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Resident Evil 2 hints

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Using the crank:
Enter the copier room that requires the precinct key. Go to the silver "ladder" and push it forward. Stand on it to find the crank. Go to the room on the third floor with the "engines". Go to the right to find a square hole. Use the crank and stairs will appear.
Information in this section was contributed by Jdoughboyd.

The statue with the ruby in its hand:
Push the gray statue to the mark in the wall on the right. Push the red one opposite to the gray statue so that "Their Gaze Upon Them Will Release The Red Soul"
Information in this section was contributed by Jdoughboyd.

Hidden ammunition:
The following locations behind and within the police station in Scenario 1 contain hidden ammunition caches.
Information in this section was contributed by Elliot Bowers.

Alleyway past the stairs of the gunshop
Turn towards the trashcans opposite the blue dumpster and search them for hand gun bullets.
Alleyway past the basketball court
Go past the zombie-filled basketball court until you find a van. Search the back of the van and to receive hand gun bullets.
Dark Room
Search the filing cabinet along the wall (next to the storage box) for hand gun bullets.
S.T.A.R.S. office
Check behind the "trashed" desk for hand gun bullets.
Hall with the stairs to the basement
Search the mop bucket leaning against the metal shelves behind the stairs.
Night Watchman's bunk room
With Leon, search the lockers for shotgun shells.
Briefing room (with the chalkboard)
Using Leon, go to the room where the red jewel was hidden in the painting and search around the middle of the junk pile of art at the far end of the room.
The hall with the crows
Search the man "that was pecked to death" twice for hand gun bullets.
The hall behind the main R.P.D. police office (with the safe)
Look for an unmoving zombie lying face-up on the floor and search it for hand gun bullets.
The hall with the filing room (near the beginning of the police station stage)
Check the dead zombie lying on the floor.
Filing room (with the two sided filing lockers in the middle)
Using Leon, check the middle filing cabinets for shotgun shells.
Party room (with the last surviving police officer)
Search the cabinet where you talked to the last surviving police officer.
Statue with second red ruby
Have Leon or Claire search behind the statue with the second red ruby.

Mixing herb power-ups:
The herb power-ups can be mixed using the "combine" command for varying, but very beneficial results. This will also save storage space for holding puzzle items. Here is a listing of some herbal combinations and the outcomes:
Information in this section was contributed by Elliot Bowers.

1 green herb + 1 green herb = Full health recovery
1 green herb + 1 blue herb = 20% health recovery and antidote
1 green herb + 1 red herb = Full health recovery
1 green herb + 1 red herb + 1 blue herb (in that order) = Cure-all (full health recovery and antidote)
3 green herbs combined = Full health and more

Tyrant's ammunition:
In Leon or Claire's second scenario, the player will constantly run into a giant super zombie called Tyrant. Every time he's defeated, the player can steal his ammunition: Shotgun shells or magnum bullets for Leon, and grenade rounds or bow gun bolts for Claire.
Information in this section was contributed by Elliot Bowers.

Final stage bonus room:
The final stage has a bonus room that can be entered through a long but easy process. In the first scenario, have Leon or Claire use the red lab key card to enter the room with the giant flying moth. Kill the moth. Find the keyboard attached to the wall, kill the larvae on it and type your name in on the keyboard as "GUEST." Register your fingerprint. Go to the first floor of the lab and find the thumbprint reader panel. Use your fingerprint, and the panel should then ask for a second "fingerprint verification." Complete the game, and save the second scenario to any file. In the second scenario from the game you have just played, go to the final stage. Find the room on the first floor of the lab where wriggling plant vines are blocking the vent. The red lab key card should be there. Take it and go to the moth room with the keyboard. Enter your name as "GUEST" and register your thumbprint. Finally, go to the first floor and find the thumbprint reader. It should ask for the "secondary fingerprint verification." Do it, and the bonus room to the right of the panel should be unlocked. Look for a special weapon inside.
Information in this section was contributed by Elliot Bowers.

Entering the secret Umbrella room:
In either of the A scenarios when you are in the lab getting the MO disc, open the shutter door where you find the lab card. Go to the room across the hall and enter as a guest. Watch out for the moth then go to the shutter that you opened. Put in your fingerprint then do the B scenario. Do the same thing and you will get in it.
Information in this section was contributed by areospike_re.

Safe combination:
The combination to the safe in front of the chief's desk at the police office, with all the zombies, is 2236. Open it to find shotgun shells and a map.
Information in this section was contributed by The Jedi.

