£1,000,000: Enter DCKING as a case-sensitive name at the
beginning of the game to start with £1,000,000.
Information in this section was contributed by Tina Hartman.
Extra building time: Pause game play when starting a new level. Highlight
the stop watch and hold L1 until the left side of the time
remaining meter is reached.
Information in this section was contributed by Garla.
Hint: Clean hospital: Save the game and reload when the hospital becomes
full. All of the garbage and patients will disappear, allowing
a fresh start.
Information in this section was contributed by Carl Buckley.
Hint: Removing trash from floor: Use the following trick to remove trash, vomit, and
rat blood that handymen leave around, as well as rat holes in
the walls. Pick up a plant, chair, radiator, or drink machine.
Place it on the dirty floor tile. Return the item to its previous
place (optional) or repeat the process on another item.
Information in this section was contributed by Jonathan Riley.
Hint: Get rid of mouse holes: Place a plant over where the mouse hole is located.
Remove the plant and the mouse hole will be gone.
Information in this section was contributed by Bignash316.
Hint: Happy patients: Place plenty of radiators, turn the heating up, but
not too high because people will overheat and become sick. Place
a plant in every room and at least two in every separate block.
Also, place plenty of drinks machines.
Hint: Less breakdowns: To cut down on the number of machines that break down,
place a fire extinguisher next to the machine. Note: Machines
will still break down, but not as often.
Hint: Shorter waiting times: To cut the waiting time of the GP's office down, build
two GP's offices when you first start at the hospital. When your
hospital starts to get busy, especially in the later levels, think
about installing another reception desk.
Hint: Better start: When you are first building your hospital, set the
game speed on slowest. This will give you plenty of time to build
the hospital. After you have finished, select the option that
will open your hospital. This will allow you open sooner than
the other hospitals. Once you are done, set the game speed to
fastest to start getting patients in.
Information in this section was contributed by John Deem.
A great way to get started is to build all your rooms in the order
of appearance (GP's Office, General Diagnosis, Psychiatry, etc.)
and hire your reception desk and buy her a desk. Use a simple
method to make sure all your patients are happy. For example,
in every room put one of every extra item in. In the GP's office
put in a Bin, Plant, Fire Extinguisher, and Radiator. Every room
you make, put in all the windows you can, as this does not cost
much and makes your staff happier; not to mention it causes no
problems. Putting in all the extra items not only makes your staff
happier, but also gives you the added benefits (Having Bins means
less littering, Fire Extinguishers cut down on machine breakdown,
etc.) Once you make a few rooms, start by buying ten benches and
surround the GP's office with it, and any other spaces. Next,
for every room you make, put a Soda Machine next to the door.
When patients wait, they will eventually cave in and buy a soda.
For every room other than the GP's office where you put ten benches,
put three benches near each room for patients waiting there. If
there is space and if desired, arrange ten Plants along a wall.
Having these Plants makes the patients happier and healthier.
Furnish the Staff Room and make it as big as possible. More amenities
not only mean quick recoveries, but happier staff and better performance.
For any Training Rooms you may be building, make them huge by
putting in only one desk, so that only one student is being taught.
Fill whatever remaining space with skeletons and bookcases. This
is a great way to give your trainee a super boost. If you have
rat infestations, you will notice little mouse holes in your walls.
Get a Soda Machine you have already bought and place it up against
the wall with the hole. Then, return it to its former position.
The mouse hole is now gone. This trick also works for litter.
Get a Soda Machine and place it on the tile which has litter or
vomit and it will disappears. Having specialist Handymen is recommended.
For example, hire three Handymen when possible. Set one to do
nothing but water plants, the other to clean up litter, and the
third to tend to the machines. Since machines take awhile to break
down, the one who does nothing but machines will assist the other
handymen with their chores. Note: To set what the Handyman should
do more of, select him, then choose the symbol of what you want
him to do the most. Remember to give doctors special positions.
Assign one doctor to run the GP's Office. Get another doctor with
psychiatry experience and make him your psychiatrist. This helps,
because if the GP's Office Doctor goes to rest, the Psychiatrist
Doctor can take over. Turn up the heat all the way, and look at
your hospital map. Strategically place radiators to fill up any
black spots. There is no way to fully eradicate the heat problem,
but this at least stops them from complaining. For any VIPs that
come around, try to get everyone cured as quickly as possible.
Do not kill anyone, clean up any mess with the Soda Machine trick,
and try to get your doctors as rested up as possible so that they
do not look angry. The highest positive response you can receive
from a VIP is "That's a Super Hospital. And I should know,
I've been in a few." You also get a $1,500 cash grant. In
later levels, things might start getting busy. When you start
a new level that you know is going to get hectic, set a space
for two reception desks side by side and hire the receptionists
for them. Put two GP's Offices side by side as well, and hire
two doctors to head it up. In case there is a rush, you will have
more open diagnosis available. Never guess on the cure; this will
kill patients if you are wrong. Save the game when one of the
little green question marks appear (turn off autosave so this
does not cause problems), then take a guess at the cure. If the
patient gets cured, nice job. If he dies, load the game from the
previous file and send the patient home. By doing this, you can
cure who you can, and prevent deaths at the same time.
Information in this section was contributed by Seph Deathstorm.
When there is an emergency, save the game before selecting the
icon. See what it is and what the status of those doctors and
rooms are. Then, load the saved game and set it on the slowest
speed. Get your doctors in the correct place (for example, rest
them up a bit in the staff room first or put them in the room
needed for the emergency) before selecting the icon. It is also
a good idea for the emergencies which take a while and have more
than six people to have two rooms ready (for example, Psychiatric,
Fracture Clinic, Slack Tongue room, etc.). If you have two rooms
ready and they still go to only one, place a reception desk and
receptionist by them and select the door for the room on which
they are queuing. Choose the people towards the back of the queue
and send them to reception. She will then send them to the other
room. This enables you to easily do the high amounts of people
in the required time.
Information in this section was contributed by Hayley Wilde-Campbell.
Hint: Highest rank: The highest possible VIP remark is actually: "What
a storming hospital. When I'm next seriously ill take me there!"
(Cash Grant $4,000)
Information in this section was contributed by Hayley Wilde-Campbell.
Level
Password
1
Square, Square, Triangle, Circle, Square, X, Square, X
2
X, Circle, Square, Triangle, Triangle, Circle, Square, X
Glitch: Shrunken head: Place a soda machine so that it is facing the upper
left corner (so that the person is facing the bottom right when
they walk up to it). When someone with Bloaty Head gets a soda,
their head will temporarily shrink back to normal as they bend
down to get their drink.
Information in this section was contributed by Bob Nikowitz.