario disappear under his hat, hold R and press B until he is as small as possible. Then, put his mouth up as far as possible. Put his left ear to the right as far as possible, and do the same thing to his right ear. Next, put his hat as far down as possible, then press B. If done correctly, Mario will be completely hidden under his hat.
Information in this section was contributed by larr7.

To make Mario look fat, pull his mouth halfway down. Then, put his ears behind his back. Pull his cheeks on the left diagonally left and his cheeks on his right diagonally right. Finally, pull his nose down slightly.
Information in this section was contributed by Michael Diep.

To make Mario resemble an army sergeant, pull his cap down as far as possible, then pull the left and right side of his mustache over his eyes. Swing his ears behind his head. Then, pull his lips up and out to your left (his right).
Information in this section was contributed by Jeffflora.

To see Mario sleeping with his eye's open, pull his hat down all the way. When Mario starts sleeping, his eyes should be open.
Information in this section was contributed by Black90out.

To make Mario look like an alien, pull his nose all the way down. Then, pull his mustache behind his nose. Pull his ears all the way out. Finally, stretch his cap all the way up.
Information in this section was contributed by Jonah Shlaes.

To make Mario look like he is wearing sunglasses on, pull his mustache all the way up as far as possible. Then, pull the top of his face down until the eyes go behind the mustache.
Information in this section was contributed by DoubleEggSeven.

To make Mario look like a tomato or red bouncy ball, zoom out once by pressing B. Then, hold C-Down until only the red section of Mario is visible.
Information in this section was contributed by Chris.

To make Mario look like poker superstar Phil Helmuth, do the following. Take Mario's eyes and pull them each as far over to the side as possible. Then, take Mario's hat and pull it down nearly covering his eyes. Move Mario's tie about three quarters of the way toward the top, and move mario's Mustache to cover his eyes like sunglasses.
Information in this section was contributed by Chris.

To make Mario have tiny eyes, pull his cap down just enough so you cannot see his eyes through it. Then, wait until he falls asleep and it will appear as if he has tiny eyes.
Information in this section was contributed by Mytch Pazdera.

To make Mario look angry, pull his cap up as far as possible.
Information in this section was contributed by Alex.

To make Mario resemble Professor E. Gadd, press B to his face smaller. Move his mustache to his eyes to give him glasses. Move his nose so that the glasses look like their frames are just connected. Pull his ears out a little more and his mouth half way down. Then put his hat all the way down. Note: This is a Luigi's Mansion reference.
Information in this section was contributed by Scot Romijn.

Sleeping Mario:
Remain still for about a minute. Eventually Mario will yawn and fall asleep. In the v1.1 of the game, turn the camera to see bubbles coming out of his nose.
Information in this section was contributed by banjomaster.

Easy health refill:
When Mario's energy is low, find water, swim underwater, then get some air. Another technique is to keep collecting coins.
Information in this section was contributed by wferretr, Pika312, Nintendonate1, WiPeOuT2424, and rhondu4u.

Extra lives from butterflies:
Butterflies may appear on courses 2, 12, and 13. Punch the butterflies to turn them into round black bombs that will chase Mario. The bombs will explode or turn into extra life mushrooms.

Hidden extra life mushroom:
After getting a total of three stars, enter the room with the painting of the sunken ship. Turn to the left of the entrance. Once in the room, press C-Up to look around. Look carefully to see a black square in the wall near the ceiling. Perform a double jump and climb into it. An extra life mushroom will come out. Note: Make sure to choose the square to the left of the entrance. The one on the right will lead you to the Castle's hidden aquarium.
Information in this section was contributed by katiecooper35.

After emptying the moat in front of the castle, use the ramp to walk down into it. Go under the bridge and press C-Up to look up to see two yellow coins. Perform a wall kick to get both the coins. Once you get both coins, an extra life mushroom will drop from above. This trick takes practice, and you may want to do a double jump and then a wall kick, as the coins are very high.

Use the following trick for another way to get the two yellow coins. If you have collected all 120 stars, cannonball yourself to the top and get the flying hat. Jump of the castle and fly under the bridge to get the first coin. Swing around in order to get the last coin. Then, pound ground to land so you can get the extra life.
Information in this section was contributed by Greg Andres.

Go to the first door on the left in the castle that does not have a number on it. Enter it and jump into the painting. Select any level and go to the cannon by the Chain Chomp's territory. Jump onto the tree just behind it, then do a handstand to get an extra life.
Information in this section was contributed by danny.

Mushroom following you:
Collect 120 stars then go to a tree outside of the castle. Quickly climb it and jump off the top jump. A Mushroom will appear and follow you.
Information in this section was contributed by xavier gaillard.

Extra life from tree:
Go outside the castle, near the waterfall. Climb the third tree from the waterfall. Do a handstand on top of the tree to get an extra life. Enter the castle's first floor. Then, return outside and climb the same tree. Do another handstand for another extra life. Repeat the trick as needed.
Information in this section was contributed by Jason Hogan.

Extra lives near Yoshi:
Go to where Yoshi is located. Look at the wall to find some extra lives.
Information in this section was contributed by banjomaster.

Easy lives:
Enter the castle and go up the stairs all the way to the right. Enter the room and jump through the painting on the right. Go through the level collecting fifty or more coins and complete the level to get an extra life. This may be done as many times as needed as you will not lose a life if you fall off the track. Note: Hit the blue coin switch first to get fifty coins much easier.
Information in this section was contributed by XBizkit22.

Go into the basement after you have unlocked it. Leap into the picture of the fire with a face on it. After you have retrieved the first two stars, you will make a box appear above a platform off to your left from the beginning of the level. Open the box and you will get a turtle shell. Ride the shell around the lava to find plenty of extra life mushrooms.
Information in this section was contributed by Magus.

Go to the moat and jump down the slide until you see a yellow "?" box or green mushroom. Collect them. Repeat this until you get the desired number of lives.
Information in this section was contributed by KING4189.

Once the moat under the castle is drained you can go into the hole at the bottom. Slide down the slope and land on the two platforms with life mushrooms, then on the one with the mystery box to get three lives. Do this repeatedly until you reach 99 lives.
Information in this section was contributed by Camking98.

Coins from stumps:
When you see a stump, try to circle it five times. If done correctly, five coins will appear from the stump.
Information in this section was contributed by MarioStar3.

Thousand coin unlimited lives (Japanese version):
During the first fight with Bowser, avoid him and collect all the coins that appear. After a considerable amount of time, you should be able to collect 1000 coins. At this point, a green "M" will appear next to the number of lives remaining. From this point on, when a life is lost, the number of lives increases. The reverse is also true - gaining lives will actually lower the number of lives remaining. The cheat will end if the number of lives reaches zero, such as when Yoshi gives Mario 100 lives after obtaining 120 stars. The North American version only allows 999 coins to be collected.
Information in this section was contributed by Swisscheese.

Prevent damage from falls:
When falling from a large drop, press Z just before you hit the ground to slam and you will not take any damage.
Information in this section was contributed by Joe W.

Jump off a high place and do a Super Butt Slam just before you hit the ground (or slightly higher), and no damage will be taken off.
Information in this section was contributed by Bargaingree-d.

Ground Pound just before you hit the ground.
Information in this section was contributed by lauramorche.

Yoshi:
Obtain all 120 stars and go outside the castle. Climb inside the cannon opening that is now located where the grating was near the Fish Pond. Aim to land Mario onto the roof, where he will meet Yoshi. He will speak to Mario, award a 100 life bonus and a triple-jump move, and quickly leave.
Information in this section was contributed by Pika312 and Gary O Merrill.

When you start the game, you will see the castle . Go to the right side of the castle . Start from the first tree closest to the castle. Stand next to the tree and run forward, then press A(3) to do a front flip, then kick off the castle, then get to the grass wall that stands next to the castle, Keep doing the same thing until you get to the top of the castle, where you will find Yoshi.
Information in this section was contributed by RTarrao.

Hint: Alternate triple jump:
Obtain all 120 stars and use the cannon to see Yoshi. Mario will be able to perform a different triple jump after you talk to Yoshi. Instead of doing a flip while both feet are sticking out straight, Mario will do a real flip crouched together with sparkles. The sparkles will protect Mario from damage when triple jumping off a high place.
Information in this section was contributed by AxMan1066 and Pika312.

Hint: Superman triple jump:
Get to a location where there is a long opening in front of you. Run and do your first jump, then your second jump. When you do your third jump, instead of just pressing A, press A + B at the same time. Mario should make the same "hoohoo" as the second jump. He will jump as high as a normal third jump and appear as if he is flying, with his arms straight out. This works against enemies. Note: If you use the normal triple jump to get to the top of the picture in the water level to make the water to the top, this technique works much easier.
Information in this section was contributed by Slyguy1500.

Hint: Long jump:
While running, press Z and jump. This can be used to get a star in Hazy-Maze-Cave.
Information in this section was contributed by schneiders.

Run and do a long jump Z + A and land on a Goomba. You will bounce and go about twice the distance of a normal long jump.
Information in this section was contributed by Sean Earley.

