Crash Bandicoot: Warped
Debug mode:
Hold Up + X at the Naughty Dog logo.
Release the buttons when the title screen appears. Then, hold
Left and press Square, Circle, Square,
Start. Start the game. Press Start to pause game
play and press Down, X(26), Down. The sound
of a snort will confirm correct code entry. Press Select
to display the debug menu.
Spyro The Dragon demo:
Press Up(2), Down(2), Left, Right,
Left, Right, Square at the title screen.
Information in this section was contributed by Curt Jaimungal.
Bonus video (Japanese version):
Hold Down + Triangle + L1 + R2
when the PlayStation logo appears.
Information in this section was contributed by meccablue85.
Hot Coco bonus level:
Go to Level 14 and ride about half way through the
level to find alien crossing sign on the left hand side. Run into
the sign to be transported to level 31.
Information in this section was contributed by Adam Basye
and Aaron Bluhm.
Eggipus Rex bonus level:
Go to Level 11 and take the yellow gem ride. Continue
until reaching the area where the huge dinosaur chases Crash.
Allow the second pterodactyl capture Crash to reach level 32.
Information in this section was contributed by Adam Basye
and Aaron Bluhm.
Secret warp room:
Find all 25 crystals, then fight and defeat Cortex.
After the credits, go to the gem in the center of the main room
(with Coco and the load/save screen). Step on it and it will take
you to another warp room with five extra levels.
Information in this section was contributed by GoKartJoshW.
Alternate credits screen:
Collect all crystals, relics, and gems to gain a 48%
completion and a new credits screen featuring Cortex and Tropy
fighting over Uka Uka as babies will be unlocked.
Information in this section was contributed by wilson88.
105% completion:
Collect all relics and gems, including those from the
Hot Coco and Eggipus Rex bonus levels. The relics that are collected
must be at least gold or platinum. Then, approach Crash's sister,
next to the save spot, to find another clear gem. Take the gem
to view a very nice fireworks display and finish with a 105% completion
status.
Information in this section was contributed by Adam Basye.
Skip intermission sequence:
To skip any intermission sequence before levels or
Bosses, press Triangle while they are speaking.
Information in this section was contributed by N. Gin & Spider Pan.
Instant Uka Uka (PAL version):
Press Triangle + Circle + X +
Square. Note: This may only be done once per life.
Relic times:
| Relic |
Sapphire |
Gold | Platinum
|
| 1. Toad Village | 1:03:00 |
0:57:53 | 0:44:06 |
| 2. Under Pressure | 1:46:00
| 1:17:93 | 1:10:50 |
| 3. Orient Express | 0:41:00
| 0:27:80 | 0:18:10 |
| 4. Bone Yard | 1:45:00 |
1:40:21 | 1:21:00 |
| 5. Makin' Waves | 1:08:00 |
0:58:23 | 0:53:26 |
| 6. Gee Wiz | 1:35:00 | 1:22:73
| 1:05:93 |
| 7. Hang'em High | 1:24:00 |
0:52:66 | 0:43:80 |
| 8. Hog Ride | 0:45:00 | 0:41:46
| 0:35:06 |
| 9. Tomb Time | 1:42:00 |
1:10:00 | 0:53:93 |
| 10. Midnight Run | 0:53:00 |
0:38:23 | 0:18:20 |
| 11. Dino Might! | 1:34:00 |
1:25:76 | 1:03:00 |
| 12. Deep Trouble | 1:47:00 |
1:25:16 | 1:18:36 |
| 13. High Time | 2:12:00 |
1:04:12 | 0:56:96 |
| 14. Road Crash | 1:25:00 |
1:20:73 | 1:17:10 |
| 15. Double Header | 1:27:00
| 1:21:16 | 0:59:43 |
| 16. Sphynxinator | 1:42:00 |
1:22:66 | 0:56:70 |
| 17. Bye Bye Blimps | 1:09:00
| 0:58:43 | 0:51:50 |
| 18. Tell No Tales | 1:42:00
| 1:25:66 | 1:05:26 |
| 19. Future Frenzy | 2:01:00
| 1:34:00 | 1:19:66 |
| 20. Tomb Wader | 2:44:00 |
1:45:06 | 1:24:00 |
| 21. Gone Tomorrow | 2:05:00
| 1:25:60 | 1:02:13 |
| 22. Orange Asphalt | 1:36:00
| 1:31:30 | 1:21:80 |
| 23. Flaming Passion | 1:43:00
| 1:13:10 | 0:59:40 |
| 24. Mad Bombers | 2:08:00 |
1:55:23 | 1:38:16 |
| 25. Bug Lite | 1:49:00 |
1:34:86 | 1:14:93 |
| 26. Ski Crazed | 1:16:00 |
0:50:50 | 0:33:33 |
| 27. Area 51? | 1:53:00 |
1:49:83 | 1:44:50 |
| 28. Rings Of Power | 1:20:00
| 1:01:46 | 0:51:76 |
| 29. Hot Coco | 1:00:00 |
0:30:10 | 0:19:96 |
| 30. Eggipus Rex | 0:55:00 |
0:50:03 | 0:44:83 |
Information in this section was contributed by Daniel Cordova.
