Code notes: Use the D-pad when entering the codes. Once
the screen shakes to confirm correct code entry, you can continue
using the Analog-stick to play the game.
Information in this section was contributed by Heero Yuy.
Random starting locations: Pause game play, then hold L and press C-Left,
C-Right, C-Down, Up, Down. The screen
will shake to confirm correct code entry.
Perfect balance: Pause game play, then hold L and press C-Up,
C-Right, Left, C-Right, Right, Up,
Down. The screen will shake to confirm correct code entry.
Information in this section was contributed by TheRock98M,
devin ehret, Faygolover2000,
chelzita, and Catlover.
10x trick multiplier: Pause game play, then hold L and press Down,
Right, Up, Right, Up, Left,
C-Left. The screen will shake to confirm correct code entry.
Information in this section was contributed by devin ehret.
Stats to 10: Pause game play, then hold L and press C-Up,
C-Left, Left, Up, C-Down. The screen
will shake to confirm correct code entry.
Information in this section was contributed by Justus Renton.
Stats to 13: Pause game play, then hold L and press C-Up,
C-Left, Left, Up, Down. The screen
will shake to confirm correct code entry. Alternately, game play,
then hold L and press, C-up, Left, C-Down(2),
Up, Down, Right.
Information in this section was contributed by Justus Renton
and WWWREDDOG.
Fast specials: Pause game play, then hold L and press C-Up,
Left, C-Down(2), Up, Down, Right.
The screen will shake to confirm correct code entry.
All tapes: Pause game play, then hold L and press C-Right,
Left, Up, C-Up(2), Right, Down,
Up. The screen will shake to confirm correct code entry.
Slow motion: Pause game play, then hold L and press Down(2),
C-Up, C-Right, Left. The screen will shake
to confirm correct code entry.
Information in this section was contributed by devin ehret.
Turbo mode: Pause game play, then hold L and press Right,
Up, Down(2), Up, Down. The screen
will shake to confirm correct code entry.
Information in this section was contributed by devin ehret.
Girl's picture: Pause game play, then hold L and press C-Left,
C-Down, C-Right, C-Left, C-Down, C-Right(2).
The screen will shake to confirm correct code entry, and a picture
of a girl will appear. For another picture, pause game play, then
hold L and press Down, C-Left, C-Up.
Information in this section was contributed by konnan_735,
Nathan724, Skyfghtr1,
and BLAKE7502.
Unknown: Pause game play, then hold L and press Right,
Up, C-Left, C-Up. The screen will shake to
confirm correct code entry.
Information in this section was contributed by Crashman.
View skater's special moves: Use a single character to get the gold in all three
competitions. Select the "Trick Tutorial" option on
the extras menu to view that skater's special moves.
Information in this section was contributed by FB3696.
Officer Dick: Collect all thirty tapes in career mode to unlock Officer
Dick as a playable character.
Information in this section was contributed by BabcockNena.
Select a skater in two-player mode. Then, have the other player
try to select the same skater. You will hear a buzz indicating
that this cannot be done. Press B to exit the selection
screen and return to the two-player game select. Immediately reenter
the same game type. The player that first selected will now be
Officer Dick.
Information in this section was contributed by Brian.
Select any character in career mode. Pause game play and enable
the "Private Carerra" code. End the run and go to the
character selection screen. Choose to play as Private Carrera
and get a tape. End the run and save the game. Reset the Nintendo
64, then go to career mode. Officer Dick will be there. Do not
change players or he will disappear.
Information in this section was contributed by presa.1,
RHawk, and Travis and David.
Private Carrera: Start a game in any mode with Officer Dick. Press Start
to pause game play, then hold L and press C-Left,
C-Down, C-Right, C-Down, Up, Right,
Left. The screen will not shake. Exit the game and return
to the character selection screen. Private Carrera will appear
in place of Officer Dick. This character has full stats and great
specials.
Information in this section was contributed by Nathan724.
Start a game in any mode with any character. Press Start
to pause game play, then hold L and press C-Left,
C-Down, C- Right, C-Down, Up, Right,
Left. The screen will not shake. Exit the game and Private
Carrera will be on the character selection screen, without replacing
any of the skaters.
Information in this section was contributed by Kukubird64.
Tony Hawk's special moves: Information in this section was contributed
by Justin Gruver.
360 Flip to Mute Press Down, Right, C-Left.
540 Board Varial Press Left(2), C-Left.
Kickflip Mctwist Press Right(2), C-Right.
The 900 Press Right, Down, C-Right.
Rune Glifberg's special moves: Information in this section was contributed
by Justin Gruver and
Demonnx.
Front Back Kick Flip Get a lot of air with your special available and press Up(2),
Down, C-Left.
Kick Flip Mctwist Press Right(2), C-Right.
Christ Air Press Left, Right, C-Right.
Back Kick Flip Press Up, Down, C-Left.
Officer Dick's special moves: Information in this section was contributed
by Justin Gruver.
Yeeeehaw Front Flip Press Down, Up, C-Right.
Neckbreak Grind Press Left, Right, C-Up.
Assume the Position Press Left(2), C-Right.
Andrew Reynolds' special moves: Information in this section was contributed
by Justin Gruver.
Backflip Press Up, Down, C-Right.
Heelflip Bluntside Press Down(2), C-Up.
Triple Kickflip Press Left(2), C-Left.
