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Resident Evil - Dual Shock Edition

Note: This game is also titled Biohazard - Dual Shock Edition.

Double items:
Highlight the "Arrange" option on the game mode screen and hold Right until that option turns green. Begin game play and double the normal amount of ink ribbons and ammunition will be available. Note: This does not effect other items, such as health sprays or herbs.
Information in this section was contributed by Stephen Chong and Bill82001.

Change clothes:
Rescue the other two players and finish the game. The phrase "You've got the special key" will appear after the credits. Save the game. Start the game that was just saved. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Note: When playing the game with the "Arrange" option, your character will not have the key, but the door will be unlocked allowing clothes to be changed at any time. Enter the left-hand door on the right side (as you face the stairs) of the main hall. Shoot a few zombies (at the beginning) or a hunter (after entering the guard-house) to reach the room.
Information in this section was contributed by Stephen Chong and Bill82001.

Easy mode:
In the beginning of the game after Jill and Barry leave Wesker, they will enter the dining room and investigate the blood spot. When Barry tells Jill to investigate, instead of entering the door to the Zombie, go back out to the main entrance where Wesker is located. Then turn around and go back into the dining room. Approach Barry and talk to him. Then, try to go back out to the main room. Barry should say something like, "Lost courage already?". If it doesn't work, keep trying. This makes the game easier.
Information in this section was contributed by llopez_73.

Hint: Killing Plant 42:
Chris can save ammunition when fighting Plant 42 by using the combat knife. Only about a dozen hits with the knife are needed to kill it.
Information in this section was contributed by Craig Aldebert.

Hint: Logging onto the computer:
To log in to the computer in the lab, and unlock the areas B1 and B2, use the following passwords.

1st: John
2nd: Ada
3rd:Mole
Information in this section was contributed by Dennis Vink.

Hint: Auto aim:
Instead of having to turn around manually to shoot the zombies, hold R1 and your character will automatically aim their gun at the nearest zombie/danger. Tap L1 while continuing to hold R1 to have your character re-adjust his or her aim. This is a much faster way to fight quick enemies, and saves ammunition from missed shots.
Information in this section was contributed by The Jedi and Elliot Bowers.

Hint: Getting the Star Crest:
Go to the hall with the numerous paintings and crows. Put the switches behind the paintings in the following order: new born baby; infant; lively boy; young man; middle-aged man; bold looking old man.
Information in this section was contributed by Michel Vink.

Hint: Save ammunition as Jill:
When playing as Jill, do not shoot the first zombie that is standing over Kenneth's body. Instead, run into the dining room. Barry will speak to Jill before the zombie comes though the door. Barry will shoot it three times, blowing off its head.
Information in this section was contributed by Suzkid3.

Hint: Save ammunition as Jill or Chris:
Stand behind the statue in the room above the dining room. When the zombies come up on the other side, they will try to walk through the statue leaving you free to knife them to death.
Information in this section was contributed by OctWarlock.

Hint: Saving herbs:
If herbs are not needed immediately when found, take some time to transport them to one of the Boxes. If you need to use them later, you will know where to find them.
Information in this section was contributed by Bill82001.

Hint: Game Counter:
Complete the game one time. After you finish the game and restart, save over the old game, and you will get the "Next Game" along with 00-00 (meaning the start of a second game).
Information in this section was contributed by Dave.

Hint: Checking Zombies:
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.
Information in this section was contributed by OctoberWarlock.

If the zombie is on the floor and is still alive, its head will keep turning side to side.
Information in this section was contributed by JOSH WILLIAMS.

If you are not sure if a zombie is dead, back up away slightly so that you can see the body. If there is a blood pool around it, it is dead.
Information in this section was contributed by Justin.

Hint: Detecting enemies:
In order to tell whether or not there is an enemy that you can hear, but cannot see (off screen), turn in the opposite direction of where the enemy may be, and press Aim. If there is an enemy present, your character will turn around and aim in the direction of the enemy. If nothing is there, your character will just aim in the direction you are facing. This also is useful if you are not sure if a taken down zombie is actually dead.
Information in this section was contributed by Joe Colunga.


Strategy: by Alex Fung
Strategy: Jill (arranged mode) speed game
Strategy guides from GameFAQs


Saved game files


GameShark codes
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