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Eternal Eyes

Hidden introduction:
Allow the game to remain at the opening screen when "Press Start" appears. An introduction sequence with background information about the story line will eventually start.

Elena:
Successfully complete the game, then start a new game to have Elena in your party.

Ending bonuses:
Successfully complete the game. Load it again to have all new bonuses, including keeping all your puppets and everyone at their original level.
Information in this section was contributed by RHINO0187.

Hint: Getting enemies to step in traps:
Create the following position, where L is Luke, X are your puppets, E is an enemy which only uses normal attacks, and O is a trap that was set.

     X
     LOE
     X

Your enemy will definitely step on it except if you had some other puppets which annoyed him at first. After this, go back a step. Your puppets will all go back a step. Set another trap in front of you. The enemy will happily step on it again.
Information in this section was contributed by Darren Ng Kim Leong.

Hint: First Stage Puppets:
Information in this section was contributed by kmvast.

Red
Holy: Cardian
Beast: Elekin
Wisdom: Pumpkin Head
Power: Powan
Green
Holy: Holy Baby
Beast: Jackal
Wisdom: Pipo
Power: Evil Cat
Blue
Holy: Riverhood
Beast: Flipper
Wisdom: Caleb
Power: Screw
Yellow
Holy: Planter
Beast: Mantee
Wisdom: Justin
Power: Dolos
Pink
Holy: Mooscue
Beast: Kemo Kemo
Wisdom: Chuff
Power: Hals
White
Holy: Phew
Beast: Sleeper
Wisdom: Tsuitock
Power: Heyup

Hint: Magical Puppets:
Go to Villee Fort then go to the seventh floor. Win the battle and you should get a Magical Puppet.
Information in this section was contributed by MARK1482.

Hint: Unknown Magical Puppets:
If you mastered the level 30 evolution of the Magical Puppets, you have a chance to create a level 30 "Unknown Puppets" named by jewel. For example, "Red Holiness Puppet" has the same appearance as "King Karin" (level 30 evolution magical puppet), but those puppets have an HP of 400 up to 800 or higher; MP 150 up to 450 or higher; and all other stats of 255 and 5 movements. Another example is "G.P.Puppet" a silver "Death Mail".

Hp: 600 higher Mp: 300 higher
AT: 255
DF: 255
MA: 255
MD: 255
HR: 255
AV: 150 higher
SP: 150 higher
LK: 150 higher
MV: 5

If you have three of any of magical puppets, use only a Class D magic and you can finish the stage in one turn. The enemy will be defeated during your turn. Also, defeating "Luna" will be very easy, and will be like defeating an ordinary puppet. Note: make sure that your puppet's level is 99.
Information in this section was contributed by Kriz Lopez.

Hint: Ultimate level 30 evolution Magical Puppets and magic:
All puppets can evolve up to level 30 by using jewels. For example, "Red Holy Jewel" can make a "Cardian" (Create Puppet). Cardian can evolve to level 3 by using another jewel. Next is level 8, then level 15, and the final evolution is level 30. An example of a level 30 puppet is "General" Red Wisdom Jewel. "Pumpkin Head" can evolve into "Ray Ray" at level 3. "Ray Ray" can evolve into "Nightmare" at level 8. "Nightmare" can evolve into "Death Arms" at level 15. Finally "Death Arms" can evolve into "General" at level 30. If you can create a level 30 magical puppet, you can now use the "Ultimate Magics" with a power of 60 to 100 and 3D presentation. An example of level 30 magic is "Fire Tempest", a Red Power Magic. Its power is 90 and can target all enemies. Note: You need plenty of jewels to create a level 30 Magical Puppet.
Information in this section was contributed by Kriz Lopez.

Hint: Strong puppet:
The first puppets you will receive are Mooscue and Powan. Use a red stone on Powan and hopefully it will evolve into a Card Knight. These are extremely useful. They have high evasion, high HP, and very high attack. IT is possible to do up to 393 damage per hit to the Goddess Of Destruction.
Information in this section was contributed by Babybeach30.

Hint: High Jackal:
When you get your first doll (aside from the ones you find in the Goondocks), use a Green Beast Jewel on it. It will become a High Jackal, which is a very useful Puppet to have. It does damage up to 200+ and its Evasion rate is very high; enemies will most likely miss him when they attack. However, its HP is low.
Information in this section was contributed by Sacred Heart.

Hint: Defeating Luna:
At the end of the game, the monsters (including Luna) are almost all immune to magic attacks. Load up on monsters with high physical attacks. When attacking Luna, worry about the henchmen first. The green ones can heal over 800+ health for the enemy; take them out first. Then, take the Gryphon-type monsters out. They do a large amount of damage when they fight. After that, Luna can be defeated easily.
Information in this section was contributed by marvin cox.

Hint: Defeating the Floor 9 Boss:
At Villee Fort when facing the ninth floor Boss, level up your monsters to level 99 or higher. Take out the witch first, as she heals the other two. When you do this it should be no problem winning.
Information in this section was contributed by serra_68.

Hint: Recommended equipment:
Defeat 9th floor Boss (the three dark Artillery), 10th floor Boss (Ceris transformed into Demon), and 11th floor Boss (Vorless) at "Villee Fort". Then, go outside when you are going to fight "LUNA" (top floor Boss) and back to the ground. When you return to the 9th, 10th, and 11th floor, the Boss will replaced by General, Death Mail and Defenser (Enemy Magical Puppets). Defeat them and they will give you good equipment, such as Dragon Guard, Glamorous Armor, Meteor Breaker, Hornet, Dragon Horn, Long Horn, Dragon Fang and Book of Mastery.
Information in this section was contributed by Kriz Lopez.

Hint: Keep puppets:
Be careful at Villee Fort on the eleventh floor. When you defeat Vorless, if any of your puppets are defeated, you will lose them at the end. To resurrect them using a gem or do not let them die.
Information in this section was contributed by zeus59.

Hint: Easy wins:
When you are in a battle, make a position that you and your magical puppets are higher than the enemy on your turn by moving on stairs or humps. When you attack the enemy on that position, your damage will increase. When the enemy attacks you in the same position, their damage will be decrease.
Information in this section was contributed by skuld goddess.


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