Armored Core: Project Phantasma
Extra lock ons:
Equip your core with the laser sword and missiles.
Begin game play and approach an enemy from a safe distance. Draw
the sword and press Up, Down, R1, L1
to gain an extra lock on. Note: Up to six additional lock ons
may be accumulated.
First person view:
Press Square + Triangle + Start.
Game play will be paused. Press Start to resume game play
with the new camera angle. Substitute Select in the code
instead of Start for the Japanese version of the game.
Information in this section was contributed by Wolf505.
Fixed camera view:
Press Circle + X + Start. Game
play will be paused. Press Start to resume game play with
the camera fixed at the present location. Substitute Select
in the code instead of Start for the Japanese version of
the game.
Information in this section was contributed by Wolf505.
Return to default view:
Press Start to pause game play, then press Start
to resume. Substitute Select instead of Start for
the Japanese version of the game.
Information in this section was contributed by Wolf505.
Alternate emblem backgrounds:
Highlight an emblem and enter the edit screen. Then,
hold L1 + R1 and press Select.
Edit pilot name:
Highlight the "A.C. Name Entry" option, hold
Select, and press X.
Continue from Armored Core:
Successfully complete the original Armored Core
and save the game. Load that game into Armored Core: Project
Phantasma to start with your previously obtained parts and
money.
You have to load a save from the first game to start with the
Plus enhancements you had in Armored Core. It is not known
if you can get the Plus enhancements by loading a save in Armored
Core: Project Phantasma that does not have any of the Plus
enhancements.
Information in this section was contributed by Cyborg Darkside.
AW-DC/2 bonus part:
Get to rank 18 in the Arena.
Information in this section was contributed by felderz3u.
GBX-TL bonus part:
Get to rank 48 in the Arena.
Information in this section was contributed by felderz3u.
HD-G780 bonus part:
Get to rank 31 in the Arena.
Information in this section was contributed by felderz3u.
M119-TD bonus part:
Get to rank 38 in the Arena.
Information in this section was contributed by felderz3u.
RZ-Fw2 bonus part:
Get to rank 10 in the Arena.
Information in this section was contributed by felderz3u.
WA-Finger bonus part:
Get to rank 1 in the Arena.
Information in this section was contributed by felderz3u.
WC-SPGUN bonus part:
Get to rank 44 in the Arena.
Information in this section was contributed by felderz3u.
WG-PB26 bonus part:
Get to rank 25 in the Arena.
Information in this section was contributed by felderz3u.
WM-AT bonus part:
Get to rank 3 in the Arena.
Information in this section was contributed by felderz3u.
Hint: Overweight override:
When you build your AC, you will notice that there
is a weight limit on the selected legs. To override this, just
finish the game so the overall % under system reads 100%. To do
this, just complete every mission. Keep in mind that while you
can load any leg type with whatever you want after you get 100%,
your speed will decrease about 2 1/2 for every hundred pounds
that you are overweight.
Information in this section was contributed by Chris Sanicola.
Hint: Sword wave:
Get Human Plus mode a few times. Then, draw your sword
and press X (jump) just before the downslash. If done correctly,
you will fire the fabled "wave" that all of the higher
ranked ACs use. To fire the "blue wave of mass destruction",
simply do this trick with the Moonlight blade. It can do over
1000 AP worth of damage.
Information in this section was contributed by rlkendall.
Hint: Taking missions:
When taking missions, check the sender. If you take
too many from one company, others will stop sending you missions.
However, after you complete the game you can still play the missions
and get the money. Then, all the missions will be available to
replay as many times as desired.
Information in this section was contributed by Wolf505.
Hint: Defeating Phantasma Stinger:
Buy the arms that are bazookas. Dash on the ground
while holding L1 or R1 and fire a continuous volley
of shots. You should defeat him in less than a minute.
Information in this section was contributed by The Doppleganger.
Hint: The Final Battle: Defeating Phantasma:
In order to quickly do away with Phantasma, the weapons
and back weapons equipped have to have high Offensive Rating.
Use the Large Missile Launcher acquired from defeating #3 in the
Arena. This unit has a attack of 9830 and the missiles follow
your opponent until it crashes with something. Hopefully about
three consecutive impacts will be enough. Be warned, the recharge
rate is 35 -- it is a good idea to blast away with a laser rifle
(WG-XFwPPk has 1120, 100 shots) or the hand-held grenade launcher
(WG-PB26 has 2200, 12 shots). Always remember to dodge his massive-light
attack, and return fire freely.
Information in this section was contributed by Mister Fizban.
Glitch: Shoot through city building:
Equip either one of the grenade launchers, and go to
the City Map location in two player split screen mode, arena battle,
or linked play. Move right next to a building and face directly
at it. Fire a grenade at the other player's AC unit. The projectile
will pass through the building without immediately exploding,
and you will have the protection of a building from enemy fire.
Note: This will not work if you are at an angle -- you must be
facing the building directly, with the tip of the gun touching
the wall.
Information in this section was contributed by Mark Wells.
Custom Cores
Strategy guides
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Published strategy guides
Saved game files
GameShark codes
Reviews
Copyright © 1998-2002
Al Amaloo. All rights reserved.
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