The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | FORUMS

CHANNELS
· ARCADE
· DS
· DVD
· GAME BOY ADV
· GAMECUBE
· PC
· PLAYSTATION2
· PLAYSTATION3
· PSP
· WII
· XBOX
· XBOX 360
· MORE...

THIS PAGE
· EMAIL THIS
· PRINTER VIEW
· SUBMIT CODE

THIS SYSTEM
· OTHER GAMES
· MESSAGES
· NEW RELEASES
· COMING SOON

GAMING
· NEWS
· REVIEWS
· BOOKS/GUIDES
· SALES
· SEARCH

Mega Man 6

Click here for more help   Get more help and discuss this game in the Mega Man forum.

Super password:
Enter B6 D4 F2 F4 F6 as a password to begin game play with all weapons and items and all levels completed.
Information in this section was contributed by ricky webster and Jake Taylor.

Beat helper:
Spell the word "BEAT" from letters found in four different stages to get an attack bird with an arsenal of weapons.
Information in this section was contributed by Jake Taylor.


Level Password
FlameA1/2/3 B1 F5
BlizzardA1 B4 C3 D4 E6
PlantA1/4 B1 C2 F5
TomahawkA6 C4 D2 E1/5
YamatoA6 B3 C4 D2 E5
KnightB3 C4 D2/6 E5
CentaurB5 D4 F2/4/6
WindB6 D4 F2/4/6
Dr. WilyB2/6 D4 E5 F2

Hint: Finding the Energy Balancer:
Begin game play at the Tomahawk Man level. Reach the path that splits into an upper branch that leads to a left ladder, and a bottom branch that leads to a right ladder. Move along the upper branch of the path, climb the ladder, jump on to the ladder above the spikes, hang on the lowest rung, then use a Rush Power blast to destroy the cracked block. Enter the new opening to find the Energy Balancer.

An energy balancer can be found in Tomahawk Man's area. It is located towards the end of the level. When you have the option with two ladders to go up, take the ladder on the left. In the next screen, break the "breakable" box with a charged "Power Mega Man" attack while dangling from the ladder without falling into the spikes. The Energy Balancer will refill the lowest weapon you have automatically when you get a weapon capsule (unless you change into a specific weapon).
Information in this section was contributed by Jake Taylor.

Hint: Recommended order:
Information in this section was contributed by Alex Myers.

Flame Man
Blizzard Man
Plant Man
Tomahawk Man
Yamato Man
Knight Man
Centaur Man
Wind Man

Try the following order to battle the Bosses:

Flame Man
Plant Man
Knight Man
Centaur Man
Tomahawk Man
Yamato Man
Blizzard Man
Wind Man

The Plant Man stage will be difficult, but Plant Man himself is easy. When you defeat both Plant and Flame Man, you will receive their Rush Power and Jet upgrades. In the first part of your starting adventure of Dr. Wily's place, you will see a destroyable panel of glass to the right of the switching platforms you encounter in Wind Man's stage. To get there, power up on the floor where you climb the ladder and jump on the platform. Because the platform switches quickly, you must just barely jump on to the next platform and walk far enough to hit the panel with your powered-up blast. Once you get it, fall down on the very right part of the screen. You should land on the steel below in the other stage of the level. Once you destroy the panel, go back up the ladder and use the Rush Jet Adapter. Jump off the first platform on to the second, then drop below the second. Then, use the adapter quickly to just fly high enough to the edge of where the panel used to be without hitting the spikes. After that, there are only a few quick enemies to dispatch, then a block with four One-Ups inside it, and the end takes you directly to the Boss.
Information in this section was contributed by Ford4Me33.

Try the following order to battle the Bosses:

Knight Man
Centaur Man
Wind Man
Flame Man
Blizzard Man
Plant Man
Tomahawk Man
Yamato Man

This is recommended because Knight Man is fairly easy to defeat with the standard blaster. For each battle afterwards, the Boss is susceptible to the new power. For example, the weapon "KnightC." is powerful against Centaur Man, etc.
Information in this section was contributed by Jake Taylor.

Hint: Recommended weapons:
Bosses in later rounds (after all weapons are acquired) are susceptible to these weapons:
Information in this section was contributed by Jake Taylor.

Level 1: PlantB./F.Blast
Level 2: SilverT.
Level 3: Charged "normal" attack
Level 4 (Dr. Wily the first time): SilverT.
Level 5: Y.Spear/Charged "normal" attack
Level 6: KnightC.
Level 7: Each teleporter takes you to one of the original eight bosses. Starting in the upper left teleporter and moving clockwise: Blizzard Man, Fire Man, Tomahawk Man, Wind Man, Centaur Man, Knight Man, Plant Man, and Yamato Man.
Level 8 (Dr. Wily the second time): Combination of SilverT., KnightC., Y.Spear, F.Blast, and W.Storm

Hint: Finding hidden areas:
Most places or objects with obvious cracks (for example, boxes, stone walls, etc.) can be destroyed with a charged "Powerful" attack.
Information in this section was contributed by Jake Taylor.

Glitch: Misspelling:
After you defeat Mr. X, he says things about how Mega Man ruined his plans. At one point you can see that he says "My plans for destruction has faild." In one case, the word "plans" should be changed to "plan" to make the sentence correct. In another case, the word "has" should be changed to "have" to make the sentence correct.
Information in this section was contributed by MelloProto.


Strategy: by Hotshot
Strategy: by Procyon Lotor
Game Genie codes
Copyright © 1998-2006 Al Amaloo. All rights reserved.