Eternal Eyes
Hidden introduction:
Allow the game to remain at the opening screen when
"Press Start" appears. An introduction sequence with
background information about the story line will eventually start.
Elena:
Successfully complete the game, then start a new game
to have Elena in your party.
Ending bonuses:
Successfully complete the game. Load it again to have
all new bonuses, including keeping all your puppets and everyone
at their original level.
Information in this section was contributed by RHINO0187.
Hint: Getting enemies to step in traps:
Create the following position, where L is Luke, X are
your puppets, E is an enemy which only uses normal attacks, and
O is a trap that was set.
X
LOE
X
Your enemy will definitely step on it except if you had some other
puppets which annoyed him at first. After this, go back a step.
Your puppets will all go back a step. Set another trap in front
of you. The enemy will happily step on it again.
Information in this section was contributed by Darren Ng Kim Leong.
Hint: First Stage Puppets:
Information in this section was contributed
by kmvast.
Red
Holy: Cardian
Beast: Elekin
Wisdom: Pumpkin Head
Power: Powan
Green
Holy: Holy Baby
Beast: Jackal
Wisdom: Pipo
Power: Evil Cat
Blue
Holy: Riverhood
Beast: Flipper
Wisdom: Caleb
Power: Screw
Yellow
Holy: Planter
Beast: Mantee
Wisdom: Justin
Power: Dolos
Pink
Holy: Mooscue
Beast: Kemo Kemo
Wisdom: Chuff
Power: Hals
White
Holy: Phew
Beast: Sleeper
Wisdom: Tsuitock
Power: Heyup
Hint: Magical Puppets:
Go to Villee Fort then go to the seventh floor. Win
the battle and you should get a Magical Puppet.
Information in this section was contributed by MARK1482.
Hint: Unknown Magical Puppets:
If you mastered the level 30 evolution of the Magical
Puppets, you have a chance to create a level 30 "Unknown
Puppets" named by jewel. For example, "Red Holiness
Puppet" has the same appearance as "King Karin"
(level 30 evolution magical puppet), but those puppets have an
HP of 400 up to 800 or higher; MP 150 up to 450 or higher; and
all other stats of 255 and 5 movements. Another example is "G.P.Puppet"
a silver "Death Mail".
Hp: 600 higher Mp: 300 higher
AT: 255
DF: 255
MA: 255
MD: 255
HR: 255
AV: 150 higher
SP: 150 higher
LK: 150 higher
MV: 5
If you have three of any of magical puppets, use only a Class
D magic and you can finish the stage in one turn. The enemy will
be defeated during your turn. Also, defeating "Luna"
will be very easy, and will be like defeating an ordinary puppet.
Note: make sure that your puppet's level is 99.
Information in this section was contributed by Kriz Lopez.
Hint: Ultimate level 30 evolution Magical
Puppets and magic:
All puppets can evolve up to level 30 by using jewels.
For example, "Red Holy Jewel" can make a "Cardian"
(Create Puppet). Cardian can evolve to level 3 by using another
jewel. Next is level 8, then level 15, and the final evolution
is level 30. An example of a level 30 puppet is "General"
Red Wisdom Jewel. "Pumpkin Head" can evolve into "Ray
Ray" at level 3. "Ray Ray" can evolve into "Nightmare"
at level 8. "Nightmare" can evolve into "Death
Arms" at level 15. Finally "Death Arms" can evolve
into "General" at level 30. If you can create a level
30 magical puppet, you can now use the "Ultimate Magics"
with a power of 60 to 100 and 3D presentation. An example of level
30 magic is "Fire Tempest", a Red Power Magic. Its power
is 90 and can target all enemies. Note: You need plenty of jewels
to create a level 30 Magical Puppet.
Information in this section was contributed by Kriz Lopez.
Hint: Strong puppet:
The first puppets you will receive are Mooscue and
Powan. Use a red stone on Powan and hopefully it will evolve into
a Card Knight. These are extremely useful. They have high evasion,
high HP, and very high attack. IT is possible to do up to 393
damage per hit to the Goddess Of Destruction.
Information in this section was contributed by Babybeach30.
Hint: High Jackal:
When you get your first doll (aside from the ones you
find in the Goondocks), use a Green Beast Jewel on it. It will
become a High Jackal, which is a very useful Puppet to have. It
does damage up to 200+ and its Evasion rate is very high; enemies
will most likely miss him when they attack. However, its HP is
low.
Information in this section was contributed by Sacred Heart.
Hint: Defeating Luna:
At the end of the game, the monsters (including Luna)
are almost all immune to magic attacks. Load up on monsters with
high physical attacks. When attacking Luna, worry about the henchmen
first. The green ones can heal over 800+ health for the enemy;
take them out first. Then, take the Gryphon-type monsters out.
They do a large amount of damage when they fight. After that,
Luna can be defeated easily.
Information in this section was contributed by marvin cox.
Hint: Defeating the Floor 9 Boss:
At Villee Fort when facing the ninth floor Boss, level
up your monsters to level 99 or higher. Take out the witch first,
as she heals the other two. When you do this it should be no problem
winning.
Information in this section was contributed by serra_68.
Hint: Recommended equipment:
Defeat 9th floor Boss (the three dark Artillery), 10th
floor Boss (Ceris transformed into Demon), and 11th floor Boss
(Vorless) at "Villee Fort". Then, go outside when you
are going to fight "LUNA" (top floor Boss) and back
to the ground. When you return to the 9th, 10th, and 11th floor,
the Boss will replaced by General, Death Mail and Defenser (Enemy
Magical Puppets). Defeat them and they will give you good equipment,
such as Dragon Guard, Glamorous Armor, Meteor Breaker, Hornet,
Dragon Horn, Long Horn, Dragon Fang and Book of Mastery.
Information in this section was contributed by Kriz Lopez.
Hint: Keep puppets:
Be careful at Villee Fort on the eleventh floor. When
you defeat Vorless, if any of your puppets are defeated, you will
lose them at the end. To resurrect them using a gem or do not
let them die.
Information in this section was contributed by zeus59.
Hint: Easy wins:
When you are in a battle, make a position that you
and your magical puppets are higher than the enemy on your turn
by moving on stairs or humps. When you attack the enemy on that
position, your damage will increase. When the enemy attacks you
in the same position, their damage will be decrease.
Information in this section was contributed by skuld goddess.
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