Full map: Note: This code only works on a Dual Analog controller
in analog mode. During game play go to the sidebar and press X
when selecting "Square", "Circle", "X",
"Triangle", "Triangle", "Square".
Information in this section was contributed by andy storr.
Extra money: Note: This code only works on a Dual Analog controller
in analog mode. Go to the sidebar and press X when selecting
"X", "Square", "Triangle", "Circle",
"Square", "X" in less than four seconds. Press
R3 (click Right Analog-stick into the controller)
to get an extra $10,000.
Information in this section was contributed by Drisky7.
Instant build: Note: This code only works on a Dual Analog controller
in analog mode. During game play, in the sidebar go to the team
icons and select "Circle", "Circle", "Square",
"Triangle", "Circle", "X" in that
order. A sound will confirm correct code entry. Whenever any unit
or building is under construction, press L3 to instantly
complete the construction.
Information in this section was contributed by MATHGOD.
Skip level: Note: This code only works on a Dual Analog controller
in analog mode. While on the map screen (that reads "Choose
a territory to attack..."), press L1 + L2 +
R1 + R2 + Select + Start. You will
be brought to the "Replay" screen. Press Triangle
to return to the map screen. You will now be one level further
into the game.
Information in this section was contributed by MATHGOD.
Hint: Create space in your silos: If you have a starport, you can create more room in
your silos for money. Go to your starport and start selecting
items to be ordered (specifically ones that are the most expensive).
Select as many as possible. Then, when it automatically takes
money away, cancel the selections and it will give you your money
back, but will not fill your silos again.
Information in this section was contributed by ODEMAN.
Hint: Easy victory: Do not attack the enemy, let them come to you. When
you start, do not build Weapon Factories. Instead, build Cannons
and Missile Turrets. It is a good idea to build Trikes and Quads
to act as scout lookouts. Try not to build too fast or you will
run out of money when they attack. The most important thing is
to not put all of your defenses in one place.
Information in this section was contributed by William Bahr.
Use the following strategy as the Atreides for an easy win. :Defend
your base openings in later, harder levels, by blocking off all
entrances except the main, largest entrance. With the others,
build a double wall to provide cover. Now, with the central entrance,
build across it, block by block, not with gun turrets, but rocket
turrets. In order to hit the enemy Missile Tanks, you need to
match their distance, and for the units that cannot hit far, pummel
them with many rockets at once, killing them before they get there.
Build them across all but one block (a gate), so your units can
get out. Then, proceed to build up an army consisting of Rocket
Soldiers, Grenadiers, and Riflemen; Trikes and Quads; and Combat,
Missile, Seige, and Sonic Tanks. At least 100 Units in all. 30
Soldiers will do fine, mainly rocket and grenadiers to destroy
turrets and buildings for your vehicles. Also build a Secret Squad
consisting of 25 Fremen (have machine guns and rockets to deal
with soldiers and vehicles/buildings; will be the enforcers, dealing
with stray opposition. These forces will come during the main
attack, while enemy forces are distracted by Sonic Tanks, Group
Square, etc. Try to find a no-turret zone to enter the enemy base)
and 20 Engineers (what the Fremen are defending; can convert enemy
buildings. While the main enemy forces are being slaughtered by
your own large forces, sneak in, kill any stray enemies, and convert
their Construction Yard first, then Barracks, Heavy Factories,
Light Factories, and finally Wind Traps to kill all power). Now
build up Special Reinforcements, and perhaps a mop-up crew consisting
of 50 different soldiers.
Information in this section was contributed by Wildcat1ky1.
Hint: Base defense: While defending your base during a skirmish, if you
completely block off one of the entrances to your plateau, the
AI will just ignore the walls and go to the other opening. This
is good because you only have to focus on defending one area.
If you completely block of all entrances to your base, the AI
will proceed to destroy your walls. Sometimes they may choose
to attack one blocked opening because of the distance and width
of the plateau you occupy.
Hint: Using Fremen: On the Atreides missions where Fremen are available,
send about six Fremen at a time to cover areas of prime targets.
Have them stay still until enemy defenses are low. Fremen are
hard to spot when they stay still, so you can build massive attack
squads.
Information in this section was contributed by Sandstrider2000.
Hint: Unnecessary concrete slabs: You do not need to put concrete underneath an entire
building. If the building has a dirt patch, just cover the actual
building portion and leave the dirt patch on regular sand. This
will save on spice and the number of concrete slabs to be built.
Hint: Avoid Atreides airstrikes: When fighting the Atreides, build a line of missile
towers. Build the missile towers all around your base to avoid
airstikes from the Atreides.
