Front Mission 3
In-game reset:
Press L1 + R1 + L2 + R2
+ Start + Select during game play.
Information in this section was contributed by wilpeter lao.
Completion bonus:
Win the final battle and save the game. Load the saved
data to start a new game with each pilot having the skills and
moves learned in the previous game.
Hint: More battle skill activation percentage:
When you are about to hit the enemy Wanzer, quickly
press L1 + R1, Square, L1 + R1,
Square, L1 + R1, Square, and keep
alternating those buttons.
Information in this section was contributed by TrunksSSJ4.
Hint: Split point:
The "split point" in the game is so close
to the start that gamers could play the same story and never know
what they did wrong. It occurs when you finish the Wanzer testing.
Royogo will ask you if you want to deliver Construction Wanzers
with him. If you go with him you will get Emma's story. If you
do not go with him you will get Alisa's story.
Information in this section was contributed by Cyborg Darkside.
Hint: Jose:
While playing on Emma's story, when you reach the part
where Jose is getting attacked and you have to help him, successfully
do the mission without him getting killed. He will join your side
instead of Li, who usually joins later when you have to stop him
from getting killed by the RRF.
Information in this section was contributed by Christpher Smith.
To get the weird Jose in Emma's story, in the Australiane mission
let the Cadenza escape. Then, at Taal Base, chose the Alpine Detour.
After you have entered the underground Lab, Jose will be there.
Beat them all up, and in the next mission you will get help from
him. When you finish that mission he will join you. The strange
thing is that he will have a Prov PAW1 (instead of a Jinyo MK110),
and he will be a rifle type (instead of a machine gunner). Also,
you will not get Li.
Information in this section was contributed by Pedro Afonso.
Hint: Defeating Serov:
When you fight Serov and his body HP reaches 0, he
becomes insane and starts shooting the other enemies. However,
the body raises its HP to nearly full. But, you do not need to
kill him. You just have to stun him. He will do a bit of the job
for you, and you do not have to be taking with his missiles. His
body HP (if higher than about 75%) will remain the same. You should
do this immediately when the stage starts.
Information in this section was contributed by Pedro Afonso.
Hint: Easy simulated money:
Get on the network after you have won a battle and
go to the simulator. Choose who you want to fight. If you win,
you will get free money (as much as $700). If you lose it does
not matter because it is not real.
Information in this section was contributed by Gta4322.
with alot of money!!!
Hint: Capturing enemy Wanzers:
To capture an enemy Wanzer, make him surrender. Any
Wanzers that surrendered before the stage is cleared will become
yours. You can tell if a Wanzer has surrendered by looking at
its color. If it is gray, and has a white flag on top of it, it
has surrendered. This does not work, however, for tanks, jeeps,
etc., as you can not store them.
Information in this section was contributed by Cyborg Darkside.
Although you cannot choose where you will hit your enemy, capturing
an enemy Wanzer can be easy. If you manage to destroy both arms
on an enemy Wanzer, he/she will usually lose morale and the word
"surrender" will appear on the screen before it switches
back to the battle map. If this happens, leave the disabled Wanzer
alone as he/she can no longer attack. If the body HP for the Wanzer
is above 150 when both arms are destroyed, the pilot will not
(usually) lose morale, and it will be necessary to attack him/her
again. This will not work if the Wanzer in question is a main
character (a character from the manual, or a previously encountered
character) as you have to destroy the Wanzer.
Information in this section was contributed by Cyborg Darkside.
If the enemy has surrendered but has not ejected, try attacking
one more time. The only problem with this is most of the time
their HP is so low you cannot attack again without destroying
them. Use the following steps to avoid this. Eject from the Wanzer
and use your sidearm pistol on the enemy. Since your pistol does
not do a lot of damage, you can attack until they eject and you
can claim their Wanzer. Note: Do not do this if there are a lot
of enemies near by since your pilot cannot withstand a lot of
damage.
