Space Invaders
Nine lives:
Pause game play and press Right(3), Down,
Circle, Left, Down.
Information in this section was contributed by megacortex.
Five shots:
Pause game play and press Down, Left,
Circle, Down, Right(3).
Information in this section was contributed by megacortex.
Level select:
At the main menu, select either one or two players
and press Circle (instead of X) to begin the game.
A selection screen that allows any level, including planet Mercury
with a new power up and an "Alien World" featuring the
best background in the game.
Information in this section was contributed by PacManic.
Classic mode and credits:
Enable the "Level select" code, choose level
00, and complete it to unlock an ending, classic mode, and credits.
Press Right when selecting then number of players to access
classic mode. Enter the options screen to access the credits.
Information in this section was contributed by Pokemat151.
Information in this section was contributed by Pokemat151.
Alternately, successfully complete the game under the normal difficulty
setting.
Maniacal difficulty:
Alternately, successfully complete the game under the
expert difficulty setting.
Hint: Mercury level:
Successfully complete the game in expert mode. After
defeating the Earth Boss, you will be transported to Mercury.
The unique enemy is called Leecher. The Special Missile is fairly
useful, called the Silo Attack, where missiles appear from the
ground and fly straight up. Unlike the Vertical Burst, they only
hit one alien on contact. The Boss is a easy if you have Double
Shot. Meteors fall from the sky and take two hits. The more damage
you take out, the faster the space rocks fall. Without Double
Shot it is slightly more difficult, whereas missing a rock disables
your next shot until the rocket leaves the screen or it hits something.
Information in this section was contributed by Stcar53474.
Hint: Alien Homeworld level:
This level is the deck of an arcade game. The unique
ship is the Shifter. It will occasionally fly towards the screen
a slightly, dodging your tank fire, then returning to the formation
after a second. This is probably the third most dangerous enemy,
as it fires three to five bullets in a single round. If you can
get around it, it is easy. The Boss is one of the classic aliens
you see in the background. He appears in a large form, then begins
a small barrage of laser blasts, following the movement pattern
of a normal alien. As he takes damage, he gets smaller, returns
to the top of the screen, and gets noticeably faster in its movement.
The laser blasts increase a great deal. If you do not have experience
in firing on quickly moving targets, you will not survive this
encounter. If you defeat this difficult enemy, you will unlock
the "Maniacal" difficulty level. Everything follows
expert mode, but your tank and your rockets move unbelievably
fast. You also will automatically have double shot.
Information in this section was contributed by Stcar53474.
Strategy: by Kirk Israel
Strategy guides
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Saved game files
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2000, 2001 Al Amaloo. All rights reserved.
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