Hint: Easy lives:
If you are running low on lives, repeat the first level
again and again.
When you defeat N. Tropy, you will get the ability go with Tiny
Tiger. When the lions appear, kill many in a row using the ability.
You will receive one life. Repeat this as many times as desired.
Information in this section was contributed by Kiri630529.
In the second room, where the white bear is sitting, body slam
him five to ten times and eventually it will give you ten lives.
Information in this section was contributed by Ashley.
Hint: Easy lives:
If you are running low on lives, do the Toad Village,
Orient Express, or Midnight Run levels. These levels contains
lots of lives; especially Orient Express where you can get five
at the minimum.
Information in this section was contributed by N. Gin & Spider Pan.
Hint View status:
To see how many things (relics , powers ,gems etc.)
you have in your game, press Triangle while the game is
paused to advance to the next status page.
Information in this section was contributed by Barton.
Hint: Extra high jump:
When you already accessed the higher jump from the
first Boss, you can do a higher jump by holding R2 + X
or Circle + X. You should jump slightly higher.
Note: This is very useful when getting the five extra lives by
jumping over the yellow gem ride.
Information in this section was contributed by rjm2010
and OmegaMaster.
Hold Circle or L1 and press X, then X
again when in mid-air. You will jump slightly higher because Crash
crouches before his jump. Note: You cannot run and do this because
you will slide.
Information in this section was contributed by Jordan Halliday.
Hint: Speed boost:
On any Motorcycle level, when you hit a speed booster
hold X. You will still have the boost and will be popping
a wheelie for as long as X is held. Note: It will be hard
to turn and the boost and wheelie will end if you either release
X or go over a jump.
Information in this section was contributed by BustrCool.
While playing with the tiger, press Square for the tiger
to go extra fast. This is especially useful when trying to get
extra lives off the hot air balloons that are in the air.
Information in this section was contributed by Yourbinkiison.
Hint: Killing enemies:
The following methods can be used to kill enemies.
Information in this section was contributed by N. Gin & Spider Pan.
Jumping on them.
Spinning them.
Sliding into them.
Bodyslaming them.
Use the bazooka to fire at them.
Use your machine gun (Bi-plane Levels).
Get three Aku Akus and run into them.
Hint: Deep Trouble: Red Gem:
Near the end of the level, you will see a stack of
silver and T.N.T. boxes. On top, you will see a clear box, then
at the end of the level you will see a silver exclamation (!)
box. Spin that, then return to the stack of silver and T.N.T.
boxes. The clear box will now be a T.N.T. box. Touch the T.N.T.
box. It will explode and open a path. Follow that path, and at
the end you will see the Red Gem.
Information in this section was contributed by Cookies.
Get to the end of the level and activate the "!" box.
Then, go back down the tube and hit the T.N.T. box and go through
do the mini level to collect the Red Gem.
Information in this section was contributed by Daniel Wyatt.
