Zelda: The Ocarina Of Time cheats:
Glitches
Note: Button presses are described in Nintendo 64 version format.
Use the equivalent button on the Gamecube controller when playing
that version.
Clinking and clanking without shield and
sword:
Note: This can be only done when you have not received
your Deku Shield and Koriki Sword. When you first start the game,
run, jump, or roll without your shield and sword. You will still
hear the clinking and clanking as if you had your equipment.
Information in this section was contributed by Snopanz.
No sword:
Get to the last battle with Gannon. When he knocks
the Master Sword out of Link's hand. save and restart the game.
When the game is resumed, Link will not have his sword.
Information in this section was contributed by SnowVision133.
While Link does not have his sword, equip the Ocarina Of Time
then get on Epona. Press the corresponding C button to
use the Ocarina. Link will get off Epona to use the Ocarina. Press
B to put the Ocarina away. Then, "Faster" will
appear in your action button window, as if you were riding Epona.
Press A button where it says "Faster" to warp
over to Epona. You will be floating in mid-air behind Epona, then
will be placed on her back.
Information in this section was contributed by Andrea Donovan.
Play sword instead of Ocarina:
Get a fish in a bottle. Drop it on the stairs, jump
off, and press B. If done correctly, Link should have a
sword in his mouth.
Information in this section was contributed by sharpefamily.
You can play the sword like the ocarina by having a bottle with
bugs or a fish in it in your hand. Then, jump off a small cliff
and press the bottle button then the sword button before you reach
the ground. [Screenshot 1]
[Screenshot 2]
Information in this section was contributed by Albina Garman.
Play stick and slingshot instead of Ocarina:
Have a bottle with a fish or a bug in it in your hand.
Jump off a cliff, then press [Bottle] (default is C),
then press either [Stick] or [Slingshot]. When you
land you will be playing with your slingshot or your stick. Note:
If you do not have any sticks, your stick will become a bottle.
Your deku nuts will not work; they will turn into a bottle.
Information in this section was contributed by LinkBrothersCory.
Drinking air:
Get a bug or fish in a bottle in your hand. Have an
empty bottle out on a C-button. Jump off a cliff with a
bug or a fish in a bottle in your hand, then press the C-button
assigned to the empty bottle while you are in the air before you
land. You will be drinking air. Note: Drinking air will not recover
any damage done.Jaime Adams <jaime.adams22@yahoo.com>
Deku Stick sword:
Assign the Deku Stick to one of the C buttons.
Then, go to the top of a cliff or ledge. Stand facing opposite
of the edge and do a backflip off it. While in mid-air, use the
Deku Stick. When you hit the ground you will be holding only half
of the Deku Stick. You can now use it as a sword. It will be twice
as powerful as the Master Sword. Note: Once you equip or move
to an other area, it will disappear.
Information in this section was contributed by SnowVision133.
Disappearing Naryu's Love:
Go to Desert Colossus and find the two palm trees touching
a wall with a crack in the middle of them. Get the Naryu's Love
in there. Equip Naryu's Love, use it, and play the Bolero Of Fire.
Naryu's Love should disappear and your magic meter will be flashing.
Information in this section was contributed by Robby and Dusty.
Enter bazaar at night:
Climb up onto the crate next to the bazaar and roll
jump off towards the door. Eventually, you will end up in the
bazaar. The people in there will act as if it were supposed to
be open. When you go back out, you cannot go back in unless you
do the process again. Note: It take quite awhile to get in; try
to aim at the door or the wall beside it.
Information in this section was contributed by Sir Ivan.
Replay intended music:
Use this trick to replay the intended music for special
sequences. Before you lift or put the Master Sword, play any warping
song (such as Requiem Of Spirit or Bolero Of Fire). Answer "No"
at the "Do You Want To Warp To..." prompt and pick up
the sword. While you are picking up or placing it, the song will
continue to play and the intended music for this sequence is played
over by the warping song. This can also be done before you enter
Ganondorf's lair or immediately before you encounter Ganon himself
or any Boss.
Information in this section was contributed by Jayke M.
Play two notes at quest/status item sub-screen:
Note: The Song Of Storms is required for this trick.
Go to the quest status/item sub-screen and put the pointer on
the Song Of Storms. Select it, and when it is over quickly go
to the R icon and press A(2). It will play two notes on
the second one. It will hold for a few seconds.
Information in this section was contributed by SkateBoarder9086.
Double shadow:
Go to the potion shop in the market. Go to the corner
opposite of the old man in the room and walk around without exiting.
If done correctly, there should be two sets of shadows at your
feet where you are walking.
Information in this section was contributed by R H.
and B. H.
Fall through the ground at the entrance
to Hyrule Market:
Become a kid, then play the Sun's Song to make it day.
Go to Hyrule Field, and climb up the ropes to the top at the drawbridge.
Play the Sun's Song to make it night. Once the drawbridge has
fully gone up; jump down inside the entrance to Hyrule Market.
