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RPG Maker

Walk through objects:
Hold Circle in test mode to walk through any object.
Information in this section was contributed by chlin8.

Reset to editor:
Press L1 + L2 + R1 + R2 + Start + Select in test mode to return to the editor (and quickly save if needed).

More creatures:
Press R1, L1, Triangle, Circle, Start at the main menu.
Information in this section was contributed by Mike Doty.

Hint: Learn how to play better:
Load the demo of Gobli, find what you want to learn, click "Event", then do the same thing with your game.
Information in this section was contributed by 4747.

Hint: Extra monsters and characters:
To get more monster and characters, first go to Anime Maker. Go to the last numbers and then save it to your memory card to get them in your game.
Information in this section was contributed by 4747.

Hint: Create objects:
To create objects, do the same thing as done when making characters. Since objects do not move, you can make three different ones (by using the different positions) on one character save block.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Huge characters:
Make more than one character that fit together to create one huge character.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Walk on objects you cannot walk on:
Set the object you want to use in the dungeon. Make an event on it with the object graphic 39 and color 3. This is especially useful when there are good tiles that are meant to be wall tiles.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Extra monster:
In Anime Maker, at the Monster Edit, go to the memory card picture with an arrow on it. Scroll down through the monsters to find a secret monster. It is huge and takes up two blocks.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Extra title screens:
In Anime Maker, at the Title Screen Edit, go to the memory card picture with an arrow on it. Scroll down through the monsters to find two extra titles. They are the same as the backgrounds when you test a character in character edit.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Music edit:
The music in the program is used quite a lot. There are ways that you can change it to make it sound different. You can change the tempo (even a couple numbers can make a big difference), volume, and reverb. Once you master this, you can get a lot of different music. You can also customize music with sound effects.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Two player parts:
With the right RPG Maker experience you can create mini-games that have two players, but not at the same time.

Hint: Character editing:
To make editing characters a lot easier, use the copy and paste tools, then edit from there.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Cheat on Gobli:
Upload the game, make changes (such 99 attack, etc.), and save it. It takes a lot of memory; about nine blocks total. Play Gobli. Your changes will not be made if you go to "Sample Game"; you must upload as you would any other game you create. You can also use this to alter the game.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Unlimited system datas:
Copy your first system data to another system. Keep the same name. Delete things such places that can no longer access. Make an event on system one say that you can now go to system two. You might want to make a code to get in, so no one skips ahead.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Unlimited characters, monsters, and title screens:
You must have three or more memory cards to do this trick. You are normally only able to import nine characters, fifteen monsters, and one title screen. Save all the characters that you do not want to change on memory card one, with the system data. Now, on memory card two, you will have the scenario data, and the characters that will change. Have a second scenario and all the new characters on memory card three. All the characters on memory card three must have the same name as the ones on memory card two. Now, make an event on memory card two to switch memory cards and go to "New Scenario". You now have more characters.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: Save anywhere:
Make an item named "Save Game". Then, on a space that you can walk on, make an event save point, where you have to use "Save Game" to execute the event. Next, duplicate it on every space that you can walk on. You can only have about 110 events per dungeon, so this will not work with large dungeons.
Information in this section was contributed by Kcalblabelsk8r31.

Hint: New Game+:
For anything that you want to change, have them all with conditions on one switch (for example, switch 300). At the end of your game, make your own credits (not the ones it comes with) and turn switch 300 on. Then, move the location to the beginning of the game.
Information in this section was contributed by Kcalblabelsk8r31.

Just before you have the "End Game" option in your coding, put a two choice box asking if you want to start the game over with your character's stats. Note: You will not get to see the credits, so tell them to save on another slot. If they answer "No" go ahead and enter "End Game". However, if they answer "Yes", you must take any key items out of the inventory then turn every flag off in the game. You can view which flags are on by going into "Test Play" and looking through the menu. You now have to "Move Location" to the fist scene of the game. If all of this is done correctly, the player should be able to access the "New Game+" mode.
Information in this section was contributed by Jay.

Hint: Random things:
Make a lot of pages on the event. Make page conditions on page one, 10 golds or less, page two 20 or less, and so on. If your game allows players to always get money from battles, this will make it semi-random.
Information in this section was contributed by Kcalblabelsk8r31.


Strategy: by Mikey Hill
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