Hint: Dino Might! level: Five extra lives:
Begin game play on level 11 (Dino Might!) and take
the yellow gem ride. Go all the way to the end, and use a double
jump over the yellow gem. Then, use a double jump to cross over
the steel wall to find five lives.
Information in this section was contributed by Jamie Hudson
and Aaron Bluhm.
Start the level and take the yellow gem ride. Follow it through
until the big dinosaur starts after Crash. Let the two birds pick
up Crash and take him to Eggipus Rex. Once there you can find
15 extra lives in plain sight.
Information in this section was contributed by CynnamynGrrl.
Hint: Dino Might! Level: Triceratops appearance:
In the bonus round, when you see the ground run straight.
The triceratops will crash out of the cave.
Information in this section was contributed by Niles Finke.
Hint: Egyptian levels: Extra Wumpa fruit:
Somewhere down the way in the Egyptian levels is a
group of vases with monkeys in them. Use the spinning attack to
break the vases and knock out all of the monkeys. If done correctly,
there should be one monkey left. Jump on him ten times to receive
extra fruit.
Information in this section was contributed by CAMELCO.
After defeating N.Gin, go back to the Egyptian levels. When you
see some vases, do not pass them by. There will be monkeys jumping
out of the vases when you go near them. Quickly press Square
to break the vases and knock out the monkeys. If done correctly,
there will be one monkey remaining. Hold L2 to take out
your bazooka. Then, press Square to shoot the monkey. When
your targeting turns red and makes a sound, shoot to get a Wumpa
fruit. Keep L2 held and shoot again to get more than one
Wumpa fruit.
Information in this section was contributed by AAQureshi.
Hint: Egyptian levels: Copy cats with shields:
They will try to use the shield to hold you off (usually
found in the Tomb Wader level). Jump, and he will bring his shield
up. Spin him when he does that.
Information in this section was contributed by N. Gin & Spider Pan.
Hint: Egyptian levels: Using bazooka on
oil surfaces:
When you are standing on an oil surface in an Egyptian
level, press Circle to crouch, and while crouching, hold
L2. Then, release Circle while still holding L2.
Crash will take out the bazooka and you can use it. You can even
move around the oil surface while you are using the bazooka by
pressing the D-pad in the direction you want to move.
Hint: Future Frenzy: Secret Gem:
To get the Secret Gem, you need at least twenty Relics.
Go to the secret warp room and go to the level 29. During the
level, you will find a Secret Gem. After that, there will be a
platform that takes you to the regular Future Frenzy level.
Information in this section was contributed by cookies.
Hint: Gone Tomorrow: Defeating the missile
robot:
Defeat the big missile robot by dodging four missiles
(two on each side). He will then stick his rear up. Spin his butt
to kill him.
Information in this section was contributed by N. Gin & Spider Pan.
Hint: Great Wall: Boxes on watch towers:
Whenever there's a watch tower, you can either choose
to go on them or under. To go under, go through the tunnel. To
go on them, bounce one the platform in front of the tunnel. The
watch towers usually contain an extra life.
Information in this section was contributed by N. Gin & Spider Pan.
Hint: Hang'em High: Extra lives:
Continuously spin the first guy on a rug you see to
get a lot of lives.
Information in this section was contributed by cwalton.
Hint: High Time: Purple Gem:
Near the end of the level is a skull and crossbones
platform. Jump on the platform and it will take you to a secret
path. At the end of the path is a Purple Gem. There will then
be a warp that takes you back to the Warp Room.
Information in this section was contributed by cookies.
Hint: Hog Ride: Fake Crash:
Drive until you get to the area with the three cop
cars (close to the finish). Go slow and look to the left. You
should pass Fake Crash.
Information in this section was contributed by Mutaclone Clone.
Hint: Jet Ski levels: Extra life:
Go on a jump and land on one of the pirates in a boat
for an extra life.
Information in this section was contributed by Jerimi Walker.
Hint: Mad Bombers level: Plus balloons:
In the level, there are three balloons with "Plus"
signs on them. Shoot the balloons to increase your energy.
Information in this section was contributed by N. Gin & Spider Pan.