Bob Burnquist's special moves: Information in this section was contributed
by Justin Gruver and
Pete Carter.
1 Footed Smith Press Right(2), C-Up.
Backflip Press Up, Down, C-Right.
Burntwist Press Left, Up, C-Up. This move is treated
like a handplant. Go up to a halfpipe just like a handplant and
execute the move just before the handplant.
Fingerflip Airwalk Press Left(2), C-Left when in the half-pipe
in the street course. You need to get enough air to land it. .
Ho Ho Ho Press Left, Up, C-Up.
Go up to a halfpipe just like a handplant and execute the move
just before the handplant. Note: The Ho Ho Ho, is almost exactly
like a "Burntwist", except Private Carerra puts both
hands on the lip of the pipe, and shakes her feet in the air.
Indy: Do a regular Kickflip To Indy, but keep holding C-Left
(flip) and you will eventually be doing an Indy. Release C-Left
to stop doing an Indy, just like a regular board hold. Note: Although
you were doing an Indy, the Kickflip To Indy message will still
appear.
Information in this section was contributed by Travis Duncan.
Other moves: Information in this section was contributed
by PERFECT DARK 75.
Grind: Press C-Up.
Back board Grind: Press Down, C-Up.
Front Board Grind: Press Up, C-Up.
Switch Indy Nosebone: Press Right, C-Right.
Benihana: Press Down/Right, C-Right.
Tail Grab: Press Down, C-Right.
Hand Plant: Press Up, C-Up.
Wall Ride: Press Up to a wall and press C-Up.
Crooked Grind: Press Up/Right, C-Up.
Smith Grind: Press Down/Right, C-Up.
Board Slide Grind: Press Right, C-Up.
Ollie: Rotate the Analog-stick.
Impossible: Press Down, C-Left.
Japan Air: Press Up, C-Left.
Shove It: Press Up, C-Left.
Finger Flip: Press Up/Right. C-Left.
Heel Flip: Press Right, C-Left.
Varial: Press Down/Left, C-Left.
Hint: Get up faster: Rapidly press A.
Information in this section was contributed by HruMan09.
Hint: Chicago Skate Park: Extra points:
Enable the "Perfect balance" and "10x
trick multiplier" codes. Begin game play in the skatepark
in Chicago. Go to the pool and grind on the edge. You can jump
and keep getting more points. Keep holding C-Up or you
will fall off at one point of the grind.
Information in this section was contributed by Pete Carter.
Enable the "Perfect balance" and "10x trick multiplier"
codes. Begin game play and get a special rating. Then, go to the
pool and grind on it. You can also use special grinds. You can
also use a jump and do an impossible or 360-Shove-it. Keep doing
this until you get 19x and about 8000 points. Then, get off the
grind to the ground, not in the pool. Note: If time runs out keep
doing it.
Information in this section was contributed by Jose Rodriguez.
Go straight and do a grind. Then go to the ramp just behind the
rafters on the opposite side of the bowl. Get good speed, head
towards the ramp, and press Up. If done correctly you should
have enough height and be able to grind on the rafters. If you
want a challenge, try grinding on the light and then get up on
the rafters.
Information in this section was contributed by Dcman12682.
Start the level and enable the "Slow motion", "10x
trick multiplier", and "Perfect balance" codes
as Geoff Rowley. Turn left at the beginning and go to the long
but short ramp. Do a Sex Change off to get your special. Go straight
past the box and to the pipe. Go off, do a Nollie and Japan Air,
then do a 50 50 Grind on the rafter, Rail Ollie, do a Darkslide
and wait until you are about to fall off. Then, do a backflip
onto the pool's edge. Do a 50 50 Grind, do a Nosegrind, a BS,
a Crooked, then a Sex Change into the pool.
Information in this section was contributed by Adam1719
and scubawrub.
Hint: Chicago Skate Park: Grind the hidden
rafter: As you know there is a rafter in the Chicago level
that you can grind on, but there is also a second rafter that
this can be done on. Enable the "Private Carrera" code,
as she can jump the farthest. Look for the pole that is sticking
out on the other side of the halfpipe. Go into the halfpipe and
line yourself up with that pole. Next, transfer out of the halfpipe
and land on top of the pole that connects with the other pole.
If done correctly, you should hear a weird sound. Jump off of
the pole and grind on the rafters. Note: This is extremely difficult
to do.
Information in this section was contributed by Orangeboy11111.
Hint: Chicago Skate Park: Whoop Gap: Choose a skater with full speed or enable the "Stats
to 13" code. Enable the "Random starting locations"
code and go to the one marked "Whoop". Go off the first
ramp and touch nothing except the ground after both pipes. This
will result in the "Whoop Gap".
Information in this section was contributed by Danath2002.
Hint: Downhill Jam: Mega Ollie: Go to the Downhill Jam level with Tony Hawk. On the
first wall on the way to the secret tape, jump off in the direction
of the wall. Keep spinning until Tony is so close to the wall
it does not seem as if he is spinning at all. If you land this
correctly, a "Mega Ollie" message will appear. If you
are doing a trick with this, you will get a lot of points, especially
with the 540 Varial (Left, Left, C-Left).
Information in this section was contributed by Xtremelp.
Hint: Downhill Jam: Huge Water Hazard Gap:
There is a large pipe that goes over water to the right
of the second water "switch". If you jump from the beginning
of the pipe to the end without grinding (tricks are optional),
it will result in the "Huge Water Hazard Gap". To have
better odds of completing it, take the ramp used for the "S"
and turn before you jump off (so you never hit the top edge of
it).
