The World Is Not Enough
Change gun options:
Hold B and press Z to change options
on your gun. For example, you can make the Wolfram P2K have a
silencer. Note: Every gun does something different.
Information in this section was contributed by gofishing1.
Use gadgets:
Hold B and press A to use certain gadgets,
such as nightvision. Note: This only works in certain levels such
as Mission 6: Night Watch.
Information in this section was contributed by gofishing1.
If you are in a hurry in any level, hold A and press B.
Information in this section was contributed by sandyjaso.
Alternate multi-player faces:
Highlight a secondary type of character (Kazak Soldier,
Market Trader, Runner, etc.) at the multi-player mode character
selection screen, then press L or R to cycle through
various faces.
Information in this section was contributed by Jesse Samson.
Civilian skins:
Successfully complete the City Of Walkways 1 level
under the "Agent" difficulty setting with a time less
than 3:35.
Information in this section was contributed by COCJS.
Classic skins:
Successfully complete the game under the "Secret
Agent" difficulty setting to unlock Tuxedo Bond, Baron Samedi,
Oddjob, Scaramanga, and Jaws.
Information in this section was contributed by Enzo Y,
Hawk, and COCJS.
Contemporary skins:
Successfully complete the game under the "Agent"
difficulty setting to unlock Alec Trevlyan (006), Wai Lin, Max
Zorin, May Day,and Christmas Jones (dress).
Information in this section was contributed by BIZKITRAJA461527,
COCJS, and Hail76.
Covert skins:
Successfully complete the City Of Walkways level under
the "Secret Agent" difficulty setting with a time less
than 3:45.
Information in this section was contributed by BIZKITRAJA461527
and COCJS.
Exotic skins:
Successfully complete the Cold Reception level under
the "00 Agent" difficulty setting with a time less than
3:25.
Information in this section was contributed by D. Stuart
and COCJS.
Navy skins:
Successfully complete the A Sinking Feeling level under
the "00 Agent" difficulty setting with a time less than
2:55.
Security skins:
Successfully complete the King's Ransom single player
level under the "Secret Agent" difficulty setting with
a time less than 3:45 to unlock the Security skins.
Information in this section was contributed by Hawk
and COCJS.
Scientist skins:
Successfully complete the Masquerade level under the
"00 Agent" difficulty setting with a time less than
4:20.
Information in this section was contributed by BIZKITRAJA461527
and COCJS.
Soldier skins:
Successfully complete the Midnight Departure level
under the "Agent" difficulty setting with a time less
than 3:05.
Information in this section was contributed by John Walters
and COCJS.
Suit skins:
Complete the Courier level under the "Secret Agent"
difficulty setting with a time less than 2:00.
Information in this section was contributed by Nick Hosler
and COCJS.
Enter the room to your right where the deposit box is located.
Open the deposit box to collect the flash-bang gun and appointment
card. Then, take out your watch dart and shoot the policeman that
is in the room. When the words "Mission failed" appear
on the screen, exit the room and run out the revolving door (located
at the beginning of the level). When the debriefing screen appears,
the suit skins should be unlocked, even though you failed the
mission.
Air Raid scenario:
Successfully complete the Masquerade level under the
"Agent" difficulty" setting with a time less than
3:15 to unlock the Air Raid multi-player scenario.
Information in this section was contributed by Marvie_3
and COCJS.
Capture The Briefcase scenario:
Successfully complete the Turncoat single player level
under the "Secret Agent" difficulty setting with a time
less than 3:20 to unlock the Capture the Briefcase multi-player
scenario.
Information in this section was contributed by Hawk
and COCJS.
Castle scenario:
Successfully complete the Subway single player level
under the "Agent" difficulty setting with a time less
than 2:15 to unlock the Castle multi-player scenario. This is
the largest map in the game.
Information in this section was contributed by John Walters
and COCJS.
Forest scenario:
Successfully complete the Night Watch single player
level under the "00 Agent" difficulty setting with a
time less than 2:20 to unlock the Forest multi-player scenario.
Information in this section was contributed by D. Stuart
and COCJS.
Sky Rail scenario:
Successfully complete the Cold Reception single player
level under the "Secret Agent" difficulty setting with
a time less than 3:15 to unlock the Sky Rail multi-player scenario.
Information in this section was contributed by Hawk
and COCJS.
Team King Of The Hill scenario:
Successfully complete the King's Ransom single player
level under the "Agent" difficulty setting with a time
less than 2:20 to unlock the Team King Of The Hill multi-player
scenario.
Information in this section was contributed by John Walters
and COCJS.
Exotic weapon mode:
Successfully complete the Thames Chase level under
the "00 Agent" difficulty setting with a time less than
4:25.
Information in this section was contributed by Suzy2shoos.
Gadget War mode:
Successfully complete the Fallen Angel single player
level under the "Secret Agent" difficulty setting with
a time less than 2:45 to unlock Gadget War mode
Information in this section was contributed by Hawk.
To save about 3 to 5 seconds while playing level to unlock the
cheat, take out your wrist watch shocker and run directly up the
staircase to the left. Do not run and get Zukovski's P2K. Instead,
run up the stairs and shock Zukovski's guard to get his weapon.
If done correctly, you do not even have to stop.
Information in this section was contributed by Jesse Samson.
Go to Fallen Angel level under any difficulty setting. If you
are playing Secret Agent or 00 Agent, as soon as the level starts,
pull out your watch stunner. Run up the stairs and stun the man.
Pick up his Soviet and keep running. Go though the door and pick
up the Fingerprint Scanner then turn around and run back. Go outside
and shoot the man. Turn around and go straight, not down the path.
Jump over the edge and kill the man. Look over the rail and shoot
the other man, not Bullion. Run to the corner and then shoot Bullion.
