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Tony Hawk's Pro Skater

Code notes:
Use the D-pad when entering the codes. Once the screen shakes to confirm correct code entry, you can continue using the Analog-stick to play the game.
Information in this section was contributed by Heero Yuy.

Random starting locations:
Pause game play, then hold L and press C-Left, C-Right, C-Down, Up, Down. The screen will shake to confirm correct code entry.

Perfect balance:
Pause game play, then hold L and press C-Up, C-Right, Left, C-Right, Right, Up, Down. The screen will shake to confirm correct code entry.
Information in this section was contributed by TheRock98M, devin ehret, Faygolover2000, chelzita, and Catlover.

10x trick multiplier:
Pause game play, then hold L and press Down, Right, Up, Right, Up, Left, C-Left. The screen will shake to confirm correct code entry.
Information in this section was contributed by devin ehret.

Stats to 10:
Pause game play, then hold L and press C-Up, C-Left, Left, Up, C-Down. The screen will shake to confirm correct code entry.
Information in this section was contributed by Justus Renton.

Stats to 13:
Pause game play, then hold L and press C-Up, C-Left, Left, Up, Down. The screen will shake to confirm correct code entry. Alternately, game play, then hold L and press, C-up, Left, C-Down(2), Up, Down, Right.
Information in this section was contributed by Justus Renton and WWWREDDOG.

Fast specials:
Pause game play, then hold L and press C-Up, Left, C-Down(2), Up, Down, Right. The screen will shake to confirm correct code entry.

All tapes:
Pause game play, then hold L and press C-Right, Left, Up, C-Up(2), Right, Down, Up. The screen will shake to confirm correct code entry.

Slow motion:
Pause game play, then hold L and press Down(2), C-Up, C-Right, Left. The screen will shake to confirm correct code entry.
Information in this section was contributed by devin ehret.

Turbo mode:
Pause game play, then hold L and press Right, Up, Down(2), Up, Down. The screen will shake to confirm correct code entry.
Information in this section was contributed by devin ehret.

Girl's picture:
Pause game play, then hold L and press C-Left, C-Down, C-Right, C-Left, C-Down, C-Right(2). The screen will shake to confirm correct code entry, and a picture of a girl will appear. For another picture, pause game play, then hold L and press Down, C-Left, C-Up.
Information in this section was contributed by konnan_735, Nathan724, Skyfghtr1, and BLAKE7502.

Unknown:
Pause game play, then hold L and press Right, Up, C-Left, C-Up. The screen will shake to confirm correct code entry.
Information in this section was contributed by Crashman.

View skater's special moves:
Use a single character to get the gold in all three competitions. Select the "Trick Tutorial" option on the extras menu to view that skater's special moves.
Information in this section was contributed by FB3696.

Officer Dick:
Collect all thirty tapes in career mode to unlock Officer Dick as a playable character.
Information in this section was contributed by BabcockNena.

Select a skater in two-player mode. Then, have the other player try to select the same skater. You will hear a buzz indicating that this cannot be done. Press B to exit the selection screen and return to the two-player game select. Immediately reenter the same game type. The player that first selected will now be Officer Dick.
Information in this section was contributed by Brian.

Select any character in career mode. Pause game play and enable the "Private Carerra" code. End the run and go to the character selection screen. Choose to play as Private Carrera and get a tape. End the run and save the game. Reset the Nintendo 64, then go to career mode. Officer Dick will be there. Do not change players or he will disappear.
Information in this section was contributed by presa.1, RHawk, and Travis and David.

Private Carrera:
Start a game in any mode with Officer Dick. Press Start to pause game play, then hold L and press C-Left, C-Down, C-Right, C-Down, Up, Right, Left. The screen will not shake. Exit the game and return to the character selection screen. Private Carrera will appear in place of Officer Dick. This character has full stats and great specials.
Information in this section was contributed by Nathan724.

Start a game in any mode with any character. Press Start to pause game play, then hold L and press C-Left, C-Down, C- Right, C-Down, Up, Right, Left. The screen will not shake. Exit the game and Private Carrera will be on the character selection screen, without replacing any of the skaters.
Information in this section was contributed by Kukubird64.

Tony Hawk's special moves:
Information in this section was contributed by Justin Gruver.

360 Flip to Mute
Press Down, Right, C-Left.
540 Board Varial
Press Left(2), C-Left.
Kickflip Mctwist
Press Right(2), C-Right.
The 900
Press Right, Down, C-Right.

Rune Glifberg's special moves:
Information in this section was contributed by Justin Gruver and Demonnx.

Front Back Kick Flip
Get a lot of air with your special available and press Up(2), Down, C-Left.
Kick Flip Mctwist
Press Right(2), C-Right.
Christ Air
Press Left, Right, C-Right.
Back Kick Flip
Press Up, Down, C-Left.

Officer Dick's special moves:
Information in this section was contributed by Justin Gruver.

Yeeeehaw Front Flip
Press Down, Up, C-Right.
Neckbreak Grind
Press Left, Right, C-Up.
Assume the Position
Press Left(2), C-Right.

Andrew Reynolds' special moves:
Information in this section was contributed by Justin Gruver.

Backflip
Press Up, Down, C-Right.
Heelflip Bluntside
Press Down(2), C-Up.
Triple Kickflip
Press Left(2), C-Left.

Bob Burnquist's special moves:
Information in this section was contributed by Justin Gruver and Pete Carter.