Information in this section was contributed by Danath2002.
Hint: Downhill Jam: Hidden tape: Choose a full-speed skater. Take the pipe for the third
water nozzle. Grind it all the way and slow down when you get
off it. Grind the pipe on the other end of that area. Transfer,
then jump on the bar. Jump up as soon as you get off of the bar
to the brown bridge-like location. Transfer again and carefully
jump off at the end and grind away into the tape.
Information in this section was contributed by Danath2002.
Hint: Mall level: Tape: When trying to get the hidden tape in the Mall, go
to second escalator and Ollie off the top flat surface. When you
hit the pipe, grind the rest of the way.
Information in this section was contributed by KBoonshoft3.
After passing the "K", stay on the top section, You
will reach a small section with two ramps and a car. There is
a small wall to the left of the screen. Grind it to the end and
Ollie off the wall on to the rail. Grind again until you reach
the tape. You need to stay balanced to reach the tape.
Information in this section was contributed by GetBack0nTheB0at.
Hint: Mall level: Extra points: In the mall, ride up the first escalator you come across
and grind on the pole on the left of the balcony. Do a 360 while
in the air, then grind on the pole below you. Do a switch grind
near the end of the pole where it changes directions. Then, jump
off the end of the pole and do a Kick Flip.
Information in this section was contributed by AMB2046.
Hint: Mall level: 900 wall ride: Go to the end of the level in career mode. Do not go
off the jump, but have a lot of speed. Turn around and go off
the jump at a slanted angle towards one of the blue walls. Immediately
before you hit, pause the game and enable the "Slow motion"
code. Press Analog-stick Right + C-Up to start spinning.
If you stayed on the wall long enough, you will have a 900 wall
ride.
Information in this section was contributed by RSDskate.
Hint: Minneapolis level: Extra points:
Enable the "Perfect balance" code. Turn right
from where you start the level. You will see a jump to your left.
At the end of the street you will see the red no skating sign.
There is a building behind the sign. Break through the glass of
the building, jump off the ramp, and grind on the pole. The pole
is a circle so you can grind until time runs out. Make sure to
jump over the gaps.
Information in this section was contributed by TheRock98M.
There is a way to do two "The 900s". Enable the "Fast
specials" code and begin game play as Tony Hawk. Go to the
top of the building where the hidden tape is located and find
the quarter pipe that leads to the bottom. Just do the move twice
and if you had enough air, you can do two 900s, which is worth
a lot of points.
Information in this section was contributed by Pete Carter
and Zach Ramsdell.
Find the large truck and start grinding on the hood. Keep holding
C-Up and you will not fall.
Information in this section was contributed by TheRock98M.
Hint: Minneapolis: Extra random starting
locations: Select any character in any mode, start the game, and
enable the "Random starting locations" code. Then, pause
game play and select "Skip To Restart", then select
"Restart 2P". You will start in front of a no skateboarding
sign. Pause game play and select "Skip To Restart" again.
A much larger list with new random starting locations will appear.
This will only work on the Downtown Minneapolis level.
Information in this section was contributed by Paul.
Hint: Phoenix level: Extra points: Note: This can only be done with Bucky Lasek with full
stats. Work up some speed by grinding the pole that has the first
valve on it. Do not slow down and go to the ramp on the left of
the poles above the "huge water hazard." Do a fastplant
to reach the wall. If you go far enough to the left, you should
stick to the wall. If not, you will get hardly any extra air.
This gives you the opportunity to many tricks, but be prepared
-- you could fall off of the wall at any time.
Information in this section was contributed by Travis Duncan.
Go the way to get to the hidden tape. Go across the bars and when
you get to the first gap, do not go across. Just get the bonus
and turn while falling. You can do moves, but do not do too many
of them. It is possible to do a a 1800 Switch Kickfilp + Kickfilp
+ Heelfip + Heelfilp.
Information in this section was contributed by RedSkeleton4566.
Hint: Phoenix level: Avoid crashing: If you know you are going to hit the water in the Downhill
Jam level, begin to spin and hold C-Down before you hit
and you will not crash -- you are reset on the ground.
Information in this section was contributed by Coolman732.
Hint: Portland level: Extra points: Enable the "Perfect balance" code. Find the
place with the big eye in the middle. Do a slow grind where it
dips in. If you are lucky you will keep on grinding, but every
now and then you have to Ollie and do another grind. Since this
depends on how long you go, you can get more than 1,000,000 points.
Note: This can also be done in a similar location in the Chicago
level.
Information in this section was contributed by Strong2345.
Enable the "Perfect balance" code. Go to the bowl with
the eye in it. At a very slow speed, go up on the left side of
the bowl. Ollie and do a 50-50 Grind and you will go about three
quarters of the way. You will turn around and start grinding a
little bit, then turn around again and keep grinding. Keep grinding
as long as you want. Press C-Down to stop.
Information in this section was contributed by RSDskate
and Brett Pope.
Hint: Portland level: Bridge Gap grind:
When first start the level, go straight until you see
a quarter-pipe. Do a trick that will get your special up off the
quarterpipe, then do a special off the ramp in front of you, but
jump slightly to the right (just missing the pole). Land a grind
and keep going around. At the end, do a trick off of it to get
about 61,000 points.
