Resident Evil: The Director's Cut
Change clothes:
Rescue the other two players and finish the game. The
phrase "You've got the special key" will appear after
the credits. Save the game. Start the game that was just saved.
Enter the room with the large mirror on the second floor of the
mansion. Unlock the door in the back. Enter the closet and move
all the way to the end of the rack of clothes. A message asking
"There is an outfit that fits you perfectly, do you want
to put it on?" will appear. Select "Yes" to change
your character's clothes. Enter the left-hand door on the right
side (as you face the stairs) of the main hall. Shoot a few zombies
(at the beginning) or a hunter (after entering the guard-house)
to reach the room.
Information in this section was contributed by Bill82001.
Controller configuration:
Press Select + Start during game play.
In-game reset:
Hold Start+ Select.
Information in this section was contributed by lana.
Unlimited rocket launcher:
Finish the game within three hours without rescuing
anyone. A rocket will appear after the credits. Choose to continue
playing after the game restarts. The rocket launcher will be available
when the new game begins. Note that the rocket launcher does not
shoot well upwards or downwards.
View ending sequence:
Note: This trick requires the PlayStation Underground
Jampacked disc featuring Tomba and Duke Nukem.
Load the Jampacked disk and highlight the option for viewing
the Tomb Raider FMV sequence. Place the Resident Evil:
The Director's Cut disc in the PlayStation, wait briefly,
then select the Tomb Raider FMV sequence option. This will
display one of the ending sequences.
Information in this section was contributed by RESIDENTEVIL321.
Hint: Killing Plant 42:
Chris can save ammunition when fighting Plant 42 by
using the combat knife. Only about a dozen hits with the knife
are needed to kill it.
Information in this section was contributed by Craig Aldebert.
Go to the back stairs and enter the storage room. Get the chemicals
from the corner. When you go to the room that the plant is in,
before you walk into view of the plant, turn left. Go to the little
pump and use the chemicals. The view will shift to the plant.
The plant will turn red and die.
Information in this section was contributed by McDonald.
Instead of running all around the mansion looking for the chemicals,
just use Grenade Launcher Incendiary rounds, or try a hit-and-run
strategy with the knife.
Information in this section was contributed by Andrew Keith.
Hint: Auto aim:
Instead of having to turn around manually to shoot
the zombies, hold R1 and your character will automatically
aim their gun at the nearest zombie/danger. Tap L1 while
continuing to hold R1 to have your character re-adjust
his or her aim. This is a much faster way to fight quick enemies,
and saves ammunition from missed shots.
Information in this section was contributed by The Jedi
and Elliot Bowers.
Hint: Logging onto the computer:
To log in to the computer in the lab, and unlock the
areas B1 and B2, use the following passwords.
1st: John
2nd: Ada
3rd:Mole
Information in this section was contributed by Dennis Vink.
Hint: Getting the Star Crest:
Go to the hall with the numerous paintings and crows.
Put the switches behind the paintings in the following order:
new born baby; infant; lively boy; young man; middle-aged man;
bold looking old man.
Information in this section was contributed by Michel Vink.
Hint: Saving herbs:
If herbs are not needed immediately when found, take
some time to transport them to one of the Boxes. If you need to
use them later, you will know where to find them.
Information in this section was contributed by Bill82001.
Hint: Save ammunition as Jill:
When playing as Jill, do not shoot the first zombie
that is standing over Kenneth's body. Instead, run into the dining
room. Barry will speak to Jill before the zombie comes though
the door. Barry will shoot it three times, blowing off its head.
Information in this section was contributed by Suzkid3.
Hint: Save ammunition as Jill or Chris:
Stand behind the statue in the room above the dining
room. When the zombies come up on the other side, they will try
to walk through the statue leaving you free to knife them to death.
Information in this section was contributed by OctWarlock.
Hint: Saved by Barry:
After you see the first zombie and look for Wesker,
go through the blue door, then go through the hall with the dogs.
After you are through that hall, go to the end of the next one.
When you reach the end, you will find two doors. Go through the
single door and get the shotgun. Note: You do not need the broken
shotgun to get it. You will see the bars go up. Ignore them and
go back the way you came from and Barry will save you.
Information in this section was contributed by wpoint.
Hint: Play as Barry:
When you meet Barry in the underground chamber and
he asks that you both team up, say "No". He will walk
away. Continue with the mission. When you get to the Spider Boss
before going into the room, a intermission sequence will show
Barry coming through the other door. He will say "Jill, wait!".
He then says, "Let me handle this!". Barry will walk
into the room, and you will take control of him for the Boss fight.
Information in this section was contributed by Michael
Persico.
Hint: Playing as Jill:
Before walking into the room where the zombie is leaning
over Kenneth's body, put your back towards that room. Then, walk
in the room backwards. This provides a quicker escape. When you
run into the dining room, where Barry will blow its head off,
there is less of a chance for the zombie to get Jill.
Information in this section was contributed by Nathan Nichols .
You must get the bazooka before getting the shotgun when playing
as Jill. If this is not done, Barry will not appear when in the
small room and getting the shotgun.
Information in this section was contributed by Nathan Nichols .
When at the last level, keep shooting the Licker in the head,
then Matt will open the door.
Information in this section was contributed by Sundog30.
Hint: Finding the blue and red jewels as
Jill:
While on the second floor above the dining room(the
balcony) you will see a statue. Face the side of the statue and
begin walking into it. You will start pushing it . When you reach
a gap in the railing, get behind the statue and push it off. Go
down stairs to the dining room and you will find the broken statue.