Run over so that he is directly beneath you. Look down with the
scanner, scan his prints, and finish the level. If you done fast
enough you can save 10 or 11 seconds.
Information in this section was contributed by Mark Snedeker.
You can get the palm print from Bullion from atop the roof. This
will save a lot of time and health, plus make the award much easier
to earn. After killing the enemy on the roof and the other enemy
on the dock (or the nearby boat), run over to next to the square
hole in the roof. Kill Bullion and get his palm print from there.
It can be a bit tricky to accomplish, but it does work.
Information in this section was contributed by DHoyer1929.
Golden gun mode:
Successfully complete the game under the "00 Agent"
difficulty setting to unlock the Golden Gun Scenario under the
multi-player option. In this scenario, you must collect the three
parts of the golden gun and kill all of your opponents with it
to win.
Information in this section was contributed by Enzo Y
and COCJS.
Wildfire mode:
Successfully complete the City Of Walkways 2 level
under the "Agent" difficulty setting with a time less
than 3:40.
Information in this section was contributed by John Walters,
blink1540, and COCJS.
Name censor:
You can not enter the NAZI and most other objectionable
words as a name in multi-player mode.
Information in this section was contributed by Jesse Samson.
Hint: Weapon information:
Information in this section was contributed
by Richard Franko.
Wolfram P2K
Capacity: 16 rounds
Damage: Low
Range: Low
Ammo: 9mm
Zoom: None
Soviet KA-57
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 7.62
Zoom: None
Mustang .44
Capacity: 6 rounds
Damage: High
Range: Medium
Ammo: .44 mag
Zoom: Up to 2.5
Meyer TMP
Capacity: 25 rounds
Damage: Low
Range: Medium
Ammo: 9mm
Zoom: None
Watch: Stunner
Capacity: 100 rounds
Damage: stun
Range: Low
Ammo: Recharges
Zoom: None
Deutche M45
Capacity: 25 rounds
Damage: Medium
Range: Medium
Ammo: 45 ACP
Zoom: None
Frinesi Special 12
Capacity: 8 rounds
Damage: High
Range: Low
Ammo: 12 gauge
Zoom: None
Raptor Magnum
Capacity: 8 rounds
Damage: High
Range: Low
Ammo: .44 mag
Zoom: None
Deutche SA90
Capacity: 20 rounds
Damage: High
Range: very High
Ammo: 7.62
Zoom: Up to 5.5
Ignalls Type 20
Capacity: 30 rounds
Damage: Medium
Range: Medium
Ammo: 45 ACP
Zoom: None
Meyer Bullpup
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: up to 3
Mustang Mar-4
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: up to x2
Deutche M95
Capacity: 30 rounds
Damage: Low
Range: Medium
Ammo: 9mm
Zoom: Up to x4
Delta 900 Mag
Capacity: 5 rounds
Damage: High
Range: Medium
Ammo: Bolts
Zoom: Up to x4
Suisse SSR 4000
Capacity: 5 rounds
Damage: High
Range: Very high
Ammo: 7.62
Zoom: Up to x5
MB Pow 90
Capacity: 50 rounds
Damage: Medium
Range: High
Ammo: 5.7
Zoom: Up to x1.5
GL 40
Capacity: 1 round
Damage: Very high
Range: High
Ammo: 40mm
Zoom: Up to x2
RL 22
Capacity: 30 rounds
Damage: Very high
Range: Very high
Ammo: Rockets
Zoom: Up to x2
Sea Master Speargun
Capacity: 2 rounds
Damage: High
Range: Low
Ammo: Spears
Zoom: None
Mustang Mar-4GL
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: None
GL
Capacity: 1 round
Damage: Very high
Range: High
Ammo: 40mm
Zoom: None
AT 420 Sentinel
Capacity: 4 rounds
Damage: Very high
Range: Very high
Ammo: Missiles
Zoom: Up to x4
Hint: A Sinking Feeling: Faster completion:
To save time on the level, run straight ahead at the
start and go left when you hit the boxes located there. Ignore
the enemies because they should not see you. Board the submarine
by swimming onto the tail of it and walking on the left side of
it to the ladder. This can save a lot of time and health. After
you get inside the submarine, you will see a ladder going down.
Fall down through the hole and do a jump halfway through the fall,
but try to avoid touching the ladder. You will land next to a
guard who will surrender and drop his gun. After you find Christmas
Jones, let her follow you instead of coming back for her later.
You will risk her getting shot, but will save at least two minutes
on your time.
Information in this section was contributed by Patrick Lee.
It takes a lot of time if you have to open every door until you
find Christmas. To save time, hold B and press A
to equip the X-ray glasses. You can simply ignore the rooms Christmas
is not in and find the correct room very quickly.
Information in this section was contributed by Nikolai.
Instead of having to go through the enemies at the beginning,
just swim to the rear left of the sub. Jump on the wing-type projection
and go to the ladder.
Information in this section was contributed by pirate87.
Hint: A Sinking Feeling: Complete level
even with Mission Failed status:
When you start the level, go straight into the water.
Climb out on the tail. When you climb up the ladder, start shooting
people. Do not kill the men that trigger the alarm. It is best
if you only shoot them once and next to them. You should just
be trying to get them to set off the alarm. When they do so, jump
in the sub so that you complete objective A. All through the rest
of the level "Mission Faild Abort Mission" will appear,
then on the debreifing screen it says you completed it. Note:
You have to complete the mission previously for this trick to
work.
Information in this section was contributed by Adam Sinopole.
Hint: Air Raid: Secret platform:
In the Air Raid multi-player level, head out of one
of the windows and go to the top of the plane. There is a hole
near the top rear of the plane that you can fall through to land
on a secret platform. It overlooks some of the ramp that connects
the two planes and the inside rear end of the large white plane.