Hint: Backward long jump:
Run and press A + Z, then release A but not Z. When Mario lands, press A, but keep Z held the entire time. When he lands again, press A and pull the Analog-stick Back. Mario should move slightly backwards. When he lands again, press A and pull the Analog-stick Back. He will jump straight back. You can do this as many times as desired. You can also long jump in the same spot. Do one long jump, and hold Z and just press A when he lands. Do not touch the Analog-stick, and he will eventually long jump in the same spot.
Information in this section was contributed by Slyguy1500.

Hint: Instant backflip:
Press Z + A.
Information in this section was contributed by Calvin rizan.

Hint: Low jump:
Run very fast, then press Z + B.
Information in this section was contributed by Whitney.

Hint: Crawl:
Hold Z + Down.
Information in this section was contributed by sethjarboe.

Hint: Dropkick:
Run, press Z, then press A.
Information in this section was contributed by Ryan Flynn.

Hint: Spin kick:
Hold Z then press B.
Information in this section was contributed by Ryan Flynn.

Hint: Cannonball jump:
Go outside Princess Toadstool's castle. Run to the pond and quickly press Z + A.

Hint: Backflip dunk:
Go outside Princess Toadstool's Castle. Go to the pond, turn and position your back towards the pond. Then, press Z + A.
Information in this section was contributed by msmith9155.

Hint: Mid-air backflip:
Get a good running start and make sure that nothing is directly behind you. While running, press Analog-stick back in the opposite direction.
Information in this section was contributed by michellemercer.

Hint: Non-stop backflips:
Crouch with Z, then press A, but do not release Z. Mario will do his double backflip as usual. Time it correctly to where he lands, then press A again, but keep Z held. Then when he lands, press A, and keep Z held, then he will land. Then, press A. You can repeat this as many times as desired.
Information in this section was contributed by Slyguy1500.

Hint: Swan dive:
Do a triple kick jump while you are over the water for a very long swan dive into the outside lake.
Information in this section was contributed by Max Bryant.

Hint: Never ending backflips:
Hold Z and press A, then press it again every time you hit the ground. Note: This requires practice.
Information in this section was contributed by KARHAPPY.

Hint: Go back up slides:
When you are at the bottom of the slide, make sure you have lots of room. Then, press Forward + Z + A to long jump. Then, hold Z while pressing A, and press Analog-stick Down. You should be long jumping backwards. Once you long jump on the slide, you will see yourself sliding again, but the camera is looking at your face. Press Analog-stick Up and press A to jump backwards on the slide. Keep jumping up the slide, and you will eventually be at the top again.
Information in this section was contributed by shujinco.

Hint: Alternate Bowser message:
Obtain all 120 stars and return to the final fight with Bowser to see a different message.
Information in this section was contributed by Jason Hogan.

Hint: Change view while flying or swimming:
To change views when flying, et a winged cap and take off. Hold one of the C-buttons. To change view while swimming, jump in water then hold one of the C-Buttons.
Information in this section was contributed by Ryancavitt.

Hint: Flying cap:
Get this get nine stars and defeat the first Koopa level. A light will appear from the ceiling in the main area in the castle after the Koopa level. Look directly at the light to reach the flying cap level. Fly straight down to the platform and land. Step on the red button.
Information in this section was contributed by Virus49967.

Hint: Steel cap:
Go to the caves level in the other part of the castle. First, make a left then super jump to the other side and open the door. Turn right and follow the path. Super jump to where the huge boulders are located. Reach the top of where the boulders are dropping from. Go through the door and step on the elevator. When the elevator stops, follow the path to the under ground sea. Find the sea dragon and get on his back. Execute a super butt stomp on his back, then get on his head. Lead him to the part of land that contains the red outlined blocks and jump on them. Then, go through the door and run to the other stream. Try not to fall in the water. Jump from land to land until reaching the green switch. Stomp on the switch to get the steel cap.
Information in this section was contributed by Virus49967.

Hint: Unlimited cap usage:
Go to the third Bowser level. Collect seven red coins. Restart, then do the same thing on the second Bowser level, then the first Bowser level. After that, get all eight red coins, get the star, and repeat the process going from Bowser 3 to 1.
Information in this section was contributed by JBowl10.

Hint: Invisibility hat:
Run through the hall that is flooded and has an unmarked door. Enter the door and find the location where there are two pillars in the water. Super butt slam on both of them. After the water drains, follow the arrows that leads to another room. Go through the door, then find the square hole in the ground. Enter the hole and complete the rest of the level to find the hat.
Information in this section was contributed by Virus49967.

Hint: Hidden hat area:
Get at least 8 stars and go to the main hall, Find the light coming down form the ceiling. Look at the light and you will instantly be taken into a level with flying caps in the sky.
Information in this section was contributed by Ryan Flynn.

Hint: Mario wearing sunglasses:
At the screen where Mario's face can be altered, press B, then hold R and pull Mario's cheeks up as far as possible and keep them that way. Mario will look like he is wearing sunglasses.
Information in this section was contributed by Ben King.

Hint: Mario does the moonwalk:
At the place where you first start (in the fields), move to your left. Go over to the tree on the far left. Climb to the top of the tree. Move in the direction of the grassy wall. Then, jump off, and as soon as you hit the wall, jump two times and dive (press B). When you hit the ground, jump up. As soon as you jump, press Analog-stick Right. Mario will do the moonwalk. Note: This takes practice.
Information in this section was contributed by Cheslock5.

Hint: Mario hangs on and dies:
Get 120 Stars, jump in the cannon and shoot onto the castle. Run on the right side of the castle until you get to an invisible wall. On the right side, there will be the castle's edge and an invisible wall. Walk slowly and try to hang on the cliff between the castle's edge, the grass hill, and the invisible wall. If done correctly, within three to five tries, Mario will lose his hat (it will still be with you) and Bowser will laugh. You will lay down on the drawbridge with one less life.
Information in this section was contributed by JDeSarno86.

Hint: Look through walls:
Walk up to a wall at a certain angle in first person view to see past it.
Information in this section was contributed by Robert Essen.

Hint: Stop the clock level:
To stop the clock level on the third floor of the castle, jump in at exactly 12 o'clock
Information in this section was contributed by KNMBIGGS5.

Go in at 3, 6, or 9 o'clock to make it slow, medium, or fast; respectively.
Information in this section was contributed by Adamonkeyman13.

Hint: Statue message:
Go to the courtyard where all the Boo ghosts are located. Get close to the statue of the star and press C-Up to look. You can see that the statue reads "L is Real 2041." The meaning of this is unknown, but the total number of coins in the entire game is 2045.
Information in this section was contributed by MathWhiz2U.

Hint: Signs:
Read every sign you see. They can contain important information that you need.
Information in this section was contributed by Ryan Flynn.

Hint: Talk to Toad:
Talk to Toad when you see him. He gives you stars, hints, and very important information.
Information in this section was contributed by Ryan Flynn.

Hint: Collecting coins:
Pick up every coin you can find. You get a free life for every 50 coins you collect.
Information in this section was contributed by Ryan Flynn.

Hint: Little boxes:
Throw the little boxes -- when they break, they give you extra coins.
Information in this section was contributed by Ryan Flynn.

Hint: Extra Coins from little Whomps:
When a little Whomp has tried to crush you, but misses, jump on top of him. Do not super butt bust him -- just keep jumping on him to get coins. and you can still get the coins from him when you do the super butt slam.
Information in this section was contributed by Ryan Flynn.

Go to any level in the game with Whomps in it. Find one and let it try to squash you. When it is in mid fall at about a 45 degree diagonal angle, jump at the middle of it. If done correctly, you should go through the middle of it, a coin will appear, and it will be face flat on the ground with you standing on it. Take advantage of this and ground pound him immediately before he gets up. Try again if you missed the first time.
Information in this section was contributed by Crashme90.

If you make Whomps fall over and hurt them without butt stomping them (such as slide kicking or diving on them.), a coin will pop out of their back. You can do this five times for each of them. Also, when you kill them after they do not produce coins, you will still get 5 coins for destroying him. This does not work on the Big Boss, as he gives you a Star for defeating him, and nothing more.
Information in this section was contributed by shujinco.

Hint: A-Maze-Ing: Easy emergency exit Star:
Once you get off the elevator going to the Star, go into the next room. Run over to the very edge and perform a long jump towards the platform. If done correctly, Mario will be hanging from the edge of the platform with the Star.
Information in this section was contributed by Princefireball.

Hint: Big Ba Bomb Land: Warp:
When you go into the Big Ba Bomb land (the first painting land you enter), you can find circular patches of yellow little flowers. Find the patch that is by Chomp's territory. There are two there. Go to the one farther away from Big Chomp. Stride into the center of it and stand there a moment. You will be transported to a small cave at the top of the land, where the Master Bomb is located. You can also use that cave to go back to the flower patch.
Information in this section was contributed by Kristen Marcano.

Hint: Big Boo's Haunt course:
Play through the game until there are ghosts outside. Find a ghost that flashes a rectangle shape inside of it. Press A, Z to do a power bounce on it and it will leave the rectangle. Get close to it, and it will start the Big Boo's Haunt course. In order to get the star, try to find the "main" ghost.
Information in this section was contributed by jerry gainey.