Hint: Mad Bombers level: Big red plane
weaknesses:
In the level, your objective is to shoot down five
big red planes. The planes' weakness are their propellers. Shoot
both about five to ten times to get it to crash.
Information in this section was contributed by N. Gin & Spider Pan.
Hint: Makin' Wave level: See Fake Crash
dance:
After you get all the Crystals, Gems, Powers, and Relics
(or complete the game 104%) go to the Makin' Waves level. After
you get the first 23 boxes and are about to get your 24th box,
look to your right. You will see Fake Crash doing his own version
of Crash's dance on a sand bar.
Information in this section was contributed by kbh73.
When you have all Crystals, Gems, and Relics, go to the Makin'
Waves level. Go to where the crystal was located. Then, go slightly
farther. In a little island at the right side, you can find Fake
Crash dancing.
Information in this section was contributed by Kiri630529.
Hint: Orient Express level: Faster tiger:
Hold R1 to make the tiger go faster and jump
higher. This also works in the other level with the tiger and
CoCo.
Information in this section was contributed by angelwithhornz.
Hint: Rings Of Power: Super turbo:
When you go through the rings, press Square
to spin around and you will turbo faster.
Information in this section was contributed by cookies.
Hint: Road Bash level: Hidden area:
Hit the "Alien" sign to go to a secret area.
Information in this section was contributed by Budd Costantino.
Hint: Sphinxinator level: Last four boxes:
Start at the beginning of the level and go backwards.
There will be four boxes, one of which is an extra life. This
is also helpful if you are racing against the clock. If you hit
the clock and go to the four boxes, two of them will have three-second
delays.
Information in this section was contributed by WebWhizTommy.
Hint: Sphynxinator level: Bonus:
At the start of the level you will see two paths. Take
the left path. You will arrive at a huge hole. To get over it,
hold R2 while running, press X(2), then keep tapping
Square repeatedly. After you have jumped over the hole,
you must work your way throughout the traps. Once you have gotten
through, stomp on the button and the door will open. Go out the
door and you will see a checkpoint and four lives. Hit the checkpoint,
get the four lives if needed, then jump on the transporter. This
will take you directly to the next tomb. This is very efficient
in time trial and regular game play, as it is a shortcut. Note:
You will need Crash's Super Spin and possibly his Running Boots.
Jumping over might work without the boots. Also, jumping over
the hole may require a few attempts.
Information in this section was contributed by Zubair Khan.
Hint: Tell No Tales level: Three extra
lives:
Go behind the second big pirate ship in "Tell
No Tales". Follow the yellow balls until seeing two that
are farther apart than the rest. Move between them, then go straight
until the extra lives appear.
Information in this section was contributed by SSFURY1.
Hint: Tiger Riding levels: Extra Apples:
When under a basket hanging from a pole over the road,
hold Square and try to hit it. When hit they should give
you extra apples.
Information in this section was contributed by Kevin Strika.
Hint: Toad Village level: Unlimited Apples
and lives:
Successfully complete the first level (Toad Village).
Then, go back in to that level and get the time-trial icon. Next,
get the first two boxes and pause game play. Go to "Restart
Trial" and repeat. You can do this as many times as needed,
and is very useful when you are low on lives.
Information in this section was contributed by Orangeboy11111.
Hint: Toad Village: See fake Crash dance:
Enter time trial mode on the first level of the game
and go a little past the halfway point. On your right is a fenced-in
house that is a slightly hidden behind a hill. Fake Crash is difficult
to see at first -- look carefully for a moving orange blob against
a dull colored background.
Information in this section was contributed by Imayoda235.
Every now and then, look to the right. You should see fake Crash
dancing.
Information in this section was contributed by scbr26436.
Hint: Tomb Time: Two extra lives:
After defeating Dr. N.Gin you will get a bazooka. Go
to level 9 (Tomb Time). At the beginning, you will see a statue.
Take out the bazooka, then aim around the statue slowly. Your
aim will turn red. Do the same thing on the other side.
Information in this section was contributed by Levitt Butler and David Lardin.
