Major Victory conditions: All of the following: Bengazhi (2,5),
Tobruk (11,5), Sidi Barrani (15,6) on turn <= 7. The player
must achieve possession of all three cities before the end of
player turn 6 in order to qualify for the Major Victory. The scenario
concludes as soon as the player holds all three cities.
Minor Victory conditions: All of the following: Bengazhi (2,5),
Tobruk (11,5), Sidi Barrani (15,6) on turn >= 8 If the player
achieves possession of all three cities after the end of player
turn 6 it results in Minor Victory. The scenario concludes as
soon as the player holds all three cities.
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Gazala (5,3),
(6,3), Tobruk (13,3), (13,4), Bir Hakim (5,11), El Adem (16,7),
Bir Bevid (14,11), Airfield (1,11), Supply Depot (1,3)
Minor Victory conditions: All of the following: Tobruk (13,3),
(13,4), Bir Hakim (5,11)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All Victory objectives by turn 17
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Cobra (26 turns)
Major Victory conditions: All Victory objectives by turn 19
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Meuse (17 turns)
Major Victory conditions: All Victory objectives by last turn
Minor Victory conditions: All Victory objectives except (The Hague
(14,1), Utrecht (24,1), Rotterdam (16,4), & Middleburg (6,11))
by last turn
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Moselle (17 turns)
Major Victory conditions: All Victory objectives by turn 10
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
To The Rhine (15 turns)
Major Victory conditions: All Victory objectives by turn 10
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Ruhr (17 turns)
Major Victory conditions: All Victory objectives by turn 12
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Germany (24 turns)
Major Victory conditions: All Victory objectives by turn 14
Minor Victory conditions: All Victory objectives by last turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: Game Ends Win, Minor: Game Ends Win, Loss:
Game Ends Draw
Russia
Finland (12 turns)
Major Victory conditions: All of the following: Leningrad (17,22),
(17,23), (18,23), Viipuri (7,14), Tali (8,14), Summa (8,18), Terijoki
(15,20), Sortavala (16,5), Taipale (20,14) on or before last player
turn. The player must achieve possession of all six cities before
the end of player turn 12 in order to qualify for the Major Victory.
The scenario concludes as soon as the player holds all six cities.
Minor Victory conditions: All of the following: Leningrad (17,22),
(17,23), (18,23), Viipuri (7,14), Tali (8,14), Summa (8,18), Terijoki
(15,20), Taipale (20,14) by last player turn
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Pskov (20,1),
Ostrov (22,3), Opochka (22,8) Two of the following four hexes:
Kaunas (2,17), Riga (6,4), Dvinsk (13,11), Polotsk (21,14)
Minor Victory conditions All of the following: Pskov (20,1), Ostrov
(22,3), Opochka (22,8)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Leningrad (20,4),
(19,4), (18,5), (18,4), (19,3) Four of the following: Lyuban (26,11),
Porietchye (10,12), Kronstadt (15,4), Uritsk (16,6), Krasnoye
Selo (16,8), Krasno-Gvardiesk (17,9), Ishora (20,8)
Minor Victory conditions: All of the following: Leningrad (20,4),
(19,4), (18,4), (18,5), (19,3) Two of the following: Lyuban (26,11),
Porietchye (10,12), Kronstadt (15,4), Uritsk (16,6), Krasnoye
Selo (16,8), Krasno-Gvardiesk (17,9), Ishora (20,8)
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Major Victory conditions: All of the following: Moscow (22,19),