1 Footed Smith
Press Right(2), C-Up.
Backflip
Press Up, Down, C-Right.
Burntwist
Press Left, Up, C-Up. This move is treated like a handplant. Go up to a halfpipe just like a handplant and execute the move just before the handplant.
Fingerflip Airwalk
Press Left(2), C-Left when in the half-pipe in the street course. You need to get enough air to land it. .

Bucky Lasek's special moves:
Information in this section was contributed by Justin Gruver, James Jarzyniecki, and Pokedragon226826.

Kickflip Mctwist
Press Right(2), C-Right.
Fingerflip Airwalk
Press Left, Right, C-Right.
Varial Heelflip
Press Down, Up, C-Right.
Varial Heelflip Judo
Press Down, Up, C-Left.

Chad Muska's special moves:
Information in this section was contributed by Justin Gruver and Colin Sheehan.

Front Flip
Press Down, Up, C-Right.
One Foot 5-0 Thumpin'
Press Right, Down, C-Up.
360 Shove-It Rewind
Press Right(2), C-Left.

Elissa Steamer's special moves:
Information in this section was contributed by Justin Gruver.

Backflip
Press Up, Down, C-Right.
Primo Grind
Press Left(2), C-Up.
Judo Madonna
Press Left, Down, C-Right.

Geoff Rowley's special moves:
Information in this section was contributed by Justin Gruver and Colin Sheehan

Backflip
Press Up, Down, C-Right.
Double Hardflip
Press Right, Down, C-Left.
Darkslide Grind
Press Left, Right, C-Up.

Jamie Thomas' special moves:
Information in this section was contributed by Justin Gruver.

Front Flip
Press Down, Up, C-Right.
1 Foot Nose Grind
Press Up(2), C-Up.
540 Flip
Press Left, Down, C-Left.

Kareem Campbell's special moves:
Information in this section was contributed by Justin Gruver.

Front Flip
Press Down, Up, C-Right.
Casper Slide
Press Up, Down, C-Up.
Kickflip Underflip
Press Left, Right, C-Left.

Private Carrera's special moves:
Information in this section was contributed by JeffAndrews25, BUDGAUGH23, AMIGOHAIR, and Pete Carter.

Somi Spin
Press Left, Down, C-Right.
Well Hardflip
Press Right, Left, C-Left.
Ho Ho Ho
Press Left, Up, C-Up.
Go up to a halfpipe just like a handplant and execute the move just before the handplant. Note: The Ho Ho Ho, is almost exactly like a "Burntwist", except Private Carerra puts both hands on the lip of the pipe, and shakes her feet in the air.

Indy:
Do a regular Kickflip To Indy, but keep holding C-Left (flip) and you will eventually be doing an Indy. Release C-Left to stop doing an Indy, just like a regular board hold. Note: Although you were doing an Indy, the Kickflip To Indy message will still appear.
Information in this section was contributed by Travis Duncan.

Other moves:
Information in this section was contributed by PERFECT DARK 75.

Grind: Press C-Up.
Back board Grind: Press Down, C-Up.
Front Board Grind: Press Up, C-Up.
Switch Indy Nosebone: Press Right, C-Right.
Benihana: Press Down/Right, C-Right.
Tail Grab: Press Down, C-Right.
Hand Plant: Press Up, C-Up.
Wall Ride: Press Up to a wall and press C-Up.
Crooked Grind: Press Up/Right, C-Up.
Smith Grind: Press Down/Right, C-Up.
Board Slide Grind: Press Right, C-Up.
Ollie: Rotate the Analog-stick.
Impossible: Press Down, C-Left.
Japan Air: Press Up, C-Left.
Shove It: Press Up, C-Left.
Finger Flip: Press Up/Right. C-Left.
Heel Flip: Press Right, C-Left.
Varial: Press Down/Left, C-Left.

Hint: Get up faster:
Rapidly press A.
Information in this section was contributed by HruMan09.

Hint: Chicago Skate Park: Extra points:
Enable the "Perfect balance" and "10x trick multiplier" codes. Begin game play in the skatepark in Chicago. Go to the pool and grind on the edge. You can jump and keep getting more points. Keep holding C-Up or you will fall off at one point of the grind.
Information in this section was contributed by Pete Carter.

Enable the "Perfect balance" and "10x trick multiplier" codes. Begin game play and get a special rating. Then, go to the pool and grind on it. You can also use special grinds. You can also use a jump and do an impossible or 360-Shove-it. Keep doing this until you get 19x and about 8000 points. Then, get off the grind to the ground, not in the pool. Note: If time runs out keep doing it.
Information in this section was contributed by Jose Rodriguez.

Go straight and do a grind. Then go to the ramp just behind the rafters on the opposite side of the bowl. Get good speed, head towards the ramp, and press Up. If done correctly you should have enough height and be able to grind on the rafters. If you want a challenge, try grinding on the light and then get up on the rafters.
Information in this section was contributed by Dcman12682.

Start the level and enable the "Slow motion", "10x trick multiplier", and "Perfect balance" codes as Geoff Rowley. Turn left at the beginning and go to the long but short ramp. Do a Sex Change off to get your special. Go straight past the box and to the pipe. Go off, do a Nollie and Japan Air, then do a 50 50 Grind on the rafter, Rail Ollie, do a Darkslide and wait until you are about to fall off. Then, do a backflip onto the pool's edge. Do a 50 50 Grind, do a Nosegrind, a BS, a Crooked, then a Sex Change into the pool.
Information in this section was contributed by Adam1719 and scubawrub.

