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Spyro 2: Ripto's Rage!

Note: This game is also titled Spyro 2: Gateway To Glimmer.

Platinum version notes:
If you are playing the Platinum version of the game, you cannot do some of these glitches mentioned below, such as Aquaria Towers or strange screen color.
Information in this section was contributed by polar bear.

Abilities:
To obtain swimming, climbing, and headbash without going to the respective levels and buying them from Moneybags, pause game play and press Circle(4), Square.
Information in this section was contributed by WeNiSiNeP and Curt Jaimungal.

Big head mode:
Press Start to pause game play and press Up(4), R1(4), Circle to increase the size of Spyro's head.
Information in this section was contributed by Kinoneko and Curt Jaimungal.

Alternately, press Start to pause game play and press Up(4), R1(4), X.
Information in this section was contributed by mickey2.

Flat mode:
Press Start to pause game play and press Left, Right, Left, Right, L2, R2, L2, R2, Square. A sound will confirm correct code entry.
Information in this section was contributed by Curt Jaimungal.

Turn red:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Circle. A sound will confirm correct code entry.
Information in this section was contributed by Curt Jaimungal.

Turn blue:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, X. A sound will confirm correct code entry.
Information in this section was contributed by Curt Jaimungal.

Turn pink:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Square. A sound will confirm correct code entry.
Information in this section was contributed by Curt Jaimungal.

Turn green:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Triangle. A sound will confirm correct code entry.
Information in this section was contributed by Curt Jaimungal.

Turn yellow:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up(2), A sound will confirm correct code entry.
Information in this section was contributed by Curt Jaimungal.

Turn black:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Down. A sound will confirm correct code entry.
Information in this section was contributed by Curt Jaimungal.

Restore normal color:
Press Start to pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Left. A sound will confirm correct code entry.

Extra Sparx color:
Press Start to pause game play and press Up, Down, Left, Right, Circle. A sound will confirm correct code entry. When the game is resumed, Sparx should have an extra color and can take four hits before disappearing.
Information in this section was contributed by Josh Grinis.

One extra hit:
Pause game play and press Square, Up, Square, Down, Square, Left, Square, Right, Circle.
Information in this section was contributed by XVSeiferVIII.

View credits:
Pause game play and press Square, Circle, Square, Circle, Square, Circle, Left, Right, Left, Right, Left, Right.
Information in this section was contributed by Curt Jaimungal.

Crash Team Racing demo:
Hold L1 + R2 and press Square at the opening menu.
Information in this section was contributed by Curt Jaimungal and ShimSlady182.

Crash Team Racing demo: Secret area and shortcut:
Select single player, then after you go up the tower and go by the plants, turn right. There will be a secret ledge to jump on the left side. Also, almost to the end of the lap there will be a huge ramp. Jump off it on the right and land for a five-second shortcut. Note: To knock TNT off you, repeatedly jump (press R1).
Information in this section was contributed by The game master.

Crash Team Racing demo: Bonus track:
Enter the Crash Team Racing demo, then press L1, L2, R1, R2, Up, Down, Left, Right, Circle, Square. The Tiki God will say "Uga boga" to confirm correct code entry. You will now enter an extra race level that is through a large city.
Information in this section was contributed by lemon_drop_lover.

Unlimited fire power:
Complete the game 100%.
Information in this section was contributed by Michael Kingsley.

Hint: Finding Gems:
Hold L1 + L2 + R1 + R2 and Sparx will point you in the direction of the nearest Gem.
Information in this section was contributed by Chris26308.

Hint: View programmer names:
Use this trick to can see the name of one of the programmers. Enter the big underwater castle in Summer Forest -- You have to have the ability to swim. Go through the first two doors. Continue until you get to the next set of doors up the stairs. Above the button is a fancy pattern. Look at it carefully to see the name Brian. You may be able to see other names by looking carefully at other etched pattern on the walls.

Hint: Extra lives:
An extra life is obtained for every ten butterflies Spyro eats.
Information in this section was contributed by DanJdTvs.

Go to the Autumn Planis homeworld. If you are standing behind the rectangular pool, look to the left of the pool to see three lambs and to the right to see three frogs. If you kill them both (six out of ten butterflies), then jump up behind the pool along the wall, all six will regenerate. This will give you an easy opportunity to get the rest of the butterflies for an extra life.
Information in this section was contributed by WeNiSiNeP.