Hint: Using Fremen: On the Atreides missions where Fremen are available,
send about six Fremen at a time to cover areas of prime targets.
Have them stay still until enemy defenses are low. Fremen are
hard to spot when they stay still, so you can build massive attack
squads.
Information in this section was contributed by Sandstrider2000.
Hint: Open combat: When you have built a big enough army for a successful
attack, make sure to use the team hot keys that are described
in the manual for the best efficiency when in a dog fight. Once
all the units in the attack force have been highlighted, start
to move each team at a time to different points among the map.
Keep in mind that some units are much faster than others, so make
the different points relatively close together -- make sure that
the faster units wait for the slower ones. If they do not it would
defeat the purpose of bringing all the units in a team. Even if
you make teams with the same units, the ability to click from
one group to another during battle is far better than to keep
highlighting each group of units when you want to control them.
Once in battle you can rotate from one group of units to another
and focus their attack on focal points in either the opponent's
army or base structure (large heavily defended units and structures
such as a construction yard, heavy factory and repair facility,
etc.) This strategy results in quicker more effective attacks
with less of your units lost.
Hint: Gun Turrets: At the start of a battle, build up lines of Gun Turrets
instead of wasting time with building up large units that get
killed and decrease your score. Build up Gun Turrets and work
on defense. Soon after your enemy starts getting killed by your
Gun Turrets, build up a large army and get ready for an attack.
It is recommended that you fix your Gun Turrets often.
Information in this section was contributed by RHINO0187.
Hint: Avoiding worm trouble: Worms can be annoying, especially at the beginning
of the game when you want to harvest a lot of spice. They simply
eat up your harvesters. A very effective solution for this is
to create a group of Troopers (five to ten should be sufficient).
Worms are very susceptible to missile attacks, and do not survive
very long. Better yet, they are not very inclined to surface and
chew up infantry. Put some Troopers around your spice-rich area,
and let them do their work. Put them on some rocks if available.
They will shoot up the worm and kill it in no time, allowing your
harvesters to continue their work without disturbance. A couple
of Rocket Turrets or Missile Launchers also helps.
Hint: All outpost map seen: As soon as you start building up troops, send a Trike
to look around. This will let you see most of your map, depending
on how far you got with the trike before it gets blown up. This
will help you find the enemy and all the bases. Do not worry if
a couple trikes get destroyed as they only cost 200 each.
Information in this section was contributed by RHINO0187.
Hint: Getting your troops to other patches
of land: Build all of your buildings, troops, etc. Then, build
a Heavy Factory or a Starport. Next, buy a MCV (Mobile Construction
Vehicle). Take the MCV to another patch of land that you cannot
access with concrete. Use the MCV and deploy it wherever desired.
When doing this you can build all your buildings, Refinery, Heavy
Factory, Barracks, etc.
Information in this section was contributed by Someone.
Hint: Easy victory in practice mode: Use kill squads of over ten Fremen to destroy enemy
harvesters. Gain Fremen quicker by building multiple Palaces.
As soon as the Harvester is destroyed, make the Fremem bug out
but keep them in that area. Then, attack the next Harvester in
range. Keep Fremen well away from the exploding Harvester to stop
them being damaged.
Information in this section was contributed by Marc
Durose.
Keep an attack squad of nine Trikes and a separate squad of seven
to nine Buggies. When the enemy sends troops, engage with the
Trikes, vehicles, use Quads.
Information in this section was contributed by Marc
Durose.
Keep a large team of over six Missile Tanks guarded by at least
four Trikes and at least two Buggies. Put them near to your enemy's
Harvesters, but not in range. The enemy will ignore them, but
they will wipe out the enemy Carryalls. If you enabled the "Extra
money" code, set Worms to "High". You do not need
your Harvesters. They do. Send a MCV with at least six Sonic Tanks
and set up a new base almost next to that of enemy. Sell the new
Construction Yard and on the nine block pavement build three Missile
Turrets and three guns. Do this as many times as you can afford.
Position the Sonic Tanks around them, but not behind them as they
will damage your own structures. Build a Repair Pad next to this
mini-fortress. Then, set your Sonic Tanks to crush, kill, and
destroy.
Information in this section was contributed by Marc
Durose.
Hint: Units: Information in this section was contributed
by Marc Durose.
Trikes: Very good against troops, average against vehicles, poor
at buildings.
Quads: Poor against troops, good for everything else.
Tanks: Average, but not very good at anything.
Siege Tanks: Good against everything but slow.
Sonic Tanks: Good against everything except blocks of troops,
structures, and vehicles. Very expensive.
Missile Tanks: Good all around, but required in big blocks to
make up for low rate of fire.