The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | FORUMS

CHANNELS
· ARCADE
· DS
· DVD
· GAME BOY ADV
· GAMECUBE
· PC
· PLAYSTATION2
· PLAYSTATION3
· PSP
· WII
· XBOX
· XBOX 360
· MORE...

THIS PAGE
· EMAIL THIS
· PRINTER VIEW
· SUBMIT CODE

THIS SYSTEM
· OTHER GAMES
· REVIEWS
· MESSAGES
· NEW RELEASES
· COMING SOON
· TOP SELLERS

GAMING
· NEWS
· BOOKS/GUIDES
· SALES
· SEARCH

Crash Bandicoot 2: Cortex Strikes Back

Return to Boss stages:
Position Crash on the center platform. Hold L1 + R1 + L2 + R2 + Triangle and press Up when Crash points up or down. Note: Only Bosses previously encountered may be revisited.
Information in this section was contributed by Scott Nicholson.

Spyro: Year Of The Dragon demo:
Press R1 + L1 and the title screen. Press Start at the opening screen. Note: This is only appears in later versions of the game.

Bonus voodoo mask:
Hold Up + Circle after losing a life until Crash moves again. Alternatively, press X(2), then hold X + Up while in a warp tunnel. Release the buttons when Crash appears to receive a voodoo mask after the next life is lost.

Bonus video (Japanese version):
Hold Left + Circle + L1 + R1 when the PlayStation logo appears.
Information in this section was contributed by meccablue85.

Faster Crash Bandicoot:
Note: A dual-shock controller is required for this trick. Press L3 and R3 rapidly and Crash will become a little bit short and faster.
Information in this section was contributed by Flames1831.

Warps:
Information in this section was contributed by Curt Jaimungal and Robert Phillips.

Bear Down
Locate the small ice floe at the end of the level.
Air Crash
Do not jetski at the second river. Instead, jump on the boxes to the platform. This will take you to the secret Port level (level 20).
Unbearable
When the cub bucks Crash off, return until you see him again.
Hangin' Out
When you drop down a hole into some eel-less water, move into the foreground and drop down the hole. Note: Press R1 to make Crash pull up his legs.
Diggin' It
Near the end of the level is a Spitter Plant on a circular platform. Bellyflop onto it.

Alternate ending sequence:
Finish the game with a 100% completion (all gems and collectibles) to view an alternate ending sequence.

Skip introduction:
At the start of the game Coco will ask Crash to go find batteries for her low powered laptop. To skip this level in a new game, you must skip the intermission sequence where N.Gin is first introduced by pressing X immediately after the opening sequence. Once this is done, the level after that intermission sequence will be skipped and you will advance directly to the Warp Room.
Information in this section was contributed by tyhobbs1.

Hint: Return to Warp Room a different way:
While in a level, press Start, then press Select to return to Warp Room.
Information in this section was contributed by joebroe148.

Hint: Air Crash: Finding the boxes:
Go "Bear Down" (level 13) and get right to the end of the level. The bear throws will throw you off where there are little black icebergs in the water. Jump on these to get to the large white iceberg and get transported to another level where the rest of the boxes for "Air Crash" (level 7) are located.
Information in this section was contributed by YANKEE2454.

Hint: Air Crash: Surfboard:
When you are on the surfboard and see a ramp with a big read arrow on it, turbo (X or Circle) towards it. With some luck, you should fly up it to smash the box at the top. Note: Crash also does a flip if you watch closely.
Information in this section was contributed by Jwb1992.

Hint: Air Crash: Red Gem:
Once you arrive at the first jetski, do not use it. Instead, take Crash to a platform to the left. To get there, there will be four unmarked crates and one bouncy box. They can be difficult to hop on. Jump on the first unmarked box, then to the bouncy box, then to the platform.
Information in this section was contributed by GaNgStAbOy905.

Hint: Bear Down: Long jumps:
For the really long jumps, about five seconds before the edge press Circle to have a fast run up. Then, press X to do a high jump.
Information in this section was contributed by Jwb1992.

Hint: Bear Down: Secret warp room:
At the end of the level are bits of ground. Jump on them until you get to the middle island. It will transport you to a secret warp room.
Information in this section was contributed by oliver.