If done correctly; you should have gone right through the ground
and ended up in Hyrule Market.
Information in this section was contributed by Dennis.
See Hyrule Castle and Town as an adult:
While you are an adult, stand near the broken drawbridge
at the entrance of Hyrule Castle Town. Face the entrance, and
Hyrule Castle and Hyrule Castle Town will appear, as if nothing
ever happened.
Information in this section was contributed by Ellaniloc.
Unable to enter Forest Temple:
Do not go back to see Saria when Navi tells you to.
When you pick up the Master Sword, Sheik will be blocking you
from returning to the past (so you cannot get Saria's Song). However,
Mido will not let you enter the Forest Temple without it. Sheik
will not move unless you have completed the first three temples,
and you cannot complete the remaining three unless that happens,
so you are effectively stuck. You can complete the other two temples
(Fire and water), but no others.
Information in this section was contributed by Hiho0140.
Fall through the ground at Forest Temple
entrance:
Become an adult; then warp to the Sacred Forest Meadow.
Hookshot up on top of the tree. Jump down on the entrance to the
Forest Temple to go right through the ground.
Information in this section was contributed by Dennis.
Use the following trick to go though the floor and enter the Forest
Temple. Assign the Hookshot or Longshot to a C-button.
Aim it at the top of the branch where you have to enter the Forest
Temple. Fire the Hookshot or Longshot. If done correctly, you
will fall through the floor at the entrance of the Forest Temple.
Falling through the ground:
To fall through the ground you have to go through the
separating area of two different areas while falling. For example,
consider the bridge into the Castle town. The bridge is a part
of Hyrule Field. The 2D-type background of the town is really
a flat wall that can be traveled through for the running into
town mini-intermission. Since the wall is supposed to be traveled
through, you can fall into it. However, because it is a 2D image
you disappear as you are falling into it.
Information in this section was contributed by Cory Armstrong.
Falling into the sky:
Step to any hole in the ground, such as the one in
Kakariko, until you stand very close to it. Then press the Z
and use your sword or the hammer to jump forward. If done correctly,
Link will fall into the hole, the camera will follow, and it will
look like he is falling through the sky for a few seconds.
Information in this section was contributed by Raffael Müller.
Fall down:
If you want to talk to someone when you are on the
ledge of a cliff (for example, the girl on the prism in Kokiri
Forest), press A. If you done correctly, you should have
fallen down.
Information in this section was contributed by BEstGAmeR.
Stand on edge of drawbridge:
Go to the drawbridge at the castle during the day.
Climb up the chains to the every top, then play the Sun's Song.
Wait for bridge to pull in -- this will not effect you. After
it is pulled in, walk to the bridge and walk across it to get
rupees. Then stand in the middle of the bridge on the edge. Play
the Sun's Song again, and you should start to lean with the bridge
until the end, where you are then standing straight.
Information in this section was contributed by NFGsum41Punk.
Not on Epona anymore:
As an adult, go to Lon Lon Ranch on Epona. Go around
the course once, then make a fast stop. Speak to the girl when
Epona is on her back legs and it will appear as if Link is not
on her back.
Information in this section was contributed by NikeKD9.
Epona becomes stuck:
At Lon Lon Ranch, and go along the outer wall about
50 paces past the Cuccos. Play Epona's Song and then quickly run
into the Barn. Return to where you played Epona's Song, and she
will be there, stuck in the ground.
Information in this section was contributed by Soadlink (the zelda master).
When you first learn Epona's song, stand near the exit of the
pen gate. Play the song. Epona will push you out then turn and
start running, but will be stuck running against the pen.
Information in this section was contributed by Scott
McDuffey.
Invisible Epona:
To mount an invisible horse, you first need to use
the trick of using weapons on Epona. To do this, go to the Ganon's
Castle. When you defeat Gandorf, he will make the castle collapse.
You will follow Princess Zelda to the bottom. After you get there,
once the castle collapses, a bang will be heard. Talk to princess
Zelda at this time and she will ask what the noise was. Approach
the only towers all leaning together in the middle of where the
castle was located. Ganon will appear as a monster. When he knocks
the Master Sword out of your hands, save and reset the game. If
correctly, you will start the game at the bottom of the tower.
Your sword will not be equipped. Do not equip it, as this will
ruin the trick. Go to Hyrule Field and call Epona. When you get
on Epona, you will be able to use C-buttons, but it will
not show the icon; so you have to memorize the items that you
set to each button. Now that you can use items on Epona, equip
the Ocarina. While you are moving, press the C-button assigned
to the Ocarina. This will make Link dismount and freeze everything.
Then, press B to stop playing your Ocarina. Epona will
be running away without a rider. Sometimes you can control your
horse without being on it, and other times you can move yourself.
The icons will still act like as if you are on the horse. Press
A to go jump on and go faster. Link will grab Epona, but
she will ditch you and Link will temporarily be riding an invisible
horse. Note: This only works for two or three seconds.