Go to the circular area in Aquaria Towers, where you ride the Manta Ray. Follow the edge of the room and ram the sheep that appear. The sheep will regenerate with each "lap" around the room. An extra life is earned for every ten butterflies that are eaten.
Information in this section was contributed by Chris26308.

Hint: Save a life:
If you fall off the side of a cliff press Start and select the "Exit Level" option. Re-enter the level to resume from the beginning, but will all lives intact.
Information in this section was contributed by Benjamin Herila.

Hint: Save money at Glimmer:
In the first level, enable the "Abilities" code, then climb up the ladder and get the Orb. Fly over the bridge and you will not have to pay Money Bags.
Information in this section was contributed by FoXyLh34.

Start a new game and enable the "Abilities" code. Next, kill ten enemies before talking to Moneybags. After killing all ten of them, climb up the ladder. Do not pay Moneybags to let down the bridge. The flying power-up should be active. Go through it and fly across the unopened bridge saving the 100 gems that would have been paid to Moneybags.
Information in this section was contributed by Sandy Martin.

Hint: Hanging gem in Glimmer:
In Glimmer, go to where the portal is located. Go left and go forward. There will be a power-up. Go through it and go to the top. You will not reach it by flying. You need to hover. It will take a few attempts. Go forward a bit and you will see inside the cave. This is the place where the ladder was located. If you miss the hanging gem, go back to the Gemcutter.
Information in this section was contributed by niyiajayi007.

Hint: Charge, jump and glide:
Much like the Tomb Raider games, you can mock Lara's run, jump, and grab move with a Spyro twist. On a ledge, you can charge, jump, and glide and almost never have to hover. When you charge off the cliff and jump off the very edge, you get a little boost into the air, thus allowing you to glide farther without hovering.
Information in this section was contributed by KyGuy523.

Hint: Skill points:
After defeating Ripto, a "Skill Points" section will appear in the guidebook. If you complete certain tasks in the game, you will be awarded a skill point. There are a total of 16 skill points in the entire game. After accomplishing one of these tasks, a sound will play and a bonus life will be awarded.
Information in this section was contributed by DanJdTvs.

1. In Colusus, get a perfect score. (5-0) while playing hockey 1 on 1.
2. In Idol Springs, glide and land on the big idol next to the hula girl.
3. In Fracture Hills, charge through the supercharge lap three times without stopping.
4. In Skelos Badlands, destroy all the Cacti.
5. In Skelos Badlands, kill all the flying CatBats.
6. In Aquaria Towers, destroy all the seaweed.
7. In Hurricos, destroy all the little windmills.
8. In Scorch, knock coconuts out of all the trees.
9. Defeat Crush without being wounded.
10. Defeat Gulp without being wounded.
11. Defeat Ripto without being wounded.
12. While fighting Gulp, shoot a rocket at Ripto.
13. Beat Ocean Speedway in under 1:10.
14. Beat Canyon Speedway in under 1:10.
15. Beat Metro Speedway in under 1:15.
16. Beat Icy Speedway in under 1:15.

Hint: Speedways:
Use the following order to win the Speedways.
Information in this section was contributed by WebWhizTommy.

Ocean Speedway: Rings, Cars, Boats, Arches.
Metro Speedway: Slow Signs, Birds, Bungee Jumpers, Arches.
Icy Speedway: The first four Gliders, Arches, Serpents and Dancers at the same time, last four Gliders.
Canyon Speedway: Rams, Rings, Cars, Vultures

Hint: Epilogue:
Complete all sixteen skill points to unlock the "Epilogue" section in the guidebook. This option reveals what happens after the game as well as enemies that were made but were not in the final version.
Information in this section was contributed by DanJdTvs.

Hint: 10,000 gems:
Money Bags gives you all your gems that you paid him back after beating Ripto, thus giving you 10,000 gems if you collected all of them.
Information in this section was contributed by DanJdTvs.

Hint: Extra health and lives:
To make Sparx the dragon fly healthy, ram or flame the small creatures in each level (the ones that cannot hurt you). A butterfly will appear, which Sparx will eat, and cause him to change color. When Sparx is gold, you can be hit by an enemy three times before you dying. Even when Sparx is gold, keep flaming or ramming the small creatures. Eventually a shiny, blue butterfly will appear. When Sparx eats this, he will not only turn gold, but you will gain an extra life.
Information in this section was contributed by Mattkez.