Hint: Big Boo's Haunt: Stars:
Start from the top of the stairs and turn left. Go to the last door with the blue star in front of it. Enter that door and jump on the wood platform. Look up to find another platform. Do a wall jump on the right wall and grab on to the platform. Climb up and go in the door. Once inside, you will see another door, and down the room a picture of Big Boo. Through the normal door is Big Boo's balcony. Defeat him, then long jump to the part of the roof on the left. Crawl along the roof to get the Star. To get the Mr. I, Star go to the same room while wearing the Vanish Cap. Go through the picture of Big Boo. Circle the eye and it will release a Star.
Information in this section was contributed by ibebubba2.

Hint: Big Boo's Haunt: Completing first and second levels:
Kill all the ghosts in the house, then go to the main room (the first room when entering the house through the front door) and hit Big Boo three times. A Star and a staircase will then appear. For the second level, go in the small house (to the left in the beginning of the level), and down the elevator . Then, follow the path until there is a door to your right. Enter the door to find the carousel. Kill all the Boos and defeat Big Boo. The carousel will stop moving. A Star will also appear. Note: The carousel will have Boo pictures shooting out fire.
Information in this section was contributed by Michael Diep.

Hint: Big Bowser's Sub: Ultimate cap:
You can wear the Metal and Vanish Cap at the same time to create the Ultimate Cap.
Information in this section was contributed by Kulwant BAHRA.

Note: Obtaining both caps can allow you to long jump off the platform into the water and into the cage to get a Star.
Information in this section was contributed by Edison Stewart.

Hint: Bob-omb Battlefield: Koopa The Quick shortcut:
When you are racing Koopa The Quick in the Bob-Omb Battlefield look for the big hole in the mountain. Go in all the way in the middle. It will take you up almost to the top and it saves a lot of time.
Information in this section was contributed by Ryan Flynn.

You can take a shortcut by using the warp in the flowerbed to the other flowerbed near the entrance to the mountain. It will give you a big advantage over Koopa The Quick.
Information in this section was contributed by Kirstin.

Instead of going through the rolling boulders to get to the top of the mountain, go up the grassy hill appears to be impossible to climb. It may seem longer but it actually does not. You can use this and the teleporter when racing Koopa The Quick.

When you have a rematch with Koopa The Quick, keep long jumping until the wind blows. Run from there.
Information in this section was contributed by Sjbyres.

Hint: Bob-omb Battlefield: Koopa The Quick is a cheater:
When you race Koopa The Quick, go along with the race, but follow close behind Koopa. You will go up the bridge and past the Chain Chomp. Watch closely and you will see that at the teetering bridge, Koopa jumps off and takes a shortcut up the white slope, which Mario is unable to use.
Information in this section was contributed by Frances Peppard.

Hint: Bob-omb Battlefield: Hidden Coins:
Go under the first bridge to find a large number of coins.
Information in this section was contributed by Ryan Flynn.

Hint: Bob-omb Battlefield: Throwing Bob-ombs:
You can pick up Bob-ombs and throw them at other enemies. However you cannot pick up any other enemies.
Information in this section was contributed by Ryan Flynn.

Hint: Bob-omb Battlefield: Mario causes explosion:
Walk up behind a Bob-omb, without it seeing you. Press B followed by Z and Mario will set it down. The Bob-omb will start to walk and then explode shortly afterwards.
Information in this section was contributed by Rewbubba.

Hint: Bob-omb Battlefield: Bomb in cannon:
You can get a bomb into a cannon. First, get a bomb to follow you. Then get into a cannon and the bomb will follow you inside. Note: To do this, the bomb must be very close to you, and you must be very close to a cannon.
Information in this section was contributed by MasterFunk151.

Hint: Bomb-omb Battlefield: Get rid of guard:
Run up the mountain until you reach the Bomb-Omb guarding the Water Bomb Cannon. Press B to pick him up, then throw him off the mountain. Return later, and he will still be gone.
Information in this section was contributed by Mackenzie.

Hint: Bomb-omb Battlefield: Shell challenge:
Go forwards over the first bridge you see to find a fenced-in area with a cannon. On the other side of the fence, look for three Goombas and a Koopa. Koopa will not appear if you have not selected the right star before you actually entered the level. Kill the Koopa and take the shell. Be careful not to hit anything or you will lose it. The shell will not disappear until you hit anything, so you can "surf" forever and can jump with it. On the shell, carefully follow the path that goes through the Bow-wows yard over the tipping bridge and jump over the steps that lead to the field. Weave around the Bob-ombs and dodge the water bombs. Go slowly through the metal bar gate and take a sharp right. Get past the rolling balls and try to make it up the mountain. This is possible.
Information in this section was contributed by rjhanlon.

Hint: Cool, Cool Mountain: Very big penguin:
Obtain all 120 stars and return to Cool, Cool Mountain. Before entering, select the Big Penguin Race. Begin game play and jump into the chimney of the house at the beginning of the level. The penguin will be even larger than before.
Information in this section was contributed by Jason Hogan.

Hint: Cool, Cool Mountain: Mad mother penguin:
After bringing the small penguin to his mother, do not catch the star and take the little penguin to the ravine. The mother will get mad and will follow you.
Information in this section was contributed by xavier gaillard.

Hint: Cool, Cool Mountain: Kill little penguin:
Take both penguins in to the mother penguin. At the bottom the level, when you return the right one, she will give you a star. Do not collect the star. Instead, steal the penguin from the mother. She will get mad and follow you. Walk with the penguin to the very edge of the level and drop it off.
Information in this section was contributed by Tkorn8685.

Hint: Cool, Cool Mountain: Extra lives:
Enter the cottage. Run towards the penguin, but long jump past him before he has a chance to talk to Mario. Then, go through the level getting fifty or more coins and finish the race. Leave the cottage and pick up the star. Not only do you get an extra life, but you also will get a star. Note: You will lose a life if you fall off the track.
Information in this section was contributed by XBizkit22.

Hint: Cool, Cool Mountain: Hidden land:
Go down the slide to where the snowman's head is located and find Wrigglers (colorful teapot-like enemies). Jump on one and you will be able to fly. Fly down and you will see land.
Information in this section was contributed by Marit Flowers.

Hint: Cool Cool Mountain: Shortcut:
At the part of the mountain that you have to use wall kick, if you are having problems just try backflipping.
Information in this section was contributed by Jmrspd9.

Go down the chimney and skip the race by long jumping past the penguin. When you slide down far enough, when the slide touches the wall you will see a row of coins. Follow the direction of the row to slide through the wall to a tunnel. Note: When racing the penguin, you will not win when using the shortcut.
Information in this section was contributed by Tyler B..

Hint: Dire Dire Docks: Through the jet stream easily:
Go in the room with a "W" above it. If you did not unlock Wario (shorter with him and you can do Koopa Surfin' Switch Star with ease), just select anyone else. In Dire Dire Docks, get Metal Head Wario. Then run to the star.
Information in this section was contributed by YOSHI FAN.

Hint: Hazy Maze Cave: Control the beast:
Get on the beast's head and use the Analog-stick to point in the direction that you wish Mario and the beast to go.
Information in this section was contributed by SonikDark.

Hint: Hazy Maze: Alternate way to location:
Find the sealed entrance to Hazy Maze, where all the red coins are located. There is a slope coming down and a little gap underneath the grate. Go to the slope. Do a mid-air kick up the slope by pressing A, then B. If you make a mistake, you will fall back down.
Information in this section was contributed by Cooltom666.

Hint: Lethal Lava Land: Bully:
When cornered by a Bully, face the corner and press Up + A to get out.
Information in this section was contributed by Calvinrizan.

When in a fight with a bully, you can either throw something at them or run jump and press B.
Information in this section was contributed by Calvinrizan.

Hint: Lethal Lava Land: Extra lives:
There is a secret track in Lethal Lava Land. First go to level 7-6 and grab the Koopa Shell. Go through the small split between platforms and under the lifting bridge (that is how you are supposed to get the coins from under it). Then, go over a small slope, getting four coins and an extra life. When you go down, go straight ahead and around a bend to get four coins and an extra life. Keep going straight and jump at just the right moment to land on the flame-throwing machine and getting the extra life. Jump down, then go straight until you get to the platform in the lava with the eye on it. This is where you circle it (picking up the coins as you go along), until it disappears. Take the blue coin. Go towards the next slope, just picking an extra life. After that, go behind the platform that the first star appears (where you first face the big bully). There will be an extra life behind it. Get it and keep going straight until you come across the next bend. You will get another extra life and keep going straight until the third bend, where you pick up four coins. That is the end of the track. If you want to do it again, just turn into the lifting bridge again. Note: It is easier to control in "Mario Cam" mode.
Information in this section was contributed by Scot Romijn.

Hint: Rainbow Ride: Get to maze faster:
When starting on Rainbow Ride, turn around to find a pole. Do a long jump and get to the maze faster and the bomb guy to that prepares the cannon for you.
Information in this section was contributed by Jesse Fontaine.