Information in this section was contributed by DragonBallVegita.
Hint: Internet/e-mail:
When a character gets a password for a site, write
it down. You eventually want to poke around where you do not belong,
and having the passwords written down (possibly broken down by
country) will make it easier.
Information in this section was contributed by Cyborg Darkside.
Hint: Klamsky Family Data (RNL):
There is a page on the RNL website about the Klamsky
Family. Then password is "KLAMSKY".
Information in this section was contributed by WZR FREAK Mk113.
Hint: Backup Wanzer:
If you capture an enemy Wanzer at the end of a battle,
keep it. This way, if you lose a Wanzer in your next battle, you
have a spare Wanzer to replace it. Besides, you do not have to
replace any destroyed parts on a captured Wanzer; they are automatically
repaired for you. Just make sure that you add some weapons to
it, because your only attack on a captured Wanzer is the HADRBLOW,
which is the weakest.
Information in this section was contributed by Cyborg Darkside.
Hint: Secret Wanzer:
When you are in Japan during the coup, visit the Australian
spender's page. Select Garbagepit, use the Inferno Dial and type
555(XKR)224. Talk to the mysterious person and he will give you
a Hoshun Mk112 and a heavy Pulse Gun for free.
Information in this section was contributed by Ace Konrad.
Hint: Inferno Dial entries:
Information in this section was contributed
by y km.
Hoshun Mk112: 555XKR224
Barilar Farm: 123A56BC
Unsolved:1TAXHELL
Hint: Best Wanzer:
When you are in Japan during the coup, visit the Australian
spender's page. Select "Garbagepit", use the Inferno
Dial and type 555(XKR)224. Talk to the mysterious person and he
will give you a Hoshun Mk112 and a Heavy Pulse Gun. Go and immediately
upgrade the Hoshun Mk112. Once this is done, put on the Heavy
Pulse Gun and a Fatil Buster. If you are not able to get the Fatil
Buster at this time, you will get it soon. You can either put
a backpack on the Hoshun Mk112 or you can put on a power pack.
The backpack is preferred because of the distance. Do not put
a shoulder weapon there, because it will just make your weight
go down. The Heavy Pulse Gun has the range of 1 and its attack
power is a lot better. Most Wanzers will lose their arm if you
hit it. Always use the Wanzer itself -- every thing is over 1000
hp.
Information in this section was contributed by HellDragon75.
Hint: Capture a Wanzer 4:
Have all of your Wanzers with a melee so it will only
attack one part of the Wanzer. Repeatedly press Down and
you will hit the Wanzer in the legs or the arms 45% of the time.
Always try to keep from hitting it in the body -- all you need
to do is destry both arms. You can either shoot the Wanzer when
its checks morale or you can surround it. It is better to surround
to avoid accidentally destroying it.
Information in this section was contributed by HellDragon75.
Hint: Restart a battle:
Save the game as soon as you start a battle. If you
lose, you can reload the save from the beginning of the fight
and try a different strategy. This also prevents you from losing
a Wanzer that you want to keep.
Information in this section was contributed by Cyborg Darkside.
Hint: Attack without being attacked:
It is possible to attack some Wanzers, depending on
how they are equipped. You can safely attack any Wanzer that is
equipped with only a missile launcher or a melee weapon by attacking
with a single square from the enemy Wanzer. Since the missile
launcher cannot attack a target within the first three squares
from the Wanzer it is equipped on, and a melee weapon can only
target one square away, you can attack with any ranged weapon
without being counter-attacked. In the very few and rare cases
where an enemy soldier has a rocket/missile launcher, the soldier
does not have this limitation.
Information in this section was contributed by Shotgunner.
Hint: Increase special attack chance:
When the game shows the small battle sequence when
you choose to attack an enemy, press Left, X, Right,
X, Left, X and keep repeating the pattern
at a medium pace as it begins. This increases the chance for your
character to do a special attack (for example, Rofup, AP-30%,
Tackle, etc.). It usually works best for Ryogo.