Hint: Permanent Super Fireball:
You get to go to "Dragon Shores" after defeating Ripto. All 10,000 gems and 64 orbs are required to enter the door at that location. A permanent Super Fireball power-up is inside.
Information in this section was contributed by DanJdTvs.

After completing the game and receiving 100%, pick up the Permanent Fire Ball ability, finish "Dragon Shores" and exit the game. Then, without turning off the PlayStation, overwrite the character that was just used to complete the game. Restart the game and it should allow you to keep the Fire Ball ability from the very beginning.
Information in this section was contributed by Kinoneko.

Hint: Summer Forest Idol Springs portal:
As you first enter the world, swim in the pond. At the far side is a tunnel to the first of three puzzles. To complete the first puzzle, jump on the squares to turn the blocks yellow. Jump on the four corners in any order. Then, swim out to the idol in the center of the pond. Blow fire at the fish as they leap out of the water. Only blow at the blue and orange fish. The red ones will deduct fish. At the last puzzle, jump on the blocks in this order: blue triangle, gray triangle, yellow star, orange octagon, and green star.
Information in this section was contributed by WeNiSiNeP.

Hint: Summer Forest Idol Springs puzzle:
The answers to the three puzzles in Idol Springs are as follows. To get to the three puzzles, first collect 500 gems. Then, talk to Money Bags in Summer Forest and ask him to teach you how to swim underwater. After this, when you first enter Idol Springs go to your right and dive into the water. Find a cave and swim inside. Go up and jump out of the water. Go to the guy and talk to him.
Information in this section was contributed by TheRock12.

Puzzle 1: Step on all of the middle and corner blocks.
Puzzle 2: Feed the idol Orange fish only.
Puzzle 3: Blue Circle, White Moon, Orange Moon, Orange Diamond, Green Star.

Hint: Fracture Hills Orbs:
Information in this section was contributed by WeNiSiNeP.

The first Orb is obtained by letting the little faun out of the locked room. You need to supercharge all the way through the caves. When you reach to the last one, jump left and follow that around to hit the door. This will free the faun for an the Orb.
The second Orb is located where the earth shapers are. Follow the alchemist and flame them so that he can get back to Hunter.
For the third Orb, once you have the headbash, Hunter will go around and shoot arrows at the earth shapers. You need to run up and headbash them while they are down.
To get the third Orb easily, where Hunter shoots down the Earth Shapers and you have to smash them with a Headbash, have the permanent Fire Blast. When Hunter is running around, and before he shoots the arrow, blast the Earth Shapers with your fireball. Do this with every Earth Shaper, and in the end Hunter will thank you and give you the Orb.
Information in this section was contributed by Master Jedi.

Hint: Hurricos Orbs:
Information in this section was contributed by WebWhizTommy.

Find the two thieves that throw the lightning stones to each other with the other person in the middle. Replace the lightning stones and flame the thieves that come and steal them. Then, replace the rest of the lightning stones.
Use the Supercharge power-up to break all the large windmills and turn on the switches. Then, break the windmill with a staircase and talk to the man. Glide on the buildings until you reach the other man. He will give you an Orb.
After the man gives you an orb, jump the next set of jumps with the hover maneuver onto the buildings until you reach a high platform near the beginning of the level. Go in the room and shut the power off. You will get the last Orb.

Hint: Speedway Orbs:
To earn the Orb in each of the four speedways you must first find the hidden task to perform. The game cannot be completed 100% without the Orbs.
Information in this section was contributed by Chris26308.

Ocean Speedway
There is a large group of spectators, ahead and to the left as you begin the level . Fly to them and talk to the fish-like lady to acquire the task. Complete the task to receive an Orb.
Metro Speedway
Fly toward the large group of buildings. There is a waterfall in the center of them. Fly behind the waterfall to find a person that will reveal the task for the Orb.
Icy Speedway
Fly around the main island until you locate a igloo. Headbash the igloo and Hunter will give you another task.
If you have not learned the Headbash maneuver from World 3 (since this Speedway is on World 2), you can simply land and run into the igloo. The Speedway's automatically supercharges you when on the ground, giving you the power to break it.
Information in this section was contributed by WeNiSiNeP.
Canyon Speedway
Follow the path of goats until reaching the area with the circling vultures. Fly high above to the canyon rim and look for Hunter in a little nook.