Hint: Rainbow Ride: Shortcut:
At the starting point of the level, turn around and face the pole. Do a long jump (Z + A) at the pole so that Mario grabs onto it. Climb up or down the pole to get to where you need to go. By doing this, you will save yourself the time and risk it takes to use the first carpet.
Information in this section was contributed by EllCoolKid1632.

Hint: Shifting Sand Land: Carry Mario's hat in his hands:
Let the birdie steal your hat. Go onto a pillar and wait for the birdie to appear. Whack him so that the hat falls onto the pillar. Do not pick it up. Go to the palm tree near the oasis and use the teleport somewhere in its shadow. Keep going back and forth at least four times. Go to the hat and it should have a small pile on top of it. Collect it and you should collect the others. Now you should be holding Mario hat.
Information in this section was contributed by ThunderBlaze.

Hint: Shifting Sand Land: Find last Red Coin:
At the start, instead of going to the area where the flying cap is located, go the opposite way. Go to the very corner to find the Red Coin.
Information in this section was contributed by Michaelwhitcomb.

Hint: Shifting Sand Land: Fat Mario:
Get on the pillar closest to the vulture. Jump off towards the vulture. If done correctly the vulture will make "kwa" sound and you will land on the sand and get stuck. While you are stuck, the vulture will grab your hat and drop it immediately. The hat will go through you and will make you look fat. Note: This may require a few attempts.
Information in this section was contributed by JoeLovesNintendo.

Hint: Shocking Arrow Lifts: Easy Star:
On course 11 (Shocking Arrow Lifts), instead of actually using the "arrow lifts", there is a warp on the ground. There is a small pillar being circled by an electric ball. In the indented corner is a warp that leads to the cannon. Once you get to the cannon, find the ledge and jump down to it where there is a yellow box. Break it open to reveal the Star.
Information in this section was contributed by michellemercer.

Hint: Snowman's Land: Carry Mario's hat in his hands:
Allow the big snowman to blow Mario's hat off. Enter the warp that is under a tree, and go back and forth through the warps about three to five times. Return to where the hat was blown off and pick it up. Mario will now be holding it in his hands.
Information in this section was contributed by M&W Watson.

Hint: Snowman's Land: Warp:
There is a broken bridge. If you go to the end of the bridge in the center, an use the up camera button to look around. You will warp to the bottom on another bridge. You can also use the same method on the bridge on the bottom. You may have to try a few times before it works.
Information in this section was contributed by Jperschon.

Hint: Snowy Mountain: Shortcut in penguin race:
On the way through the penguin race you will see a wall. About midway through that wall is a shortcut. When you reach the wall, run into it about in the middle and you will enter a small cavern. There are coins and an extra life in this cavern. You will defeat the penguin, but he will claim that you cheated so you must race him again to get the star.
Information in this section was contributed by Sporkster4.

Hint: Snow Summit: Free fall:
Jump off somewhere high and make Mario scream. If he lands in the snow, his lower body will be covered in snow but you will not lose any health.
Information in this section was contributed by Frederik Bak.

Hint: Tall Tall Mountain: Shortcut:
Go to the extra life, which is located to the left of the start. Go against the wall and start walking against it until you fall off. If done correctly, you will be surfing in the wind and can go to any part of the mountain on that side if you are careful.
Information in this section was contributed by mcafee53.

Hint: Tall Tall Mountain: Kill the monkey:
Get to the top of the mountain where you find the monkey. Catch the monkey and walk down the mountain a short distance until you find a ledge, then drop him off.
Information in this section was contributed by Arron Barragan.

Hint: Tall Tall Mountain: Breeze:
When you start, turn left. When you get to the edge, turn right. You should see a Life Shroom at the very end. As if the pathway continues, keep walking. If done correctly, you should fly up with a gust of wind going upwards.
Information in this section was contributed by adam blaskovic.

Hint: Tiny-Huge Island: Easy coins:
When on Tiny-Huge Island while you are small, instead of jumping on Goombas (the mushroom enemies), go next to them. Smash the ground and you will get a blue instead of a yellow coin.
Information in this section was contributed by SuperSonicMewtwo.

Go to the Tiny-Huge Island room and jump into the very large picture, which will make you small. When you get into the world there will be three big Goombas. Instead of just jumping on them, do a super-butt slam and a blue coin will appear. Do this to all three of the Goombas, then go to the wooden pole. Run around it five times and it should give you five coins. You now should have twenty coins.
Information in this section was contributed by BASKETSTAR1000.

Hint: Tiny-Huge Island: Defeating Koopa The Quick in "Rematch with Koopa the Quick":
Go to Koopa The Quick when you are tiny and talk to him. After you select go, immediately turn around and start running, but stay near the fence. Once you reach the end of the fence, long jump (hold Z + press A) up to the box where the big balls originate. Long jump to where the balls turn and start to roll down the hill. Turn and long jump to the bottom (you may take some damage). Then, run across the board (running straight for most of the time, and only running sideways when you are about to be blown off). Finally, run to Koopa the Quick's flag in the corner.
Information in this section was contributed by Joe W.

Hint: Tiny-Huge Island: Koopa skyboarding:
Go to Tiny-Huge Island and enter the level being in Huge Island. Go through the door in front of you and head to the hill with the Koopa walking around. Go up and jump on him to make him lose his shell. Then jump on the shell to start riding it. Head to where the cannon is located, but do not enter it. Be careful, and head to the gap. You should be going fast enough to make it over. Then, continue to go straight and jump over the next gap. When you jump over, the wind will pick up, push Mario, and keep him in the air while he goes forward. When you get to the next ledge you should land safely then go straight. Do not worry if you bump into a Goomba. Keep going and when you see the pipe, circle around it and head back to the ledge. Then, jump off and you will be in the air again. When you reach the platform the wind will be against you, but go forward and at the next gap, jump. When you land, go right and head for the water. Circle the platform in the water, head back, and do it over again. You can keep going until you hit a wall or fence. You can even time yourself on the so-called track. This takes some practice.
Information in this section was contributed by Shinigami579.

Hint: Tiny-Huge Island: Ultimate leap:
Note: You must know how to skyboard to do this trick. Get Koopa's shell and go up the nearby hill. Jump off the ledge. If this works, Mario will fly in the air, but slightly higher than the regular way.
Information in this section was contributed by SpeedyBoalt.

Hint: Tiny-Huge Island: Opposite directions:
When you get the Koopa Troopa shell, go up the hill where you will see a Goomba. If done correctly, you will go in opposite directions. Note: You will go down if you point down.
Information in this section was contributed by Nathan.

Hint: Wet Dry World: Flood:
After getting the key from the second Bowser, go upstairs and walk through the door that leads to the room with all the pictures. Stop when you get through it and press C-Up to look around. In front of you is a picture of a spider. It is Wet Dry World. To flood it, jump very high into the picture. If you time the triple jump extremely well, you will flood Wet Dry World.
Information in this section was contributed by Whitney.

Hint: Wet Dry World: No water:
This trick is very similar to the "Wet Dry World: Flood" hint. The only difference is, instead of jumping high into the picture, jump very low into it. You should try to jump directly into the bottom of the picture.
Information in this section was contributed by Whitney.

Hint: Wet Dry World: Getting to town:
In order to get into the town, which can be found surrounded by a "gate" in the corner near the beginning, you can either try to use the cannon on the other side (does not work too well) or try to make a triple jump into the very top of the painting at the entrance to the level, making the water rise all of the way. Once it is up, swim to the gate's ledge and jump while pressing Up or Down (whichever way would point upwards for you) to grab a hold of the side. Pull yourself up and swim down through the tunnel quickly so that you do not run out of air.
Information in this section was contributed by michellemercer.

Hint: Wet Dry World: Secret cannon shortcut:
When you enter the third floor, jump into the bottom of the frame to drain all the water. Once you have entered, go to the stairs next to the pier in the air. There will be a little corner up against the stairs. Walk over next to the stairs into the corner. Stand still for a moment and wait. Mario will disappear then reappear next to the cannon that is at the very top of Wet Dry World.
Information in this section was contributed by JMAN.

Hint: Wet Dry World: Red coins:
To get the red coins on Wet Dry World, raise the water all the way to the top. Then, get in the cannon. Look for the fenced-in area in the corner. Aim above this and shoot. This may require a few attempts. Once you are in, swim down into it. You will reach a fence. A hole is in the bottom of the fence, then a hole will be in the top of the next fence. The button to lower the water is directly under where you came out from. The first red coin is in a block on a ledge across from the point with coins around it. The second coin is on top of the hut across from the first coin. To get this, you must do a backflip onto the top. Then, bust the two blocks on the wall and get the coins. Next, go onto one of the walls and run. Do a long jump to get on the building. There are blocks on the buildings that you cannot reach. To get these, go to the buildings and wall jump across from wall to wall until you reach the top. Then, do the same thing to get the others. This could take a few tries. You should then have the star.
Information in this section was contributed by Brohicks4.