Information in this section was contributed by Mark Couch.
Hint: Machine gun:
All machine guns only fire 10 rounds at a time. Remember
this before you attack a strong opponent if your Wanzer is weak
or almost dead.
Information in this section was contributed by Shotgunner.
Hint: Wanzer setup:
Once you have at least four Wanzers in your party,
you should set up the four Wanzers differently so that at least
one will have an advantage, regardless of the battle. You should
have at least one of the following weapons in each battle:
Machine gun
Shotgun
Missile or grenade launcher
Rifle
Also make sure that all the Wanzers have a melee weapon equipped,
if possible -- the Hardblow attack is almost as weak as an ejected
pilot's pistol.
Information in this section was contributed by Shotgunner.
As soon as you can buy parts and weapons, the following Victor
Wanzer setup is effective against everything. Have Kasel M2 arms,
Zenislev body, Enyo legs, and a backpack that adds energy. Equip
a missile launcher on one arm and another weapon on the other.
You can use better arms just as long as weight is the same. You
can overpower everything with missiles before it becomes a threat.
If you stay in a square formation then you can counterattack your
oncoming enemies with more damage, and not use a lot of AP.
Information in this section was contributed by The_Iron_Mage.
Hint: Special Wanzer design:
The game allows various Wanzer parts to be mixed and
matched. Some of the most effective Wanzers have mismatched arms.
They look lopsided, but are very effective. The idea is to have
one "combat arm" and one "shield arm". Start
with a body with 344 points of energy. Next, get one of the lightweight
melee arms with high HPs but only 5% accuracy. Upgrade the HPs,
and put a shield in its hand. The other arm should be anything
with better accuracy. The Yongsai arm when it is available later
is recommended, as it strikes a very good balance for any purpose
among the weight, accuracy, and HP specifications, and it gives
you ROFUp3--and should have missiles or grenades and one other
weapon (perhaps a shotgun or MG) equipped, both on the same arm.
Do not forget to upgrade this arm all the way. It is better not
to put the missiles or grenades on the shield arm, as the accuracy
will not be as good as it could be, even with the shield arm upgraded
to compensate. However, doing this could help preserve fighting
capability. The legs and backpack can be anything desired. Two
can be made as mirror-images of each other to avoid having more
left arms of one kind than right arms in the parts inventory,
should the Wanzers be scrapped or the arms changed out for better
ones. Try making one with a grenade launcher, a shield, and a
fist; or with missiles, a shield, and a machine gun (or rifle).
These Wanzers are rarely defeated, if at all, and all the characters
can have one for maximum flexibility in combat. The only practical
drawbacks are that some of the battle skills may not get activated
on these Wanzers, depending on the parts and weapons used. If
by chance such a Wanzer loses its combat arm, it is effectively
useless, but the risk is minimized with proper use of the shield.
Information in this section was contributed by MaddPsyintyst.
Hint: Kill ejected enemy pilots easier:
Attack an ejected pilot with a machine gun, shotgun
or flamethrower. Although rifles, missiles, and melee weapons
do much more damage, you will often miss completely because only
one shot is fired. However, a machinegun and shotgun will fire
multiple times, and the flamethrowers can attack a target at least
four times.
Information in this section was contributed by Cyborg Darkside.
Hint: Fighting helicopters:
Helicopters are big, but you have a greater chance
of hitting them with a machinegun or shotgun than any other ranged
weapon. Missiles, however, can usually hit a helicopter if it
is almost out of missile range.
Information in this section was contributed by Cyborg Darkside.
Hint: Grenade launcher:
A grenade launcher does not strike one square; it strikes
several, depending on which type you have. Make sure "friendly"
units are at least two squares from the damage area to prevent
a "friendly fire" situation.
Information in this section was contributed by Cyborg Darkside.