Hint: Summer Forest Orbs:
Information in this section was contributed by Chris26308 and meowkitty.

Find Hunter near the large pond and he will reveal a series of jumps to perform.
Dive down a pool of water to your left where you started the level. Climb the stairs at the end to find the Orb.
Once you have learned to climb, go to the large orange circle room. Climb the ladder to find the Orb.
There is a door then some stairs in the room where Moneybags lowers a wall. At the top should be a window and a closed door to the right. Glide out the window and move to the left into another window to find the Orb.
Just as you exit or enter the Glimmer level, there is a stream. Follow that stream to the right to reach an area to swim. Swim all the way through it. At the end, you will find yourself on a very high platform. With that, you should find an Orb bouncing around.

Hint: Autumn Plains Orbs:
Information in this section was contributed by Chris26308 and Patman1.0.

Before the stairs leading to the Boss Are some cracks in the wall which you can ram through. Use the whirlwind, and then the next one, to reach the high tower. From here, look ahead and you will see a tall platform in the distance, outside and to the left of the outer wall of the main yard. Glide to it and get the Orb.
Another description to get this Orb is as follows: climb up all the ladders next to Moneybags. Turn left at the portal to Scorch. Go down the hallway until you find a cracked wall on your left. Break the wall by charging into it. Go up the whirlwind. At the top of it, you will find a few gems. Then, go up the other whirlwind. Glide from the platform to the long green platform. There should be an Orb at that location.
From the tall platform (above), glide the outer wall and make your way to the left. At the end you should see another cracked wall. The Orb is inside.
Use the following steps to get up to Juliet in Zephyr. Find the Professor. He will give you a seed. Do not use this on the first one right there, instead go down the stairs to find a Cowlet (spotted elephant object). Plant it there, then go on the platform to get the next seed. Go back to the Professor with the seed, and plant it in the first one. Then go back to where you planted the other seed, fire it, and then plant it next to the newly grown plant. Climb the first, then jump to the second, then glide to the small platform to your left. Get the seed, and plant it in the next seed object. Climb up again and get the next seed. Fall down and plant it. Go back up again and kill the two enemies. Get the seed, fall down, and plant it. Climb up and go onto the new plant. Turn to your right and you will see a platform will gems on it. Glide over (you may have to hover at the last moment), collect the gems, then glide over to the next platform. Talk to the Professor and get an Orb and two seeds. Do not use the seed on the seed planting object. Instead, jump onto it, then press Triangle to aim and press Circle to fire. It should go onto the next platform. If not, try again. Then, get the other seed and jump to where the other seed is located. Aim over to the seed planting place and fire. It will grow -- if it does not, grow, aim, and try again. Then, grab your other seed and continue up the stairs, onto the plant, then onto the next platform. Finally, plant the last seed, climb it, and listen to Juliet to get the Orb.
Information in this section was contributed by Misty6422.

Hint: Winter Tundra Orbs:
Information in this section was contributed by Chris26308.

Use the whirlwind in the courtyard to rise high in the air. From here, go right and find the a waterfall going into a pool of water. Dive in the water and follow the path to the last Orb. You should come out near Canyon Speedway.
Use the whirlwind again to go to the left side of the courtyard. Land on the wall. The Orb is just sitting there and is easy to find.
After you learn how to headbash, look for the largest rock near the entrance to the courtyard. Headbash the rock and to find the Orb inside.

Hint: Final gems in Cloud Temples:
To break open the gray box in Cloud Temples go to where you got the orbs for ringing the bells and get the first two. Once you go up the whirlwind to the next level where the third bell is, freeze the two flaming enemies. Get up to the level where the two flaming enemies are under the third bell. Instead of ringing the bell, turn back around and face the window. Run and jump out the window, then hug the wall to the right. You will land on the platform which allows you to light the fireworks to break open the gray box.
Information in this section was contributed by WeNiSiNeP.

