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Double Dragon 2: The Revenge

Extra lives:
Select two-player B mode and begin game play. Keep defeating player two to gain up to seven extra lives.

Level select:
Quickly enter one of the following codes at the title screen to begin game play in the indicated section of the game.

Levels 1 to 3
Press Up, Right, Down, Left, A.
Levels 4 to 6
Press Up, Down, Left, Right, B, A(2).
Levels 7 to 9
Press A(2), B(2), Down, Up, Right, Left on controller two.

Continue game play:
Quickly enter one of the following codes at the game over screen after completing the indicated level. A "Continue/Start" option will appear. Press Start on controller one to continue the game at the end of the last level played.

Levels 1 to 3
Press Up, Right, Down, Left, A.
Levels 4 to 6
Press Up, Down, Left, Right, B, A(2).
Levels 7 to 9
Press A(2), B(2), Down, Up, Right, Left on controller two.

Hint: Level 1: Defeating Boss:
Simply knock him off the edge of the building. This is always an easy way to eliminate enemies. If you are near, water, spikes, or a pit, simply toss them in for an easy kill.
Information in this section was contributed by Jason Hogan.

Hint: Level 2: Faster hearts:
Begin game play on level 2. Climb the fence when your character has to, then walk across and climb down or fall off the right side. Do not jump. Then, edge over to the right until the two Williams thugs appear. Go back up the fence, and walk over to the left as far as possible. Then, head back across the fence, and the Williams thugs will be gone. However, along the top of the fighting plane, begin kicking, punching, or using your bat until an invisible, stationary Williams is hit. This "ghost" opponent will not move or attack. Simply keep attacking until your character obtains the maximum seven hearts.
Information in this section was contributed by Jesse Smith.

Hint: Level 2: Helicopter enemies:
When the helicopter is shooting at you, stand directly on the right side of the ladder. When enemies start appearing from the helicopter by twos, wait for both of them to get on the ladder at the same time. When they do so, execute a Cyclone Kick and they will both be knocked off the building by the hit.
Information in this section was contributed by Jason Hogan.

Hint: Level 4: Helicopter door
Pause game play and wait several seconds when the door on the helicopter opens. The door will close when game play resumes.

Hint: Level 5: Defeating Boss:
Get to the part where the big enemies appear from the hut, If timed correctly, you can do a Jump Kick, Hurricane Kick, or Knee move the moment they walk out the door. They will fly off the edge for an easy kill and you will save some life.
Information in this section was contributed by Jason Hogan.

Hint: Playing level 9:
Level 9 only appears if the game is played under the "Supreme Master" difficulty level.

Hint: Super uppercut:
Press Punch as you are rising from a knockdown or a jump kick. If they are close enough to you, they will always get hit by the uppercut.
Information in this section was contributed by Jason Hogan.

Hint: Cyclone Kick:
When you knock someone over with a cyclone kick, immediately move about an inch towards him and launch another cyclone kick. He should get up directly into it. Try this against some of the tougher Bosses for an easy win.
Information in this section was contributed by Jason Hogan.

Hint: Hurricane Kick:
Press A + B rapidly. You will be thrown into the air and spin with your leg out for about two seconds.
Information in this section was contributed by Jason Hogan.

Hint: Flying Mantis Kick:
Press A + B when close to an enemy to send them flying across the screen.
Information in this section was contributed by Jason Hogan.

Hint: Walk up the side of a building:
Go to the wall where the two post are located and stand between them. Then, hold Up and you will walk up the side of the building.
Information in this section was contributed by Jason Hogan.

Hint: Make a barrel fly into the sky:
Take the barrel and go to edge of the gray building. Toss the barrel and it will fly into the sky.
Information in this section was contributed by Jason Hogan.


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Copyright © 1998-2002 Al Amaloo. All rights reserved.