Metal Gear Solid
Technical demonstration mode:
Successfully complete the following modes in order
"Training", "Time Trial", "Gun Shooting",
"Survival". Note: Completing each mode will unlock the
next mode in the sequence. "Technical demonstration"
mode will now be unlocked. Use it to watch the CPU demonstrate
its best time with the gun.
Information in this section was contributed by Stephen Chong.
Alternate costumes:
Successfully complete the game, wait until the credits
end, and save the game. Load the saved game file and play through
the game again. After successfully completing the game a second
time, wait until the credits end, and save the game. Load the
saved game and play through the game again. Snake will change
into a tuxedo in the elevator during this game.
Information in this section was contributed by eljugador.
Alternate ending and music:
Successfully complete the game with the Tuxedo costume.
Information in this section was contributed by Chris26308.
Konami game surprise:
Play the game using a memory card that contains a saved
game from any prior Konami title (Castlevania Symphony Of The
Night, ISS Soccer, Suikoden, Policenauts,
Silent Hill etc.) When Psycho Mantis attempts to read your
character's mind, he will mention various game titles.
Saved game comment:
If you save the game frequently enough by the time
you reach Psycho Mantis and he attempts to read your character's
mind, he will mention how wise you are. If you have saved the
game less than three times by the time you reach Psycho Mantis,
he will mention how reckless you are.
Control briefing view:
Wait for the message "Camera Change" or "Camera
Free" to appear during a briefing. Press Square or
Triangle to zoom in or out. Press Circle to switch
views. Press X to stop the briefing.
Stealth gear:
Successfully complete the game under the easy difficulty
level after submitting during the torture by pressing Select.
Otacon will give your character the stealth gear after being saved.
Allow the credits to complete, then save the game. Load the saved
game to begin with the stealth gear.
Information in this section was contributed by Eljugador5,
Joseph Moskowitz,
and LOOS3CANON.
If you do not press Select and you defeated Liquid Snake
on top of the destroyed Metal Gear on the first match (no retries),
you will get the Stealth gear. It does not matter what happens
to Snake when he is being shocked. Whether surrendering or not
you can still get the stealth gear.
Information in this section was contributed by Joseph Machin.
Bandana:
Successfully complete the game without submitting to
the torture. Your character will save Meryl and receive the Bandana.
When equipped, the bandana will allow unlimited ammunition on
any weapon.
Information in this section was contributed by Joseph Moskowitz
and LOOS3CANON.
Tuxedo Snake:
When you start your game for the third time on
the same save, the memory card icon will be the Ninja. Snake will
be change into a tuxedo when he is in the elevator. Additionally,
the "Cyber Ninja" will be in a red costume.
Information in this section was contributed by Sara.
Stealth Gear and Bandana:
Successfully complete the game in normal mode after
submitting to the torture sequence. Wait through the end credits.
A short FMV sequence showing Snake and Emerich getting on a snowmobile
will begin. Snake and Emerich will talk for awhile, then Emerich
will give him the Stealth Gear. Wait for the score and skill rating
screen to appear. Save the game, turn off the PlayStation, then
reload the game that was saved. You will start at the first level
(dock) and now have the Stealth Gear. You should now not submit
to the torture sequence so you can save Meryl and get both the
Bandana and Stealth Gear.
Information in this section was contributed by Eric Guy
and Ben Howland.
Camera:
Reach area B2 of the tank hanger. At the end of the
hallway to the right of the door where you fight revolver is a
secret room that is entered after using C4 explosive. In the room
are card 4 and card 6 doors. The camera is in the room behind
the card 4 door. Use the camera to take pictures to see various
extras, such as the faces of the development team.
Information in this section was contributed by Joseph Moskowitz.
Development team photos:
Use the camera to take pictures at the following locations.
| Name |
Location |
| Fujimura | Elevator in the Comm Tower B complex
|
| Fukushima | Heliport; looking out to sea from cliff
|
| Hirano | Elevator in Comm Tower B; deep in the shaft of top level
|
| Ishiyama | Heliport top of building
|
| Ito | Inside elevator to tank hangar
|
| Jerem Blaustein | Sniper Wolf's corpse
|
| Kaneda | The mirror located in the Women's restroom
|
| Kimura | MG underground base; tip of Metal Gear 's railgun
|
| Kinbara | Dark area of stairs
|
| Kitao | Decoy Octopus (fake DARPA chief) corpse
|
| Kobayashi | Rock in canyon
|
| Kobayashi | Johnny Sasaki holding cell, near DARPA chief
|
| Kojima | Otacon lab; the picture frame to the right
|
| Korekado | Men's restroom |
| Kozyou | Behind the watertank-like structure in the Canyon
|
| Kutome | Observation room |
| Makimura | Hidden armory store room; behind the weakened wall
|
| Matsuhana | Hallway of corpses; outside Otacons lab
|
| Mizutani | When fighting Metal Gear
|
| Mori | Lowest point of elevator; Comm Tower B
|
| Mukaide | Reflection in wolfdog cave puddle
|
| Muraoka | Water in cargo dock
|
| Nakamura | In Meryl's blood pool; where she is sniped
|
| Negishi | Sewage waterfall |
| Nishimura | Next to Baker's corpse
|
| Okajima | Maggots of the real DARPA Chef in cell
|
| Onoda | Where Baker is tied up
|
| Sasaki | Picture frames in the Commander's room
|
| Sato | Comm Tower A; roof destroyed by Hind D missiles
|
| Scott Dolph | Deep down in the dark from the walkway between Comm Towers A and B
|
| Shigeno | Heliport,security caera by staircase
|
| Shikama | Electric floor |
| Shimizu | Wolf dog cave; first crawling point
|
| Shinkawa | Deep in Sniper Wolf's hallway behind the second pillar
|
| Sonoyama | Torture machine
|
| Takade | Ninja room; glass atedga
|
| Tanaka | Heliport; sleeping soldier
|
| Tougo | End of boiler room; in Blast Furnace with the steam
|
| Toyota | Container in the middle of Raven's warehouse
|
| Uehara | Edge of elevator; where the ravens are
|
| Yamashita | Tip of nuke warhead in nuke storage room
|
| Yoshimura | Dead end of air duct
|
| Yoshioka | Bridge on the third floor of the blast furnace
|
Information in this section was contributed by Melissa.