Hint: Exit Summer Forest:
To exit Summer Forest (without entering Autumn Plains or Winter Tundra), go onto the secret ledge (where an orb is found) and glide to the left and straight through the green top of the wall. You will also get an awesome view of Autumn Plains.
Information in this section was contributed by Jimmy Ziller.

Hint: Lookout point in Summer Forest:
When you complete Glimmer, you will see a stream in front of you. Follow it to reach a pond . Dive under it and you will see a tunnel. Follow it and you will find a lookout point.
Information in this section was contributed by cknopp.

Hint: Bungee jumpers in Metro Speedway:
The bungee jumpers in Metro Speedway are difficult to hit as they bounce up and down. Flame the ropes, and they will fall to their deaths.
Information in this section was contributed by Andrew Maillet.

Hint: Get treasure in Mystic Marsh:
In Mystic Marsh, there is a balloon near a jeep. To get it, go through the spring power-up and at the highest point, press X(2) to glide. Glide towards the balloon. You will come up too low. When you are nearly there, press Triangle to glide, then flame when you are in front the balloon. This will cause the balloon to pop, allowing you to get the treasure.
Information in this section was contributed by Moneylover136.

Hint: Final gems in Fracture Hills:
Use one of the following ways to break open the gray box in the little room in Fracture Hills. Once you have rescued all six satyrs, the temple will open up. Get the super charge and go all the way through until you come out of the last cave (with the ramp leading to it). For the easiest way to open the box, go up to the high part of the ramp, jump left and land on the top most level if possible. Jump left again into the room with the box. A second, more difficult way to do this, is to jump immediately to the left when you emerge from the cave, onto the ledge on the roof of the temple. Follow this to the end and then jump into the room getting the box. The third and most difficult way to open the box, is to get the super charge and immediately turn left and jump. Three more precisely timed jumps are required to get into the room.
Information in this section was contributed by WeNiSiNeP.

Hint: Get first Orb easily in Fracture Hills:
In Fracture Hills, instead of going all the way around the course to get the first Orb, you can take a shortcut. Go backwards and jump through the speedy power-up to the edge on the left. Then, run around the building. When you get to the front keep going, then turn around before you hit the tree. Next, run towards the building jump and break the door. Note: This takes skill.
Information in this section was contributed by Bobby and Brian.

Hint: Ocean speedway track:
Hold X to go through the rings and arches. Go against the flow for the boats and cars and do them in the following order: rings, arches, cars, boats.
Information in this section was contributed by Bob Leverknight.

Hint: Gems in Autumn Plains:
On the level of "Scorch" in Autumn plains, before you get to the big bridge, press the button to make the bridge go down. Then, go down the stairs to the point at which you are even with the green lava. Proceed under the bridge, walk onto the platform, then jump in the whirlwind. You should find eight or so dynamite vases. Flame one, and a chair reaction will happen. After that, you will be up to your tail in gems.
Information in this section was contributed by Glitter_gurlwb.

Hint: Defeating Hunter in the Crystal Geyser game:
In the Orb challenge where the crystals pop out from the cracks in the floor, an easier way to defeat Hunter is to follow him around. When he stands still to grab the crystal, jump and grab it before he does.

Hint: Cowlet locations in Zephyr:
Information in this section was contributed by Misty6422.

Just near the cage.
Walk along the wall behind Bo Peep. You will turn and find it.
Walk straight and past the second one and there is another walking around.
Go where Romeo and Juliet are found (take a left at the third Cow) and drop down. Run around to a green and brown object on the floor (where you found the second seed). Fire it up the stairs, turn left, and get to the large platform that is just before you started. Get the cowlick to the edge, or as close as possible, then ram it across. If it does not make it, do it again.
Go back where you found the fourth Cowlet. At the location where you turned left previously to go up the stairs to get to the big platform, turn right instead to see the Cowlet. Get it back the same way as the fourth Cowlet. When you get all five back, he will give you an Orb and ask you to find two others. They are found at the following locations.
To the right of (and facing) the cage there is a cave object with a ladder. Climb it, watch out for the two birds, and jump down. There are two Cowlets at the very bottom. To get them up, use the Super Fire Power by climbing the ladder and jumping onto the platform. There is an arch with a flame object inside. Walk through it and fire at the cowlicks (you can aim and fire with Triangle and Circle, or just go down there and fire at them). Also, aim for the silver chest directly in front of you, and gather up the gems. Then, go right from where the two Cowlets are located to find a ladder. Climb it, gather those gems, fire the jar object, then face where the silver chest was and glide (and maybe hover) over to it to get that last gem. Then, just keep Super Firing the Cowlets until they are in the pens to earn another Orb.

