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King's Field

Note: This is the King's Field game from North America, not to be confused with the Japanese King's Field. This game is titled King's Field 2 in Japan.

Hint: Getting the Moonlight Sword:
Battle Guyra and stay as close to him as possible. Move forward when he attacks with a large bite to climb on his back. Walk along his back, take the Moonlight Sword, and fall off the edge. Alexander will appear at the fountain with the sword.

Hint: Fighting:
Keep a small distance between Alexander and the enemy. Wait until the power gauge is full. Time your attack, rush the enemy and begin slashing. Retreat quickly and repeat until the enemy is killed. Press L1 and R1 to rotate behind the enemy to attack safely.

Hint: Easy experience:
Once you defeat the Giant Kraken, enter the Kraken's Nest and kill the fireball-throwing Krakens, then exit the cave and re-enter it. Repeat the process until you gain the desired experience points.
Information in this section was contributed by Robert Johnson.

Hint: Keys and Gates:
Find a guidepost once a Gate and matching Gate Key are obtained. Use the Key in front of the guidepost. Use the Gate to be transported to the guidepost that holds the corresponding Key at the cost of 10 MP. There are three pairs of Keys and Gates.

Hint: Traps:
Check around traps to find a switch to disarm them.

Hint: Magic swords:
The Ice Blade, Flame Sword, Shiden, Spider, Seath's Blade, and The Dark Slayer have the ability to cast magic. Each of these swords has two different, unique sword magics, type A and type B. To execute type A sword magic press Square, Triangle. Note: Some sword magic requires that Triangle be held for full effect. To execute type B sword magic, press X, Square, Triangle. Note that your Alexander must have a strength and magic power of over 60 and a full power and magic gauge to use the magic. Additionally, Alexander cannot wear armor that conflicts with the sword (such as Ice Armor with the Flame Sword).

Hint: Receiving the Ruinous Boots for free:
You can take the Ruinous Boots (Seath's Boots) for free instead of purchasing them from Cellfy in Base No. 4. Equip your dagger and slash him repeatedly without charging to cause minimal damage. After he has moved over to the right sufficiently, you may pick up the boots sitting on the table. If you accidentally kill Cellfy, reset and try again.
Information in this section was contributed by Laguna.

Hint: Battle Hammer:
Go to the central village. Find Krola and hit her until you pass her. You will then find many houses. Find stairs, go down, then turn right. Walk, turn right and you will find more stairs. Go upstairs and you will see a castle. Do not go in the lava. Continue to walk until you find a dead end. Turn right and you will find a thing to walk to. Go and kill three monsters. You will find three doors. Go in the middle door and turn right. Walk and turn left. Walk until you find a door to you right. Open it, kill the monsters, turn right, and you will find a Battle Hammer and lots of medical herbs.
Information in this section was contributed by Orlys Azaharez.

Hint: Blood stones:
Blood stones cure conditions.

Hint: Dragon Fruit:
Dragon Fruit restores MP, HP, and cures conditions.

Hint: Harvine's Flute, Moon Gate, and Necron's Map:
To find Harvine's Flute, you must find the image of Seath, then trade with Fai. You will get the Moon Gate. Trade to Fai again with three Crystal Flasks and he will give you Harvine's flute. Trade again with three Crystal Flasks and he will give you Necron's Map.
Information in this section was contributed by Orlys Azaharez.

Hint: Horming Star:
Go to Termite's Nest, find the Queen, and kill her. She will give you the Rhombus Key. Behind her is Sandler. He will give you the Pirate's Key. Go back to the first save point and go to the part where there is a door in wood. Open the door, kill the monster inside, and find a room with about six boxes. Open all the boxes. One of them contains the Horming Star.
Information in this section was contributed by Orlys Azaharez.

Hint: Regenerating MP:
A Moon Stone, Dragon Fruit or MP Water can be used to regain MP. Also certain items regenerate HP and MP as Alexander walks. Once Seath's fountain is found, fill as many flasks possible with Healing water. If all three streams of water are flowing into the fountain, it creates gold water that heals all MP, HP and cures conditions.

Hint: Doors:
There are two types of "sealed" doors; those near the fountain, and all others. The doors at the fountain open when all three waters are flowing. The others "unlock" when Alexander has the Dark Slayer sword. If a door is opened with a Rhombus key, make there is a second key in inventory before entering the room. If the door closes in a dead end room, Alexander will be stuck. Another key is required to open the door from the inside.

Hint: Verdite:
Verdite permanently increases magic points by one when used. However, it also may be sold.

Hint: Crystals :
Two crystals can be taken to the Crystal Crafter and then turned into a flask. Flasks are very important for trading and carrying waters.

Hint: Identifying items:
The Fortune Teller or the Truth Glass can explain an item.


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