Gran Turismo
High resolution mode:
Earn an International A License, then enter the GT
League and win all four cups, including the GT World Cup. Alternatively,
successfully complete all arcade mode tracks under the hard difficulty
level.
Information in this section was contributed by GEX3000
Bonus FMV sequence:
Select arcade mode, obtain the bonus tracks, then finish
in first place on all tracks with any car. This must be done in
A, B, and C class mode under the normal or higher difficulty setting.
A "Staff Video" option will now appear under "Bonus
Items".
Replay controls:
Press Circle to toggles the movie-style camera
view and the in car view. Press Square to toggle the camera
distance from the car (while in the in car view). Press X
to toggle replay data.
Information in this section was contributed by Chris26308.
Turn off engine:
Get a lot of speed in a straight track, then press
Triangle.
Information in this section was contributed by Kristoffer Ryan Facto.
Chrysler Copperhead concept car:
The easiest way to get the Concept Car is to get all
gold medals on the B-Class license tests. The original red Concept
Car will appear in your garage. When you complete the UK vs. US
race in first place under the "Special Events" menu,
you normally will get an A spec Mazda RX7 LM. However, if you
are lucky you may instead get a dark purple Dodge Concept Car
with a greater horsepower of 560hp.
Information in this section was contributed by branksome3.
To get this car easily, when entering the "UK vs. US"
under "Special Events", look under "Starting Lineup".
If any positions one through six contain a Copperhead, race the
event to win a Copperhead. If not, keep entering the race until
you see one. Also, the "FTO LM" is recommended.
Information in this section was contributed by GSpead.
Duplicate red Concept Cars:
Unlock a Chrysler Dodge red Copperhead Concept Car
in your garage and save the game onto a memory card. Remove the
memory card, start a new game and select "Trade" from
the Home menu. You will be prompted to have a card inserted in
slot two. Do this, wait for the card to finish loading, and select
the Concept Car from the garage. Normally it costs money to buy
a car from this garage, but the Concept Car will cost 0 credits.
You will be asked if you would like another car. Answer "Yes"
and select the Concept Car again. Repeat this to have a maximum
of 100 Concept Cars. Note: The advanced, dark purple Concept Car
will cost 35,000 credits.
Information in this section was contributed by branksome3.
Chevrolet Camaro 30th Anniversary:
Finish the GT League Clubman Cup first in the championship
with any car. The 30th anniversary model of the Z28 will appear
in your garage.
Information in this section was contributed by branksome3.
Demio Aspec:
Use the following trick to buy or win a Demio Aspec
in the GT Sunday Cup. Modify the car up as much as you can or
to 204 hp, then race the GT Sunday Cup repeatedly. You will always
win in this car, as it is faster than a normal car but not too
fast to the point where you cannot turn corners.
Information in this section was contributed by dion smith.
Del Sol Car from Toyota:
Finish first in the Japan vs. UK under "Special
Events".
Information in this section was contributed by Dion Magistro.
Dodge Viper GTS-R:
Finish in first in the US vs. Japan race under the
"Special Events" menu using a Dodge Viper GTS. The GTS-R
will appear in your garage.
Information in this section was contributed by branksome3.
Ford GT-90:
Win the third race in the MR Challenge.
Information in this section was contributed by Stampede Kryptonite.
GTP Twin Turbo:
The fastest car is the new GTO Twin Turbo. If you buy
everything to make the horsepower rise, it will have 930 hp.
Information in this section was contributed by KRex1313.
Honda Prelude 94 Vtec:
This is a recommended car to start with, as it is cheap
with a high horse power. With all upgrades you can win in the
France Cup, USA, and other categories.
Information in this section was contributed by Raul De La Rosa.
Imola Tan Subaru Impreza Sedan:
Complete the Normal Car (Commercial Cars) championship
under the "Special Events" menu and place first. A Subaru
Impreza WRX Sedan with an exclusive Imola Orange Tan-like color
will appear in your garage.
Information in this section was contributed by branksome3.
Mazda Demio A Spec:
Enter the Sunday Cup in the "GT League" menu
and place first in the championship. A Demio A Spec should will
appear in your garage.
Information in this section was contributed by branksome3.
Nissan Nismo 400[R]:
Get all gold medals in the International A license
test.
Information in this section was contributed by YorkU.
R*Dodge Concept Car (purple):
Enter the Convertible Car Cup under Special Events
and win first place.
Information in this section was contributed by Chris26308.
R*Ford GT90:
Enter the Seattle Circuit 100mi Endurance race and
win first.
