Speed Punks
Note: This game is also titled Speed Freaks.
Race as Cosworth:
Finish in first place in all races in the Easy tournament.
Then, defeat Cosworth at Millennium Park.
Win the Easy tournament by finishing all four races in the pole
position. Then defeat Cosworth. Be careful, as Cosworth makes
use of a shortcut in the last lap. Its position is right on the
left side of the first jump -- search for stars on the grass and
little water falls. Try using it to keep yourself in first place.
Information in this section was contributed by ArK.
Race as Tetsuo:
Finish in first place in all races in the Medium tournament.
Then, defeat Tetsuo at City One.
To unlock Tetsuo, win the Medium tournament by finishing all four
races in the pole position. Then, defeat Tetsuo in Silver City.
He uses a shortcut located after the second tunnel. Just after
it, go on the bushes on the left. You will now be running in the
shortcut which leads to the entrance of the first tunnel. He uses
it once or twice, and he is very good at swifting on the boost
pods located on the track. Keep running fast steadily .
Information in this section was contributed by ArK.
Race as Beamer:
Finish in first place in all races in the Hard tournament.
Beamer is the hardest challenge. Not only you have to finish all
four races of the Hard tournament in the pole position, but you
will have to challenge him in the Grand Rapids. This is quite
difficult because you must turn often and be careful not to crash
into the wall. The two shortcuts are located near each other.
Once you take the first you will automatically see and go towards
the second. The first shortcut is located after the bridge and
the part with the little isle. Once you enter in the tunnel,
notice the wooden part. Near it (and almost behind) is the shortcut.
The second is directly in front of the end of the first. It is
easy to see because it is just a sort of space between two stony
walls. Beamer takes shortcuts often, especially in the second
and third lap. Given the ability of the CPU to face turnings and
sudden direction shifts, you will have a hard time even using
shortcuts. However it is actually possible to defeat and unlock
Beamer.
Information in this section was contributed by ArK.
Easy turbo:
Hold the brakes and accelerate at the same time. The
kart should just stay in the same location. When you release the
brakes the turbo will automatically activate.
Information in this section was contributed by Ross Buenaventura.
Full turbo bar:
Hold the brakes and accelerate at the same time, do
two 360s, then release brakes to get a full turbo bar.
Information in this section was contributed by Martin Rydel.
Quick start:
Hold Square until the green light disappears,
then hold X.
Press the Accelerate in the lapse of time between the third
and the last "beep" of the starting lights to get a
bonus boost. Based on the accuracy with which you did this, you
will have (going from the least accurate to the most) a great
start (with approximately one third of the boost bar filled),
an excellent start (with one half or one third of the boost bar
filled) or a perfect start (with the boost bar completely filled).
A perfect start has the boost power of a full boost bar and allows
you to start the race with an outstanding speed boost.
Information in this section was contributed by ArK.
Unlimited weapons:
Collect a machine gun, missile, bomb or other weapon
power-up, but do not use it in the current race. Finish the race
in first place. You will have unlimited use of that weapon during
the next race.
Hint: Shortcut:
In level 1, near the finish line, jump off the ship
at full speed with turbo. You will pass well over the finish line
and also may gain a few places.
Information in this section was contributed by jacob dore.
Hint: Avoid homing missile:
When you have a homing missile behind you, pass a player
before it hits you. The player you passed will instead be hit.
Information in this section was contributed by PgDav2.
Strategy guides
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Copyright © 1999-2007
Al Amaloo. All rights reserved.
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