Medal Of Honor
Cheat passwords:
Use the following steps when entering the cheat passwords.
After inputting the desired passwords into the Enigma Machine,
return to the options menu and highlight the little piece of white
paper on the front of the teletype machine. This is the "Secrets"
menu. In here, you can enable or disable the cheats that have
been activated. Note: Cheats only work on previously completed
levels, and not during first attempts. To re-enter a level with
activated cheats, go into the "War Records" menu and
click on the clipboard. From here, you can view all the levels
played thus far, plus what rank and health you have achieved.
To enter a given level, click on the title in question.
Information in this section was contributed by Elak Swindell.
Master code:
Enter SMPSMDMILK as a password. The Enigma Machine
will flash green to confirm correct code entry. Then, enter URLINGAMBE
as a password. The Enigma Machine will flash green again to confirm
correct code entry. This will unlock all multi-player characters
that can not be unlocked with other codes. It also unlocks two
the "Gamewerks" and "Site Seeing" multi-player
bonus levels, all secret codes, the gallery, the "Making
of" features, "History of" features, and all briefings.
Information in this section was contributed by J.T.M.
and SLIPKNOT KING 1.
Invincibility:
Enter MOSTMEDALS as a password to unlock Audie
Murphy mode. The Enigma Machine will flash green to confirm correct
code entry. Audie Murphy's biography can be viewed here.
Information in this section was contributed by Elak Swindell.
Unlimited ammunition:
Enter BADCOPSHOW as a password. The Enigma Machine
will flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell
and Ronald Wittrock.
Activate this code in a previously played level in the same mission
to get 999 or 99 shotgun and grenades.
Information in this section was contributed by Sephiroth.
Rapid fire:
Enter ICOSIDODEC as a password. The Enigma Machine
will flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Reflecting shots:
Enter GOBLUE as a password. The Enigma Machine
will flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Wire frame graphics:
Enter TRACERON as a password. The Enigma Machine
will flash green to confirm correct code entry.
American movie mode:
Enter SPRECHEN as a password to have all characters
speak in English. The Enigma Machine will flash green to confirm
correct code entry.
Captain Dye mode:
Enter CAPTAINDYE as a password. This keeps your
health persistent from level to level within a mission instead
of restarting at 100% each time. Playing the game in this mode
results in a different path to acquiring the various secret commendations
and unlocking the multi-player characters (such as the Raptor).
The Enigma Machine will flash green to confirm correct code entry.
Note: Captain Dye is an actual person, and was the game's technical
consultant.
Information in this section was contributed by Elak Swindell
and Danielw333.
Bismark The Dog:
Enter WOOFWOOF as a password to unlock Bismark
The Dog in multi-player mode. The Enigma Machine will flash green
to confirm correct code entry.
Information in this section was contributed by Seth Foster.
Evil Colonel Muller:
Enter BIGFATMAN as a password to unlock Colonel
Muller in multi-player mode. The Enigma Machine will flash green
to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Felix:
Enter HOODDOWN as a password to unlock Felix
in multi-player mode. The Enigma Machine will flash green to confirm
correct code entry.
Kurt:
Enter EVILKURT as a password to unlock Kurt
in multi-player mode. The Enigma Machine will flash green to confirm
correct code entry.
Information in this section was contributed by Arlen.
Manfred:
Enter MANLYMAN as a password to unlock Manfred
in multi-player mode. The Enigma Machine will flash green to confirm
correct code entry.
Noah:
Enter BEACHBALL as a password to unlock Noah
in multi-player mode. The Enigma Machine will flash green to confirm
correct code entry.
Otto:
Enter HERRZOMBIE as a password to unlock Noah
in multi-player mode. The Enigma Machine will flash green to confirm
correct code entry.
Rosie:
Enter JIMMY as a password to replace Jimmy with
Rosie in multi-player mode. When you play as Rosie and throw a
grenade, her voice will be Jimmy's.
Information in this section was contributed by CaL.
Velociraptor:
Enter SSPIELBERG as a password to unlock the
velociraptor dinosaur in multi-player mode. The Enigma Machine
will flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Werner von Braun:
Enter ROCKETMAN as a password to unlock Werner
von Braun in multi-player mode. The Enigma Machine will flash
green to confirm correct code entry.
Information in this section was contributed by Seth Foster.
William Shakespeare:
Enter PAYBACK as a password to unlock William
Shakespeare in multi-player mode. The Enigma Machine will flash
green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Winston Churchill:
Enter FINESTHOUR as a password to unlock Winston
Churchill in multi-player mode. The Enigma Machine will flash
green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Wolfgang:
Enter HOODUP as a password to unlock Wolfgang
in multi-player mode. The Enigma Machine will flash green to confirm
correct code entry.