Information in this section was contributed by SillySquirrel19.
Hint: Roswell level: Black hole: Enable the "Random starting locations" code
and go to the "HOMETALGRIND" location in the Roswell
level. Go up the ramp, and jump over the large "overhang"
object, doing a trick. Go down to where the door was under the
overhang. The space where the door was located should look like
a black hole. Skate to it and look in -- you should see the space
ship and some brown ground. In the "hole", you could
sort of do a long Ollie (stay up in the air for a little bit).
To do it, jump and press Forward in the air. You can even
eventually go under the level.
Information in this section was contributed by at long distance.
Hint: Roswell level: Extra points: Go up the ramp next to the metal halfpipe, next to
the secret room. Then, go up the ramp do a 360 Shove It (make
sure you have extra speed), land on the grind doing a Smith/Switch
Smith, and when you get to the end, jump and do a Benihana over
the "Channel Gap". Then, hit that persons secret grind,
if one is available. If not, do a 5-0 Grind. Next, while you are
on the grind, do a Tailgrab and then land back on the grind doing
a Nosegrind. When you reach the end of that grind, then do a 360
Kickflip To Indy. If done correctly, you should earn about 50,000
points. Remember, you must get a lot of speed, you must be skilled,
and your character must have a grind for a special.
Information in this section was contributed by RedBeron15.
Enable the "Slow motion" code. As soon as you go down
the start ramp, turn left and jump up it to get speed. Go back
down and go straight until a gray quarter pipe next a brown one
appears to the left. Go off the gray quarter pipe to the right,
slightly towards the smaller brown ramp to the right. As soon
as you start spinning the camera will shift angles slightly, and
you will start to spin faster. Just keep on spinning -- no matter
what happens you will land unless you are holding a grab or doing
a trick for too long. A Mega Ollie is a higher spin than 1260.
Information in this section was contributed by jim bearden.
Enable the "Perfect balance" code and go to the grinding
rail that has the shape of a wide U and goes over the part that
separates the two launch ramps on top. Do any kind of grind in
that wide U to get as many points as needed.
Information in this section was contributed by GLiTcH813.
Hint: Roswell level: Get over fences: At the start, go down the half pipe and get a lot of
air (more than required for a 900). Then, turn around and you
may be able to get over the fences. If not, keep trying.
Information in this section was contributed by Bristergal.
In career mode, choose Tony Hawk, or Chad Muska. Start the Roswell
level, go down the first slope, then take a left and go up the
ramp. Do a Fastplant off of it and you will go over the fence.
Information in this section was contributed by John Augustyn.
Hint: San Francisco level: Tape: Enable the "Random starting locations" code.
Choose the option skip to restart and select the one with "ROOFACSESS"
in it. You should end up in the location where Bucky Lasek was
at in demo mode. Follow the path until you reach a large ramp.
Make sure you have just the right speed. If done correctly, you
should land on the hidden tape. Note: You can also do tricks like
1540s if you get enough air.
Information in this section was contributed by Travis Duncan.
Hint: San Francisco level: Extra points:
Enable the "Perfect balance" code. In the
middle of the level is a street-like course area. In that area
there is a small object that is a square and has a roof. Go up
to it, Ollie, then hold C-Up. If done correctly you will
grind across the edge, and remain straight. When you reach the
end you will pop up and then turn left or right and keep on grinding.
Information in this section was contributed by Dasonk.
Enable the "Perfect balance" code. Go to where the letter
"T" is located and turn left slightly. You will see
a door made of metal, [must have the code '' Grind the left rail
and go to the end of it. When "Down the spiral " appears,
jump off and do an Impossible. If done correctly, you should get
about 10,000 to 15,000 points. If you have ten times trick multiplier,
you will get about 60,000 to 70,000 points.
Information in this section was contributed by Boogieman1231.
Enable the "Slow motion", "Fast specials",
and "10x trick multiplier" codes. At the beginning of
the San Francisco level, find the small ramp that leads to some
lumpy grass objects. Jump off that ramp all the way to the bottom
while doing tricks and other moves on the way down to get at least
300,000 points.
Information in this section was contributed by peter carter.
This trick allows you to do an infinite grind in the level. Enable
the "Perfect balance" and "Random start locations"
codes. Start the level from "RESTARTEMBARCO" and go
to your right past the pagora (where you land when you get the
hidden tape). Find the two planter gaps (concrete boxes with plants
inside) and come to a complete stop. Do either a board slide or
50-50 grind on the planter gap and hold C-Up. If done correctly,
you will turn the corners of the box. You can do other grinds
and switch it up, but remember that increases your speed -- if
you go too fast you will fall off.
Information in this section was contributed by Halley Borenstein.
At the beginning of the level, head to the right. Before you ollie
up, hold R + C-Up then ollie. Do not release the
buttons until you finish the series of grinds to get easy 1260s
and 1080s.
Information in this section was contributed by QuatreWinnerGD1.
Go to the place with the big bowl with a sun in the middle. Enable
the "Turbo mode" and "Perfect balance" codes
and grind it repeatedly. The points with add up to more than 5,000.
Information in this section was contributed by BEstGAmeR.
Hint: San Francisco level: Trolly grind:
There is a trolly in the level that you can grind.
You must get directly in front of the trolly for this trick to
work. Once there, ollie, then press C-Up to grind the top
of the trolly. If done correctly the "Car Plant" message
will appear. You can also do this to the van and the taxi.