Information in this section was contributed by Chris26308.
R*Viper GTS-R:
Enter the Apricot Hill 200km Endurance race and win
first place.
Information in this section was contributed by Chris26308.
S14 Silvia LM edition:
Go to the All Night #1 Endurance race under special
events. Win the race to get 150,000 credits and the Silvia LM
edition car.
Information in this section was contributed by UserJulie5359.
Toyota Chaser LM:
Enter the GT Cup in the GT league menu (with preferably
a hard tuned car) and place first in the championship. The limited
edition black Toyota Chaser with 655hp will appear your garage.
If you finish first in the GT Cup again, it is possible the Chaser
will be blue.
Information in this section was contributed by branksome3.
Toyota Sprinter Turneo:
When you begin simulation mode, you will start with
18,000 credits. There are not many cars in that price range, but
the best possible car you can get is the Sprinter Turneo made
by Toyota. With only a few upgrades you can race and win the Professional
league and the Super Speedway Endurance race.
Information in this section was contributed by jeanandbrian.
Toyota TRD3000GT:
Get all gold medals in the A Class license test.
Information in this section was contributed by YorkU.
TVR Cerbera LM:
Enter the UK vs. Japan race under the "Special
Events" menu. A Japanese car is recommended. Finish first
place in the championship. A limited edition Cerbera with 581hp
will appear in your garage.
Information in this section was contributed by branksome3.
Entering a race with a higher horsepower:
If your car has a HP over the race's limit, take it
to the test track under max speed and go to settings. You can
remove certain pieces of your car from here to lower the HP.
Information in this section was contributed by Chris26308.
Fast cars:
The fastest car in the game with best the handling
and acceleration is the Mitsubishi 3000GT with all tuning for
930 hp.
Information in this section was contributed by EmAEsSeaOT.
The fastest car is the GTO*R. Tune it up it will easily beat all
the other cars.
Information in this section was contributed by WoodWOW.
The fastest car is the Supra RZ. Be careful though, because it
is a FR car and easily spins out.
Information in this section was contributed by AGuyNamedBob.
The car with the most power when fully tuned is the Nissan Skyline
R33 GT-R. With every single upgrade enabled, the car will have
955 HP. If you change the gear ratios, the car will go at speeds
in excess of 600 mph -- however, there is no track long enough
or strait enough in the game to reach that speed.
Information in this section was contributed by Seb Puglisi
and Kyle Church.
The purple Concept Car is the fastest car in the game. When properly
tuned, it will beat any car in the game, including the GTO Twin
Turbo and Skylines, by a good ten seconds in a three lap race.
Information in this section was contributed by PDRacine.
If you have a 4WD or RWD car with at least 700 horsepower and
it has the Full Racing Transmission, you can set individual gear
ratios to make it faster. First, set the final gear to level 35
on a Supra (for example). Set each gear down three sets (for example,
0.332 to 329). Go to the Max Speed Test. You will notice your
car may be able to top out at anywhere from 200 to 250 mph. Remember,
setting the individual gears improves acceleration. Setting the
final gear improves top speed.
Information in this section was contributed by MegaMan589.
The fastest car is the Toyota Supra RZ. It only has 910 hp (when
fully tuned up). However, it can reach 255 mph. Go to the settings
before any race, select the gear ratios and change them as follows:
first: 3.214; second: 1.925; third: 1.302; fourth: 1.000; fifth:
0.752; sixth: 0.580; final: 4.011. The Supra should be able to
do 255 mph however, it is a FR car. For races such as Mega Speed
Cup, the Toyota Supra will definitely be your best choice.
Information in this section was contributed by Richard Melchionne.
Use the following trick to get the Escudo over 400 kph. First,
make sure you have the Turbo Kit stage 4 on the Escudo (1791 hp).
Try to get super soft tires, as these decrease skidding. Go into
machine test, and on maximum run (full lap). Once done, find the
main options before starting the "Settings" option.
Then use the following settings: Ride height: Front: 75mm, Rear:
75mm; Gear auto setting: Wide; Final gear: 2.200; Downforce: Front:0.85,
Rear 1.80. Note: You must take the corners carefully as the car's
speed decreases the more you turn.
Information in this section was contributed by Paulus McFlawless.
Recommended cars:
Some people think that the GTO Twin Turbo is the best
overall car but the used R33Skyline '95 GT-R Vspec has better
speed, acceleration, and slightly better handling.
Information in this section was contributed by AGuyNamedBob.
