Croc: Legend Of The Gobbos
Cheat mode:
Hold Square + Triangle and press Select
at the main menu. Instead of the password entry screen, entrance
numbers will appear. Press Right to change the numbers
from 1 to 20. The screen also shows the entrances and exits to
the Boss levels when you press X on a number.
Information in this section was contributed by Nicholas Chapman.
Level select:
Enter ULDLRLDULRRDRRU as a password.
Super password:
Enter LLLLDRRLLDRDLUR as a password to start
at the final level of hidden island 5-B with all secrets.
Sound test:
Press Select at the "Audio Options"
screen.
Invincible falls:
Pause the game as Croc yells while falling. Press Select
and choose the "Quit" option. Then, select the "No"
option. Press Down at the quit game screen so neither the
"Continue" or "Quit" options are selected.
Press X and restart the current level without losing a
life.
View credits:
Hold Triangle and press Select at the
main menu. Instead of the password entry screen, the credits will
appear.
Information in this section was contributed by Bug.
Hint: And So The Adventure Begins: Extra
lives:
When you run low on lives, return to the first level
(And So The Adventure Begins). When you start, go to where the
bee is located and jump to the floating platform furthest from
the well with the Gobbo on top. Keep on Stomping (or double-jumping)
on it until it will not let you jump any more. The game will proceed
to a secret level with no monsters. Exit by going to the stars
on the ground, and then finish level 1.
Information in this section was contributed by trees1.
Hint: Be Weelly Careful: Bonus area:
At the beginning when you go into the first doors and
get to the first wheel, the floor is ice. Near the right hand
corner, jump off the edge. If done at the correct location, you
will land on a gray floating panel which will take you to a bonus.
Hint: Fight Night With Flibby: Bonus area:
At the very beginning, turn around . You will see a
rock covered in flowers. If you stomp or double jump on it, you
will be taken two a bonus with lots of worms in wells. Go towards
them, then step back so they do not kill you. When they go in
again, jump into the well and you will land on some jelly. Jump
on the jelly, and if you are in the center you will get a heart.
Keep doing this on the rest of them of them.
Hint: Fight Night With Flibby: Extra lives:
When start, turn around and double jump on the lump.
Information in this section was contributed by mahpow.
Hint: Hassle In The Castle: Bonus area:
When you start, go past the Dantini, up the stairs
past the two cracked pads and look at the right upper corner.
Then, face to the left slightly. Get a running start and jump
off the edge as far out as you can. You will hopefully land on
a bonus platform.
Hint: Leap Of Faith: Hidden area:
You will find a small block in the level. After that,
you will see a bigger block that disappears. The game will proceed
to a secret area that has four Smash Boxes containing hearts.
Keep in mind the wind will blow you into poison pits.
Information in this section was contributed by william wood.
Hint: Leap Of Faith: Extra lives:
In the very beginning, there are three spots to jump.
The middle one falls. Stay on that and it will take you to a bonus
level to get extra lives.
Information in this section was contributed by Stephanie Byer.
Hint: License To Chill: Bonus level:
At the start, turn to your left until you see a door.
Go through it. Jump onto the floating log platforms. Jump to the
log platform farthest from the door. Stand still until the platform
disappears. You should fall and land on a small platform. If done
correctly, you will then be taken to the bonus level.
Information in this section was contributed by JeLlY BeLlY.
Hint: Lights, Camel, Action!: Hidden area:
When you go through the locked door and go through
the room, on the other side will be a Jelly Bounce. Stomp on it
a few times (moving a little each time), and you will be warped
to a secret area. To get out, climb on the pad in the acid, then
climb on the cracking pad. Then, climb on the pyramid and go through
the lights to exit.
Information in this section was contributed by Jonathan Sweet.
Hint: Shouting Lava Lava: Bonus area:
At the beginning when you go over the log and there
are two rocks, one of them has some sparkly stars. If you walk
into them, they take you to a bonus.
Hint: Tumbling Dantini: Jester Dantini:
Go to The Tumbling Dantini level. You will immediately
encounter a green and orange Dantini. Pause game play, and you
can make out that the green is a green costume and he appears
to be wearing a jester hat. He is only found on this level.
Information in this section was contributed by Anonymous.
Glitch: Continuous "Whoa!":
Play as Swipe Swiftly, the Swordsman from Denmark's
level, and land on the block that falls continuously (on which
you must stay to survive). Jump straight in the air, and you will
let out a scream, and keep screaming even when you have just landed
back on the block.
Information in this section was contributed by Anonymous.
Glitch: Jump through Platform Pete:
In Platform Pete's level, try to jump at him. You will
go straight through his platform, and him.
Information in this section was contributed by Anonymous.
Glitch: Swipe Swiftly falling blob:
When in Swipe Swiftly's level, when you are to fight
him, jump straight up and perform a pound by pressing X
in air. You will see Swipe Swiftly falling with you. When this
happens, press Start to pause game play and Swipe can be
seen as a blob with hair and a sword sticking out of him. He is
always incomplete when he is falling. When he hits the platform,
he will quickly convert to his true form.
Information in this section was contributed by Anonymous.
Glitch: Surviving a fall off Fosley's Cliff:
When fighting Fosley, kill him. Before the game stops
and the "Press X to continue" message appears, quickly
jump down the cliff, You will fall, but you will not die. You
will not have to fight him again.
Information in this section was contributed by Anonymous.
| Island
| Password
|
| 2 | RDLURRURLRURLUD
|
| 3 | LURURDDUDUULULD
|
| 4 | RDDURLURDUURLUD
|
| 5 | ULDLRLDULRRDRRU
|
| World
| Password
|
| 1-1 | ULLLLDDULULURRU
|
| 1-2 | ULLLLDDULURDRRU
|
| 1-3 | RULULUURLRURLUD
|
| 1-B1 | DLURLDRLRLRRDLL
|
| 1-4 | URDLLDDULRRDRRU
|
| 1-5 | RDDULUURLUURLUD
|
| 1-6 | DRRRLDRLRDRRDLL
|
| 1-B2 | DRURRRRLLLLRULL
|
| 2-1 | RDLURRURLRURLUD
|
| 2-2 | DRURRLRLRLRRDLL
|
| 2-3 | RLRRRRRLLLLLULL
|
| 2-B3 | ULDLRLDULRRDRRU
|
| 2-4 | RDDURLURLRDRRUD
|
| 2-5 | LUUULUDUDRULULD
|
| 2-6 | RULURDURURDRRUD
|
| 2-B4 | DLURRURLULLLULL
|
| 3-1 | RUDURDURURURRUD
|
| 3-2 | RUDURDURURDLRUD
|
| 3-3 | RUDURDURDRULRUD
|
| 3-B5 | RDDURDURDUDRRUD
|
| 3-4 | RULURLURURDLRUD
|
| 3-5 | RULURLURDRULRUD
|
| 3-6 | DRURRRRLULRLULL
|
| 3-B6 | LURULLDUDUURLD
|
| 4-1 | RDDURLURDUULRUD
|
| 4-2 | DLRRRRRLUDRLULL
|
| 4-3 | LDUULDDULRRLDLD
|
| 4-B7 | UDLLLDDULUUULRU
|
| 4-4 | DDURLDRLRLULULL
|
| 4-5 | LLRURUDULURRDLD
|
| 4-6 | UUDLLDDULRUULRU
|
| 4-B8 | RRDULUURLURLRUD
|
Information in this section was contributed by Nathan.
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Copyright © 1997-2006
Al Amaloo. All rights reserved.
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