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Hogs Of War

Team Lard and level select:
Enter MARDY PIGS as a name.

View FMV sequences:
Enter PRYING PIGS as a name.

Bonus FMV sequence:
Enter WATTA PORK as a name.

Promotions:
Enter Nauty pigs as a case-sensitive name.
Information in this section was contributed by matboy68.

Extra promotions:
Successfully complete the game one time, then start a new game to have 250 promotions available.

White Elite Pigs:
Choose the Garlic Grunts as your starting team, then rename the first three pigs in this order. Note: This does not always work, but when it does choose "Start Mission" and do not do anything else.
Information in this section was contributed by Iggy Harrison.

Pig one: Sg Cody
Pig two: Lt Mark
Pig three: Cpt Jon

Hint: Getting promotion points:
You can get Promotion Points (PP) by doing the following.
Information in this section was contributed by Rashad Burnett.

Completing a level: 1 PP
Keeping all of your pigs alive in a level: 1 PP
Completing all the levels on a island: 5 PP
Completing special tasks on some levels: 1 to 5 PP

Hint: Easy kill:
This trick only works if you have Freeze Gas and Hide. First throw Freeze Gas on your opponent(s); then Hide for as many rounds as necessary for the opponent(s) to sneeze themselves to death. Even the strongest opponent (legend) can be defeated in this way. However, this may take up to (150-15)/10 i.e. 14 rounds; weaker opponents are finished off sooner. The advantage of this method is that even if you are outnumbered and/or very weak you can still kill really strong opponents while guaranteed that you get away unharmed.
Information in this section was contributed by Michael Salmony.

Use a weapon that can knock Pigs far, such as the Cattle Prod. Knock them far out into the water and they will lose a lot of health trying to swim back to land, and they may even drown. This is also useful if the water is Poison -- even if they make it back to land they will be poisoned. Note: Commandos and Heroes will not lose health in the water.
Information in this section was contributed by Rashad Burnett.

Use the following trick to ensure a hit with a missile launcher. Get close (but not too close) to the enemy. Level the sight of you bazooka so it is straight. Aim at the enemy, then apply full power. This will definitely do 40 damage to him.
Information in this section was contributed by MagicsniPer.

On "The Spying Game" level, make sure you have a sapper with at least two mines. During the level, two enemy spies come down on to two pig heads. Place a mine on both heads. When the spy comes down, he will have 60 health taken off him on impact.
Information in this section was contributed by Tornado347.

Hint: Mission 17: Easy completion:
It seems like of the two promotion points promised, it actually gives you only one of them. However, if you shoot at the medical tents in the order shown in the figure below, you should be able to obtain two promotion points, the first after you crushed the first two tents and the second after you crushed the other two tents.
Information in this section was contributed by ArK.

                 ____________________________________
        ,        3           .
       /         O         2  \
      /                    O   \
     /                1         \
    /   4             O          \
   /    O                         \

Hint: Mission 23: Medals:
In Mission 23 you must kill four heroes and you receive four medals. It is thought that although you can collect only three medals (in fact it is unlikely that you manage to stand in the position where the last medal drops without being slapped out by enemy fire), there are four shown in the mission results as a result of a glitch. Actually, it is not a glitch. It would be very difficult to collect all extra medals if the game would not automatically register the last medal as collected, because you would have to stand in the point where the last medal drops (and this is difficult to guess because its landing position depends on which enemy pig is killed last).
Information in this section was contributed by ArK.

Hint: Easy level completion in multi-player mode:
Choose multi-player mode and set it for two players and one CPU player. Choose a level then pick the team you want. Next, select the player you want to help you then the player you want to play against. You can control the first and second player. It will now be easier to defeat your enemy because you will have twice as many hogs as the them. When you defeat the enemy, have player two skip a turn. Have player two keep skipping turns until you kill all of player two's hogs to win.
Information in this section was contributed by 2rsmom.

Hint: Destroying vehicles, pillboxes or artillery:
When you are attempting to destroy vehicles, pillboxes or artillery, an excellent way to do so is to have a pig with a flamethrower (Pyrotechnics have them, level 3 heavy weapons soldiers, or they can be used in multiplayer mode). Walk it up close to the intended target. Face the target, and let rip with the flamethrower, so all the flames hit the vehicle, pillbox or artillery. It should suffer about 102 to 108 points of damage.
Information in this section was contributed by Thomas Moon.