Information in this section was contributed by TNTX.
Floating Epona:
Escape Lon Lon Ranch with Epona, then ride over to
the entrance to Gerudo Valley. Ride at full speed. As you enter
Hyrule Field from Gerudo Valley, there is a ramp that descends
to the Field. On your left will be a fence that runs along the
ridge above the ramp. Back up and ride full speed (using A
to go faster) headlong into the edge of the fence. This requires
good timing; as soon as you hit the edge of the fence, pull back
on Epona and dismount. if timed correctly, Epona will be floating
about two feet off the ground. You can play Epona's Song and she
will run in mid-air. To get her back onto the ground, go to the
castle (or anywhere else far away) and play Epona's Song again.
Information in this section was contributed by Ichbingamer.
Epona leaves the lake:
Go to Hylia lake as an adult with Epona. Before you
enter the Water Temple and the lake is drained, place Epona down
at the bottom of the drained lake. Then, go inside and defeat
the Boss. If done correctly, the water will return to the lake
and Epona will still be at the lake. When you come out of the
temple, Epona will be on the shore.
Information in this section was contributed by Alex Rubsam.
Headless Epona:
While at Lon-Lon Ranch just after you have learned
Epona's Song, Epona will push into you and start moving you. Press
C-Up and look directly at her face. It will disappear,
and you will see a large hole where her head was.
Information in this section was contributed by Rmaster801.
Walk on Epona anywhere with any mask:
Go to the first file. Fly to where you want to walk
on Epona (cannot be Milk Road). Wear the mask that you want to
use on Epona, then save the game. Then, go to the second file.
Fly to Milk Road and play the Epona's Song. Climb on Epona. Save
the game while you are on Epona. Go to the first file. You will
now be on Epona where you saved with the mask.
Information in this section was contributed by Keitarô Urashima.
Swim with shield:
As a child, swim to Lake Hylia. Z-target an Octorok
or a Blue Tektite and press R (shield). Slowly swim away
from either of them and keep R held. When you stop Z-targeting,
you will still have your shield out. You can now swim around Lake
Hylia with your shield out.
Information in this section was contributed by Jumarlaw.
While swimming, hold L then R. Release R
and keep L held. When you move, the shield will still be
on Link's arm.
Information in this section was contributed by Scott McDuffey.
Carpet sound when there is no carpet:
Get to the very long staircase with the carpet when
traveling upwards towards Ganondorf. Step onto the side (the part
with no carpet). Every time Link steps, it will make a carpet
step sound.
Information in this section was contributed by Sonic1991.
Platform does not fall:
When you are in the Fire mini-dungeon in Ganon's Castle,
the middle platform (among others) will fall. Equip the Hover
Boots, and the middle platform will not fall out from underneath
you. However, this only works on that specific platform.
Information in this section was contributed by Ian McDougal.
Water temple when dry:
As an adult, get on Epona and run straight into Lake
Hylia. You can explore the bottom of the lake.
Information in this section was contributed by Wally96317.
Go through the bridge:
During the day, go outside of the Market. Stand on
the platform close to the water. Play the Sun's Song and the bridge
will comes down on Link, and then he will be on it.
Information in this section was contributed by Rob Hammond.
Bent Hookshot or Longshot:
As a child, travel to Kokiri Forest and plant a magic
bean in the dirt patch near the shop. Return to this spot as an
adult and ride the large leaf. When you are riding it, your Hookshot/Longshot
will bend while you are using it.
Information in this section was contributed by DDpokemon.
Dead end with no Bombchus:
If you have used the trick to exchange your "C"
items for bottles and trade your Bombchus, you cannot finish the
game! You will become stuck in the Spirit Barrier at Ganon's Castle.
Information in this section was contributed by Jaxonespo.
No wall:
Go to Hyrule Castle and enter the room with all the
jars. Hold B and do a sword spin, then use Z-targeting
and back up to the door. The wall that would be there to hold
the door will be gone.
Information in this section was contributed by DuoMaxwell2002.
Two masks of the same kind at the Happy
Mask Shop:
This trick works best if you have sold all of your
masks. Borrow any mask. Put on the mask, go back to the Happy
Mask Shop, and put the mask on when you are inside the shop. Talk
to the mask woman while wearing the mask and trade in the mask
for another. She will give it to you and the mask you were wearing
will go back on the shelf. Link will hold up the new mask, but
he still will be wearing the first mask -- meaning the first mask
is on you as well as on the shelf. Navi will fly in front of Link's
face, and when she moves Link will no longer be wearing the first
mask.
Information in this section was contributed by WildcatD44.
Walk under Zora's River without Iron Boots:
Go to the area in Hyrule Field that joins to the Zora's
River area as an adult or child. Start on the left side of the
bank facing the entrance to Zora's River, and run towards the
entrance. As you run, stay to the right of the sign. Run directly
towards the angle in the river. If you are successful, you should
walk down and under the river, back up the other side, and then
end up in Zora's River. If timed correctly, you can do the above
steps and also have Link run under the river and turn around underwater,
seeming to go back to Hyrule Field. However, he will still end
up in Zora's River.
