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Final Fantasy 5

Click here for more help   Get more help and discuss this game in the Final Fantasy forum.

In-game reset:
Press L1 + L2 + R1 + R2 + Start + Select during game play.
Information in this section was contributed by Django.

Hint: No battles in Phoenix Tower:
Use the following door order: left, left, right, left, left, right, left, left, right, left, left, right, right, left, right, left, left, right, and up.
Information in this section was contributed by Eric Versoi.

Hint: Easy ABP:
In Phoenix Tower, after every few stairs you will reach a room with two pots, one on each side of the room. One of the pots contain money, but the other contains a monster. The enemy is called "Magic Pot" and will not attack you. He will say "Gimme Elixer". Use an Elixer on him and he will reward with 100 ABP and an item. This is possibly the easiest way to master items like Mimes, Samurais, Chemists, and Ninjas.
Information in this section was contributed by Brian Bush and Eric Versoi.

In The Void (the last area of the game), all of the monsters give 20+ ABP after a battle. To easily win Behemoth battles, first cast Berserk on it. Next, cast Golem on your allies. You can now use physical or magic attacks to defeat them. If Golem wears out, simply recast it. Also in The Void is a monster called a "Mover". They are very rare, but if you are lucky enough to encounter them (they appear in sets of three), kill them all quickly with attacks such as Bahamut or Leviathan. If you let them live too long, they start to move around and eventually turn one of your party members into stone. When this happens, the battle automatically ends and you get nothing. The reward for defeating the Movers is 199 ABP and 100,000 gil.
Information in this section was contributed by TheGamer88.

Hint: Finding Shiva:
Go to Waltz Castle and walk into the water on the roof. Find the large waterfall, walk into the middle of it, and continue to walk up the stairs until you see a glowing ball. Walk up and talk to the ball. Fight and defeat Shiva to get her as a summon.
Information in this section was contributed by R Davis.

Hint: Finding Ramuh:
Get the airship and fly to Easterly Falls, up in the northwest corner of the map. Walk around in the forest until you encounter Ramuh. Fight and defeat Ramuh to get him as a summon.
Information in this section was contributed by R Davis.

Hint: Skip Gilgamesh battle:
At the end of World 2 when you are infiltrating X-Death's castle, immediately before you reach X-Death's room you will encounter a chest with nothing in it. When you leave this room, Gilgamesh will attack you. However, if you do not open the chest in this room, you will not have to fight Gilgamesh.
Information in this section was contributed by NirvanaOmega.

Hint: Defeating Bahamut:
Either get four Wall Rings or have a Summoner that can cast Carbuncle. Make Black or Time Mages and one Summoner (if you do not have four Wall Rings equipped. Have the Mages cast their strongest spells (Flare for Black Mages and Meteo for Time Mages) while the fourth person heals the party. You can get the Wall Rings from enemies in the Phoenix Tower. Bahamut's spells will bounce back to him (putting the fight into you favor) when you have Wall on the party. The instant kill spell he does at the end will also be reflected back to Bahamut.
Information in this section was contributed by Alpha Yee.

Hint: Defeating Gilgame:
First, make sure you have one chararcter that has learned White Magic Lv5, another that knows Black Magic Lv5, a third one with Time Magic/Jikuu Lv5, and the last one with Summon/Call Lv3. You will need to use Cure3 and Golem most of the time to protect yourselves. Start the battle with Haste2 and Float and hit Gilgame with Ice3. Make sure to have all of these spells up and running. Then, make everyone in your party change to Monk to get a good amount of HP, then put everyone in the back row. Gilgame is tough and evades easily; there is almost no need to hit him with a weapon. Before you get to his lair (behind a door in the cave linking the Big Bridge to the plains of Val), cast Float on everyone. Then, start picking up Gil until Gilgame gets you. Starty by casting Haste2 and Golem. Every time you hit Gilgame with Ice3, this big turtle will counter twice with his Carapace attack, causing Blind and Poison. However, Golem will take the damage for you. Normally, Golem will take five hits from Gilgame before you have to resummon him. Keep casting Ice3 and defending yourselves with Cure3 and Antidote. You may also cast Blink to avoid your opponent's attacks and make Golem last slightly longer. Once Gilgame dies, he will destroy you with a Quake, which will be fatal to all of you if you are not floating. Winning the battle will award you 3 ABP and 5000 Gil. If you continue picking up Gil in the cave after that, Gilgame might appear again.
Information in this section was contributed by Hunter Bill.