Although the Skyline has more horsepower, the best overall car
in the game is the used 1995 Mitsubishi GTO MR. Fully upgraded,
it has 930 hp, can reach speeds in excess of 260 mph with a little
tuning, and has a better 4WD system than the Skyline.
Information in this section was contributed by Spyder2992.
The best car in the game is the Mitsubishi GTO LM Edition. It
has the best handling around turns and of course on straight aways.
You can also go into turns very fast if you know what you are
doing, using the brakes to help. Then you can accelerate out of
a turn very fast. The top speed is also great.
Information in this section was contributed by Zst13.
The best car in the game is the Mitsubishi Galant (the most expensive
version), if you tune it up to the maximum. With everything, it
goes about 220 mph and has the best handling.
Information in this section was contributed by max.
The best car is the GTO Twin Turbo, when it is tuned up to the
max. It can reach 930 hp and travels at a maximum speed of 405
km/h. This will set you back a bit, as it costs 43,000 credits
and you have to buy all four turbo kits. You can buy a used GTO
'92 Twin Turbo for 16,000 to 18,000 credits. This will tune up
to 928 hp and can still reach the speed of a new GTO fully tuned
up.
Information in this section was contributed by oglop4 and nationsjones.
The best cars in the entire game, if you can drive them correctly,
are the Nissan Nismo Skyline Spec model car (500,000 credits)
and the Toyota Chaser Lm won in the GT Cup.
Information in this section was contributed by Hoffman0613.
There are three cars that will help get bonuses easy. For the
A class car, try the Chevrolet Corvette 427. For the B class,
try the Mitsubishi Eclipse. For the C class car, try the Mitsubishi
Mirage.
Best bargain when selling:
When selling a car, look around the different car dealerships
to see where you can sell a car for the most money in return.
Note: The red Chrysler Dodge Concept Car cannot be sold to any
manufacturer.
Information in this section was contributed by branksome3.
Easy money:
Buy a car (the Dodge Viper GTS recommended) and do
not make any tuning adjustments to it. Then, enter the Normal
Car (Commercial Cars) championship. There are five races each
with five laps, and for every race you win you will receive 50,000
credits. Additionally, if you manage to come first in the championship,
you will receive 100,000 credits. Altogether, that makes a total
of 350,000 credits.
Information in this section was contributed by branksome3.
If you have 1,000,000 credits, buy a 180SX and enter the Turbo
Car Cup in GT mode. You will win easily, giving you 300,000 credits
and a R33 drag car.
Information in this section was contributed by Geofrey Fuller.
Get a Toyota Road Car, which costs1,000,000 credits. Tune it up
with stage four turbo and race it on the Tuned Turbo Cup on the
Test Course. if you win first place, you will get 50,000 credits
and a car worth 250,000 credits. The next time you win you will
get a car worth18,000 credits, then a car 30,000, find finally
a 250,000 credit car.
Information in this section was contributed by Everarda Aispuro.
Get an A class license and then buy a Dodge Viper. Enter the normal
car championship. For every race you win, you will receive 50,000
credits.
Information in this section was contributed by Bfcclaret.
Get a very good car that can beat rally cars (around 400 or more
horsepower) and race the GT World Championships. Race in the series
race. There are ten races in all, and each gives you 10,000 credits
if you can finish them all in first place for a total of 100,000
credits.
Information in this section was contributed by Stephen Diablos.
The TVR Speed 12, after all mods is over 1000 hp with the super
charger. With nitrous and gearing, you can reach over 290 mph.
Information in this section was contributed by JBRacing.
Save money:
When buying a car with a lot of HP, it is better to
buy a cheap used version of the car. You can upgrade a used car
more than a new one and it saves money.
Information in this section was contributed by andy c.
Duplicate parts:
Purchase two identical cars. They may be given different
color schemes if desired. Buy as many parts as desired for the
first car. View the list of fitted parts of the first car from
the garage. Switch to the second car, get inside, and view its
fitted parts list, which should be empty. While remaining in the
second car, enter a spot race. At the qualify options, select
"Machine Setting", then "Change Parts". All
the parts from the first car should be available. Exit the race
and return to the garage. View the list of fitted parts for both
cars to see that all desired parts have been duplicated. Note:
Only items available on the "Change Parts" menu may
be duplicated. This trick will not work on cars that have been
awarded.
Information in this section was contributed by Adam Basye.
Conserve memory card slots:
Play the game in arcade mode, exit, then enter simulation
mode and save the game. By doing this, the arcade and simulation
mode information is saved together, cutting the amount of memory
card slots used by half.
