Castlevania: Symphony Of The Night
Note: This game is also titled Castlevania: Dracula X.
Time Attack option:
Start a new game with the name AXELORD. When
you can control Alucard, pause game play and go to "Settings".
A "Time Attack" option will appear at the bottom. It
displays what time you defeated the Bosses and received special
items. This has no purpose in the game. Information
in this section was contributed by Celebi129.
Play as Richter Belmont:
Save any game with the following attributes: after
the final battle in the game, into the middle section of the inverted
castle, after beating the final villain, and marked as "clear"
(180% or greater completion). Start a new game with the name RICHTER.
Richter Belmont may now be controlled when the new game begins.
Richter can not change forms or use armor, weapons, items, and
magic. He can perform a super jump, a blade charging move, and
use secondary weapons such as the throwing dagger, axe, and holy
water.
Information in this section was contributed by Dominador Jr. A Pichay.
Start with blue armor:
Obtain a saved game file as described in the "Play
as Richter Belmont" code or successfully complete the game
with a completion of 180% or above. Start a new game with the
name AXEARMOR. Game play will begin with the blue armor
that transforms your character into the axe-wielding blue knight
(Axe Lord).
Information in this section was contributed by Dominador Jr. A Pichay.
Start with Potion:
Successfully complete the game, then start a new file
and name it GHOST!!! to start with a Potion.
Information in this section was contributed by Kaiserdragon722.
Start with 99 luck:
Obtain a saved game file as described in the "Play
as Richter Belmont" code. Start a new game with the name
X-X!V''Q. Note: There are two apostrophes in the name.
Game play will begin with luck set to 99.
Start with more intelligence:
Obtain a saved game file as described in the "Play
as Richter Belmont" code. Start a new game with the name
X-X!V''. Note: There are two apostrophes in the name. Game
play will begin with increased intelligence but decreased strength.
God's Garb:
Finish the game with over a 200% completion. Then,
start a new game with the name MEPHISTO. Alternately, go
to the inverted castle and enter the inverted clock tower. Go
to the black marble gallery. The armor lords that guard the clock
tower drop God's Garb.
Information in this section was contributed by WZeus4.
Nova Bomb:
Enter DRACULA as a name to begin with a Nova
Bomb.
Information in this section was contributed by Xtcb23.
No Dopplegangers:
Start a new game with the name MARIA and you
will not have to fight the Dopplegangers.
Information in this section was contributed by Fez941R.
Control opening screen:
Use the D-pad to alter the opening screen when
"Now Loading" appears.
In-game reset:
Hold Select + Start during game play.
Information in this section was contributed by wilpeter lao.
In the Japanese version, press L1 + R1 + L2
+ R2 + Start + Select during game play.
Information in this section was contributed by kate lavides.
View map:
Begin game play with Alucard as a character. Press
Start to display the statistics screen, then press L1.
Special moves:
When you have a weapon, you can make special moves
with it. Press Down, Down/Forward, Forward
then press attack (Circle or Square). Another special
move is press Back, Forward, attack (Circle
or Square). NOTE: Not all the weapons have both special
moves.
Information in this section was contributed by SiroX.
Stronger Hellfire spell:
Hold Up when using the Hellfire spell, before
the three fireballs are shot, and a stronger, familiar looking
attack will be executed.
Information in this section was contributed by Paul Walsh.
Bonus music track:
Play track two of the game disc in an audio CD player.
Music test:
Complete the game with a rating of over 190% with Alucard.
Start a new game with Alucard without overwriting the previous
game. Approach the Librarian to display a music select option
in the "Buy/Sell" window.
Hint: Easy experience:
Find the Terminus Est (a poisoned sword left by Nova
Skeletons), then go to the inverted castle. Work your way to the
inverted clock hallway where Level 60 Guardians are waiting. Guardians
are relatively weak to poison. Slash away, and you will get monster
experience. Depending on your level (35-50), you should be able
to gain a level every two kills.
Alternatively, equip the Shield Rod and Alucard Shield (the normal
one), and press the Left- and Right-hand buttons at the same time.
This will activate a special mode in which your shield is granted
the abilities of all shields at once. Your shield is now the strongest
weapon in the game (for a random amount of limited time). Ram
into the Guardians with the Alucard Shield equipped and cause
massive, rapid fire damage.
Information in this section was contributed by KrnagPower.
Continually kill the phantom sword in the inverted chapel.
Information in this section was contributed by Raziel511.
Equip the Shield Rod and Alucard Shield. Activate the God Shield
(hold Shield and press Attack(2); you should see
a circle of shields above Alucard for a few seconds). To use the
God Shield, put up the shield and simply run through an enemy.
The God Shield is only activated for a limited amount of time.
Watch for the shields to appear above Alucard again, and go up.
Then, go to the room to the left of the inverted clock tower.
There are two Guardians and one Blade in the room. Kill them continuously
with the God Shield to level up quickly. Note: Watch out for the
Guardians Ice throw. It does 56 damage with each hit, or 24 damage
if the Alucard Mail is equipped.
Information in this section was contributed by Raven.
At Royal Chapel, equip the Jewel Knuckles and go to the bit stairs
set. At the top there is an enemy Bone Pillar holding a Spiked
Ball. The Spiked Ball is a tough enemy. To kill it, stand very
close to it and hold Down + Square. It will continuously
take damage without counter attacking until it dies. You will
get a lot of experience.
Information in this section was contributed by Arthur Masuda.
Hint: Easy money:
Equip the Jewel Sword (from Discus Lord), then press
Down, Down/Forward, Forward. Coins will fall
from the sword, giving you extra money.
Information in this section was contributed by Tidus2Legolas.
Go to Coliseum, in the room where you find Shield Rod (and a bag
of 1000 gold). Using Alucard Shield + Rod Shield, Talisman and
other item combos, you will be able to take 1000 gold at about
every twelve seconds.