Information in this section was contributed by Jesse Samson.
Hint: Air Raid: Get on top of plane:
Walk to the very front of the plane and shoot out one
of the windows. You can walk out to the nose just enough so that
you will not fall. Turn around and walk up the part that is in
between the two windows to get on top of the plane. The wind will
push you like it does on the wings. Walk towards the back where
there is a back wing on the tail. You can get behind there and
shoot at people from high up. There is also a little place where
you can drop down into and look down where people walk up the
ramp into the plane.
Information in this section was contributed by YouKnowIWould.
Hint: Air Raid: Easy kill:
On the multi-player Air Raid level, get in the secret
platform on top of the plane. Whenever an AI Bot gets under you,
they will stop and look for you. Since you are directly above
them, they cannot find you, which gives you a chance to shoot
them in the head for an easy kill. Note: This does not always
work, and only works on AI Bots.
Information in this section was contributed by Adam Sinopole.
Hint: Air Raid: Easy mission:
First, complete the first level under the "00
Agent" difficulty setting without killing anyone. When you
are exiting the level, shoot only one English cop. Shoot the other
two cops and then the "Abort Mission" message will appear.
Do not quit or restart. Instead, just go out the door. "Mission
Complete" will still appear at the next screen. If done correctly,
"Air Raid" will flash in red instead of yellow.
Information in this section was contributed by Moomoo3213393047.
Hint: City of Walkways 1: Hidden Body Armor:
There is a secret Body Armor underneath the second
ramp you go down after you get outside the building with the conveyor
belts. It is almost directly across from the dock with the boat
on it (where there is another Body Armor on the Agent difficulty
setting).
Information in this section was contributed by Patrick Lee.
Hint: City Of Walkways 1: Faster completion:
Use night vision as soon as you get out the first door.
When you are overlooking the guards, shoot the ones you can see,
then jump. When activating the drawbridge, use the position to
sniper some guards. Run straight at the rocket launchers. Activate
the Covert Modem as you are running through.
Information in this section was contributed by Fred Daly.
Hint: City of Walkways 2: Defeating the
attack chopper:
When you are fighting the attack chopper at the end,
pick up the AT-420 Sentinel, then run and stand with your back
to the raised drawbridge. From here, the chopper will only shoot
bullets at you, and not rockets. When trying to get the time cheat,
run away from the attack chopper when you first encounter it,
just before the three metallic walkways.
Information in this section was contributed by Patrick Lee.
When at the end of the level and are facing the chopper, stand
under the bridge, look up, and throw some Sticky Grenades. With
luck the chopper will take the pass over the bridge when the grenades
explode. Alternately, throw the Sticky Grenade on the plank you
used to get where the car is located.
Information in this section was contributed by Hastings IV.
Hint: City of Walkways 2: Easy kills:
After you destroy the attack chopper, if you are very
low on health, go to where Zukovski's car is located and get more
Sentinel ammunition. Next, go back up stairs and go to the edge
of the platform facing the bridge. Make sure the Sentinel is set
on "Guide". Zoom to the sniper point of view and point
the guide laser downward to where there are two men are waiting
for you. Shoot one shot and control it so that it hits an area
close enough so that it kills them.
Information in this section was contributed by EagleEyeC52.
Hint: City Of Walkways 2: Exploding barrels:
In the warehouse, shoot the petroleum barrel to the
right. Fire should appear and start moving. Get away from the
other ones and watch the flames go towards the other barrels and
explode.
Information in this section was contributed by SIDNEY LEEN III.
Hint: City Of Walkways 2: Faster completion:
If you do not have to stop, don't. The flames on the
barrels are painted there for a reason. The second drawbridge
is better than the third. Lean back against the drawbridge when
taking out the attack chopper. You will lose less health and have
a fairly good shot at it. If you are an expert, use "Auto"
instead of "Guide".
Information in this section was contributed by Fred Daly.
Hint: Cold Reception: Faster completion:
Press C-Up button as much as possible to constantly
go fast, which will make it easy to get the Sky Rail level and
Exotic Skins cheats. Hold C-Down when near the fuel dumps
and the barrels at the end of the level to make sure you hit them.
Also, always take the left paths when there is a split; these
are shorter and lead to Body Armor.
Information in this section was contributed by Patrick Lee.
To go faster on the Cold Reception level, tap C-Up instead
of holding it.
Information in this section was contributed by WildArtic.
Hint: Courier: Faster completion:
Go to the safety deposit box room and shoot a dart
at the guard. "Mission Failed" will appear, but it really
is not. Get the card and the flash bang gun and run out the doors.
"Mission Complete" will appear on the briefing screen.
Note: This only works under the "Secret Agent" difficulty
setting. Note: If you get the card and gun first before shooting
the guard, you will have to get the money, but you will not be
able to do so.
Information in this section was contributed by Snyper819.
In any difficulty setting, do not kill anyone on the level. Go
into the room and pick up the items in the security box. Do not
kill the guard. Go over to the alarm on the wall. Leave the bank
without killing anyone and the mission will be complete.
Hint: Courier: Sparks:
There should be two alarm buttons on the bottom floor.
Walk over to them and take out your stunner. Press B +
Z to switch it to laser. Shoot the alarm and non-stop sparks
will appear.
Information in this section was contributed by Adam Sinopole.
Hint: Courier: Avoid elevator alarm:
Do not smoke in the elevator. It will set off an alarm.
Information in this section was contributed by Dale and Denis.
Hint: Courier: Different secretary:
When you first start the game, you will be talking
to a secretary. Punch her in the face and abort the mission. Return
to the same level and there will be someone different there.
Information in this section was contributed by Thibodeauxoj.