Hint: Whomp's Fortress: Extra life:
Go up the course and go to the first stone man that looks like the person you have to defeat on the first star for that course. Jump over the fence to the pole. Climb it all the way to the top. You will get an extra life. Repeat this as needed.
Information in this section was contributed by Stormy9112.

Hint: Whomp's Fortress: Whomps will not kill you:
Go to the Whomp's Fortress level and find a Whomp. While it is walking, double jump so that you hang on to its head. Pull yourself up and you will be riding a Whomp.
Information in this section was contributed by BEstGAmeR.

Hint: Fly with Mr. Owl:
When you start, look to your left. You should see a tree. Climb up the tree and do a handstand at the top. You will then see an owl come out. By going underneath him you can fly all around the world.

Hint: Whomp's Tower: Shortcut:
If you can, crawl up the brick wall directly next to the cannon. Then, switch sides when you reach the top. You can go through the edge of the fence and not have to go through all of the other things to get to the top.
Information in this section was contributed by coitfamily.

Hint: Whomp's Tower: Extra lives:
Go to the top of the mountain before you go up the elevating stairs and you will see two mini Whomps. Make one fall, then jump on him five times (not a Butt Slam). Then, knock it down again and do a But Slam to get five coins.
Information in this section was contributed by Marit Flowers.

Hint: Open the red boxes:
In the first floor main hall of the castle, look straight up. You must be standing on the picture in the middle of the room. There will be a switch in the middle of the stage you just entered. Jump on it and all the red boxes will now be opened. You can now get the wing cap and fly around. Fly and get the red coins to get the star in this stage. To exit this stage, fall.
Information in this section was contributed by Hickman976.

Hint: Water level:
If you jump in the water level, the level of the water will vary. For example, if you jump in the picture at the bottom, the water will be at the bottom. If you do a triple jump, you can get in the top of the picture and the water level will be at the top.
Information in this section was contributed by Slyguy1500.

Hint: Get all items in Vanish Cap section:
When you empty the moat that floods the bottom of the bridge outside the castle, go into the newly opened hole. This is the Vanish Cap section. Slide and try and get all the mushrooms, red coins, etc. It can be climbed if you missed anything. If you land on a platform or go straight to the ground, climb up by crawling. This can be done by holding Z + Analog-stick Forward (do not release Z). This will take awhile, but it is worth it.
Information in this section was contributed by zubclub.

Hint: Defeating second Bowser:
When you meet the second Bowser, he will jump and the platform slopes. After that, go very close to the farthest bomb from Bowser. Press Z to duck .When he tries to bump you, and is very close, press A. Mario will do a backward somersault. After that, grab his tail and throw him to the bomb.
Information in this section was contributed by Paulo Talion.

Hint: Defeating third Bowser:
To defeat the final Bowser very easily, stand on the edge of the arena opposite of Bowser, next to a bomb. Face the outside (make sure you can still see Bowser) and hold Z. When he charges at you, press A and you will backflip over him. Press B to grab his tail and you will have his face already stuffed in the bomb -- you do not have to aim or even throw him. Press B again and repeat the sequence again. After you blow him up a few times, the edges will fall out of the arena and it will turn into a star. Do not fall off along with them. Go to a corner of the star and do the same thing, but you will now have to throw him. Go to the middle and get the big star. Some things will happen and you just basically complete the entire game.
Information in this section was contributed by Fen H..

The third Bowser has a lot of different tricks. During the beginning of the battle he will raise his head and throw a rain of flames. Once the flames fade, some will reveal coins. If you throw him off the arena, he will jump back and send two electric rings. After you throw Bowser two times into a mine he will break the arena into a star, with the inside corners away from the mines. After you defeat him, you will see the ending scene where Mario frees Peach.
Information in this section was contributed by gabbie99.

Hint: Extra lives in third Bowser battle:
Walk behind the top left pillar to collect an extra life if you lose a life during the battle.
Information in this section was contributed by Jason Hogan.

When you get to the pipe where Bowser is on, there is an extra life at the last pillar on the left. Get it, and every time you fight Bowser and lose go to the same location and get the extra life.
Information in this section was contributed by NCS61985.

Hint: Shortcut in third Bowser level:
Climb up the "Lego" platform, to reach to a part that levels out just a bit. Get as close as possible to the part that continues to climb, then turn around and perform a long jump in the opposite direction. Mario will land on the checkered platform right before the moving platform with the arrow on it. Using this will allow you to avoid the time and the danger of the flameblowers along the way of the "Lego" path.
Information in this section was contributed by Jerry Caskey.

Hint: Defeating Chain Chomp:
Jump on the Chain Chomp's peg and take the red coin. Quickly stomp the peg, and jump off the platform. Then, grab the Little Throwing Box. Take it to the Chain Chomp, and throw the box at him. Quickly run under him, stomp the peg, and run towards the Seesaw Bridge. Near the stompable pegs and the Goombas, is a Little Throwing Box. Run up to the Chain Chomp and paralyze him with the box. Run under him, and stomp the peg one last time to release the Star.
Information in this section was contributed by Mackenzie.

Hint: Spiral stairs shortcut:
Walk into the castle, walk up the stairs to the door with the key hole, then go inside. You will see a column to the left, just before the staircase starts to spiral. Walk along the wall to your left until reaching the corner where the wall and the column meet. Perform a double jump while still moving in that direction. This should allow Mario to jump through the ceiling and bring him right to the top of the stairs. Although this is not a very large shortcut, it will save a few seconds and some dizziness.
Information in this section was contributed by Jerry Caskey.

Hint: Highest point of the castle:
Get to the second peak of the castle. Then, find the wall facing the waterfall and walk up the wall. You will now be at the highest point of the castle. It is possible to fly up here in the center where the flag is located.
Information in this section was contributed by Cooltom666.

Hint: Reaching high ledges:
To reach high ledges, back flip, triple jump, or wall kick.
Information in this section was contributed by Pika312.

Hint: Bob-omb Buddies:
Talk to Bob-omb Buddies. They do not give you information, but get the cannons ready for you.
Information in this section was contributed by Ryan Flynn.

Hint: Defeating the Bob-omb King:
When he is slowly coming after you, crouch down then wait for him. As soon as his shadow touches your shadow, do a backflip. You will land behind him, and it will take him awhile to turn around. You now have plenty of time to walk up, grab him, and throw him.
Information in this section was contributed by Ryan Flynn.

Hint: Reject-Boo:
When you see a Boo, do not run away. Stare at the Boo's face. After a while, the Boo will go away and no harm is done to anybody.
Information in this section was contributed by Jackmario64.

Hint: Defeating Whomps:
When you find a Whomp, run into the bottom middle of it. As it tries to crush you, go in between its legs. This is your chance to either kill it immediately or get your five coins out of its back. Note: This also works with The King Whomp.
Information in this section was contributed by Sacredfire059.

Hint: Koopa Shell locations:
Information in this section was contributed by Mackenzie.

Course 1: After defeating Koopa the Quick, return to the course to find Koopa in the Bomb-Omb field near the bridge. Punch him, then hop on his shell quickly. Run over him to get a blue coin.
Course 3: Jump into the water at the start of the course. Near the circle of gold coins, there is an oyster. Inside is a Koopa Shell.
Course 8: In the start of the level, walk to the edge of the two-story tiered platform. Perform a backflip to reach the second story. Bust the Orange Switchbox to reveal a Koopa Shell. Mario can ride this green skateboard over soft, sinking sand.
Course 9: Go to Submarine Bay. At the far end of the bay, there is an Oyster containing a Koopa Shell.
Course 10: In the pond with the two Spinning Flower Guys, jump on the first one's head to launch you spinning over the wooden wall. You will then find a Koopa Shell in the right Orange Switchbox. Use it to capture Star 5.

Hint: Extra stars:
Collect a hundred coins on a stage to get a star.
Information in this section was contributed by Austinhh13.

Besides the six stars in each course there is an additional a seventh star obtained when 100 coins are collected. There are also stars in the castle. Toad gives Mario a few, as well as the running rabbit in the basement.
Information in this section was contributed by Pika312.

After you get the first key from Bowser, unlock the door in the basement. Go in and look for a rabbit and catch it. This is very hard and frustrating, but will result in a star after he stops complaining that he is late for tea.
Information in this section was contributed by SykoSmurf.

On the Princess' Slide level, there are actually two stars that can be obtained. The first is collected by completing the course in under 25 seconds and the other can be obtained by completing it in under 20 seconds. To complete it in under 20 seconds use the following trick. When you first see the coins that move from the surface towards the air, jump. Hopefully you will land on a solid floor which is barely three seconds from the finish.
Information in this section was contributed by Android12.

Go to the first floor and into the one with a boat picture. Go right and face the cloud wall. Do a flip. You will find a black box. Jump in and then get eight red coins. On the other side, it is the same thing but you will get a mushroom.
Information in this section was contributed by Gatomon286.

Play the magma Level with the mini volcano (the red hot log rolling mission). You need the red wing cap to fly. Get the wing cap box behind you with a long jump and start flying. Stop directly in front of the volcano and start doing the 1, 2, ,3 jump and fly. Start flying over to the logs in the bottom right corner, directly from where Mario starts. When you see the log, fly above it and you will see the Star. Fly into it.
Information in this section was contributed by Rylan.