Hint: Bear It: Easy lives:
Go to the Bear It level and find the bear sitting beside the level. Jump on the bear slowly. Keep jumping on him, and after about 20 to 30 seconds it will give you lives.
Information in this section was contributed by Boss11590.

Hint: Bear It: Long jumps:
For the really long jumps, about five seconds before the edge press Circle to have a fast run up. Then, press X to do a high jump.
Information in this section was contributed by Jwb1992.

Hint: Bee-Having: Bees:
When you sprint past a bee hive, a bee will pop out and chase you. To stop it, stop and spin (Square) when the bee is very close.
Information in this section was contributed by Jwb1992.

Hint: Bee-Having: Easy lives:
Go to the Bee-having level. When a swarm of bees attacks, spin attack all of them and repeat. You will earn an extra life for every swarm you kill.
Information in this section was contributed by SteinerofBTB.

Hint: Bee-Having: Extra apples:
Whenever you find plants that spit at you, such as the ones in the Bee-Having level, body slam them to kill them and get extra apples.
Information in this section was contributed by Kevin and Willy Strika.

Hint: Bee-Having: Extra Wumpa Fruit:
Get an Uka Uka Mask. Then, in about the middle of the level, you will see a beehive. Go underground by pressing Square + Down. A lot of bees will pass. Then, when you see a red plant, go under it and jump. It will take your Uka Uka Mask, and you will keep jumping. Then, do a body slam by pressing Circle + Down. More Wumpa Fruit will appear.
Information in this section was contributed by astrid suarez.

Hint: Bee-Having: Purple gem:
When you get to the nitros that look like a set of steps, go on the top and you will be transported to get the purple gem.
Information in this section was contributed by matt stanton.

Hint: Bee-Having: Roads to Ruin secret level:
In the Bee-Having level, body slam the plant on the area in the middle of the pit. After doing this, the game should transport you to the Cortex area. There should be a level opened called Roads to Ruin. The object of the Roads to Ruin level is to get the boxes that are not accessible in the regular level.
Information in this section was contributed by Kevin Strika.

Hint: Bee-Having: Going underground:
When on any brownish-orange colored dirt areas, spin to go underground. Spin again to come back up.
Information in this section was contributed by N. Gin and Spider Pan.

Hint: Cold Hard Crash: Gem Box:
You must complete this level twice -- the first time, for the Crystal and the Crossbones Platform Gem, then, to get the Gem Box. The Gem Box is very difficult to get. First, get to the second check-point in order to activate the Crossbones Platform. Then, step into it. Carefully get to the end of the treacherous section (do not fall down the pit) and hit the "!" box to activate some hidden boxes at the beginning of the Crossbones section. Backtrack to the Skull Platform (where you started), getting all the remaining boxes, and step on it. This will return you to the normal path. Continue this way until the end of the level and you will receive the Clear Gem. Note: In the bonus area, one TNT box will not explode with the rest. It is the first one of the last series. There is also a hidden box in the bonus area. It is above the two striped boxes. You can get there by sliding and jumping from their left side.
Information in this section was contributed by Argentinean player.

Hint: Cold, Hard Crash: Porcupines:
When the porcupines are just sitting there, you can kill them by skidding into them. Stay away if their spikes are up and they are running around.
Information in this section was contributed by Jwb1992.

Hint: Crash Crush: Secret area:
In the bonus level of Crash Crush, walk off the left edge on the starting platform to reach a secret platform with a free life and fruit.
Information in this section was contributed by Mutaclone Clone.

Hint: Crash Crush: Small platforms:
Starting from this level there will be a small platform which only appears if you get to it without losing any lives thus far on the level. These platform are "evil bonuses", which last much longer and are a lot more difficult. However, the rewards you find are much more valuable.
Information in this section was contributed by Jwb1992.

Hint: Diggin' It: Bees:
When you sprint past a bee hive, a bee will pop out and chase you. To stop it, stop and spin (Square) when the bee is very close.
Information in this section was contributed by Jwb1992.