Hint: Fallen Angel: Faster completion:
When fighting Gabor, zap him with your Watch Stunner,
pick up his gun, then run away. You do not have to kill him and
he will not pursue you, saving time and health.
Information in this section was contributed by Patrick Lee.
When going to get the fingerprint on the dock, run backwards because
a couple of men will exit from the same door as you, and will
seriously deplete your life. After scanning the fingerprint, go
into the room, but stop. Shoot the two security cameras. That
way the doors will not close and you do not have to bother with
the deadly gas. When going to the room to rescue M in the cell,
do not pick up the weapons from the enemies there -- you will
lose your guns anyway. You can simply pick up the weapons as you
run up the stairs. Take out your laser when fighting Gabor, shock
him, take his gun and leave. You do not need to kill him. Finally,
remember to strafe.
Information in this section was contributed by Nikolai.
Kill the three enemies outside of the jail cell area where M is
being held, but do not pick up all of their weapons. Then, enter
M's cell and after the intermission sequence, just run past Gabor.
Pick up the weapon you left on the floor and head up the stairs.
Information in this section was contributed by DHoyer1929.
Hint: Fallen Angel: Avoid gas:
Before one of Elektra's guards traps you in the room
with the poison gas, destroy the video cameras in the corners.
He will not see you approaching. Watch out for the men at the
top of the stairs. You must then rescue M in the room to the right,
in the last cell on the right side. To get out of the poison gas
room, take out your grapple and look up at the ceiling. Shoot
your grapple up into the hole and climb the rope. Then the gas
will not be able to reach you.
Information in this section was contributed by trevor.
Hint: King's Ransom: Pen grenade:
At the beginning of the level walk up to Moneypenny,
who is standing by the computer in the second room. Talk to her
and she will give you a pen grenade. This will become useful when
playing under the "00 Agent" difficulty setting.
Information in this section was contributed by Dave.
Hint: King's Ransom: Less enemies:
When playing the level under the 00 Agent difficulty
setting, pick up the Pen Grenade from Moneypenny. Throw it out
the window where the first terrorist enters (outside M's office).
If done correctly, there will be fewer enemies later in the level.
Information in this section was contributed by Wedge_Antilles.
Hint: King's Ransom: Kill men on ropes:
When you get to the stairway to go downstairs, equip
your watch-stunner then turn to face the door opening. "Sweep"
by the door by side-stepping (zapping as you sweep by). When you
stun the men hanging from the ropes it will kill them (because
they fall when they lose consciousness). This can save a good
bit of health. When you get to the bottom of the stairs, just
ignore the other group of enemies sliding down the ropes. Simply
go through the door as quickly as possible.
Information in this section was contributed by DHoyer1929.
Hint: King's Ransom: Kill a scientist without
failing mission:
Go outside of the vault, where Sir Robert Is located.
By the televisions, in the left corner, is a scientist. Zap him
with your Stunner. He will die but you will not fail.
Information in this section was contributed by Josh.
Hint: King's Ransom: More ammunition:
While going through the building, you will see guards
wearing blue vests. Take out your watch stunner and keep zapping
them until they drop their gun. You will not fail the mission
by doing this.
Information in this section was contributed by Jesoulor.
Hint: King's Ransom: Finish quicker:
In the King's Ransom level under the "Secret Agent"
difficulty and above, you do not have to do all of the objectives.
When you get to the bottom floor, there is an easy way to get
through the rest of the level. After you go through the door immediately
after the stairs, there will be a guard who will tell you to turn
on the sprinklers. Go around a couple corners, and shoot the guard
who tells you to do the lockdown with your stunner watch. This
will not kill him, but he will not be able to tell you what your
objectives are, so you do not have to do them. Do this same thing
when going to the vault to get Sir Robert. Zap the guard who tells
you to get the doctor, to also avoid that objective. This is especially
useful while doing the time cheat, and it will make for less enemies
to kill on "00 Agent".
Information in this section was contributed by Quique and Tim.
Hint: King's Ransom: Third floor lockdown:
When activating the third floor lockdown, you do not
have to take the long way around to the nurse. As soon as you
leave the room where you activated the third floor lockdown, turn
to the left. The door will be closing. If you are quick enough
run under while the door is closing to have a shorter way to the
nurse.
Information in this section was contributed by SniperOfTheNight.
Hint: Masquerade: Wildlife:
Start the level and after you talk to the Colonel (the
one in the green suit), walk forward and stop in front of the
green truck. Look straight up into the sky to see three birds
flying around in circles.
Information in this section was contributed by Sweetcookies4.
Hint: Masquerade: Delayed shooting:
When you walk over to talk to the Colonel (man in green)
while he is talking, take out your Wolfram and he will not shoot
until he is done talking.
Information in this section was contributed by LilCuz111.
Hint: Midnight Departure: Disable alarm:
Use your watch laser on the radio/alarm to disable
it. This way none of the men can set it off and leave you dead.
Information in this section was contributed by Razzpberry.
Hint: Midnight Departure: Hitch a ride:
There is a green cargo truck that drives down the road
you follow that will give you a free ride all the way to the airport.
Simply wait until the truck stops, clear out all the nearby guards,
then hop in the back. The truck will drive off, bringing you to
the tower past all the guard towers and men unharmed.
Information in this section was contributed by John.
If you are quick enough to get past all the guards in the beginning
of the level, you have a chance to get a ride in the back of an
enemy truck which will take you straight to the end of the level.
There will be two guards around the side if the building, and
most of the time one walks around. Put on your night-vision and
shoot them both. After that, enter the door and Davidov will be
down the hall. Shoot him and pick up his cell phone. Next, go
up the stairs. After one flight of stairs, there will be a guard.