Information in this section was contributed by karimhp.
Get the Jewel Sword from Discus Lord and go to the room in the
library with all the Flea Men and the Dhuron. Kill them to get
rings. Note: This works better if you have both the Ring Of Arcana
or Ring Of Arcana and a Ring Of Varda Paranthropus equipped.
Information in this section was contributed by Inque1088.
Hint: No damage while underwater:
Get the Holy Symbol relic and turn it on. Go underwater
and you will take no damage.
Information in this section was contributed by Dominador Jr. A Pichay.
Hint: Free ride:
Note: Enabling the "Start with 99 luck" code
may make this easier. Head for the Castle Keep area and get the
Leap Stone. Then, return to the Marble Gallery's long hallway(with
the eyeball floating in the background). Approach a Diplocephalus
(green ugly creature with a naked woman for a tail). Double jump,
then drop kick onto the Diplocephalus's back to get a free ride.
You will get knocked off if you get hit by one of its fireballs
or if you kill it.
Information in this section was contributed by ace6686.
Hint: Keep Alucard's equipment:
Begin a game with the "Start with 99 luck"
code. After reaching the room with the three Wargs (before the
room with Death), kill them all. To enter the next room without
confronting Death, tap Right until you are slightly into
the room. Do not go too far over or else Death will get your character.
Go back, remove everything except for the Alucard Sword, Twilight
Cloak, and Necklace of J. This should result in a DEF rating of
12. Kill the first Warg (going left) and stand in front of the
middle Warg, but make sure you are facing left. Allow it hit you.
It should send your character flying out of the room and past
Death. Then, save the game. once you return to the room with Death,
Slogra And Gaibon will be there. It does not matter if they are
defeated, they will still be in their original room. You will
be unable to enter the menu screen until the game is saved.
Information in this section was contributed by Archam7
and Lord Markus.
An easier way to make sure you do not meet Death is to enter the
room, but as soon as the screen turns black, begin holding Left.
The game show the screen and you will walk right back out without
meeting Death. Go ahead with the rest of the trick as described
(take off the items, kill the first Warg headed left, let the
second hit you, etc.). Additionally, do not go through the hole
leading into the room Death was in, as this will cause the game
to glitch and show Alucard repetitively falling through the hole
into the room of Death.
Information in this section was contributed by Kyle McCorkle.
Hint: Raise luck:
Equip the Alucard Sword, Alucard Shield, and Alucard
Mail. The game will change your status to Alucard and increase
your luck +30. This is useful when attempting to get rare items.
Information in this section was contributed by Joe.
Hint: Hover jump:
Press X, release, and quickly press X
again and you will hover in midair for a brief moment instead
of dropping to the ground. This requires practice, and the effect
is most noticeable (and useful) prior to obtaining the Leap Stone.
Information in this section was contributed by Mnementh2k1.
Hint: Big jump:
Once you have the Super Jump Relic, press Down,
Up, X to do a very high jump,
Information in this section was contributed by Barbara Haward.
Hint: Rapid double jumps:
After acquiring the Leap Stone, some places that can
only be reached with the bat can be reached without it. Alternatively,
find the passage you wish to go to with a nearby enemy or candle.
Perform the double jump, then perform the drop kick on the enemy
or candle. You will bounce up and be able to do another double
jump.
Information in this section was contributed by Adam157.
Hint: Drop kick:
After obtaining the Leap Stone, Alucard can do a drop
kick attack. To do it, hold Down during a double jump,
and press Jump again. If the attack connects, you will
cause base damage (equal to an unarmed attack), plus or minus
hit resistance/weakness. Also, if the attack connects, you will
jump again as if you had just landed, and you can double jump-drop
kick again.
Information in this section was contributed by KrnagPower.
Hint: Get to higher places sooner:
This trick requires a lot of patience and magic. You
will need the double jump, the wolf form, and the form of mist.
To get to anywhere you cannot jump to or the few places where
you need bat form for (for example, the area above all of the
mermen to get the Holy Armor), use the double jump, then the downwards
kick to kill one of the bats. Then perform the double jump again.
You will be able to get high enough to change the screen, but
not high enough to actually get to the platform. After performing
the second double jump, use the form of mist to gain a little
extra height then immediately change into the wolf form. Notice
that when you change into the wolf you will gain a little more
height. Then, use the form of mist again to gain even more height.
You can continue to do this until you run out of magic or reach
the desired area. You can also use this trick to obtain the bat
card before obtaining the power of mist or the bat form. You can
also use it in the Coliseum to get the holy sword where the skeletons
and blade masters are. You will have to break open the ceiling
on the right side of the room before the first pillar.
Information in this section was contributed by gil the fish.
Hint: Alucard's Shield and Shield Rod combo:
The ultimate weapon combo of Alucard's Shield and Shield
Rod does not run out at a random time. It works until your magic
meter runs out. Simply switch the Shield Rod for a decent weapon,
and as using your shield does not consume that much magic, you
now have a weapon that deals lots of damage, gives you life, and
has no animation lag because you just hold it in front of you.
Monitor your magic and you will never run out of life or need
to switch to the Shield Rod again.
Information in this section was contributed by keith siemon.
Hint: Wolf Charge:
Alucard can learn a spell that you do not buy. Press
Down/Left for the Wolf Charge.
Hint: Fast ability as wolf:
When you get the Soul Of Wolf, the ''double jump'',
and the form of mist, go to the Alchemy Laboratory. Find the room
with a hole in the ceiling. There should also be two Shield Skeletons
and an Axe Lord in the room. Double jump to the hole, then turn
into the wolf and hold Right. Turn into the mist as soon
as you turn into the wolf and hold Right. Keep doing this
until you get to the top platform on the right. Run all the way
to the right into the other room. Once there you will see the
orb with a wolf face.