In the desert level, get the shell out of the box near the wing cap box. Keep jumping on the pyramid for the top of the pyramid star. Be careful not to hit a fall or a fire.
Information in this section was contributed by Rylan.

Catch all eight glowing bunnies, then go in the white room. You will come out with a star. If you go in the white room after you get the secret star, you will just hear Boos laughing.
Information in this section was contributed by YOSHI FAN.

Hint: Star locations:
Information in this section was contributed by mcafee53.

Level 1-1: Go to the top of the mountain and kill the big Bob-Omb with B to throw him.
Level 1-2: Talk to the Koopa near where you start and race him up the mountain.
Level 1-3: Talk to the red Bob-Omb and go to the cannon on the blue rock hill. Aim at the point on the red thing and shoot all the way up. Hit the yellow switch.
Level 1-4:
Coin 1: Below chain chomp.
Coin 2: By the cannon.
Coin 3: On Chain chomp.
Coin 4 and 5: From a top view the world, it would be on the top left.
Coin 6: Below the mountain.
Coin 7: Up the hill after Coin 6.
Coin 8: On the island in the sky on top of the tree.
Level 1-6: Press Down + Z on top of Coin 3.
Level 2-6: Go to the cannon and shoot at the wall corner.
Level 4-5: Talk to the snow ball and control it until it goes to the head.
Level 4-6: Jump on the spinner and spin under the mountain.
Last Coin: Where you start, go to the broken bridge and walk off of it.

There are three different extra lives in the rainbow level opposite the "Rainbow Ride" level. The first is in one of the highest transparent clouds. The next can be found on the poles hanging down from another cloud near a cannon. It is slightly difficult to see at first. The last one can be acquired by climbing the pole next to the Bob-bomb Buddy and doing a handstand. The main point of all fifteen secret stars is to find the red coins. It is recommended that you get the one on the poles last, since it is difficult to jump off without falling down. You should talk to the Bob-Bomb Buddy before trying the level (cannons make it easier). Do not worry about losing a life when you fall. Instead, you will fall all the way down into the pond in the front of the castle.
Information in this section was contributed by michellemercer.

Hint: The meaning of "L is real 2401":
The meaning is a clue. 2/4/01 was the expected release date for Paper Mario on the Nintendo 64, and it was being made the same time as this game. The "L" stands for Luigi, giving the phrase the meaning "Luigi is real in Paper Mario".
Information in this section was contributed by Scot Romijn.

Glitch: Complete the game without 120 stars:
Get 15 stars in any worlds. When the rabbit appears in the underground world, pick him up and take him to the door between the room you are in and the room with the second Bowser door. Place the rabbit as close to the door as possible, then go through the door. As soon as the the door animation ends, jump towards the door. If you get the distance correct, you will merge with the door. Pick up the bunny and walk through to the other side of the door. Move towards the star door. Place the bunny a very small distance from the door. If done correctly, you can jump in between the bunny and the door and can walk through to the other side. After you defeat the second Bowser, go upstairs. At the staircase before the third star door, do a super long jump at the bottom of the stairs facing away from the door. As soon as you land, press A as fast as possible and you will fly through the door. Repeat this glitch on the endless staircase.
Information in this section was contributed by Tuscanincs.

Note: This trick will require extreme practice and a fast finger. Start a new game. Get 8 stars from anywhere and defeat the first Bowser. Then, get 7 more stars from anywhere, so your total is now 15 stars. Then, go downstairs and find the bunny that is running around. Catch it, but do not pick up the star. Pick up the bunny again and carry it to the door that leads to the room with the second Bowser battle and Dire Dire Docks. Pull him through the door by dropping him next to the door, running through the door, then quickly turn around and pick him up. This is the hardest part of the trick and will take some time to master. After you get the bunny through the door, walk him up to the big-star door. Stand next to the door with your back turned to the door. While still holding the bunny, hold Z and press A very fast. You will flip through the door. Complete the Dire Dire Docks level and Bowser as usual. You should now have 16 stars. Go upstairs to the floor with Wet-Dry Land. Walk up the stairs and long jump backwards up the stairs. To do this you must turn around and long jump, then move backwards. Keep doing this until Mario begins staggering on the stairs. You will fly up the stairs and go through the door. Walk up the blue stairs and into the "endless stairs" door. Then, repeat the long jump glitch. Be careful; if you are touching the walls at any time while you are performing this part of the trick you will fly through the stairs and into Wet-Dry World. After you achieve the speed long jump, you can just walk up the stairs and into the last battle. Note: The endless stairs sound will be playing the entire time you are on the top floor. You should have completed the game with 16 stars. This trick is used in speed runs and with some practice you can complete the game in 25 minutes.
Information in this section was contributed by Alec.

If you do not 120 stars, keep continuing or start a new game. At the beginning of the game, go to the right side of castle and go to the first tree you see. Face the castle and start performing a triple jump. You should be at the base of the hill or the top, then start sliding back down. Try quickly jumping at the correct speed. If done correctly you will end up hanging on the castle wall. Go up and you will see the usual scenery, but Yoshi may not be there. You can also go to the middle of the castle. <br /><enkodemail to="ej219@sbcglobal.net">Epifanio Sadural IV</enkodemail>

Glitch: Stuck inside of the castle:
After getting 120 stars, then use the cannon to go on top of the castle. Get the flying cap at that location, then fly back to the canon as quick as possible. Aim for the cloud that is right above the castle's peak. Land on the second ledge of peak. Jump into the wall (facing the castle's entrance) until Mario falls in. Try diving in if you can not get after a few tries, or the whole process may need to be repeated. Once stuck, Mario will be in between the castle's entry way and the first floor. You can go through the doors to change places, but the only way to get out is to get on the main entrance side and walk through the walls on the sides of the doors or jump over the doors.
Information in this section was contributed by yoyah, Kelly Wylde, Matt Millage, and Jason Smith.

After getting 120 stars, then use the cannon to go on top of the castle. Go to the upside-down cone shaped roof section in front of you. You can just walk right through it. If you try to run off the back of the castle, you will just start pushing on an invisible wall, where you can see right through the castle.
Information in this section was contributed by Case and morscman.

Use the following trick to get this glitch without the wing cap or any stars. Go to the right hill next to the castle. Do two jumps before hitting the steep slope, then on the third one on the grass hill slope. If you are high enough, you should be able to grab onto the castle wall. After that, go to the first castle peak underneath the second one. If you are at the correct angle, do a side somersault towards the second castle peak. If done correctly, you should be able to get on it and continue with the glitch.
Information in this section was contributed by Cooltom666.

Glitch: Reach top of castle:
Get all 120 stars then shoot yourself on top of the castle. Obtain the red flying cap fly back down to the cannon. Then, shoot yourself at the highest point the cannon can aim. [Screenshot] Fly so that you land on the second level above the picture of Peach. [Screenshot] Go around two sides of the hexagonal tower (the first shaded side). Run forward and you should go up the wall like the pillars in Shifting Sand Land. Keep running and you will end up on top.
Information in this section was contributed by Collin Robertson.

Glitch: Upside down world:
Go into the castle and look up at the cloud part on the sun thing. When the game starts to bring you into the world, jump into the air and perform a Butt Pound (A + Z). When you enter the red cap world and are exactly upside down, then the whole level will appear upside down.
Information in this section was contributed by John Warzala.

Glitch: Swim without water in moat:
Get rid of the water in the moat. Collect all 120 stars, and following the instructions for the "Stuck inside of the castle" glitch. Go in and out of the castle a few times, and walk through the wall in the castle to quit and return outside. Do a somersault into the moat and Mario should be swimming in mid-air.
Information in this section was contributed by Jacob Carver.

Glitch: Flying hat music with no flying hat:
Go to the Bob-Bomb Battlefield. Go to level two. Put on the flying hat to the right of the bridge, then agree to race Koopa The Quick. It does not matter if you win or lose. When you reach the finishing flag, talk to Koopa. The song is still the "flying hat" music, but you are not wearing the flying hat. Note: If you want to turn it off, get another flying hat and wear it until it disappears. The music will become normal again.
Information in this section was contributed by terry-bonnierarick.

Glitch: Water under the lava in Bowser's Castle:
When you get to the lava chamber (with the rope bridge over it) drive into the lava in Extra mode. You will go through it, landing in "black" water. While you are in the "water", you can see through the wall and watch other drivers race on the track.
Information in this section was contributed by LAWRENCE DEPAOLI.

Glitch: Water under the water in DK's Jungle Parkway:
When you get launched over the river in Extra mode, stop at the landing spot. Try to drive to the island in the water. You will go through the water and end up in "green" water.
Information in this section was contributed by LAWRENCE DEPAOLI.

Glitch: Go through bridge in Lethal Lava Land:
Go to the little bridge that goes up and down. When it starts to go up, run up it then get burned by the lava. You should be under the other side of the bridge when you hit the lava. When you fly up, you will go through the bridge and be on the square where the eyeball is located. Note: This will effect your health; be at full health when attempting this.
Information in this section was contributed by BASKETSTAR1000.