Extra ammunition for Leon:
When playing Leon's scenario and get the custom parts for a gun, do not use them immediately. Instead, first use all of that ammunition, and then combine them with the custom parts.
Information in this section was contributed by BoYzRulEs.

Hanging birds on the wall:
Shoot the birds with the crossbow to pin them against the wall.
Information in this section was contributed by Andy Storr.

Zombies in shed:
In the little shed with the valve handle, do not go through the next door. There will be two zombies coming through the door as you do. You will then have to shoot them.
Information in this section was contributed by Aaron Banschick.

Lickers are blind, meaning that not moving can result in relative safety. However, just tapping on the D-pad causes you to just "slide", making no footstep noises whatsoever. This lets you move about a room with a Licker in safety, as long as you do not hit it or do anything else. Note: This does not work while rotating (pressing Left or Right), but moving to the side slightly does not seem to alert them.
Information in this section was contributed by NinKing99.

Special weapons:
Use the Mac11 for fun, as it is not a good or fast gun. Use the Rocket Launcher for blasting dogs,lickers and monsters. If you are fast, use it for spiders and zombies. Use the Gatling Gun to kill anything.
Information in this section was contributed by jdg1.

Easy crocodile battle:
As you are approaching the crocodile battle, there is a gas cylinder on one of the walls. You can press a button and release it, but this cannot be done until the crocodile attacks. When it attacks, run down the hall until you reach the gas cylinder. Release it and continue to run from the crocodile. Wait for it to come on screen with your gun aimed in its direction. As the crocodile comes around the corner, it will have the gas cylinder is in its mouth. Shoot it until the cylinder explodes and takes off the top of the crocodile's head.
Information in this section was contributed by STUPID2200.

Easy Scenario A Boss battle:
Use the following strategy when fighting the last Boss of either A scenario. Get in one of the corners and use the machine gun to continuously hit him. The speed at which it fires almost stops him in his tracks. If your character gets hit, heal then run until reaching another good position to use the machine gun. The battle lasts approximately one minute using this technique. Another strategy is to use the rocket launcher to kill the Boss in a single shot. However, less points are scored with that method.
Information in this section was contributed by Carl Crenshaw.

Checking Zombies:
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.
Information in this section was contributed by OctoberWarlock.

Use the following trick to determine whether a zombie is dead when it is too dark to see the blood from their bodies. If Leon or Claire looks at them, it means they are not dead.
Information in this section was contributed by jackieowns.

Detecting enemies:
In order to tell whether or not there is an enemy that you can hear, but cannot see (off screen), turn in the opposite direction of where the enemy may be, and press Aim. If there is an enemy present, your character will turn around and aim in the direction of the enemy. If nothing is there, your character will just aim in the direction you are facing. This also is useful if you are not sure if a taken down zombie is actually dead.
Information in this section was contributed by Joe Colunga.

Easy Zombie kill:
Begin a new game with Leon, with high violence, and any blood color. Get through the crowd of zombies at the start. Go into the gun shop and wait for Robert (the shop keeper) to get eaten by zombies. Get the Shotgun and wait for a zombie to get close enough. Aim up and shoot its head off. Aim down and blow its leg off. Note: This trick also works with the Magnum, Custom Magnum, and Custom Shotgun. Sometimes when you shoot a zombie close to the waist, its torso will fall off.
Information in this section was contributed by Blake8843.

Shotgun or crossbow:
When playing as Leon go to the gun shop with the man. He will almost shoot you. After he dies because of the zombies, kill them. Then go up to the dead man and press Action. You should get a shotgun. If playing as Claire you will get the crossbow.
Information in this section was contributed by Gojitenksillohan.

S.T.A.R.S. members group photo:
There is a picture of the S.T.A.R.S. members in the RPD. Go to the S.T.A.R.S. office in the second floor of Police Station. Look into the picture between Weskers' desk and the trophy shelf.
Information in this section was contributed by Rommel Lara.

Upside down flag:
Go to the police station and enter the room where the police have meetings, and where you have to light the fireplace with the lighter to get the red jewel. In the room where the soda machines are is a flag. It is an American flag that is upside down.
Information in this section was contributed by Dan Conole.

Blue Coke can:
In the same room where you get the Hand Gun Parts to enhance your weapon, near the door is a soda machine with a blue Coke can on the front of it.
Information in this section was contributed by Aaron Banschick..

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