He will have his back turned to you. Shoot him, then go up the
rest of the stairs. A man will be standing there. Go up to him
and when he starts talking, go back down the stairs. Go around
the side of the building where the truck parked. Keep going past
the truck and you will see a plane. Walk up to it and a man will
start to talk to you. This is the end of the level.
Information in this section was contributed by LiLRay6917.
Hint: Midnight Departure: Faster completion:
When you talk to the air traffic controller at the
end, jump onto his control board and walk out the window towards
the runway. The window should break when you walk through it --
do not waste time shooting. Jump halfway through the fall so that
you do not die. This will save about 30 seconds from taking the
stairs, then running back outside.
Information in this section was contributed by Patrick Lee.
At the end of the level when you go up to the plane, as soon as
the man starts talking run away from the plane in any direction.
This will cut his little speech short and the level will end much
quicker.
Information in this section was contributed by DHoyer1929.
Hint: Midnight Departure: Wildlife sounds:
Start the "Midnight Departure" single player
level and kill Davidov. If you kill him quickly enough (before
he gets too far) there will be a path beside him leading into
the forest. Avoid the hut that you will see. Instead, look behind
you to find another path. Go through that path and you will see
a sign that says River Road. Wait around in that area long enough
and you will sometimes hear the sound of a wolf howling.
Information in this section was contributed by Sweetcookies4.
Hint Midnight Departure: Get run over by
plane:
Run all the way to the end of the level. Go into the
building in the airport that has the air controller in it. Run
up the steps and make the man land the plane. When you hear him
shoot the window, run out the window. Do a double jump while in
the air, then run onto the landing place and stand in front of
the plane.
Information in this section was contributed by someone.
Hint: Night Watch: Killing enemies:
You can actually kill enemies by punching them, even
the game states that you cannot do so.
Information in this section was contributed by robertsn.
Hint: Night Watch: Avoiding Davidov:
At the end of the level, there is a car parked in front
of a building. Do not go inside the building or Davidov will appear.
Instead, break the front window where you see a table. You can
then tap the phone, and take the photo without worrying about
Davidov. You can also now sneak into the trunk of the car.
Information in this section was contributed by RKF.
At the end of the level under the 00 Agent difficulty setting,
when you need to go into the last King building photograph the
two documents that are left and plant the last wire tap very quickly.
Davidov arrives at that building extremely quickly. He arrive
there in about three to five seconds, so be careful.
Information in this section was contributed by SniperOfTheNight.
Hint: Night Watch: Avoiding guards:
The first three guards at the beginning of the level
will not see or bother you unless you let them see you.
Information in this section was contributed by TwiZtiD jAy.
Hint: Night Watch: See Davidov's car at
the beginning:
Start the level under any difficulty setting, go to
the door, and face it. Turn on your X-Ray Glasses and look down.
You should see the car (Davidov's) you finish the level in. You
cannot bug the phone or photograph the evidence.
Information in this section was contributed by 3wheeler.
Hint: Night Watch: Gabor:
Gabor will go farther searching, depending on which
difficulty setting you are playing .
Information in this section was contributed by 3wheeler.
Hint: Night Watch: Faster completion:
Do not disable security cameras. Instead, wait until
they are looking away from you and pass by underneath them, or
stay against walls. However, destroy the last three (one just
before the forest path, two at Davidov's Office) so that Davidov
does not catch you. Also try to take pictures and plant phone
taps from a distance.
Information in this section was contributed by Patrick Lee.
Do not use darts on guards. Just punch them and they will be out.
Take their gun. Use the Silent Wolfram P2K to shoot the security
cameras.
Information in this section was contributed by TwiZtiD jAy.
Hint: Sky Rail: Cable walk:
In the Sky Rail multi-player level, you can go onto
the roof of either building and walk across the cable that the
sky carts use. You can also "ride" on the cart from
the top; as it goes by it will begin to push you. Simply walk
on top of the small platform (the part that connects the sky cart
to the cable) to "ride" it. It makes an excellent sniper
location and is a good place to attack from when showing off your
talent and cunning.
Information in this section was contributed by Jesse Samson.
Hint: Sky Rail: Perfect sniper spot:
Enable the "Explosive weapon" cheat and do
the rail walk. Get to a spot just above the cave and sit there.
You can only take damage from below, and all grenades shot from
the buildings will be short and explode on the ground. Note: If
the Mustang Grenades are used, they may reach you. The CPU do
not use Mustang Grenades. Also, bullets from the Mustang and all
other weapons can hit you.
Information in this section was contributed by Bowsersbud1.
Hint: Sky Rail: Hiding place:
When an enemy is on you tail, jump into a rail car,
and press C-Down to duck. The enemy will not be able to
see you, and any bullets that they shoot at you will deflect off
of the metal body of the car. Note: This only works with CPU characters
some of the time. Also, the cars cannot stop explosive weapons.
Information in this section was contributed by Bowsersbud1.
Hint: Sky Rail: Boost jump:
When you take the elevator to get onto the tram station,
jump at the correct moment when the elevator stops to jump higher.
Information in this section was contributed by Roy3897.
Hint: Thames Chase: Familiar tourist:
When in the "Thames Chase" level, go to where
the hostages are located and free them. Go to the hostage with
the camera (not the construction worker), he resembles the Louisiana
sheriff that appears in various Bond movies.
Information in this section was contributed by loonydude0007.
Hint: Thames Chase: Kill the Mystery Killer:
Play through the entire mission. You must have the
Deutche SA90 when you get to the last section of the mission with
the police cars on the end of the street. Wait for the bus to
go by and shoot the windshield to shatter it. You have just killed
the Mystery Killer (you must have the bus in the background).
Information in this section was contributed by Decimated Mind & Soul.
Hint: Thames Chase: Avoid killing female
assassin:
When you get to the end of the level, do not shoot
the police cars or in the subway station.