Hint: Diggin it: Extra lives:
Go to the bonus stage in Diggin It. Find the gray box at the start and bounce as high as you can. As you are in the air, you should be able to land on the tall pile of crates. Bounce from the one pile to the other. At the last pile, bounce on the crate and you should see a line of gray boxes. Jump on them and you should get a few lives.
Information in this section was contributed by SmartBoy 1990.

Hint: Diggin' It: Underground:
When you find a floor made out of red rock, press Square to tunnel underground. Press Spin to spin and X to jump out from underground.
Information in this section was contributed by Jwb1992.

Hint: Eel Deal: Gem:
On one of splits, go to the one that contains lots of nitro. Get to the back door and jump in. You may not see yourself at first. In the back is a gem.
Information in this section was contributed by D&N Lee.

Hint: Hang 8: Extra time when getting gem:
When you are trying to beat the timer, jump on to the bonus platform then jump off and kill yourself. You will not lose any lives and will appear next to the platform with extra time to get the gem. The amount of time will be random.
Information in this section was contributed by Corygreen91.

Hint: Hang Eight and Plant Food: Clear Gem:
On the two levels that have a timer (Hang Eight and Plant Food), when you enter the bonus level, die. Do not reenter the bonus level after you die. When you get back to the main level, the timer will have been reset to one and a half minutes and you can then finish the level a little slower and get the Clear Gem easier.

Hint: Hang Eight: Surfboard:
When you are on the surfboard and see a ramp with a big read arrow on it, turbo (X or Circle) towards it. With some luck, you should fly up it to smash the box at the top. Note: Crash also does a flip if you watch closely.
Information in this section was contributed by Jwb1992.

Hint: Hang 8: Move across river:
When you are on the surfboard and see a ramp with a big read arrow on it, turbo (X or Circle) towards it. With some luck, you should fly up it to smash the box at the top. Note: Crash also does a flip if you watch closely.
Information in this section was contributed by Jwb1992.

Hint: Hanggin' Out: Secret warp room:
In the "Hanggin' Out" level when you fall into the hole the second time (and into or next to water) go backwards to find another hole. Just follow that route to find a secret warp room and reach the "Totally Fly" level.
Information in this section was contributed by goran.

Hint: Night Fight: Gem Box:
It is possible to complete this level once and get everything. When you get to the first checkpoint box, do not hit it, just continue walking. When you get to the fork, take left path first (Crossbones). If you are successful, you will get a Clear Gem. After going out of the Crossbones path, keep walking until you get to a checkpoint box. Hit it. Next, backtrack to the first checkpoint box (taking the right path), and hit it. When this is done, sacrifice a life. Now, take the right path again and get to the end of the level. You should have already gotten the Crystal. Note: Backtracking may require several attempts.
Information in this section was contributed by Argentinean player.

Hint: Night Flight: Floating machines:
When you encounter the floating machines coated with steel spikes and produce a light from their bottom, go round them, not under them.
Information in this section was contributed by Jwb1992.

Hint: Plant Food: Surfboard:
When you are on the surfboard and see a ramp with a big read arrow on it, turbo (X or Circle) towards it. With some luck, you should fly up it to smash the box at the top. Note: Crash also does a flip if you watch closely.
Information in this section was contributed by Jwb1992.

Hint: Plant Food: Yellow gem:
Go to Plant Food and at the first river, beat the timer without losing a life through the entire level. At the end, go up to the platform to find a yellow gem.

Hint: Road To Ruin: Platforms:
When you see platforms, if they have a square in the middle of it, then it is safe. If not, you have to skit jump over it.
Information in this section was contributed by Jwb1992.

Hint: Runatation: Platforms:
When you see platforms, if they have a square in the middle of it, then it is safe. If not, you have to skit jump over it.
Information in this section was contributed by Jwb1992.

Hint: Sewer Or Later: Move across river:
When you reach a river with an ell in the top right hand corner, wait for it to fire up the water. Then, make your move across the water. Note: The further the river, the less time you have to swim across before the ell fires up again.
Information in this section was contributed by Jwb1992.

Hint: Snow Biz: Defeating porcupines:
When the porcupines are just sitting there, you can kill them by skidding into them. Stay away if their spikes are up and they are running around.
Information in this section was contributed by Jwb1992.