Hint: Chicago Skate Park: Grind the hidden rafter:
As you know there is a rafter in the Chicago level that you can grind on, but there is also a second rafter that this can be done on. Enable the "Private Carrera" code, as she can jump the farthest. Look for the pole that is sticking out on the other side of the halfpipe. Go into the halfpipe and line yourself up with that pole. Next, transfer out of the halfpipe and land on top of the pole that connects with the other pole. If done correctly, you should hear a weird sound. Jump off of the pole and grind on the rafters. Note: This is extremely difficult to do.
Information in this section was contributed by Orangeboy11111.

Hint: Chicago Skate Park: Whoop Gap:
Choose a skater with full speed or enable the "Stats to 13" code. Enable the "Random starting locations" code and go to the one marked "Whoop". Go off the first ramp and touch nothing except the ground after both pipes. This will result in the "Whoop Gap".
Information in this section was contributed by Danath2002.

Hint: Downhill Jam: Mega Ollie:
Go to the Downhill Jam level with Tony Hawk. On the first wall on the way to the secret tape, jump off in the direction of the wall. Keep spinning until Tony is so close to the wall it does not seem as if he is spinning at all. If you land this correctly, a "Mega Ollie" message will appear. If you are doing a trick with this, you will get a lot of points, especially with the 540 Varial (Left, Left, C-Left).
Information in this section was contributed by Xtremelp.

Hint: Downhill Jam: Huge Water Hazard Gap:
There is a large pipe that goes over water to the right of the second water "switch". If you jump from the beginning of the pipe to the end without grinding (tricks are optional), it will result in the "Huge Water Hazard Gap". To have better odds of completing it, take the ramp used for the "S" and turn before you jump off (so you never hit the top edge of it).
Information in this section was contributed by Danath2002.

Hint: Downhill Jam: Hidden tape:
Choose a full-speed skater. Take the pipe for the third water nozzle. Grind it all the way and slow down when you get off it. Grind the pipe on the other end of that area. Transfer, then jump on the bar. Jump up as soon as you get off of the bar to the brown bridge-like location. Transfer again and carefully jump off at the end and grind away into the tape.
Information in this section was contributed by Danath2002.

Hint: Mall level: Tape:
When trying to get the hidden tape in the Mall, go to second escalator and Ollie off the top flat surface. When you hit the pipe, grind the rest of the way.
Information in this section was contributed by KBoonshoft3.

After passing the "K", stay on the top section, You will reach a small section with two ramps and a car. There is a small wall to the left of the screen. Grind it to the end and Ollie off the wall on to the rail. Grind again until you reach the tape. You need to stay balanced to reach the tape.
Information in this section was contributed by GetBack0nTheB0at.

Hint: Mall level: Extra points:
In the mall, ride up the first escalator you come across and grind on the pole on the left of the balcony. Do a 360 while in the air, then grind on the pole below you. Do a switch grind near the end of the pole where it changes directions. Then, jump off the end of the pole and do a Kick Flip.
Information in this section was contributed by AMB2046.

Hint: Mall level: 900 wall ride:
Go to the end of the level in career mode. Do not go off the jump, but have a lot of speed. Turn around and go off the jump at a slanted angle towards one of the blue walls. Immediately before you hit, pause the game and enable the "Slow motion" code. Press Analog-stick Right + C-Up to start spinning. If you stayed on the wall long enough, you will have a 900 wall ride.
Information in this section was contributed by RSDskate.

Hint: Minneapolis level: Extra points:
Enable the "Perfect balance" code. Turn right from where you start the level. You will see a jump to your left. At the end of the street you will see the red no skating sign. There is a building behind the sign. Break through the glass of the building, jump off the ramp, and grind on the pole. The pole is a circle so you can grind until time runs out. Make sure to jump over the gaps.
Information in this section was contributed by TheRock98M.

There is a way to do two "The 900s". Enable the "Fast specials" code and begin game play as Tony Hawk. Go to the top of the building where the hidden tape is located and find the quarter pipe that leads to the bottom. Just do the move twice and if you had enough air, you can do two 900s, which is worth a lot of points.
Information in this section was contributed by Pete Carter and Zach Ramsdell.

Find the large truck and start grinding on the hood. Keep holding C-Up and you will not fall.
Information in this section was contributed by TheRock98M.

Hint: Minneapolis: Extra random starting locations:
Select any character in any mode, start the game, and enable the "Random starting locations" code. Then, pause game play and select "Skip To Restart", then select "Restart 2P". You will start in front of a no skateboarding sign. Pause game play and select "Skip To Restart" again. A much larger list with new random starting locations will appear. This will only work on the Downtown Minneapolis level.
Information in this section was contributed by Paul.

Hint: Phoenix level: Extra points:
Note: This can only be done with Bucky Lasek with full stats. Work up some speed by grinding the pole that has the first valve on it. Do not slow down and go to the ramp on the left of the poles above the "huge water hazard." Do a fastplant to reach the wall. If you go far enough to the left, you should stick to the wall. If not, you will get hardly any extra air. This gives you the opportunity to many tricks, but be prepared -- you could fall off of the wall at any time.
Information in this section was contributed by Travis Duncan.

Go the way to get to the hidden tape. Go across the bars and when you get to the first gap, do not go across. Just get the bonus and turn while falling. You can do moves, but do not do too many of them. It is possible to do a a 1800 Switch Kickfilp + Kickfilp + Heelfip + Heelfilp.
Information in this section was contributed by RedSkeleton4566.