Hint: Tomb Time: Get Death Route Gem quicker:
Instead of being required to get the Purple Gem from
High Time (level 13) to take the Purple Gem route, you can get
the Tomb Time Gem very fast. After defeating Dingodile, your power
will be Double Jump and after defeating N. Tropy, your power will
be Death Tornado Spin. Go back to level 9. Near the end of the
level, Slide, Double Jump, and Spin across to the other side.
Once there you will get the gem. Note: It is possible to do this
once without losing any lives.
Information in this section was contributed by Mark Oliveras.
Hint: Tomb Wader: Blue Gem:
Near the start of the level there is a skull and cross
bone platform. Jump on the platform and it will take you to a
secret path. At the end of the path, there will be a Blue Gem.
After that, there will be a warp that exits the level.
Information in this section was contributed by cookies.
Hint: Defeating Cortex and Uka Uka:
These are a slightly more difficult than N.Gin. Your
friend Aku-Aku will be fighting the evil mask by shooting beams
at each other. Jump over the beams to dodge them. Then, Cortex
will try to shoot you while they are shooting beams at each other.
Dodge the gunshots from Cortex. When Cortex throws mines out,
he will loosen his shield. Dodge the two fighting masks and the
mines, and hit Cortex with your spin. He will fall and the middle
thing will open. Hit Cortex into the opening. Repeat this two
more times to defeat Cortex. Note: The two masks will do different
fighting styles. They will spin around in a bush, then they will
ram into each other near you to blow up a large place on the ground.
They will not take a piece off it.
Avoid Aku-Aku and Uka-Uka. Wait until Cortex throws his mines.
His shield will then go down. Spin him into the hole. Repeat this
three times to win.
Information in this section was contributed by Daniel Wyatt.
Hint: Defeating Dingodile:
He will start by shooting his gun up in the air. Where
you see a shadow, do not stand there. His gun shots will fall
there. After that, he will try to roast you by shooting his gun
forward. Every time he does that, the icicles will break. When
enough ice breaks, jump in there and spin into him. Then, get
out or else the pack will blow up on you. Repeat the second step
two more times to defeat Dingodile.
Avoid the shots he fires upwards. When he is firing forwards,
he is slowly destroying his shield of crystals. When there is
a big enough gap in the crystals, go in and spin him, then get
out. Repeat this three times to win.
Information in this section was contributed by Daniel Wyatt.
Hint: Defeating N.Gin:
N.Gin is very difficult. Start by shooting his gun
when he stops shooting it. After those two are down, go after
the missile launchers on his top. When they blow up, shoot his
middle. He will transform into a ship which is even more difficult.
Start by shooting the things that shoot out the blue energy balls.
Then, shoot the missile launchers on top of him. Finish him off
by blowing up the launcher that shoots the gold glowing mines.
After defeating N. Gin. and getting his bazooka, kill some monsters
you have trouble with (for example, the coffin, UFO, and other
future monsters).
Information in this section was contributed by N. Gin & Spider Pan.
Just keep shooting the parts when they turn yellow. This is the
amount of damage N.Gin's weapons do: missile 10%, purple ball
6%, and yellow ball 20%
Information in this section was contributed by Daniel Wyatt.
Hint: Defeating N.Tropy:
This can be difficult at times. He will start by shooting
homing energy balls at you. Jump and/or slide to dodge them. He
will then shoot long energy lines across your field. Jump to escape
them. He will then get tired, hit the ground, and make a floor
pattern. Jump across the pattern to his side and hit him before
he gets up. Repeat the third step two more times to defeat him.
Double jump over the energy ball, then jump over the beams. N.
Tropy will tire out. Make little platforms to his platform then
spin him. Repeat this three times to win.
Information in this section was contributed by Daniel Wyatt.
Hint: Defeating Tiny Tiger:
Get ten lives before facing Tiny Tiger. Die five times,
then when he gets stuck, hit him. Before he jumps back, hit him
one more time. This will leave him with one hit remaining, allowing
you to continue to defeat him .
Information in this section was contributed by ELSONDONNA43210.
Tiny is fairly easy. When he jumps down, stay as far away from
him as possible. He will try to repeatedly stomp you. After some
time, he will slam his staff into the ground and get it stuck.