Glitch: Ride on a Koopa Shell dead in Shifting Sand Land:
Open the box with the Koopa shell but do not get the shell. Go to the cannon that is on the platforms where the Tox Boxes roam. Hit the Wing Cap and enter the cannon. Go as far to the left and as high as possible and fire. You will lose half of your health and land back in the cannon. Repeat this, then shoot to where the Koopa shell is found and fly into it. You will be riding the Koopa shell with all of your health gone. As soon as you lose it, you will die no matter what. Note: This can be difficult and it may require practice.
Information in this section was contributed by Scot Romijn.

Glitch: Condor has a hat in Shifting Sand Land:
Go to Shifting Sand Land and let the condor take your hat. When you take it back, do not pick it up. Instead, take the warp next to the tree about seven to nine times. There should now be a pile of hats where yours was. Get close enough to them to only take one, then let the condor take it. Pick up another hat (only one so you do not end up holding it in your hand) and the condor will not swoop on you anymore. Note: After the condor takes the hat, the other ones will become fakes. If you leave the level with a fake hat on, you will lose it when you go back to the castle.
Information in this section was contributed by Scot Romijn.

Glitch: Fly while holding your hat in Shifting Sand Land:
Do the trick to make a pile of hats in one spot. Get a flying cap and take all of the hats from the pile. You will be holding your wing cap. You can then fly around holding your hat until the wing cap ends. You will then just be holding your hat. There are three ways to put your hat back on your head. You can yet another wing cap; talk to something or read something; or warp somewhere.
Information in this section was contributed by Scot Romijn.

Glitch: Teleport in Wet Dry World:
Go into Wet Dry World at full water level (jump into the painting as high as you can). Swim to the canon launcher (make sure it is open) and aim just above the sun and slightly to the right. Fire and you will rebound back near the cannon, and will teleport to another part of the stage.
Information in this section was contributed by John Luke.

Glitch: Pass through wall:
Enter the castle then walk up the staircase to the door that has a lock. Next, enter the door and face the left wall. Do a double jump and you will end up at the top of the staircase.
Information in this section was contributed by Alex Gravelle.

First, collect the 120 Stars. When the cannon is open in the backyard of the castle, go to where Yoshi is found, in the right top part of the castle, on the roof. Talk to Yoshi. Take the Wing Cap and go to the cannon. Go to the highest tower. Try to fly to the highest part of the tower. If done correctly, you should pass through the tower. You will get trapped in some kind of black thing inside the door. If you use the door to get out, you will enter the castle, but will also be behind the door. To get out you must jump over the door, slightly higher, to pass through the wall. Note: This will require several attempts.
Information in this section was contributed by Tobias Valdes.

Once you have all 120 stars, shoot to the roof in the cannon. Get the Wing Cap and go to the front side of the castle roof. Get to the highest part you can reach then perform a triple jump to fly. While you are flying, go into the lowest platform on the tower that you cannot reach without the Wing Cap. Go to the front of that section of the tower. Dive into the wall and you will fall into a black room of death, which is on the other side of the door leading inside. If you go through the door, you will be in the castle section of the room. To escape, walk through the wall while inside the castle to reach the castle foyer.
Information in this section was contributed by Scot Romijn.

Glitch: Go through and under tower:
Go to the place where you unlocked the Flying Cap. If you fly low enough, you will notice all five towers' bottoms become semi-transparent. You can fly through these semi-transparent walls, but make sure that you do not hit the bottom or you will end up back in the castle.
Information in this section was contributed by Vince Garin.

Glitch: Get to the third Bowser without 75 Stars:
Go up the stairs jumping backwards rapidly. You will eventually get to the end.
Information in this section was contributed by Zander Arnondin.

Glitch: Jump through ceiling:
When you put in the key to get onto the top floor, there will be a staircase after you go through the door. Walk all the way to where the floor starts to rise up, then go over to the wall. Jump up, and you will go through the ceiling, bringing you up near the top of the staircase.
Information in this section was contributed by Rmaster801.

Glitch: Use Castle cannon to shoot out of level:
complete the game to unlock the cannon by the lake. Shoot into the waterfall at a perfect 90 degree aim. You will go through it and die. If you shoot toward the level barrier, you will enter a black area (the only thing visible is Mario) and land in water. You cannot see the water. You will automatically drown and die, even with a full health meter.
Information in this section was contributed by Camking98.

Glitch: Flying Mario:
Get Mario's energy down to the last one to two units on his meter. Find a ledge to jump off, making sure that it is low enough to get the correct timing. Collect a wing cap, then fly back to the ledge. Initiate a triple jump, jumping off the ledge on the second jump, and hit the jump button for the third time the instant Mario lands. If timed correctly, the fall will take off the rest of Mario's energy. However, Mario will do a somersault and start flying. He will not be very high off the ground, but he still will be flying. You can safely enter a cannon, but the instant you touch the ground Mario will "die." Collecting coins will not restore Mario's health; neither will the spinning heart. Mario will not be able to grab any stars. This can be done in the Bob-Omb Battlefield, off the ledge with the spinning heart. It is possible to fly into the cannon by the large fence, right in front, shoot toward the Island in the Sky, and get the wing cap in midair.
Information in this section was contributed by Oliver Goste.

Glitch: Lose two lives at once:
This trick requires at least one star. Go to Princess Slide. Go down the slide until you are able to jump off the side. Immediately jump off when you get out. There should be another part of the slide down there. Hit the slide and make sure you fall off it. It will take half of your health away. Go back to the slide and do the process again. Do not get any coins or else this trick will not work if you heal. This time, when you hit the slide Mario will die. Make sure you fall off. After you fall and die, you will start back in the middle. After you hit the ground, Mario will die again. You will start back in front of the castle.
Information in this section was contributed by Garynn Cahill.

Glitch: Whomps:
When any size Whomp is about to smash you, crouch, then do a backflip. You will go right through and land on top of him, giving you an opportunity to super butt smash him.
Information in this section was contributed by Ryan Flynn.

Glitch: Floating penguin:
Go to Cool Cool Mountain and find the lost penguin (not the one near the mother penguin). Pick him up and go to the chimney where you race the big penguin. Do not go inside the chimney. Drop the penguin inside the chimney, then look inside. He will be walking in mid-air.
Information in this section was contributed by david peterson.

Glitch: Flying Chain-Chomp:
Go to Bomb-Omb Battlefield. Go up the hill and get to the other side of the white wall by the Chain-Chomp. You will see a Bomb-Omb. Do not let it see you. Run behind it and pick it up. Then, quickly go as close as possible to the Chain-Chomp. When you are still running, jump and throw the bomb at Chain-Chomp. It will go straight up for a few seconds. This will not effect his health. The Chain-Chomp will drop down and start chase you as normal. If you want to do this again, go away from where the bomb was located then return a little while. You can keep doing this an unlimited number of times.
Information in this section was contributed by Gage.

Glitch: Safe Babomb:
Go to Babomb Battlefield then go to the meadow where the mountain is located. Go up the mountain until you reach the Babomb Guard next to the giant water ball cannon. Pick up the Babomb and throw it off the cliff. Jump off the cliff. Go back up the mountain to where the Babomb Guard was located. This time, do not let him see you. Instead, let him walk into the hole into which the boulders roll. When he has gone through the hole, jump through the hole. If done correctly, when the Babomb sees you, it will not start smoking. Note: If you hold the Babomb too long, it will explode.
Information in this section was contributed by ppnienaber.

Glitch: Ignored by bird:
Go to Shifting Sand Land. Get on top of the structure with the winged hat and get it. Then, fly across the level near the entrance to the pyramid. Go to the pillar on the left of where the bird is located. If you still have the winged hat, get to the top of it. After it disappears, remain there and the bird will ignore you.
Information in this section was contributed by Ryancavitt.

Glitch: Make Mario turn a box into his cap:
Go to course 8 (Shifting Sand Land) and do the trick that makes Mario hold his cap. Go to the place with the stone pillars. Pick up a box and Mario will appear as if he is carrying his cap like he would a box. When you press B to throw the non-existent box, he just attacks with his cap.
Information in this section was contributed by Cameron.

Glitch: Mario stands in mid-air:
Go to Bo-Bomb battlefield and pause game play. Select "Set Camera" with R and press A. Resume the game and exit the level. Go outside the castle. Go on top of the biggest hill and face to the side of the hill (the long "ramp" part). Then, hold R, run down the hill, and return. The camera will be under Mario and it will appear as if he is in mid-air. You can walk anywhere in mid-air as long as you keep R held.
Information in this section was contributed by Jonathan Mullis.

Glitch: Breath underwater:
Go in water that is shallow enough for Mario to stand in. Duck or crawl around in the water. You power tank will not go down. It will not even appear. Note: You can hold thing for hours still can breathe underwater.
Information in this section was contributed by KING4189.