Information in this section was contributed by PDR.
Hint: Form of mist:
To get the mist, go to the Coliseum. You will find
some bars that read ''Mist could pass''. Behind that, you will
see an orb with a picture of mist that looks like a cloud. You
will have to go up some ledges, to the left, down more ledges,
then to the right. You should talk to ''possessed Richter'' and
fight a minotaur and a werewolf. Once they are killed, go to the
room on the right. You will see the orb again and have to jump
over there.
Information in this section was contributed by PDR.
Hint: Soul of bat:
To get the bat, you must have the form of mist. When
you have the mist, go to the library and go to a door on the left
on the second lower platform, when going down some stairs that
are to the left. You will have to jump to the platform though.
When in the room, go down a lot. You will then have to kill a
Boss which resembles a goat demon with wings. Then, jump to these
bars that read "Mist could pass." Once you are there,
hold Right and you will see an orb with a bat on it.
Information in this section was contributed by PDR.
Hint: Double-Slash:
There is a way to negate slow recovery times of weapons,
and in effect, "double-slash". Tap Jump lightly
to perform a small hop, then immediately before you land back
on the ground, tap Square or Circle to attack in
mid-air. Then a split second later when Alucard's feet touch the
ground, tap Square or Circle again. Alucard will
attack again, regardless of whether the weapon has a long cool
down time or not. Note: Even if the animation of the initial attack
is interrupted, it still counts. This is useful for strong weapons
that are normally slow, such as the Sword Familiar.
Information in this section was contributed by Arctic.
Hint: Mid-Air Double-Slash:
Some weapons in the game hit twice when the Square
or Circle is held long enough while in mid-air. What looks
like one slash will actually count as two hits. Tap Jump
to perform a low hop, like in the "Double-Slash" trick,
then at the peak of the jump, hold Square or Circle.
Alucard will perform a slash, but you will notice two damage counters
appear. This only works for some swords, presumably those with
auras, such as the Sword Familiar, Icebrand, Firebrand, Thunderbrand,
etc. Used in conjunction with the "Double-Slash" trick,
you can perform triple-slashes by using the mid-air double-slash,
then tapping Square or Circle once you touch the
ground.
Information in this section was contributed by Arctic.
Hint: Sleeping Alucard:
Find a chair that Alucard can sit in without being
disturbed (for example, near a Boss). Sit in it, and leave the
game running for awhile without pausing. Every so often, you will
see Z's appearing.
Information in this section was contributed by Mnementh2k1.
Hint: Faerie on your shoulder:
When you have the Faerie familiar, get her out and
do not move. In a little while, the Faerie will go onto your shoulder
to sit. If you move, she will fall off with a screech.
Information in this section was contributed by GrassPKMNTR.
Hint: Axe Lord Armor:
Go to the Royal Chapel. Find an enemy there called
"Spiked Ball". Kill it until it drops the Axe Lord Armor.
Do not kill the Bone Pillar before the Spiked Ball. If you do,
it will roll down the stairway and you will not be able to kill
it.
Information in this section was contributed by wilpeter lao.
Hint: Axe Shield:
If you fight the Axe Lord Armors, they will eventually
drop an Axe Shield.
Information in this section was contributed by Fez941R.
Hint: Dragon Statue:
Occasionally, when a Petrify attack hits Alucard, he
will turn into a giant, kneeling dragon statue instead of an Alucard
statue. In this form, you will not take any damage whatsoever
from attacks. Breaking out of the stone returns Alucard to his
original form.
Information in this section was contributed by Mnementh2k1.
Hint: Librarian bounce items:
After obtaining the Leap Stone and Gravity Boots, return
to the Long Library, and proceed all the way to the left from
the entrance. In the last room, there is a hole in the ceiling
that takes you to directly under the Librarian. Line up directly
under the hole, and Super Jump. Jumping first, then doing a Super
Jump will result in absolutely no effect. Doing the Super Jump
repeatedly (without hitting the floor) will result in the Librarian
dropping a Life Up, Ring of Arcana, AxeLord Armor, and Dracula
Tunic. After the Librarian drops one item, drop to the floor,
and then repeat to get the next item.
Information in this section was contributed by Mnementh2k1.
You have to go all the way left from the entrance as described
previously. In the last room, you need the Leap Stone and Gravity
Boots. Stand directly under the hole in the ceiling and press
Down, Up, Jump to do the Super Jump. Then,
use your Double Jump while in the air to do another Super Jump.
After you do the double jump, repeatedly press Down, Up,
Jump. When your magic is used up about half way, you will
obtain one of the items.
Information in this section was contributed by Biodude726.
Hint: Crisseagrim sword:
The best sword in the game is the Crisseagrim (obtained
from the Schmoos in the Inverted Library). It is not the most
powerful, but its speed and number of hits allows many of the
Bosses (Medusa, Mummy ,Frankenstien) to be killed in under ten
seconds. Note: Bosses with multiple parts, such as Beelzebub,
and those that jump away when hit, such as Doppleganger 40, do
not suffer from the multiple hits as well.
Information in this section was contributed by kyosuke.
Hint: Duplicator:
After you complete the game return to the Librarian.
He will have something special for you, a Duplicator which duplicates
any items you use -- you will never run out of anything again.
However, it costs 500,000 gold. Try to get the gold close to where
you found the mermaids icon in the tunnel that the oarsman takes
you. It gives you 2000 a piece there -- not a lot but the best
there is. Note: You have to get the good ending (by killing Dracula)
first.
Information in this section was contributed by mkombat99.
Hint: Gods Garb:
Get one Ring Of Varda from a Paranthrapus (big yellow
skeleton in the Inverted Castle). Put it on and go to the Clock
Tower. Kill the guardians in both rooms until you get Gods Garb.