Hint: Defeating X-Death:
To easily defeat X-Death at the end of World 2, have a Summoner summon Golem and Carbunkle; one character with Blood Sword and Sshot; and one character with the third Elemental spells. With both summons active, he cannot touch you. SShot with Bloodsword does about 4,000 damage, and the third level Elemental spells will do about 2,000 damage.
Information in this section was contributed by Talaeladar Silverlake.

Make sure one of your party members has the !Combine/!Mix Command. Mix a Maiden's Kiss and a Holy Water and cast it at X-Death. This will cause him to become berserked and not be able to change form. It is recommended that you have a summoner to cast Golem, as his attacks will have higher damage.
Information in this section was contributed by Symbyote.

Hint: Defeating enemies:
The following is an easy way to defeat most enemies. If you have a Sorcerer and any of the level 5 Black Magic spells (Fire 3, Ice 3, etc.) you can instantly kill enemies that are weak against that element. This also works on some Bosses.
Information in this section was contributed by AltomareLatios.

Have one character master the character that holds two weapons and the Hunter. Make him the bare class and give him two swords and the Sshot ability. Equip two weapons then use the Sshot ability in battle for an eight hit combination.
Information in this section was contributed by David Erlandson.

Hint: Easy experience:
In the first world, once you get the airship go to the chain of islands at the bottom of the map. The ones above crescent island have an enemy called Black Flame which has the Blue spell Black Shock, and gives high experience, gold and ABP when defeated. Also, some of the islands have a monster called Prototype which you cannot hurt to defeat. Use the Control command and have it cast Exploder on itself You can also learn the Blue spells Missile and Burn Ray from it. It also gives 500 experience and 4 ABP when defeated.
Information in this section was contributed by lanepk.

The Quar Harpy gives 250 experience to everyone if four are alive, 333 experience if three are alive, 500 experience to two or 1000 experience to one person. This can help early on in the game, if you are strong enough.
Information in this section was contributed by SktKid1988.

In the second world, after X-Death turns on his barrier, you will get sent to another part of the world map. There are two places that actually show up on the map when you use it -- a town and a castle. Villagers in the town warn you about the castle, and they also mention that the legendary weapons are all sealed there. If you investigate, you will find absolutely nothing to do, and a very difficult (in fact, impossible at your level) monster called a ShieldDragon. The dragon is technically invincible to you. He has Reflect, and you do not. He can kill you in a few blows, and you (most likely) cannot seriously hurt him. However, if you have someone become a trainer long enough to learn Control, then you have a chance. Simply have everyone defend or heal while one of the party tries to Control until they are successful. Once you are controlling him, you can attack him with Blaze for 4999 damage. Being a magical attack in nature, Blaze will not break the Control. Repeat this until he is defeated. By defeating it, you will get 1000 gil, 2500 experience per character (10,000 experience total), and 5 ABP. To add insult to injury, you can steal a Mythril Shield from him every time (and occasionally a Gold Shield), and sometimes you will win a Gold Shield from the fight.
Information in this section was contributed by davey.jones.

Hint: Easy gil:
Go to the Valley Of Dragons in Galuf's World (World 2). Go in a cave and find a Zombie Dragon. Kill it. This may be difficult, considering it has about 8,000 HP. After the battle, it should give you about 1000 to 1500 gil, 500 to 1000 experience, and 2 to 7 ABP. A subscreen will appear. Take the Dragon Fang or Dragon Tooth, and kill some more Zombie Dragons. Each Dragon Fang or Dragon Tooth is worth 2500 gil. Also in the Valley Of The Dragons is a Bone Mail that resembles a ribcage. It has good defense, and can be used by Samurai, Knights, Sorcerers, Lancers, and most other fighting classes.
Information in this section was contributed by STEVE LOCKHART.

Go to the town of Rugol in World 2. In the pub there is a stage. Get on the stage and dance. You will get 100 gil for each dance. Also, the piano for this town is found through a secret passage at the lower left corner of the pub.
Information in this section was contributed by Talaeladar Silverlake.

Hint: Easy wins:
Have your entire party as Samurai and use Gil Throw to do several thousand damage each time.
Information in this section was contributed by Wfo870.

Hint: Get Cain/Kain:
At the beginning of the game give the name -Cain- or -Kain- to the main character. Then, as soon as possible, turn him into a Dragon Knight and master him. You can also teach him the Summon command.
Information in this section was contributed by DarkMana.