Hint: Phoenix level: Avoid crashing:
If you know you are going to hit the water in the Downhill Jam level, begin to spin and hold C-Down before you hit and you will not crash -- you are reset on the ground.
Information in this section was contributed by Coolman732.

Hint: Portland level: Extra points:
Enable the "Perfect balance" code. Find the place with the big eye in the middle. Do a slow grind where it dips in. If you are lucky you will keep on grinding, but every now and then you have to Ollie and do another grind. Since this depends on how long you go, you can get more than 1,000,000 points. Note: This can also be done in a similar location in the Chicago level.
Information in this section was contributed by Strong2345.

Enable the "Perfect balance" code. Go to the bowl with the eye in it. At a very slow speed, go up on the left side of the bowl. Ollie and do a 50-50 Grind and you will go about three quarters of the way. You will turn around and start grinding a little bit, then turn around again and keep grinding. Keep grinding as long as you want. Press C-Down to stop.
Information in this section was contributed by RSDskate and Brett Pope.

Hint: Portland level: Bridge Gap grind:
When first start the level, go straight until you see a quarter-pipe. Do a trick that will get your special up off the quarterpipe, then do a special off the ramp in front of you, but jump slightly to the right (just missing the pole). Land a grind and keep going around. At the end, do a trick off of it to get about 61,000 points.
Information in this section was contributed by SillySquirrel19.

Hint: Roswell level: Black hole:
Enable the "Random starting locations" code and go to the "HOMETALGRIND" location in the Roswell level. Go up the ramp, and jump over the large "overhang" object, doing a trick. Go down to where the door was under the overhang. The space where the door was located should look like a black hole. Skate to it and look in -- you should see the space ship and some brown ground. In the "hole", you could sort of do a long Ollie (stay up in the air for a little bit). To do it, jump and press Forward in the air. You can even eventually go under the level.
Information in this section was contributed by at long distance.

Hint: Roswell level: Extra points:
Go up the ramp next to the metal halfpipe, next to the secret room. Then, go up the ramp do a 360 Shove It (make sure you have extra speed), land on the grind doing a Smith/Switch Smith, and when you get to the end, jump and do a Benihana over the "Channel Gap". Then, hit that persons secret grind, if one is available. If not, do a 5-0 Grind. Next, while you are on the grind, do a Tailgrab and then land back on the grind doing a Nosegrind. When you reach the end of that grind, then do a 360 Kickflip To Indy. If done correctly, you should earn about 50,000 points. Remember, you must get a lot of speed, you must be skilled, and your character must have a grind for a special.
Information in this section was contributed by RedBeron15.

Enable the "Slow motion" code. As soon as you go down the start ramp, turn left and jump up it to get speed. Go back down and go straight until a gray quarter pipe next a brown one appears to the left. Go off the gray quarter pipe to the right, slightly towards the smaller brown ramp to the right. As soon as you start spinning the camera will shift angles slightly, and you will start to spin faster. Just keep on spinning -- no matter what happens you will land unless you are holding a grab or doing a trick for too long. A Mega Ollie is a higher spin than 1260.
Information in this section was contributed by jim bearden.

Enable the "Perfect balance" code and go to the grinding rail that has the shape of a wide U and goes over the part that separates the two launch ramps on top. Do any kind of grind in that wide U to get as many points as needed.
Information in this section was contributed by GLiTcH813.

Hint: Roswell level: Get over fences:
At the start, go down the half pipe and get a lot of air (more than required for a 900). Then, turn around and you may be able to get over the fences. If not, keep trying.
Information in this section was contributed by Bristergal.

In career mode, choose Tony Hawk, or Chad Muska. Start the Roswell level, go down the first slope, then take a left and go up the ramp. Do a Fastplant off of it and you will go over the fence.
Information in this section was contributed by John Augustyn.

Hint: San Francisco level: Tape:
Enable the "Random starting locations" code. Choose the option skip to restart and select the one with "ROOFACSESS" in it. You should end up in the location where Bucky Lasek was at in demo mode. Follow the path until you reach a large ramp. Make sure you have just the right speed. If done correctly, you should land on the hidden tape. Note: You can also do tricks like 1540s if you get enough air.
Information in this section was contributed by Travis Duncan.

Hint: San Francisco level: Extra points:
Enable the "Perfect balance" code. In the middle of the level is a street-like course area. In that area there is a small object that is a square and has a roof. Go up to it, Ollie, then hold C-Up. If done correctly you will grind across the edge, and remain straight. When you reach the end you will pop up and then turn left or right and keep on grinding.
Information in this section was contributed by Dasonk.

Enable the "Perfect balance" code. Go to where the letter "T" is located and turn left slightly. You will see a door made of metal, [must have the code '' Grind the left rail and go to the end of it. When "Down the spiral " appears, jump off and do an Impossible. If done correctly, you should get about 10,000 to 15,000 points. If you have ten times trick multiplier, you will get about 60,000 to 70,000 points.
Information in this section was contributed by Boogieman1231.

Enable the "Slow motion", "Fast specials", and "10x trick multiplier" codes. At the beginning of the San Francisco level, find the small ramp that leads to some lumpy grass objects. Jump off that ramp all the way to the bottom while doing tricks and other moves on the way down to get at least 300,000 points.
Information in this section was contributed by peter carter.