Information in this section was contributed by david edley.
Hint: Thames Chase: Hidden spears:
Near the beginning, when you pass the small building
with the sniper, instead of going down the stairs to the left,
go right. There is a narrow space between the building and the
adjacent wall. A box of speargun ammunition is in this location.
Information in this section was contributed by DHoyer1929.
Hint: Turncoat: Hidden Stun Grenades:
There is a hidden Stun Grenade in a room on the first
roof you land on, with the clothes lines. Watch the two hostages
that run past; one will go into a distant wooden door inside a
yellow building (do not bother going here), but the other one
will go inside a room just next to the clothes lines. Immediately
behind her is an ammo box with one Stun Grenade. Use it on any
difficult hostage situations you encounter.
Information in this section was contributed by Patrick Lee.
When you get out of the building with all the men with magnums,
Bullion will run up the stairs. Walk over to the house closest
to you and open the door to find a box of Stun Grenades.
Information in this section was contributed by LilCuz111.
Hint: Turncoat: Hidden P2K:
There is a hidden P2K in the beginning of the level.
After you turn the corner, you will see a ladder off to the left.
Climb up and follow the platform to find the P2K. This takes time
off of the mission, but gives you an extra gun in case you run
out of ammunition.
Information in this section was contributed by Thrash Boy.
Hint: Turncoat: Enemy Back flip:
Run all the way until you get to the part where there
is a man with a gun. Take his gun. There will be a man standing
next to a car. Start shooting the front of the car -- about four
or five shots. This will make the car explode and the man next
to the car will do a back flip.
Information in this section was contributed by Kevin Hastings.
Hint: Turncoat: Faster completion:
When you reach the ramp just after you get the stun
grenades, do not go down it. Instead, use some skill and jump
the fencing to the left of it. If you are skilled enough, you
can land on the ledge and jump straight into the building. The
guards here will be surprised and rarely hit you as you come through.
Also, shoot cars if you think they can eliminate any guards in
your way. The best strategy for hostage situations is the bull
technique; charge straight at them.
Information in this section was contributed by Fred Daly.
Hint: Underground Uprising: Full health
and body armor:
When you diffuse the bomb, under any difficulty setting,
wait until the timer is at 0:07. If you disarm the bomb at this
exact time, you will get full health and full body armor. Note:
For this to work you need to disable the bomb with low health
so the health meter is red.
Information in this section was contributed by Dave and Tim
and HawaiiG146.
Hint: Underground Uprising: Stun Grenades:
There are many hostage situations in this level. To
avoid having the hostages hit by the gunmen, throw Stun Grenades
around corners, down escalators, etc. This will put hostages and
gunmen to sleep for approximately fifteen seconds. Shoot the gunmen
and leave the hostages. Later, the hostages will wake up and be
free.
Information in this section was contributed by Patrick Lee.
Hint: Underground Uprising: Killing assassin:
You can kill the assassin at the end of the level.
When you are going to climb the rope to finish the mission, shoot
her and complete the mission. Even though the "Mission Failed,
Abort Mission" appears, you will be taken to the next mission
screen.
Information in this section was contributed by Gevy.
Hint: Underground Uprising: Faster completion
time:
When defusing the bomb, after it is a slightly more
than half-way defused, let the red defusing line go all the way
down then hold Z. The timer will go down to about two seconds
or so, but it will not explode and you will defuse it faster.
Information in this section was contributed by DHoyer1929.
At the stairwell near the end of the level, instead of going up
the stairs and jumping the gap, use your grapple-watch to grapple
the target on the ceiling. Climb up the line (facing the same
way as when you entered the stairwell). Shoot the enemy ahead
and above as you climb up, then jump off and kill the guard in
your path to the padlocked door. Then, shoot the padlock and run
to the rope hanging from the balloon to end the level.
Information in this section was contributed by DHoyer1929.
Go to the end of the level where the first set of stairs falls.
Back up to the end of the wall and you should be able to jump
across. Note: When the second set of stairs explodes, it will
not fall.
Information in this section was contributed by Rocketracerj.
Hint: Multi-player mode: Easy kill:
Pick a weapon with good zoom capability. Find a nice
place to play sniper. This works especially well in the Sky Rails
level. Wait for an opponent to approach a weapons or ammo crate,
but target the box. Shoot the box after they are in position.
The box will explode and almost instantly kill them.
Information in this section was contributed by Gary Gigliotti.
On any multi-player arena, shooting ammo boxes will cause them
to explode. However, on any outside level, the ammo boxes will
come down on parachutes. Shoot these parachutes and the ammo box
will fall even faster and explode upon impact with the ground
or anything else. Use this trick often with a sniper rifle, and
it will count as a suicide for whoever it kills. Also, jump up
when shoot someone to hit them in the head, which will kill them
much faster.
Information in this section was contributed by Patrick Lee.
Start a multi-player match with explosive weapon style. Go face
to face with an enemy that has a grenade launcher, unarmed. Start
punching him and he will shoot you in the face. However, you will
remain alive and the enemy will fall dead. Note: This only works
against CPU players, and your health setting must be at 200. When
you go into battle against the grenade launching CPU player, you
must have a full health and body armor meter. This trick works
best if your opponent is Scaramaga after he has been unlocked.
Information in this section was contributed by Bowsersbud1.
Hint: Multi-player: Double jump:
In multi-player mode, you can jump off high cliffs
without dying. You can also jump again while in mid-air. This
is useful when escaping enemies on levels such as Sky Rail. Note:
This does not work on the Air Raid level, when you jump off the
long platform.
Information in this section was contributed by Miguel and Quique.
Hint: Multi-player: Weapons appear like
single player versions:
When you are at the multi-player menu (with character
select), highlight weapon detail and turn it to "High".