Alternate alarm sounds:
Enter BRADALARM as a password. The Enigma Machine
will flash green to confirm correct code entry. Alarms will sound
differently during recon missions.
Information in this section was contributed by Matt Millington
and godz.
Special multi-player power-ups:
Enter DENNISMODE as a password to unlock special
power-ups in multi-player mode. The Enigma Machine will flash
green to confirm correct code entry.
Bonus multi-player levels:
Enter MACOOCOO as a password to unlock two more
multi-player levels.
Making of level 1 history:
Enter INVASION as a password to unlock this
option on the "Gallery" screen. The Enigma Machine will
flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Making of level 2 history:
Enter BIGGRETA as a password to unlock this
option on the "Gallery" screen. The Enigma Machine will
flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Making of level 3 history:
Enter DASBOOT as a password to unlock this option
on the "Gallery" screen. The Enigma Machine will flash
green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Making of level 4 history:
Enter STUKA as a password to unlock this option
on the "Gallery" screen. The Enigma Machine will flash
green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Making of level 5 history:
Enter KOMET as a password to unlock this option
on the "Gallery" screen. The Enigma Machine will flash
green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Making of level 6:
Enter TWOSIXTWO as a password to unlock this
option on the "Gallery" screen. The Enigma Machine will
flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Making of level 7:
Enter MISSLEAGUE as a password to unlock this
option on the "Gallery" screen. The Enigma Machine will
flash green to confirm correct code entry.
Making of level 8 history:
Enter VICTORYDAY as a password to unlock this
option on the "Gallery" screen. The Enigma Machine will
flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell
and Arlen.
Lynn Henson picture:
Enter COOLCHICK as a password to view a picture
of the game's lead designer as a child. The Enigma Machine will
flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Adrian Jones picture:
Enter AJRULES as a password to view a picture
of the game's technical designer as a child. The Enigma Machine
will flash green to confirm correct code entry.
Information in this section was contributed by Elak Swindell.
Development team pictures:
Enter DWIMOHTEAM as a password to unlock the
Secret Team Gallery The Enigma Machine will flash green to confirm
correct code entry.
Information in this section was contributed by Elak Swindell.
Secret staff photo gallery:
Enter DWIGALLERY as a password to unlock the
staff pictures. The Enigma Machine will flash green to confirm
correct code entry.
Information in this section was contributed by Elak Swindell.
Gamewerks multi-player level:
Enter MACOOCOO as a password. The Enigma Machine
will flash green to confirm correct code entry.
Information in this section was contributed by J.T.M.
Extra multi-player level:
Enter SPYSCHOOL as a password. The Enigma Machine
will flash green to confirm correct code entry. The map will show
a rocket and platform.
Information in this section was contributed by Arlen.
Individual multi-player invincibility:
Enter JIMMY, GUNTHER, MANON, ROBBIE,
ULF, HELMUT, or HEINRICH as a password. The
Enigma Machine will flash green to confirm correct code entry.
Play as the corresponding character in multi-player mode and you
will be invincible.
Information in this section was contributed by Dennis.Passehl,
Elak Swindell, and Zach.
Multi-player bonuses:
Successfully complete the first three levels with a
3-star rating. This will result in the first medal and a cheat
option.
Information in this section was contributed by Mason.
Opponent name:
Press Up, Down, Left, or Right
+ Square, or Square after you kill an opponent in
multi-player mode. The name of your opponent will be spoken in
a strange voice.
Information in this section was contributed by AlfLax87.
Mission passwords:
Select "War Records" at the main screen.
Select "Mission Log" to be able to go to the first level
of every mission.
| Mission
| Name |
Password |
| 1 | Rescue The G3 Officer
| RETTUNG |
| 2 | Destroy The Mighty Railgun Greta
| ZERSTOREN |
| 3 | Scuttle Das Boot U-4901
| BOOTSINKT |
| 4 | Attack Impenetrable Fort Schmerzen
| SENFGAS |
| 5 | Sabotage the Rjukan Hydro Plant
| SCHWERES |
| 6 | Capture the Secret German Treasure
| SICHERUNG |
| 7 | Escape The V2 Rocket Plant
| GESAMTHEIT |
Information in this section was contributed by chrism333.
Hint: DreamWorks Interactive Medal Of Valor:
Get an "Excellent" ranking on every level
to get the Medal Of Valor.
Information in this section was contributed by Richard Roden.
Hint: Screen saver:
Wait at the main menu to eventually see a FMV sequence
with funny German to English translations and commercial-like
clips from the game.
Information in this section was contributed by Echamp1.
Hint: Avoid being shot:
You can keep a German soldier from firing at you by
running up and keeping a very close distance to him. He can not
fire on you, but only move his gun back and forth. This can also
be done with two or three soldiers. This trick works best when
on a silent mission and when you run into a soldier by accident.