This trick allows you to do an infinite grind in the level. Enable the "Perfect balance" and "Random start locations" codes. Start the level from "RESTARTEMBARCO" and go to your right past the pagora (where you land when you get the hidden tape). Find the two planter gaps (concrete boxes with plants inside) and come to a complete stop. Do either a board slide or 50-50 grind on the planter gap and hold C-Up. If done correctly, you will turn the corners of the box. You can do other grinds and switch it up, but remember that increases your speed -- if you go too fast you will fall off.
Information in this section was contributed by Halley Borenstein.

At the beginning of the level, head to the right. Before you ollie up, hold R + C-Up then ollie. Do not release the buttons until you finish the series of grinds to get easy 1260s and 1080s.
Information in this section was contributed by QuatreWinnerGD1.

Go to the place with the big bowl with a sun in the middle. Enable the "Turbo mode" and "Perfect balance" codes and grind it repeatedly. The points with add up to more than 5,000.
Information in this section was contributed by BEstGAmeR.

Hint: San Francisco level: Trolly grind:
There is a trolly in the level that you can grind. You must get directly in front of the trolly for this trick to work. Once there, ollie, then press C-Up to grind the top of the trolly. If done correctly the "Car Plant" message will appear. You can also do this to the van and the taxi.
Information in this section was contributed by Lzetti814.

Hint: School level: Extra points:
Go up the big ramp at the start. After you get off, go to your far right and look for a gray door. Go straight into the door and go up the ramp with the basketball hoop on top of it. Jump on the BB hoop to break it to get 500 bonus points.
Information in this section was contributed by DR.

Enable the "Perfect balance" code and go near the pools . Grind one of the pools and do not stop until you have jumped on it a couple of times. Once you have jumped off, you will end up with lots of points.
Information in this section was contributed by Nick Gondek.

Hint: School level: Tape:
Instead of going up the ramp to the right and grinding the rail, you can just go around the block with the rail that leads to it. Do a trick on the quarter pipe, come back, and hit the quarter pipe with no wall. Jump off it onto the block, do an easy grind, and get the tape.
Information in this section was contributed by GengarTrainer.

Hint: Warehouse: Woodland Hills level: Extra points:
Select Bob Burnquist and go to the Warehouse level. Start by increasing your special meter. Go through the secret room and backflip. Start grinding on the rail near the boxes. Then, do either an ordinary grind, a One-footed Smith, or a Burntwist all the way to the curve. Next, do a transfer over the curve and do a Nosegrind, a 5,0 grind, or any grind you have not used yet. Go all the way to the kicker ramps, or even to the wall. If you are going for the wall, do not wall ride or you will bail. This trick should earn over 90,000 points. If you fit in Impossibles, 360 Shove Its, and simple stunts between grinds, you may even score over 140,000 points.
Information in this section was contributed by Mancool966.

Enable the "Perfect balance", "Slow motion" and "10X multiplier" codes. Go to the place where you transfer into the halfpipe. Do a Japan Air onto the rafters, then grind the rafters to the pool. Then, jump onto the pool and grind the rim as long as you want by holding C-Up. Note: When grinding the pool you can try to jump, do a kickflip, and grind again.
Information in this section was contributed by George8t8.

Start the level with Andrew Reynolds. Get a special, then go over to the location with the high rail. Do a 360 Shove It onto it with a Nosegrind then once you get the extra "High Rail" jump off and do a Triple Kickflip (the special) into a Heelflip To Bluntside (the special). Once you round the corner, do an Impossible into another Heelflip To Bluntside (the special). Then hold C-Up to keep grinding, and grind on the pole. Jump off the pole, grind the wall, and jump immediately (to avoid hitting the bottom) to go through the secret room while doing a Nollie Into Backflip over the pipe. When you land you will get another extra (Monster Grind). This should result in 150,000 or more points.
Information in this section was contributed by mrX123.

When you start, ramp and go straight collecting speed, and jump up the quarter pipe. Do a trick to get your special meter up. Then, go to the place where you can get deck 2 rail and jump to the lip of the second pipe. If you land it correctly, you can get a Faceplant.
Information in this section was contributed by EDWARD KELLIHER.

Choose single session mode. Enable the "10x Trick Multiplier" and "Perfect Balance" codes. Choose a skater that has the Backflip or Frontflip special (Jamie Thomas recommended). Do a Hardflip through the glass (right side). Turn right to the quarter pipe and do a 360 Benihana. You should have special by now. Then, go over the Pipe+ secret room. While you are going through, do a Frontflip. Land on the short rail and do a 50 50 grind. Shove it to the lip of the short quarter pipe. Do his special (One Footed Nose Grind), until you are half way to the boxes on the ramp. Next, Shove It and do a 50 50 grind. You now have a choice. You can jump off at the curve and do a Kickflip to Indy, or you can hurry and do Jamie's special grind again the rest of the way. Grinding the rest of the way will give you the "Holy Cow" gap and will earn you 1,000 more points.
Information in this section was contributed by Fireworks92.

Hint: Warehouse: Woodland Hills level: Taxi gap:
Use any skater in the Warehouse level. Go to the taxi cab then launch off it into the half pipe. If done correctly, the "Taxi Gap" message will appear.
Information in this section was contributed by RobA1.

Hint: Warehouse: Woodland Hills level: Monster grind:
This trick best done with the "Perfect balance" and "Fast specials" codes enabled. Go towards the window that you do not see when you first start. Go down the hill and go over the half pipe. Land to the right of the covered up taxi cab and go up the ramp. Grind from one end of the sign that says "Skateboarding" to the other end and drop down. Continue to grind until you reach the quarter pipe. If done correctly a "Monster Grind" message will appear at the end of the trick.
Information in this section was contributed by Robert Fox.