You do not need 200% completion or start a new game with the name
"Mephisto".
Information in this section was contributed by XXNaZGuL13Xx.
Hint: Ring Of Varda:
Kill the big yellow skeletons (Paranthropus), in the
Reverse Misty Tower. The Ring Of Varda gives all your stats a
large boost, nearly making you invincible. It results in +40 strength,
+35 defense, +30 intelligence, and +15 luck.
Information in this section was contributed by nick mendoza.
Get two of these rings to double the effect. Lapis Lazuli combined
with the Arcana Ring will help.
Information in this section was contributed by Mnementh2k1.
Hint: Marsil sword:
To get the best looking sword in the game, you must
have high luck. Go to the Inverted laboratory and kill the Fire
Demons until you get the Marsil. They will also give you the fire
sheild.
Information in this section was contributed by Sumas.
Hint: Mublung sword:
In the inverted castle, you will find a Spectral Sword
in the Reverse Chapel. That Spectral Sword drops a sword called
the Mublung Sword. This sword can be used to do the shields special
moves and its stronger than the Shield Rod.
Information in this section was contributed by Brandon Blake.
Hint: King's Stone:
The little bat-like creatures that blow at your head
will give you a King's Stone (STR +10)
Information in this section was contributed by Sumas.
Hint: Poison Sword:
Kill the Lesser Demon in inverted laboratory to get
the sword.
Information in this section was contributed by WZeus4.
Hint: Stone Sword:
Go to the inverted castle and kill the Gordons until
you get the sword.
Information in this section was contributed by Supermonkey9117.
Hint: Sword Of Dawn:
In the inversed castle, when coming out of the room
where you defeated Shaft, go left, then go up to where the Power
of Mist was in the normal castle (past the strange face that appears
correctly both right-side up and upside down). There will be a
fairly tall column there. Do your super jump up to the top and
slash (or turn on the cross and jump up so that the crosses can
hit the column). The top portion of the column will cave in and
there will be a sword called "Sword Of Dawn" there.
When you use the Down, Down/Forward, Forward
move, it will summon one of several different kinds of skeletal
warriors. One moves forward and attacks enemies, another creates
arrows, another summons about four skeleton archers, and another
creates a skeleton magician.
Information in this section was contributed by Nyteshade.
Hint: The Talisman:
The Talisman is the hardest item in the game to obtain.
Go to the Outer Wall and get near the uppermost elevator entrance.
There are three skeletons with muskets there. Kill these repeatedly
until you get the Talisman, which makes you invincible. The Ring
of Acarna and Lapis Lazuli help somewhat, but the Talisman is
still very difficult to get. Note: You can also acquire one in
the Reverse Laboratory.
Information in this section was contributed by Wheelman8965.
Hint: Easy sword level up:
After you have acquired the sword familiar, go to the
castle entrance. You will see a part of that level where merman
are jumping out of the water. Stand on the left ledge. Take out
the sword familiar and let it attack everything. This will take
about four or five hours. Alucard will never be hit as long as
he is on the left ledge. You can use the sword familiar as a weapon
when it reaches level 50, or you can get the most powerful weapon
in the game by letting it go to level 99.
Information in this section was contributed by Alucard level 64.
Hint: Powerful sword:
The Sword Familiar at level 99 is not actually the
strongest weapon in the game. The Spectral Sword in the Reverse
Chapel drops a Blood Sword named Gurthang. It is stronger than
the Alucard sword normally, but when Dark Metamorphosis is activated,
it strikes for about 100 damage more than the Sword Familiar at
level 99. The effect however is lost when Dark Metamorphosis ends.
Just reactivate it to regain the effect.
Information in this section was contributed by Mike Riollano.
Hint: Defeating Doppleganger 10:
Use the watch sub-weapon. When he freezes, attack him
until he dies.
Information in this section was contributed by Knivez.
Hint: Defeating Doppleganger 40:
Equip Terminus Est (sword) and Topaz Circlet (Head
Gear). This is because he will use any sword you use, and the
Terminus Est is a poison sword. The Topaz Circlet will convert
Poison damage into HP.
Information in this section was contributed by Jpajewski.
The Dopplegangers react to abnormal status attacks in the same
way that you do. Therefore, use the Terminus Est (poisoned sword)
to reduce his attack strength, the Stone Sword to inflict Petrify
damage, Icebrand to encase him in a block of ice, and Red Rust
(which curses the target) to totally disable his attacks.
Information in this section was contributed by Mnementh2k1.
Hint: Defeating Dracula:
When you fight as Richter against Dracula (in the Prologue:
Final Battle level), Alucard's starting stats are determined by
several factors:
Information in this section was contributed by Siro X.
Richter should not pick up any items (Holy Water or Cross).
He should not get hit.
Do not let Maria resurrect him
Equip the Shield Rod and Alucard Shield. Press Square +
Circle. If your shield touches an enemy such as Dracula,
it will do about 200 to 250 damage. You can do this rapidly. It
will take down magic -- only use Shield when needed.
Information in this section was contributed by Tyler McCourtney.
Hint: Defeating Final Dracula:
To kill Dracula without getting hit, all you need is
the Alucard Shield and the Shield Rod. When the battle begins,
activate the Shield (use the Rod and the Shield at the same time).
Stand in the center of the screen with the Shield out. You will
actually gain health each time the Shield hits Dracula.
Information in this section was contributed by kyosuke.
Hint: Defeating Galamoth:
Equip the following items. Sentient sword familiar
at level 99. Find a sword familiar in Olrox's quarters at the
bottom right, where the holes in the ground are located. See the
Valhalla Knights. The Alucard shield is found where Merman Statue
is located, but only in the upside down castle. For the Beryl
Circlet. ask the librarian for list of enemies to recover this
item. Get God's Garb from the Guardian in the clock room of the
upside down castle. Then, get two Rings Of Varda. The Beryl Circlet
will make you absorb Galamoth's lightning rod. Galamoth is found
in the upside down castle, where the catacombs where you fight
the orb.