Hint: MIDAS controller:
On the Intrepid website, you can try to download the
MIDAS controller, but you will get a download error. The password
is "ALICIANA".
Information in this section was contributed by Chubzdlux.
Hint: Hoshun:
The Hoshun can carry two Desotos. Missiles will only
have a 54% chance of hitting it or equip a Desoto with the Heavy
Pulse Rifle. If you have the Pulse Rifle equipped, your pilot
learns Body Smash and AP use equals 0.
Information in this section was contributed by sfb156.
Hint: Zenselsai:
Have your team made up of four Wanzers with Zensilev
bodies, Kasel right arm and legs and a Yongsai left arm. Put a
rifle in the left arm, a shield in the right, and an energy pack
on the back. Then, circulate the Hoshun once you get it so everyone
learns Body Smash. Equip a comp with Activation Up- High. Just
remember to bump up Accuracy and Evasive to the maximum, but leave
Defense alone -- it is a waste of AP.
Information in this section was contributed by Dream_Reaver.
Hint: Keep Battle Skills:
Successfully complete Emma's or Alisa's story line.
Save the game after the credits have completed. Load the saved
game at the title screen to play either story line again with
all previously learned Battle Skills.
Hint: Learning Battle Skills:
Use the following a trick to help learn Battle Skills
without having to worry about losing a battle. Between missions,
go to the network then to the simulator. Once there you can participate
in fake battles but gain real skills and experience. You can also
earn money for winning.
Hint: Acquire Yun earlier in Emma storyline:
To acquire Yun before you reach DHZ, destroy the Cadenza
in the Australia mission. After destroying it, Kazuki checks out
the trailer loaded with scientists. One will tell where MIDAS
was supposed to be shipped and the other will give you the Leonora
Ent. web address. Then you will go to Sumatra and defend Hatta's
Wanzer squad. After all enemies are defeated you will talk to
him and go to Singapore to meet the greatest spender (hacker)
of all, MoneyMaker (Yun Lai Fa).
Information in this section was contributed by Muhammad Guiam.
Hint: Wanzer creation:
When you have the maximum upgrade available you can
compose a great Wanzer with the following parts :
Body: Whisk (can be bought)
Arms: Shunwang 1 (cannot be bought)
Substitute: Kyokei Mk108 (can be bought)
Leg: Lenghe 1 (cannot be bought)
Substitute: Kasei M2 (can be bought)
The substitute parts are not as good as the originals. This Wanzer
is weak against Melee and Missile (unless set to F or I). It is
able to carry one maximum weapon, one maximum shield, and one
backpack (If arms are substitute then maximum backpack can be
carried). It also has maximum Mobility, maximum Evade, and maximum
Armor, and Accuracy is high.
Information in this section was contributed by SilverWolf HP.
Hint: Wanzer creation:
The best unit you can make has:
Information in this section was contributed by sfb156.
Body: Mingtain 1 (cannot be bought)
Arms: Shunwang (cannot be bought)
Legs: Lenghe (cannot be bought)
Hint: Wanzer creation:
The following is a Wanzer you can create when still
in the DHZ that will completely own the enemy. The parts are as
follows:
Body: Zenislev
Arms: Tiadong 3
Legs: Tiadong 3
The above works well for assault type pilots, but the missile
launchers are too heavy. For missile launchers, switch just the
body for the Genie.
Information in this section was contributed by Steve Smith.
Hint: Combat strategies:
Take advantage of high terrain. Kill all pilots that
have ejected and steal their Wanzer. Always try to bring items.
Your Wanzer will last longer. At the battles with big Wanzers,
yse all Shotgun except for one Neutron gun. Try to hijack the
big Wanzers. Maximum hitpoints are not always the best (except
for Hoshun Mk112). Shield are sometimes superior.
Information in this section was contributed by SilverWolf HP.
Strategy: by xxx
Strategy: by Jack Spade and Eric Willis
Strategy: by Necro
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Al Amaloo. All rights reserved.
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