Hint: Snow Go: Clear boxes at end:
Go to the last gray bouncy box in "Snow Go" (level 2) and keep jumping until you hit another box. When you hit another box you can go back and get the two boxes that were clear.
Information in this section was contributed by David Hibbard.

Hint: Snow Go: Red Gem:
Instead of warping from Level 7 (Air Crash) to level 2 (Snow Go), go through the normal entrance to Snow Go. Get to the place where there is a seal located below and to the left of the Red Gem. When the seal gets close to the cliff, quickly jump on its head and get as close to the Red Gem as possible. Then, immediately press Circle. If done correctly, Crash will grab the Red Gem. Note: This may take several attempts.
Information in this section was contributed by Dennisvideogame.

Hint: Snow Go: Red Gem:
To get the Red Gem as soon it appears at the top of your screen, jump on the sea lion. Get yourself in line with the gem and press Circle Note: This is extremely difficult and may require several attempts.
Information in this section was contributed by Jwb1992.

Hint: Snow Go: Secret small area:
When you drop down from the top (when you see the Nitro ! box), walk towards the screen to get some items, bonuses, and apples.
Information in this section was contributed by Channing.

Hint: The Ell Deal: Move across river:
When you reach a river with an ell in the top right hand corner, wait for it to fire up the water. Then, make your move across the water. Note: The further the river, the less time you have to swim across before the ell fires up again.
Information in this section was contributed by Jwb1992.

Hint: The Pits: Escaping pits:
When you fall into the rat pits, use the first rat as a trampoline out of it.
Information in this section was contributed by Jwb1992.

Hint: The Pits: Perfect Gem:
o get the Perfect Gem, go left at the fork as you travel down. Hit the "!" box and continue. When you reach the end, turn around and go up the right side, being careful to destroy all enemies and boxes. You will find two wire frame boxes. Suddenly, they will appear in the same color as two free lives. This is the result of hitting the "!" box.
Information in this section was contributed by Jwb1992.

Hint: Turtle Woods: Avoiding pits:
Use the following trick to avoid jumping into the pits and killing the rodent-like enemies. Line yourself with the right edge of the screen when you get near the pit. Next, jump to the right side edge and you should be land there. When you get on that piece of platform, jump forward, but quickly sweep the D-pad to Right. If done correctly, you should be on another piece of platform/ Then, simply jump to the other side of the pit.
Information in this section was contributed by Don Omega.

Hint: Turtle Woods: Escaping pits:
When you fall into the rat pits, use the first rat as a trampoline out of it.
Information in this section was contributed by Jwb1992.

Hint: Turtle Woods: Hidden area:
Locate the mask-type object on the ground in level 1, Turtle Woods. Press X, Circle to do a belly flop to reach a hidden area in the level.
Information in this section was contributed by Racer302 and Boss11590.

Hint: Turtle Woods: Blue Gem:
Collect no boxes throughout the stage. To get the Red Gem in the second stage, bounce off the seal. Then, when you get below the gem, body slam to get the extra height needed to collect it. To get the Blue Gem, you must first reach the box count for Turtle Woods and collect your Clear Gem. Reenter the level, but this time finish without breaking any boxes. This gets difficult in the section where boxes cross the entire path inside a small monument. You can pass without breaking any boxes by jumping on the box that is second from the left. It is a box that must be jumped on several times to break. If you successfully pass the level with a box count of zero, you will be awarded a Blue Gem at the end.
Information in this section was contributed by The Missile.

When attempting to get the Blue Gem, if you get stuck at the part where there are a lot of boxes in your path (directly in front of a C box), make sure you are in front of the bouncy box then hold Circle and press X. You will do a high jump, technically not breaking the bounce box.
Information in this section was contributed by G'Alex Berry.

Pass the level without getting any boxes. A Blue Gem should appear at the end.
Information in this section was contributed by Astrid Suarez.

Complete Turtle Woods twice, the first time for the Crystal and Gem, the second for the Blue Gem by collecting no boxes throughout the entire level. After that, go to Hang 8. Go on the blue platform to reach a secret area.
Information in this section was contributed by N. Gin & Spider Pan.