Information in this section was contributed by YorkU.
Memory card battle with only one card:
Enter memory card battle mode. A message will appear
stating that player one is loading and that no memory card was
found for player two. Wait until the information has loaded for
player one, then remove the memory card and insert it into the
second memory card slot. The game will load data from that location
and allow both players to participate in the memory card battle.
Information in this section was contributed by YorkU.
100 completion on simulation disc:
You can actually get 100% completion on the simulation
disc. The "Event Synthesizer" that is unlocked by completing
the Special License actually gives you percentage towards completion
when raced. Be aware that the professional setting is actually
a tournament and not a single race.
Information in this section was contributed by Talisman.
Hint: Easier turning:
When in a turn, hit the brakes until your hear your
tires squeal. Then, turn with the D-pad.
Information in this section was contributed by Tommertooon.
Hint: Arcade mode bonuses:
The following items are awarded in arcade mode after
winning each track. Note: They must be done in A, B, and C order.
Information in this section was contributed by dw.
| Track |
Bonus |
| High Speed | Autumn Ring |
| Trial Mountain | Deep Forest
|
| Grand Valley East | SS R5 |
| Clubman Stage 5 | Grand Valley Speedway
|
| Autumn Ring | Toyota cars |
| Deep Forest | Subaru cars |
| SS R5 | The New Dodge cars |
| Grand Valley Speedway | TVR cars
|
Hint: Drive forever (demo version):
Normally, you can only complete two laps before the
game stops. If you turn around and go the wrong way, you can drive
as long as desired. Note: You will not be racing.
Information in this section was contributed by NDoglover18.
Glitch: Save money:
If you have bought a car and intend to apply "Racing
Modification" and "Weight Reduction" stages one
through three, perform "Racing Modification" first.
Then, go into the "Weight Reduction" menu. If done correctly,
when you try to buy any stage it will say "Finished Fittings
For Racing Modification".
Information in this section was contributed by RRPalk.
Glitch: More maneuvering room:
This trick is very helpful when in a tight spot and
will work in both arcade and simulation modes. It is most noticeable
in straight aways but takes effect anywhere in the course. When
in a race and are surrounded by cars with no room to move, if
you are on the camera angle where you are not in the car but the
view that puts you closest to the car, switch to the view that
puts the car farther away. All the cars (including your own) get
smaller, however the track stays the same size. This gives you
more room to make a move for a turn or to speed up and gain positions.
Information in this section was contributed by Slimshadzy.
Glitch: Go through wall:
Note: This was done with the Mitsubishi GTO, fully
specced out. Choose SR 11 as a track, and get up enough speed
to spin the tires against the wall as soon as possible. Try to
fishtail the car against the wall as you crawl along the right-side,
as if you were trying to fry the tires off the rims. Constant
wheelspin is critical to this trick. On the sixth bend (going
to the left prior to the hairpin), there is a right angle in the
right-side wall of the track at the end of the guardrail. While
patiently maintaining wheelspin at all times (for at least five
minutes continuously), try to fishtail your way through the wall
at this weak point by steering back and forth with the correct
timing. The body does not block you from the walls; the wheels
do. Try to work each wheel through the gap. As you fishtail, you
will eventually work through the wall one wheel at a time, and
slowly penetrate it, eventually breaking through to the "abyss".
If you maintained wheelspin long enough, a built-up value in memory
(a benign stack overflow) will give you a nitrous boost to accelerate
you to the game's speed limit of 655 mph before it fades (do not
let off the throttle). This method can be used to penetrate weaknesses
in the walls of almost any track on both Gran Turismo and
Gran Turismo 2, however the nitrous trick seems to only
work for the original Gran Turismo. The wheelspin builds
up this "nitrous charge", and nothing else. Causing
oversteer to build up helps increase the rate at which this "boost"
builds. Try it in an endurance race so you can see how it burns
up the tires fastest. After about 565 mph, you start to run in
reverse until you "tick-over" again to a forward speed.
Information in this section was contributed by mr feindish.
Glitch: License A-3:
Do a 360 and come at the back wall going about 100
mph. Ram into the back wall. As soon as you hit the wall you will
noot move and go to 0 mph in about 0.2 seconds. Also, hold down
the gas and brake at the same time. You will go nowhere but your
bumper will jerk up and down as long as you hold it there.
Information in this section was contributed by Chance Womack.
Strategy guides
from GameFAQs
Published strategy guides
Saved game files
GameShark codes
Reviews
Copyright © 1998-2007
Al Amaloo. All rights reserved.
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