Hint: Hydra Summon:
In World 3, use the airship to return to the pirate's base in the middle of the mountains. As you enter, Faris will appear and run to the right side of the base. He sees an illusion of Hydra. You will then get to summon Hydra, who uses the very useful attack, Thunder.
Information in this section was contributed by Brian Bush.

Hint Golem Summon:
In the Valley of Dragons, get into a few random battles until the monsters you fight are a Skelesaurus, Dragon Zombie and Golem. The other monsters will turn on Golem and ask for help. If you kill the two monsters before they kill Golem, Golem will praise you and join your party as a summon. You have to use the Golem item in order for him to join (just like Ramuh).
Information in this section was contributed by Kevin Fox.

Hint: Shoat Summon:
In World 2 with the submarine you will find a tunnel underwater at the bottom part of the northwestern-most continent. Go through the tunnel and get into a fight. Shoat is difficult to defeat. His only attack does not miss and turns your characters into stone. The tunnel (outside in the water) is a yellow circle in the rock wall. The tunnel is also a good place to level up.
Information in this section was contributed by Dudney Anderson.

Hint: Mirage Town:
Get the airship and fly to Cresent Island. Head to the middle of the joined continent, and land next to a forest there. Walk around in the forest until it seems you have gotten into a battle. The screen will be fuzzy instead of the normal swirl for starting a battle. This town has extremely good weapons, 6 level six magic spells, and great armor. There are two shops in every store, so search around the town.
Information in this section was contributed by Brian Bush.

Hint: Black Chocobo in World 3:
Fly to Mirage Town and stand near the pub. If you go around through a back door, you will appear behind the counter of the pub. Check the barrels below you to get a useful weapon, the Thief's Knife. Head left to find some stairs, and continue through the area. Put on the "Secret" ability or make one of your characters a thief. Head through a secret passage to find a door, and past that, a piano. Play the Piano and head through the door to find the Black Chocobo.
Information in this section was contributed by Brian Bush.

Hint: Bone Mail:
The Bone Mail is in the Dragon Valley in Galuf's world. In the first area where you start to see bones, you will pass the ribs. The Bone Mail is in a small pile of bones just before you turn the corner on the cliff's edge. This armor is for Knights, Samurais, Sorcerers, etc. This armor will serve well until the end of the game.
Information in this section was contributed by Dudney Anderson.

Hint: Chicken Knife or Brave Sword:
Go to the town of Moore in World 3. Head southwest to find a barn-like location. Enter it to find yourself in the forest below. Wander around until you find a wizard who will tell to pick from two crates. Pick the right one for the Chicken Knife, or the left one for the Brave Sword. The Chicken Knife can be easily powered-up, up so it is even more powerful than the Excalibur. The Brave Sword powers up when you win battles, the Chicken Knife powers up when you run.
Information in this section was contributed by Brian Bush.

Hint: Dancing Dirk:
In world 2 at the Moogle village, inside one of the houses is the Dancing Dirk. It is the strongest one handed weapon at this point. When attacking it has one of the following bonuses:
Information in this section was contributed by James2312.

Sword Dance: 4x normal damage.
Jitterbug, Wonderwaltz: Absorbs enemy's life.
Normal hit: Normal hit.
Tempetango: Makes one enemy attack other monsters

Hint: Double Lance:
Once you get to Val castle in the second world, you will notice there is a basement in one of the lower levels that has a locked door. Down in this small basement room, you encounter monsters called Rock Statues. You can steal the Double Lance from these enemies, but it may take awhile. You will mostly get potions, but have patience. The Double Lance allows the user to attack twice. Try stealing two and equip them to a Ninja for a 4x attack. The rock statues are very difficult to defeat, but a Soft will kill them instantly.
Information in this section was contributed by Alien46384.

Hint: Healing Staff:
Once you have the dragon, fly to Tycoon Castle and talk to the Chancellor. Then, go to the treasure room on the east side of the castle and talk to the Chancellor again to enter. Once there, you can find the very useful Healing Staff, which restores HP rather than taking it away. It is magic though -- do not use it on someone with Reflect.
Information in this section was contributed by ragnarok25.

Hint: Kornago's Gourd:
In World 2 (Galuf's World), have a Trainer catch a Kornago (the giant frog monster) before entering the Kelb Village. After entering Kelb, go to the lower left corner of town and examine the well. An old man will jump out of the well and offer you the Gourd for the Kornago you caught and 10,000 GP. The Kornago's Gourd increases the probability of catching a wild monster. Note: You must go through with the sequence with Lord Kelga before getting the Gourd.