Hint: Turtle box locations in Sunny Beach:
Note: You need Super Fire Power to break them all.
Information in this section was contributed by Misty6422.

To the left of the person who tells you about the boxes is a small cave. Get the Super Fire Power and stand on the switch. The door will open. Press Triangle to aim, then press Circle to fire at the box.
Just past the Super Fire Power object.
Go up the stairs in the same room as the first two boxes.
Continue on from the third box to a water pool. Dive down, swim to the other side, and go up. Go right, then straight ahead. Then, swim underwater again to find the box.
Face the person that tells you about the boxes. Turn around and go straight. Then turn right, then left into the room. Go straight and jump on the platform to find the box.
Same place as the fifth box. Go on the platform, then jump to the taller platform. There is a box on the ledge.
From the entrance to the fifth and sixth boxes, turn left to find another pool. Dive into the pool and swim to the other side to find the box.

Hint: Finish Sunny Beach without baby turtles:
Get to the second big turtle that you push on the circle to open the gate. Do not push him. Instead, go past him and to the ladder. Enable the "Abilities" code. Go up the ladder and glide to the ledge across from you. From here, glide to the ledge with the man and the Turtle Box. Go halfway across the bridge and jump down on your left. Look to your right and you will see that the baby turtles are still trapped behind the gate. You may now finish the level without the baby turtles.
Information in this section was contributed by Grnbay520.

Hint: Finding the professor's pencil:
Go to the professor to get the egg. Go to the tree with the nest in it. Jump on the tree stump. Once Spyro is on the tree stump, jump (X) and shoot the egg into the nest (Circle). Note: Because Spyro is lower than the tree, you cannot aim for the egg to go into the nest. After the seed is dropped by the bird, go up to it and Spyro will put it in his mouth. Go to the empty flower pot near the cave. Standing over top of it, aim the seed into the pot. After the flower grows, the flower will spit a duckling out. Get the duckling and go to the lake. Give the duckling to the mother. Make sure Spyro spits the duckling out as close to the mother duck as possible. The mother duck will spit out an onion. Take the onion to the pot inside the cave (where Spyro had to chase one of the kangaroos). Just as before, jump up and shoot the onion into the pot of soup. A coin will come out of the pot. Get the coin and take it to the fountain. Put the coin into the fountain. The pencil will appear. Return to the professor and spit it at him. The professor will then give Spyro the Orb. Note: Use Triangle to look around.
Information in this section was contributed by l8rschweetie.

Hint: Make Metal Gulp's fire thing backfire:
Get to Ripto. When he uses his scepter, he will make a Metal Gulp. Let the Gulp get a fire power-up. Let him shoot it, then run for a bit. Before it disappears, go under the Gulp. The Fire Gulp will not fit and will hit the Metal Gulp. Repeat this if desired.

Hint Moneybags' lessons:
Information in this section was contributed by Chris26308.

Lesson Location Price
SwimmingSummer Forest near pond 500 Gems
ClimbingAutumn Plains near the sheep 500 Gems
HeadbashingWinter Tundra near courtyard 1000 Gems


Hint: Fancy dives:
Use the following tricks to dive into water in a better looking way than usual.
Information in this section was contributed by JrsySmrt.

Walk near a body of water. Jump towards it. While in the air, tap Square once to do a regular dive from the air into the water.
Walk towards a body of water. Tap X(2) to glide towards the water. Then, tap Square to dive out of your glide into the water.
Learn how to headbash before attempting this dive. First, glide towards the body of water, then tap Triangle to hover. During the hover, tap Triangle again to do a flip in mid-air and dive head-first into the water.
While underwater, hold Square to charge. Press D-pad Down or Left Analog-stick Back to point yourself up. Eventually, you will shoot into the air. While in the air quickly press D-pad Up or press Left Analog-stick Forward to dive back down into the water.

Hint: Developer references:
Go to the Summer Forest hubworld. Find the wall with a purple crystal opposite from the Idol Springs portal. Below it is scribbled text that spells "BRYAN".