Information in this section was contributed by Lzetti814.
Hint: School level: Extra points: Go up the big ramp at the start. After you get off,
go to your far right and look for a gray door. Go straight into
the door and go up the ramp with the basketball hoop on top of
it. Jump on the BB hoop to break it to get 500 bonus points.
Information in this section was contributed by DR.
Enable the "Perfect balance" code and go near the pools
. Grind one of the pools and do not stop until you have jumped
on it a couple of times. Once you have jumped off, you will end
up with lots of points.
Information in this section was contributed by Nick
Gondek.
Hint: School level: Tape: Instead of going up the ramp to the right and grinding
the rail, you can just go around the block with the rail that
leads to it. Do a trick on the quarter pipe, come back, and hit
the quarter pipe with no wall. Jump off it onto the block, do
an easy grind, and get the tape.
Information in this section was contributed by GengarTrainer.
Hint: Warehouse: Woodland Hills level:
Extra points: Select Bob Burnquist and go to the Warehouse level.
Start by increasing your special meter. Go through the secret
room and backflip. Start grinding on the rail near the boxes.
Then, do either an ordinary grind, a One-footed Smith, or a Burntwist
all the way to the curve. Next, do a transfer over the curve and
do a Nosegrind, a 5,0 grind, or any grind you have not used yet.
Go all the way to the kicker ramps, or even to the wall. If you
are going for the wall, do not wall ride or you will bail. This
trick should earn over 90,000 points. If you fit in Impossibles,
360 Shove Its, and simple stunts between grinds, you may even
score over 140,000 points.
Information in this section was contributed by Mancool966.
Enable the "Perfect balance", "Slow motion"
and "10X multiplier" codes. Go to the place where you
transfer into the halfpipe. Do a Japan Air onto the rafters, then
grind the rafters to the pool. Then, jump onto the pool and grind
the rim as long as you want by holding C-Up. Note: When
grinding the pool you can try to jump, do a kickflip, and grind
again.
Information in this section was contributed by George8t8.
Start the level with Andrew Reynolds. Get a special, then go over
to the location with the high rail. Do a 360 Shove It onto it
with a Nosegrind then once you get the extra "High Rail"
jump off and do a Triple Kickflip (the special) into a Heelflip
To Bluntside (the special). Once you round the corner, do an Impossible
into another Heelflip To Bluntside (the special). Then hold C-Up
to keep grinding, and grind on the pole. Jump off the pole, grind
the wall, and jump immediately (to avoid hitting the bottom) to
go through the secret room while doing a Nollie Into Backflip
over the pipe. When you land you will get another extra (Monster
Grind). This should result in 150,000 or more points.
Information in this section was contributed by mrX123.
When you start, ramp and go straight collecting speed, and jump
up the quarter pipe. Do a trick to get your special meter up.
Then, go to the place where you can get deck 2 rail and jump to
the lip of the second pipe. If you land it correctly, you can
get a Faceplant.
Information in this section was contributed by EDWARD KELLIHER.
Choose single session mode. Enable the "10x Trick Multiplier"
and "Perfect Balance" codes. Choose a skater that has
the Backflip or Frontflip special (Jamie Thomas recommended).
Do a Hardflip through the glass (right side). Turn right to the
quarter pipe and do a 360 Benihana. You should have special by
now. Then, go over the Pipe+ secret room. While you are going
through, do a Frontflip. Land on the short rail and do a 50 50
grind. Shove it to the lip of the short quarter pipe. Do his special
(One Footed Nose Grind), until you are half way to the boxes on
the ramp. Next, Shove It and do a 50 50 grind. You now have a
choice. You can jump off at the curve and do a Kickflip to Indy,
or you can hurry and do Jamie's special grind again the rest of
the way. Grinding the rest of the way will give you the "Holy
Cow" gap and will earn you 1,000 more points.
Information in this section was contributed by Fireworks92.
Hint: Warehouse: Woodland Hills level:
Taxi gap: Use any skater in the Warehouse level. Go to the taxi
cab then launch off it into the half pipe. If done correctly,
the "Taxi Gap" message will appear.
Information in this section was contributed by RobA1.
Hint: Warehouse: Woodland Hills level:
Monster grind: This trick best done with the "Perfect balance"
and "Fast specials" codes enabled. Go towards the window
that you do not see when you first start. Go down the hill and
go over the half pipe. Land to the right of the covered up taxi
cab and go up the ramp. Grind from one end of the sign that says
"Skateboarding" to the other end and drop down. Continue
to grind until you reach the quarter pipe. If done correctly a
"Monster Grind" message will appear at the end of the
trick.
Information in this section was contributed by Robert Fox.
Hint: Extra points: Try this trick with the 900 and the Kickflip Mctwist.
After you do the trick, push the Analog-stick to one side.
Information in this section was contributed by marty.farrell.
While doing Front Flip or a Back Flip, press the Analog-stick
to turn it to double your points for the move.
Information in this section was contributed by +The Gatherer+.
Choose any character that can spin while doing one of their signature
moves, such as Geoff Rowley. If you selected Geoff Rowley, do
the Double Hardflip and hold R. If you do a 900, you should
get over 8400 points.
Information in this section was contributed by Joe Zegarra.
Enable the "10xTrick Multiplier" code and keep doing
Kickflips or Heelflips. You should get 500 points from one of
them. Keep doing the one that gets 500 points and you should get
30,000 points in no time.