Glitch: Walk on water:
Go into any stage. Enable the "Lakitu-Stop" mode in the camera, then go outside of the castle. Go down to the lake. Make it look like Mario is slightly standing on water. Enter first person view. When the camera is zooming in, hold R. You will see from inside the sand wall. It will appear as if you are walking on water. To walk around, exit first person view. Note: You can do this trick with anything (walls, enemies, and even the castle).
Information in this section was contributed by Scot Romijn.

Glitch: See more than normal:
Go through the left door in the beginning of the castle that leads to the basement and Boo's Haunt. Immediately turn around and walk far enough so that the screen starts to shake and you can see the front of the door. Zoom out and the screen will allow you to see Big Boo and the basement door without actually moving to see those things.
Information in this section was contributed by Multiplicationcy.

Glitch: Get fifth star before Wing Cap:
Go into the cannon that shoots you into the five coin rings. Aim at the middle coin for the first three rings, then aim at the top coin for the fouth. Then, get in the cannon and do not move. Shoot for the fifth coin and you will land directly on the star.
Information in this section was contributed by mcafee53.

Glitch: Get other stars before going on the Ghost Hunt in Big Boo's Haunt:
Go to the room with a red coin on top of a red cage-like object. Do a triple jump, and if timed correctly, so you grab onto the red object. Get up and go out the door. There are no steps leading to the top doors.
Information in this section was contributed by mcafee53.

Glitch: Metal-head Mario actions:
Metal-head Mario can move the star without getting the metal cap or the metal switch. Go to the switch that you push with the metal head. Do a triple jump backward and try to land on the switch. If done correctly, Mario will hit the switch.
Information in this section was contributed by mcafee53.

Glitch: Frozen Mario:
Go to the bottom of the slide on Cool Cool Mountain in the cabin. Above the finish is a narrow ledge. Try doing a high flip or jump into it. If done correctly, Mario will freeze in his jump position. Hold the Analog-stick in the direction you jumped Mario to the narrow ledge to remain still. Release it for Mario to slip off the ledge.
Information in this section was contributed by Cooltom666.

Glitch: Dead talking Mario:
Go to Cool Cool Mountain. Get your life (power) to one quarter remaining. Then, try to jump into the pond where the mother penguin is located. Press A to jump off somewhere high (that will hurt you), and try to drop where the pond is located. If done correctly, Mario will lose all his health but start talking to the mother penguin. When you skip all her messages, you will fall onto the floor and Bowser's face and laugh will appear. The strangest part is that when Mario is talking to the mother penguin, he stands up and his eyes are open (as if he is a zombie).
Information in this section was contributed by Cooltom666.

Glitch: Strange warp:
Once you have the key from the second Bowser, go through the door to the room with all the pictures. Stop wen you get through it and look up. To the left are some gray shapes. Jump into the one that is closest to the stairs (the rectangle). You should go through it and end up next to the door at the top of the stairs.
Information in this section was contributed by Jason Smith.

Backwards long jump up the "endless" stairs without the correct amount of Stars. You can crash into the left side while you start going very fast, and fall through the wall and possibly land in Wet-Dry World's picture.
Information in this section was contributed by Kinzo Valterra.

Glitch: Oversize fence:
At the beginning of the Bomb-omb battlefield, run up over the bridge, around the corner, and past the Chain Chomp. Turn left when you get to the area over the teetering bridge. You will eventually reach a fence that is bigger than the rest (even taller than Mario).
Information in this section was contributed by TtamSteed.

Glitch: Climb through bridge:
At the beginning of the Bobomb battlefield, run underneath the very first bridge. Jump and hold A. Mario will hang onto the underside of the bridge, and will climb around on the bottom. Go to the bottom of the bridge, facing the wall. Release A, and Mario will climb through the bridge.
Information in this section was contributed by TtamSteed.

Glitch: Land in Deep Freeze randomly:
By the Snowman's Land entrance, hold Down and press B rapidly. You will squeeze under the picture frame, jump out of something, then land somewhere in the Deep Freeze.
Information in this section was contributed by coolgirl.

Glitch: Sink into the ground:
Go to Bomb-omb battlefield in the first level and select Big Bomb-omb on the summit. Go up to top of the mountain and talk to the giant Bomb-omb. When he wants to fight you, he will start moving around. Take this opportunity to run behind him and pick him up. Instead of throwing him, start walking and take the path down the mountain. When you start to get down the mountain, Mario will begin to sink into the ground. Before Mario sinks under, throw the big Bomb-omb. The only way to get out of this glitch is to press Start and select "Exit Course".
Information in this section was contributed by peekeyboo72.

Glitch: Fall through fire:
Go to the underground basement of the castle with all the fire torches on the wall. Perform a slide somersault (run, do a sharp U-turn by pressing Analog-Stick Back then press A). Make sure Mario hits the wall above the fire. If done correctly, Mario will hit the wall and fall through the fire without getting hurt.
Information in this section was contributed by Vince Garin.

Glitch: Upside down Ground Pound:
Enter the level with the winged cap switch and do a twist until you are upside down. Then, press Z and Mario will appear to do an upside down Ground Pound, but he actually will not.
Information in this section was contributed by Ryancavitt.

Glitch: Mario up and down:
Go to the Dire, Dire Docks level and try to collect all 101 coins. Collect all of them except one of the red coins in mid-air. You should have 99 coins. Get the one red coin in mid-air and the star will appear. Get the star and Mario will be on the bottom of the ocean after he does his dance that he normally does on land. He will appear to be swimming in the water.
Information in this section was contributed by Bargaingree-d.

Glitch: Keep shooting out of cannon:
In Wet Dry World, jump in the cannon and fire yourself at the sun. Mario will bounce off and land back in the cannon with no health. "Dead" Mario can then repeat the trick unlimited times. Do not hit anything except for the sun, or you will lose a life.
Information in this section was contributed by David Zzt.

Glitch: Fall and live:
Once you have 120 stars, go into the cannon in the castle grounds and shoot it. Do not aim. Let yourself fall (do not touch the controller). You will fall, angled as if you are falling on your side. However you will be standing when you land, in the moat.
Information in this section was contributed by Scot Romijn.

Glitch: Boss music anywhere in level 1-1:
Select level 1-1 and go to the Boss. pick him up and carry him down the mountain past the heart. Then, get hit by a cannonball thing and fall off the mountain. Go away from the mountain, and you will have Boss music anywhere in the level. The only way to stop this is to go back to the mountain.
Information in this section was contributed by fireflyfairy.

Glitch: Bomb-omb goes through platform:
On the final Bowser level, after getting off the elevator with an arrow on it, grab a Bob-omb and throw it at the spinning platform. If done correctly, the Bob-omb will go through the platform.
Information in this section was contributed by Sjbyres.

Glitch: Jump around bards:
In the first level you can go "around" the bars separating you from the rolling balls. Go to the far left side of the bars and jump around them.
Information in this section was contributed by Brogan Zumwalt.

Glitch: Non-stop Wing Cap music:
Go to course 1 and select the first star. Make sure you have already unlocked the Wing Cap. Shoot yourself to the floating island, get the Wing Cap, then quickly shoot to the mountaintop. Talk to the King Bomb-Omb, then drop to the higher alcove where the warp is situated. Use the warp. When you come out of the bottom, the Wing Cap will have disappeared, but the Wing Cap music will continue to play, non-stop.
Information in this section was contributed by liam.brankin.

Glitch: Holographic puzzles:
Go to Lethal Lava Land and select Hot-Foot It Into The Volcano. Get the shell but do not go into the volcano. Go to the 25-piece puzzle making a picture of Bowser with the 8 red coins but do not jump. Instead, go directly to it using your shell. Mario will go through the puzzles. If done correctly half of Mario should be sticking out, making it appear as if the puzzles were holographic.
Information in this section was contributed by Epifanio Sadural IV.

Glitch: Falling Yoshi:
Collect all 120 stars and go to the top of the castle. Do not talk to Yoshi. Instead, fall asleep. When Mario falls asleep, he will suddenly sleep on his side. Wait a minute or two. Yoshi will then start walking without stopping then fall off the castle and vanish. Yoshi will come back after this happens.
Information in this section was contributed by Brendan Mcgrath.


Strategy guides from GameFAQs
Published strategy guides: Super Mario 64 : Survival Guide
Published strategy guides: Prima's Super Mario 64: Game Secrets Unauthorized
Published strategy guides: Super Mario 64: Totally Unauthorized
UHS file
Note: The Universal Hint System reader must be used to view this file. A HTML preview version is also available for direct viewing through the UHSWeb service.
Saved game files
GameShark codes

Swim in air:
Note: This trick requires a GameShark or Pro Action Replay cartridge. Enable the following code:

A1253DA C000
A1253DA E000
A1253DB 0000
A1253DB 2000

After you have all 120 stars, go in the door outside the castle that leads to the basement. As soon as you enter you will fly to the middle height of the screen. Swim under and up and take the door to the left. Keep going and make your way to the lobby. Go out the main door, and jump off the bridge. You will be able to swim a greater height.
Information in this section was contributed by MikeRoChip31.
Copyright © 1997-2010 Al Amaloo. All rights reserved.