Information in this section was contributed by Alucard level 64.
First, get the Crisseagrim sword from a Schmoo (white flying heads)
in the library. When you get to Galamoth, turn into mist and fly
to the platform behind his head. Turn back to Alucard and start
to attack him using the Crisseagrim. He will have no chance to
attack or even move. Note: Crisseagrim is the ultimate weapon
in combat, alongside the Shield Rod/Alucard Shield combo.
Information in this section was contributed by Mel.
Equip the Shield Rod and Alucard Shield. Repeatedly press Square
+ Circle. Then, put the shield to his leg. It will repeatedly
keep taking 199 lives away from him quickly until he is dead.
Information in this section was contributed by VoluptuousRed36.
Obtain the Fire shield from the Fire Demon in the Inverted Castle
and the Shield Rod from the original castle. Once fighting with
Galamoth, equip the Shield Rod and Fire Shield then use the shield
technique (press Circle + Square). This will defeat
Galamoth in a matter of two to five hits.
Information in this section was contributed by Justin Geisler.
Hint: Defeating Granfaloon (Legion):
Run past Granfaloon and jump to the nearby platforms.
This may require some practice. Repeatedly cast the Soul Steal
Spell. You will hit Granfaloon and his helpers while replenishing
some health each time. Because you are on the platform. you can
wait for your MP meter to refill without risking attack. However,
when a piece of Granfaloon rips off and exposes a tentacle-like
structure which can shoot a laser beam at you, avoid it and repeat
the process.
Information in this section was contributed by Adam157.
Hint: More game completion percentage:
Once you have collected the Sword Card and the Soul
of Bat relic, go to the Royal Chapel. In the very bottom-left
corner of the first Bell Tower is a "door" to a room
with two large candles. Stand in the bell tower, activate the
Sword Familiar, and do the Sword Brother's spell (Down,
Down/Right, Right, Up/Right, then hold Up,
Down, Circle or Square). While the sword
is spinning, shift into a bat and fly to the left. You should
stay in the bell tower and be able to fly up and around the outside
of it. This will fill in a white block on your map, which counts
on your percentage. This can also be done in the inverted Chapel.
Note: This requires your Sword Familiar be at Level 99/Exp 99.
Information in this section was contributed by IShinji32.
Hint: Easy Familiar level up:
Note: This trick works with the bat, sword, fairy,
ghost and demon, and requires a controller with a turbo feature.
Equip the familiar card that you want to increase in level up.
Equip a knife, such as the combat knife, and go to the place near
the start of the normal castle where the zombies continuously
appear. Set yourself up against a wall where you can attack them,
but they cannot attack you from behind. Enable the turbo feature
and keep the knife button held. You will continuously kill the
zombies without getting hurt. This will slowly earn experience
for your familiar card. Note: If the cards evolve, they will be
automatically be put away afterwards and will gain any more experience
until they are brought back out again.
Information in this section was contributed by CaptanGinu.
Familiars increase mainly by number of kills rather than experience
value, especially with Alucard at very high levels. Exceptions
are made for Bosses (higher) and Blood Skeletons (none). Find
a location where lots of enemies constantly replenish, such as
in the Marble Gallery in the inverted castle, where Medusa Heads
appear, or in the reverse Caverns, where large numbers of Dark
Octopi can be found. Equip a fast weapon, choose your familiar,
and start slashing.
Information in this section was contributed by Mnementh2k1.
Once you have a duplicator it is extremely easy to level up the
familiars. Go to the reverse caverns in the area after fighting
Doppleganger 40. In this area is a room with lots of Dark Octopuses.
Drop down into the room and use a Bat Pentagram then a normal
Pentagram and jump back out. Each time you do this, you will get
20 to 30 experience for the familiar, and it can be done many
times in one minute.
Information in this section was contributed by Joe.
Go to the Reverse Underground's Caverns, until a room filled with
Dark Octopus after Doppleganger40 appears. This room resembles
the following:
XXXXXXXX_ _XXXXXXX
XXXXX XXX
X
X
X XX
XXX XXXXX
XXXXXXXXXXXXXXXXXXX
Equip Power Of Sire and Duplicator. Stay in one of the little
platforms at the top of the screen. Use Power Of Sire, wait two
seconds, then jump out of screen. You will fall in the octopus
screen again. This method kills 13 Dark Octopus in about five
seconds each time. Starting with a Familiar at level 1, you will
reach level 99 in about two hours.
Information in this section was contributed by karimhp.
When you have the Medusa Shield or Dark Shield, go to the zombies
at the beginning of the game. Put on one of these shields, then
use some tape to bind Circle down. Allow the game to idle
in this state. In about ten to twelve hours your Familiars will
be at 99/99.
Information in this section was contributed by rob meyer.
Go to the inverted castle's chapel, where the enemy called "Shield"
is found. Shield is located in the room where the background is
a church and there are stairs on both sides. Put on your Duplicator
and equip "Power Of Sire" to both hands. Use the familiar
that you want to level up, walk on the screen where "Shield"
is found. Use one card of Sire, then the other one. You have to
hit one before the other; not at the same time or it will only
trigger one to work. This will kill the Shield the moment that
you use the second Power Of Sire. Walk off the screen then walk
back on and repeat. You can level each Familiar to level 99/99
in less than ten minutes per Familiar. This is much better than
with the Dark Octopuses because it takes less time to kill it
repeatedly for twice as much experience.
Information in this section was contributed by RawMaple.
Hint: Use Sword Familiar as weapon:
When you get the Sword Familiar at level 99 and experience
99, you can use it as a sword. Note: It is the most powerful sword
in the game.
Information in this section was contributed by Inque1088.