Information in this section was contributed by Nick.
Hint: 360 back/frontflips and higher: You can do this trick with skaters who do frontflips
or backflips. Get enough air to do a flip. As soon as you press
Up, Down or Down, Up and C-Right,
press the Analog-stick to one side. Depending on how much
air you get or how fast you do the trick, you can get about a
720 flip off of a vert.
Information in this section was contributed by MARK HUNTER.
Hint: Double back/frontflips: Enable the "10x trick multiplier", "Fast
specials" and "Random starting places" codes. Select
a skater that does a flip, then go to the San Francisco level.
Go to the random starting location "ROOFACCESS". You
should be where the fountain gap is located. Go to the jump where
the hidden tape is found. With the 10x trick multiplier, all you
need to do is a 360 flip to get a special. When you launch off
the jump, the fast special makes you go farther and higher.
Information in this section was contributed by MARK HUNTER.
Hint: Triple backflip: Select Chad Muska, then pause game play while you are
on the half pipe. Resume the game then press C-Down, C-Right(2),
Analog-stick Up. You can get 10,000 points.
Information in this section was contributed by Morscman.
Hint: 900 and Kickflip Mctwist variations:
When you do a 900 or Kickflip Mctwist, press Analog-stick
in a direction. If you press it one way you will do a 1560 or
a double Kickflip Mctwist. When you press it the other way you
will get a delayed 900, which could only be a 180, or a Shake
Kickflip Mctwist which has no spins.
Information in this section was contributed by JAYMAN1000.
Hint: Easy 900s: As Tony Hawk, get enough air to do a regular 900. Press
Right, Down, C-Right to do a 900. When Tony
spins the first 180, hold Analog-stickLeft or Right.
He will either spin very quickly, or not spin at all. However,
you will still get the points.
Information in this section was contributed by Joe Stulpin.
Hint: Quick tricks and total score: When you do a trick, it will take awhile to add it
to your total score. If you do another trick while the score from
another trick is still being updated, you will only get the points
that have already been added to your total score. The points from
the new trick will not be counted.
Information in this section was contributed by Travis Duncan.
Hint: Big Daddy Grind: Go to the School level and find the very long quarter
pipe next to the oval pool. Start grinding at the corner. Grind
to the end where it slopes down, and you will get the Big Daddy
Grind. If it the first time you are doing this grind, do only
one grind all the way, with no additional tricks in between. However,
doing a 5-0 all the way will result in a 5-0 Big Daddy Grind message.
Note: Enabling the "Perfect balance" code may help.
Information in this section was contributed by SirSquishALot.
Go to the School level and at the beginning turn around and go
past the plants. There is a long ledge on the left and another
on the right. Go all the way to where it begins and grind all
the way down. If done correctly, the Big Daddy Grind message will
appear after you land it.
Information in this section was contributed by Trey.
Hint: Big Rail Grind: Go to the Warehouse level and enable the "Perfect
balance" code. Grind on the rail that is next to the oil
spill and the Kicker Gap. Grind at the start of the rail and go
to the end to get the "Big Rail Grind".
Information in this section was contributed by Gemini25000.
Hint: Streetlight Grind: Begin game play in the Minneapolis level. When you
start out, go to where you get the S. However, instead of getting
the S, Ollie off to the side onto the street light.
Information in this section was contributed by Pete Carter
and Zach Ramsdell.
Hint: Wesk Grind: Begin game play in the Mall level with any skater.
Enable the "Perfect balance" code. Go to the two white
bars under the ones to the hidden tape. One has the A letter on
it, and the other has a 100 point bonus. Stop in the water facing
the one with the bonus, and make sure you are not moving. Ollie
up and do any grind -- since it is sloped and if you are going
slow enough you will keep on going back and forth. When you are
going your slowest, and immediately before you turn, jump and
ollie into another grind. If done correctly, you should stay on
the pole. Switch grinds every now and then. If you stay on long
enough you get more than 1,000,000 points.
Information in this section was contributed by Kody
and Evan.
Hint: Bronc Grind: Begin game play in the downtown Minneapolis level.
Enable the "Perfect balance" code and go to the building
with the no skating sign in front of it, near the glass bridge
entrance. Jump up onto the rail and do any grind. Keep going around
and around. If done long enough, it will result in over one million
points.
Information in this section was contributed by Air4080.
Hint: Holy Cow: Go to the warehouse level and enable the "Perfect
balance" code. Go to the ramp in the back wall that is in
front of the kicker gap. Hold C-Up and go to one of the
ends. If you make it all the way to the other wall, the Holy Cow
message will appear.
Information in this section was contributed by NNg7673964.
Hint: Playground Grind: In the School level, go to the big wall located after
you get the hidden tape. Go to where you would come off the "Big
Daddy Rail". Hold C-Down and jump on the top of the
wall. Grind the enter distance and the message "Playground
Grind" will appear. Note: Enable the "Perfect balance"
code to help.
Information in this section was contributed by GuessWho12314.
Hint: Holy Shit Grind: Enter the Warehouse level, and launch off of the side
of the halfpipe you first see when you roll down the channel at
the start. Fly through the air, through the secret room, and get
the secret tape. Then, instead of landing on the rail on the opposite
side of the halfpipe, Smith grind the ledge to the left of this
pole. Finally, Ollie up onto the ledge that goes all the way around
the level and grind it the entire way to the end. You must switch
your grind four times (four different grinds) for this to work.