Hit him when that happens. He will then jump back up and send
out lions to chase after you. They will mostly appear where Crash
stands. Get ready to move/jump. Repeat the first steps two more
times to defeat him.
He will start by trying to stomp you. Dodge it. He will then slam
his staff in the ground and it will be stuck. Spin him. Tiny will
then jump back in his seat and send out lions to eat you. Try
to spin or jump on them or move away. Repeat the above step twice
to defeat Tiny Tiger. Note: You do not have to die five times.
Information in this section was contributed by N. Gin & Spider Pan.
Run around to avoid the trident. Once he gets it stuck in the
ground, spin him. Avoid the lions that he sends at you. Repeat
this three times to win.
Information in this section was contributed by Daniel Wyatt.
Hint: Defeating fire throwers:
In the Arabian levels, such as Flaming Passion, with
the fire throwers, if you already have the bazooka you can target
and shoot them.
Information in this section was contributed by T.
Hint: Cortex's secret place:
After completing the game, use the Speed Shoes obtained
from Cortex and collect five relics. Then, go to the middle of
the space ship and watch what appears.
Information in this section was contributed by Gregory Johnson.
Hint: Quicker exit:
After pausing game play, press Select to return
to the Warp Room instead of highlight "Warp Room" and
pressing X.
Information in this section was contributed by Gregory Johnson.
Hint: Encountering less enemies:
Take the easy way out of levels such as Toad Village
by walking on the edge (the far right or left). The edge is the
raised ground above the main road. You will not encounter many
enemies.
Information in this section was contributed by Whitney.
Hint: Fun with the bazooka:
After defeating N.Gin, your power will be a bazooka.
Shoot every opponent in sitesight. Blow up the chicken in the
castle levels. Blow up the wizard. When you shoot him, he will
be in his underwear. Shoot him again to finally kill him.
Information in this section was contributed by Jskraptor.
Hint: Kill enemies that throw fire:
Use the Wumpa Fruit Bazooka, aim at them, then fire.
Information in this section was contributed by ZacComicMan.
Hint: Fun with fat two-headed enemies:
On levels such as Toad Village, Gee Wiz, and Double
Header there are fat two-headed enemies swinging clubs. Blast
of them with only one shot, then use them as a trampoline. You
cannot kill them when they are on the ground.
Information in this section was contributed by Jim Hischar.
Hint: Kill chickens:
Go to a level that contains chickens (for example,
Toad Village or Double Header). When you see a chicken, press
R1 to take out your bazooka. Note: Do not get too close
to the chicken. Press the D-pad or rotate the Left Analog-stick
to target the chicken. When the target turns red, press Circle.
A Wumpa fruit will fire nd hit the chicken. The time varies upon
the distance you are from the chicken. The chicken will explode
and floating feathers will be in its place.
Information in this section was contributed by Matt Someone.
Hint: Fake Crash:
To see a Fake Crash on level 5, go to time trial mode.
You should see Fake Crash dancing near one of the jumps.
Information in this section was contributed by Matthew Nikitopoulos.
Hint: Easy sapphire and time trial:
Enter any level of the game. If you have already gotten
the Crystal for that level, you will be able to do a time trial.
Press R2 to make Crash run extra fast. Note: You must defeat
Neo Cortex to get the SuperSpeed.
Information in this section was contributed by Matt Someone.
Hint: Regular gem:
Collect all the boxes in a level.
Information in this section was contributed by cookies.
Hint: Yellow Gem:
When you get at least ten relics, hop on the pad in
the center of the warp room and go to Hang Em High (level 26).
It will take you to a secret area. Go through it and get the Yellow
Gem.
Information in this section was contributed by Rosey.
Alternately, instead of taking Hang Em High's secret path, there
is a faster way of getting the Yellow Gem. Defeat Dingodile to
obtain the Double Jump and Doctor Nefarious Trophy to get the
Death Tornado Spin. Next, go back to level 7 and get to the end.
Double Jump and Spin across to the other side. With a little luck,
you will get the gem and will not have to go through level 27.