Hint: Attack with jetpack:
If you have jetpacks that you do not need, walk up to an enemy and turn around so you are facing directly away from your target. Equip a jetpack, and aim directly upwards. Fire the jetpack, and then release it after about two seconds. The enemy will suffer a maximum of 20 points of damage from the blast caused by the jetpack hitting the earth, plus any additional damage caused according to where the pig lands. Your pig should land safely by parachute, but try and make him land on an enemy. If you can do so, you will inflict 1 point of damage. You can repeat this as many times as needed one turn, providing you have enough jetpacks and do not suffer damage yourself -- using a jetpack does not end a turn.
Information in this section was contributed by Thomas Moon.

Hint: Heal yourself:
Heal yourself with a medi gun by pointing the gun straight up in the air. Shoot, and it will hit and heal you.
Information in this section was contributed by sue.

Hint: Double all pigs' heath:
Select the "Multiplayer" option at the main menu. After player setup, go to level setup. Select health to double or half. This effects all pigs in multi-player mode. This also works in single player mode and loaded saved games.
Information in this section was contributed by Andrew Richter.

Hint: Get Commandos before the level 1:
Start a new game and enable the "Bonus FMV sequence" code. Play the training mission and after the loading screen two FMV sequences will start. The game will then return to the starting screen or the men upgrade screen, depending on your version. Select multi-player mode, and choose a deathmatch. Then, select the Play Pen level and choose paratroopers for your entire team. Start the game, and you will see the FMV sequences again. After they complete, you should have Commandos at the men upgrade screen.

Hint: Swimming:
Commandos and Heroes are the only ones that can swim without losing health. All other Pigs will lose health trying to swim.
Information in this section was contributed by Rashad Burnett.

Hint: Hiding place:
If you find a "?" box, this may be one of the Pigs hiding. This will not appear on the mini-map.
Information in this section was contributed by Rashad Burnett.

Hint: Destroy bridges:
To destroy a bridge, set TNT or Super TNT on it to blow it up. Note: This may not work on all bridges.
Information in this section was contributed by Rashad Burnett.

Hint: Easy completion of last level:
Make sure to kill the purple gunner in the pillbox. When the legends come down, poison them. Every pig sould have one poison gas, which is just enough to poison each legend. Choose one pig (you should have commandos and heroes by now) and make him hide for the rest of the battle. With the other pigs, you can make them hide, or to speed it up, keep attacking the enemy until you die. As this is the last level, it does not matter if only the pig who keeps hiding survives.
Information in this section was contributed by mike evans.

Hint: Close-range attack weapons:
Information in this section was contributed by Rashad Burnett.

Bayonet
Damage: 10
Owners: Grunt
Info: The weakest weapon in the game
Trotter
Damage: 15
Owners: "Heavy Weapons" career and "Engineer" career
Info: A punch
Knife
Damage: 15
Owners: "Espionage" career, "Medic" career, and Commando
Info: A normal attack weapon
Cattle Prod
Damage: 25
Owners: Commando
Info: Can knock pigs far
Sword
Damage: 25
Owners: Hero
Info: The best attack weapon

Hint: Normal shooting weapons:
Information in this section was contributed by Rashad Burnett.

Rifle
Damage: 20
Owners: Grunt, Scout (Level 1 Espionage), and "Medic" career
Info: The most basic shooting weapon
Pistol
Damage: 20
Owners: "Heavy Weapons" career
Info: Same as Rifle
Shotgun
Full Damage: 30
Owners: Sapper (Level 1 Engineer), and Engineer (Level 2 Engineer)
Info: Only useful at close-range and will not knock pigs far back at all
Sniper Rifle
Damage: 40
Owners: Sniper (Level 2 Espionage), Spy (Level 3 Espionage), Commando, and Hero
Info: Good for long-range and nice power
Flame-thrower
Damage: 30
Owners: Pyrotech (Level 3 Heavy Weapons)
Info: User will turn left to right to left white firing this
Super Shotgun
Full Damage: 30
Owners: Saboteur (Level 3 Engineer)
Info: Can knock pigs very far back and is only useful at close-range
Rifle Burst
Full Damage: 45
Owners: Surgeon (Level 3 Medic)
Info: User will shoot three rounds each one doing 15 damage
Machine Gun
Damage: 20
Owners: Commando
Info: User will fire rounds by turn left and moving to the right, also, if a pig gets hit by more then one round, that pig will just get knock back with no added damage
Heavy Machine Gun
Damage: 40
Owners: Hero
Info: User will fire rounds by turn left and moving to the right, also, if a pig gets hit by more then one round, that pig will just get knock back with no added damage