Hint: Turtle Woods: All Gems:
Get the Blue Gem by not getting any boxes then get the Purple Gem as usual. Once you have both of these gems, kill yourself. You should start back at the beginning. Go through the rest of the level and get all the boxes to get the Silver Gem.
Information in this section was contributed by jack h.

Hint: Un-Bearable: 99 lives:
After the second bear chases you and falls down the bridge, fall down after him and you will reach a secret level. Work your way through it until you get to the checkpoint at the half way point. Under the checkpoint is a "!" box. Hit the box, then go right to find a jump box (box with an up arrow). Jump up to the ledge on the left, get the fruit and Aku-Aku mask, then jump over to the ledge slightly above you on the right. Use your super jump (hold Circle and press Jump) to hit a box which gives you a free life. When you super jump again you will see the bottom of a second box which also has a free life. Jump off the ledge to the right, and collect the fruit on your fall down. Then, fall off the cliff. You will resume at the checkpoint with one more life than you just had. Continue doing this until you get 99 lives. Make sure to get the fruit when you jump up and fall down. Since there are about 20 fruits, every five times you do this will result in 100 fruit, which also gives you another life.
Information in this section was contributed by Fire}{Burner.

Hint: Un-Bearable: Bonus round:
When the first bear falls down the broken bridge, fall down that pit to reach a secret bonus round.
Information in this section was contributed by Chelsea Timberlake.

In the level Unbearable, after being thrown off by the small bear, jump back across the pit and walk a small way back toward the beginning of the level. After coming to the small bear, the game should take you to the Cortex warp room with a level opened called "Totally Bear".
Information in this section was contributed by Kevin Strika.

After the bear hurls Crash off at the end, instead of going right down the road to the warp room, move in the opposite direction. Make the big jump and keep going. When you see the bear, go right next to him and it will transport Crash to level 26, "Totally Bear".
Information in this section was contributed by Dennis Costomiris and Evan Mattson.

When the second bear drops inside the hole, drop down after it to find a hidden level.
Information in this section was contributed by meenacommunication.

Hint: Un-Bearable: Breaking fences:
Spin in the fences in the level to break through instead of jumping over them. This will let Crash get away from the bear faster.
Information in this section was contributed by Nick Brown.

Hint: Skull and crossbones platforms:
Those platforms with the skull and crossbones on them seem to be there, but then they disappear. Their secret is to make it through the level to that point without out losing any lives. Once you die the platform will no longer be there.
Information in this section was contributed by WebWhizTommy.

After you die in a crossbones level, the platform does not disappear. When you hit a checkpoint before a crossbones platform, you will be returned to that checkpoint and can just go to the platform again. Repeat this until you pass the level.
Information in this section was contributed by Channing.

Hint: Bum Burners:
In Diggin' It or Bee-Having, there are a set of five Bum Burners. Bounce on all five without touching the ground to reach a secret area.
Information in this section was contributed by N. Gin., Spider Pan, Metal Dragon and Sword Arm of Dragon.

Hint: Nitro Steps:
In Diggin' It or Bee-Having, there are a set of Nitro Bowes that look like steps. Go on it to the top to reach a secret area with a Purple Gem. Note: All Nitro Boxes that are not bouncing will not hurt you. However, these are probably the only ones in the entire game.
Information in this section was contributed by N. Gin., Spider Pan, Metal Dragon and Sword Arm of Dragon.

Hint: Defeating Cortex:
There are bombs and rocks during your battle with Cortex. You may sometimes crash into them. However, if you spin just before you crash into them, you can whack them out of your way or explode them.
Information in this section was contributed by carnohanfamily.

When you get close to Cortex, spin to attack him. When you are heading for a rock or a bomb and cannot steer away in time, spin to make it either fly away or explode. Note: If you are lucky and score a pot shot while spinning bombs, you will hit Cortex.
Information in this section was contributed by Jwb1992.

Hint: Defeating Komodo Brothers:
When you arrive, they will be throwing swords to each other. First they will throw swords in circles at you. Dodge them, then one will hit the other into a spin to try and get you. Also dodge that. After a moment the spinning one will get dizzy and collapse on the ground. Spin him. Repeat the above twice to defeat the Komodo Brothers.
Information in this section was contributed by N. Gin & Spider Pan.