Information in this section was contributed by canibas canabal.
Hint: One hit kills in undercover mode:
Show the German guard your identification papers, then
sneak behind him where he can not see you. If you are alone with
him, draw your silenced pistol and aim at the back of his head.
He cannot hear you drawing it, so you can shoot him without losing
any life.
Information in this section was contributed by Pat Mcgroin.
Hint: Scary laugh in multi-player mode:
After killing your opponent and picking up his ammunition,
press Square(2) to hear a scary laugh.
Information in this section was contributed by Jasblue6.
Hint: Full ammunition when starting any
level:
The following trick allows you to get full ammunition
on all the guns the first time that you play a level. Start the
game, successfully complete the first mission, then save. Return
to war room, go to the options screen and select "Password".
Enter the BADCOPSHOW code for unlimited ammunition and
any other desired codes. Select "Secret codes" and toggle
on the codes that were enabled. Return to the war room, go to
mission log and enter the mission you were just on. Then, enter
the level you just completed to get unlimited ammunition. Select
"Continue" after completing the level. You will have
full ammunition for all the guns in next levels of the mission.
Note: You will not have unlimited ammunition, but full ammunition.
Additionally, you will start every level with the ammunition you
have left from the previous level. You will get new ammunition
at the starting of every new mission. This will have to be repeated
to get full ammunition again.
Information in this section was contributed by Moiz Jafferji,
screaminpicker,
and Ostera Gonzalez.
Hint: Heroic enemies:
Usually if you toss a grenade (or a potato masher)
at three enemies, one of them will jump on the grenade.
Information in this section was contributed by GreatZamboni.
Find two dogs and one soldier in the same room. Toss a grenade
into the room. If done correctly, the soldier will jump on top
of it to save his dogs. A good place to try this at is in the
last level of the Rescue The G3 mission.
Information in this section was contributed by NEWPOLLUTE.
where you encounter two dogs at the bottom of a ladder.
Hint: Play fetch:
In levels with dogs, get out a grenade and toss one.
The dog will bring the grenade back to its owner and it will explode.
Information in this section was contributed by WaystdUth.
Try running directly up to an enemy and throw either a grenade
or potato masher over their shoulder. Watch as they exclaim "grenade"
and turn and run after the explosive to throw it back, only to
have it blow up in their face.
Information in this section was contributed by Bgvd1.
Hint: Avoiding bazookas:
In the last two levels where some soldiers have bazookas,
you can dodge them. When you see one make, sure you are away from
walls. When he fires press L1 and R1 to side step
out of the way. While he reloads, get out your sub-machine gun
and line up with him. Continue moving when he shoots, and when
he reloads press X and fire on him.
Information in this section was contributed by LilnickL.
Hint: Destroy The Mighty Railgun Greta:
Blasting Nazis:
When in the town, the walls are narrow in places. Throw
a grenade at a Nazi and they will kick it at the wall. It will
bounce back and destroy them.
Information in this section was contributed by Josh Russell.
Hint: Rescue The G3 Officer: Ammunition
and health:
In level 1, there is a secret entrance in the hedgerow
that leads to ammunition and health. The opening can be found
down the path, past the crashed plane, and on the left side of
the trail. When you get back there, blow open the box for the
ammunition.
Information in this section was contributed by NEWPOLLUTE.
Hint: Rescue the G3 Officer: Blasting Nazis:
Throw a grenade at an enemy. He will either try to
kick or throw the grenade. Shoot him with your M1 Garand when
he has it in his hand or is about to kick it, and he will explode.
Information in this section was contributed by Josh Russell.
Hint: Schmerzen Hedgerows: Ammunition and
health:
In the first level of the Fort Schmerzen mission are
several tank traps in the main road. Some have Medicinal canteens
in small caves and others have tunnels leading to new areas of
the level. One of the traps leads to a German Kuplewagon with
a machine gun mounted on top. Shoot the sniper in the tree, turn
left and kill the men coming down the road. On that side you will
see a stone wall with a stone block in front. Go back down the
tunnel -- be careful of the solder waiting in there. Then, head
down the road until you reach that wall. Get on the side of the
block facing the truck and jump on top of it. Then, jump over
the wall. You will find ammunition and a first aid kit.
Information in this section was contributed by NEWPOLLUTE.
Hint: The Siegfried Forest: Locate crowbar:
After completing the first objective, destroying the
Stuka dive bomber. Head to the medal gate and open it by pressing
Action. Kill the sniper in the tree, then crouch down.
Stay to the left and proceed down the path slowly. Just ahead
are two gun encampments that will rip you to shreds if you are
not careful. When you can just begin to see the soldier on the
left, take him out with three rifle shots. After that, stay crouched
down and move up so you are just behind the crates. Toss three
grenades to the soldier in the right encampment to take him out.