Hint: Extra points:
Try this trick with the 900 and the Kickflip Mctwist. After you do the trick, push the Analog-stick to one side.
Information in this section was contributed by marty.farrell.

While doing Front Flip or a Back Flip, press the Analog-stick to turn it to double your points for the move.
Information in this section was contributed by +The Gatherer+.

Choose any character that can spin while doing one of their signature moves, such as Geoff Rowley. If you selected Geoff Rowley, do the Double Hardflip and hold R. If you do a 900, you should get over 8400 points.
Information in this section was contributed by Joe Zegarra.

Enable the "10xTrick Multiplier" code and keep doing Kickflips or Heelflips. You should get 500 points from one of them. Keep doing the one that gets 500 points and you should get 30,000 points in no time.
Information in this section was contributed by Nick.

Hint: 360 back/frontflips and higher:
You can do this trick with skaters who do frontflips or backflips. Get enough air to do a flip. As soon as you press Up, Down or Down, Up and C-Right, press the Analog-stick to one side. Depending on how much air you get or how fast you do the trick, you can get about a 720 flip off of a vert.
Information in this section was contributed by MARK HUNTER.

Hint: Double back/frontflips:
Enable the "10x trick multiplier", "Fast specials" and "Random starting places" codes. Select a skater that does a flip, then go to the San Francisco level. Go to the random starting location "ROOFACCESS". You should be where the fountain gap is located. Go to the jump where the hidden tape is found. With the 10x trick multiplier, all you need to do is a 360 flip to get a special. When you launch off the jump, the fast special makes you go farther and higher.
Information in this section was contributed by MARK HUNTER.

Hint: Triple backflip:
Select Chad Muska, then pause game play while you are on the half pipe. Resume the game then press C-Down, C-Right(2), Analog-stick Up. You can get 10,000 points.
Information in this section was contributed by Morscman.

Hint: 900 and Kickflip Mctwist variations:
When you do a 900 or Kickflip Mctwist, press Analog-stick in a direction. If you press it one way you will do a 1560 or a double Kickflip Mctwist. When you press it the other way you will get a delayed 900, which could only be a 180, or a Shake Kickflip Mctwist which has no spins.
Information in this section was contributed by JAYMAN1000.

Hint: Easy 900s:
As Tony Hawk, get enough air to do a regular 900. Press Right, Down, C-Right to do a 900. When Tony spins the first 180, hold Analog-stick Left or Right. He will either spin very quickly, or not spin at all. However, you will still get the points.
Information in this section was contributed by Joe Stulpin.

Hint: Quick tricks and total score:
When you do a trick, it will take awhile to add it to your total score. If you do another trick while the score from another trick is still being updated, you will only get the points that have already been added to your total score. The points from the new trick will not be counted.
Information in this section was contributed by Travis Duncan.

Hint: Big Daddy Grind:
Go to the School level and find the very long quarter pipe next to the oval pool. Start grinding at the corner. Grind to the end where it slopes down, and you will get the Big Daddy Grind. If it the first time you are doing this grind, do only one grind all the way, with no additional tricks in between. However, doing a 5-0 all the way will result in a 5-0 Big Daddy Grind message. Note: Enabling the "Perfect balance" code may help.
Information in this section was contributed by SirSquishALot.

Go to the School level and at the beginning turn around and go past the plants. There is a long ledge on the left and another on the right. Go all the way to where it begins and grind all the way down. If done correctly, the Big Daddy Grind message will appear after you land it.
Information in this section was contributed by Trey.

Hint: Big Rail Grind:
Go to the Warehouse level and enable the "Perfect balance" code. Grind on the rail that is next to the oil spill and the Kicker Gap. Grind at the start of the rail and go to the end to get the "Big Rail Grind".
Information in this section was contributed by Gemini25000.

Hint: Streetlight Grind:
Begin game play in the Minneapolis level. When you start out, go to where you get the S. However, instead of getting the S, Ollie off to the side onto the street light.
Information in this section was contributed by Pete Carter and Zach Ramsdell.

Hint: Wesk Grind:
Begin game play in the Mall level with any skater. Enable the "Perfect balance" code. Go to the two white bars under the ones to the hidden tape. One has the A letter on it, and the other has a 100 point bonus. Stop in the water facing the one with the bonus, and make sure you are not moving. Ollie up and do any grind -- since it is sloped and if you are going slow enough you will keep on going back and forth. When you are going your slowest, and immediately before you turn, jump and ollie into another grind. If done correctly, you should stay on the pole. Switch grinds every now and then. If you stay on long enough you get more than 1,000,000 points.
Information in this section was contributed by Kody and Evan.

Hint: Bronc Grind:
Begin game play in the downtown Minneapolis level. Enable the "Perfect balance" code and go to the building with the no skating sign in front of it, near the glass bridge entrance. Jump up onto the rail and do any grind. Keep going around and around. If done long enough, it will result in over one million points.
Information in this section was contributed by Air4080.

Hint: Holy Cow:
Go to the warehouse level and enable the "Perfect balance" code. Go to the ramp in the back wall that is in front of the kicker gap. Hold C-Up and go to one of the ends. If you make it all the way to the other wall, the Holy Cow message will appear.
Information in this section was contributed by NNg7673964.

Hint: Playground Grind:
In the School level, go to the big wall located after you get the hidden tape. Go to where you would come off the "Big Daddy Rail". Hold C-Down and jump on the top of the wall. Grind the enter distance and the message "Playground Grind" will appear. Note: Enable the "Perfect balance" code to help.
Information in this section was contributed by GuessWho12314.