Hint: Defeating N. Gin:
Stand in the center of the platform. The first time he shoots the laser, do not move. It will move over you. The second time he shoots the laser, jump. The third time, stand still. Follow this pattern to avoid getting scorched.
Information in this section was contributed by SpaceDemon51588.

Hint: Defeating Ripper Roo:
When facing Ripper Roo on the first level, stay in a corner while he is bouncing TNT and Nitro boxes. Do not jump on the boxes or they will explode. Hit Ripper Roo when he is done jumping on the nitro boxes and is sitting on the ground. After this, return to a different corner.
Information in this section was contributed by Mutt-Mutt.

When Ripper Roo is effected by his own explosives, continuously jump on him, even when he starts to stir. Then when he jumps up to the ceiling to regain his pogo stick, keep jumping on him. You should go up with him. Note: This may take some practice.
Information in this section was contributed by yingyangdragon126.

Ripper Roo will first jump around and lay TNT crates that you must run around to avoid. Next he will lay down Nitro Crates which you must also avoid. Wait for Ripper Roo to be hit by the Nitro Crates like the TNT crates and he will get dizzy. Run up to him while he is dizzy and press Square to Spin Attack him. After spinning on him, he will lose a chunk of health. Do this three times to win.
Information in this section was contributed by tyhobbs1.

Hint: Defeating Tiny Tiger:
He will try to squash you. Jump on the platforms to avoid it before they fall down. Repeat the above steps twice to defeat him.
Information in this section was contributed by N. Gin & Spider Pan.

Hint: Activating colored platforms:
To activate the colored platforms on various levels you must acquire the corresponding gems. For example, if you want to get the Blue platform in Space Out (level 25), get the blue gem in Turtle Woods by collecting no boxes.
Information in this section was contributed by Chris McLaughlin.

Hint: Shortcut:
When in those pits and the moles surface, you can jump to the right onto the bridge before the vertical pillar. Then do a slide jump and jump to the other side of the pillar, then onto ground.
Information in this section was contributed by I_can_kick_ur_@$$.

Hint: Exiting pits:
When in any pit with rats, to easily get out, jump on a rat. You can exit without harm.
Information in this section was contributed by Malcolm Lockett.

Hint: Flying:
Flying is difficult to learn at first. Note: You can only fly in the levels Rock It and Pack Attack.
Information in this section was contributed by Drew.

Press Down to go up.
Press Up to go down.
Press Square to spin.
Press X to move forward.
Press R1 to move forward.
Press Circle to move backward.
Press L1 to move backward.
Press Left to move left.
Press Right to move right.

Hint: Reusable crates:
This trick can be used on any level except for Boss levels. Instead of getting the crates immediately, find a checkpoint (if available). Then, get the crates. If you die, you can still keep the lives and Wumpa Fruit from the crates. You can then go back and get more Wumpa Fruit. With a good number of lives, it can make for a nearly unlimited supply.
Information in this section was contributed by Charlie Baum.

Hint: Bonus lives:
Jump on the baby polar bear's head in the second warp room (level 6-10) ten times to collect ten extra lives.
Information in this section was contributed by Kyle Trimpe, Nick Brown., and Leprachaunjohn

After defeating the first master, you will see a dog on the second world. Go to it and press Circle repeatedly to get a lot of lives.
Information in this section was contributed by Extrmeben.

Hint: Extra Wumpa fruit:
To get extra Wumpa fruit, spin monsters into each other.
Information in this section was contributed by Drew.

Hint: Faster polar bear:
Press Circle while on the polar bear to make him run faster.
Information in this section was contributed by N. Gin and Spider Pan.

Hint: Clear gem:
Successfully complete every stage and get all boxes. At the end, instead of showing how many boxes you missed, will be a clear gem.
Information in this section was contributed by Powerbomb14.

Hint: Avoid losing levels crystal:
If you receive a levels crystal but cannot make it to the end of the level and are losing a continue, go back to a different warp room. Hold L1 + R1 + L2 + R2 + Triangle and go up. You should come to the Boss you fought after that warp room. It is best to go on an easy Boss and defeat him in one continue -- first Ripper Roo, second Komodo Bros., third: Tiny Tiger, fourth N. Gin, fifth Neo Cortex. After that, you will receive the levels crystal.
Information in this section was contributed by IanRoot.