After that, move ahead and pick up the crowbar and Field Surgeon
pack. Proceed down the path just in front of the right gun encampment
and shoot the single soldier patrolling the path. Just ahead is
a turret station. Crouch down before the soldier inside sees you,
then take him out with rifle shots. Move out onto the path, turn
to the right, and pick up the ammo and health inside the trench.
Start down the path and pick off the two snipers in the treetops.
Crouch down and crawl up to the dragon's teeth. Stay to the left
and move ahead until you can see the soldier manning a big gun.
Take him out with a machine gun blast and stand in front of the
window where he was. Look through the window next to the big gun
to see another soldier manning a big gun. Take him out with a
machine gun blast. Crawl into the building where the second gunner
was, pick up the items, open the hatch, and jump in to activate
the next objective. Move down the path and climb the ladder. You
will see a turret station ahead of you. Dispose of the soldier
inside and a soldier that will approach you from the right of
the turret. Move around to the right side of the turret and move
down the path. A soldier will be waiting. Take him out by shooting
him through the small window. Step inside, and take out the soldier
to your left. Move down the hall and to your right you will see
the ladder to the entrance to sub level one. Pass it by for now,
and climb the ladder at the end of the hall to enter the turret.
After gathering all the items, take control of the big guns to
begin eliminating all the soldiers that will come after you. The
best way to retain your health while in the turret is to remained
crouched down when moving between the guns. When finished, move
out of the turret and back to the ladder to enter sub level one.
Information in this section was contributed by Loon.
Hint: Escape The V2 Rocket Plant:
This stage is fairly easy. Start by killing the soldiers
at the end of the tunnel. Then, take the mounted machine gun and
kill the guards in front of you, then those to your left. Press
Square to release the machine gun and turn to your right.
A soldier will run towards you with a bazooka or hand grenades.
Shoot him with a gun -- if you throw grenades he will pick them
up and throw them back. Once you kill him, press L2 to
duck down so other soldiers cannot see you. Wait about ten seconds,
then take the machine gun and unload on them. Continue this process
until they are all dead. Walk around the area to collect items.
Continue onto the path where all the soldiers were coming from.
Destroy the boxes and continue. There will be a soldier with a
bazooka at the bottom. Throw a grenade or use another weapon to
kill him. Move up the walkway and kill the scientist in the control
room, then press Action to activate the rocket.
Information in this section was contributed by Shawn2040.
At the end of the tunnel, shoot the two guards with the bazooka.
Then run directly to the left and go down the path. Switch to
the SMG and kill the three guards that will be running at you.
Collect their ammunition and shoot through all the crates with
the rocket launcher. Next, go down the hill after you throw a
few grenades to clear your path. Kill anyone remaining -- this
should not be more then one person. Then, hop in the room to set
off the rocket.
Information in this section was contributed by Mdbr2020.
Walk down the tunnel and kill the two guards with your bazooka.
Turn to your right and walk down the hallway. Keep going, ignoring
the machine gun, and walk to the end of the wall. Kill the man
with the bazooka. Go to the edge of the wall and walk on the other
side. Once in this position, you can pick off the Nazis as they
appear.
Information in this section was contributed by Andy Hesselbrock.
Glitch: Moving corpse:
Go to the Nazi campsite (with the fire) on the third
level in the second mission. Kill all of the Nazis on the ground.
Then, go to the tent, destroy all the boxes, and get the items.
Turn back around to face the way that you entered. There will
be another Nazi up on a cliff to the right of where you came down.
Use sniper rifle and shoot him in the head twice. Go up the hill
that you used to come down. While on top of the hill, use your
sniper to look at where you killed the Nazi on the cliff. You
will now see his legs moving all around in the air.
Information in this section was contributed by Joe Brown.
Glitch: Enemy soldier survives a direct
bazooka shot:
When first starting the Treasure Caverns level, enter
the corridor to the right, which leads to the Curator Inventory
list. In the first hallway you will be greeted by two guards.
Kill them, then move to the right edge of the wall, and fire into
the darkness with the rocket launcher. After you see an explosion,
run forward. If done correctly, the guard at the end of the hall
will have survived the rocket explosion. Walk around as if he
was pressed up against a wall. If you run away and let him return
to his spot, this can be repeated indefinitely.
Information in this section was contributed by Mike Economou.
Glitch: Relentless enemy:
At the end of the level 2 (subset 3), you will go down
a ladder that leads you to a .50 cal machine gun behind sandbags.
At that location, the enemy keeps respawning until you leave the
area and end the level.
Information in this section was contributed by Josh Russell.
Strategy guides
from GameFAQs
Published strategy guides
Instruction manual: Controls
Saved game files
GameShark codes
Reviews
Copyright © 1999-2003
Al Amaloo. All rights reserved.
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