Information in this section was contributed by Wonko the Sane.
Zora's Domain falling:
Go to King Zora's altar and equip the Hover Boots.
Run to the right side of the ledge and keep holding the Analog-stick
Up. Link will fall, then will be holding the ledge and keep
doing it until you release.
Information in this section was contributed by Scott McDuffey.
Horseback shooting in Gerudo Fortress:
Perform one of the "Swordless Link" glitches.
It is recommended that you use the Hover Boots and cast at the
fishing pond, making sure you have Biggorons Sword equipped and
exit. If you use the Master Sword, it will disappear and not work
properly. Once out in the water, equip Iron Boots and walk out.
You should see an empty green icon. If the green icon has a stick
on it the trick was done wrong and you will have to go back to
the fishing pond to pay another 20 rupees. By doing this, you
can ride directly to the Gerudo Valley, up to the horse shooting.
Equip your Ocarina in one slot and your bow in another. Using
your bow while in the game will not make you lose arrows, just
the arrows for the game which you will only see on the horse.
When in front of the first target on Epona, get off with the Ocarina,
then stop playing. Be careful here or you will have wasted another
20 rupees. You must face the target, hold Z, and take your
bow out while still holding Z. Shoot once, then release
your bow in the C-button, then Z. Then, Z-target,
and shoot. This will fix the aim because the shooting was modified
for the game, and doing this will re-align it. Now, shoot repeatedly
on the "100", and you should be able to get your two
prizes (the heart, then the bow if you get above 1,500 points).
Once you are done, you will have won by cheating. However, riding
the horse and shooting is pointless because there is nowhere else
you really need to shoot while riding a horse, other than the
Poes which the arrows will not fly so inconveniently as the shooting
game does. Note: If you use the bow trying to aim as usual, you
will not be able to move your bow around. Also if you try this,
then unequip it, try using Z. The Z target will not activate
anymore. Hold Z as instructed before you use the bow, and
you can move Link around to hit the target with the Analog-stick.
Information in this section was contributed by Dorothy.
King Zora thawed:
If you leave King Zora frozen (do not use Blue Fire
to melt the ice), in the ending sequence you will see King Zora
unfrozen at the side of Great Mido.
Information in this section was contributed by K!nG oF gamES.
Damage from marathon runner:
Stand in front of the marathon runner in Hyrule Field.
He will start punching you and it will do damage.
Information in this section was contributed by parades.
Sign in Lake Hylia:
Hit the sign next to man's house over the ledge, then
play Zelda's Lullaby. The sign will come back up through the ground
after a few seconds.
Information in this section was contributed by Meatjake.
Float in Gerudo Valley:
When Ganon knocks the sword out of your hand, save
and reset the game. Go to Gerudo Valley and hookshot the object
hanging above either side of the bridge. You can now float to
anywhere you want to. Note: If you draw any of your swords, you
will have to re-glitch the game to get the same effect.
Information in this section was contributed by Sakiyamas.
Float in a house:
Go to Lake Hylia and go into the house on top of the
hill. Inside the house are two shelves with a crab, a pot, and
items on it. Approach it and jump on it. You will stand on air
for awhile, then fall three times.
Information in this section was contributed by Amanda.
Float in air:
As a child, go to the Kuko lady and bomb one of the
Kukos twice, until it calls for help. You will see yourself float
in mid-air during the short move scene.
Information in this section was contributed by Patamon362.
Stand very close to a hole. You will float if done correctly.
Information in this section was contributed by Tom Willium.
You must be a child to do this trick. Put on the Hylian shield.
Hold R so he ducks. Enter the pause menu and switch to
the Deku shield while R is still held. When you return
to the game screen, Link should be floating in air.
Information in this section was contributed by Socksmell
and Ryands991.
As a child, go to Hyrule Field at night. When the skeletons pop
up from the ground, Z-target one and use your Hylian Shield. Press
C-Up to talk to Navi. When Navi is talking, you will be
floating aboveground.
Information in this section was contributed by Nikhil Sen-Gupta and Christopher Chang.
When you become an adult go out of the Temple Of Time, do not
move after you come out. Press R, then look up. This makes
you float into the air. Release the button to fall. This only
takes half a heart away. To repeat this trick, go back into the
Temple Of Time then go back out again.
Information in this section was contributed by LynyrdSkynyrd13.
Float on ladder:
As an adult with the Hover Boots, go to the old woman's
potion shop (in the village Impa's house is in). Jump on the boxes
in front of the ladder. Run at the ladder and grab it. If done
correctly, you should still be hovering while on the ladder.
Information in this section was contributed by Nick Bennett.
Stuck on ladder:
When you are in the Zora's Domain, go up to the king
then leave the room towards the diving game location. Talk to
the Zora and and play the game. Get all the rupees except for
one. When you have fifteen seconds remaining, go to the ladder
going up. Get on the ladder and when he says "Time's up!"
and the screen comes back to you, you will be on the ladder. However,
you are standing up and you cannot get off, or go up or down.