(23,18), (23,19), (22,20), (22,18), (21,18), (21,19), Yakhroma
(18,8), Krasnaya Polyana (19,13), Khimki (17,15), Podolsk (21,24),
Serpukhov (19,33)
Minor Victory conditions: All of the following: Moscow (22,19),
(23,18), (23,19), (22,20), (22,18), (21,18), (21,19) Three of
the following: Yakhroma (18,8), Krasnaya Polyana (19,13), Khimki
(17,15), Podolsk (21,24), Serpukhov (19,33)
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Prestige awards: Major: 1000, Minor: 500, Loss -- campaign ends
Vyazma (12 turns)
Major Victory conditions: All of the following: Moscow (36,18),
Rzhev (13,11), Sychevka (11,15), Belyy (2,17), Vyazma (12,23),
Gzhatsk (17,18)
Minor Victory conditions: All of the following: Moscow (36,18),
Rzhev (13,11), Sychevka (11,15), Vyazma (12,23), Gzhatsk (17,18)
Loss conditions: Failure to achieve Major or Minor Victory on
last player turn
Major Victory conditions: All of the following: Kharkov (19,10),
(19,11), (20,11), Volchansk (28,7), Valuki (41,9), Lozovaya (18,30),
Krasnograd (10,21), Karlovka (5,19), Cugujev (24,14), Zmiyev (19,16)
Minor Victory conditions: All of the following: Kharkov (19,10),
(19,11), (20,11), Volchansk (28,7), Valuki (41,9), Lozovaya (18,30)
Two of the following: Krasnograd (10,21), Karlovka (5,19), Gugujev
(24,14), Zmiyev (19,16)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn Prestige awards: Major: 4000, Minor: 1000,
Loss: 500
Stalingrad (12 turns)
Major Victory conditions: All of the following: Tractor Works
(31,12), Stalingrad (30,15), (29,16), (29,12), (28,15), (27,16),
Minor Victory conditions: All of the following: Tractor Works
(31,12), Stalingrad (30,15), (29,16), (29,12), (28,15), (27,16),
Kalach (14,18), (14,19), (15,18), Kletskaya (9,3), (10,3), (10,4)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 1500, Minor: 750 Loss -- campaign ends
Rostov (14 turns)
Major Victory conditions: All of the following: Kalach (48,5),
Tsymiyanskava (36,23), Morozovsk (28,14), (28,15), (29,14), Millerovo
(13,6), (13,7), (14,7), Shakzhtinsky (10,15), (11,14), Shakhty
(10,25), (9,25), (10,26), Rostov (4,30), (5,30), (4,31), (5,31),
on turn <= 12
Minor Victory conditions: All of the following: Kalach (48,5),Tsymiyanskava
(36,23), Morozovsk (28,14), (28,15), (29,14), Millerovo (13,6),
(13,7), (14,7), Shakzhtinsky (10,15), (11,14), Shakhty (10,25),
(9,25), (10,26), Rostov (4,30), (5,30), (4,31), (5,31), on turn
<= 14
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Valuki (41,9),
Kupyansk (36,19), Krasny Liman (36,30), Belgorod (24,1), Kharkov
(19,10), (19,11), (20,11), Bogoduhov (10,7), Krasnograd (10,21),
(10,20), Lozovaya (18,30), Dnepropetrovsk (3,35), Smelnikovo (8,38),
Pavlograd (13,34)
Minor Victory conditions: All of the following: Valuki (41,9),
Kupyansk (36,19), Krasny Liman (36,30), Kharkov (19,10), (19,11),
(20,11), Bogoduhov (10,7), Krasnograd (10,21), (10,20)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Cherkassy (41,15),
Kirovograd (47,38), (47,37), (48,38), Kanev (29,8), Smela (38,23),
Korsun Shevchenkosy (26,16), (26,14), Zvenigorodka (21,24), Shpola
(29,26), Uman (9,34), (9,33), Novoukrainka (29,45)
Minor Victory conditions: All of the following: Cherkassy (41,15),
Kirovograd (47,38), (47,37), (48,38), Kanev (29,8), Smela (38,23),
Zvenigorodka (21,24), Shpola (29,26) Three of the following five
hexes: Uman (9,34), (9,33), Novoukrainka (29,45), Korsun Shevchenkosy
(26,16), (26,14)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Group B Depot
(41,3), Tiraspol (47,5), Kishinev (32,4), Bacau (11,10), Kachul
(25,17), Izmail (33,25), Galati (25,23), Braila (23,26), Brasov
