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Mega Man 3

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Slow motion:
Hold Up on controller two.

Freeze opponents:
Hold Up + A on controller two. Note: This has no effect on the eight robot Bosses from Mega Man 2 that are found after defeating the eight robot masters. The code will freeze you but the Boss will continue to attack.
Information in this section was contributed by C.Armstrong.

Super jump:
Hold Right on controller two.

Invincibility:
Hold Right on controller two during game play. Find a pitfall and fall in. Sometimes if you wait a few seconds, you while hear the sound of Megaman dying and your health will totally disappear. Jump out of the pit and you will have invincibility as long as you do not collect any health capsules. While you are holding Right on controller two, you will have super jump and can fall into pits without getting hurt and be able to jump high.
Information in this section was contributed by Damon Zuidema.

Suggested opponent order:
Magnet, Hard, Top, Shadow, Spark, Snake, Gemini, Needle, "Spark", "Shadow", "Gemini", "Needle"

Super password:
Enter A3 B5 D3 F4 blue, A6 red as a password for all weapons, items, nine energy tanks, and no Dr. Wily Robots.

Enter A6 red as a password to start a game with nine energy tanks.
Information in this section was contributed by Eric Davey.

Dr. Wily level:
Enter A1 A3 B2 B5 D3 F4 blue, A6 E1 red as a password.

Walk through pitfalls:
Hold Right on controller two. This allows Mega Man to walk through or jump out of pitfalls without dying. It is especially helpful in the Dr. Wily Robot level. Note: When jumping out of the pitfall, the jump is twice as large as the super jump. Note: This will only work if the pitfalls are fairly long.
Information in this section was contributed by Bulldog and C.Armstrong.

Invincibility:
Hold Right on controller two while jumping into a pitfall. Then intentionally get killed by an enemy while in the pitfall. Jump out of the pitfall when Mega Man's death sound is heard. Megaman will be invincible as long as an energy booster is not collected. Although the use of the regular gun will be lost, the spark shot or the needle will work just as well.
Information in this section was contributed by Bulldog.

Hint: Get Rush Jet immediately:
Use the following trick to get Rush Jet without having to defeat Needle Man. You must first defeat Shadow Man. Then in the next stage, pause game play, highlight Shadow Man's weapon, and press Right. No weapon will be highlighted, but you will see Rush's icon above the next symbol. Press Start and you will be using the Rush Jet, except with no energy. Collect a weapon capsule in this form and then use any amount of its energy. Pause game play and you will see the Rush Jet is freely accessible from this point forward. You can also do a similar trick to get the Rush Marine, but you need to defeat Spark Man. You can only get the instant access for it if you are in Gemini Man's stage, since the Rush Marine is only usable in water.
Information in this section was contributed by Abster316.

Hint: Protoman's whistle:
Press Start while Protoman whistles to hear the full tune. Note: You must press Start while Megaman is still controllable.
Information in this section was contributed by Wraith Touch.

Hint: Defeating Magnet Man:
Hit him five times with the Spark Man's weapon.
Information in this section was contributed by mark.

Hint: Defeating Wily's two forms:
In order to defeat Wily's two forms, you must use the punch on the first and the snake attack on the second. Nothing else will do damage -- make sure you have plenty of both weapons.
Information in this section was contributed by C-Pup.

The top spin will defeat Wily's second in one hit if done properly.
Information in this section was contributed by mark.

Hint: Recommended order:
Information in this section was contributed by mario mario.

Magnet Man (uses Magnet Missile): Use the Arm Cannon (Mega Man's weapon).
Hard Man (uses Hard Knuckle): Use the Magnet Missile (Magnet Man's weapon).
Top Man (uses Top Spin): Four hits with the Hard Knuckle will defeat him.
Shadow Man (uses Shadow Blade): Four direct hits with the Top Spin (Top Man's weapon) will defeat him.
Spark Man (uses Spark Shock): Seven hits with the Shadow Blade (Shadow Man's weapon) will defeat him.
Snake Man (uses Search Snake): Use the Arm Cannon.
Gemini Man (uses Gemini Laser): Use Search Snake (Snake Man's weapon).
Needle Man (uses Needle Cannon): Four hits with the Gemini Laser (Gemini Man's weapon) will defeat him.

Alternately, use this order:
Information in this section was contributed by Alex Myers.

Magnet Man
Hard Man
Top Man
Shadow Man
Spark Man
Snake Man
Gemini Man
Needle Man

Alternately, use this order:
Information in this section was contributed by mark.

Hard Man
Top Man
Shadow Man
Snake Man
Gemini Man
Needle Man
Spark Man
Magnet Man

Hint: Boss weaknesses:
To defeat the revisted bosses, here are some of the weaknesses:

Metal Man: Shadow Blades
Crash Man: Hard Knuckles
Flash Man: Needle Cannon
Quick Man: Gemini Laser
Bubble Man: Spark Shot
Wood Man: Needle Cannon

For the other two, the normal cannon will work fine.
Information in this section was contributed by Dirtrider1982.


Status Password
Top ManA3 red, C5 red
Shadow ManA3 red, C5 red, D6 red
Spark ManA3 red, C5 red, F4 blue
Magnet ManA3 red, B5 red, F4 blue, F5 red
Hard ManA3 red, C5 red, C4 red, F4 Blue, F5 red
Gemini ManA3 red, B5 blue, C5 red, F4 blue, F5 red
Needle ManA3 red, B5 blue, D3 blue, E6 red, F4 blue
Snake ManA3 blue, B5 blue, C5 red , D3 blue , F4 blue
Gemini Man revisitedA3 blue, B5 blue, B6 red, D3 blue, E6 red, F4 blue
Spark Man revisitedA1 red, A3 blue, B5 blue, B6 red, D3 blue, F4 blue
Needle Man revisitedA1 red, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, F4 blue
Shadow Man revisitedA1 blue, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, E1 red, F4 blue

Glitch: Misspelling:
After defeating Shadow, Gemini, Spark, and Needle, there will be an intermission sequence where Dr. Light is talking to Mega Man. When Dr. Light is talking to Mega Man, he says that "Dr. Wiley took GAMMA". In all the other Mega Man games on NES, Dr. Wily is spelled without an "E" after the "L".
Information in this section was contributed by MelloProto.
Strategy: by Colin Moriarty
Strategy: by Masvega
Strategy: by Procyon Lotor
Strategy: by Tom Baker
Game Genie codes
Game Genie codes: by Tony Hedstrom
Copyright © 1998-2005 Al Amaloo. All rights reserved.