Mega Man 5
Beat helper:
Collect the letters M, E, G, A, M, A, N, and V during
game play to unlock Beat the bird.
Information in this section was contributed by Theright1b.
Extra lives:
Obtain the Mega Tank, full life energy, and fully charged
weapons. Pause game play on a screen with as many opponents as
possible. Use the Mega Tank to turn all the opponents into extra
lives.
Super password:
Enter the following password for all weapons and items:
Blue: B4 D6 F1 Red: C1 D4 F6.
Information in this section was contributed by ricky webster.
Level passwords:
Enter one of the following passwords by placing a red
or blue ball at the corresponding location.
| Level |
Red balls |
Blue balls |
| Wave Man | B1/6 D3 |
B3 E6 F1 |
| Star Man | B1/6 F4 |
C4 E6 F1 |
| Gravity Man | A5 B1 F4
| C4 E5 F1 |
| Gyro Man | A5 B1 E3
| B3 E5 F1 |
| Crystal Man | A5 D2 E3
| B1/3 E5 |
| Napalm Man | A5 C1 E3
| B3 E2/5 |
| Stone Man | C1 E3 F6
| B3 D6 E2 |
| Charge Man | C1 D4 F6
| B4 D6 F1 |
Hint: Dr. Wily's Fortress: Locating Dr.
Wily:
Get BEAT the bird, and get to Dr. Wily's Fortress (last
stage). When you fight Dr. Wily when he is in his spaceship, use
BEAT. When he disappears, jump up and BEAT will fly around in
a circle. That is where Dr. Wily will end up.
Information in this section was contributed by MelloProto.
Hint: Protoman's Fortress: Defeating robots:
At the end of each level is a robot Boss. Get BEAT
the bird and use it on the Bosses. When BEAT is in use, jump over
the Boss when it gets near you.
Information in this section was contributed by MelloProto.
Hint: Silent Mega Buster charging:
Whenever you charge up the Mega Buster, fire it at
an enemy then immediately charge it up once again. Whenever you
charge up the Mega Buster, keep it charged up then encounter something
else for which it will make a different sound effect. Whenever
you charge up the Mega Buster, keep it charged then encounter
an enemy that will make a different sound effect. Any one of those
three occurrences will then silence the Mega Buster's charging
up sound effect. It will be silent and stay that way while still
charged up until you release that shot and charge it again.
Information in this section was contributed by Daniel.
Hint: Bosses and their weaknesses:
Information in this section was contriuted
by bleman.
Wave Man: Charge Kick
Star Man: Water Wave
Napalm Man: Crystal Eye
Crystal Man: Gyro Attack
Gyro Man: Gravity Hold
Charge Man: Power Stone
Gravity Man: Star Crash
Rock Man: Napalm Bomb
Protoman levels
Boss 1: Water Wave
Boss 2: Napalm Bomb and Crystal Eye
Boss 3: Gyro Attack
PROTOMAN: Power Stone and Star Crash
Dr. Willy levels
Boss 1: Crystal Eye
Boss 2: Gyro Attack
Boss 3: Gyro Attack and Crystal Eye (very difficult)
Hint: Recommended order:
Information in this section was contributed
by Alex Myers.
Stone Man
Charge Man
Wave Man
Star Man
Gravity Man
Gyro Man
Crystal Man
Napalm Man
Hint: Collecting M E G A M A N V letters:
Information in this section was contributed
by bleman.
M: Gravity Man
E: Wave Man
G: Rock Man (difficult to find)
A: Gyro Man
M: Star Man
A: Charge Man
N: Napalm Man
V: Crystal Man
Strategy
Game Genie codes
Game Genie codes: by Tony Hedstrom
Copyright © 1998-2004
Al Amaloo. All rights reserved.
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