Hint: Magic Lamp:
You can get an item called the Magic Lamp. Use it in a battle 6to summon Bahamut. It can be recharged in the water at the dwarf village under the sea. Jump on the Yellow Chocobo and walk to the top of the waterfall at the northwestern part of World three. In the center of it, you will enter the waterfall. Check at the edge to find it.
Information in this section was contributed by David Erlandson.

Hint: Mirage Vest:
When you go to Mirage Town (World 3), talk to the man who bets you cannot go around the world on a yellow Chocobo. Exit the town and hop on Boko. Travel around the world in a counter-clockwise direction, all the way to Mirage Town. It usually helps if you go around the world two consecutive times. Talk to the man, and he will give you the Mirage Vest. The Mirage Vest has pretty high defense, and when equipped, automatically casts Blink on the wearer in battle.
Information in this section was contributed by TheGamer88.

Hint: Sealed Weapons:
To get all of the weapons, place the Lithograph on the sparkling platform. You will now be able to break the seal on three of the weapons. Pick up the Lithograph, put it down again, and break three more seals. Repeat this until all the weapons are collected.
Information in this section was contributed by Bernard Joyce.

Hint: Magic Summoning Lamp:
In World 3, take Boko northeast then west until you reach the top of Easterly Falls. Walk into the waterfall and press X to get the Magic Lamp. It will summon in this order: Bahamut, Leviathan, Odin, Hydra, Carbuncle, Golem, Titan, Ifrit, Ramuh, Shiva, Remora, Sylph, Chocobo. It uses no MP if you are summoning weak monsters, or none. Return to the same location to refill it.
Information in this section was contributed by Brian Bush.

Hint: Elixir:
You can steal an Elixir from the Zuu outside the castle with the Fire Crystal. This can give you an early advantage in the game.
Information in this section was contributed by Gordon Barnes.

Hint: Mime crystal shard:
Go into the water in the third world, below the Phoenix Tower. Transform the boat into the submarine and go into the tower. Since it is under water, you will only have seven minutes to get to the bottom and return. Equip Dash and run to the bottom. Once there, you will see the crystal shard. A monster will warn you, but answer "No". He will mimic you. To win, do nothing as he says.
Information in this section was contributed by Stuff4147.

Hint: Blood combo:
Have a Hunter that is mastered (level 4). The ability learned is called Sshot meaning Super Shot. This ability will make your attack (Fight!) happen four times in a row; and if the first attack is critical, the other three will also be critical. This move cannot miss. Once you have Sshot, change your job to Bare or Mime and equip the Blood Sword found at X-Death's Tower in World 2. Equip the Blood Sword to the Bare or Mime character and give him/her the ability Sshot with the equipped weapon Blood Sword (84 Batt. Pwr., +5 to Vigor, steals the amount of damage that you deal, but with 5% Accuracy). The combo with Sshot (which never misses) will even this out against an average enemy. This can result in 3,200 damage against enemies and 3,200 HP to your character.
Information in this section was contributed by shadowcron.

Hint: Berserker:
First, have a character with a mastered Ninja (level 5) and a mastered Monk (level 7). Make that character a Mime and give him the abilities learned from these two classes: 2-Swords (Ninja level 5), HP +30% (Monk level 7), and Counter (Monk level 4). The only thing that you have to do is cast Berserk on this Mime during a battle. With the 2-Swords ability, you could give him a Ragnarok (Batt. Pwr. 137) and a Strato (Batt. Pwr. 117). The HP +30% will give him a great amount of HP and the Counter ability will automatically attack an enemy if it attacks the Mime.
Information in this section was contributed by shadowcron.

Hint: Less random battles:
To have less random battles, tap the D-pad instead of holding it.
Information in this section was contributed by kyle maddox.

Hint: Final Fantasy 7 reference:
If you are lucky, you can see Cloud at the start up menu (with the little characters running around).
Information in this section was contributed by Django.

Glitch: Two Galufs:
Before you fight Atmos, move Galuf to the first position in the party. After you defeat him, Galuf will be standing at the entrance while your party is still represented by him.
Information in this section was contributed by Yvl9921.


Strategy: by DragonboyffX
Strategy: by Mystery Moogle
Strategy: Alchemy tablet: by tlhingan
Strategy: Jobs: by John Hendry
Strategy guides from GameFAQs


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