Go to the Summer Forest hubworld. Look above one of the red buttons in the castle garden area with the Sunny Beach portal to see "BRYAN".

Start the Mystic Marsh level. Jump inside the fountain with the four coins. Press Triangle to zoom in on the coins. The face of the man is Dan Johnson, a programmer at Insomniac.


Glitch: Free swimming ability:
Note: This trick works better if you have less than 500 gems. Start a new game, complete Glimmer and go to Summer Forest. Walk in front of Moneybags, but do not talk to him. Enable the "All abilities" code, and then talk to him. He will offer to teach you how to swim for 500 gems. Answer yes and since you already know how to swim, he will teach you for free.
Information in this section was contributed by Joy Kniskern.

Glitch: Summer Forest:
When you are in the Summer Forest, go to the left and find the little pool. Look around to find a little hole. Enter the hole and go up the steps to find an orb. Glide to the left and when you are on the mountain, glide to the right. You will be in the big lake and be able to use your fire breath without swimming. This will cause a glitch -- you will not be able to get out. You will have to quit the game.
Information in this section was contributed by LUGIA1510 and GINABSTAF.

In Summer Forest, go up to the secret ledge and glide to the left. You should see the small tunnel to the secret ledge. Glide into it and you can walk around without swimming and can watch the fish swim in mid-air.
Information in this section was contributed by Brynderrow.

In Sunny Beach (Summer Forest), go through the level to the end. Enable the "Big head mode" code. Do not push last tortoise to the top platform/button. Sit on the platform/button and flame the blue baby turtle. After several shots of fire, he should go a little ways into the throne room. As soon as he does, jump off the platform/button. You will hear him inside and occasionally see half of his body apppear, and come back in again. This will not affect the game. You can then finish the game by pushing the tortoise to the top.

Glitch: Aquaria Towers:
Find the hunter where you ride the manta ray. Then, go to the wall that blocks you from going out of the level. Hold Up/Left (or Up/Right from your point of view) and hold Square. If done correctly, you should swim slowly off the platform. When you get there, you can see through the walls at enemies. You can see all the rooms. If you go to one of the walls, you can go through it to enter any room.
Information in this section was contributed by rockk666tyler.

Glitch: Autumn Plains: Shoot into air:
Go to Skelos Badlands, then leave. After leaving, hold X + Square, turn right, and ram one of the frogs. Then, go around the tree to your right and ram another one while still holding X + Square. You should kill it and shoot into the air. Note: This requires practice.
Information in this section was contributed by Amanda Decker.

Glitch: Breeze Harbor: Swim in air
In Breeze Harbor (Autumn Plains), you can swim in the air. First, raise the level of the pool of water by lighting the fire. Then, go up to the steps so that Spyro is still in the water but very close to the edge of the top step. Dive into the water and the game will believe that you are underwater when you are in the air. Note: The game will crash when Spyro gets hurt.
Information in this section was contributed by Elora the faun and Jayceeville.

Note: This trick requires the Permanent Powerflame. When you fill up the pool, kill all of the firemen. You will not be able to kill them during the glitch. To get the last two without jumping to the ship, use Poweflame to shoot them. After the firemen are dead, backtrack to the pool. Align yourself almost on the ledge next to the pool exit. Press Square to Dive. Spyro should be ramming the top of the ledge with Sparx in a bubble. To return on the ground, go in the pool and surface. Do not get hit by an attack or the game will freeze.
Information in this section was contributed by Beat747.

Glitch: Fracture Hills: Talk to people from long distance:
Get the permanent Super Fireball. In Fracture Hills, shoot the statues that the fauns are trapped in from long distances.
Information in this section was contributed by twincats.

Glitch: Fracture Hills: Earthshaper Bash in zero seconds:
This will require 100% completion and the unlimited Superflame. In Fracture Hills, shoot all the Earthshapers that ruin the potion the Alchemist made. After that, make sure that there is not one more around by checking the entire area. Next agree to the Alchemist's challenge. When he gets to Hunter, you will see a sequence in which the Alchemist heals Hunter's feet. After that, Hunter will give you an Orb, then an Orb challenge in which you "kick Earthshaper butt". Agree to that job. Just when you and Hunter go out to kill Earthshapers, the screen will turn black then will show Hunter talking to Spyro. He will give him an Orb. Note: You must complete these two jobs before doing the glitch.
Information in this section was contributed by Michael Dragone.