Information in this section was contributed by Dalton.
Floating arrow:
Go to Kakariko Village to where the man wants bugs
from you. Look to the right of him and you will see two boxes.
The box to the right has an arrow. Roll into the middle of the
boxes. They will both break apart and an arrow will be floating
where the left box was located.
Information in this section was contributed by Magus.
Go to the Gerudo Fortress and defeat one of the Gerudo thieves
guarding one of the prisoners (the ones that come out after you
talk to them). Then, go into his cell and take out your bow and
arrow. Without putting your bow away, talk to the carpenter. The
arrow will be floating in mid-air. Note: After the carpenter leaves,
the arrow will be gone.
Information in this section was contributed by Dylan Beland.
Floating item:
Have your Ocarina set to one of the C-buttons.
Get an item, then quickly press the button for the Ocarina. If
done correctly, the item should still be over Link's head.
Information in this section was contributed by Jitwelve.
Floating bones:
In the Royal Family's Tomb, go to the room where the
poem is inscribed. Once you climb the stairs, notice that the
bones are floating.
Information in this section was contributed by Joe Matera.
Floating rupee:
Go to the place in Hyrule City where there is one guard
and a group of pots as a child. As soon as you walk though the
door, look to your left and you should see three crates. Ram into
the crate farthest from the door, and if you are lucky, a rupee
will fly toward the second crate and land on it. Ram into the
crate with the rupee. The rupee should be in the air. Note: You
can do this in other places as well, with two crates and other
items.
Information in this section was contributed by aaleman.
Float while fishing:
Wear the Hover Boots while fishing. Walk out onto the
water. While still hovering, press B to cast the line.
You will fall, but the line will go out. Link can still move and
do anything he normally can. You can also leave the fishing pond
like this and take the fishing rod with you. Do not cast outside
or the game will freeze.
Information in this section was contributed by Emmit Gandlodder.
Wrong music while fishing:
Go to the fishing pond when you are an adult. Get the
Sinking Lure by either going into the creek or on the log sticking
out of the water. A message will appear. Select "Keep it".
Then, try as hard as possible to cast it into the middle of the
pond. Wait until a fish gets near and it will snap onto your line.
Do not reel it in. It will go away. Let it be. Then press A
a few times. The music will restart, and when you get another
fish hold on to it for at least three seconds. ,Then press A.
The scary music will sound.
Information in this section was contributed by Skull kid.
Get Fire Arrow without completing the Water
Temple:
Get your own Scarecrow Song. Get the Longshot from
the Water Temple. Go to the place where you shoot the sun. Walk
as far as you can to the edge of the hill facing the Fire Arrow.
Play the Scarecrow Song and a scarecrow will appear from the ground.
Shoot the Long Shot at the scarecrow and pick up the Fire Arrow.
Information in this section was contributed by MIKE34456.
After you get the Longshot, go to the "goal post" and
play the Scarecrow Song. Pierre will appear. Go to the plaque
and shoot the rising sun. Move down slightly but do not fall.
Use the Longshot to hook onto Pierre, then collect the Fire Arrows.
Information in this section was contributed by BELN64.
Warp to different temples:
Have Farore's Wind and complete the game up to the
Shadow Temple. When you are a kid, go to the Shadow Temple. Go
in and cast Farore's Wind. Then, exit and go to Zora's Domain.
Go all the way up to JabuJabu and go in. When inside, cast Farore's
Wind again and it will ask you if you want to return or dispel
the warp point. Choose "Return To The Warp Point" and
you should return to the entrance of the Shadow Temple.
Hookshot/Longshot beam remains on:
Get the Hookshot/Longshot and set it to a C-button.
Pull it out and hold Z. The camera should shift to the
back of Link's head. Next, press the C-button again to
fire the Hookshot/Longshot. About one second after you fire it,
press R to pull out your shield. Release Z and walk
around. Link will still be holding the Hookshot/Longshot, only
this time the red aiming beam will still be on.
Information in this section was contributed by Smoke_Rulz.
As an adult, get the hookshot then set it to a C-button.
Use the hookshot without shooting it while Z-Targeting and holding
L + R. Release after approximately thirty seconds.
The targeting still be there even though you are not using the
hookshot.
Information in this section was contributed by Cody Droste.
Arrow through body:
Equip the Bow and Arrow and go to Kakariko Village.
Go to the side of the house with the man sitting on the roof.
Aim at the man and take out your Bow and Arrow. Hold the C-button
so Link has an arrow ready to fire. Then, press A to talk.
Link will put away the Bow, but the Arrow that he had ready will
still be floating in mid-air, sticking straight through Link's
head.
Information in this section was contributed by Smoke_Rulz.
