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King's Quest 5

Status (with new items)
Score
Password
Beginning (Wand, fish, cake)
12
2T3CPJXF1C80KT0
Desert (Coat)
22
1929FJWF0V80GSJ
Temple (Old shoe)
32
DC20VHD90V80XCJ
Gypsy Camp (Brass bottle, gold coin)
42
1D6D1C490V80DB0
Witch (Amulet, honeycomb, emeralds, wheel, heart)
66
2KLC56N90280L28
Gnome's Hut (Wax, elven shoes, harp, puppet)
90
122891L91080J38
Inn (Tambourine, hammer, sled)
104
0K2C50J51000DF8
Mountain (Rope, leg of lamb)
115
3026JZ010J008GS
Eagle)
135
3N2BW-C53J8JCWB
Beach (Crystal, locket)
156
S00K0PC51RF0V50
Harpies (Iron bar, fish hook)
172
6Y0C8L341R90QVS
Modrack's Isle
184
4D0CQH141R90CWS
Labrynth
195
JT500F155R30R18
Labrynth Exit (Hairpin)
200
KB3DSC155R501KJ
Pantry 2 (Bag of peas, cheese)
216
4Z1748015Q50PJJ
Mordrack's Lab (Mordrack's Wand)
227
5W0CN8010J50D7D
Final Battle; take the flashing wand
240
630287000058MQN


Hint: Labyrinth:
When in the labyrinth, the screen perspective will change depending on Graham's position. Up is not always north. Use the compass on the bottom of the screen to find north. Use the following compass directions to pass through the maze: Starting at the entry (grate) screen, move S, S, W, S, W, W, W, N, N, N, E, N, W, N, E, N, E, E, E, S, W, S, W, N. Play the tambourine to attract the monster. Give the monster the tambourine and collect the hairpin. Then move S, E, N, E, N, E, S, E, N, E, E, S, S, S, S, S, W, S, E.
Strategy
Strategy: by Harald Eide-Fredriksen
Strategy: by jdavid
Published strategy guides
UHS file
Note: The Universal Hint System reader must be used to view this file.
Copyright © 1998, 1999, 2000 Al Amaloo. All rights reserved.