Glitch: Glimmer: Super jump:
You can help the person hit the gophers until you follow him to the one that the gopher is on top of the castle. There are two stumps; one close to the castle and one close to the wall of the level. Go on top of the one near the level wall and face the wall. Relax for a few seconds and let Spyro stop. When ready, jump, and at the top of your jump, hold Square + X. If done correctly, Spyro should do an in-air after-jump. Then, do it again and at the top of your new "double jump", press X again to glide and hover at the peak of the wall of the edge of Glimmer (jumping off the stump facing the wall). If done correctly, you should be on the wall of Glimmer. You can glide to the end of the level.
Information in this section was contributed by adam latrous.

Glitch: Glimmer: Get past Moneybags:
This trick requires permanent Superflame power. Defeat all the enemies you can before paying Moneybags. Then, use Superflame and first person mode to hit all the gem lights coming from the ceiling, which will transport Spyro up the ladder to get the orb. Then, use the Super Fly power-up to fly to the other end of the bridge, skipping Moneybags.
Information in this section was contributed by Chris Green.

Glitch: Metropolis: 6/5 sheep saucers:
Note: The infinite Superflame (obtained in Dragon Shores with all Orbs and Gems) is required for this trick. First, get to the inventor droid at the end of the level. Do not talk to her or use the Power Gate. Using your Superflame, shoot down two of the saucers. Then, talk to the inventor droid. Just before you talk to her, the number of saucers shot down will change from 2/3 to 3/3, without shooting down the last saucer. The inventor droid will give you an orb for making it to the end of the level. She will ask you to shoot down the three sheep saucers. Before you can do anything, she will give you an orb for destroying the three sheep saucers. Another wave of five saucers will appear. Shoot them down. The inventor droid will give you yet another Orb. After that, use the Power Gate to look for the last of the first three saucers. Destroy it, and at the bottom right of the screen will read "6/5" saucers.

Glitch: Mystic Marsh: Lost duckling:
In Mystic Marsh (the level with the man who needs his car fixed), go to the professor and tell him that you will trade. When you get the little duckling, shoot him in the water close to the mother duck. Immediately after you put the duckling in the water, and before the mother spits out the onion, grab the same duckling in Spyro's mouth. Then, get out of the water by using the stairs. After you are out of the water, shoot the duckling on the ground. He should float above the water, and after a short period of time, will disappear and end up hovering above the person at the start of the level. Note: You may do this as many times as desired without exiting the stage if you grab the duckling on the tree.
Information in this section was contributed by StarDisk.

Glitch: Mystic Marsh: Swim in the air:
In Mystic Marsh (Winter Tundra), go to the man who needs his car pieces. He will tell you to get four thieves. One of them dives in the water and goes through an underwater tunnel. Leave him for last. After you have gotten rid of the others, go to the last one and charge (hold Square) into him while underwater. If done correctly, while the theif gives you an orb, you should be swimming and there should be a bubble around Sparx. You can now swim all around Mystic Marsh. You can go swimming up, and after awhile look down to see the entire island. You can keep going up and will not see it at all any more.

Glitch: Stuck seed:
When you are in the place with Romeo and Juliet, go to the top with the professor and spit a seed at the red wall where you get the second seed. It will get stuck and an alarm will go off.
Information in this section was contributed by Yorkygirl1.

Glitch: Strange screen color:
Enable the "Flat mode" code. When in the Autumn Plains castle, go to the Winter Tundra portal by Gulp's Overlook. Go behind the portal and face it. Most of the time the screen will turn azure and the stars from the portal will still be there. Every once in a while, the Winter Tundra castle will appear with a door and a window lighted. This works best if you already have defeated Ripto in Winter Tundra and Avalar's flags are hanging -- jump to see the flags if you can see the castle. If the screen does not turn blue, turn other directions or go slightly to the side.
Information in this section was contributed by Jordan White.

Glitch: Normal reflection:
Enable the "Big head mode" or "Flat mode" codes. Go to ice and look down. Your reflection will be normal.
Information in this section was contributed by TJD.


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