Go to Kakariko village as an adult. Go in front of the old man
in a blue shirt and take out your bow. Z-target, and press A
to talk to him. An arrow will be aimed at his face or stuck in
his shoulder.
Information in this section was contributed by BrentwoodWalkers.
Extra arrow:
Go to Kakariko Village and go to the shooting gallery
to play a game. When prompted to play again, answer "Yes"
and press B to skip the dialogue. When you start the new
round, you will shoot an arrow but still have fifteen arrows total.
Information in this section was contributed by lizbilleci.
Juggling Link:
As an adult, equip the Megaton Hammer and the Giant's
Knife or the Biggorons Sword. Press which ever C-button
the Megaton Hammer is assigned to, then immediately press B
(which should have the Giant's Knife or the Biggorons Sword assigned).
Keep pressing both of them and it will look like Link is juggling.
Information in this section was contributed by Jumarlaw.
Bomb goes through Link:
As a child, equip the Hylian Shield, and pick up a
bomb. Press Z. Link will bend over, release the bomb, and
the bomb will go through Link, through his shield, into his body,
and it will be set. However, unlike other ways (when you put a
bomb in front of you, take around three steps behind, and use
the Hylian Shield to avoid the bomb blowing up) the bomb will
explode and hurt you if you stay there while still holding Z.
Information in this section was contributed by Tom Willium.
Link stuck on skull:
In the Shadow Temple, there is a room with three rotating
skulls and a Golden Skulltula. Use the Longshot to kill the Skulltula
and lock onto the token. Use the longshot to get the token. When
the message stating that you got a token appears, the skulls will
still be moving. Press A just before the skull reaches
Link and you should be stuck inside. To get out, just place a
bomb and the skull will explode.
Information in this section was contributed by HECTCHAV7.
Floating Link:
Attack a cuckoo repeatedly. In the intermission sequence,
when the camera starts to elevate to focus on Link and the cuckoo,
notice that Link is floating. Note: This may require some practice.
Information in this section was contributed by K!nG oF gamES.
Flying Princess Ruto:
Inside Lord Jabu-Jabu, throw Princess Ruto into a spot
were a giant chest is going to appear. Once the chest appears,
Princess Ruto will be on top. Open the chest and the lid will
go through her, sending her flying. Note: You have to leave the
room to get her down.
Information in this section was contributed by BRAGLIA12.
Flying spider:
Go to Lake Hylia. Go near the blue spider by the water.
Use your Hammer to flip it over, then use your Hookshot or Longshot
to hit it. It will unfreeze and fly into the sky.
Information in this section was contributed by DragonFlame336.
Flying Blue Tektites:
In order to do this, you must have the Megaton Hammer
and the Hookshot/Longshot. As an adult, go to Lake Hyila. Lure
one of the Tektites (blue bugs) over to land just before the water's
edge. Use the Megaton Hammer and hit the ground. Do not hit the
Tekitite. This should cause it to flip over. While it is on its
back, move so that you see the Tektite and the water behind it.
Shoot it with the Hookshot. If the Tektite was close enough to
the water, it should skid on the water's surface. Once the hookshot
wears off, it will fly upwards and not return. If it just flips
back onto its feet, repeat the process, only closer to the water.
Information in this section was contributed by Ben Durrell.
Delayed ReDead attack:
As an adult, go to the Market and defeat only one ReDead.
Then, follow one of the others and just stand in front of it.
It will see you, but not attack you after some seconds after you
kill the first ReDead.
Information in this section was contributed by K!nG oF gamES.
Girl at Lon Lon Ranch disappears:
You have to be child Link to do this. Enter the house
where you can play the Cucco game during the day. Go upstairs
an play the Sun's Song. You will exit the room. Go back in the
room where the girl is supposed to be sleeping and she will not
be there.
Invisible shield:
After you get all the Stones, go to Ganondorf. Before
you go through the intermission sequence, equip your Hylain Shield.
Link should still have his Hylian Shield on his back but will
take out an invisible shield during the sequence.
Information in this section was contributed by Kyk2496.
Play through the game normally, but without getting the Hylian
Shield. When you become an adult, you will see an intermission
sequence in which Link senses Sheik behind him then pulls out
his shield and sword. Since you cannot use the Deku Shield and
do not have the Hylian Shield, he will unsheathe his sword and
pull out an invisible shield.
Information in this section was contributed by Musashi1848.
As a child, have the Deku Shield out and hold R. Press
Start and take out the Hylian Shield. If done correctly,
Link will have his arm straight out and the Hylian Shield on his
back.
Information in this section was contributed by ROBJANHELLER.
Two shields:
As a child, equip your Kokiri shield and hold it out
with R. While still holding R, press Start
and equip the Hyrulian shield. With any luck, you should now have
two shields out, which protects your back and front.
Information in this section was contributed by Skull kid.
Talking Stones stay blue or red:
Set a bomb next to a Talking Stone pull out your sword.
Wait for it to change colors and hit it. If done correctly, it
should stay blue or red. If you leave the room and renter, it
will be back to normal.