Walk up to the statue and you will see something shining. That
is the blue jewel. After defeating Plant 42, you will find a mansion
key somewhere. When you go back to the mansion, get to the second
floor and go to the hall with the numeric key pad. You cannot
go in that door -- turn around and you will see a door on the
side of the wall. Open that door. When you enter, you will find
a light switch beside the door. Answer "Yes" to flip
the switch. Turn to your left and you will see something shining.
It is the red jewel. You will have to push the moveable steps
up to the deer head and press X to get it. Make sure the
lights are off, or it will not work.
Information in this section was contributed by TPRETTY13.
Hint: Getting the Eagle and Wolf crests
and enter the lab:
Get the Doom Book 1 and the Doom Book 2. Go to the
items screen, select the Doom Books, then press "Check".
Turn the doom book so the pages face you then press X.
The crests will appear. Put them at the water fountain with the
eagle and wolf symbols to gain access to the labs.
Information in this section was contributed by wesborland44
and Cute-Joe.
Hint: Fight Bravo Team member Forest as
Jill and Chris:
When playing as Chris, just go to the balcony on the
second floor of the mansion. Approach the corpse (Forest). There
should be a mansion key. Try to pick it up. Forest will attack
you.
When playing as Jill, go to the room with the first zombie from
the dining room. Then, go back to the main mansion room. Barry
will tell you to search the hall. Do that, then go directly to
the balcony. If done correctly, Barry should not be there. Go
to Forest and try to take the key. There should also be a grenade
launcher located there. You can use it to kill Forest faster.
However, if you try to pick up the mansion key Forest will attack
you. Note: :Forest is harder to kill than regular zombies.
Information in this section was contributed by dee.
Hint: Quickly look for Wesker:
Use the following trick to quickly look for Wesker
in the mansion hall. Start the game as Jill. When you reach the
point where Wesker disappears, just go behind the big staircase
and go back to Barry.
Information in this section was contributed by Trulycool19.
Hint: Shoot the camera:
You can shoot the camera in the hallway where the dogs
first jump through the window. You have to be far away from the
camera when the first dog jumps through. Kill the dog and try
to point the gun at the middle of the screen. Bullet holes should
appear for a split second.
Information in this section was contributed by Anythingtree.
Hint: Game Counter:
Complete the game one time. After you finish the game
and restart, save over the old game, and you will get the "Next
Game" along with 00-00 (meaning the start of a second game).
Information in this section was contributed by Dave.
Hint: Alternate Ken's corpse:
When you play the game as Jill, she and Barry will
go into the dining room. After Barry walks forward, turn around
and go out the door. Wesker will tell you to investigate if you
hear gun fire. When you are back in the dining room, try to go
out the door again. Barry will proclaim that it is not like you
to lose courage. After Barry is done talking about the blood,
walk towards the Grandfather Clock and a zombie will appear through
the door. Barry will kill the zombie, and he will walk up to it
and say "What the hell!". Then, after the scene in the
first room in the mansion after Barry gives you the lock pick,
go back to the dining room and go through the door. Go to where
Ken's corpse is located and his body should be different. Note:
When you view Ken's second corpse you cannot get the ammunition
from him.
Information in this section was contributed by Hair8350.
Hint: Defeating Zombies:
You can decapitate Zombies them with your pistol. When
their arms are about to reach you, quickly aim up and fire. If
you are lucky, you will fire at the correct moment and decapitated
it.
Information in this section was contributed by Andrew Keith.
Hint: Checking Zombies:
If you are not sure if a zombie is dead, walk up fairly
close to it (but not so close that they start chewing your ankles)
and simply back up. If the Zombie is alive, the character will
do a wary backup move instead of the standard backup done when
there is nothing there.
Information in this section was contributed by OctoberWarlock.
When a zombie falls to the ground and bleeds, it is truly dead
and will not get back up.
Information in this section was contributed by Trulycool19.
If a zombie is dead, it will be lying in a pool of blood.
Information in this section was contributed by candycastle.
If the zombie is on the floor and is still alive, its head will
keep turning side to side.
Information in this section was contributed by JOSH WILLIAMS.
Hint: Detecting enemies:
In order to tell whether or not there is an enemy that
you can hear, but cannot see (off screen), turn in the opposite
direction of where the enemy may be, and press Aim. If
there is an enemy present, your character will turn around and
aim in the direction of the enemy. If nothing is there, your character
will just aim in the direction you are facing. This also is useful
if you are not sure if a taken down zombie is actually dead.
Information in this section was contributed by Joe Colunga.
Strategy: by Alex Fung
Strategy: by Scream 127
Strategy: Differences guide: by Skyler Boerens
Strategy: Jill (arranged mode) speed game
Strategy guides
from GameFAQs
Published strategy guides: Resident Evil Director's Cut: Prima's Official Strategy Guide
Published strategy guides: Totally Unauthorized Guide to Resident Evil: Director's Cut
Saved game files
GameShark codes
Glitch: Turn Emblem Key into Shotgun:
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the "L2 + Triangle for Shotgun code".
Get the Emblem Key located in the Dining Room. Press L2
+ Triangle to turn your knife into a shotgun. Press Start
to enter the weapon/item/map screen. Your combat knife will have
an ammo counter on it. Go into the room with the shotgun mounted
on the wall. Take the shotgun, then exit the room. A FMV sequence
will appear where the ceiling will start to slowly lower. After
the sequence, return to the room with the shotgun Put the combat
knife/shotgun back in the holder. Then, press L2 + Triangle
and your Emblem Key will turn into a shotgun. Note: You will not
be able to continue much farther in the game after this point.
Information in this section was contributed by MACTHESECOND2.
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