Get the Sword Familiar to level 50. You should see the Sword Familiar
fly across the screen. The Sword Familiar has now been added to
the weapon equip menu. However, if you would rather have your
Sword Familiar float around you, just turn the Sword Familiar
Card in the Relics menu back on. Note: You do not have to level
the sword to 99 to be able to use it as a hand held weapon, but
the higher the level the more powerful it will become. Also, the
sword's appearance will have changed at this level. A great enemy
to level your familiars on is the Spectral Sword (the floating
sword with other weapons and shields around it) that resides in
the room that connects the Reverse Chapel to the Reverse Coliseum.
It can give a familiar about 20 to 40 experience points if the
familiar is about level 1 to 45. It is a very easy and fast kill
with Tetra Spirit.
Information in this section was contributed by Xennovi.
Hint: Blue-Green Sword Familiar:
Level up the Sword Familiar to level 50 so you can
equip it as a weapon. Equip it, then go to the clock room in the
Black Marble Gallery (second castle). Head up and save in the
room to the right. Reset, then load your game again. Once you
gain control of your character, try slashing. You will notice
that instead of the normal green aura, the Sword Familiar will
emit a combined blue and green aura.
Information in this section was contributed by Arctic.
Hint: Orobourous ally:
When playing as Richter, go to the Inverted Castle.
In the Castle Entrance you will find a Dragon Rider. Go to the
room next to it to find some Jack-O-Bones, a Dodo Bird and two
Orobourous Riders. As Richter, aim for the Fleaman controlling
the Orobourous and kill it. The Orobourous will turn yellow and
become your ally until you exit the room.
Information in this section was contributed by ESPERANZA TELLEZ.
Hint: Skip prelude battle:
You can avoid the fight against Dracula in the prelude
as Richter. Just walk to the right as soon as you start. This
will skip the prelude and jump directly to Alucard on the bridge.
Information in this section was contributed by Juan Carlos.
Hint: Secret passage:
At the outer-wall section of the castle, defeat the
Armor Lord and go into the next room. Slash the far left wall,
get the Meat, and stand in the wall you have broken for approximately
twenty seconds. An elevator will take you into a secret room containing
Jewel Knuckles and a Mirror Cuirass. Note: This trick brings you
to the room that requires Mist to pass in the Outer-Wall. This
also works with playing as Richter Belmont. Both can be used only
in the normal castle
Information in this section was contributed by Adrian.
Hint: Secret room:
Start a new game as Richter. As soon as the game starts
(at the front gate of the castle), press Left. You should
now be in a new room with something special behind a grate after
it is opened.
Information in this section was contributed by Chris Miller.
At the beginning of the game on Final Stage Bloodlines, go up
the stairs to the inside part of the castle. Next, turn to the
right to face the stairs where there are bricks above you. Then,
jump and hit the bricks. One of the bricks should break. Jump
and hit the button, and stairs should come down from the ceiling.
This is best done as Alucard.
Information in this section was contributed by PDR.
Hint: Return from inverted castle:
If you want to return from the inverted castle back
to the original, use the Library Card Item. It will return you
to the room in the original castle's library where you buy items.
The Library Card can be found in a few different places in both
castles.
Information in this section was contributed by Nic.
Hint: Items in inverted castle:
By the marble gallery is Jack-O-Bones, Stone Skulls,
Corps, and Thornweeds. You can use Wolf Charge to get across.
As you are doing that. you are also hitting the bottom of the
Stone Skull. You must have Skill Of Wolf to run swiftly.
Information in this section was contributed by Gabby.
Hint: Go through inverted castle faster:
Use the following trick to get to the inverted castle
faster without getting the Spike Breaker. First, save the game.
Obtain Faerie Familiar, and get at least one Life Apple item (usable
only by Faerie). When you already have the Gold Ring after defeating
Succubus and your Mist and Power Of Mist card, go to the upper-left
part of the castle where you can get the Silver Ring. This location
has many spikes, and is where you meet Maria. Unequip all your
items then bring your HP down by stepping on the spikes to the
lowest possible amount; until one more step on the spikes will
kill you. After that, summon your Faerie familiar. Finally, morph
to Mist and travel to the left until you reach the green door.
Use up all your MP by not re-morphing to normal Alucard. You will
now die when you hit the spikes. Your Faerie familiar will revive
you through your Life Apple and give Alucard a supernaturally
invincible appearance, where you will be able to run through spikes
without dying for a limited amount of time. You can also open
doors at the same time. After this happens, run your way through
the door and open it. Then, talk to Maria, and get the Silver
Ring. After that, wait for your MP to be filled to the max, then
open the door. Do not worry about dying when you hit the spikes,
as this will not happen. Quickly transform to Mist, then fly up
to the exit. After this, get the Holy Glasses to Maria. Defeat
Richter by equipping your Holy Glasses.
Information in this section was contributed by Ronald Borla.
Hint: Introduction forest secret:
Start a new game as Richter. As soon as the game starts,
immediately turn around, duck, and do the sliding attack. You
will exit the entrance to the castle before the main gate closes.
You can now walk outside, on top, or to the very start of the
game where Alucard runs to enter the castle. Note: Once you slide
attack your way out the first time, the main gate will not open
for you once it has closed. Therefore, you are locked out. Run,
or if you are patient, walk all the way to the left once you have
first exited the gate. Go on for about 30 seconds all the way
to the left. Richter will automatically do an Alucard introduction
by running through the forest, jumping on the bridge, and say
"Holy Cross!" when he jumps the gate to enter Castlevania
again.
Information in this section was contributed by ThEPhAsELeGaCy.
Hint: Cowering Skelarangs:
This trick only works at the start of the game. Attack
a Skelerang with the short sword one time, then stand still and
do not move. The Skelerang should crouch down on its knees and
cover its head, and will stay this way until you move away from
it.