(1,21), Constanta (29,38), Ploesti (5,30), Sulina (43,1), Bucharesti
(5,35), (6,36)
Minor Victory conditions: All of the following: Group B Depot
(41,3), Tiraspol (47,5), Kishinev (32,4), Izmail (33,25), Bacau
(11,10), Galati (25,23), Braila (23,26), Kachul (25,17), Ploesti
(5,30), Bucharesti (5,35), (6,36),
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Kiev (51,15),
(51,16), (52,16), Belaya Tserkov (49,24), Olevsk (26,4), Rowne
(8,10), Zhitomir (34,18), (35,17), Brody (2,19), Berdichev (33,23),
Vinnitsa (31,32), (32,32), Uman (49,39), (50,39)
Minor Victory conditions: All of the following: Kiev (51,15),
(51,16), (52,16), Belaya Tserkov (49,24), Olevsk (26,4), Zhitomir
(34,18), (35,17), Berdichev (33,23), Vinnitsa (31,32), (32,32),
Uman (49,39), (50,39)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major: 2000, Minor -- campaign ends, Loss --
campaign ends
Debrecen (11 turns)
Major Victory conditions: All of the following: Group B Depot
(12,20), Debrecen (2,2), (2,3), (3,1), (3,2), Dej (35,8), (36,9),
(35,9), Zalau (24,8), Oradea (7,11), (7,10), (6,11), Cluj (31,17),
(32,17), (32,18), Targu-Mures (46,23)
Minor Victory conditions: All of the following: Group B Depot
(12,20), Dej (35,8), (36,9), (35,9), Zalau (24,8), Oradea (7,11),
(7,10), (6,11), Cluj (31,17), (32,17), (32,18), Targu-Mures (46,23)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Bicske (40,7),
Budapest (51,7), Sarbogard (42,29), Siofok (26,28), Mor (29,12),
Tata (31,3), Szekesfeharvar (34,17), Papa (8,14), Veszprem (20,23)
Minor Victory conditions: All of the following: Bicske (40,7),
Budapest (51,7), Sarbogard (42,29), Siofok (26,28), Mor (29,12),
Tata (31,3), Szekesfeharvar (34,17)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Major Victory conditions: All of the following: Triebel (50,41),
Kustrin (47,11), Berlin (16,11), (17,11), (18,11), (15,13), (16,13),
(15,14), (16,14), Seelow (40,11), Ketzin (7,11), Potsdam (10,13),
Cottbus (40,36), Torgau (9,43)
Minor Victory conditions: All of the following: Triebel (50,41),
Kustrin (47,11), Berlin (16,11), (17,11), (18,11), (15,13), (16,13),
(15,14), (16,14), Seelow (40,11), Ketzin (7,11), Potsdam (10,13)
Loss conditions: Failure to achieve Major or Minor Victory conditions
by last player turn
Prestige awards: Major -- campaign ends, Minor -- campaign ends,
Loss -- campaign ends
Hint: Make weak units useful: As you press forward, you will capture cities and towns.
Your units will also become weaker as they take damage. When a
particular unit's strength is at 1, 2, or 3 (the number below
the unit icon on the battle "map"), place the unit in
a city you captured. Since the city has to be unoccupied for the
enemy to reclaim it, your weaker units will become more useful,
especially if the weaker unit is a tank force. However, make sure
that you rebuild some units, as having all your weak units guarding
a city is pointless; you should have no more than three or four
in the city, so the stronger units can come back from the front
lines to defend the captured city.
Information in this section was contributed by Shotgunner.
Hint: Anti-Aircraft Artillery: The AAA (Anti Aircraft Artillery) is not only effective
against planes, it also causes a lot of damage to infantry. Tanks
can also be attacked, but the damage is not as good as against
infantry.
Information in this section was contributed by Shotgunner.
Hint: Anti-Tank Artillery: Anti Tank Artillery can only be used against tanks.
It is useless against anything else.
Information in this section was contributed by Shotgunner.