Start a multi-player game. When you are holding a weapon it will
look exactly like it does on single player mode.
Information in this section was contributed by Sweetcookies4.
Hint: Multi-player: Bubbles in Forest scenario:
Unlock the Forest scenario, then set the gun mode on
explosive. Get the Sticky or Frag grenade and throw it into the
river. You will see bubbles come up from the grenade when it is
underwater. This works for anything you shoot into the water.
Information in this section was contributed by Richard Franko.
Hint: Multi-player: Hiding in Forest scenario:
Select a dark character and go to where the blue fort
is located. Start going towards the river and look to the left.
You should see some cliffs. Get on the top cliff -- you may need
to go down to the river to do this. Stay close to the rocks and
when you come to the end, jump around the corner and you should
be on a small shelf. You will see some trees. Walk behind the
trees to reach the hiding spot. You can see and shoot people,
but they will not be able to see and shoot you unless they use
explosives.
Information in this section was contributed by Mark Snedeker.
Hint: Multi-player: Hiding in Sky Rail
scenario:
Get the black policeman and you can go through walls
and objects. Go to the opposite side of the walkway that goes
to the top of the building/lodge. When you go on that side, go
as high as you can on the snowy part. None of the CPU players
can come up and get you. However, they still can shoot at you.
However, this is a good location for the explosives.
Information in this section was contributed by Sk8erman1337.
Hint: Multi-player: Scaramonga:
When Scaramonga is a CPU character in multi-player
mode, he is the deadliest of all assassins. When he attacks you
from behind, he will kill you with just one shot, or two shots
if your lucky. Note: If he is using a Soviet-K7, he will always
kill you with just one shot. However, if he hits you with a grenade,
it may take him three to four hits depending on how many times
he misses, which is not often unless you dodge his grenades.
Information in this section was contributed by Bowsersbud1.
Hint: Easier time-based cheats:
Before turning on the Nintendo 64, hold Analog-stick
Down. Keep it held until the first screen appears, then load
your game and start the level. You will not be able to go backwards,
and can only stop running when you hold Analog-stick Down.
This is will make you go faster, to unlock the time cheats easier.
Information in this section was contributed by Tim and Dave.
Hint: Strange colors:
Find the giant hole in the hidden volcano level. On
the main floor with the moving warheads, at each end is a black
pit that you can fall into (and die). If you look down you can
see strange colors. If you look up you can see a fading light
up at least 200 feet above. Also try this using X-ray glasses.
Information in this section was contributed by Sewatrous.
Hint: Move faster:
Hold Analog-stick Up + C-Left or C-Right
to strafe, which can effectively double your speed if used correctly.
Information in this section was contributed by Patrick Lee.
Hint: Dodge bullets easier:
Press the C-Left or C-Right to dodge
bullets easier in one and two player modes.
Information in this section was contributed by trevor.
Hint: Easy kills:
When shooting at somebody with a pistol or a powered
gun, jump while you shoot to get a possible headshot.
Information in this section was contributed by john mac.
Hint: Recommended controller configuration:
Select "Control Style" at the options screen,
then choose "3 Infiltration". Use C-Up and C-Down
to walk, C-Left and C-Right to side step, and the
Analog-stick to look and turn your body. All the other
buttons are the same, but use the D-pad to jump and crouch.
It may take some getting used too, but is much easier to operate.
Information in this section was contributed by SackAttack3.
Hint: Fall without dying:
Run off a cliff and jump while falling.
Information in this section was contributed by sword-kirby.
Hint: Create falling bombs:
Shoot a bullet at a parachute holding an item. If timed
correctly, you can make it explode.
Information in this section was contributed by derekman.
Hint: Better grenades:
If you use a GL40, you will get good grenades. However
if you use a Mustang Grenade Launcher, the grenades will shoot
farther, have the explosion radius of a AT420-Sentinal Missile,
and will reload about 2.5 times as fast as GL40 grenades.
Information in this section was contributed by Bowsersbud1.
Hint: Extra Mustang grenade ammunition:
Play a multi-player match. Collect two boxes of grenade
ammunition before collecting a Mustang; or get a box of ammunition,
collect a Mustang, then collect another Mustang box. Next, switch
to the Mustang. Switch it from the "Auto" function to
the "Impact" function. Your ammunition should resemble
"2/5". Press B to reload. This should take your
ammunition down to "1/6". This will give you beyond
the normal amount of grenade reloads. Note: This trick works best
on the Sky Rail level.
Information in this section was contributed by Bowsersbud1.
Hint: Guided AT 420 Sentinel missiles:
After you have launched a missile from the AT 420 Sentinel,
a screen with a view of the missile will appear in the upper right
corner. If you stay in sniper mode and you move the aimer, you
can turn the missile.
Information in this section was contributed by PHOTOULTRA.
Hint: Operating elevators:
When inside of an elevator (Single Player: Courier,
City of Walkways I, Multi-Player: Merchant, Hidden Volcano, Sky
Rail) press C-Up to get it to activate while you are still
inside instead of running out and then back in. This will make
elevators very effective hiding places in multi-player arenas.
Information in this section was contributed by Patrick Lee.
Hint: Shortcut on stairs and ladders:
To save time when unlocking a time-based cheat, when
you need to go down stairs jump over the railing to land at the
bottom. For laddersn jump down but do not jump on the ladder.
This can save up to ten seconds. Note: If you jump off the stairs
or ladder, the distance from where you jump may be too great and
cause you to die. Levels not to jump from the very top include
Courier, King's Ransom, and A Sinking Fleet.
Information in this section was contributed by Richard Franko.
Hint: Get two weapons from an enemy:
Sneak up on an enemy and shoot him once to where he
drops his weapon. Pick it up, scoot back, and kill him. Then,
pick up the other weapon.
