Ghoul School
Invincibility:
Collect the Spring Shoes and Towel, then go outside
of the gym. Equip the Spring Shoes and Towel, enter a locker,
and hold Up. Enter the "Equip" screen, and equip
the Shoes and Bat. When game play is resumed, your character will
remain in the locker, but may move freely. Although enemies may
be attacked, your character will be invincible. Note: Falling
will still be harmful.
Bonus room:
Collect the Spinal Zap and gain access to the elevator.
Enter the elevator from the first floor and push "Up".
Push "Down" when the indicator arrow is between "1"
and "2". Repeat this until the indicator arrow remains
between the first and second floors to enter room "00".
Hint: Access elevator:
Kill Spine Tingler with either the Gamma Gun (recommended)
or Deweytron to gain access to the elevator. Note: You can also
use the weapons listed above to easily destroy Admiral Aorta and
King Cornea (the Ghoul Master).
Information in this section was contributed by Stinkytaco.
Hint: Getting through Hall #24:
In Hall #24 you will be confronted by three very fast
moving monsters. There are three ways to get by them. The first
is to move through the hall as slowly as possible. When the monster
appears on screen, keep firing the Dewetron and you should kill
it. Note: This requires a controller with a turbo feature. The
second way is to enable the "Incivility" code and rush
through the hall. The third way is to go to the principal's office
and reach the room with the music the same as Hall #24. You will
know it is the same music because its the only room in that section
that has music. When you get in the room, find the clock that
has the hands moving wildly. Smash the clock with the bat and
the music will stop. Ths will also get rid of the music in Hall
#24, and it will also get rid of the monsters. Note: By smashing
the clock you will get 1,000 points.
Information in this section was contributed by Stinkytaco.
Strategy
Copyright © 1998-2005
Al Amaloo. All rights reserved.
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