Hint: Holy Shit Grind:
Enter the Warehouse level, and launch off of the side of the halfpipe you first see when you roll down the channel at the start. Fly through the air, through the secret room, and get the secret tape. Then, instead of landing on the rail on the opposite side of the halfpipe, Smith grind the ledge to the left of this pole. Finally, Ollie up onto the ledge that goes all the way around the level and grind it the entire way to the end. You must switch your grind four times (four different grinds) for this to work. If done correctly, the "Holy Shit Grind" message will appear at the end.
Information in this section was contributed by MattyM113.

Hint: Big Ass Grind:
Star the Downtown Minneapolis level and go to the building with the "No skating" sign in front of it. Go in front of the building, where there are ramps. Go up the ramp and make sure you have a lot of speed. Ollie off the first hill in front of the building. You have to go through the glass on the second level . If done correctly, the "Big Ass Grind" message will appear.
Information in this section was contributed by brett h.

Hint: Murder scene:
Go to the entrance to Chinatown in the San Francisco level and look at the two police cars. Go in front of them and to see holes in the wall and a chalk outline on the ground in the shape of a person.
Information in this section was contributed by loonydude0007.

Hint: Rip Tony's pants:
Go to the Chicago Skate Park level and grind on the bar near the ceiling, then do the 900 on the halfpipe.
Information in this section was contributed by Justus Renton.

Hint: 1080s and higher:
Start in the Downtown level. Go on the truck jump and through the passage. Go on the mini-ramp on the first building. There should be another mini-ramp there. Go off it and hold R. You should land on a Neversoft sign, which will cause you to keep spinning. Make sure you do not spin too much or you will not be able to land the jump.
Information in this section was contributed by Crazytom3.

Enable the "Slow motion" code. Begin game play in the Chicago Skate Park level in free skate mode. Locate the area with the halfpipe is on the back where there is a fun box and the half vert. Go up the half vert and make sure you traveling straight not hitting anything. As soon as you go up on the back of the half pipe press Forward and hold R. Keep holding the button until you hit the ground.
Information in this section was contributed by Justus Renton.

Enable the "Stats to 13", "Fast specials", and "10x Trick Multiplier" codes, then go to any course. Go to the nearest halfpipe and do a handplant. This should get your special and speed very high. Next, get air and start spinning either way. You should have enough time to do it and can get to a 1080.

Hint: 2520s and higher:
Go to the downtown Minneapolis level. Next, go to the truck with a ramp and go across the T2T gap. Go through the tunnel and across the glass bridge. Go into the bowl where you would normally turn left to get the hidden tape. Instead, go straight up the quarter pipe and back, and up the quarter pipe again on the other side. Repeat this process a few times to a lot of speed. Then, jump off the ramp at an angle that takes you to the top of the billboard. After jumping off the ramp, do a Madonna (or other grab trick) and continue to spin. If done correctly, you should ride along the top of the billboard while spinning. Note: This trick requires practice.
Information in this section was contributed by Stone Cold Steve Austin.

Hint: 1080s, 1260s, and Mega Ollies:
Enable the "Slow motion" and "Fast trick" codes and begin game play on the Roswell level. Start off by going straight off the quarterpipe. When your turn around towards where you started, hold L or R to Ollie. If you spin normally it will be called a Mega Ollie, but if you do a grab, it will tell you the rotation.
Information in this section was contributed by PileDriver33.

Hint: 900 Kick Flip:
Play as Tony Hawk, then hold Z and press C-Down, C-Up(2), Right while in the air.
Information in this section was contributed by Sk84184685.

Hint: Flat spin:
Go to any half pipe. The one in the Chicago level works best. Pick someone with a backfilp or a frontflip. Then, go off the pipe sideways. Do the flip. It will still come up as a backflip or frontflip, but you will have done a true flat spin. Note: Enable the "Slow motion" and "Fast specials" codes for a greater chance of success.
Information in this section was contributed by Sk8boarder418095.

Hint: Strange police sounds:
Grind the police cars on the San Francisco level to hear a strange alien-like alarm.
Information in this section was contributed by Stuart Bradley.

Glitch: Get out of level:
Select the character that you are best with; Geoff Rowley may work best. Go to any level that has cages surrounding it. Go to any ramp that is directly in front or next to it, and jump off while doing any grabbing trick; the Indy Nosebone works best. If done correctly, you should be out of the level. Note: The Roswell, New Mexico level is the easiest to jump.
Information in this section was contributed by Joe Zegarra.

Glitch: Get out of Roswell:
Enable the "Slow motion", "Perfect balance", and "Different restart points" codes. Go through the blue restricted access tunnel with the alien in it, then immediately grind the rail after the exit. Jump over the gap, then grind the next rail. Then, jump onto the next rail and jump up and keep grinding until you get to the end of the rail. After you are done grinding, if you stay to the far left instead of heading up the ramp, you should be able to go through the wall and escape Roswell. After you get out, skate towards the helicopter, and you should fall underneath the level. You will not be able to move, but can jump and do tricks. You then have to restart the level.
Information in this section was contributed by Luke Holmaas.