Hint: Heavy Weapons career:
A pig in this career has long-range weapons like the bazooka, and is good for long-range combat. This is a good career if you can aim long-range well and can help on levels where your normal weapons cannot hit your enemies. However This is not a good career if you cannot aim long-range weapons that well. Also, you cannot fight that well at close-range. The three ranks of the "Heavy Weapons" career are:
Information in this section was contributed by Rashad Burnett.

Gunner
Health: 75
Skills: Trotter, Pistol, and Bazooka.
Bombardier
Health: 90
Skills: Trotter, Pistol, Mortar (three uses), and Bazooka.
Pyrotech
Health 120
Skills: Trotter, Pistol, Flame-thrower (three uses), Mortar (five uses), Bazooka, and Airbusrt (one use).

Hint: Engineer career:
A pig in this career has close-range weapons like the Shotgun and explosives, good for close-range combat; also, you can see mines, good health. This is a good career if your not that good at aiming long-range weapons. Also this is the only career that you can see mines, making it good to negotiate minefields to get weapons and extra promotion points. However this is not a good career for long-range combat and you almost cannot do anything on "long-range shootout" levels with your starting weapons. The three ranks of the "Engineer" career are:
Information in this section was contributed by Rashad Burnett.

Sapper
Health: 80
Skills: Trotter, Shotgun, Mine (three uses), and TNT (one use).
Engineer
Health: 100
Skills: Trotter, Shotgun, Shrapnel Grenade (three uses), Mine (three uses), TNT (two uses), and Suicide (one use).
Saboteur
Health: 120
Skills: Trotter, Super Shotgun, Shrapnel Grenade (three uses), Mine (three uses), TNT (three uses), and Suicide (one use).

Hint: Espionage career:
A pig in this career will not appear on the enemy's mini-map, can hide, can steal a pig's skills, and will show up on the mini-map if its that team's turn with a pig in the career. This is a good career to use because you can use the skill "hide" to hide in a "?" box or in a tree. You can also make a pig somewhat harmless by stealing their skills with "Pick Pocket" and using the "Sniper Rifle". However, it is not the best career for combat, and only has one long-range weapon (Sniper Rifle). The three ranks of the "Espionage" career are:
Information in this section was contributed by Rashad Burnett.

Scout
Health: 75
Skills: Knife, Rifle, Poison Gas (one use), Pick Pocket (one use), and Hide
Sniper
Health: 90
Skills: Knife, Sniper Rifle, Poison Gas (one use), Suicide (one use), Pick Pocket (two uses), and Hide
Spy
Health: 120
Skills: Knife, Cattle Prod (three uses), Sniper Rifle, Poison Gas (one use), TNT (one use), Pick Pocket (three uses), and Hide

Hint: Medic career:
A pig in this career can heal other pigs. This is a good career to keep all of your pigs alive to get the "Survival Bonus" promotion point and to keep your good pigs alive. However, these types of pigs have low health, only basic attack weapons like a knife and rifle, and are not good for combat. The three ranks of the "Medic" career are:
Information in this section was contributed by Rashad Burnett.

Orderly
Health: 60
Skills: Knife, Rifle, Grenade (three uses), and Healing Hands (three uses)
Manic
Health: 80
Skills: Knife, Rifle, Medicine Dart (three uses), Grenade (three uses),
Medicine Ball (three uses), and Healing Hands (three uses).
Surgeon
Health: 120
Skills: Knife, Rifle, Rifle Burst (three uses), Medicine Dart (three uses), Tranquilizer (one use), Grenade (three uses), Medicine Ball (three uses), and Healing Hands (three uses).

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