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Time Crisis: Project Titan

Mirror mode:
Successfully complete story mode using only one credit.

Hint: Ducking:
Use an arcade stick controller in port two. Use your foot to press X or Circle to duck. You can also now shoot one handed.
Information in this section was contributed by Atsuko Smart.

Hint: Extra lives:
Shoot 20 people in a row in easy mode or 30 in a row in normal mode to receive an extra life.
Information in this section was contributed by Atsuko Smart.

When you enter the boat and are in the room before the next stage, there is a vase. Next to that is a glass. If you shoot the glass you will get an extra life.
Information in this section was contributed by _BLADE_.

Hint: Level 1: Easy target:
In area 2 in level 1, the last scene, shoot the green gas tanks behind the shield man. The scene will be finished easily.
Information in this section was contributed by Atsuko Smart.

Hint: Level 1: Extra life:
In area 2 in level 1, do not shoot the yellow canisters behind the man with the shield. Instead, aim for the green barrel on the right. If you shoot it, you will get an extra life.
Information in this section was contributed by TROES.

Hint: Level 4: Extra life:
In area 1 in level 4, after you enter the room where you have to fight the chef, there are pots and pans in the upper part of the screen. Shoot the middle shelf, the pan on the left will give you an extra life.
Information in this section was contributed by TROES.

Hint: Level 3: Extra life:
When you get to the area where men dressed in orange fire at you, shoot at the orange target near the top of the screen (where it is lit up). You will gain an extra life.
Information in this section was contributed by sarah.applegate.

Hint: Airport: Health:
In area 3 in the airport level, shoot the top of the water fountain where the water comes out to receive a health.
Information in this section was contributed by Darrell Jenkins Jr..

Hint: Repel the knife:
On Kantaris' Yacht, towards the end of Area 3, you will fight enemies in the kitchen and encounter the somewhat crazy chef. This chef is a toned down version of Sherudo from the first Time Crisis (with a more basic style). One ability that you can use against the chef (but could not use against Sherudo), is that you can fire at a flying knife in mid-air to actually stop it and receive a bonus. However, it is extremely hard to connect with in the heat of battle, and for some players, may be impossible to accomplish.
Information in this section was contributed by namco_crisis.

Hint: Boss area at the end of the game: Extra life:
When the "toy" appears and is side on, shoot repeatedly at the spikes at the front of it. You will eventually get another life.
Information in this section was contributed by sarah.applegate.

Hint: Avoid losing a life:
Duck during red bullets. Those bullets will hit you and take away a life.
Information in this section was contributed by Lynn Lew.

Hint: Know when you will lose:
Under the easy difficulty setting, the game ends at Rio Oro. However, under the normal difficulty setting you will get the full mission, including the Titanium Robots and a Wild Dog who seems to be struggling to keep up. However, do not let this fool you. The battle against the Wild Dog will be a shock for normal standard Time Crisis and Time Crisis 2 players. For some, it will be all too easy run out of time during the final point. Skilled players should have no problem avoiding the Wild Dog's still-intact high powered gun arm (which is now very accurate). However, the last action point poses problems concerning time. If you win the fight for the first time, you will most often find that the clock nearly runs out. Here is how the game reveals if you are going make it or not. If during the near-closing seconds of the fight, you see two Wild Dogs appear at once (which are actually two disguised Robot Ninjas), this means you are either about to run out of time, or you will definitely run out and lose. If the two Robot Ninjas are not seen, it means that you have a chance to finish. Once you know they have not appeared, prepare to shoot Wild Dog rapidly as he will advance closer towards you, while rapidly firing the weapon. This is to scare you into hiding and wasting time, when in fact no bullets will actually hit you on-target here. Simply focus on firing rapidly. If you hear Wild Dog cry in agony, you have defeated him.
Information in this section was contributed by namco_crisis.

Glitch: Wrong gun:
When you kill a terrorist with a Rocket Launcher or a Machine Gun, they will drop pistols instead of the weapons they held.
Information in this section was contributed by A.Tassone.


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