Information in this section was contributed by vholman.
Running with Iron Boots:
When you obtain the Iron Boots in the Ice Cavern you
cannot run with them. However, if you go through a portal or exit
a dungeon with the Iron Boots on, you will see yourself running
with them.
Information in this section was contributed by GotenxSsj177.
Mr. Ingo's eyes:
Mr. Ingo (in Lon Lon Ranch) sleeps with his eyes open.
To see this, go to Lon Lon Ranch at night as an adult. Enter the
house on the left, where the Cucoo game was located. Walk up the
stairs to the second floor to find Mr. Ingo sleeping on the bed.
Jump onto the bed so the sleeping Ingo is facing you. Look down
at his face and you should see his eyes are open. When you speak
to him, the z's indicate that he is sleeping.
Information in this section was contributed by DR Wilson.
No more Navi:
Go to the Temple Of Time as an adult. Stand on the
red carpet between the green stone and the red stone. Do a backflip
onto the stand they are on (between them) and the play Saria's
Song. Talk to Saria then walk away. Navi will be stuck there until
you make the screen change (exit, then put sword back).
Information in this section was contributed by ryan gallant.
As an adult, go to the Temple of Time. Read the inscription where
the three spiritual stones are found. Stay within range of the
stones to where Navi would go green if you looked at the stones,
then play Saria's Song. Say that you want to talk to Saria, then
it should say "Link, this is Saria, can you hear me?"
and go no further. The message box will disappear and the background
will be darker. Navi will remain where you were standing when
you played the song. However, Navi will be with you again if you
leave the temple or become young.
Information in this section was contributed by Numbnuts.
Navi's disappearing wings:
You can make Navi's wings dissapear when she is still
flying. Go to any wall anywhere, then walk to it. Navi will crash
into the wall. Look and you will see that Navi has no wings and
is just a glowing ball.
Information in this section was contributed by RahimiAylen.
Frog parts:
Go to Zora's River, walk on the log that Navi points
out to you, then face in the direction of the left edge of the
rock that holds up that log across the water from you. Press the
C-button that your boomerang is set to. Press the Ocarina button
almost immediately after the boomerang is thrown. If done correctly,
it will appear as if the frog in the middle of the group has a
nose, or it may look like he is smoking a pipe. If you press the
Ocarina button as soon as the boomerang is thrown (just keep tapping
the Ocarina button rapidly immediately after you press the Boomerang
button), it may look like the green frog has an antenna on its
head. Note: All of the frogs have to be big in order for this
trick to work. It does not matter which Ocarina you have.
Information in this section was contributed by Michael Monster.
Bouncing chicken:
On you way to Zora's Domain, you will need a chicken.
When you are done with it, throw the chicken into the river, press
C-Up, and watch it carefully. It will bounce off the water
and fly out of the game. However, ot will still be there the next
time you are there.
Information in this section was contributed by StreetBaller3248.
Sparking torch:
Go to The Pirates Fortress. Fight one of the pirates
and get in a corner by the torch. Hold R and press B
until the pirate is defeated. Every time you touch the torch after
this, it will make sparks.
Information in this section was contributed by ninadalamation.
Portable flame:
Go to the Zora's Domain as a child. Go directly outside
the Zora's shop. Take out your Deku Stick and light it on the
torch. Then, quickly run over behind the sign on the other side
of the shop entrance, Z-target it, and use a Jumping Slash. You
will be holding half of a burning Deku Stick. Go back to the torch
and try burning it. Wait until the Deku Stick is whole again,
then quickly put it away. When you take it back out, it will be
on fire. It only lasts awhile and if you go into water you will
hear a fizzling noise like when you drop a bomb into water, and
your Deku Stick will be put out.
Information in this section was contributed by Brant Barfell.
Rain through roof:
When you are in the Temple Of Time, play the Song Of
Storms. Even though it has a roof, it will still rain.
Information in this section was contributed by mamajaba.
Half a sign:
Destroy a sign by using a horizontal slash to cut off
the top part of it. Then, play "Zelda's Lullaby" to
fix the sign. As the sign is reforming, hold Z and press
Up + B to stab. This will cause the bottom of the
sign to fall off of its post. If timed correctly, the top half
of the sign will be floating in mid-air above the sign post.
Information in this section was contributed by Bowsersbud1.
Unlimited Gold Skulltula tokens:
The Boomerang and Song Of Storms are required for this
trick. As a child, go into the market and towards Hyrule Castle.
Get past the guards and jump into the flowing stream. When you
get up, there is a tree. Go to the tree and play the Song Of Storms.
Enter the hole that appears. Inside, blow up all the walls with
bombs until you find the one with the Gold Skulltula. Kill the
Gold Skulltula, but do not retrieve the token. Take out your Boomerang
and throw it to get the token. Make sure you are next to the platform
that gets you out of the hole. After the boomerang has the token
and it is on its way back to you, step back onto the platform
just before the boomerang returns. If timed correctly, you will
have the token, but the Skulltula will still be in the hole. Note:
Z-targeting the token so that you can do a quick backflip onto
the platform is recommended. Save the game after you are satisfied
with the number of tokens you have collected.