When you go into a level and earn the crystal or the gem and cannot reach the end of the level, keep dying until you get a game over. Then, go to a different level (Turtle Woods recommended). Get to the end of the level. When you are returned to the warp room, Crash will throw the crystal into the air, and you will have earned the crystal for the level that you could not complete.
Information in this section was contributed by sarah harrison.

Hint: Get a crystal without completing a level:
Go through any level you get to the crystal. Collect the crystal, then keep dying until you get a game over. Choose to continue then complete any level on the same floor as the one you just died on. When you exit, you should have two crystals, one for the level just completed and the other for the one that you lost your lives on.

If you get the crystal on a difficult level but cannot complete the level, once you have the crystal warp back to the warp room. Go into Turtle Woods and complete that level. You will then get the crystal for the difficult level.
Information in this section was contributed by Goal204.

Hint: Ape preview:
When you go to the Road To Ruination or similar level. When you go to the first end when you turn right, look at the black and blue background. You will notice something moving. It is an ape receiving and throwing logs that you will later have to jump. Note: The ape is a silhouette (black figure).
Information in this section was contributed by Channing.

Hint: Boss stages:
The following is a list of bosses which you must face after collecting all the crystals from a Warp Room in order to proceed to the next:
Information in this section was contributed by iceangel1412.

Warp Room 1: Ripper Roo
Warp Room 2: Komodo Brothers (Komodo Joe and Komodo Moe)
Warp Room 3: Tiny the Tiger
Warp Room 4: Dr. N. Gin
Warp Room 5: Dr. Cortex

Hint: Crash Bandicoot reference:
When you step on any of the special portals hidden in the stages, you will be transported to a special Warp Room. In the background, you can see the second island (and perhaps others) from the original Crash Bandicoot.
Information in this section was contributed by Lejhon Smalls and Evil Glowy Clones.

Glitch: Ice cube in snow:
On the Bear It level is a large missing spot of land with water. Just barely miss the land, and the polar bear will be on an ice cube that is sticking out of the snow.
Information in this section was contributed by Y2D1287.

Glitch: Water or snow:
Have Crash enter the Bear It level. When you see the statues on the ground or the "movers" moving bricks near water intentionally fall. Your legs will stick up out of the water as your head is "buried" just as it would with snow.
Information in this section was contributed by Y2D1287.

Glitch: Aku Aku limit:
If you get an Aku Aku mask while having the third one on, it will freeze for as long as the first Aku Aku mask's time is remaining, and start up the fourth one.
Information in this section was contributed by Anonymous.

Glitch: Dance in mid-air:
Fight Tiny, and when you defeat him, jump onto the platform that the defeated Tiny is on. When the platform falls, Crash will be dancing in mid-air.
Information in this section was contributed by Mutaclone Clone.

Glitch: Surf up on platform:
After defeating Ripper Roo, you will get to stage 2. Go to the second level, where there is a jungle. When you get to the part when you surf, make sure you get Aku Aku, then get to a platform with boxes on it. Wait for a moving mine to hit and explode, and you will "jump" into the sky and land on that platform. You can move around, but you could fall off the platform and get back in the water.
Information in this section was contributed by Channing.

Glitch: Bodyslam the air:
Bodyslam the platform that takes you back to the Warp Room and you will get sucked up into the tunnel before you slam the ground.
Information in this section was contributed by N. Gin & Spider Pan.

Glitch: Grave:
Go underground in any level and touch a Nitro Box. A grave will appear from the ground where Crash was.
Information in this section was contributed by N. Gin and Spider Pan.

Glitch: Tiny Tiger elevator and lights:
When playing Tiny Tiger, look to the left from time to time. You should see an elevator coming up or down. Look to the left and right side to see see lights rotating to where Crash is located.
Information in this section was contributed by N. Gin and Spider Pan.


Strategy: by Scott Nicholson
Strategy guides from GameFAQs
Published strategy guides


Saved game files


GameShark codes


Reviews
Copyright © 1997-2013 Al Amaloo. All rights reserved.