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Mischief Makers

Note: This game is also known as Go! Go! (Yuke! Yuke!) Troublemakers.

Sound test:
Press Left + A + C-Left + C-Right + Start at the title screen.

Bonus ending:
Achieve an "A" on every level and collect the fifty-two gold gems. Hit the target on Teren that appears during the ending sequence for a slightly different version.

Bonus levels:
Collect all fifty-two gold gems and view the entire ending sequence. Press R after the last screen with the stages to access twelve bonus levels.

Skip introduction sequences:
Press Z.

Faster speed:
Repeatedly tap Right during any of the running sequences to move faster and win the race.

Faster dialogue:
Hold R or L while talking.
Information in this section was contributed by Vlad.

Hint: Creating a clanbomb:
Place four Bombs into a clanpot and shake it to create a Clanbomb.

Hint: Creating a ninja start:
Place two Flowers into a clanpot and shake it to create a Ninja Star.

Hint: Creating a Boomerang:
Place three Ninja Stars into a clanpot and shake it to create a Boomerang.

Hint: Creating a Green Gem:
Place six Blue Gems into a clanpot and shake it to create a Green Gem.

Hint: Creating a Gold Gem:
Place two Green Gems into a clanpot and shake it to create a Gold Gem.

Hint: Getting Red Gems:
Shack the first Clancer in level 3-8 to get thirty gems. Exit the level and start it again for another thirty gems.

Hint: Getting Mole's Gold Gem:
Throw the mole into the air, then hit his stomach to get his gold gem.

Hint: Marina:
Get to the end of the Rescue Act 1 level. Jump up, and the word "Marina" will be there.
Information in this section was contributed by PIKASRULES01.

Hint: Quicker Lunar level:
Shake the missiles on the Lunar level to make them bigger. It will take less time to complete the stage if this is done.
Information in this section was contributed by Enerjak.

Hint: Defeating Tarus:
When you pick up the robot's foot, shake him to the ground. Then shake him up and quickly shake down.
Information in this section was contributed by Enerjak.

Hint: Western World:
When fighting the four Clancers, shake one of the three that do not have guns. Many green gems will appear.
Information in this section was contributed by MBennett245.

Hint: Pocket full of money:
Go to the Western World level and shake the first enemy you see. Lots of money will come out of his pocket. You can get all the hints needed from that clan ball.
Information in this section was contributed by two headed link.

Glitch: Dumb Clancers:
If you throw or place a Clancer right next to a wall with a roof and they need to be in another place, they will either run into the wall without getting hurt and keep on running, or they will go into a jumping stance. If you pick up and drop a running Clancer, they will also go into a jumping stance.
Information in this section was contributed by Vlad.


Strategy guides from GameFAQs
Saved game files
GameShark codes
Copyright © 1997-2005 Al Amaloo. All rights reserved.