Note: This may require several attempts. Therefore, when jumping
across, the camera will not go with you.
Information in this section was contributed by Mark Oliveras.
Hint: Platinum Relic:
Complete level 14 and return to that level. About halfway
through the level, run into the sign that has a alien's face on
it. It will transport you to level 31. Once there, enter time
trial mode. Try to finish the level as fast as possible. If you
do this with a time of that level which is unknown, you will receive
a Platinum Relic.
Information in this section was contributed by Greg Johnson.
To get the Platinum Relic you must crush the Gold Relic time.
For example, in the first Tiger level, to get the platinum relic
you must get a time under 18 minutes.
Information in this section was contributed by Jabber3957.
After you complete the game with all the gems, Cortex and Aku
Aku will flip, but the game will state that there are still the
relics to collect. After the long credits, you will finally be
able to see all the platinum times to beat, and they will remain
visible for you throughout the game.
Information in this section was contributed by Ormester3333.
Hint: Faster Relic Time Trials:
In a walking level, have the Bazooka and Running Shoes
power-up. At the start, go a bit further in front of the golden
stopwatch. Then, use the bazooka to shoot the stopwatch, then
start your Time Trial. This should save you a bit of time to get
a Platinum Relic.
Information in this section was contributed by totalljackass.
Hint: Crash plays with a yo-yo:
Allow the game to idle and eventually Crash will take
out a yo-yo and play with it.
Information in this section was contributed by Jebusaren.
Hint: Nitro completion:
In some levels, there are lots of NITRO boxes. Use
your bazooka to explode them. There might not be a green "!"
box in that level.
Information in this section was contributed by N. Gin & Spider Pan.
Hint: 100% strategy:
Get all the Gems and Crystals, then defeat Dr. Neo
Cortex. Get the Crash Dash ability. After that, use Crash Dash
to get all the Relics and complete the secret levels. Remember
to get the Crystals, Gems, and Relics from the secret levels.
Information in this section was contributed by N. Gin & Spider Pan.
Hint: Useful Jet Sub:
When you have a Jet Sub in any of the ocean levels,
shoot every red seaweed to find hidden box. Also, shoot away every
Nitro and TNT crate. This is important for box completoion
Information in this section was contributed by N. Gin & Spider Pan.
Hint: Tomb trap dagger:
In any of the Egyptian levels, there are trap daggers
that shoot out from the wall to the opposite wall. To dodge them,
slide or crawl from underneath.
Information in this section was contributed by N. Gin & Spider Pan.
Hint: Watch Cortex falls:
Go to the last Boss, Cortex. Knock him off his hover
craft and spin him into the hole. As soon as he falls into it,
go to the foreground. You will see him as he falls.
Information in this section was contributed by cczmmm.
Glitch: Flaming Passion: Kill enemies that
throw fire:
Get close to them, then spin to kill them. Note: You
cannot do this in High Time because you cannot get that close.
Information in this section was contributed by N. Gin & Spider Pan.
Glitch: Falling UFO:
In the future levels, go near a UFO with a tractor
beam. When it goes near any hole, run forward through the beam
and fall into the hole. If done correctly, the UFO will fall down
the hole with you.
Information in this section was contributed by wilson88.
Glitch: Return to other levels before defeating
Boss:
Go into a Boss level then come out if you cannot defeat
it yet, and all of the buttons for that area will appear. Note:
This does not always work.
Information in this section was contributed by Scotty Steinman.
Glitch: Speed boost:
In the second warp zone with levels 6-10 on level 8
"Hog Ride", when you enter the level wait until the
starting light turns green. Do not press anything beforehand.
Press X precisely when the light turns green. You will
receive a speed boost and be able to pass two cars if you are
skilled at driving. This can be done in any race level.
Information in this section was contributed by Chumbo16.
Strategy guides
from GameFAQs
Published strategy guides: Crash Bandicoot: Warped: Prima's Official Strategy Guide
Published strategy guides: Crash Bandicoot 3: Warped Totally Unauthorized Pocket Guide
Saved game files
GameShark codes
Reviews
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