Codec numbers:
Use all these frequencies to contact people in the
Codec.
Information in this section was contributed by Brian D.
and Shawn Stollatis
Roy Campbell and Doctor Naomi Hunter: 140.85 (to back up Snake)
Mei Ling: 140.96
Nastassia Romanenko: 141.52 (Nuclear specialist. Provides healthy
information on using weapons)
Master Miller: 141.80 (Provides psychological information and
advice. Reveals information on Naomi at the end of the game)
Otacon (Dr. Hal Emmerich): 141.12 (Provides advice on beating
Metal Gear)
"Deepthroat": 140.48 (Unknown. Later revealed at the
end of the game)
Meryl: 140.15
Red Grey Fox:
Get to Grey Fox while dressed in the tuxedo.
Information in this section was contributed by Joseph Moskowitz.
Pantless Meryl:
When you find Meryl on patrol in the office, she runs
to the women's bathroom. Follow Meryl into the Women's bathroom
and reach the last stall in under five seconds. Meryl will be
caught with her pants down during an FMV sequence.
Look in the vent just before the DARPA chief (Decoy Octopus) to
see Meryl doing sit-ups. Leave the vent and re-enter and she will
be doing one-armed pushups. Repeat and she will be doing leg stretches
on the wall. Repeat one more time and she will be doing the leg
stretches while pantless.
Information in this section was contributed by Joseph Moskowitz,
Troy O'Donnell, cinkcool
and jerome mcdaniel.
Run and shoot simultaneously:
Take out your weapon (for example, the SOCOM pistol),
then hold Square + X and move Snake on the D-pad.
He will run and shoot simultaneously.
Information in this section was contributed by Jevon
Wong.
Accurate shots with rocket launcher:
When you get the sniper rifle and the rocket launcher,
look through the sniper rifle and aim at your target. Then, quickly
change to the rocket launcher and fire. This will result in a
more precise and accurate shot.
Information in this section was contributed by Povertybandit.
Web site credits:
Record the end credits onto a video tape. Pause the
tape at the very end and it to see a web address that has information
about the next game in the series.
Alternate title screen (Japanese version):
Press the D-pad at the title screen to change
the background colors.
Cheats: Weapons, Items, Characters, Locations, Gitches...
Strategy guides
from GameFAQs
Published strategy guides: Metal Gear Solid: Prima's Unauthorized Game Secrets
Published strategy guides: Metal Gear Solid: Prima's Official Strategy Guide
Published strategy guides: Metal Gear Solid: Survival Guide
Published strategy guides: Metal Gear Solid Official Mission Handbook
Published strategy guides: Metal Gear Solid Totally Unauthorized Strategy Guide
UHS file
Note: The Universal Hint System
reader must be used to view this file. A HTML preview version
is also available for direct viewing through the UHSWeb
service.
Saved game files
GameShark codes
Uncensored guard:
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the following code to walk through walls:
80027250 9CC4
80027252 0800
Go to were the Darpa Chief is located. Enter the level 6 door
in the hall were the elevator is located. Wait for approximately
five seconds without getting the red box with your clothes. Walk
back through the door and go to Jonny Sasaki (the guard on the
ground). He will not have the censor blur over his body. Note:
You cannot use the elevator until you get the box with your clothes
and items.
Information in this section was contributed by The J and The K man.
Use a GameShark and turn on the level 10 key to open all doors
after being tortured by Revolver. Open the door before getting
the red box and go out in the hall. Then, go to the Darpa Chief's
room where the guard was naked. He will be completely naked when
you open the door. You can take a picture, then get the red box
- you cannot leave because the elevator is turned off. Remember
that Revolver has placed a hidden bomb in the box, so throw it
away.
Information in this section was contributed by John P.
Faster ninja rescue:
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the following code for Ketchup:
800B7574 0001
In the Medi room, use ketchup on the ground four times and let
the guard see you. He will start laughing. When he goes to the
bathroom , the Ninja will shoot the door and it will open. Kill
the guard when he returns. If you get shot, use the ketchup to
refill your health. Note: You will not have the level 6 security
card if this trick is used.
Information in this section was contributed by Gary Cartmill.
Reviews
Copyright © 1998-2003
Al Amaloo. All rights reserved.
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