The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | FORUMS

CHANNELS
· ARCADE
· DS
· DVD
· GAME BOY ADV
· GAMECUBE
· PC
· PLAYSTATION2
· PLAYSTATION3
· PSP
· WII
· XBOX
· XBOX 360
· MORE...

THIS PAGE
· EMAIL THIS
· PRINTER VIEW
· SUBMIT CODE

THIS SYSTEM
· OTHER GAMES
· REVIEWS
· MESSAGES
· NEW RELEASES
· COMING SOON
· TOP SELLERS

GAMING
· NEWS
· BOOKS/GUIDES
· SALES
· SEARCH

Hydro Thunder

Tinytanic boat:
The Tinytanic boat can be unlocked by completing the Catacomb level. All bonus boats are unlocked by getting first place in each bonus track.
Information in this section was contributed by Jordan S..

Medium tracks and boats:
Finish in third place or better on all easy tracks.

Hard tracks and boats:
Finish in second place or better on all medium tracks.

Bonus tracks and boats:
Finish in first place on all hard tracks.

Hint: Hydro Jump:
Make sure you have boost, then hold X + R1, release X, and press Square while continuing to hold R1. If done correctly, your boat will fly into the air.
Information in this section was contributed by Sid46968.

Hint: Mega Hydro Jump:
You must have plenty of boost. Press R1 + X + Square, release X and you will do the Hydro Jump. Continue to do this and you will be bouncing, or skipping through the water. This is especially useful in the Nile Adventure track when in the room with the floating 9 second boost.
Information in this section was contributed by VegetaSS64.

Hint: Super start:
Hold X immediately after the announcer says "one" at the start of the race. In about three seconds a voice should say "Super Start". This allows you to go faster from the start and usually takes you to about 13th place immediately.
Information in this section was contributed by Nick Runske.

Hint: Super boost:
Press R1 to use a boost while going through buoy in any level. It will make your boat go very fast. A explosion-like sound will confirm that the trick worked.
Information in this section was contributed by abelltran.

Hint: Arctic Circle: Shortcut:
Near the beginning of the level are some houses. There is a house where you can only see the roof. Jump off the roof and you should jump up about three or four places ahead.
Information in this section was contributed by Matt Elder.

Hint: Arctic Circle: 4 second boost:
When you are about halfway through the track, there is the 4 second boost before a 90 degree left turn, and a tunnel before the corner. Use boost to ram into the bank just before the tunnel and bounce into the tunnel. When you enter the tunnel you will pick up speed and your boat will be uncontrollable. You will exit before the tanker jump.
Information in this section was contributed by Timothy Ladouceur.

Hint: Arctic Circle: Secret area:
When you reach the area with the big oil tanker and penguins, jump over into a secret area with a red boost.
Information in this section was contributed by DruidicMagic.

Hint: Catacomb: 9 second boost:
At beginning of the race there are two columns. Go between them and you will get a 9 second boost.

Hint: Far East: Shortcut:
When you are about half way through the level you will reach a place where the water will drop three times. Just when your on the third one, immediately do your booster jump when you get on the edge. When your boat jumps in the air, hold Boost. If done correctly, you should land on top of a place above the tunnel ahead. This will make it much faster than having to go in a big "L". Note: This requires some practice.
Information in this section was contributed by Ellen4uofm.

Hint: Far East: Boost:
When you pass the first dragon shortly before the finish line, make sure you have some boost remaining for the little island holding the second dragon. If you boost/jump through the lanterns on the island, you will get extra boost. You can get an eight second boost if you hit both lanterns precisely.
Information in this section was contributed by Timothy Ladouceur.

Hint: Lake Powell: Shortcut:
Near the end of the level there are two gaps and a cement ramp-like wall separating them. Use your booster and go up the ramp. You should land on the train tracks and get a 9 second boost.
Information in this section was contributed by Ellen4uofm.

Hint: Lost Island: Boosts:
After the first shortcut is a bunch of grass. On the left side, jump immediately before the tunnel. This will take you to four boosts (two blues and two reds).
Information in this section was contributed by dannylnickr.

Hint: Lost Island: Shortcuts:
Go through the waterfall at the beginning of the level. You will get a red and blue boost, fall out a small fall, and immediately find a small village. At the end of the village, before the slight turn, go towards the left side. You will find a cave. Go through it and get the red boost, then a blue. You will exit the cave and be above the track. You will get another blue boost and a final red boost.
Information in this section was contributed by Matt Elder.