Start the Roswell level enable the "Slow motion" and "10x multiplier" codes. Just after starting, do a Fastplant and Impossible to get your special all the way up. Keep going forward and do a trick off the quarter pipe. Wait until you are about to fly off the part you started at, then just before then, do a Nollie and any special. Press Left or Right to spin your special the entire time that it lasts. You should go through the ground and leave Roswell. Restart and try again if it does not work the first time. If the spotlight hits you, you will fall under ground and can do simple tricks, but the game will have to be restarted.
Information in this section was contributed by at long distance.

Turn around from where you start in the level to face the fence. Keep wallriding on it to eventually fall out. You can also make it to the helicopters. Keep C-Down held. Do not Ollie or you might fall through. Just keep holding the button and you should get there, little by little.

When you start the level in free skate mode, go to the halfpipe in the back to pick up speed. Next, go to where you started and jump over it to make the words roll in channel gap. Then, turn around and go over the gap again. A black door will now appear where the green doors should be to go in the big bowl. Ollie into the black doors to go underground. You can only do the basic tricks such as Ollies,180s, Kickflips, Heelflips, etc. You must restart the round to escape.
Information in this section was contributed by Lacrosseplayr13.

Glitch: Roof on School level:
Go to the School level and enable the "Stats to 13" and "Perfect balance" codes. When you start, go straight without moving the D-pad or Analog-stick, do a grab trick and turn in the air. Do a grind on the plant box to get a "Gimme Gap". Go up the quarter pipe and turn right to go up the second white arrow. Then hold Up + C-Up to wall ride, ollie off, and do a 360 shove-it. If you make it to the other side, grind the side of the roof. Jump over the bar, then grind a little longer. Go in the gap that appears. Turn around and you will see a pipe going up, Ride towards it and grind into the black. Ollie off and you can do unlimited tricks. Go get out you can either restart the level or keep going -- eventually you will stop and fall.
Information in this section was contributed by Sk8erdude398.

Glitch: Half Geoff Rowley in School level:
Choose Geoff Rowley and go to the School level. On the circular pool, do a handplant between the middle and right diving boards. If done correctly, Geoff should appear like paper, or half of himself.
Information in this section was contributed by Camelback Jenson

Glitch: Extra points on Downhill Jam level:
Go to the Ramp with the "S" with full stats and launch off. You might get stuck in the wall, enabling you to do as many tricks as desired. After many tricks and spins, the words will glitch. Note: Do not press C-Up (Grind) as you will immediately bail.
Information in this section was contributed by SDhalsim.

Glitch: Stuck in sewer in Warehouse level:
Go to the half pipe. Once there, get close to the wall and get very big air. Then, bail into the "sewer cage" to get stuck in it. This may take a few attempts. Note: You cannot get out unless you go to another level.
Information in this section was contributed by DONKEY BOY.

Glitch: Invisible boarders:
Begin game play on the School level and get big air on the bowl with the diving board by it. Get a lot of speed so you go over the sign. The camera will zoom into the bowl, and you boarder will be there but he/she will be invisible. They will remain this way until you fall.
Information in this section was contributed by Apokolyps99.

Glitch: Pass through glass:
On the San Francisco level, when you go straight ahead from the start and go down the levels parallel to Lombard Street, slow down and keep to the far right before you fall into that glass on the last level. If you are far enough to the right, you will go through the glass without breaking it.
Information in this section was contributed by Luke Holmaas.

Glitch: Light particle:
Enable the "Slow motion" and "Random restart locations" codes. Go to the metal half pipe and do any trick in the middle of the pipe. Come down and go straight into the bowl. The tunnel that can be entered should be black and will not change color when you hit. Keep jumping until you are inside. Once you enter, it should spit you out as a particle of light. You cannot move around but you can jump and do tricks.
Information in this section was contributed by N64CodeBoy.

Glitch: Stay stuck on wall:
Get all the tapes, without any codes. Select Officer Dick, and go to the Downhill Jam level. Start off and turn to the ramp where the "S" was located. Ollie off the ramp and try to aim so that you will hit the wall. This requires a lot of speed. You should be able to get stuck on the wall. You can only spin and cannot do any tricks while falling extremely slowly. To get off, press C-Up.
Information in this section was contributed by zitiboy.

Play as Officer Dick. When you go down the hill at the start of the Downhill Jam level, look to the left and you will see a wall ramp (with birdhouse written above it). Go up that wall ramp, then back down and jump to the right of the two metal bars. Hit the wall where the 500 point bonus is located. You will be stuck in the wall. If you do the Indy Nosebone, you can go up the wall and see all of the Downhill Jam. If you land it, you can get over 10,000,000 points.
Information in this section was contributed by David and Eric Lohse.

Select Bucky Lasek after completing the game with him. Go to the Downhill Jam level and go to the ramp where you can get 25 feet,75 feet,100 feet, etc. Go down the ramp, and when you are close to the lip, immediately turn left. If done correctly, you should land on the corner. You can do anything except Grind or Wallride. To wreck and get off, press C-Up. Note: This is extremely difficult to do. Alternately, Grind the rail beside the ramp and Ollie to the corner.
Information in this section was contributed by Dave Gray.

Glitch: Delayed sounds:
Get the grind five tables tape on the School level. After you grind the tables and time runs out, retry the level and grind a table. The game will still make that drum sound after you grind a table.
Information in this section was contributed by Vlad.

Glitch: Pass through fence:
In the first level, when you are down one of the hills, go back up the hill to the left. Stay by the fence, and start spinning (do an ollie and hold L or R). If you care lucky, you can slip through the fence. Note: Enable the "Slow motion" code for a greater chance of success.
Information in this section was contributed by Sk8boarder418095.


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