Information in this section was contributed by Justin Manny.
You do not have to use a short sword; just walk up close to one
and it will cower.
Information in this section was contributed by Snarlingalpha.
Hint: True fountain form:
Enter Orlox's Keep and fight your way to the fountain
guarded by two Valhalla Knights. The fountain should change the
water coming from it to blood. After this happens, keep jumping
or flying around the fountain, but make sure the moon is directly
behind it. The full moon will show the fountain's true shape,
of a demon instead of an angel.
Information in this section was contributed by Justin Manny.
Hint: Richter' s moves:
Information in this section was contributed
by Siro X.
Belmont Leap: Press Down, Up, Jump
Backflip: Quickly press Jump(2)
Maelstorm: Sweep the D-pad in a Full-Circle + Attack.
Slide: Hold Down and press Jump.
Slide Leap: Hold Down and press Jump(2).
Rushing Blade: Press Up, Down, Down/Forward,
Forward, Attack
Hint: Alucard's spells:
Information in this section was contributed
by Dominador Jr. A Pichay.
Summon Spirit: Press Back, Forward, Down,
Up + Attack.
Dark Metamorphesis: Press Back, Up/Back, Up,
Up/Forward, Forward + Attack.
Tetra Spirit: Hold Up for three seconds, then press Up/Forward,
Forward, Down/Forward, Down + Attack.
Hellfire: Press Up, Down, Down/Forward, Forward
+ Attack. Hold Up after he teleports to shoot two
large black balls instead of three fireballs.
Soul Steal: Press Back, Forward, Down/Forward,
Down, Down/Back, Back, Forward + Attack.
Hint: Custom Joseph's cloak colors:
| Look |
Exterior setting
| Lining setting
|
| Heaven | Red 10, Green 13, Blue 26
| Same |
| Mountain Dew | Red 22, Green 31, Blue 11
| Same |
| Royal cloak | Blue 15 | Green 8
|
| Hippie | Red 20, Blue 20 |
Green 24, Blue 24 |
| Neon | Red 22, Green 31 |
Same |
| Dream Bar | Red 31, Green16, Blue 10
| Same |
| Hershey Bar | Red18, Green16, Blue 13
| Same |
| Royal Purple | Red 16, Green 6, Blue 31
| Same |
| Florida Orange Juice | Red 31, Green 22
| Same |
| Cherry Pie | Red 31, Green 6, Blue 15
| Same |
| Sky blue | Red 22, Green 31, Blue 31
| Same |
Information in this section was contributed by Bryan Cornett.
Rare items:
The following is is a list of rare items, what to kill
to get them, and where the enemies are located.
Information in this section was contributed by nick mendoza.
| Item |
Enemy | Location
|
| Fist of Tulkas (FW) | Lion |
Forbidden Library |
| Crisseagrim (SW) | Schmoo |
Forbidden Library |
| Rune Sword (SW) | Dodo |
Reverse Entrance |
| Ring of Feanor (A) | Karausuman
| Akmodon's Lair |
| Mourneblade (SW) | Azaghal |
Reverse Coliseum |
| Covenant Stone (A) | Azaghal
| Reverse Coliseum |
| Nauglimar (A) | Cave Troll |
Reverse Caverns |
| Wizard Hat (H) | Salome |
Reverse Catacombs |
| Yasutsuna (SW) | Werewolf |
Reverse Coliseum |
| Masamune (SW) | Black Panther
| Reverse Chapel |
Key
A: Accessory
FW: Fist weapon
SW: Sword
H: Hat, Helmet
Glitch: Flying Alucard:
This glitch can be done during the game any time after
getting the Soul Of Bat relic. Locate a Life Max up, Heart Max
up, or a relic. Press R1 to turn into a bat the moment
that you are about to grab the item. The game will glitch and
Alucard will start flying. Press R1 to return to normal.
Information in this section was contributed by EEPEEPEEP.
To do this trick, you must have the Bat Card. Press Triangle
to dash and press R2 to change into the bat. You can also
switch out of the bat if fast enough (does not use any MP).
Information in this section was contributed by Sumas.
Glitch: Stuck Alucard:
Defeat Richter Belmont and go to the Inverted castle.
In the same area where you just defeated him, go to the torch
that gives you the cross. Hit the switch above it, walk to the
top and backdash down. He will do it twice, drop through it, and
get stuck at the end.
Information in this section was contributed by Sumas.
Glitch: Invincible Alucard:
You will need the Walk Armor, Sword Card, and Soul
of Wolf. Go to the room where you can see a save point and do
the "Sword Brothers". Then, immediately go to the save
point and press Up + R2 so that you can save the
game as a Wolf. Immediately save the game as the Sword Familiar
starts spinning. Once you see the "Data Saved" message,
hold Select + Start to reset the game, then load
your saved file. If done correctly, your map will be glitched
and the rooms you have previously visited will have disappeared.
However, your completion will remain as it is. You must cover
the rooms you have done before. The Walk Armor's defense will
increase as your completion also increases. The more rooms to
cover, the stronger the Walk Armor's defense will become. Repeat
this until the Walk Armor becomes very strong. At this point the
highest damage that Alucard will ever receive is 1 (except spikes),
and he will be immune to all types of sickness except for stone.
Alucard will not be pushed away, even if he is being attacked
by enemies. Also, if Alucard gets hit while he is in Bat or Wolf
form, he will remain in that form as if nothing hit him.
Information in this section was contributed by wilpeter lao.
Glitch: Invisible Alucard:
Stand near to any doorway where you can change screens.
Then, face in the opposite direction. Press Start to open
the menu, then equip the Library Card. Use it and wait for the
screen to turn white. Immediately open your menu then equip the
Axe Lord Armor. Exit the menu, then immediately open the menu
again. Remove the Axe Lord Armor, then exit from the menu. Immediately
press Triangle to do a backslide and also change screens.