This level has three shortcuts. At the start, go through the waterfall then turn to the left. Before you go through the tunnel, do a Hydrojump. This will take you to a secret area. If you miss it, you can also go up the other waterfall but you will take damage. You can then go through the volcano, but use a turbo off of the ramp to get an invisible 9 second boost.
Information in this section was contributed by Drew.

Hint: New York Disaster: Shortcut:
Near the beginning is a silver revolving door that appears to be solid. Go through it and you will find a blue boost and a red boost. To get the red boost you have to use a Hydro Jump (hold Brake and use Boost).
Information in this section was contributed by Matt Elder.

Just after the start when you enter the first tunnel, you will see a checkered pattern on the left wall (just before exiting the tunnel). This is a shortcut that will bring you to where the revolving door would, and will take you five or so places further into the pack.
Information in this section was contributed by Timothy Ladouceur.

Hint: New York Disaster: Boost:
At the start of the level is a wide tunnel. While in this tunnel a checkerboard pattern on the wall will appear. When you see this, turn towards the left. Use the Hydro Jump to find a red boost.
Information in this section was contributed by dannylnickr.

Hint: Nile Adventure: Complete the level:
The following steps will help you complete Nile Adventure, the hardest level in the game in the only way possible. Go into the room where you can use the "Mega Hydro Jump" trick and get all the boosts. There are about four or, so including a 9 second boost. Some of the boosts are hidden, and require some practice. Recommended boats for this track are The Chumdinger, and the boat with the Fisherman, the Dog, and the huge booster. Use all the shortcuts, jump up onto the top of the track in the beginning of the race, and the near the end, bust through the sarcophagus.
Information in this section was contributed by VegetaSS64.

Hint: Venice Canals: Complete the level:
The following steps will help you complete Venice Canals, the hardest level (next to Nile Adventure) in the game in the only way possible. First, you must get a large amount of boost. A fast boat like the RaD HaZarD is recommended, if your good at turning. You must use your hydro jump to jump onto and over grass. This will get you ahead of a few racers. Then, you will reach a room with swinging chandeliers You have to hydro jump at just the right moment on the second chandeliers (there are a total of three). You will get a 9 second boost. Use it wisely to win and complete the level.
Information in this section was contributed by VegetaSS64.

Hint: Venice Canals: Secrets:
A house will appear when you are going down the straightway before the sharp turn (where there is a bridge). Do a Hydro Jump, and if you are in eight place or less, you will end up in first place for the time being.
Information in this section was contributed by Iceshark516.

There is a bridge after you see the red boost in the hole that is up high. If you go to the far right, you will go under the bridge and see a bonus. If done correctly the announcer will say that you have found a secret.
Information in this section was contributed by Iceshark516.

Hint: Recommended boats:
The following is a list of the best boats to use on the easy and medium tracks.
Information in this section was contributed by Mike Attaway.

Thunder Park track: Damn the Torpedoes
Lost Island track: Midway
Arctic Circle track: Damn the Torpedoes
Greek Isles track: Midway
Lake Powell track: Thresher
The Far East track: Thresher or Midway

The best boat in the game aside from the bonus boats is the Damn The Torpedoes. It will go faster and you will pass more people.
Turbovec and VegetaSS64

Glitch: Multiple boat name announcements:
Choose your boat and press X at the boat selection screen. The announcer will say your boat's name three times. Note: This does not work in two player mode.
Information in this section was contributed by Sid46968.

Glitch: Nile Adventure:
Enter the room with the sarcophaguses. In the one where you bust through to go in the short-cut, you can get rammed up against the wall near it and will be flying up it. Keep pressing Accelerate to make multiple copies of your current boat appear.
Information in this section was contributed by VegetaSS64.

Glitch: Hydro Skip:
Unlock the Chumdinger and N.Y. Disaster boats. Enabling the "Unlimited boost" GameShark code is also recommended. Go the part where the Coast Guard chases you around the "asteroid". Enter the tunnel and take the left path. When you reach the part where you fall down a hole, Hydro Jump and crash into the subway. Your boat will jump around and spin until you get out (by going in reverse).
Information in this section was contributed by Turbovec and VegetaSS64.

Cheat mode:
Press R1, R2, Circle, R2, R1 before the menu screen, then press Start. A sound will confirm correct code entry.
This code has been reported as inaccurate. Please submit any corrections or verifications.


Strategy guides from GameFAQs


GameShark codes


Reviews
Copyright © 2000-2004 Al Amaloo. All rights reserved.