Information in this section was contributed by Terry Walsh.
Hint: Extra ammunition for Mustang MAR-4GL's
Impact Mode:
To get extra ammunition for the Mustang MAR-4GL, get
the weapon and get its ammunition to the maximum. Press B
+ Z and "2/2 Impact" will be displayed. The maximum
capacity for Mustang MAR-4GL is 5. To get more than 2/2 for the
impact mode, press B + Z, shoot once or twice, reload
the weapon, get more ammo for the same weapon and press B
+ Z. The ammunition will increase. Repeat this until the
capacity reaches 1/5. Note: This may also work with other weapons.
Information in this section was contributed by Daniel Tuong.
Glitch: No reflection:
When in a level with shiny floors, look down and you
will not see a reflection of yourself.
Information in this section was contributed by loonydude0007.
Glitch: No Reloading in multi-player mode:
Take an gun and fire its clip. Hold [Fire] so
that it is still clicking. Go to a box that has the ammunition
for that gun. When you go over it still holding [Fire],
you will not have to reload. Note: This does not work with explosives
or the maximum amount of bullets.
Information in this section was contributed by Riley Newton.
Glitch: Invisible gun and hand:
Select any character In multi-player mode and enable
the "Exotic weapon mode" cheat. Get the Sticky Grenades
and take them out. You will not have a hand, and when someone
else looks at you, it will appear as if you are holding an invisible
gun.
Information in this section was contributed by LDSGUY626.
Glitch: Invisible arm:
Go to multi-player mode and get in front of the other
player so that you can see at least your character's hands on
their screen. Get unarmed and punch. On the other player's screen
you will not move, but on your screen your fist will hit him.
Information in this section was contributed by froggie309.
Glitch: Invisible hand:
Select any female character in multi-player mode and
choose a gun type that has grenades. When you pick up the grenades,
pull them out, then use the aim button to look around. You will
be missing half your hand. When you look down you will see part
of your arm stick up.
Information in this section was contributed by LDSGUY626.
Glitch: Strange colors:
Note: The Security Skins cheat is required for this
trick. Select the black London policeman as a character in multi-player
mode and you can run through walls. The graphics will turn into
strange colors. No one can see you, but you can still shoot them.
You can also climb walls or mountains in some levels.
Information in this section was contributed by Miguel and Dave.
Glitch: Dark blue sleeve:
Select your character to be the Parahawk Pilot in multi-player
mode switch on explosive mode. Play any level and type of play
(capture the flag, etc.). During the game, pick up a frag or sticky
and throw it . Your sleeve should be dark blue. You can also use
a machine gun.
Information in this section was contributed by Kw86.
Glitch: Walk through walls:
Unlock the London policeman in multi-player mode. Change
his face to black. Play on any level and walk into the walls.
Information in this section was contributed by someone.
Glitch: Kings Ransom: Stuck in a wall:
At the location where you find King, do not go and
talk to him. Instead, turn right as soon as you walk into the
room. There should be a chunk of the wall sticking out. Jump into
it. You should now be stuck in the wall.
Information in this section was contributed by volkov25.
Glitch: Hidden Volcano: Dismembered body:
This trick requires two players. Go to the hidden volcano
(with the missiles getting transported) and go to the basement.
There should be an elevator there. Push the red and green button
to raise it to the middle level. Take a character and have them
stand under the elevator. Have the other player push the button
and run backwards, still looking at the character under the elevator.
The player should be killed by the elevator but the head should
go through the platform and then the body should get on the ramp,
even though it was on the ground.
Information in this section was contributed by Roy3897.
Glitch: Sky Rail: Floating weapons:
Unlock the Sky Rail multi-player arena. Then, die in
one of the sky carts. After that go back into the sky cart. Follow
it around until you get to the location were you died. You will
see the gun that you had earlier floating in midair.
Information in this section was contributed by HawaiiG146
and Pie Man and Bubble Butt.
Glitch: Sky Rail: Snipe from cable:
Go to the top of one of the buildings and look directly
down on the cable. Run onto it and you have a very hard to hit
sniping location.
Information in this section was contributed by WildArtic.
Glitch: Hold guards hostage:
Sneak up behind a guard without him seeing you. He
will inquire "Who's there?", drop his gun, and turn
around with his hands up and look at you. You can hold him hostage
as long as no other guards intrude. If you back away, he will
pull out a Wolfram and fire at will. You will not be able to hold
him hostage anymore, so kill him.
Information in this section was contributed by Skaterguy121691.
Glitch: Zapping:
On the subway or any other level, do not zap any hostages.
The game sometimes says you killed them but they are not really
dead. Also, zapping important allies, even with the slightest
burst, kills them. At the beginning of the Underground Uprising
level, look back to see the guards standing there. If you zap
them, they will also die, but an MI-6 security guard can take
three shots to the foot and live.
Information in this section was contributed by Sewatrous.
Glitch: Abnormal health:
Select Jaws or Oddjob as a CPU player in multi-player
mode. They will have health that is unreachable by human players.
Oddjob will have 250 health and Jaws will have 300 health. Also,
some characters such as Valentin or Bank Security Guards also
have very abnormal health. Valentin has 125 health and the Security
Guard has 75 health. Others like Wai Lin and May Day have 175
health.
Information in this section was contributed by Bowsersbud1.
When you select Baron Samedi as a multi-player CPU character,
his health is 150. However, if you go up to him and attack him
unarmed directly from the start, he can take as many punches as
Jaws, who has twice as much health as him.
Information in this section was contributed by Bowsersbud1.
Strategy: by DaLadiesMan
Strategy guides
from GameFAQs
Published strategy guides
GameShark codes
Copyright © 2000-2003
Al Amaloo. All rights reserved.
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