If done correctly, the "Holy Shit Grind" message will
appear at the end.
Information in this section was contributed by MattyM113.
Hint: Big Ass Grind: Star the Downtown Minneapolis level and go to the building
with the "No skating" sign in front of it. Go in front
of the building, where there are ramps. Go up the ramp and make
sure you have a lot of speed. Ollie off the first hill in front
of the building. You have to go through the glass on the second
level . If done correctly, the "Big Ass Grind" message
will appear.
Information in this section was contributed by brett h.
Hint: Murder scene: Go to the entrance to Chinatown in the San Francisco
level and look at the two police cars. Go in front of them and
to see holes in the wall and a chalk outline on the ground in
the shape of a person.
Information in this section was contributed by loonydude0007.
Hint: Rip Tony's pants: Go to the Chicago Skate Park level and grind on the
bar near the ceiling, then do the 900 on the halfpipe.
Information in this section was contributed by Justus Renton.
Hint: 1080s and higher: Start in the Downtown level. Go on the truck jump and
through the passage. Go on the mini-ramp on the first building.
There should be another mini-ramp there. Go off it and hold R.
You should land on a Neversoft sign, which will cause you to keep
spinning. Make sure you do not spin too much or you will not be
able to land the jump.
Information in this section was contributed by Crazytom3.
Enable the "Slow motion" code. Begin game play in the
Chicago Skate Park level in free skate mode. Locate the area with
the halfpipe is on the back where there is a fun box and the half
vert. Go up the half vert and make sure you traveling straight
not hitting anything. As soon as you go up on the back of the
half pipe press Forward and hold R. Keep holding
the button until you hit the ground.
Information in this section was contributed by Justus Renton.
Enable the "Stats to 13", "Fast specials",
and "10x Trick Multiplier" codes, then go to any course.
Go to the nearest halfpipe and do a handplant. This should get
your special and speed very high. Next, get air and start spinning
either way. You should have enough time to do it and can get to
a 1080.
Hint: 2520s and higher: Go to the downtown Minneapolis level. Next, go to the
truck with a ramp and go across the T2T gap. Go through the tunnel
and across the glass bridge. Go into the bowl where you would
normally turn left to get the hidden tape. Instead, go straight
up the quarter pipe and back, and up the quarter pipe again on
the other side. Repeat this process a few times to a lot of speed.
Then, jump off the ramp at an angle that takes you to the top
of the billboard. After jumping off the ramp, do a Madonna (or
other grab trick) and continue to spin. If done correctly, you
should ride along the top of the billboard while spinning. Note:
This trick requires practice.
Information in this section was contributed by Stone Cold Steve Austin.
Hint: 1080s, 1260s, and Mega Ollies: Enable the "Slow motion" and "Fast trick"
codes and begin game play on the Roswell level. Start off by going
straight off the quarterpipe. When your turn around towards where
you started, hold L or R to Ollie. If you spin normally
it will be called a Mega Ollie, but if you do a grab, it will
tell you the rotation.
Information in this section was contributed by PileDriver33.
Hint: 900 Kick Flip: Play as Tony Hawk, then hold Z and press C-Down,
C-Up(2), Right while in the air.
Information in this section was contributed by Sk84184685.
Hint: Flat spin: Go to any half pipe. The one in the Chicago level works
best. Pick someone with a backfilp or a frontflip. Then, go off
the pipe sideways. Do the flip. It will still come up as a backflip
or frontflip, but you will have done a true flat spin. Note: Enable
the "Slow motion" and "Fast specials" codes
for a greater chance of success.
Information in this section was contributed by Sk8boarder418095.
Hint: Strange police sounds: Grind the police cars on the San Francisco level to
hear a strange alien-like alarm.
Information in this section was contributed by Stuart Bradley.
Glitch: Get out of level: Select the character that you are best with; Geoff
Rowley may work best. Go to any level that has cages surrounding
it. Go to any ramp that is directly in front or next to it, and
jump off while doing any grabbing trick; the Indy Nosebone works
best. If done correctly, you should be out of the level. Note:
The Roswell, New Mexico level is the easiest to jump.
Information in this section was contributed by Joe Zegarra.
Glitch: Get out of Roswell: Enable the "Slow motion", "Perfect balance",
and "Different restart points" codes. Go through the
blue restricted access tunnel with the alien in it, then immediately
grind the rail after the exit. Jump over the gap, then grind the
next rail. Then, jump onto the next rail and jump up and keep
grinding until you get to the end of the rail. After you are done
grinding, if you stay to the far left instead of heading up the
ramp, you should be able to go through the wall and escape Roswell.
After you get out, skate towards the helicopter, and you should
fall underneath the level. You will not be able to move, but can
jump and do tricks. You then have to restart the level.
Information in this section was contributed by Luke Holmaas.
Start the Roswell level enable the "Slow motion" and
"10x multiplier" codes. Just after starting, do a Fastplant
and Impossible to get your special all the way up. Keep going
forward and do a trick off the quarter pipe. Wait until you are
about to fly off the part you started at, then just before then,
do a Nollie and any special. Press Left or Right
to spin your special the entire time that it lasts. You should
go through the ground and leave Roswell. Restart and try again
if it does not work the first time. If the spotlight hits you,
you will fall under ground and can do simple tricks, but the game
will have to be restarted.