Information in this section was contributed by klkmj.
Gold Skulltula returns to life:
As an adult, enter Zora's Domain at night. From the
entrance, shoot the Gold Skulltulla at the top of the frozen waterfall.
Then, go to where King Zora is located and pass through the tunnel
to where the Token is ound. It will not be there anymore, but
the Skulltulla will be alive again.
Information in this section was contributed by K!nG oF gamES.
See the sky on the ground:
Go to Lon Lon Ranch and go to any of the fences. Face
the opposite side of the fence and press Z. You might see
the sky on the ground. If not, look at the opposite side of the
fence at an angle. You can do this as a child or adult (recommended).
Information in this section was contributed by mdj001.
See the sun on the ground:
Go to Lon Lon Ranch and go to any of the fences. Face
the opposite side of the fence and press Z. You might see
the sky on the ground. Play the Sun's Song to make it night and
face the opposite side of the fence. Press Z then walk
facing the fence. You might see the sun on the ground, where is
a black spot when you see the sky on the ground. You will see
the sun, which will be red or orange.
Information in this section was contributed by mdj001.
Disappearing Goron:
When you are in the Fire Temple, you will reach a big
maze. In the big maze is a Goron in a cage. Once you open the
gate to free him, jump down from where you pressed the switch
and leave the room. Go back to the cage. The Goron is gone.
Information in this section was contributed by Rmaster801.
Guide Moblins:
In order to control the Moblins in the Lost Woods,
try this glitch on the Moblin nearest to the big one with the
hammer. Wait for it to get near the water on the left-hand side
(facing the Farie Fountain). Now, run down to the right-hand side
(opposite of the water) and go around the corner. Wait for the
Moblin to run at the wall. It will now bounce of the wall. Quickly,
run around the same corner again, facing the opposite direction
(you are facing the Moblin, and he is facing you). He should still
be backing up if you were able to time it correctly. Run towards
him while he is still backing up. You now have two choices. You
can either push him into the water, or push him up the stairs
towards the bigger Moblin with the hammer. To push him into the
water, run towards him until you are able to run up the stairs.
Run up them. Now, run into the Moblin's path and run back to the
stairs. If done correctly, he should charge at the wall again.
When he bounces off the wall again, run ahead of him and run towards
him, backing him up even further. You should back him up so far
that he falls into the water with a small splash. If you want
to push him up the stairs, then stay to the far right-hand side
of the path (the wall with the ladder). Hopefully he will turn
slightly to spear you. Dodge the spear and he will hit the wall
(with the ladder). Then, run into his path and he will back up.
If he was far enough forward he will back up into the stairs.
Continue to run back and forth into his path and pushing him farther
back onto flat ground again. At this point, he will not be able
to run down the stairs unless you turn him, and push him down.
Note: This requires a lot of patience, work, and timing.
Information in this section was contributed by Quinton Nichols.
Bouncing screen:
As an adult, go to the Sacred Forest Meadow, Get to
the part where the Moblin is blocking the entrance to the Forest
Temple. You will see the Moblin attack you, hitting his giant
club to the floor. The screen will start bouncing. Attack the
Moblin with your sword when he is about hit you (just before he
moves his club). The screen will bounce, even if the club does
not touch the path. Note: Watch out when trying to do this as
you can get hurt.
Information in this section was contributed by K!nG oF gamES.
Look into nothing:
This trick requires the Song Of Storms and the Stone
Of Agony. Go to a place where there is sure to be a secret hole.
Stand directly above the secret hole. Play the Song Of Storms.
Immediately afterwards, take out the ocarina again. If done correctly,
you should be falling down the hole, but should still be looking
up at the place where you fell into the hole.
Information in this section was contributed by nicknick4noschool.
Bottle changes color:
Have an empty bottle in your hand, then press Z
with shield. The bottle will turn blue.
Information in this section was contributed by Jaime Adams.
See chest contents:
When playing the gambling game at the market as a child,
go to the desk. Pay 10 rupees, then equip the Lens Of Truth on
any C-button. Go through the door and go to any chest.
Use the Lens Of Truth in front of it and press C-Up. You
should then be able to see what is in the chest. If it is a rupee,
do not open the chest. If it is a key, open the chest, then open
the next door, and repeat as desired.
Information in this section was contributed by icecavern312.
Grammatical error:
When you play the Nocturne of Shadow, notice that it
will say "Played Nocturne of Shadow" instead of "You
played Nocturne of Shadow".
Information in this section was contributed by Scott
McDuffey.
Gamecube version cheat codes, hints, FAQs
Gamecube version (Collector's Edition) cheat codes, hints, FAQs
Nintendo 64 version cheat codes, hints, FAQs
Copyright © 2003-2009
Al Amaloo. All rights reserved.
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