If done correctly, Alucard will be invisible on the next screen.
Information in this section was contributed by wilpeter lao.
Glitch: Strange shadow:
Immediately after you defeat the boss with the green
orb, watch the ending sequence where Leon thinks he should go
back To rinaldo. Look carefully at the upper left-hand corner
of the screen, about where the light shines through. You may see
a spooky looking shadow that resembles a man.
Information in this section was contributed by Stinkytaco.
Glitch: Slogra and Gaibon clones:
When you begin a new game, you will encounter a battle
with two Bosses, slogra (green demon with the spear) and Gaibon
(the flying blue gargoyle) in the alchemy laboratory. There is
a room in the lab where you can get the axe weapon from a candle.
In the upper right side of that room is an opening to the Boss'
battleground. In order to perform this glitch, you need to enter
the battleground. However, as soon as you enter it, quickly press
Left so that the wall will not close. If you managed to
quickly exit before the wall closes, go to the place above the
location where you first met death and stole your weapons. You
will see that there is a hole in the middle. Allow yourself to
fall through the hole and you will see that both Bosses are there
instead of the normal battle location. Defeat the Gaibon first
-- if you hit the Slogra, the Gaibon will carry the Slogra and
flee. If this happens, quickly exit to the left room then go back
qucikly so that they will appear again . You will get experience
from this, and will also see these two Bosses again in their original
locations.
Information in this section was contributed by miggy francisco.
Glitch: Bat card:
Summon the Bat card then turn into a bat yourself.
Another bat will appear with a heart.
Information in this section was contributed by hottienotu.
Glitch: No sword:
As Alucard, equip any sword and duck. Then, attack
with the sword. Wait a few seconds. Alucard will act as though
he does a second slash, but the sword will not appear. Note: The
second attack does not do any damage.
Information in this section was contributed by DarkHylian777.
Glitch: Stuck Heaven Sword:
Equip two Heaven Swords on Alucard, then press Square
+ Circle. Immediately transform Alucard into a wolf as
the Heaven Sword starts spinning behind him. The Heaven Sword
will stay there and will never do its attack.
Information in this section was contributed by wilpeter lao.
Glitch: Gold Axe Lord Armor:
You will need the Axe Lord Armor and Sword Card for
this trick. Go to the room where you can see the Master Librarian.
Do the "Sword Brothers", then go to the Master LIbrarian's
menu. Press Start and equip the Axe Lord Armor. Then, exit
your menu.
Information in this section was contributed by wilpeter lao.
Glitch: Alternate colors:
Use the "Easy sword level up" trick to get
the Sword Familiar to level 99. Then, cross all the towers. When
you get to the last one, you will see that it ends and find the
door that leads to the outside where you fly up to fight Richter
Belmont. When you get to the end, go on the top of the door. You
should be inside the castle again, but when you go outside the
background will colored differently.
Information in this section was contributed by Armando3 Aguirre.
Glitch: Extra items:
Go to the Anti-Chapel in the Inverted Castle at the
top of the largest tower. Perform the Sword Familiar glitch and
exit the castle. Fall all the way down to the top of the room
with the spikes. Then, keep walking to the right until you fall
into the spike room. It would help to have the Spike Breaker Armor
equipped so you do not take any damge. Exit to the left and keep
following the halls to the left until you reach a save point.
Save the game and reset the PlayStation. When you get back to
the playing screen, you should have some rare items such as Mosafune.
Information in this section was contributed by bjt.
Glitch: Pain lines:
Play the game on a Playstation2. Go to the underground
area where you fight the frozen Shades. Kill them and the screen
will have pink slashes all over it as they scream. This also works
with Venus Weeds and Frozen Halves.
Information in this section was contributed by Justin Manny.
Glitch: Duplication while saving:
When playing the game on a PlayStation2 with a Performance
2-in-1 memory card, the game will sometimes freeze while saving.
However, you will keep all the experience and items that you received.
This allows you to get map items twice and fight Bosses twice.
It also removes the map explored since your last save, but does
not take the explored % away.
Information in this section was contributed by Joe.
Glitch: Briefly defy gravity:
This trick can only be done in certain parts of the
castle. The easiest locations are in the underground caverns and
the castle keep. In the underground caverns, go to the entrance
of the abandon mines. Then, use your Gravity Jump to get up to
the part with all the frogs and toads. Let the frog hit you when
you are in the air. If done correctly, you should stay in the
air for about one or two seconds. In the castle keep, go to the
part with the hidden staircases. Jump on the stairs but do not
go up. Use your Gravity Jump at about the middle of the stairs
to go up and hit the diagonal ceiling. If done correctly, you
should stay in the air for one or two seconds.
Information in this section was contributed by Stinkytaco.
Glich: Longer battle with Cerberus:
Turn into a bat and switch your Bat Familiar Card on.
Then, use Fire Of Bat to attack him with a short flame blast.
This should increase his health. Every time he gets low on HP,
use the Fire Of Bat and continue a never ending battle.
Information in this section was contributed by Stinkytaco.
Glitch: Misspelling:
Go to the Master Librarian's menu, then open the Enemy
List. You will see "Cerberos" instead of "Cerberus"
and "Beezelbub" instead of "Beelzebub".
Information in this section was contributed by wilpeter lao.
Strategy: by Debbie7463
Strategy: Muramasa: by Wilpeter Lao
Strategy guides
from GameFAQs
Published strategy guides: Castlevania: Symphony of the Night
Published strategy guides: Castlevania: Symphony of the Night: Unauthorized Secrets and Solutions
Published strategy guides: Official Castlevania: Symphony of the Night Video Game Guide
Saved game files
GameShark codes
Reviews
Copyright © 1997-2007
Al Amaloo. All rights reserved.
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