Information in this section was contributed by at long distance.
Turn around from where you start in the level to face the fence.
Keep wallriding on it to eventually fall out. You can also make
it to the helicopters. Keep C-Down held. Do not Ollie or
you might fall through. Just keep holding the button and you should
get there, little by little.
When you start the level in free skate mode, go to the halfpipe
in the back to pick up speed. Next, go to where you started and
jump over it to make the words roll in channel gap. Then, turn
around and go over the gap again. A black door will now appear
where the green doors should be to go in the big bowl. Ollie into
the black doors to go underground. You can only do the basic tricks
such as Ollies,180s, Kickflips, Heelflips, etc. You must restart
the round to escape.
Information in this section was contributed by Lacrosseplayr13.
Glitch: Roof on School level: Go to the School level and enable the "Stats to
13" and "Perfect balance" codes. When you start,
go straight without moving the D-pad or Analog-stick,
do a grab trick and turn in the air. Do a grind on the plant box
to get a "Gimme Gap". Go up the quarter pipe and turn
right to go up the second white arrow. Then hold Up + C-Up
to wall ride, ollie off, and do a 360 shove-it. If you make it
to the other side, grind the side of the roof. Jump over the bar,
then grind a little longer. Go in the gap that appears. Turn around
and you will see a pipe going up, Ride towards it and grind into
the black. Ollie off and you can do unlimited tricks. Go get out
you can either restart the level or keep going -- eventually you
will stop and fall.
Information in this section was contributed by Sk8erdude398.
Glitch: Half Geoff Rowley in School level:
Choose Geoff Rowley and go to the School level. On
the circular pool, do a handplant between the middle and right
diving boards. If done correctly, Geoff should appear like paper,
or half of himself.
Information in this section was contributed by Camelback Jenson
Glitch: Extra points on Downhill Jam level:
Go to the Ramp with the "S" with full stats
and launch off. You might get stuck in the wall, enabling you
to do as many tricks as desired. After many tricks and spins,
the words will glitch. Note: Do not press C-Up (Grind)
as you will immediately bail.
Information in this section was contributed by SDhalsim.
Glitch: Stuck in sewer in Warehouse level:
Go to the half pipe. Once there, get close to the wall
and get very big air. Then, bail into the "sewer cage"
to get stuck in it. This may take a few attempts. Note: You cannot
get out unless you go to another level.
Information in this section was contributed by DONKEY BOY.
Glitch: Invisible boarders: Begin game play on the School level and get big air
on the bowl with the diving board by it. Get a lot of speed so
you go over the sign. The camera will zoom into the bowl, and
you boarder will be there but he/she will be invisible. They will
remain this way until you fall.
Information in this section was contributed by Apokolyps99.
Glitch: Pass through glass: On the San Francisco level, when you go straight ahead
from the start and go down the levels parallel to Lombard Street,
slow down and keep to the far right before you fall into that
glass on the last level. If you are far enough to the right, you
will go through the glass without breaking it.
Information in this section was contributed by Luke Holmaas.
Glitch: Light particle: Enable the "Slow motion" and "Random
restart locations" codes. Go to the metal half pipe and do
any trick in the middle of the pipe. Come down and go straight
into the bowl. The tunnel that can be entered should be black
and will not change color when you hit. Keep jumping until you
are inside. Once you enter, it should spit you out as a particle
of light. You cannot move around but you can jump and do tricks.
Information in this section was contributed by N64CodeBoy.
Glitch: Stay stuck on wall: Get all the tapes, without any codes. Select Officer
Dick, and go to the Downhill Jam level. Start off and turn to
the ramp where the "S" was located. Ollie off the ramp
and try to aim so that you will hit the wall. This requires a
lot of speed. You should be able to get stuck on the wall. You
can only spin and cannot do any tricks while falling extremely
slowly. To get off, press C-Up.
Information in this section was contributed by zitiboy.
Play as Officer Dick. When you go down the hill at the start of
the Downhill Jam level, look to the left and you will see a wall
ramp (with birdhouse written above it). Go up that wall ramp,
then back down and jump to the right of the two metal bars. Hit
the wall where the 500 point bonus is located. You will be stuck
in the wall. If you do the Indy Nosebone, you can go up the wall
and see all of the Downhill Jam. If you land it, you can get over
10,000,000 points.
Information in this section was contributed by David and Eric Lohse.
Select Bucky Lasek after completing the game with him. Go to the
Downhill Jam level and go to the ramp where you can get 25 feet,75
feet,100 feet, etc. Go down the ramp, and when you are close to
the lip, immediately turn left. If done correctly, you should
land on the corner. You can do anything except Grind or Wallride.
To wreck and get off, press C-Up. Note: This is extremely
difficult to do. Alternately, Grind the rail beside the ramp and
Ollie to the corner.
Information in this section was contributed by Dave Gray.
Glitch: Delayed sounds: Get the grind five tables tape on the School level.
After you grind the tables and time runs out, retry the level
and grind a table. The game will still make that drum sound after
you grind a table.
Information in this section was contributed by Vlad.
Glitch: Pass through fence: In the first level, when you are down one of the hills,
go back up the hill to the left. Stay by the fence, and start
spinning (do an ollie and hold L or R). If you care
lucky, you can slip through the fence. Note: Enable the "Slow
motion" code for a greater chance of success.
Information in this section was contributed by Sk8boarder418095.